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Global VR and AR Glasses with Eye Tracking Modules Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-6T13530
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Global VR and AR Glasses with Eye Tracking Modules Market Research Report 2023
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Global VR and AR Glasses with Eye Tracking Modules Market Research Report 2025

Code: QYRE-Auto-6T13530
Report
March 2025
Pages:105
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR and AR Glasses with Eye Tracking Modules Market Size

The global market for VR and AR Glasses with Eye Tracking Modules was valued at US$ 6813 million in the year 2024 and is projected to reach a revised size of US$ 25570 million by 2031, growing at a CAGR of 21.1% during the forecast period.

VR and AR Glasses with Eye Tracking Modules Market

VR and AR Glasses with Eye Tracking Modules Market

Eye movement tracking is very similar to traditional eye movement tracking. Eye movement tracking can identify the focus position of the participants" eyes in the virtual environment or when watching 360-degree video. It requires a VR or AR helmet with built-in eye tracking function. This report studies VR and AR glasses with eye tracking module.
North American market for VR and AR Glasses with Eye Tracking Modules is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR and AR Glasses with Eye Tracking Modules is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of VR and AR Glasses with Eye Tracking Modules include Huawei, Samsung, MI, 7invensun, Microsoft, SONY, HTC, Magic Leap, Tobii, Qualcomm, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR and AR Glasses with Eye Tracking Modules, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR and AR Glasses with Eye Tracking Modules.
The VR and AR Glasses with Eye Tracking Modules market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR and AR Glasses with Eye Tracking Modules market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR and AR Glasses with Eye Tracking Modules manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR and AR Glasses with Eye Tracking Modules Market Report

Report Metric Details
Report Name VR and AR Glasses with Eye Tracking Modules Market
Accounted market size in year US$ 6813 million
Forecasted market size in 2031 US$ 25570 million
CAGR 21.1%
Base Year year
Forecasted years 2025 - 2031
by Type
by Application
  • Household Use
  • Commercial Use
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Huawei, Samsung, MI, 7invensun, Microsoft, SONY, HTC, Magic Leap, Tobii, Qualcomm, Nvidia, Meta, Intel, Pupil Labs, SR Research
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR and AR Glasses with Eye Tracking Modules manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VR and AR Glasses with Eye Tracking Modules by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VR and AR Glasses with Eye Tracking Modules in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is VR and AR Glasses with Eye Tracking Modules Market growing?

Ans: The VR and AR Glasses with Eye Tracking Modules Market witnessing a CAGR of 21.1% during the forecast period 2025-2031.

What is the VR and AR Glasses with Eye Tracking Modules Market size in 2031?

Ans: The VR and AR Glasses with Eye Tracking Modules Market size in 2031 will be US$ 25570 million.

Who are the main players in the VR and AR Glasses with Eye Tracking Modules Market report?

Ans: The main players in the VR and AR Glasses with Eye Tracking Modules Market are Huawei, Samsung, MI, 7invensun, Microsoft, SONY, HTC, Magic Leap, Tobii, Qualcomm, Nvidia, Meta, Intel, Pupil Labs, SR Research

What are the Application segmentation covered in the VR and AR Glasses with Eye Tracking Modules Market report?

Ans: The Applications covered in the VR and AR Glasses with Eye Tracking Modules Market report are Household Use, Commercial Use

What are the Type segmentation covered in the VR and AR Glasses with Eye Tracking Modules Market report?

Ans: The Types covered in the VR and AR Glasses with Eye Tracking Modules Market report are VR Glasses, AR Glasses

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1 VR and AR Glasses with Eye Tracking Modules Market Overview
1.1 Product Definition
1.2 VR and AR Glasses with Eye Tracking Modules by Type
1.2.1 Global VR and AR Glasses with Eye Tracking Modules Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 VR Glasses
1.2.3 AR Glasses
1.3 VR and AR Glasses with Eye Tracking Modules by Application
1.3.1 Global VR and AR Glasses with Eye Tracking Modules Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global VR and AR Glasses with Eye Tracking Modules Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global VR and AR Glasses with Eye Tracking Modules Production Estimates and Forecasts (2020-2031)
1.4.4 Global VR and AR Glasses with Eye Tracking Modules Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Manufacturers (2020-2025)
2.2 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of VR and AR Glasses with Eye Tracking Modules, Industry Ranking, 2023 VS 2024
2.4 Global VR and AR Glasses with Eye Tracking Modules Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR and AR Glasses with Eye Tracking Modules Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Product Offered and Application
2.8 Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Date of Enter into This Industry
2.9 VR and AR Glasses with Eye Tracking Modules Market Competitive Situation and Trends
2.9.1 VR and AR Glasses with Eye Tracking Modules Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR and AR Glasses with Eye Tracking Modules Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR and AR Glasses with Eye Tracking Modules Production by Region
3.1 Global VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Region (2020-2031)
3.2.1 Global VR and AR Glasses with Eye Tracking Modules Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of VR and AR Glasses with Eye Tracking Modules by Region (2026-2031)
3.3 Global VR and AR Glasses with Eye Tracking Modules Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global VR and AR Glasses with Eye Tracking Modules Production Volume by Region (2020-2031)
3.4.1 Global VR and AR Glasses with Eye Tracking Modules Production by Region (2020-2025)
3.4.2 Global Forecasted Production of VR and AR Glasses with Eye Tracking Modules by Region (2026-2031)
3.5 Global VR and AR Glasses with Eye Tracking Modules Market Price Analysis by Region (2020-2025)
3.6 Global VR and AR Glasses with Eye Tracking Modules Production and Value, Year-over-Year Growth
3.6.1 North America VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2020-2031)
3.6.3 China VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea VR and AR Glasses with Eye Tracking Modules Production Value Estimates and Forecasts (2020-2031)
4 VR and AR Glasses with Eye Tracking Modules Consumption by Region
4.1 Global VR and AR Glasses with Eye Tracking Modules Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global VR and AR Glasses with Eye Tracking Modules Consumption by Region (2020-2031)
4.2.1 Global VR and AR Glasses with Eye Tracking Modules Consumption by Region (2020-2025)
4.2.2 Global VR and AR Glasses with Eye Tracking Modules Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America VR and AR Glasses with Eye Tracking Modules Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe VR and AR Glasses with Eye Tracking Modules Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global VR and AR Glasses with Eye Tracking Modules Production by Type (2020-2031)
5.1.1 Global VR and AR Glasses with Eye Tracking Modules Production by Type (2020-2025)
5.1.2 Global VR and AR Glasses with Eye Tracking Modules Production by Type (2026-2031)
5.1.3 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Type (2020-2031)
5.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Type (2020-2031)
5.2.1 Global VR and AR Glasses with Eye Tracking Modules Production Value by Type (2020-2025)
5.2.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Type (2026-2031)
5.2.3 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Type (2020-2031)
5.3 Global VR and AR Glasses with Eye Tracking Modules Price by Type (2020-2031)
6 Segment by Application
6.1 Global VR and AR Glasses with Eye Tracking Modules Production by Application (2020-2031)
6.1.1 Global VR and AR Glasses with Eye Tracking Modules Production by Application (2020-2025)
6.1.2 Global VR and AR Glasses with Eye Tracking Modules Production by Application (2026-2031)
6.1.3 Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Application (2020-2031)
6.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Application (2020-2031)
6.2.1 Global VR and AR Glasses with Eye Tracking Modules Production Value by Application (2020-2025)
6.2.2 Global VR and AR Glasses with Eye Tracking Modules Production Value by Application (2026-2031)
6.2.3 Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Application (2020-2031)
6.3 Global VR and AR Glasses with Eye Tracking Modules Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Huawei
7.1.1 Huawei VR and AR Glasses with Eye Tracking Modules Company Information
7.1.2 Huawei VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.1.3 Huawei VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Huawei Main Business and Markets Served
7.1.5 Huawei Recent Developments/Updates
7.2 Samsung
7.2.1 Samsung VR and AR Glasses with Eye Tracking Modules Company Information
7.2.2 Samsung VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.2.3 Samsung VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Samsung Main Business and Markets Served
7.2.5 Samsung Recent Developments/Updates
7.3 MI
7.3.1 MI VR and AR Glasses with Eye Tracking Modules Company Information
7.3.2 MI VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.3.3 MI VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.3.4 MI Main Business and Markets Served
7.3.5 MI Recent Developments/Updates
7.4 7invensun
7.4.1 7invensun VR and AR Glasses with Eye Tracking Modules Company Information
7.4.2 7invensun VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.4.3 7invensun VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.4.4 7invensun Main Business and Markets Served
7.4.5 7invensun Recent Developments/Updates
7.5 Microsoft
7.5.1 Microsoft VR and AR Glasses with Eye Tracking Modules Company Information
7.5.2 Microsoft VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.5.3 Microsoft VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Microsoft Main Business and Markets Served
7.5.5 Microsoft Recent Developments/Updates
7.6 SONY
7.6.1 SONY VR and AR Glasses with Eye Tracking Modules Company Information
7.6.2 SONY VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.6.3 SONY VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.6.4 SONY Main Business and Markets Served
7.6.5 SONY Recent Developments/Updates
7.7 HTC
7.7.1 HTC VR and AR Glasses with Eye Tracking Modules Company Information
7.7.2 HTC VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.7.3 HTC VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.7.4 HTC Main Business and Markets Served
7.7.5 HTC Recent Developments/Updates
7.8 Magic Leap
7.8.1 Magic Leap VR and AR Glasses with Eye Tracking Modules Company Information
7.8.2 Magic Leap VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.8.3 Magic Leap VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Magic Leap Main Business and Markets Served
7.8.5 Magic Leap Recent Developments/Updates
7.9 Tobii
7.9.1 Tobii VR and AR Glasses with Eye Tracking Modules Company Information
7.9.2 Tobii VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.9.3 Tobii VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.9.4 Tobii Main Business and Markets Served
7.9.5 Tobii Recent Developments/Updates
7.10 Qualcomm
7.10.1 Qualcomm VR and AR Glasses with Eye Tracking Modules Company Information
7.10.2 Qualcomm VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.10.3 Qualcomm VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Qualcomm Main Business and Markets Served
7.10.5 Qualcomm Recent Developments/Updates
7.11 Nvidia
7.11.1 Nvidia VR and AR Glasses with Eye Tracking Modules Company Information
7.11.2 Nvidia VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.11.3 Nvidia VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.11.4 Nvidia Main Business and Markets Served
7.11.5 Nvidia Recent Developments/Updates
7.12 Meta
7.12.1 Meta VR and AR Glasses with Eye Tracking Modules Company Information
7.12.2 Meta VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.12.3 Meta VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.12.4 Meta Main Business and Markets Served
7.12.5 Meta Recent Developments/Updates
7.13 Intel
7.13.1 Intel VR and AR Glasses with Eye Tracking Modules Company Information
7.13.2 Intel VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.13.3 Intel VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.13.4 Intel Main Business and Markets Served
7.13.5 Intel Recent Developments/Updates
7.14 Pupil Labs
7.14.1 Pupil Labs VR and AR Glasses with Eye Tracking Modules Company Information
7.14.2 Pupil Labs VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.14.3 Pupil Labs VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.14.4 Pupil Labs Main Business and Markets Served
7.14.5 Pupil Labs Recent Developments/Updates
7.15 SR Research
7.15.1 SR Research VR and AR Glasses with Eye Tracking Modules Company Information
7.15.2 SR Research VR and AR Glasses with Eye Tracking Modules Product Portfolio
7.15.3 SR Research VR and AR Glasses with Eye Tracking Modules Production, Value, Price and Gross Margin (2020-2025)
7.15.4 SR Research Main Business and Markets Served
7.15.5 SR Research Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR and AR Glasses with Eye Tracking Modules Industry Chain Analysis
8.2 VR and AR Glasses with Eye Tracking Modules Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR and AR Glasses with Eye Tracking Modules Production Mode & Process Analysis
8.4 VR and AR Glasses with Eye Tracking Modules Sales and Marketing
8.4.1 VR and AR Glasses with Eye Tracking Modules Sales Channels
8.4.2 VR and AR Glasses with Eye Tracking Modules Distributors
8.5 VR and AR Glasses with Eye Tracking Modules Customer Analysis
9 VR and AR Glasses with Eye Tracking Modules Market Dynamics
9.1 VR and AR Glasses with Eye Tracking Modules Industry Trends
9.2 VR and AR Glasses with Eye Tracking Modules Market Drivers
9.3 VR and AR Glasses with Eye Tracking Modules Market Challenges
9.4 VR and AR Glasses with Eye Tracking Modules Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global VR and AR Glasses with Eye Tracking Modules Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global VR and AR Glasses with Eye Tracking Modules Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global VR and AR Glasses with Eye Tracking Modules Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global VR and AR Glasses with Eye Tracking Modules Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Manufacturers (2020-2025)
 Table 6. Global VR and AR Glasses with Eye Tracking Modules Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global VR and AR Glasses with Eye Tracking Modules Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of VR and AR Glasses with Eye Tracking Modules, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VR and AR Glasses with Eye Tracking Modules as of 2024)
 Table 10. Global Market VR and AR Glasses with Eye Tracking Modules Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Product Offered and Application
 Table 13. Global Key Manufacturers of VR and AR Glasses with Eye Tracking Modules, Date of Enter into This Industry
 Table 14. Global VR and AR Glasses with Eye Tracking Modules Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global VR and AR Glasses with Eye Tracking Modules Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Region (2020-2025)
 Table 19. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global VR and AR Glasses with Eye Tracking Modules Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) by Region (2020-2025)
 Table 23. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Region (2020-2025)
 Table 24. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global VR and AR Glasses with Eye Tracking Modules Production Market Share Forecast by Region (2026-2031)
 Table 26. Global VR and AR Glasses with Eye Tracking Modules Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global VR and AR Glasses with Eye Tracking Modules Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global VR and AR Glasses with Eye Tracking Modules Consumption by Region (2020-2025) & (K Units)
 Table 30. Global VR and AR Glasses with Eye Tracking Modules Consumption Market Share by Region (2020-2025)
 Table 31. Global VR and AR Glasses with Eye Tracking Modules Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global VR and AR Glasses with Eye Tracking Modules Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America VR and AR Glasses with Eye Tracking Modules Consumption by Country (2020-2025) & (K Units)
 Table 35. North America VR and AR Glasses with Eye Tracking Modules Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe VR and AR Glasses with Eye Tracking Modules Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe VR and AR Glasses with Eye Tracking Modules Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption by Country (2026-2031) & (K Units)
 Table 45. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) by Type (2020-2025)
 Table 46. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) by Type (2026-2031)
 Table 47. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Type (2020-2025)
 Table 48. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Type (2026-2031)
 Table 49. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Type (2020-2025)
 Table 52. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Type (2026-2031)
 Table 53. Global VR and AR Glasses with Eye Tracking Modules Price (US$/Unit) by Type (2020-2025)
 Table 54. Global VR and AR Glasses with Eye Tracking Modules Price (US$/Unit) by Type (2026-2031)
 Table 55. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) by Application (2020-2025)
 Table 56. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) by Application (2026-2031)
 Table 57. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Application (2020-2025)
 Table 58. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Application (2026-2031)
 Table 59. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Application (2020-2025)
 Table 62. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Application (2026-2031)
 Table 63. Global VR and AR Glasses with Eye Tracking Modules Price (US$/Unit) by Application (2020-2025)
 Table 64. Global VR and AR Glasses with Eye Tracking Modules Price (US$/Unit) by Application (2026-2031)
 Table 65. Huawei VR and AR Glasses with Eye Tracking Modules Company Information
 Table 66. Huawei VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 67. Huawei VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Huawei Main Business and Markets Served
 Table 69. Huawei Recent Developments/Updates
 Table 70. Samsung VR and AR Glasses with Eye Tracking Modules Company Information
 Table 71. Samsung VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 72. Samsung VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Samsung Main Business and Markets Served
 Table 74. Samsung Recent Developments/Updates
 Table 75. MI VR and AR Glasses with Eye Tracking Modules Company Information
 Table 76. MI VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 77. MI VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. MI Main Business and Markets Served
 Table 79. MI Recent Developments/Updates
 Table 80. 7invensun VR and AR Glasses with Eye Tracking Modules Company Information
 Table 81. 7invensun VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 82. 7invensun VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. 7invensun Main Business and Markets Served
 Table 84. 7invensun Recent Developments/Updates
 Table 85. Microsoft VR and AR Glasses with Eye Tracking Modules Company Information
 Table 86. Microsoft VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 87. Microsoft VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Microsoft Main Business and Markets Served
 Table 89. Microsoft Recent Developments/Updates
 Table 90. SONY VR and AR Glasses with Eye Tracking Modules Company Information
 Table 91. SONY VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 92. SONY VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. SONY Main Business and Markets Served
 Table 94. SONY Recent Developments/Updates
 Table 95. HTC VR and AR Glasses with Eye Tracking Modules Company Information
 Table 96. HTC VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 97. HTC VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. HTC Main Business and Markets Served
 Table 99. HTC Recent Developments/Updates
 Table 100. Magic Leap VR and AR Glasses with Eye Tracking Modules Company Information
 Table 101. Magic Leap VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 102. Magic Leap VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Magic Leap Main Business and Markets Served
 Table 104. Magic Leap Recent Developments/Updates
 Table 105. Tobii VR and AR Glasses with Eye Tracking Modules Company Information
 Table 106. Tobii VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 107. Tobii VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Tobii Main Business and Markets Served
 Table 109. Tobii Recent Developments/Updates
 Table 110. Qualcomm VR and AR Glasses with Eye Tracking Modules Company Information
 Table 111. Qualcomm VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 112. Qualcomm VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Qualcomm Main Business and Markets Served
 Table 114. Qualcomm Recent Developments/Updates
 Table 115. Nvidia VR and AR Glasses with Eye Tracking Modules Company Information
 Table 116. Nvidia VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 117. Nvidia VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Nvidia Main Business and Markets Served
 Table 119. Nvidia Recent Developments/Updates
 Table 120. Meta VR and AR Glasses with Eye Tracking Modules Company Information
 Table 121. Meta VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 122. Meta VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Meta Main Business and Markets Served
 Table 124. Meta Recent Developments/Updates
 Table 125. Intel VR and AR Glasses with Eye Tracking Modules Company Information
 Table 126. Intel VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 127. Intel VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Intel Main Business and Markets Served
 Table 129. Intel Recent Developments/Updates
 Table 130. Pupil Labs VR and AR Glasses with Eye Tracking Modules Company Information
 Table 131. Pupil Labs VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 132. Pupil Labs VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Pupil Labs Main Business and Markets Served
 Table 134. Pupil Labs Recent Developments/Updates
 Table 135. SR Research VR and AR Glasses with Eye Tracking Modules Company Information
 Table 136. SR Research VR and AR Glasses with Eye Tracking Modules Specification and Application
 Table 137. SR Research VR and AR Glasses with Eye Tracking Modules Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. SR Research Main Business and Markets Served
 Table 139. SR Research Recent Developments/Updates
 Table 140. Key Raw Materials Lists
 Table 141. Raw Materials Key Suppliers Lists
 Table 142. VR and AR Glasses with Eye Tracking Modules Distributors List
 Table 143. VR and AR Glasses with Eye Tracking Modules Customers List
 Table 144. VR and AR Glasses with Eye Tracking Modules Market Trends
 Table 145. VR and AR Glasses with Eye Tracking Modules Market Drivers
 Table 146. VR and AR Glasses with Eye Tracking Modules Market Challenges
 Table 147. VR and AR Glasses with Eye Tracking Modules Market Restraints
 Table 148. Research Programs/Design for This Report
 Table 149. Key Data Information from Secondary Sources
 Table 150. Key Data Information from Primary Sources
 Table 151. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VR and AR Glasses with Eye Tracking Modules
 Figure 2. Global VR and AR Glasses with Eye Tracking Modules Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global VR and AR Glasses with Eye Tracking Modules Market Share by Type: 2024 VS 2031
 Figure 4. VR Glasses Product Picture
 Figure 5. AR Glasses Product Picture
 Figure 6. Global VR and AR Glasses with Eye Tracking Modules Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global VR and AR Glasses with Eye Tracking Modules Market Share by Application: 2024 VS 2031
 Figure 8. Household Use
 Figure 9. Commercial Use
 Figure 10. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) & (2020-2031)
 Figure 12. Global VR and AR Glasses with Eye Tracking Modules Production Capacity (K Units) & (2020-2031)
 Figure 13. Global VR and AR Glasses with Eye Tracking Modules Production (K Units) & (2020-2031)
 Figure 14. Global VR and AR Glasses with Eye Tracking Modules Average Price (US$/Unit) & (2020-2031)
 Figure 15. VR and AR Glasses with Eye Tracking Modules Report Years Considered
 Figure 16. VR and AR Glasses with Eye Tracking Modules Production Share by Manufacturers in 2024
 Figure 17. Global VR and AR Glasses with Eye Tracking Modules Production Value Share by Manufacturers (2024)
 Figure 18. VR and AR Glasses with Eye Tracking Modules Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 19. The Global 5 and 10 Largest Players: Market Share by VR and AR Glasses with Eye Tracking Modules Revenue in 2024
 Figure 20. Global VR and AR Glasses with Eye Tracking Modules Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 21. Global VR and AR Glasses with Eye Tracking Modules Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 22. Global VR and AR Glasses with Eye Tracking Modules Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 23. Global VR and AR Glasses with Eye Tracking Modules Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 24. North America VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 25. Europe VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 26. China VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 27. Japan VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. South Korea VR and AR Glasses with Eye Tracking Modules Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. Global VR and AR Glasses with Eye Tracking Modules Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 30. Global VR and AR Glasses with Eye Tracking Modules Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 31. North America VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 32. North America VR and AR Glasses with Eye Tracking Modules Consumption Market Share by Country (2020-2031)
 Figure 33. U.S. VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 34. Canada VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 35. Europe VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 36. Europe VR and AR Glasses with Eye Tracking Modules Consumption Market Share by Country (2020-2031)
 Figure 37. Germany VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 38. France VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 39. U.K. VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. Italy VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. Netherlands VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 42. Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. Asia Pacific VR and AR Glasses with Eye Tracking Modules Consumption Market Share by Region (2020-2031)
 Figure 44. China VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. Japan VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. South Korea VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. China Taiwan VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. Southeast Asia VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. India VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. Latin America, Middle East & Africa VR and AR Glasses with Eye Tracking Modules Consumption Market Share by Country (2020-2031)
 Figure 52. Mexico VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. Brazil VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. Israel VR and AR Glasses with Eye Tracking Modules Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. Global Production Market Share of VR and AR Glasses with Eye Tracking Modules by Type (2020-2031)
 Figure 56. Global Production Value Market Share of VR and AR Glasses with Eye Tracking Modules by Type (2020-2031)
 Figure 57. Global VR and AR Glasses with Eye Tracking Modules Price (US$/Unit) by Type (2020-2031)
 Figure 58. Global Production Market Share of VR and AR Glasses with Eye Tracking Modules by Application (2020-2031)
 Figure 59. Global Production Value Market Share of VR and AR Glasses with Eye Tracking Modules by Application (2020-2031)
 Figure 60. Global VR and AR Glasses with Eye Tracking Modules Price (US$/Unit) by Application (2020-2031)
 Figure 61. VR and AR Glasses with Eye Tracking Modules Value Chain
 Figure 62. Channels of Distribution (Direct Vs Distribution)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
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