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Global PC Racing Games Market Research Report 2024
Published Date: June 2024
|
Report Code: QYRE-Auto-7I14667
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Global PC Racing Games Market Research Report 2023
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Global PC Racing Games Market Research Report 2024

Code: QYRE-Auto-7I14667
Report
June 2024
Pages:90
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

PC Racing Games Market Size

The global PC Racing Games market was valued at US$ 599.1 million in 2023 and is anticipated to reach US$ 780.1 million by 2030, witnessing a CAGR of 3.9% during the forecast period 2024-2030.

PC Racing Games Market

PC Racing Games Market

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.
In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Tencent is the largest market player.
This report aims to provide a comprehensive presentation of the global market for PC Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Racing Games.

Report Scope

The PC Racing Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global PC Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of PC Racing Games Market Report

Report Metric Details
Report Name PC Racing Games Market
Accounted market size in 2023 US$ 599.1 million
Forecasted market size in 2030 US$ 780.1 million
CAGR 3.9%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • F2P
  • P2P
Segment by Application
  • Online
  • Offline
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Codemasters, Slightly Mad Studios, iRacing, Kunos Simulazioni, Milestone, Sector3 Studios, Image Space Incorporated, Microprose, Playground Games, Xbox Games Studios, Ubisoft, Electronic Arts, Amistech Games, Eutechnyx, NetEase, Raw Thrills
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of PC Racing Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is PC Racing Games Market growing?

Ans: The PC Racing Games Market witnessing a CAGR of 3.9% during the forecast period 2024-2030.

What is the PC Racing Games Market size in 2030?

Ans: The PC Racing Games Market size in 2030 will be US$ 780.1 million.

Who are the main players in the PC Racing Games Market report?

Ans: The main players in the PC Racing Games Market are Tencent, Codemasters, Slightly Mad Studios, iRacing, Kunos Simulazioni, Milestone, Sector3 Studios, Image Space Incorporated, Microprose, Playground Games, Xbox Games Studios, Ubisoft, Electronic Arts, Amistech Games, Eutechnyx, NetEase, Raw Thrills

What are the Application segmentation covered in the PC Racing Games Market report?

Ans: The Applications covered in the PC Racing Games Market report are Online, Offline

What are the Type segmentation covered in the PC Racing Games Market report?

Ans: The Types covered in the PC Racing Games Market report are F2P, P2P

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC Racing Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 F2P
1.2.3 P2P
1.3 Market by Application
1.3.1 Global PC Racing Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC Racing Games Market Perspective (2019-2030)
2.2 PC Racing Games Growth Trends by Region
2.2.1 Global PC Racing Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 PC Racing Games Historic Market Size by Region (2019-2024)
2.2.3 PC Racing Games Forecasted Market Size by Region (2025-2030)
2.3 PC Racing Games Market Dynamics
2.3.1 PC Racing Games Industry Trends
2.3.2 PC Racing Games Market Drivers
2.3.3 PC Racing Games Market Challenges
2.3.4 PC Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC Racing Games Players by Revenue
3.1.1 Global Top PC Racing Games Players by Revenue (2019-2024)
3.1.2 Global PC Racing Games Revenue Market Share by Players (2019-2024)
3.2 Global PC Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by PC Racing Games Revenue
3.4 Global PC Racing Games Market Concentration Ratio
3.4.1 Global PC Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC Racing Games Revenue in 2023
3.5 PC Racing Games Key Players Head office and Area Served
3.6 Key Players PC Racing Games Product Solution and Service
3.7 Date of Enter into PC Racing Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 PC Racing Games Breakdown Data by Type
4.1 Global PC Racing Games Historic Market Size by Type (2019-2024)
4.2 Global PC Racing Games Forecasted Market Size by Type (2025-2030)
5 PC Racing Games Breakdown Data by Application
5.1 Global PC Racing Games Historic Market Size by Application (2019-2024)
5.2 Global PC Racing Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America PC Racing Games Market Size (2019-2030)
6.2 North America PC Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America PC Racing Games Market Size by Country (2019-2024)
6.4 North America PC Racing Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PC Racing Games Market Size (2019-2030)
7.2 Europe PC Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe PC Racing Games Market Size by Country (2019-2024)
7.4 Europe PC Racing Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PC Racing Games Market Size (2019-2030)
8.2 Asia-Pacific PC Racing Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific PC Racing Games Market Size by Region (2019-2024)
8.4 Asia-Pacific PC Racing Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PC Racing Games Market Size (2019-2030)
9.2 Latin America PC Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America PC Racing Games Market Size by Country (2019-2024)
9.4 Latin America PC Racing Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC Racing Games Market Size (2019-2030)
10.2 Middle East & Africa PC Racing Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa PC Racing Games Market Size by Country (2019-2024)
10.4 Middle East & Africa PC Racing Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent PC Racing Games Introduction
11.1.4 Tencent Revenue in PC Racing Games Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Detail
11.2.2 Codemasters Business Overview
11.2.3 Codemasters PC Racing Games Introduction
11.2.4 Codemasters Revenue in PC Racing Games Business (2019-2024)
11.2.5 Codemasters Recent Development
11.3 Slightly Mad Studios
11.3.1 Slightly Mad Studios Company Detail
11.3.2 Slightly Mad Studios Business Overview
11.3.3 Slightly Mad Studios PC Racing Games Introduction
11.3.4 Slightly Mad Studios Revenue in PC Racing Games Business (2019-2024)
11.3.5 Slightly Mad Studios Recent Development
11.4 iRacing
11.4.1 iRacing Company Detail
11.4.2 iRacing Business Overview
11.4.3 iRacing PC Racing Games Introduction
11.4.4 iRacing Revenue in PC Racing Games Business (2019-2024)
11.4.5 iRacing Recent Development
11.5 Kunos Simulazioni
11.5.1 Kunos Simulazioni Company Detail
11.5.2 Kunos Simulazioni Business Overview
11.5.3 Kunos Simulazioni PC Racing Games Introduction
11.5.4 Kunos Simulazioni Revenue in PC Racing Games Business (2019-2024)
11.5.5 Kunos Simulazioni Recent Development
11.6 Milestone
11.6.1 Milestone Company Detail
11.6.2 Milestone Business Overview
11.6.3 Milestone PC Racing Games Introduction
11.6.4 Milestone Revenue in PC Racing Games Business (2019-2024)
11.6.5 Milestone Recent Development
11.7 Sector3 Studios
11.7.1 Sector3 Studios Company Detail
11.7.2 Sector3 Studios Business Overview
11.7.3 Sector3 Studios PC Racing Games Introduction
11.7.4 Sector3 Studios Revenue in PC Racing Games Business (2019-2024)
11.7.5 Sector3 Studios Recent Development
11.8 Image Space Incorporated
11.8.1 Image Space Incorporated Company Detail
11.8.2 Image Space Incorporated Business Overview
11.8.3 Image Space Incorporated PC Racing Games Introduction
11.8.4 Image Space Incorporated Revenue in PC Racing Games Business (2019-2024)
11.8.5 Image Space Incorporated Recent Development
11.9 Microprose
11.9.1 Microprose Company Detail
11.9.2 Microprose Business Overview
11.9.3 Microprose PC Racing Games Introduction
11.9.4 Microprose Revenue in PC Racing Games Business (2019-2024)
11.9.5 Microprose Recent Development
11.10 Playground Games
11.10.1 Playground Games Company Detail
11.10.2 Playground Games Business Overview
11.10.3 Playground Games PC Racing Games Introduction
11.10.4 Playground Games Revenue in PC Racing Games Business (2019-2024)
11.10.5 Playground Games Recent Development
11.11 Xbox Games Studios
11.11.1 Xbox Games Studios Company Detail
11.11.2 Xbox Games Studios Business Overview
11.11.3 Xbox Games Studios PC Racing Games Introduction
11.11.4 Xbox Games Studios Revenue in PC Racing Games Business (2019-2024)
11.11.5 Xbox Games Studios Recent Development
11.12 Ubisoft
11.12.1 Ubisoft Company Detail
11.12.2 Ubisoft Business Overview
11.12.3 Ubisoft PC Racing Games Introduction
11.12.4 Ubisoft Revenue in PC Racing Games Business (2019-2024)
11.12.5 Ubisoft Recent Development
11.13 Electronic Arts
11.13.1 Electronic Arts Company Detail
11.13.2 Electronic Arts Business Overview
11.13.3 Electronic Arts PC Racing Games Introduction
11.13.4 Electronic Arts Revenue in PC Racing Games Business (2019-2024)
11.13.5 Electronic Arts Recent Development
11.14 Amistech Games
11.14.1 Amistech Games Company Detail
11.14.2 Amistech Games Business Overview
11.14.3 Amistech Games PC Racing Games Introduction
11.14.4 Amistech Games Revenue in PC Racing Games Business (2019-2024)
11.14.5 Amistech Games Recent Development
11.15 Eutechnyx
11.15.1 Eutechnyx Company Detail
11.15.2 Eutechnyx Business Overview
11.15.3 Eutechnyx PC Racing Games Introduction
11.15.4 Eutechnyx Revenue in PC Racing Games Business (2019-2024)
11.15.5 Eutechnyx Recent Development
11.16 NetEase
11.16.1 NetEase Company Detail
11.16.2 NetEase Business Overview
11.16.3 NetEase PC Racing Games Introduction
11.16.4 NetEase Revenue in PC Racing Games Business (2019-2024)
11.16.5 NetEase Recent Development
11.17 Raw Thrills
11.17.1 Raw Thrills Company Detail
11.17.2 Raw Thrills Business Overview
11.17.3 Raw Thrills PC Racing Games Introduction
11.17.4 Raw Thrills Revenue in PC Racing Games Business (2019-2024)
11.17.5 Raw Thrills Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global PC Racing Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of F2P
    Table 3. Key Players of P2P
    Table 4. Global PC Racing Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global PC Racing Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global PC Racing Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global PC Racing Games Market Share by Region (2019-2024)
    Table 8. Global PC Racing Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global PC Racing Games Market Share by Region (2025-2030)
    Table 10. PC Racing Games Market Trends
    Table 11. PC Racing Games Market Drivers
    Table 12. PC Racing Games Market Challenges
    Table 13. PC Racing Games Market Restraints
    Table 14. Global PC Racing Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global PC Racing Games Market Share by Players (2019-2024)
    Table 16. Global Top PC Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Racing Games as of 2023)
    Table 17. Ranking of Global Top PC Racing Games Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by PC Racing Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players PC Racing Games Product Solution and Service
    Table 21. Date of Enter into PC Racing Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global PC Racing Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global PC Racing Games Revenue Market Share by Type (2019-2024)
    Table 25. Global PC Racing Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global PC Racing Games Revenue Market Share by Type (2025-2030)
    Table 27. Global PC Racing Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global PC Racing Games Revenue Market Share by Application (2019-2024)
    Table 29. Global PC Racing Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global PC Racing Games Revenue Market Share by Application (2025-2030)
    Table 31. North America PC Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America PC Racing Games Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America PC Racing Games Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe PC Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe PC Racing Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe PC Racing Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific PC Racing Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific PC Racing Games Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific PC Racing Games Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America PC Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America PC Racing Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America PC Racing Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa PC Racing Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa PC Racing Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa PC Racing Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Tencent Company Detail
    Table 47. Tencent Business Overview
    Table 48. Tencent PC Racing Games Product
    Table 49. Tencent Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 50. Tencent Recent Development
    Table 51. Codemasters Company Detail
    Table 52. Codemasters Business Overview
    Table 53. Codemasters PC Racing Games Product
    Table 54. Codemasters Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 55. Codemasters Recent Development
    Table 56. Slightly Mad Studios Company Detail
    Table 57. Slightly Mad Studios Business Overview
    Table 58. Slightly Mad Studios PC Racing Games Product
    Table 59. Slightly Mad Studios Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 60. Slightly Mad Studios Recent Development
    Table 61. iRacing Company Detail
    Table 62. iRacing Business Overview
    Table 63. iRacing PC Racing Games Product
    Table 64. iRacing Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 65. iRacing Recent Development
    Table 66. Kunos Simulazioni Company Detail
    Table 67. Kunos Simulazioni Business Overview
    Table 68. Kunos Simulazioni PC Racing Games Product
    Table 69. Kunos Simulazioni Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 70. Kunos Simulazioni Recent Development
    Table 71. Milestone Company Detail
    Table 72. Milestone Business Overview
    Table 73. Milestone PC Racing Games Product
    Table 74. Milestone Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 75. Milestone Recent Development
    Table 76. Sector3 Studios Company Detail
    Table 77. Sector3 Studios Business Overview
    Table 78. Sector3 Studios PC Racing Games Product
    Table 79. Sector3 Studios Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 80. Sector3 Studios Recent Development
    Table 81. Image Space Incorporated Company Detail
    Table 82. Image Space Incorporated Business Overview
    Table 83. Image Space Incorporated PC Racing Games Product
    Table 84. Image Space Incorporated Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 85. Image Space Incorporated Recent Development
    Table 86. Microprose Company Detail
    Table 87. Microprose Business Overview
    Table 88. Microprose PC Racing Games Product
    Table 89. Microprose Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 90. Microprose Recent Development
    Table 91. Playground Games Company Detail
    Table 92. Playground Games Business Overview
    Table 93. Playground Games PC Racing Games Product
    Table 94. Playground Games Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 95. Playground Games Recent Development
    Table 96. Xbox Games Studios Company Detail
    Table 97. Xbox Games Studios Business Overview
    Table 98. Xbox Games Studios PC Racing Games Product
    Table 99. Xbox Games Studios Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 100. Xbox Games Studios Recent Development
    Table 101. Ubisoft Company Detail
    Table 102. Ubisoft Business Overview
    Table 103. Ubisoft PC Racing Games Product
    Table 104. Ubisoft Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 105. Ubisoft Recent Development
    Table 106. Electronic Arts Company Detail
    Table 107. Electronic Arts Business Overview
    Table 108. Electronic Arts PC Racing Games Product
    Table 109. Electronic Arts Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 110. Electronic Arts Recent Development
    Table 111. Amistech Games Company Detail
    Table 112. Amistech Games Business Overview
    Table 113. Amistech Games PC Racing Games Product
    Table 114. Amistech Games Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 115. Amistech Games Recent Development
    Table 116. Eutechnyx Company Detail
    Table 117. Eutechnyx Business Overview
    Table 118. Eutechnyx PC Racing Games Product
    Table 119. Eutechnyx Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 120. Eutechnyx Recent Development
    Table 121. NetEase Company Detail
    Table 122. NetEase Business Overview
    Table 123. NetEase PC Racing Games Product
    Table 124. NetEase Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 125. NetEase Recent Development
    Table 126. Raw Thrills Company Detail
    Table 127. Raw Thrills Business Overview
    Table 128. Raw Thrills PC Racing Games Product
    Table 129. Raw Thrills Revenue in PC Racing Games Business (2019-2024) & (US$ Million)
    Table 130. Raw Thrills Recent Development
    Table 131. Research Programs/Design for This Report
    Table 132. Key Data Information from Secondary Sources
    Table 133. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global PC Racing Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global PC Racing Games Market Share by Type: 2023 VS 2030
    Figure 3. F2P Features
    Figure 4. P2P Features
    Figure 5. Global PC Racing Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global PC Racing Games Market Share by Application: 2023 VS 2030
    Figure 7. Online Case Studies
    Figure 8. Offline Case Studies
    Figure 9. PC Racing Games Report Years Considered
    Figure 10. Global PC Racing Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 11. Global PC Racing Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global PC Racing Games Market Share by Region: 2023 VS 2030
    Figure 13. Global PC Racing Games Market Share by Players in 2023
    Figure 14. Global Top PC Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Racing Games as of 2023)
    Figure 15. The Top 10 and 5 Players Market Share by PC Racing Games Revenue in 2023
    Figure 16. North America PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 17. North America PC Racing Games Market Share by Country (2019-2030)
    Figure 18. United States PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. Canada PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Europe PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe PC Racing Games Market Share by Country (2019-2030)
    Figure 22. Germany PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. France PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. U.K. PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Italy PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Russia PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Nordic Countries PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Asia-Pacific PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific PC Racing Games Market Share by Region (2019-2030)
    Figure 30. China PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Japan PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. South Korea PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Southeast Asia PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. India PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Australia PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Latin America PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America PC Racing Games Market Share by Country (2019-2030)
    Figure 38. Mexico PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Brazil PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Middle East & Africa PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa PC Racing Games Market Share by Country (2019-2030)
    Figure 42. Turkey PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Saudi Arabia PC Racing Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Tencent Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 45. Codemasters Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 46. Slightly Mad Studios Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 47. iRacing Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 48. Kunos Simulazioni Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 49. Milestone Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 50. Sector3 Studios Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 51. Image Space Incorporated Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 52. Microprose Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 53. Playground Games Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 54. Xbox Games Studios Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 55. Ubisoft Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 56. Electronic Arts Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 57. Amistech Games Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 58. Eutechnyx Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 59. NetEase Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 60. Raw Thrills Revenue Growth Rate in PC Racing Games Business (2019-2024)
    Figure 61. Bottom-up and Top-down Approaches for This Report
    Figure 62. Data Triangulation
    Figure 63. Key Executives Interviewed
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