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Global PC Racing Games Market Research Report 2025
Published Date: January 2025
|
Report Code: QYRE-Auto-7I14667
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Global PC Racing Games Market Research Report 2023
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Global PC Racing Games Market Research Report 2025

Code: QYRE-Auto-7I14667
Report
January 2025
Pages:86
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

PC Racing Games Market Size

The global market for PC Racing Games was valued at US$ 642 million in the year 2024 and is projected to reach a revised size of US$ 836 million by 2031, growing at a CAGR of 3.9% during the forecast period.

PC Racing Games Market

PC Racing Games Market

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.
In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Tencent is the largest market player.
This report aims to provide a comprehensive presentation of the global market for PC Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Racing Games.
The PC Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global PC Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of PC Racing Games Market Report

Report Metric Details
Report Name PC Racing Games Market
Accounted market size in year US$ 642 million
Forecasted market size in 2031 US$ 836 million
CAGR 3.9%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • F2P
  • P2P
Segment by Application
  • Online
  • Offline
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Electronic Arts, Xbox Games Studios, Ubisoft, Vivendi, NetEase, iRacing.com Motorsport Simulations, Kunos Simulazioni, Milestone Srl, KW Studios, Microprose
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of PC Racing Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is PC Racing Games Market growing?

Ans: The PC Racing Games Market witnessing a CAGR of 3.9% during the forecast period 2025-2031.

What is the PC Racing Games Market size in 2031?

Ans: The PC Racing Games Market size in 2031 will be US$ 836 million.

Who are the main players in the PC Racing Games Market report?

Ans: The main players in the PC Racing Games Market are Tencent, Electronic Arts, Xbox Games Studios, Ubisoft, Vivendi, NetEase, iRacing.com Motorsport Simulations, Kunos Simulazioni, Milestone Srl, KW Studios, Microprose

What are the Application segmentation covered in the PC Racing Games Market report?

Ans: The Applications covered in the PC Racing Games Market report are Online, Offline

What are the Type segmentation covered in the PC Racing Games Market report?

Ans: The Types covered in the PC Racing Games Market report are F2P, P2P

Recommended Reports

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC Racing Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 F2P
1.2.3 P2P
1.3 Market by Application
1.3.1 Global PC Racing Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Online
1.3.3 Offline
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC Racing Games Market Perspective (2020-2031)
2.2 Global PC Racing Games Growth Trends by Region
2.2.1 Global PC Racing Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 PC Racing Games Historic Market Size by Region (2020-2025)
2.2.3 PC Racing Games Forecasted Market Size by Region (2026-2031)
2.3 PC Racing Games Market Dynamics
2.3.1 PC Racing Games Industry Trends
2.3.2 PC Racing Games Market Drivers
2.3.3 PC Racing Games Market Challenges
2.3.4 PC Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC Racing Games Players by Revenue
3.1.1 Global Top PC Racing Games Players by Revenue (2020-2025)
3.1.2 Global PC Racing Games Revenue Market Share by Players (2020-2025)
3.2 Global PC Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by PC Racing Games Revenue
3.4 Global PC Racing Games Market Concentration Ratio
3.4.1 Global PC Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC Racing Games Revenue in 2024
3.5 Global Key Players of PC Racing Games Head office and Area Served
3.6 Global Key Players of PC Racing Games, Product and Application
3.7 Global Key Players of PC Racing Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 PC Racing Games Breakdown Data by Type
4.1 Global PC Racing Games Historic Market Size by Type (2020-2025)
4.2 Global PC Racing Games Forecasted Market Size by Type (2026-2031)
5 PC Racing Games Breakdown Data by Application
5.1 Global PC Racing Games Historic Market Size by Application (2020-2025)
5.2 Global PC Racing Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America PC Racing Games Market Size (2020-2031)
6.2 North America PC Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America PC Racing Games Market Size by Country (2020-2025)
6.4 North America PC Racing Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PC Racing Games Market Size (2020-2031)
7.2 Europe PC Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe PC Racing Games Market Size by Country (2020-2025)
7.4 Europe PC Racing Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PC Racing Games Market Size (2020-2031)
8.2 Asia-Pacific PC Racing Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific PC Racing Games Market Size by Region (2020-2025)
8.4 Asia-Pacific PC Racing Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PC Racing Games Market Size (2020-2031)
9.2 Latin America PC Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America PC Racing Games Market Size by Country (2020-2025)
9.4 Latin America PC Racing Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC Racing Games Market Size (2020-2031)
10.2 Middle East & Africa PC Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa PC Racing Games Market Size by Country (2020-2025)
10.4 Middle East & Africa PC Racing Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent PC Racing Games Introduction
11.1.4 Tencent Revenue in PC Racing Games Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts PC Racing Games Introduction
11.2.4 Electronic Arts Revenue in PC Racing Games Business (2020-2025)
11.2.5 Electronic Arts Recent Development
11.3 Xbox Games Studios
11.3.1 Xbox Games Studios Company Details
11.3.2 Xbox Games Studios Business Overview
11.3.3 Xbox Games Studios PC Racing Games Introduction
11.3.4 Xbox Games Studios Revenue in PC Racing Games Business (2020-2025)
11.3.5 Xbox Games Studios Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft PC Racing Games Introduction
11.4.4 Ubisoft Revenue in PC Racing Games Business (2020-2025)
11.4.5 Ubisoft Recent Development
11.5 Vivendi
11.5.1 Vivendi Company Details
11.5.2 Vivendi Business Overview
11.5.3 Vivendi PC Racing Games Introduction
11.5.4 Vivendi Revenue in PC Racing Games Business (2020-2025)
11.5.5 Vivendi Recent Development
11.6 NetEase
11.6.1 NetEase Company Details
11.6.2 NetEase Business Overview
11.6.3 NetEase PC Racing Games Introduction
11.6.4 NetEase Revenue in PC Racing Games Business (2020-2025)
11.6.5 NetEase Recent Development
11.7 iRacing.com Motorsport Simulations
11.7.1 iRacing.com Motorsport Simulations Company Details
11.7.2 iRacing.com Motorsport Simulations Business Overview
11.7.3 iRacing.com Motorsport Simulations PC Racing Games Introduction
11.7.4 iRacing.com Motorsport Simulations Revenue in PC Racing Games Business (2020-2025)
11.7.5 iRacing.com Motorsport Simulations Recent Development
11.8 Kunos Simulazioni
11.8.1 Kunos Simulazioni Company Details
11.8.2 Kunos Simulazioni Business Overview
11.8.3 Kunos Simulazioni PC Racing Games Introduction
11.8.4 Kunos Simulazioni Revenue in PC Racing Games Business (2020-2025)
11.8.5 Kunos Simulazioni Recent Development
11.9 Milestone Srl
11.9.1 Milestone Srl Company Details
11.9.2 Milestone Srl Business Overview
11.9.3 Milestone Srl PC Racing Games Introduction
11.9.4 Milestone Srl Revenue in PC Racing Games Business (2020-2025)
11.9.5 Milestone Srl Recent Development
11.10 KW Studios
11.10.1 KW Studios Company Details
11.10.2 KW Studios Business Overview
11.10.3 KW Studios PC Racing Games Introduction
11.10.4 KW Studios Revenue in PC Racing Games Business (2020-2025)
11.10.5 KW Studios Recent Development
11.11 Microprose
11.11.1 Microprose Company Details
11.11.2 Microprose Business Overview
11.11.3 Microprose PC Racing Games Introduction
11.11.4 Microprose Revenue in PC Racing Games Business (2020-2025)
11.11.5 Microprose Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global PC Racing Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of F2P
 Table 3. Key Players of P2P
 Table 4. Global PC Racing Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global PC Racing Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global PC Racing Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global PC Racing Games Market Share by Region (2020-2025)
 Table 8. Global PC Racing Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global PC Racing Games Market Share by Region (2026-2031)
 Table 10. PC Racing Games Market Trends
 Table 11. PC Racing Games Market Drivers
 Table 12. PC Racing Games Market Challenges
 Table 13. PC Racing Games Market Restraints
 Table 14. Global PC Racing Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global PC Racing Games Market Share by Players (2020-2025)
 Table 16. Global Top PC Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Racing Games as of 2024)
 Table 17. Ranking of Global Top PC Racing Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by PC Racing Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of PC Racing Games, Headquarters and Area Served
 Table 20. Global Key Players of PC Racing Games, Product and Application
 Table 21. Global Key Players of PC Racing Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global PC Racing Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global PC Racing Games Revenue Market Share by Type (2020-2025)
 Table 25. Global PC Racing Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global PC Racing Games Revenue Market Share by Type (2026-2031)
 Table 27. Global PC Racing Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global PC Racing Games Revenue Market Share by Application (2020-2025)
 Table 29. Global PC Racing Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global PC Racing Games Revenue Market Share by Application (2026-2031)
 Table 31. North America PC Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America PC Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America PC Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe PC Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe PC Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe PC Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific PC Racing Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific PC Racing Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific PC Racing Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America PC Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America PC Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America PC Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa PC Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa PC Racing Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa PC Racing Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Tencent Company Details
 Table 47. Tencent Business Overview
 Table 48. Tencent PC Racing Games Product
 Table 49. Tencent Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 50. Tencent Recent Development
 Table 51. Electronic Arts Company Details
 Table 52. Electronic Arts Business Overview
 Table 53. Electronic Arts PC Racing Games Product
 Table 54. Electronic Arts Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 55. Electronic Arts Recent Development
 Table 56. Xbox Games Studios Company Details
 Table 57. Xbox Games Studios Business Overview
 Table 58. Xbox Games Studios PC Racing Games Product
 Table 59. Xbox Games Studios Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 60. Xbox Games Studios Recent Development
 Table 61. Ubisoft Company Details
 Table 62. Ubisoft Business Overview
 Table 63. Ubisoft PC Racing Games Product
 Table 64. Ubisoft Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 65. Ubisoft Recent Development
 Table 66. Vivendi Company Details
 Table 67. Vivendi Business Overview
 Table 68. Vivendi PC Racing Games Product
 Table 69. Vivendi Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 70. Vivendi Recent Development
 Table 71. NetEase Company Details
 Table 72. NetEase Business Overview
 Table 73. NetEase PC Racing Games Product
 Table 74. NetEase Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 75. NetEase Recent Development
 Table 76. iRacing.com Motorsport Simulations Company Details
 Table 77. iRacing.com Motorsport Simulations Business Overview
 Table 78. iRacing.com Motorsport Simulations PC Racing Games Product
 Table 79. iRacing.com Motorsport Simulations Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 80. iRacing.com Motorsport Simulations Recent Development
 Table 81. Kunos Simulazioni Company Details
 Table 82. Kunos Simulazioni Business Overview
 Table 83. Kunos Simulazioni PC Racing Games Product
 Table 84. Kunos Simulazioni Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 85. Kunos Simulazioni Recent Development
 Table 86. Milestone Srl Company Details
 Table 87. Milestone Srl Business Overview
 Table 88. Milestone Srl PC Racing Games Product
 Table 89. Milestone Srl Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 90. Milestone Srl Recent Development
 Table 91. KW Studios Company Details
 Table 92. KW Studios Business Overview
 Table 93. KW Studios PC Racing Games Product
 Table 94. KW Studios Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 95. KW Studios Recent Development
 Table 96. Microprose Company Details
 Table 97. Microprose Business Overview
 Table 98. Microprose PC Racing Games Product
 Table 99. Microprose Revenue in PC Racing Games Business (2020-2025) & (US$ Million)
 Table 100. Microprose Recent Development
 Table 101. Research Programs/Design for This Report
 Table 102. Key Data Information from Secondary Sources
 Table 103. Key Data Information from Primary Sources
 Table 104. Authors List of This Report


List of Figures
 Figure 1. PC Racing Games Picture
 Figure 2. Global PC Racing Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global PC Racing Games Market Share by Type: 2024 VS 2031
 Figure 4. F2P Features
 Figure 5. P2P Features
 Figure 6. Global PC Racing Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global PC Racing Games Market Share by Application: 2024 VS 2031
 Figure 8. Online Case Studies
 Figure 9. Offline Case Studies
 Figure 10. PC Racing Games Report Years Considered
 Figure 11. Global PC Racing Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global PC Racing Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global PC Racing Games Market Share by Region: 2024 VS 2031
 Figure 14. Global PC Racing Games Market Share by Players in 2024
 Figure 15. Global Top PC Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Racing Games as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by PC Racing Games Revenue in 2024
 Figure 17. North America PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America PC Racing Games Market Share by Country (2020-2031)
 Figure 19. United States PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe PC Racing Games Market Share by Country (2020-2031)
 Figure 23. Germany PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific PC Racing Games Market Share by Region (2020-2031)
 Figure 31. China PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America PC Racing Games Market Share by Country (2020-2031)
 Figure 39. Mexico PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa PC Racing Games Market Share by Country (2020-2031)
 Figure 43. Turkey PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE PC Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Tencent Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 47. Electronic Arts Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 48. Xbox Games Studios Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 49. Ubisoft Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 50. Vivendi Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 51. NetEase Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 52. iRacing.com Motorsport Simulations Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 53. Kunos Simulazioni Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 54. Milestone Srl Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 55. KW Studios Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 56. Microprose Revenue Growth Rate in PC Racing Games Business (2020-2025)
 Figure 57. Bottom-up and Top-down Approaches for This Report
 Figure 58. Data Triangulation
 Figure 59. Key Executives Interviewed
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