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Global Online Racing Video Games Market Research Report 2024
Published Date: June 2024
|
Report Code: QYRE-Auto-9M2488
Home | Market Reports | Games| Computer & Video Games| Driving & Racing Games
Global Online Racing Video Games Market Size Status and Forecast 2021 2027
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Global Online Racing Video Games Market Research Report 2024

Code: QYRE-Auto-9M2488
Report
June 2024
Pages:97
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Racing Video Games Market

The global Online Racing Video Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Online Racing Video Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Online Racing Video Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Online Racing Video Games in Mobile is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Online Racing Video Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion and NaturalMotion, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Online Racing Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Racing Video Games.

Report Scope

The Online Racing Video Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Online Racing Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Racing Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online Racing Video Games Market Report

Report Metric Details
Report Name Online Racing Video Games Market
Segment by Type
  • Free to play (F2P)
  • Pay to play (P2P)
Segment by Application
  • Mobile
  • PC
  • Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online Racing Video Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Online Racing Video Games Market report?

Ans: The main players in the Online Racing Video Games Market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit

What are the Application segmentation covered in the Online Racing Video Games Market report?

Ans: The Applications covered in the Online Racing Video Games Market report are Mobile, PC, Console

What are the Type segmentation covered in the Online Racing Video Games Market report?

Ans: The Types covered in the Online Racing Video Games Market report are Free to play (F2P), Pay to play (P2P)

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Racing Video Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Free to play (F2P)
1.2.3 Pay to play (P2P)
1.3 Market by Application
1.3.1 Global Online Racing Video Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile
1.3.3 PC
1.3.4 Console
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Racing Video Games Market Perspective (2019-2030)
2.2 Online Racing Video Games Growth Trends by Region
2.2.1 Global Online Racing Video Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Online Racing Video Games Historic Market Size by Region (2019-2024)
2.2.3 Online Racing Video Games Forecasted Market Size by Region (2025-2030)
2.3 Online Racing Video Games Market Dynamics
2.3.1 Online Racing Video Games Industry Trends
2.3.2 Online Racing Video Games Market Drivers
2.3.3 Online Racing Video Games Market Challenges
2.3.4 Online Racing Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Racing Video Games Players by Revenue
3.1.1 Global Top Online Racing Video Games Players by Revenue (2019-2024)
3.1.2 Global Online Racing Video Games Revenue Market Share by Players (2019-2024)
3.2 Global Online Racing Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Racing Video Games Revenue
3.4 Global Online Racing Video Games Market Concentration Ratio
3.4.1 Global Online Racing Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Racing Video Games Revenue in 2023
3.5 Online Racing Video Games Key Players Head office and Area Served
3.6 Key Players Online Racing Video Games Product Solution and Service
3.7 Date of Enter into Online Racing Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Racing Video Games Breakdown Data by Type
4.1 Global Online Racing Video Games Historic Market Size by Type (2019-2024)
4.2 Global Online Racing Video Games Forecasted Market Size by Type (2025-2030)
5 Online Racing Video Games Breakdown Data by Application
5.1 Global Online Racing Video Games Historic Market Size by Application (2019-2024)
5.2 Global Online Racing Video Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Online Racing Video Games Market Size (2019-2030)
6.2 North America Online Racing Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Online Racing Video Games Market Size by Country (2019-2024)
6.4 North America Online Racing Video Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Racing Video Games Market Size (2019-2030)
7.2 Europe Online Racing Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Online Racing Video Games Market Size by Country (2019-2024)
7.4 Europe Online Racing Video Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Racing Video Games Market Size (2019-2030)
8.2 Asia-Pacific Online Racing Video Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Online Racing Video Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Online Racing Video Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Racing Video Games Market Size (2019-2030)
9.2 Latin America Online Racing Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Online Racing Video Games Market Size by Country (2019-2024)
9.4 Latin America Online Racing Video Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Racing Video Games Market Size (2019-2030)
10.2 Middle East & Africa Online Racing Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Online Racing Video Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Online Racing Video Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Detail
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Online Racing Video Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Online Racing Video Games Business (2019-2024)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Detail
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Online Racing Video Games Introduction
11.2.4 Codemasters Revenue in Online Racing Video Games Business (2019-2024)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Detail
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Online Racing Video Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Online Racing Video Games Business (2019-2024)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Detail
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Online Racing Video Games Introduction
11.4.4 Ubisoft Revenue in Online Racing Video Games Business (2019-2024)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Detail
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Online Racing Video Games Introduction
11.5.4 THQ Nordic Revenue in Online Racing Video Games Business (2019-2024)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Detail
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Online Racing Video Games Introduction
11.6.4 Gameloft Revenue in Online Racing Video Games Business (2019-2024)
11.6.5 Gameloft Recent Development
11.7 Milestone
11.7.1 Milestone Company Detail
11.7.2 Milestone Business Overview
11.7.3 Milestone Online Racing Video Games Introduction
11.7.4 Milestone Revenue in Online Racing Video Games Business (2019-2024)
11.7.5 Milestone Recent Development
11.8 Criterion
11.8.1 Criterion Company Detail
11.8.2 Criterion Business Overview
11.8.3 Criterion Online Racing Video Games Introduction
11.8.4 Criterion Revenue in Online Racing Video Games Business (2019-2024)
11.8.5 Criterion Recent Development
11.9 NaturalMotion
11.9.1 NaturalMotion Company Detail
11.9.2 NaturalMotion Business Overview
11.9.3 NaturalMotion Online Racing Video Games Introduction
11.9.4 NaturalMotion Revenue in Online Racing Video Games Business (2019-2024)
11.9.5 NaturalMotion Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Detail
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Online Racing Video Games Introduction
11.10.4 Slightly Mad Studios Revenue in Online Racing Video Games Business (2019-2024)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Detail
11.11.2 iRacing Business Overview
11.11.3 iRacing Online Racing Video Games Introduction
11.11.4 iRacing Revenue in Online Racing Video Games Business (2019-2024)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Detail
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Online Racing Video Games Introduction
11.12.4 Creative Mobile Revenue in Online Racing Video Games Business (2019-2024)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Detail
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Online Racing Video Games Introduction
11.13.4 Bongfish Revenue in Online Racing Video Games Business (2019-2024)
11.13.5 Bongfish Recent Development
11.14 Fingersoft
11.14.1 Fingersoft Company Detail
11.14.2 Fingersoft Business Overview
11.14.3 Fingersoft Online Racing Video Games Introduction
11.14.4 Fingersoft Revenue in Online Racing Video Games Business (2019-2024)
11.14.5 Fingersoft Recent Development
11.15 Aquiris Game Studio
11.15.1 Aquiris Game Studio Company Detail
11.15.2 Aquiris Game Studio Business Overview
11.15.3 Aquiris Game Studio Online Racing Video Games Introduction
11.15.4 Aquiris Game Studio Revenue in Online Racing Video Games Business (2019-2024)
11.15.5 Aquiris Game Studio Recent Development
11.16 Vector Unit
11.16.1 Vector Unit Company Detail
11.16.2 Vector Unit Business Overview
11.16.3 Vector Unit Online Racing Video Games Introduction
11.16.4 Vector Unit Revenue in Online Racing Video Games Business (2019-2024)
11.16.5 Vector Unit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Online Racing Video Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Free to play (F2P)
    Table 3. Key Players of Pay to play (P2P)
    Table 4. Global Online Racing Video Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Online Racing Video Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Online Racing Video Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Online Racing Video Games Market Share by Region (2019-2024)
    Table 8. Global Online Racing Video Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Online Racing Video Games Market Share by Region (2025-2030)
    Table 10. Online Racing Video Games Market Trends
    Table 11. Online Racing Video Games Market Drivers
    Table 12. Online Racing Video Games Market Challenges
    Table 13. Online Racing Video Games Market Restraints
    Table 14. Global Online Racing Video Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Online Racing Video Games Market Share by Players (2019-2024)
    Table 16. Global Top Online Racing Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Racing Video Games as of 2023)
    Table 17. Ranking of Global Top Online Racing Video Games Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Online Racing Video Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Online Racing Video Games Product Solution and Service
    Table 21. Date of Enter into Online Racing Video Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Online Racing Video Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Online Racing Video Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Online Racing Video Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Online Racing Video Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Online Racing Video Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Online Racing Video Games Revenue Market Share by Application (2019-2024)
    Table 29. Global Online Racing Video Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Online Racing Video Games Revenue Market Share by Application (2025-2030)
    Table 31. North America Online Racing Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Online Racing Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Online Racing Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Online Racing Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Online Racing Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Online Racing Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Online Racing Video Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Online Racing Video Games Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Online Racing Video Games Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Online Racing Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Online Racing Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Online Racing Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Online Racing Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Online Racing Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Online Racing Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Turn 10 Studios (Microsoft) Company Detail
    Table 47. Turn 10 Studios (Microsoft) Business Overview
    Table 48. Turn 10 Studios (Microsoft) Online Racing Video Games Product
    Table 49. Turn 10 Studios (Microsoft) Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 50. Turn 10 Studios (Microsoft) Recent Development
    Table 51. Codemasters Company Detail
    Table 52. Codemasters Business Overview
    Table 53. Codemasters Online Racing Video Games Product
    Table 54. Codemasters Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 55. Codemasters Recent Development
    Table 56. Electronic Arts Inc. Company Detail
    Table 57. Electronic Arts Inc. Business Overview
    Table 58. Electronic Arts Inc. Online Racing Video Games Product
    Table 59. Electronic Arts Inc. Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 60. Electronic Arts Inc. Recent Development
    Table 61. Ubisoft Company Detail
    Table 62. Ubisoft Business Overview
    Table 63. Ubisoft Online Racing Video Games Product
    Table 64. Ubisoft Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 65. Ubisoft Recent Development
    Table 66. THQ Nordic Company Detail
    Table 67. THQ Nordic Business Overview
    Table 68. THQ Nordic Online Racing Video Games Product
    Table 69. THQ Nordic Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 70. THQ Nordic Recent Development
    Table 71. Gameloft Company Detail
    Table 72. Gameloft Business Overview
    Table 73. Gameloft Online Racing Video Games Product
    Table 74. Gameloft Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 75. Gameloft Recent Development
    Table 76. Milestone Company Detail
    Table 77. Milestone Business Overview
    Table 78. Milestone Online Racing Video Games Product
    Table 79. Milestone Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 80. Milestone Recent Development
    Table 81. Criterion Company Detail
    Table 82. Criterion Business Overview
    Table 83. Criterion Online Racing Video Games Product
    Table 84. Criterion Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 85. Criterion Recent Development
    Table 86. NaturalMotion Company Detail
    Table 87. NaturalMotion Business Overview
    Table 88. NaturalMotion Online Racing Video Games Product
    Table 89. NaturalMotion Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 90. NaturalMotion Recent Development
    Table 91. Slightly Mad Studios Company Detail
    Table 92. Slightly Mad Studios Business Overview
    Table 93. Slightly Mad Studios Online Racing Video Games Product
    Table 94. Slightly Mad Studios Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 95. Slightly Mad Studios Recent Development
    Table 96. iRacing Company Detail
    Table 97. iRacing Business Overview
    Table 98. iRacing Online Racing Video Games Product
    Table 99. iRacing Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 100. iRacing Recent Development
    Table 101. Creative Mobile Company Detail
    Table 102. Creative Mobile Business Overview
    Table 103. Creative Mobile Online Racing Video Games Product
    Table 104. Creative Mobile Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 105. Creative Mobile Recent Development
    Table 106. Bongfish Company Detail
    Table 107. Bongfish Business Overview
    Table 108. Bongfish Online Racing Video Games Product
    Table 109. Bongfish Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 110. Bongfish Recent Development
    Table 111. Fingersoft Company Detail
    Table 112. Fingersoft Business Overview
    Table 113. Fingersoft Online Racing Video Games Product
    Table 114. Fingersoft Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 115. Fingersoft Recent Development
    Table 116. Aquiris Game Studio Company Detail
    Table 117. Aquiris Game Studio Business Overview
    Table 118. Aquiris Game Studio Online Racing Video Games Product
    Table 119. Aquiris Game Studio Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 120. Aquiris Game Studio Recent Development
    Table 121. Vector Unit Company Detail
    Table 122. Vector Unit Business Overview
    Table 123. Vector Unit Online Racing Video Games Product
    Table 124. Vector Unit Revenue in Online Racing Video Games Business (2019-2024) & (US$ Million)
    Table 125. Vector Unit Recent Development
    Table 126. Research Programs/Design for This Report
    Table 127. Key Data Information from Secondary Sources
    Table 128. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Online Racing Video Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Online Racing Video Games Market Share by Type: 2023 VS 2030
    Figure 3. Free to play (F2P) Features
    Figure 4. Pay to play (P2P) Features
    Figure 5. Global Online Racing Video Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Online Racing Video Games Market Share by Application: 2023 VS 2030
    Figure 7. Mobile Case Studies
    Figure 8. PC Case Studies
    Figure 9. Console Case Studies
    Figure 10. Online Racing Video Games Report Years Considered
    Figure 11. Global Online Racing Video Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Online Racing Video Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Online Racing Video Games Market Share by Region: 2023 VS 2030
    Figure 14. Global Online Racing Video Games Market Share by Players in 2023
    Figure 15. Global Top Online Racing Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Racing Video Games as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Online Racing Video Games Revenue in 2023
    Figure 17. North America Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Online Racing Video Games Market Share by Country (2019-2030)
    Figure 19. United States Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Online Racing Video Games Market Share by Country (2019-2030)
    Figure 23. Germany Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Online Racing Video Games Market Share by Region (2019-2030)
    Figure 31. China Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Online Racing Video Games Market Share by Country (2019-2030)
    Figure 39. Mexico Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Online Racing Video Games Market Share by Country (2019-2030)
    Figure 43. Turkey Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia Online Racing Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Turn 10 Studios (Microsoft) Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 46. Codemasters Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 47. Electronic Arts Inc. Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 48. Ubisoft Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 49. THQ Nordic Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 50. Gameloft Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 51. Milestone Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 52. Criterion Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 53. NaturalMotion Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 54. Slightly Mad Studios Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 55. iRacing Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 56. Creative Mobile Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 57. Bongfish Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 58. Fingersoft Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 59. Aquiris Game Studio Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 60. Vector Unit Revenue Growth Rate in Online Racing Video Games Business (2019-2024)
    Figure 61. Bottom-up and Top-down Approaches for This Report
    Figure 62. Data Triangulation
    Figure 63. Key Executives Interviewed
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