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Global Mobile and Wearable Gaming Technologies Market Research Report 2024
Published Date: February 2024
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Report Code: QYRE-Auto-12G8546
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Global Mobile and Wearable Gaming Technologies Market Insights Forecast to 2028
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Global Mobile and Wearable Gaming Technologies Market Research Report 2024

Code: QYRE-Auto-12G8546
Report
February 2024
Pages:104
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mobile and Wearable Gaming Technologies Market

Mobile and wearable gaming is a category of mobile electronic gaming devices that can be worn as accessories with practical uses of sending and receiving data via the Internet.
The global Mobile and Wearable Gaming Technologies market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Mobile and Wearable Gaming Technologies is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Mobile and Wearable Gaming Technologies is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Mobile and Wearable Gaming Technologies in Android is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Mobile and Wearable Gaming Technologies include Sony Corporation, Microsoft, Nintendo, Ubisoft Entertainment, Activision Blizzard, Inc., King.com Ltd., Capcom Co.,Ltd., Tencent and Everywear Games, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Mobile and Wearable Gaming Technologies, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile and Wearable Gaming Technologies.

Report Scope

The Mobile and Wearable Gaming Technologies market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mobile and Wearable Gaming Technologies market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile and Wearable Gaming Technologies companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Mobile and Wearable Gaming Technologies Market Report

Report Metric Details
Report Name Mobile and Wearable Gaming Technologies Market
Segment by Type
  • by Device
  • Tablets
  • Smartphone
  • Handheld Console
  • Others
  • by Technology
  • Virtual Reality
  • Facial Recognition
  • Voice Recognition
  • High-Def Displays
  • Wearable Gaming
  • Gesture Control
Segment by Application
  • Android
  • iOS
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Sony Corporation, Microsoft, Nintendo, Ubisoft Entertainment, Activision Blizzard, Inc., King.com Ltd., Capcom Co.,Ltd., Tencent, Everywear Games, Electronic Arts Inc., CD PROJEKT S.A., COLOPL, Inc., Com2Us, CyberAgent, Inc., DeNA Co., Ltd., Gameloft, Glu Mobile Inc., Gungho Online Entertainment, Inc., KABAM GAMES, INC., Netease Inc., Machine Zone Inc.
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Mobile and Wearable Gaming Technologies companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Mobile and Wearable Gaming Technologies Market report?

Ans: The main players in the Mobile and Wearable Gaming Technologies Market are Sony Corporation, Microsoft, Nintendo, Ubisoft Entertainment, Activision Blizzard, Inc., King.com Ltd., Capcom Co.,Ltd., Tencent, Everywear Games, Electronic Arts Inc., CD PROJEKT S.A., COLOPL, Inc., Com2Us, CyberAgent, Inc., DeNA Co., Ltd., Gameloft, Glu Mobile Inc., Gungho Online Entertainment, Inc., KABAM GAMES, INC., Netease Inc., Machine Zone Inc.

What are the Application segmentation covered in the Mobile and Wearable Gaming Technologies Market report?

Ans: The Applications covered in the Mobile and Wearable Gaming Technologies Market report are Android, iOS

What are the Type segmentation covered in the Mobile and Wearable Gaming Technologies Market report?

Ans: The Types covered in the Mobile and Wearable Gaming Technologies Market report are by Device, Tablets, Smartphone, Handheld Console, Others, by Technology, Virtual Reality, Facial Recognition, Voice Recognition, High-Def Displays, Wearable Gaming, Gesture Control

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Device
1.2.1 Global Mobile and Wearable Gaming Technologies Market Size Growth Rate by Device: 2019 VS 2023 VS 2030
1.2.2 Tablets
1.2.3 Smartphone
1.2.4 Handheld Console
1.2.5 Others
1.3 Market by Application
1.3.1 Global Mobile and Wearable Gaming Technologies Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Android
1.3.3 iOS
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile and Wearable Gaming Technologies Market Perspective (2019-2030)
2.2 Mobile and Wearable Gaming Technologies Growth Trends by Region
2.2.1 Global Mobile and Wearable Gaming Technologies Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile and Wearable Gaming Technologies Historic Market Size by Region (2019-2024)
2.2.3 Mobile and Wearable Gaming Technologies Forecasted Market Size by Region (2025-2030)
2.3 Mobile and Wearable Gaming Technologies Market Dynamics
2.3.1 Mobile and Wearable Gaming Technologies Industry Trends
2.3.2 Mobile and Wearable Gaming Technologies Market Drivers
2.3.3 Mobile and Wearable Gaming Technologies Market Challenges
2.3.4 Mobile and Wearable Gaming Technologies Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile and Wearable Gaming Technologies Players by Revenue
3.1.1 Global Top Mobile and Wearable Gaming Technologies Players by Revenue (2019-2024)
3.1.2 Global Mobile and Wearable Gaming Technologies Revenue Market Share by Players (2019-2024)
3.2 Global Mobile and Wearable Gaming Technologies Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile and Wearable Gaming Technologies Revenue
3.4 Global Mobile and Wearable Gaming Technologies Market Concentration Ratio
3.4.1 Global Mobile and Wearable Gaming Technologies Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile and Wearable Gaming Technologies Revenue in 2023
3.5 Mobile and Wearable Gaming Technologies Key Players Head office and Area Served
3.6 Key Players Mobile and Wearable Gaming Technologies Product Solution and Service
3.7 Date of Enter into Mobile and Wearable Gaming Technologies Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile and Wearable Gaming Technologies Breakdown Data by Type
4.1 Global Mobile and Wearable Gaming Technologies Historic Market Size by Type (2019-2024)
4.2 Global Mobile and Wearable Gaming Technologies Forecasted Market Size by Type (2025-2030)
5 Mobile and Wearable Gaming Technologies Breakdown Data by Application
5.1 Global Mobile and Wearable Gaming Technologies Historic Market Size by Application (2019-2024)
5.2 Global Mobile and Wearable Gaming Technologies Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile and Wearable Gaming Technologies Market Size (2019-2030)
6.2 North America Mobile and Wearable Gaming Technologies Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024)
6.4 North America Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile and Wearable Gaming Technologies Market Size (2019-2030)
7.2 Europe Mobile and Wearable Gaming Technologies Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024)
7.4 Europe Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile and Wearable Gaming Technologies Market Size (2019-2030)
8.2 Asia-Pacific Mobile and Wearable Gaming Technologies Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mobile and Wearable Gaming Technologies Market Size by Region (2019-2024)
8.4 Asia-Pacific Mobile and Wearable Gaming Technologies Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile and Wearable Gaming Technologies Market Size (2019-2030)
9.2 Latin America Mobile and Wearable Gaming Technologies Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024)
9.4 Latin America Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size (2019-2030)
10.2 Middle East & Africa Mobile and Wearable Gaming Technologies Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024)
10.4 Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sony Corporation
11.1.1 Sony Corporation Company Detail
11.1.2 Sony Corporation Business Overview
11.1.3 Sony Corporation Mobile and Wearable Gaming Technologies Introduction
11.1.4 Sony Corporation Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.1.5 Sony Corporation Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Mobile and Wearable Gaming Technologies Introduction
11.2.4 Microsoft Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Detail
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Mobile and Wearable Gaming Technologies Introduction
11.3.4 Nintendo Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.3.5 Nintendo Recent Development
11.4 Ubisoft Entertainment
11.4.1 Ubisoft Entertainment Company Detail
11.4.2 Ubisoft Entertainment Business Overview
11.4.3 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Introduction
11.4.4 Ubisoft Entertainment Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.4.5 Ubisoft Entertainment Recent Development
11.5 Activision Blizzard, Inc.
11.5.1 Activision Blizzard, Inc. Company Detail
11.5.2 Activision Blizzard, Inc. Business Overview
11.5.3 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Introduction
11.5.4 Activision Blizzard, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.5.5 Activision Blizzard, Inc. Recent Development
11.6 King.com Ltd.
11.6.1 King.com Ltd. Company Detail
11.6.2 King.com Ltd. Business Overview
11.6.3 King.com Ltd. Mobile and Wearable Gaming Technologies Introduction
11.6.4 King.com Ltd. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.6.5 King.com Ltd. Recent Development
11.7 Capcom Co.,Ltd.
11.7.1 Capcom Co.,Ltd. Company Detail
11.7.2 Capcom Co.,Ltd. Business Overview
11.7.3 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Introduction
11.7.4 Capcom Co.,Ltd. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.7.5 Capcom Co.,Ltd. Recent Development
11.8 Tencent
11.8.1 Tencent Company Detail
11.8.2 Tencent Business Overview
11.8.3 Tencent Mobile and Wearable Gaming Technologies Introduction
11.8.4 Tencent Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.8.5 Tencent Recent Development
11.9 Everywear Games
11.9.1 Everywear Games Company Detail
11.9.2 Everywear Games Business Overview
11.9.3 Everywear Games Mobile and Wearable Gaming Technologies Introduction
11.9.4 Everywear Games Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.9.5 Everywear Games Recent Development
11.10 Electronic Arts Inc.
11.10.1 Electronic Arts Inc. Company Detail
11.10.2 Electronic Arts Inc. Business Overview
11.10.3 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Introduction
11.10.4 Electronic Arts Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.10.5 Electronic Arts Inc. Recent Development
11.11 CD PROJEKT S.A.
11.11.1 CD PROJEKT S.A. Company Detail
11.11.2 CD PROJEKT S.A. Business Overview
11.11.3 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Introduction
11.11.4 CD PROJEKT S.A. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.11.5 CD PROJEKT S.A. Recent Development
11.12 COLOPL, Inc.
11.12.1 COLOPL, Inc. Company Detail
11.12.2 COLOPL, Inc. Business Overview
11.12.3 COLOPL, Inc. Mobile and Wearable Gaming Technologies Introduction
11.12.4 COLOPL, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.12.5 COLOPL, Inc. Recent Development
11.13 Com2Us
11.13.1 Com2Us Company Detail
11.13.2 Com2Us Business Overview
11.13.3 Com2Us Mobile and Wearable Gaming Technologies Introduction
11.13.4 Com2Us Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.13.5 Com2Us Recent Development
11.14 CyberAgent, Inc.
11.14.1 CyberAgent, Inc. Company Detail
11.14.2 CyberAgent, Inc. Business Overview
11.14.3 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Introduction
11.14.4 CyberAgent, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.14.5 CyberAgent, Inc. Recent Development
11.15 DeNA Co., Ltd.
11.15.1 DeNA Co., Ltd. Company Detail
11.15.2 DeNA Co., Ltd. Business Overview
11.15.3 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Introduction
11.15.4 DeNA Co., Ltd. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.15.5 DeNA Co., Ltd. Recent Development
11.16 Gameloft
11.16.1 Gameloft Company Detail
11.16.2 Gameloft Business Overview
11.16.3 Gameloft Mobile and Wearable Gaming Technologies Introduction
11.16.4 Gameloft Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.16.5 Gameloft Recent Development
11.17 Glu Mobile Inc.
11.17.1 Glu Mobile Inc. Company Detail
11.17.2 Glu Mobile Inc. Business Overview
11.17.3 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Introduction
11.17.4 Glu Mobile Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.17.5 Glu Mobile Inc. Recent Development
11.18 Gungho Online Entertainment, Inc.
11.18.1 Gungho Online Entertainment, Inc. Company Detail
11.18.2 Gungho Online Entertainment, Inc. Business Overview
11.18.3 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Introduction
11.18.4 Gungho Online Entertainment, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.18.5 Gungho Online Entertainment, Inc. Recent Development
11.19 KABAM GAMES, INC.
11.19.1 KABAM GAMES, INC. Company Detail
11.19.2 KABAM GAMES, INC. Business Overview
11.19.3 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Introduction
11.19.4 KABAM GAMES, INC. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.19.5 KABAM GAMES, INC. Recent Development
11.20 Netease Inc.
11.20.1 Netease Inc. Company Detail
11.20.2 Netease Inc. Business Overview
11.20.3 Netease Inc. Mobile and Wearable Gaming Technologies Introduction
11.20.4 Netease Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.20.5 Netease Inc. Recent Development
11.21 Machine Zone Inc.
11.21.1 Machine Zone Inc. Company Detail
11.21.2 Machine Zone Inc. Business Overview
11.21.3 Machine Zone Inc. Mobile and Wearable Gaming Technologies Introduction
11.21.4 Machine Zone Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024)
11.21.5 Machine Zone Inc. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Mobile and Wearable Gaming Technologies Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Tablets
    Table 3. Key Players of Smartphone
    Table 4. Key Players of Handheld Console
    Table 5. Key Players of Others
    Table 6. Global Mobile and Wearable Gaming Technologies Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global Mobile and Wearable Gaming Technologies Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 8. Global Mobile and Wearable Gaming Technologies Market Size by Region (2019-2024) & (US$ Million)
    Table 9. Global Mobile and Wearable Gaming Technologies Market Share by Region (2019-2024)
    Table 10. Global Mobile and Wearable Gaming Technologies Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 11. Global Mobile and Wearable Gaming Technologies Market Share by Region (2025-2030)
    Table 12. Mobile and Wearable Gaming Technologies Market Trends
    Table 13. Mobile and Wearable Gaming Technologies Market Drivers
    Table 14. Mobile and Wearable Gaming Technologies Market Challenges
    Table 15. Mobile and Wearable Gaming Technologies Market Restraints
    Table 16. Global Mobile and Wearable Gaming Technologies Revenue by Players (2019-2024) & (US$ Million)
    Table 17. Global Mobile and Wearable Gaming Technologies Market Share by Players (2019-2024)
    Table 18. Global Top Mobile and Wearable Gaming Technologies Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile and Wearable Gaming Technologies as of 2023)
    Table 19. Ranking of Global Top Mobile and Wearable Gaming Technologies Companies by Revenue (US$ Million) in 2023
    Table 20. Global 5 Largest Players Market Share by Mobile and Wearable Gaming Technologies Revenue (CR5 and HHI) & (2019-2024)
    Table 21. Key Players Headquarters and Area Served
    Table 22. Key Players Mobile and Wearable Gaming Technologies Product Solution and Service
    Table 23. Date of Enter into Mobile and Wearable Gaming Technologies Market
    Table 24. Mergers & Acquisitions, Expansion Plans
    Table 25. Global Mobile and Wearable Gaming Technologies Market Size by Type (2019-2024) & (US$ Million)
    Table 26. Global Mobile and Wearable Gaming Technologies Revenue Market Share by Type (2019-2024)
    Table 27. Global Mobile and Wearable Gaming Technologies Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 28. Global Mobile and Wearable Gaming Technologies Revenue Market Share by Type (2025-2030)
    Table 29. Global Mobile and Wearable Gaming Technologies Market Size by Application (2019-2024) & (US$ Million)
    Table 30. Global Mobile and Wearable Gaming Technologies Revenue Market Share by Application (2019-2024)
    Table 31. Global Mobile and Wearable Gaming Technologies Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 32. Global Mobile and Wearable Gaming Technologies Revenue Market Share by Application (2025-2030)
    Table 33. North America Mobile and Wearable Gaming Technologies Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 34. North America Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024) & (US$ Million)
    Table 35. North America Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030) & (US$ Million)
    Table 36. Europe Mobile and Wearable Gaming Technologies Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 37. Europe Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024) & (US$ Million)
    Table 38. Europe Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030) & (US$ Million)
    Table 39. Asia-Pacific Mobile and Wearable Gaming Technologies Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 40. Asia-Pacific Mobile and Wearable Gaming Technologies Market Size by Region (2019-2024) & (US$ Million)
    Table 41. Asia-Pacific Mobile and Wearable Gaming Technologies Market Size by Region (2025-2030) & (US$ Million)
    Table 42. Latin America Mobile and Wearable Gaming Technologies Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Latin America Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Latin America Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030) & (US$ Million)
    Table 45. Middle East & Africa Mobile and Wearable Gaming Technologies Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 46. Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Country (2019-2024) & (US$ Million)
    Table 47. Middle East & Africa Mobile and Wearable Gaming Technologies Market Size by Country (2025-2030) & (US$ Million)
    Table 48. Sony Corporation Company Detail
    Table 49. Sony Corporation Business Overview
    Table 50. Sony Corporation Mobile and Wearable Gaming Technologies Product
    Table 51. Sony Corporation Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 52. Sony Corporation Recent Development
    Table 53. Microsoft Company Detail
    Table 54. Microsoft Business Overview
    Table 55. Microsoft Mobile and Wearable Gaming Technologies Product
    Table 56. Microsoft Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 57. Microsoft Recent Development
    Table 58. Nintendo Company Detail
    Table 59. Nintendo Business Overview
    Table 60. Nintendo Mobile and Wearable Gaming Technologies Product
    Table 61. Nintendo Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 62. Nintendo Recent Development
    Table 63. Ubisoft Entertainment Company Detail
    Table 64. Ubisoft Entertainment Business Overview
    Table 65. Ubisoft Entertainment Mobile and Wearable Gaming Technologies Product
    Table 66. Ubisoft Entertainment Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 67. Ubisoft Entertainment Recent Development
    Table 68. Activision Blizzard, Inc. Company Detail
    Table 69. Activision Blizzard, Inc. Business Overview
    Table 70. Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Product
    Table 71. Activision Blizzard, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 72. Activision Blizzard, Inc. Recent Development
    Table 73. King.com Ltd. Company Detail
    Table 74. King.com Ltd. Business Overview
    Table 75. King.com Ltd. Mobile and Wearable Gaming Technologies Product
    Table 76. King.com Ltd. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 77. King.com Ltd. Recent Development
    Table 78. Capcom Co.,Ltd. Company Detail
    Table 79. Capcom Co.,Ltd. Business Overview
    Table 80. Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Product
    Table 81. Capcom Co.,Ltd. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 82. Capcom Co.,Ltd. Recent Development
    Table 83. Tencent Company Detail
    Table 84. Tencent Business Overview
    Table 85. Tencent Mobile and Wearable Gaming Technologies Product
    Table 86. Tencent Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 87. Tencent Recent Development
    Table 88. Everywear Games Company Detail
    Table 89. Everywear Games Business Overview
    Table 90. Everywear Games Mobile and Wearable Gaming Technologies Product
    Table 91. Everywear Games Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 92. Everywear Games Recent Development
    Table 93. Electronic Arts Inc. Company Detail
    Table 94. Electronic Arts Inc. Business Overview
    Table 95. Electronic Arts Inc. Mobile and Wearable Gaming Technologies Product
    Table 96. Electronic Arts Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 97. Electronic Arts Inc. Recent Development
    Table 98. CD PROJEKT S.A. Company Detail
    Table 99. CD PROJEKT S.A. Business Overview
    Table 100. CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Product
    Table 101. CD PROJEKT S.A. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 102. CD PROJEKT S.A. Recent Development
    Table 103. COLOPL, Inc. Company Detail
    Table 104. COLOPL, Inc. Business Overview
    Table 105. COLOPL, Inc. Mobile and Wearable Gaming Technologies Product
    Table 106. COLOPL, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 107. COLOPL, Inc. Recent Development
    Table 108. Com2Us Company Detail
    Table 109. Com2Us Business Overview
    Table 110. Com2Us Mobile and Wearable Gaming Technologies Product
    Table 111. Com2Us Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 112. Com2Us Recent Development
    Table 113. CyberAgent, Inc. Company Detail
    Table 114. CyberAgent, Inc. Business Overview
    Table 115. CyberAgent, Inc. Mobile and Wearable Gaming Technologies Product
    Table 116. CyberAgent, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 117. CyberAgent, Inc. Recent Development
    Table 118. DeNA Co., Ltd. Company Detail
    Table 119. DeNA Co., Ltd. Business Overview
    Table 120. DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Product
    Table 121. DeNA Co., Ltd. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 122. DeNA Co., Ltd. Recent Development
    Table 123. Gameloft Company Detail
    Table 124. Gameloft Business Overview
    Table 125. Gameloft Mobile and Wearable Gaming Technologies Product
    Table 126. Gameloft Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 127. Gameloft Recent Development
    Table 128. Glu Mobile Inc. Company Detail
    Table 129. Glu Mobile Inc. Business Overview
    Table 130. Glu Mobile Inc. Mobile and Wearable Gaming Technologies Product
    Table 131. Glu Mobile Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 132. Glu Mobile Inc. Recent Development
    Table 133. Gungho Online Entertainment, Inc. Company Detail
    Table 134. Gungho Online Entertainment, Inc. Business Overview
    Table 135. Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Product
    Table 136. Gungho Online Entertainment, Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 137. Gungho Online Entertainment, Inc. Recent Development
    Table 138. KABAM GAMES, INC. Company Detail
    Table 139. KABAM GAMES, INC. Business Overview
    Table 140. KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Product
    Table 141. KABAM GAMES, INC. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 142. KABAM GAMES, INC. Recent Development
    Table 143. Netease Inc. Company Detail
    Table 144. Netease Inc. Business Overview
    Table 145. Netease Inc. Mobile and Wearable Gaming Technologies Product
    Table 146. Netease Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 147. Netease Inc. Recent Development
    Table 148. Machine Zone Inc. Company Detail
    Table 149. Machine Zone Inc. Business Overview
    Table 150. Machine Zone Inc. Mobile and Wearable Gaming Technologies Product
    Table 151. Machine Zone Inc. Revenue in Mobile and Wearable Gaming Technologies Business (2019-2024) & (US$ Million)
    Table 152. Machine Zone Inc. Recent Development
    Table 153. Research Programs/Design for This Report
    Table 154. Key Data Information from Secondary Sources
    Table 155. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Mobile and Wearable Gaming Technologies Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Mobile and Wearable Gaming Technologies Market Share by Type: 2023 VS 2030
    Figure 3. Tablets Features
    Figure 4. Smartphone Features
    Figure 5. Handheld Console Features
    Figure 6. Others Features
    Figure 7. Global Mobile and Wearable Gaming Technologies Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 8. Global Mobile and Wearable Gaming Technologies Market Share by Application: 2023 VS 2030
    Figure 9. Android Case Studies
    Figure 10. iOS Case Studies
    Figure 11. Mobile and Wearable Gaming Technologies Report Years Considered
    Figure 12. Global Mobile and Wearable Gaming Technologies Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 13. Global Mobile and Wearable Gaming Technologies Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 14. Global Mobile and Wearable Gaming Technologies Market Share by Region: 2023 VS 2030
    Figure 15. Global Mobile and Wearable Gaming Technologies Market Share by Players in 2023
    Figure 16. Global Top Mobile and Wearable Gaming Technologies Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile and Wearable Gaming Technologies as of 2023)
    Figure 17. The Top 10 and 5 Players Market Share by Mobile and Wearable Gaming Technologies Revenue in 2023
    Figure 18. North America Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. North America Mobile and Wearable Gaming Technologies Market Share by Country (2019-2030)
    Figure 20. United States Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe Mobile and Wearable Gaming Technologies Market Share by Country (2019-2030)
    Figure 24. Germany Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. France Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. U.K. Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Italy Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Russia Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Nordic Countries Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Asia-Pacific Mobile and Wearable Gaming Technologies Market Share by Region (2019-2030)
    Figure 32. China Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Japan Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. South Korea Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Southeast Asia Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. India Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Australia Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Latin America Mobile and Wearable Gaming Technologies Market Share by Country (2019-2030)
    Figure 40. Mexico Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Brazil Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Middle East & Africa Mobile and Wearable Gaming Technologies Market Share by Country (2019-2030)
    Figure 44. Turkey Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Saudi Arabia Mobile and Wearable Gaming Technologies Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Sony Corporation Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 47. Microsoft Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 48. Nintendo Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 49. Ubisoft Entertainment Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 50. Activision Blizzard, Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 51. King.com Ltd. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 52. Capcom Co.,Ltd. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 53. Tencent Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 54. Everywear Games Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 55. Electronic Arts Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 56. CD PROJEKT S.A. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 57. COLOPL, Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 58. Com2Us Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 59. CyberAgent, Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 60. DeNA Co., Ltd. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 61. Gameloft Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 62. Glu Mobile Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 63. Gungho Online Entertainment, Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 64. KABAM GAMES, INC. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 65. Netease Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 66. Machine Zone Inc. Revenue Growth Rate in Mobile and Wearable Gaming Technologies Business (2019-2024)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
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