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Global PC and Mobile Gaming Market Research Report 2024
Published Date: September 2024
|
Report Code: QYRE-Auto-12P18333
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Global PC and Mobile Gaming Market Research Report 2024
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Global PC and Mobile Gaming Market Research Report 2024

Code: QYRE-Auto-12P18333
Report
September 2024
Pages:76
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

PC and Mobile Gaming Market

PC gaming refers to playing video games on a personal computer, utilizing hardware like graphics cards, processors, and monitors to deliver high-quality graphics and performance. This platform often supports a wide range of genres and allows for extensive customization and modding. Mobile gaming involves playing video games on portable devices such as smartphones and tablets. This format often features touch controls and is designed for shorter, more casual gaming sessions. Mobile games can range from simple puzzles to complex multiplayer experiences. This report mainly focuses on PC and mobile gaming market.
The global PC and Mobile Gaming market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
With the improvement of people's living standards and the diversification of entertainment methods, more and more people are beginning to pay attention to games as a form of entertainment. In particular, the younger generation has a higher degree of acceptance and participation in games, and they have become the main consumer group in the game market. The continuous innovation and enrichment of game types, themes and gameplay meet the needs and preferences of different players. From traditional role-playing, shooting, strategy and other game types to emerging new game forms such as VR/AR games and cloud games, game content is becoming increasingly diversified. Game developers and publishers conduct marketing and promotion through various channels such as social media, short video platforms, and game live broadcasts, attracting more attention and participation from potential players. At the same time, the establishment of platforms such as game communities and forums has also promoted communication and interaction between players. The game industry has high profitability and commercial value. Game developers and publishers can obtain considerable benefits through various means such as game sales, in-app purchases, and advertising revenue. This has led to more and more companies and capital entering the game industry, promoting the rapid development of the industry. As an important part of the game industry, e-sports has developed rapidly in recent years. With the increasing standardization and professionalization of e-sports competitions, more and more players have begun to pay attention to and participate in e-sports activities. This has brought new growth points and development opportunities to the game industry.
This report aims to provide a comprehensive presentation of the global market for PC and Mobile Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC and Mobile Gaming.
The PC and Mobile Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global PC and Mobile Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC and Mobile Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of PC and Mobile Gaming Market Report

Report Metric Details
Report Name PC and Mobile Gaming Market
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Microsoft Corporation, Sony Corporation, Nintendo, Tencent, NetEase, Inc., Take-Tow Interactive Software Inc., HoYoverse, Valve Corporation, Electronic Arts
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of PC and Mobile Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the PC and Mobile Gaming Market report?

Ans: The main players in the PC and Mobile Gaming Market are Microsoft Corporation, Sony Corporation, Nintendo, Tencent, NetEase, Inc., Take-Tow Interactive Software Inc., HoYoverse, Valve Corporation, Electronic Arts

What are the Application segmentation covered in the PC and Mobile Gaming Market report?

Ans: The Applications covered in the PC and Mobile Gaming Market report are Casual Gamer, Professional Gamer

What are the Type segmentation covered in the PC and Mobile Gaming Market report?

Ans: The Types covered in the PC and Mobile Gaming Market report are Real-time Strategy (RTS), Role-playing (RPG), Multiplayer Online Battle Arena (MOBA), Shooter (FPS and TPS), Others

Recommended Reports

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PC Gaming Hardware

Gaming Genres

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC and Mobile Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Real-time Strategy (RTS)
1.2.3 Role-playing (RPG)
1.2.4 Multiplayer Online Battle Arena (MOBA)
1.2.5 Shooter (FPS and TPS)
1.2.6 Others
1.3 Market by Application
1.3.1 Global PC and Mobile Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Casual Gamer
1.3.3 Professional Gamer
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC and Mobile Gaming Market Perspective (2019-2030)
2.2 Global PC and Mobile Gaming Growth Trends by Region
2.2.1 Global PC and Mobile Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 PC and Mobile Gaming Historic Market Size by Region (2019-2024)
2.2.3 PC and Mobile Gaming Forecasted Market Size by Region (2025-2030)
2.3 PC and Mobile Gaming Market Dynamics
2.3.1 PC and Mobile Gaming Industry Trends
2.3.2 PC and Mobile Gaming Market Drivers
2.3.3 PC and Mobile Gaming Market Challenges
2.3.4 PC and Mobile Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC and Mobile Gaming Players by Revenue
3.1.1 Global Top PC and Mobile Gaming Players by Revenue (2019-2024)
3.1.2 Global PC and Mobile Gaming Revenue Market Share by Players (2019-2024)
3.2 Global PC and Mobile Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by PC and Mobile Gaming Revenue
3.4 Global PC and Mobile Gaming Market Concentration Ratio
3.4.1 Global PC and Mobile Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC and Mobile Gaming Revenue in 2023
3.5 Global Key Players of PC and Mobile Gaming Head office and Area Served
3.6 Global Key Players of PC and Mobile Gaming, Product and Application
3.7 Global Key Players of PC and Mobile Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 PC and Mobile Gaming Breakdown Data by Type
4.1 Global PC and Mobile Gaming Historic Market Size by Type (2019-2024)
4.2 Global PC and Mobile Gaming Forecasted Market Size by Type (2025-2030)
5 PC and Mobile Gaming Breakdown Data by Application
5.1 Global PC and Mobile Gaming Historic Market Size by Application (2019-2024)
5.2 Global PC and Mobile Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America PC and Mobile Gaming Market Size (2019-2030)
6.2 North America PC and Mobile Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America PC and Mobile Gaming Market Size by Country (2019-2024)
6.4 North America PC and Mobile Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PC and Mobile Gaming Market Size (2019-2030)
7.2 Europe PC and Mobile Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe PC and Mobile Gaming Market Size by Country (2019-2024)
7.4 Europe PC and Mobile Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PC and Mobile Gaming Market Size (2019-2030)
8.2 Asia-Pacific PC and Mobile Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific PC and Mobile Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific PC and Mobile Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PC and Mobile Gaming Market Size (2019-2030)
9.2 Latin America PC and Mobile Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America PC and Mobile Gaming Market Size by Country (2019-2024)
9.4 Latin America PC and Mobile Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC and Mobile Gaming Market Size (2019-2030)
10.2 Middle East & Africa PC and Mobile Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa PC and Mobile Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa PC and Mobile Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft Corporation
11.1.1 Microsoft Corporation Company Details
11.1.2 Microsoft Corporation Business Overview
11.1.3 Microsoft Corporation PC and Mobile Gaming Introduction
11.1.4 Microsoft Corporation Revenue in PC and Mobile Gaming Business (2019-2024)
11.1.5 Microsoft Corporation Recent Development
11.2 Sony Corporation
11.2.1 Sony Corporation Company Details
11.2.2 Sony Corporation Business Overview
11.2.3 Sony Corporation PC and Mobile Gaming Introduction
11.2.4 Sony Corporation Revenue in PC and Mobile Gaming Business (2019-2024)
11.2.5 Sony Corporation Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo PC and Mobile Gaming Introduction
11.3.4 Nintendo Revenue in PC and Mobile Gaming Business (2019-2024)
11.3.5 Nintendo Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent PC and Mobile Gaming Introduction
11.4.4 Tencent Revenue in PC and Mobile Gaming Business (2019-2024)
11.4.5 Tencent Recent Development
11.5 NetEase, Inc.
11.5.1 NetEase, Inc. Company Details
11.5.2 NetEase, Inc. Business Overview
11.5.3 NetEase, Inc. PC and Mobile Gaming Introduction
11.5.4 NetEase, Inc. Revenue in PC and Mobile Gaming Business (2019-2024)
11.5.5 NetEase, Inc. Recent Development
11.6 Take-Tow Interactive Software Inc.
11.6.1 Take-Tow Interactive Software Inc. Company Details
11.6.2 Take-Tow Interactive Software Inc. Business Overview
11.6.3 Take-Tow Interactive Software Inc. PC and Mobile Gaming Introduction
11.6.4 Take-Tow Interactive Software Inc. Revenue in PC and Mobile Gaming Business (2019-2024)
11.6.5 Take-Tow Interactive Software Inc. Recent Development
11.7 HoYoverse
11.7.1 HoYoverse Company Details
11.7.2 HoYoverse Business Overview
11.7.3 HoYoverse PC and Mobile Gaming Introduction
11.7.4 HoYoverse Revenue in PC and Mobile Gaming Business (2019-2024)
11.7.5 HoYoverse Recent Development
11.8 Valve Corporation
11.8.1 Valve Corporation Company Details
11.8.2 Valve Corporation Business Overview
11.8.3 Valve Corporation PC and Mobile Gaming Introduction
11.8.4 Valve Corporation Revenue in PC and Mobile Gaming Business (2019-2024)
11.8.5 Valve Corporation Recent Development
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts PC and Mobile Gaming Introduction
11.9.4 Electronic Arts Revenue in PC and Mobile Gaming Business (2019-2024)
11.9.5 Electronic Arts Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global PC and Mobile Gaming Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Real-time Strategy (RTS)
 Table 3. Key Players of Role-playing (RPG)
 Table 4. Key Players of Multiplayer Online Battle Arena (MOBA)
 Table 5. Key Players of Shooter (FPS and TPS)
 Table 6. Key Players of Others
 Table 7. Global PC and Mobile Gaming Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 8. Global PC and Mobile Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 9. Global PC and Mobile Gaming Market Size by Region (2019-2024) & (US$ Million)
 Table 10. Global PC and Mobile Gaming Market Share by Region (2019-2024)
 Table 11. Global PC and Mobile Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 12. Global PC and Mobile Gaming Market Share by Region (2025-2030)
 Table 13. PC and Mobile Gaming Market Trends
 Table 14. PC and Mobile Gaming Market Drivers
 Table 15. PC and Mobile Gaming Market Challenges
 Table 16. PC and Mobile Gaming Market Restraints
 Table 17. Global PC and Mobile Gaming Revenue by Players (2019-2024) & (US$ Million)
 Table 18. Global PC and Mobile Gaming Market Share by Players (2019-2024)
 Table 19. Global Top PC and Mobile Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC and Mobile Gaming as of 2023)
 Table 20. Ranking of Global Top PC and Mobile Gaming Companies by Revenue (US$ Million) in 2023
 Table 21. Global 5 Largest Players Market Share by PC and Mobile Gaming Revenue (CR5 and HHI) & (2019-2024)
 Table 22. Global Key Players of PC and Mobile Gaming, Headquarters and Area Served
 Table 23. Global Key Players of PC and Mobile Gaming, Product and Application
 Table 24. Global Key Players of PC and Mobile Gaming, Date of Enter into This Industry
 Table 25. Mergers & Acquisitions, Expansion Plans
 Table 26. Global PC and Mobile Gaming Market Size by Type (2019-2024) & (US$ Million)
 Table 27. Global PC and Mobile Gaming Revenue Market Share by Type (2019-2024)
 Table 28. Global PC and Mobile Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 29. Global PC and Mobile Gaming Revenue Market Share by Type (2025-2030)
 Table 30. Global PC and Mobile Gaming Market Size by Application (2019-2024) & (US$ Million)
 Table 31. Global PC and Mobile Gaming Revenue Market Share by Application (2019-2024)
 Table 32. Global PC and Mobile Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 33. Global PC and Mobile Gaming Revenue Market Share by Application (2025-2030)
 Table 34. North America PC and Mobile Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 35. North America PC and Mobile Gaming Market Size by Country (2019-2024) & (US$ Million)
 Table 36. North America PC and Mobile Gaming Market Size by Country (2025-2030) & (US$ Million)
 Table 37. Europe PC and Mobile Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 38. Europe PC and Mobile Gaming Market Size by Country (2019-2024) & (US$ Million)
 Table 39. Europe PC and Mobile Gaming Market Size by Country (2025-2030) & (US$ Million)
 Table 40. Asia-Pacific PC and Mobile Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 41. Asia-Pacific PC and Mobile Gaming Market Size by Region (2019-2024) & (US$ Million)
 Table 42. Asia-Pacific PC and Mobile Gaming Market Size by Region (2025-2030) & (US$ Million)
 Table 43. Latin America PC and Mobile Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 44. Latin America PC and Mobile Gaming Market Size by Country (2019-2024) & (US$ Million)
 Table 45. Latin America PC and Mobile Gaming Market Size by Country (2025-2030) & (US$ Million)
 Table 46. Middle East & Africa PC and Mobile Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 47. Middle East & Africa PC and Mobile Gaming Market Size by Country (2019-2024) & (US$ Million)
 Table 48. Middle East & Africa PC and Mobile Gaming Market Size by Country (2025-2030) & (US$ Million)
 Table 49. Microsoft Corporation Company Details
 Table 50. Microsoft Corporation Business Overview
 Table 51. Microsoft Corporation PC and Mobile Gaming Product
 Table 52. Microsoft Corporation Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 53. Microsoft Corporation Recent Development
 Table 54. Sony Corporation Company Details
 Table 55. Sony Corporation Business Overview
 Table 56. Sony Corporation PC and Mobile Gaming Product
 Table 57. Sony Corporation Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 58. Sony Corporation Recent Development
 Table 59. Nintendo Company Details
 Table 60. Nintendo Business Overview
 Table 61. Nintendo PC and Mobile Gaming Product
 Table 62. Nintendo Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 63. Nintendo Recent Development
 Table 64. Tencent Company Details
 Table 65. Tencent Business Overview
 Table 66. Tencent PC and Mobile Gaming Product
 Table 67. Tencent Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 68. Tencent Recent Development
 Table 69. NetEase, Inc. Company Details
 Table 70. NetEase, Inc. Business Overview
 Table 71. NetEase, Inc. PC and Mobile Gaming Product
 Table 72. NetEase, Inc. Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 73. NetEase, Inc. Recent Development
 Table 74. Take-Tow Interactive Software Inc. Company Details
 Table 75. Take-Tow Interactive Software Inc. Business Overview
 Table 76. Take-Tow Interactive Software Inc. PC and Mobile Gaming Product
 Table 77. Take-Tow Interactive Software Inc. Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 78. Take-Tow Interactive Software Inc. Recent Development
 Table 79. HoYoverse Company Details
 Table 80. HoYoverse Business Overview
 Table 81. HoYoverse PC and Mobile Gaming Product
 Table 82. HoYoverse Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 83. HoYoverse Recent Development
 Table 84. Valve Corporation Company Details
 Table 85. Valve Corporation Business Overview
 Table 86. Valve Corporation PC and Mobile Gaming Product
 Table 87. Valve Corporation Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 88. Valve Corporation Recent Development
 Table 89. Electronic Arts Company Details
 Table 90. Electronic Arts Business Overview
 Table 91. Electronic Arts PC and Mobile Gaming Product
 Table 92. Electronic Arts Revenue in PC and Mobile Gaming Business (2019-2024) & (US$ Million)
 Table 93. Electronic Arts Recent Development
 Table 94. Research Programs/Design for This Report
 Table 95. Key Data Information from Secondary Sources
 Table 96. Key Data Information from Primary Sources
 Table 97. Authors List of This Report


List of Figures
 Figure 1. PC and Mobile Gaming Picture
 Figure 2. Global PC and Mobile Gaming Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global PC and Mobile Gaming Market Share by Type: 2023 VS 2030
 Figure 4. Real-time Strategy (RTS) Features
 Figure 5. Role-playing (RPG) Features
 Figure 6. Multiplayer Online Battle Arena (MOBA) Features
 Figure 7. Shooter (FPS and TPS) Features
 Figure 8. Others Features
 Figure 9. Global PC and Mobile Gaming Market Size by Application (2024-2030) & (US$ Million)
 Figure 10. Global PC and Mobile Gaming Market Share by Application: 2023 VS 2030
 Figure 11. Casual Gamer Case Studies
 Figure 12. Professional Gamer Case Studies
 Figure 13. PC and Mobile Gaming Report Years Considered
 Figure 14. Global PC and Mobile Gaming Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 15. Global PC and Mobile Gaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 16. Global PC and Mobile Gaming Market Share by Region: 2023 VS 2030
 Figure 17. Global PC and Mobile Gaming Market Share by Players in 2023
 Figure 18. Global Top PC and Mobile Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC and Mobile Gaming as of 2023)
 Figure 19. The Top 10 and 5 Players Market Share by PC and Mobile Gaming Revenue in 2023
 Figure 20. North America PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 21. North America PC and Mobile Gaming Market Share by Country (2019-2030)
 Figure 22. United States PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 23. Canada PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. Europe PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. Europe PC and Mobile Gaming Market Share by Country (2019-2030)
 Figure 26. Germany PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 27. France PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. U.K. PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. Italy PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Russia PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Nordic Countries PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Asia-Pacific PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. Asia-Pacific PC and Mobile Gaming Market Share by Region (2019-2030)
 Figure 34. China PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 35. Japan PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. South Korea PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. Southeast Asia PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. India PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. Australia PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. Latin America PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. Latin America PC and Mobile Gaming Market Share by Country (2019-2030)
 Figure 42. Mexico PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 43. Brazil PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Middle East & Africa PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Middle East & Africa PC and Mobile Gaming Market Share by Country (2019-2030)
 Figure 46. Turkey PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 47. Saudi Arabia PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 48. UAE PC and Mobile Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 49. Microsoft Corporation Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 50. Sony Corporation Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 51. Nintendo Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 52. Tencent Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 53. NetEase, Inc. Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 54. Take-Tow Interactive Software Inc. Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 55. HoYoverse Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 56. Valve Corporation Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 57. Electronic Arts Revenue Growth Rate in PC and Mobile Gaming Business (2019-2024)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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