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Global Wearable Gaming Accessories Market Insights and Forecast to 2028
Published Date: February 2022
|
Report Code: QYRE-Auto-38F3754
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Global Wearable Gaming Accessories Market Insights and Forecast to 2028
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Global Wearable Gaming Accessories Market Insights and Forecast to 2028

Code: QYRE-Auto-38F3754
Report
February 2022
Pages:95
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Wearable gaming accessories are smart electronic gadgets that are worn on human body. They are available in different types, to name a few, they come as spectacles, ear plugs, shoes, wrist bands, clothes etc.

Due to the COVID-19 pandemic, the global Wearable Gaming Accessories market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period.

Fully considering the economic change by this health crisis, VR Headset accounting for % of the Wearable Gaming Accessories global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Flagship Retail Stores segment is altered to an % CAGR throughout this forecast period.

China Wearable Gaming Accessories market size is valued at US$ million in 2021, while the US and Europe Wearable Gaming Accessories are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe Wearable Gaming Accessories landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

The global key manufacturers of Wearable Gaming Accessories include Sony, Microsoft, Samsung Electronics, Google, Oculus VR, HTC and Machina Wearable Technology, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

Wearable Gaming Accessories market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Wearable Gaming Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.

Scope of Wearable Gaming Accessories Market Report

Report Metric Details
Report Name Wearable Gaming Accessories Market
Base Year 2022
Forecasted years 2023-2028
By Company
  • Sony
  • Microsoft
  • Samsung Electronics
  • Google
  • Oculus VR
  • HTC
  • Machina Wearable Technology
Segment by Type
  • VR Headset
  • Wearable Controller
  • Wearable Gaming Body Suit
Segment by Application
  • Flagship Retail Stores
  • Gaming Specialty Stores
  • Online Stores
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends
1 Study Coverage
1.1 Wearable Gaming Accessories Product Introduction
1.2 Market by Type
1.2.1 Global Wearable Gaming Accessories Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 VR Headset
1.2.3 Wearable Controller
1.2.4 Wearable Gaming Body Suit
1.2.5 Others
1.3 Market by Application
1.3.1 Global Wearable Gaming Accessories Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Flagship Retail Stores
1.3.3 Gaming Specialty Stores
1.3.4 Online Stores
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Wearable Gaming Accessories Sales Estimates and Forecasts 2017-2028
2.2 Global Wearable Gaming Accessories Revenue Estimates and Forecasts 2017-2028
2.3 Global Wearable Gaming Accessories Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Wearable Gaming Accessories Sales by Region
2.4.1 Global Wearable Gaming Accessories Sales by Region (2017-2022)
2.4.2 Global Sales Wearable Gaming Accessories by Region (2023-2028)
2.5 Global Wearable Gaming Accessories Revenue by Region
2.5.1 Global Wearable Gaming Accessories Revenue by Region (2017-2022)
2.5.2 Global Wearable Gaming Accessories Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Wearable Gaming Accessories Sales by Manufacturers
3.1.1 Global Top Wearable Gaming Accessories Manufacturers by Sales (2017-2022)
3.1.2 Global Wearable Gaming Accessories Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Wearable Gaming Accessories in 2021
3.2 Global Wearable Gaming Accessories Revenue by Manufacturers
3.2.1 Global Wearable Gaming Accessories Revenue by Manufacturers (2017-2022)
3.2.2 Global Wearable Gaming Accessories Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Wearable Gaming Accessories Revenue in 2021
3.3 Global Wearable Gaming Accessories Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Wearable Gaming Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Wearable Gaming Accessories Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Wearable Gaming Accessories Sales by Type
4.1.1 Global Wearable Gaming Accessories Historical Sales by Type (2017-2022)
4.1.2 Global Wearable Gaming Accessories Forecasted Sales by Type (2023-2028)
4.1.3 Global Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
4.2 Global Wearable Gaming Accessories Revenue by Type
4.2.1 Global Wearable Gaming Accessories Historical Revenue by Type (2017-2022)
4.2.2 Global Wearable Gaming Accessories Forecasted Revenue by Type (2023-2028)
4.2.3 Global Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
4.3 Global Wearable Gaming Accessories Price by Type
4.3.1 Global Wearable Gaming Accessories Price by Type (2017-2022)
4.3.2 Global Wearable Gaming Accessories Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Wearable Gaming Accessories Sales by Application
5.1.1 Global Wearable Gaming Accessories Historical Sales by Application (2017-2022)
5.1.2 Global Wearable Gaming Accessories Forecasted Sales by Application (2023-2028)
5.1.3 Global Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
5.2 Global Wearable Gaming Accessories Revenue by Application
5.2.1 Global Wearable Gaming Accessories Historical Revenue by Application (2017-2022)
5.2.2 Global Wearable Gaming Accessories Forecasted Revenue by Application (2023-2028)
5.2.3 Global Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
5.3 Global Wearable Gaming Accessories Price by Application
5.3.1 Global Wearable Gaming Accessories Price by Application (2017-2022)
5.3.2 Global Wearable Gaming Accessories Price Forecast by Application (2023-2028)
6 North America
6.1 North America Wearable Gaming Accessories Market Size by Type
6.1.1 North America Wearable Gaming Accessories Sales by Type (2017-2028)
6.1.2 North America Wearable Gaming Accessories Revenue by Type (2017-2028)
6.2 North America Wearable Gaming Accessories Market Size by Application
6.2.1 North America Wearable Gaming Accessories Sales by Application (2017-2028)
6.2.2 North America Wearable Gaming Accessories Revenue by Application (2017-2028)
6.3 North America Wearable Gaming Accessories Market Size by Country
6.3.1 North America Wearable Gaming Accessories Sales by Country (2017-2028)
6.3.2 North America Wearable Gaming Accessories Revenue by Country (2017-2028)
6.3.3 U.S.
6.3.4 Canada
7 Europe
7.1 Europe Wearable Gaming Accessories Market Size by Type
7.1.1 Europe Wearable Gaming Accessories Sales by Type (2017-2028)
7.1.2 Europe Wearable Gaming Accessories Revenue by Type (2017-2028)
7.2 Europe Wearable Gaming Accessories Market Size by Application
7.2.1 Europe Wearable Gaming Accessories Sales by Application (2017-2028)
7.2.2 Europe Wearable Gaming Accessories Revenue by Application (2017-2028)
7.3 Europe Wearable Gaming Accessories Market Size by Country
7.3.1 Europe Wearable Gaming Accessories Sales by Country (2017-2028)
7.3.2 Europe Wearable Gaming Accessories Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Wearable Gaming Accessories Market Size by Type
8.1.1 Asia Pacific Wearable Gaming Accessories Sales by Type (2017-2028)
8.1.2 Asia Pacific Wearable Gaming Accessories Revenue by Type (2017-2028)
8.2 Asia Pacific Wearable Gaming Accessories Market Size by Application
8.2.1 Asia Pacific Wearable Gaming Accessories Sales by Application (2017-2028)
8.2.2 Asia Pacific Wearable Gaming Accessories Revenue by Application (2017-2028)
8.3 Asia Pacific Wearable Gaming Accessories Market Size by Region
8.3.1 Asia Pacific Wearable Gaming Accessories Sales by Region (2017-2028)
8.3.2 Asia Pacific Wearable Gaming Accessories Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
8.3.12 Philippines
9 Latin America
9.1 Latin America Wearable Gaming Accessories Market Size by Type
9.1.1 Latin America Wearable Gaming Accessories Sales by Type (2017-2028)
9.1.2 Latin America Wearable Gaming Accessories Revenue by Type (2017-2028)
9.2 Latin America Wearable Gaming Accessories Market Size by Application
9.2.1 Latin America Wearable Gaming Accessories Sales by Application (2017-2028)
9.2.2 Latin America Wearable Gaming Accessories Revenue by Application (2017-2028)
9.3 Latin America Wearable Gaming Accessories Market Size by Country
9.3.1 Latin America Wearable Gaming Accessories Sales by Country (2017-2028)
9.3.2 Latin America Wearable Gaming Accessories Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Wearable Gaming Accessories Market Size by Type
10.1.1 Middle East and Africa Wearable Gaming Accessories Sales by Type (2017-2028)
10.1.2 Middle East and Africa Wearable Gaming Accessories Revenue by Type (2017-2028)
10.2 Middle East and Africa Wearable Gaming Accessories Market Size by Application
10.2.1 Middle East and Africa Wearable Gaming Accessories Sales by Application (2017-2028)
10.2.2 Middle East and Africa Wearable Gaming Accessories Revenue by Application (2017-2028)
10.3 Middle East and Africa Wearable Gaming Accessories Market Size by Country
10.3.1 Middle East and Africa Wearable Gaming Accessories Sales by Country (2017-2028)
10.3.2 Middle East and Africa Wearable Gaming Accessories Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Sony
11.1.1 Sony Corporation Information
11.1.2 Sony Overview
11.1.3 Sony Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Sony Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Sony Recent Developments
11.2 Microsoft
11.2.1 Microsoft Corporation Information
11.2.2 Microsoft Overview
11.2.3 Microsoft Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Microsoft Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Microsoft Recent Developments
11.3 Samsung Electronics
11.3.1 Samsung Electronics Corporation Information
11.3.2 Samsung Electronics Overview
11.3.3 Samsung Electronics Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Samsung Electronics Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Samsung Electronics Recent Developments
11.4 Google
11.4.1 Google Corporation Information
11.4.2 Google Overview
11.4.3 Google Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Google Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Google Recent Developments
11.5 Oculus VR
11.5.1 Oculus VR Corporation Information
11.5.2 Oculus VR Overview
11.5.3 Oculus VR Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Oculus VR Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Oculus VR Recent Developments
11.6 HTC
11.6.1 HTC Corporation Information
11.6.2 HTC Overview
11.6.3 HTC Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 HTC Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 HTC Recent Developments
11.7 Machina Wearable Technology
11.7.1 Machina Wearable Technology Corporation Information
11.7.2 Machina Wearable Technology Overview
11.7.3 Machina Wearable Technology Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Machina Wearable Technology Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Machina Wearable Technology Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Wearable Gaming Accessories Industry Chain Analysis
12.2 Wearable Gaming Accessories Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Wearable Gaming Accessories Production Mode & Process
12.4 Wearable Gaming Accessories Sales and Marketing
12.4.1 Wearable Gaming Accessories Sales Channels
12.4.2 Wearable Gaming Accessories Distributors
12.5 Wearable Gaming Accessories Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Wearable Gaming Accessories Industry Trends
13.2 Wearable Gaming Accessories Market Drivers
13.3 Wearable Gaming Accessories Market Challenges
13.4 Wearable Gaming Accessories Market Restraints
14 Key Findings in The Global Wearable Gaming Accessories Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
List of Tables
    Table 1. Global Wearable Gaming Accessories Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
    Table 2. Major Manufacturers of VR Headset
    Table 3. Major Manufacturers of Wearable Controller
    Table 4. Major Manufacturers of Wearable Gaming Body Suit
    Table 5. Major Manufacturers of Others
    Table 6. Global Wearable Gaming Accessories Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
    Table 7. Global Wearable Gaming Accessories Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
    Table 8. Global Wearable Gaming Accessories Sales by Region (2017-2022) & (K Units)
    Table 9. Global Wearable Gaming Accessories Sales Market Share by Region (2017-2022)
    Table 10. Global Wearable Gaming Accessories Sales by Region (2023-2028) & (K Units)
    Table 11. Global Wearable Gaming Accessories Sales Market Share by Region (2023-2028)
    Table 12. Global Wearable Gaming Accessories Revenue by Region (2017-2022) & (US$ Million)
    Table 13. Global Wearable Gaming Accessories Revenue Market Share by Region (2017-2022)
    Table 14. Global Wearable Gaming Accessories Revenue by Region (2023-2028) & (US$ Million)
    Table 15. Global Wearable Gaming Accessories Revenue Market Share by Region (2023-2028)
    Table 16. Global Wearable Gaming Accessories Sales by Manufacturers (2017-2022) & (K Units)
    Table 17. Global Wearable Gaming Accessories Sales Share by Manufacturers (2017-2022)
    Table 18. Global Wearable Gaming Accessories Revenue by Manufacturers (2017-2022) & (US$ Million)
    Table 19. Global Wearable Gaming Accessories Revenue Share by Manufacturers (2017-2022)
    Table 20. Wearable Gaming Accessories Price by Manufacturers (2017-2022) &(USD/Unit)
    Table 21. Global Wearable Gaming Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 22. Global Wearable Gaming Accessories by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wearable Gaming Accessories as of 2021)
    Table 23. Wearable Gaming Accessories Manufacturing Base Distribution and Headquarters
    Table 24. Manufacturers Wearable Gaming Accessories Product Offered
    Table 25. Date of Manufacturers Enter into Wearable Gaming Accessories Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Wearable Gaming Accessories Sales by Type (2017-2022) & (K Units)
    Table 28. Global Wearable Gaming Accessories Sales by Type (2023-2028) & (K Units)
    Table 29. Global Wearable Gaming Accessories Sales Share by Type (2017-2022)
    Table 30. Global Wearable Gaming Accessories Sales Share by Type (2023-2028)
    Table 31. Global Wearable Gaming Accessories Revenue by Type (2017-2022) & (US$ Million)
    Table 32. Global Wearable Gaming Accessories Revenue by Type (2023-2028) & (US$ Million)
    Table 33. Global Wearable Gaming Accessories Revenue Share by Type (2017-2022)
    Table 34. Global Wearable Gaming Accessories Revenue Share by Type (2023-2028)
    Table 35. Wearable Gaming Accessories Price by Type (2017-2022) & (USD/Unit)
    Table 36. Global Wearable Gaming Accessories Price Forecast by Type (2023-2028) & (USD/Unit)
    Table 37. Global Wearable Gaming Accessories Sales by Application (2017-2022) & (K Units)
    Table 38. Global Wearable Gaming Accessories Sales by Application (2023-2028) & (K Units)
    Table 39. Global Wearable Gaming Accessories Sales Share by Application (2017-2022)
    Table 40. Global Wearable Gaming Accessories Sales Share by Application (2023-2028)
    Table 41. Global Wearable Gaming Accessories Revenue by Application (2017-2022) & (US$ Million)
    Table 42. Global Wearable Gaming Accessories Revenue by Application (2023-2028) & (US$ Million)
    Table 43. Global Wearable Gaming Accessories Revenue Share by Application (2017-2022)
    Table 44. Global Wearable Gaming Accessories Revenue Share by Application (2023-2028)
    Table 45. Wearable Gaming Accessories Price by Application (2017-2022) & (USD/Unit)
    Table 46. Global Wearable Gaming Accessories Price Forecast by Application (2023-2028) & (USD/Unit)
    Table 47. North America Wearable Gaming Accessories Sales by Type (2017-2022) & (K Units)
    Table 48. North America Wearable Gaming Accessories Sales by Type (2023-2028) & (K Units)
    Table 49. North America Wearable Gaming Accessories Revenue by Type (2017-2022) & (US$ Million)
    Table 50. North America Wearable Gaming Accessories Revenue by Type (2023-2028) & (US$ Million)
    Table 51. North America Wearable Gaming Accessories Sales by Application (2017-2022) & (K Units)
    Table 52. North America Wearable Gaming Accessories Sales by Application (2023-2028) & (K Units)
    Table 53. North America Wearable Gaming Accessories Revenue by Application (2017-2022) & (US$ Million)
    Table 54. North America Wearable Gaming Accessories Revenue by Application (2023-2028) & (US$ Million)
    Table 55. North America Wearable Gaming Accessories Sales by Country (2017-2022) & (K Units)
    Table 56. North America Wearable Gaming Accessories Sales by Country (2023-2028) & (K Units)
    Table 57. North America Wearable Gaming Accessories Revenue by Country (2017-2022) & (US$ Million)
    Table 58. North America Wearable Gaming Accessories Revenue by Country (2023-2028) & (US$ Million)
    Table 59. Europe Wearable Gaming Accessories Sales by Type (2017-2022) & (K Units)
    Table 60. Europe Wearable Gaming Accessories Sales by Type (2023-2028) & (K Units)
    Table 61. Europe Wearable Gaming Accessories Revenue by Type (2017-2022) & (US$ Million)
    Table 62. Europe Wearable Gaming Accessories Revenue by Type (2023-2028) & (US$ Million)
    Table 63. Europe Wearable Gaming Accessories Sales by Application (2017-2022) & (K Units)
    Table 64. Europe Wearable Gaming Accessories Sales by Application (2023-2028) & (K Units)
    Table 65. Europe Wearable Gaming Accessories Revenue by Application (2017-2022) & (US$ Million)
    Table 66. Europe Wearable Gaming Accessories Revenue by Application (2023-2028) & (US$ Million)
    Table 67. Europe Wearable Gaming Accessories Sales by Country (2017-2022) & (K Units)
    Table 68. Europe Wearable Gaming Accessories Sales by Country (2023-2028) & (K Units)
    Table 69. Europe Wearable Gaming Accessories Revenue by Country (2017-2022) & (US$ Million)
    Table 70. Europe Wearable Gaming Accessories Revenue by Country (2023-2028) & (US$ Million)
    Table 71. Asia Pacific Wearable Gaming Accessories Sales by Type (2017-2022) & (K Units)
    Table 72. Asia Pacific Wearable Gaming Accessories Sales by Type (2023-2028) & (K Units)
    Table 73. Asia Pacific Wearable Gaming Accessories Revenue by Type (2017-2022) & (US$ Million)
    Table 74. Asia Pacific Wearable Gaming Accessories Revenue by Type (2023-2028) & (US$ Million)
    Table 75. Asia Pacific Wearable Gaming Accessories Sales by Application (2017-2022) & (K Units)
    Table 76. Asia Pacific Wearable Gaming Accessories Sales by Application (2023-2028) & (K Units)
    Table 77. Asia Pacific Wearable Gaming Accessories Revenue by Application (2017-2022) & (US$ Million)
    Table 78. Asia Pacific Wearable Gaming Accessories Revenue by Application (2023-2028) & (US$ Million)
    Table 79. Asia Pacific Wearable Gaming Accessories Sales by Region (2017-2022) & (K Units)
    Table 80. Asia Pacific Wearable Gaming Accessories Sales by Region (2023-2028) & (K Units)
    Table 81. Asia Pacific Wearable Gaming Accessories Revenue by Region (2017-2022) & (US$ Million)
    Table 82. Asia Pacific Wearable Gaming Accessories Revenue by Region (2023-2028) & (US$ Million)
    Table 83. Latin America Wearable Gaming Accessories Sales by Type (2017-2022) & (K Units)
    Table 84. Latin America Wearable Gaming Accessories Sales by Type (2023-2028) & (K Units)
    Table 85. Latin America Wearable Gaming Accessories Revenue by Type (2017-2022) & (US$ Million)
    Table 86. Latin America Wearable Gaming Accessories Revenue by Type (2023-2028) & (US$ Million)
    Table 87. Latin America Wearable Gaming Accessories Sales by Application (2017-2022) & (K Units)
    Table 88. Latin America Wearable Gaming Accessories Sales by Application (2023-2028) & (K Units)
    Table 89. Latin America Wearable Gaming Accessories Revenue by Application (2017-2022) & (US$ Million)
    Table 90. Latin America Wearable Gaming Accessories Revenue by Application (2023-2028) & (US$ Million)
    Table 91. Latin America Wearable Gaming Accessories Sales by Country (2017-2022) & (K Units)
    Table 92. Latin America Wearable Gaming Accessories Sales by Country (2023-2028) & (K Units)
    Table 93. Latin America Wearable Gaming Accessories Revenue by Country (2017-2022) & (US$ Million)
    Table 94. Latin America Wearable Gaming Accessories Revenue by Country (2023-2028) & (US$ Million)
    Table 95. Middle East and Africa Wearable Gaming Accessories Sales by Type (2017-2022) & (K Units)
    Table 96. Middle East and Africa Wearable Gaming Accessories Sales by Type (2023-2028) & (K Units)
    Table 97. Middle East and Africa Wearable Gaming Accessories Revenue by Type (2017-2022) & (US$ Million)
    Table 98. Middle East and Africa Wearable Gaming Accessories Revenue by Type (2023-2028) & (US$ Million)
    Table 99. Middle East and Africa Wearable Gaming Accessories Sales by Application (2017-2022) & (K Units)
    Table 100. Middle East and Africa Wearable Gaming Accessories Sales by Application (2023-2028) & (K Units)
    Table 101. Middle East and Africa Wearable Gaming Accessories Revenue by Application (2017-2022) & (US$ Million)
    Table 102. Middle East and Africa Wearable Gaming Accessories Revenue by Application (2023-2028) & (US$ Million)
    Table 103. Middle East and Africa Wearable Gaming Accessories Sales by Country (2017-2022) & (K Units)
    Table 104. Middle East and Africa Wearable Gaming Accessories Sales by Country (2023-2028) & (K Units)
    Table 105. Middle East and Africa Wearable Gaming Accessories Revenue by Country (2017-2022) & (US$ Million)
    Table 106. Middle East and Africa Wearable Gaming Accessories Revenue by Country (2023-2028) & (US$ Million)
    Table 107. Sony Corporation Information
    Table 108. Sony Description and Major Businesses
    Table 109. Sony Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 110. Sony Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 111. Sony Recent Developments
    Table 112. Microsoft Corporation Information
    Table 113. Microsoft Description and Major Businesses
    Table 114. Microsoft Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 115. Microsoft Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 116. Microsoft Recent Developments
    Table 117. Samsung Electronics Corporation Information
    Table 118. Samsung Electronics Description and Major Businesses
    Table 119. Samsung Electronics Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 120. Samsung Electronics Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 121. Samsung Electronics Recent Developments
    Table 122. Google Corporation Information
    Table 123. Google Description and Major Businesses
    Table 124. Google Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 125. Google Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 126. Google Recent Developments
    Table 127. Oculus VR Corporation Information
    Table 128. Oculus VR Description and Major Businesses
    Table 129. Oculus VR Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 130. Oculus VR Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 131. Oculus VR Recent Developments
    Table 132. HTC Corporation Information
    Table 133. HTC Description and Major Businesses
    Table 134. HTC Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 135. HTC Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 136. HTC Recent Developments
    Table 137. Machina Wearable Technology Corporation Information
    Table 138. Machina Wearable Technology Description and Major Businesses
    Table 139. Machina Wearable Technology Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 140. Machina Wearable Technology Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 141. Machina Wearable Technology Recent Developments
    Table 142. Key Raw Materials Lists
    Table 143. Raw Materials Key Suppliers Lists
    Table 144. Wearable Gaming Accessories Distributors List
    Table 145. Wearable Gaming Accessories Customers List
    Table 146. Wearable Gaming Accessories Market Trends
    Table 147. Wearable Gaming Accessories Market Drivers
    Table 148. Wearable Gaming Accessories Market Challenges
    Table 149. Wearable Gaming Accessories Market Restraints
    Table 150. Research Programs/Design for This Report
    Table 151. Key Data Information from Secondary Sources
    Table 152. Key Data Information from Primary Sources
List of Figures
    Figure 1. Wearable Gaming Accessories Product Picture
    Figure 3. Global Wearable Gaming Accessories Market Share by Type in 2021 & 2028
    Figure 3. VR Headset Product Picture
    Figure 4. Wearable Controller Product Picture
    Figure 5. Wearable Gaming Body Suit Product Picture
    Figure 6. Others Product Picture
    Figure 7. Global Wearable Gaming Accessories Market Share by Application in 2021 & 2028
    Figure 8. Flagship Retail Stores
    Figure 9. Gaming Specialty Stores
    Figure 10. Online Stores
    Figure 11. Others
    Figure 12. Wearable Gaming Accessories Report Years Considered
    Figure 13. Global Wearable Gaming Accessories Sales 2017-2028 (K Units)
    Figure 14. Global Wearable Gaming Accessories Revenue, (US$ Million), 2017 VS 2021 VS 2028
    Figure 15. Global Wearable Gaming Accessories Revenue 2017-2028 (US$ Million)
    Figure 16. Global Wearable Gaming Accessories Revenue Market Share by Region in Percentage: 2021 Versus 2028
    Figure 17. Global Wearable Gaming Accessories Sales Market Share by Region (2017-2022)
    Figure 18. Global Wearable Gaming Accessories Sales Market Share by Region (2023-2028)
    Figure 19. North America Wearable Gaming Accessories Sales YoY (2017-2028) & (K Units)
    Figure 20. North America Wearable Gaming Accessories Revenue YoY (2017-2028) & (US$ Million)
    Figure 21. Europe Wearable Gaming Accessories Sales YoY (2017-2028) & (K Units)
    Figure 22. Europe Wearable Gaming Accessories Revenue YoY (2017-2028) & (US$ Million)
    Figure 23. Asia-Pacific Wearable Gaming Accessories Sales YoY (2017-2028) & (K Units)
    Figure 24. Asia-Pacific Wearable Gaming Accessories Revenue YoY (2017-2028) & (US$ Million)
    Figure 25. Latin America Wearable Gaming Accessories Sales YoY (2017-2028) & (K Units)
    Figure 26. Latin America Wearable Gaming Accessories Revenue YoY (2017-2028) & (US$ Million)
    Figure 27. Middle East & Africa Wearable Gaming Accessories Sales YoY (2017-2028) & (K Units)
    Figure 28. Middle East & Africa Wearable Gaming Accessories Revenue YoY (2017-2028) & (US$ Million)
    Figure 29. The Wearable Gaming Accessories Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
    Figure 30. The Top 5 and 10 Largest Manufacturers of Wearable Gaming Accessories in the World: Market Share by Wearable Gaming Accessories Revenue in 2021
    Figure 31. Global Wearable Gaming Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
    Figure 32. Global Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
    Figure 33. Global Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
    Figure 34. Global Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
    Figure 35. Global Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
    Figure 36. North America Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
    Figure 37. North America Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
    Figure 38. North America Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
    Figure 39. North America Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
    Figure 40. North America Wearable Gaming Accessories Sales Share by Country (2017-2028)
    Figure 41. North America Wearable Gaming Accessories Revenue Share by Country (2017-2028)
    Figure 42. U.S. Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 43. Canada Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 44. Europe Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
    Figure 45. Europe Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
    Figure 46. Europe Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
    Figure 47. Europe Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
    Figure 48. Europe Wearable Gaming Accessories Sales Share by Country (2017-2028)
    Figure 49. Europe Wearable Gaming Accessories Revenue Share by Country (2017-2028)
    Figure 50. Germany Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 51. France Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 52. U.K. Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 53. Italy Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 54. Russia Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 55. Asia Pacific Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
    Figure 56. Asia Pacific Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
    Figure 57. Asia Pacific Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
    Figure 58. Asia Pacific Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
    Figure 59. Asia Pacific Wearable Gaming Accessories Sales Share by Region (2017-2028)
    Figure 60. Asia Pacific Wearable Gaming Accessories Revenue Share by Region (2017-2028)
    Figure 61. China Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 62. Japan Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 63. South Korea Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 64. India Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 65. Australia Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 66. Taiwan Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 67. Indonesia Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 68. Thailand Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 69. Malaysia Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 70. Philippines Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 71. Latin America Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
    Figure 72. Latin America Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
    Figure 73. Latin America Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
    Figure 74. Latin America Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
    Figure 75. Latin America Wearable Gaming Accessories Sales Share by Country (2017-2028)
    Figure 76. Latin America Wearable Gaming Accessories Revenue Share by Country (2017-2028)
    Figure 77. Mexico Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 78. Brazil Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 79. Argentina Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 80. Middle East and Africa Wearable Gaming Accessories Sales Market Share by Type (2017-2028)
    Figure 81. Middle East and Africa Wearable Gaming Accessories Revenue Market Share by Type (2017-2028)
    Figure 82. Middle East and Africa Wearable Gaming Accessories Sales Market Share by Application (2017-2028)
    Figure 83. Middle East and Africa Wearable Gaming Accessories Revenue Market Share by Application (2017-2028)
    Figure 84. Middle East and Africa Wearable Gaming Accessories Sales Share by Country (2017-2028)
    Figure 85. Middle East and Africa Wearable Gaming Accessories Revenue Share by Country (2017-2028)
    Figure 86. Turkey Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 87. Saudi Arabia Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 88. UAE Wearable Gaming Accessories Revenue (2017-2028) & (US$ Million)
    Figure 89. Wearable Gaming Accessories Value Chain
    Figure 90. Wearable Gaming Accessories Production Process
    Figure 91. Channels of Distribution
    Figure 92. Distributors Profiles
    Figure 93. Bottom-up and Top-down Approaches for This Report
    Figure 94. Data Triangulation
    Figure 95. Key Executives Interviewed
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