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Global Virtual Reality Devices Market Research Report 2023
Published Date: March 2023
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Report Code: QYRE-Auto-29F9331
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Global Virtual Reality Devices Market Insights and Forecast to 2028
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Global Virtual Reality Devices Market Research Report 2023

Code: QYRE-Auto-29F9331
Report
March 2023
Pages:99
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Virtual Reality Devices Market

Virtual reality technology is a kind of computer simulation system that can create and experience the virtual world. It USES the computer to generate a simulation environment, and it is an interactive system simulation of three-dimensional dynamic scene and physical behavior that integrates multi-source information to immerse users in the environment.
The global Virtual Reality Devices market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Increasing adoption of head-mounted displays in gaming and entertainment to drive the virtual reality market.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual Reality Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Devices.
The Virtual Reality Devices market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual Reality Devices market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality Devices manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company

  • Oculus VR
  • Sony
  • HTC
  • Samsung Electronics
  • EON Reality
  • Google
  • Microsoft
  • Vuzix
  • CyberGlove Systems
  • Sensics
  • Leap Motion
  • Sixense Entertainment

Segment by Type

  • Non-Immersive Type
  • Semi-Physical Type
  • Totally Immersive Type

Segment by Application

  • Consumers
  • Commercial
  • Space Defense
  • Medical
  • Industry
  • Other

Production by Region

  • North America
  • Europe
  • China
  • Japan

Consumption by Region

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Taiwan
  • Southeast Asia
  • India
  • Latin America
  • Mexico
  • Brazil

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Virtual Reality Devices manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Virtual Reality Devices by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Virtual Reality Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

Scope of Global Virtual Reality Devices Market Report

Report MetricDetails
Report NameGlobal Virtual Reality Devices Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Virtual Reality Devices Market Overview
1.1 Product Definition
1.2 Virtual Reality Devices Segment by Type
1.2.1 Global Virtual Reality Devices Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Non-Immersive Type
1.2.3 Semi-Physical Type
1.2.4 Totally Immersive Type
1.3 Virtual Reality Devices Segment by Application
1.3.1 Global Virtual Reality Devices Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Consumers
1.3.3 Commercial
1.3.4 Space Defense
1.3.5 Medical
1.3.6 Industry
1.3.7 Other
1.4 Global Market Growth Prospects
1.4.1 Global Virtual Reality Devices Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Virtual Reality Devices Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Virtual Reality Devices Production Estimates and Forecasts (2018-2029)
1.4.4 Global Virtual Reality Devices Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Virtual Reality Devices Production Market Share by Manufacturers (2018-2023)
2.2 Global Virtual Reality Devices Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Virtual Reality Devices, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Virtual Reality Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Virtual Reality Devices Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Virtual Reality Devices, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Virtual Reality Devices, Product Offered and Application
2.8 Global Key Manufacturers of Virtual Reality Devices, Date of Enter into This Industry
2.9 Virtual Reality Devices Market Competitive Situation and Trends
2.9.1 Virtual Reality Devices Market Concentration Rate
2.9.2 Global 5 and 10 Largest Virtual Reality Devices Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Virtual Reality Devices Production by Region
3.1 Global Virtual Reality Devices Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Virtual Reality Devices Production Value by Region (2018-2029)
3.2.1 Global Virtual Reality Devices Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Virtual Reality Devices by Region (2024-2029)
3.3 Global Virtual Reality Devices Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Virtual Reality Devices Production by Region (2018-2029)
3.4.1 Global Virtual Reality Devices Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Virtual Reality Devices by Region (2024-2029)
3.5 Global Virtual Reality Devices Market Price Analysis by Region (2018-2023)
3.6 Global Virtual Reality Devices Production and Value, Year-over-Year Growth
3.6.1 North America Virtual Reality Devices Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Virtual Reality Devices Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Virtual Reality Devices Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Virtual Reality Devices Production Value Estimates and Forecasts (2018-2029)
4 Virtual Reality Devices Consumption by Region
4.1 Global Virtual Reality Devices Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Virtual Reality Devices Consumption by Region (2018-2029)
4.2.1 Global Virtual Reality Devices Consumption by Region (2018-2023)
4.2.2 Global Virtual Reality Devices Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Virtual Reality Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Virtual Reality Devices Consumption by Country (2018-2029)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Virtual Reality Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Virtual Reality Devices Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Virtual Reality Devices Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Virtual Reality Devices Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Virtual Reality Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Virtual Reality Devices Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Virtual Reality Devices Production by Type (2018-2029)
5.1.1 Global Virtual Reality Devices Production by Type (2018-2023)
5.1.2 Global Virtual Reality Devices Production by Type (2024-2029)
5.1.3 Global Virtual Reality Devices Production Market Share by Type (2018-2029)
5.2 Global Virtual Reality Devices Production Value by Type (2018-2029)
5.2.1 Global Virtual Reality Devices Production Value by Type (2018-2023)
5.2.2 Global Virtual Reality Devices Production Value by Type (2024-2029)
5.2.3 Global Virtual Reality Devices Production Value Market Share by Type (2018-2029)
5.3 Global Virtual Reality Devices Price by Type (2018-2029)
6 Segment by Application
6.1 Global Virtual Reality Devices Production by Application (2018-2029)
6.1.1 Global Virtual Reality Devices Production by Application (2018-2023)
6.1.2 Global Virtual Reality Devices Production by Application (2024-2029)
6.1.3 Global Virtual Reality Devices Production Market Share by Application (2018-2029)
6.2 Global Virtual Reality Devices Production Value by Application (2018-2029)
6.2.1 Global Virtual Reality Devices Production Value by Application (2018-2023)
6.2.2 Global Virtual Reality Devices Production Value by Application (2024-2029)
6.2.3 Global Virtual Reality Devices Production Value Market Share by Application (2018-2029)
6.3 Global Virtual Reality Devices Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Oculus VR
7.1.1 Oculus VR Virtual Reality Devices Corporation Information
7.1.2 Oculus VR Virtual Reality Devices Product Portfolio
7.1.3 Oculus VR Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Oculus VR Main Business and Markets Served
7.1.5 Oculus VR Recent Developments/Updates
7.2 Sony
7.2.1 Sony Virtual Reality Devices Corporation Information
7.2.2 Sony Virtual Reality Devices Product Portfolio
7.2.3 Sony Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Sony Main Business and Markets Served
7.2.5 Sony Recent Developments/Updates
7.3 HTC
7.3.1 HTC Virtual Reality Devices Corporation Information
7.3.2 HTC Virtual Reality Devices Product Portfolio
7.3.3 HTC Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.3.4 HTC Main Business and Markets Served
7.3.5 HTC Recent Developments/Updates
7.4 Samsung Electronics
7.4.1 Samsung Electronics Virtual Reality Devices Corporation Information
7.4.2 Samsung Electronics Virtual Reality Devices Product Portfolio
7.4.3 Samsung Electronics Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Samsung Electronics Main Business and Markets Served
7.4.5 Samsung Electronics Recent Developments/Updates
7.5 EON Reality
7.5.1 EON Reality Virtual Reality Devices Corporation Information
7.5.2 EON Reality Virtual Reality Devices Product Portfolio
7.5.3 EON Reality Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.5.4 EON Reality Main Business and Markets Served
7.5.5 EON Reality Recent Developments/Updates
7.6 Google
7.6.1 Google Virtual Reality Devices Corporation Information
7.6.2 Google Virtual Reality Devices Product Portfolio
7.6.3 Google Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Google Main Business and Markets Served
7.6.5 Google Recent Developments/Updates
7.7 Microsoft
7.7.1 Microsoft Virtual Reality Devices Corporation Information
7.7.2 Microsoft Virtual Reality Devices Product Portfolio
7.7.3 Microsoft Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Microsoft Main Business and Markets Served
7.7.5 Microsoft Recent Developments/Updates
7.8 Vuzix
7.8.1 Vuzix Virtual Reality Devices Corporation Information
7.8.2 Vuzix Virtual Reality Devices Product Portfolio
7.8.3 Vuzix Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Vuzix Main Business and Markets Served
7.7.5 Vuzix Recent Developments/Updates
7.9 CyberGlove Systems
7.9.1 CyberGlove Systems Virtual Reality Devices Corporation Information
7.9.2 CyberGlove Systems Virtual Reality Devices Product Portfolio
7.9.3 CyberGlove Systems Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.9.4 CyberGlove Systems Main Business and Markets Served
7.9.5 CyberGlove Systems Recent Developments/Updates
7.10 Sensics
7.10.1 Sensics Virtual Reality Devices Corporation Information
7.10.2 Sensics Virtual Reality Devices Product Portfolio
7.10.3 Sensics Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Sensics Main Business and Markets Served
7.10.5 Sensics Recent Developments/Updates
7.11 Leap Motion
7.11.1 Leap Motion Virtual Reality Devices Corporation Information
7.11.2 Leap Motion Virtual Reality Devices Product Portfolio
7.11.3 Leap Motion Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Leap Motion Main Business and Markets Served
7.11.5 Leap Motion Recent Developments/Updates
7.12 Sixense Entertainment
7.12.1 Sixense Entertainment Virtual Reality Devices Corporation Information
7.12.2 Sixense Entertainment Virtual Reality Devices Product Portfolio
7.12.3 Sixense Entertainment Virtual Reality Devices Production, Value, Price and Gross Margin (2018-2023)
7.12.4 Sixense Entertainment Main Business and Markets Served
7.12.5 Sixense Entertainment Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Virtual Reality Devices Industry Chain Analysis
8.2 Virtual Reality Devices Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Virtual Reality Devices Production Mode & Process
8.4 Virtual Reality Devices Sales and Marketing
8.4.1 Virtual Reality Devices Sales Channels
8.4.2 Virtual Reality Devices Distributors
8.5 Virtual Reality Devices Customers
9 Virtual Reality Devices Market Dynamics
9.1 Virtual Reality Devices Industry Trends
9.2 Virtual Reality Devices Market Drivers
9.3 Virtual Reality Devices Market Challenges
9.4 Virtual Reality Devices Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
    Table 1. Global Virtual Reality Devices Market Value by Type, (US$ Million) & (2022 VS 2029)
    Table 2. Global Virtual Reality Devices Market Value by Application, (US$ Million) & (2022 VS 2029)
    Table 3. Global Virtual Reality Devices Production Capacity (K Units) by Manufacturers in 2022
    Table 4. Global Virtual Reality Devices Production by Manufacturers (2018-2023) & (K Units)
    Table 5. Global Virtual Reality Devices Production Market Share by Manufacturers (2018-2023)
    Table 6. Global Virtual Reality Devices Production Value by Manufacturers (2018-2023) & (US$ Million)
    Table 7. Global Virtual Reality Devices Production Value Share by Manufacturers (2018-2023)
    Table 8. Global Virtual Reality Devices Industry Ranking 2021 VS 2022 VS 2023
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Devices as of 2022)
    Table 10. Global Market Virtual Reality Devices Average Price by Manufacturers (USD/Unit) & (2018-2023)
    Table 11. Manufacturers Virtual Reality Devices Production Sites and Area Served
    Table 12. Manufacturers Virtual Reality Devices Product Types
    Table 13. Global Virtual Reality Devices Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global Virtual Reality Devices Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Table 16. Global Virtual Reality Devices Production Value (US$ Million) by Region (2018-2023)
    Table 17. Global Virtual Reality Devices Production Value Market Share by Region (2018-2023)
    Table 18. Global Virtual Reality Devices Production Value (US$ Million) Forecast by Region (2024-2029)
    Table 19. Global Virtual Reality Devices Production Value Market Share Forecast by Region (2024-2029)
    Table 20. Global Virtual Reality Devices Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 21. Global Virtual Reality Devices Production (K Units) by Region (2018-2023)
    Table 22. Global Virtual Reality Devices Production Market Share by Region (2018-2023)
    Table 23. Global Virtual Reality Devices Production (K Units) Forecast by Region (2024-2029)
    Table 24. Global Virtual Reality Devices Production Market Share Forecast by Region (2024-2029)
    Table 25. Global Virtual Reality Devices Market Average Price (USD/Unit) by Region (2018-2023)
    Table 26. Global Virtual Reality Devices Market Average Price (USD/Unit) by Region (2024-2029)
    Table 27. Global Virtual Reality Devices Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 28. Global Virtual Reality Devices Consumption by Region (2018-2023) & (K Units)
    Table 29. Global Virtual Reality Devices Consumption Market Share by Region (2018-2023)
    Table 30. Global Virtual Reality Devices Forecasted Consumption by Region (2024-2029) & (K Units)
    Table 31. Global Virtual Reality Devices Forecasted Consumption Market Share by Region (2018-2023)
    Table 32. North America Virtual Reality Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 33. North America Virtual Reality Devices Consumption by Country (2018-2023) & (K Units)
    Table 34. North America Virtual Reality Devices Consumption by Country (2024-2029) & (K Units)
    Table 35. Europe Virtual Reality Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 36. Europe Virtual Reality Devices Consumption by Country (2018-2023) & (K Units)
    Table 37. Europe Virtual Reality Devices Consumption by Country (2024-2029) & (K Units)
    Table 38. Asia Pacific Virtual Reality Devices Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 39. Asia Pacific Virtual Reality Devices Consumption by Region (2018-2023) & (K Units)
    Table 40. Asia Pacific Virtual Reality Devices Consumption by Region (2024-2029) & (K Units)
    Table 41. Latin America, Middle East & Africa Virtual Reality Devices Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 42. Latin America, Middle East & Africa Virtual Reality Devices Consumption by Country (2018-2023) & (K Units)
    Table 43. Latin America, Middle East & Africa Virtual Reality Devices Consumption by Country (2024-2029) & (K Units)
    Table 44. Global Virtual Reality Devices Production (K Units) by Type (2018-2023)
    Table 45. Global Virtual Reality Devices Production (K Units) by Type (2024-2029)
    Table 46. Global Virtual Reality Devices Production Market Share by Type (2018-2023)
    Table 47. Global Virtual Reality Devices Production Market Share by Type (2024-2029)
    Table 48. Global Virtual Reality Devices Production Value (US$ Million) by Type (2018-2023)
    Table 49. Global Virtual Reality Devices Production Value (US$ Million) by Type (2024-2029)
    Table 50. Global Virtual Reality Devices Production Value Share by Type (2018-2023)
    Table 51. Global Virtual Reality Devices Production Value Share by Type (2024-2029)
    Table 52. Global Virtual Reality Devices Price (USD/Unit) by Type (2018-2023)
    Table 53. Global Virtual Reality Devices Price (USD/Unit) by Type (2024-2029)
    Table 54. Global Virtual Reality Devices Production (K Units) by Application (2018-2023)
    Table 55. Global Virtual Reality Devices Production (K Units) by Application (2024-2029)
    Table 56. Global Virtual Reality Devices Production Market Share by Application (2018-2023)
    Table 57. Global Virtual Reality Devices Production Market Share by Application (2024-2029)
    Table 58. Global Virtual Reality Devices Production Value (US$ Million) by Application (2018-2023)
    Table 59. Global Virtual Reality Devices Production Value (US$ Million) by Application (2024-2029)
    Table 60. Global Virtual Reality Devices Production Value Share by Application (2018-2023)
    Table 61. Global Virtual Reality Devices Production Value Share by Application (2024-2029)
    Table 62. Global Virtual Reality Devices Price (USD/Unit) by Application (2018-2023)
    Table 63. Global Virtual Reality Devices Price (USD/Unit) by Application (2024-2029)
    Table 64. Oculus VR Virtual Reality Devices Corporation Information
    Table 65. Oculus VR Specification and Application
    Table 66. Oculus VR Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 67. Oculus VR Main Business and Markets Served
    Table 68. Oculus VR Recent Developments/Updates
    Table 69. Sony Virtual Reality Devices Corporation Information
    Table 70. Sony Specification and Application
    Table 71. Sony Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 72. Sony Main Business and Markets Served
    Table 73. Sony Recent Developments/Updates
    Table 74. HTC Virtual Reality Devices Corporation Information
    Table 75. HTC Specification and Application
    Table 76. HTC Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 77. HTC Main Business and Markets Served
    Table 78. HTC Recent Developments/Updates
    Table 79. Samsung Electronics Virtual Reality Devices Corporation Information
    Table 80. Samsung Electronics Specification and Application
    Table 81. Samsung Electronics Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 82. Samsung Electronics Main Business and Markets Served
    Table 83. Samsung Electronics Recent Developments/Updates
    Table 84. EON Reality Virtual Reality Devices Corporation Information
    Table 85. EON Reality Specification and Application
    Table 86. EON Reality Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 87. EON Reality Main Business and Markets Served
    Table 88. EON Reality Recent Developments/Updates
    Table 89. Google Virtual Reality Devices Corporation Information
    Table 90. Google Specification and Application
    Table 91. Google Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 92. Google Main Business and Markets Served
    Table 93. Google Recent Developments/Updates
    Table 94. Microsoft Virtual Reality Devices Corporation Information
    Table 95. Microsoft Specification and Application
    Table 96. Microsoft Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 97. Microsoft Main Business and Markets Served
    Table 98. Microsoft Recent Developments/Updates
    Table 99. Vuzix Virtual Reality Devices Corporation Information
    Table 100. Vuzix Specification and Application
    Table 101. Vuzix Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 102. Vuzix Main Business and Markets Served
    Table 103. Vuzix Recent Developments/Updates
    Table 104. CyberGlove Systems Virtual Reality Devices Corporation Information
    Table 105. CyberGlove Systems Specification and Application
    Table 106. CyberGlove Systems Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 107. CyberGlove Systems Main Business and Markets Served
    Table 108. CyberGlove Systems Recent Developments/Updates
    Table 109. Sensics Virtual Reality Devices Corporation Information
    Table 110. Sensics Specification and Application
    Table 111. Sensics Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 112. Sensics Main Business and Markets Served
    Table 113. Sensics Recent Developments/Updates
    Table 114. Leap Motion Virtual Reality Devices Corporation Information
    Table 115. Leap Motion Specification and Application
    Table 116. Leap Motion Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 117. Leap Motion Main Business and Markets Served
    Table 118. Leap Motion Recent Developments/Updates
    Table 119. Sixense Entertainment Virtual Reality Devices Corporation Information
    Table 120. Sixense Entertainment Specification and Application
    Table 121. Sixense Entertainment Virtual Reality Devices Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 122. Sixense Entertainment Main Business and Markets Served
    Table 123. Sixense Entertainment Recent Developments/Updates
    Table 124. Key Raw Materials Lists
    Table 125. Raw Materials Key Suppliers Lists
    Table 126. Virtual Reality Devices Distributors List
    Table 127. Virtual Reality Devices Customers List
    Table 128. Virtual Reality Devices Market Trends
    Table 129. Virtual Reality Devices Market Drivers
    Table 130. Virtual Reality Devices Market Challenges
    Table 131. Virtual Reality Devices Market Restraints
    Table 132. Research Programs/Design for This Report
    Table 133. Key Data Information from Secondary Sources
    Table 134. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of Virtual Reality Devices
    Figure 2. Global Virtual Reality Devices Market Value by Type, (US$ Million) & (2022 VS 2029)
    Figure 3. Global Virtual Reality Devices Market Share by Type: 2022 VS 2029
    Figure 4. Non-Immersive Type Product Picture
    Figure 5. Semi-Physical Type Product Picture
    Figure 6. Totally Immersive Type Product Picture
    Figure 7. Global Virtual Reality Devices Market Value by Application, (US$ Million) & (2022 VS 2029)
    Figure 8. Global Virtual Reality Devices Market Share by Application: 2022 VS 2029
    Figure 9. Consumers
    Figure 10. Commercial
    Figure 11. Space Defense
    Figure 12. Medical
    Figure 13. Industry
    Figure 14. Other
    Figure 15. Global Virtual Reality Devices Production Value (US$ Million), 2018 VS 2022 VS 2029
    Figure 16. Global Virtual Reality Devices Production Value (US$ Million) & (2018-2029)
    Figure 17. Global Virtual Reality Devices Production (K Units) & (2018-2029)
    Figure 18. Global Virtual Reality Devices Average Price (USD/Unit) & (2018-2029)
    Figure 19. Virtual Reality Devices Report Years Considered
    Figure 20. Virtual Reality Devices Production Share by Manufacturers in 2022
    Figure 21. Virtual Reality Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
    Figure 22. The Global 5 and 10 Largest Players: Market Share by Virtual Reality Devices Revenue in 2022
    Figure 23. Global Virtual Reality Devices Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Figure 24. Global Virtual Reality Devices Production Value Market Share by Region: 2018 VS 2022 VS 2029
    Figure 25. Global Virtual Reality Devices Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 26. Global Virtual Reality Devices Production Market Share by Region: 2018 VS 2022 VS 2029
    Figure 27. North America Virtual Reality Devices Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 28. Europe Virtual Reality Devices Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 29. China Virtual Reality Devices Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 30. Japan Virtual Reality Devices Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 31. Global Virtual Reality Devices Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 32. Global Virtual Reality Devices Consumption Market Share by Region: 2018 VS 2022 VS 2029
    Figure 33. North America Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 34. North America Virtual Reality Devices Consumption Market Share by Country (2018-2029)
    Figure 35. Canada Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 36. U.S. Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 37. Europe Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 38. Europe Virtual Reality Devices Consumption Market Share by Country (2018-2029)
    Figure 39. Germany Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 40. France Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 41. U.K. Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 42. Italy Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 43. Russia Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 44. Asia Pacific Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 45. Asia Pacific Virtual Reality Devices Consumption Market Share by Regions (2018-2029)
    Figure 46. China Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 47. Japan Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 48. South Korea Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 49. China Taiwan Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 50. Southeast Asia Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 51. India Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 52. Latin America, Middle East & Africa Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 53. Latin America, Middle East & Africa Virtual Reality Devices Consumption Market Share by Country (2018-2029)
    Figure 54. Mexico Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 55. Brazil Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 56. Turkey Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 57. GCC Countries Virtual Reality Devices Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 58. Global Production Market Share of Virtual Reality Devices by Type (2018-2029)
    Figure 59. Global Production Value Market Share of Virtual Reality Devices by Type (2018-2029)
    Figure 60. Global Virtual Reality Devices Price (USD/Unit) by Type (2018-2029)
    Figure 61. Global Production Market Share of Virtual Reality Devices by Application (2018-2029)
    Figure 62. Global Production Value Market Share of Virtual Reality Devices by Application (2018-2029)
    Figure 63. Global Virtual Reality Devices Price (USD/Unit) by Application (2018-2029)
    Figure 64. Virtual Reality Devices Value Chain
    Figure 65. Virtual Reality Devices Production Process
    Figure 66. Channels of Distribution (Direct Vs Distribution)
    Figure 67. Distributors Profiles
    Figure 68. Bottom-up and Top-down Approaches for This Report
    Figure 69. Data Triangulation
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