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Global Educational Virtual Reality Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-9C16851
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Global Educational Virtual Reality Market Research Report 2024
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Global Educational Virtual Reality Market Research Report 2025

Code: QYRE-Auto-9C16851
Report
September 2025
Pages:97
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Educational Virtual Reality Market

The global market for Educational Virtual Reality was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Educational Virtual Reality refers to virtual environments and applications created for educational purposes using virtual reality technology. This educational method uses virtual reality technology to provide students with an immersive and interactive learning experience to enhance their understanding and application capabilities in various subjects.
North American market for Educational Virtual Reality is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Educational Virtual Reality is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Educational Virtual Reality in Virtual Laboratory is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Educational Virtual Reality include Google, Oculus, HTC Vive, Microsoft, zSpace, ClassVR, Labster, Samsung, Acer for Education, Cerevrum, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Educational Virtual Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Educational Virtual Reality.
The Educational Virtual Reality market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Educational Virtual Reality market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Educational Virtual Reality companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Educational Virtual Reality Market Report

Report Metric Details
Report Name Educational Virtual Reality Market
Segment by Type
  • Virtual Laboratory Equipment
  • Virtual Reality Headsets and Equipment
  • Other
Segment by Application
  • Virtual Laboratory
  • Historical and Cultural Experiences
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Google, Oculus, HTC Vive, Microsoft, zSpace, ClassVR, Labster, Samsung, Acer for Education, Cerevrum, Unimersiv, Nearpod VR, EON Reality, ThingLink, EduChem VR, Classcraft Studios, Curiscope, MEL Science
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Educational Virtual Reality company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Educational Virtual Reality Market report?

Ans: The main players in the Educational Virtual Reality Market are Google, Oculus, HTC Vive, Microsoft, zSpace, ClassVR, Labster, Samsung, Acer for Education, Cerevrum, Unimersiv, Nearpod VR, EON Reality, ThingLink, EduChem VR, Classcraft Studios, Curiscope, MEL Science

What are the Application segmentation covered in the Educational Virtual Reality Market report?

Ans: The Applications covered in the Educational Virtual Reality Market report are Virtual Laboratory, Historical and Cultural Experiences, Other

What are the Type segmentation covered in the Educational Virtual Reality Market report?

Ans: The Types covered in the Educational Virtual Reality Market report are Virtual Laboratory Equipment, Virtual Reality Headsets and Equipment, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Virtual Reality Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Virtual Laboratory Equipment
1.2.3 Virtual Reality Headsets and Equipment
1.2.4 Other
1.3 Market by Application
1.3.1 Global Educational Virtual Reality Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Virtual Laboratory
1.3.3 Historical and Cultural Experiences
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Educational Virtual Reality Market Perspective (2020-2031)
2.2 Global Educational Virtual Reality Growth Trends by Region
2.2.1 Global Educational Virtual Reality Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Educational Virtual Reality Historic Market Size by Region (2020-2025)
2.2.3 Educational Virtual Reality Forecasted Market Size by Region (2026-2031)
2.3 Educational Virtual Reality Market Dynamics
2.3.1 Educational Virtual Reality Industry Trends
2.3.2 Educational Virtual Reality Market Drivers
2.3.3 Educational Virtual Reality Market Challenges
2.3.4 Educational Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Virtual Reality Players by Revenue
3.1.1 Global Top Educational Virtual Reality Players by Revenue (2020-2025)
3.1.2 Global Educational Virtual Reality Revenue Market Share by Players (2020-2025)
3.2 Global Educational Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Educational Virtual Reality Revenue
3.4 Global Educational Virtual Reality Market Concentration Ratio
3.4.1 Global Educational Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Virtual Reality Revenue in 2024
3.5 Global Key Players of Educational Virtual Reality Head office and Area Served
3.6 Global Key Players of Educational Virtual Reality, Product and Application
3.7 Global Key Players of Educational Virtual Reality, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Virtual Reality Breakdown Data by Type
4.1 Global Educational Virtual Reality Historic Market Size by Type (2020-2025)
4.2 Global Educational Virtual Reality Forecasted Market Size by Type (2026-2031)
5 Educational Virtual Reality Breakdown Data by Application
5.1 Global Educational Virtual Reality Historic Market Size by Application (2020-2025)
5.2 Global Educational Virtual Reality Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Educational Virtual Reality Market Size (2020-2031)
6.2 North America Educational Virtual Reality Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Educational Virtual Reality Market Size by Country (2020-2025)
6.4 North America Educational Virtual Reality Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Educational Virtual Reality Market Size (2020-2031)
7.2 Europe Educational Virtual Reality Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Educational Virtual Reality Market Size by Country (2020-2025)
7.4 Europe Educational Virtual Reality Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Educational Virtual Reality Market Size (2020-2031)
8.2 Asia-Pacific Educational Virtual Reality Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Educational Virtual Reality Market Size by Region (2020-2025)
8.4 Asia-Pacific Educational Virtual Reality Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Educational Virtual Reality Market Size (2020-2031)
9.2 Latin America Educational Virtual Reality Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Educational Virtual Reality Market Size by Country (2020-2025)
9.4 Latin America Educational Virtual Reality Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Educational Virtual Reality Market Size (2020-2031)
10.2 Middle East & Africa Educational Virtual Reality Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Educational Virtual Reality Market Size by Country (2020-2025)
10.4 Middle East & Africa Educational Virtual Reality Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google Educational Virtual Reality Introduction
11.1.4 Google Revenue in Educational Virtual Reality Business (2020-2025)
11.1.5 Google Recent Development
11.2 Oculus
11.2.1 Oculus Company Details
11.2.2 Oculus Business Overview
11.2.3 Oculus Educational Virtual Reality Introduction
11.2.4 Oculus Revenue in Educational Virtual Reality Business (2020-2025)
11.2.5 Oculus Recent Development
11.3 HTC Vive
11.3.1 HTC Vive Company Details
11.3.2 HTC Vive Business Overview
11.3.3 HTC Vive Educational Virtual Reality Introduction
11.3.4 HTC Vive Revenue in Educational Virtual Reality Business (2020-2025)
11.3.5 HTC Vive Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Educational Virtual Reality Introduction
11.4.4 Microsoft Revenue in Educational Virtual Reality Business (2020-2025)
11.4.5 Microsoft Recent Development
11.5 zSpace
11.5.1 zSpace Company Details
11.5.2 zSpace Business Overview
11.5.3 zSpace Educational Virtual Reality Introduction
11.5.4 zSpace Revenue in Educational Virtual Reality Business (2020-2025)
11.5.5 zSpace Recent Development
11.6 ClassVR
11.6.1 ClassVR Company Details
11.6.2 ClassVR Business Overview
11.6.3 ClassVR Educational Virtual Reality Introduction
11.6.4 ClassVR Revenue in Educational Virtual Reality Business (2020-2025)
11.6.5 ClassVR Recent Development
11.7 Labster
11.7.1 Labster Company Details
11.7.2 Labster Business Overview
11.7.3 Labster Educational Virtual Reality Introduction
11.7.4 Labster Revenue in Educational Virtual Reality Business (2020-2025)
11.7.5 Labster Recent Development
11.8 Samsung
11.8.1 Samsung Company Details
11.8.2 Samsung Business Overview
11.8.3 Samsung Educational Virtual Reality Introduction
11.8.4 Samsung Revenue in Educational Virtual Reality Business (2020-2025)
11.8.5 Samsung Recent Development
11.9 Acer for Education
11.9.1 Acer for Education Company Details
11.9.2 Acer for Education Business Overview
11.9.3 Acer for Education Educational Virtual Reality Introduction
11.9.4 Acer for Education Revenue in Educational Virtual Reality Business (2020-2025)
11.9.5 Acer for Education Recent Development
11.10 Cerevrum
11.10.1 Cerevrum Company Details
11.10.2 Cerevrum Business Overview
11.10.3 Cerevrum Educational Virtual Reality Introduction
11.10.4 Cerevrum Revenue in Educational Virtual Reality Business (2020-2025)
11.10.5 Cerevrum Recent Development
11.11 Unimersiv
11.11.1 Unimersiv Company Details
11.11.2 Unimersiv Business Overview
11.11.3 Unimersiv Educational Virtual Reality Introduction
11.11.4 Unimersiv Revenue in Educational Virtual Reality Business (2020-2025)
11.11.5 Unimersiv Recent Development
11.12 Nearpod VR
11.12.1 Nearpod VR Company Details
11.12.2 Nearpod VR Business Overview
11.12.3 Nearpod VR Educational Virtual Reality Introduction
11.12.4 Nearpod VR Revenue in Educational Virtual Reality Business (2020-2025)
11.12.5 Nearpod VR Recent Development
11.13 EON Reality
11.13.1 EON Reality Company Details
11.13.2 EON Reality Business Overview
11.13.3 EON Reality Educational Virtual Reality Introduction
11.13.4 EON Reality Revenue in Educational Virtual Reality Business (2020-2025)
11.13.5 EON Reality Recent Development
11.14 ThingLink
11.14.1 ThingLink Company Details
11.14.2 ThingLink Business Overview
11.14.3 ThingLink Educational Virtual Reality Introduction
11.14.4 ThingLink Revenue in Educational Virtual Reality Business (2020-2025)
11.14.5 ThingLink Recent Development
11.15 EduChem VR
11.15.1 EduChem VR Company Details
11.15.2 EduChem VR Business Overview
11.15.3 EduChem VR Educational Virtual Reality Introduction
11.15.4 EduChem VR Revenue in Educational Virtual Reality Business (2020-2025)
11.15.5 EduChem VR Recent Development
11.16 Classcraft Studios
11.16.1 Classcraft Studios Company Details
11.16.2 Classcraft Studios Business Overview
11.16.3 Classcraft Studios Educational Virtual Reality Introduction
11.16.4 Classcraft Studios Revenue in Educational Virtual Reality Business (2020-2025)
11.16.5 Classcraft Studios Recent Development
11.17 Curiscope
11.17.1 Curiscope Company Details
11.17.2 Curiscope Business Overview
11.17.3 Curiscope Educational Virtual Reality Introduction
11.17.4 Curiscope Revenue in Educational Virtual Reality Business (2020-2025)
11.17.5 Curiscope Recent Development
11.18 MEL Science
11.18.1 MEL Science Company Details
11.18.2 MEL Science Business Overview
11.18.3 MEL Science Educational Virtual Reality Introduction
11.18.4 MEL Science Revenue in Educational Virtual Reality Business (2020-2025)
11.18.5 MEL Science Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Educational Virtual Reality Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Virtual Laboratory Equipment
 Table 3. Key Players of Virtual Reality Headsets and Equipment
 Table 4. Key Players of Other
 Table 5. Global Educational Virtual Reality Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Educational Virtual Reality Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Educational Virtual Reality Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Educational Virtual Reality Market Share by Region (2020-2025)
 Table 9. Global Educational Virtual Reality Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Educational Virtual Reality Market Share by Region (2026-2031)
 Table 11. Educational Virtual Reality Market Trends
 Table 12. Educational Virtual Reality Market Drivers
 Table 13. Educational Virtual Reality Market Challenges
 Table 14. Educational Virtual Reality Market Restraints
 Table 15. Global Educational Virtual Reality Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Educational Virtual Reality Market Share by Players (2020-2025)
 Table 17. Global Top Educational Virtual Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Virtual Reality as of 2024)
 Table 18. Ranking of Global Top Educational Virtual Reality Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Educational Virtual Reality Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Educational Virtual Reality, Headquarters and Area Served
 Table 21. Global Key Players of Educational Virtual Reality, Product and Application
 Table 22. Global Key Players of Educational Virtual Reality, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Educational Virtual Reality Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Educational Virtual Reality Revenue Market Share by Type (2020-2025)
 Table 26. Global Educational Virtual Reality Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Educational Virtual Reality Revenue Market Share by Type (2026-2031)
 Table 28. Global Educational Virtual Reality Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Educational Virtual Reality Revenue Market Share by Application (2020-2025)
 Table 30. Global Educational Virtual Reality Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Educational Virtual Reality Revenue Market Share by Application (2026-2031)
 Table 32. North America Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Educational Virtual Reality Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Educational Virtual Reality Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Educational Virtual Reality Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Educational Virtual Reality Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Educational Virtual Reality Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Educational Virtual Reality Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Educational Virtual Reality Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Educational Virtual Reality Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Educational Virtual Reality Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Educational Virtual Reality Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Educational Virtual Reality Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Educational Virtual Reality Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Google Company Details
 Table 48. Google Business Overview
 Table 49. Google Educational Virtual Reality Product
 Table 50. Google Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 51. Google Recent Development
 Table 52. Oculus Company Details
 Table 53. Oculus Business Overview
 Table 54. Oculus Educational Virtual Reality Product
 Table 55. Oculus Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 56. Oculus Recent Development
 Table 57. HTC Vive Company Details
 Table 58. HTC Vive Business Overview
 Table 59. HTC Vive Educational Virtual Reality Product
 Table 60. HTC Vive Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 61. HTC Vive Recent Development
 Table 62. Microsoft Company Details
 Table 63. Microsoft Business Overview
 Table 64. Microsoft Educational Virtual Reality Product
 Table 65. Microsoft Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 66. Microsoft Recent Development
 Table 67. zSpace Company Details
 Table 68. zSpace Business Overview
 Table 69. zSpace Educational Virtual Reality Product
 Table 70. zSpace Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 71. zSpace Recent Development
 Table 72. ClassVR Company Details
 Table 73. ClassVR Business Overview
 Table 74. ClassVR Educational Virtual Reality Product
 Table 75. ClassVR Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 76. ClassVR Recent Development
 Table 77. Labster Company Details
 Table 78. Labster Business Overview
 Table 79. Labster Educational Virtual Reality Product
 Table 80. Labster Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 81. Labster Recent Development
 Table 82. Samsung Company Details
 Table 83. Samsung Business Overview
 Table 84. Samsung Educational Virtual Reality Product
 Table 85. Samsung Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 86. Samsung Recent Development
 Table 87. Acer for Education Company Details
 Table 88. Acer for Education Business Overview
 Table 89. Acer for Education Educational Virtual Reality Product
 Table 90. Acer for Education Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 91. Acer for Education Recent Development
 Table 92. Cerevrum Company Details
 Table 93. Cerevrum Business Overview
 Table 94. Cerevrum Educational Virtual Reality Product
 Table 95. Cerevrum Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 96. Cerevrum Recent Development
 Table 97. Unimersiv Company Details
 Table 98. Unimersiv Business Overview
 Table 99. Unimersiv Educational Virtual Reality Product
 Table 100. Unimersiv Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 101. Unimersiv Recent Development
 Table 102. Nearpod VR Company Details
 Table 103. Nearpod VR Business Overview
 Table 104. Nearpod VR Educational Virtual Reality Product
 Table 105. Nearpod VR Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 106. Nearpod VR Recent Development
 Table 107. EON Reality Company Details
 Table 108. EON Reality Business Overview
 Table 109. EON Reality Educational Virtual Reality Product
 Table 110. EON Reality Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 111. EON Reality Recent Development
 Table 112. ThingLink Company Details
 Table 113. ThingLink Business Overview
 Table 114. ThingLink Educational Virtual Reality Product
 Table 115. ThingLink Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 116. ThingLink Recent Development
 Table 117. EduChem VR Company Details
 Table 118. EduChem VR Business Overview
 Table 119. EduChem VR Educational Virtual Reality Product
 Table 120. EduChem VR Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 121. EduChem VR Recent Development
 Table 122. Classcraft Studios Company Details
 Table 123. Classcraft Studios Business Overview
 Table 124. Classcraft Studios Educational Virtual Reality Product
 Table 125. Classcraft Studios Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 126. Classcraft Studios Recent Development
 Table 127. Curiscope Company Details
 Table 128. Curiscope Business Overview
 Table 129. Curiscope Educational Virtual Reality Product
 Table 130. Curiscope Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 131. Curiscope Recent Development
 Table 132. MEL Science Company Details
 Table 133. MEL Science Business Overview
 Table 134. MEL Science Educational Virtual Reality Product
 Table 135. MEL Science Revenue in Educational Virtual Reality Business (2020-2025) & (US$ Million)
 Table 136. MEL Science Recent Development
 Table 137. Research Programs/Design for This Report
 Table 138. Key Data Information from Secondary Sources
 Table 139. Key Data Information from Primary Sources
 Table 140. Authors List of This Report


List of Figures
 Figure 1. Educational Virtual Reality Picture
 Figure 2. Global Educational Virtual Reality Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Educational Virtual Reality Market Share by Type: 2024 VS 2031
 Figure 4. Virtual Laboratory Equipment Features
 Figure 5. Virtual Reality Headsets and Equipment Features
 Figure 6. Other Features
 Figure 7. Global Educational Virtual Reality Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Educational Virtual Reality Market Share by Application: 2024 VS 2031
 Figure 9. Virtual Laboratory Case Studies
 Figure 10. Historical and Cultural Experiences Case Studies
 Figure 11. Other Case Studies
 Figure 12. Educational Virtual Reality Report Years Considered
 Figure 13. Global Educational Virtual Reality Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Educational Virtual Reality Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Educational Virtual Reality Market Share by Region: 2024 VS 2031
 Figure 16. Global Educational Virtual Reality Market Share by Players in 2024
 Figure 17. Global Top Educational Virtual Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Virtual Reality as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Educational Virtual Reality Revenue in 2024
 Figure 19. North America Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Educational Virtual Reality Market Share by Country (2020-2031)
 Figure 21. United States Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Educational Virtual Reality Market Share by Country (2020-2031)
 Figure 25. Germany Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Educational Virtual Reality Market Share by Region (2020-2031)
 Figure 33. China Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Educational Virtual Reality Market Share by Country (2020-2031)
 Figure 41. Mexico Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Educational Virtual Reality Market Share by Country (2020-2031)
 Figure 45. Turkey Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Educational Virtual Reality Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Google Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 49. Oculus Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 50. HTC Vive Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 51. Microsoft Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 52. zSpace Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 53. ClassVR Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 54. Labster Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 55. Samsung Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 56. Acer for Education Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 57. Cerevrum Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 58. Unimersiv Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 59. Nearpod VR Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 60. EON Reality Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 61. ThingLink Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 62. EduChem VR Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 63. Classcraft Studios Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 64. Curiscope Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 65. MEL Science Revenue Growth Rate in Educational Virtual Reality Business (2020-2025)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
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