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Global Video Games Consoles and Accessories Market Research Report 2023
Published Date: July 2023
|
Report Code: QYRE-Auto-14C15015
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Global Video Games Consoles and Accessories Market Research Report 2023
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Global Video Games Consoles and Accessories Market Research Report 2023

Code: QYRE-Auto-14C15015
Report
July 2023
Pages:95
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Video Games Consoles and Accessories Market Size

According to QYResearch’s new survey, global Video Games Consoles and Accessories market is projected to reach US$ 32590 million in 2029, increasing from US$ 23500 million in 2022, with the CAGR of 4.8% during the period of 2023 to 2029.

Video Games Consoles and Accessories Market

Video Games Consoles and Accessories Market

Video game consoles and accessories are essential components for gaming enthusiasts, providing the hardware and peripherals needed to play video games. There are several major manufacturers and brands in the gaming industry that offer a range of consoles and accessories.
Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Video Games Consoles and Accessories market research.
Key manufacturers engaged in the Video Games Consoles and Accessories industry include Sony, SteelSeries, Nintendo, Microsoft, Next Level Racing, Logitech, Razer, Turtle Beach and Thrustmaster, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.
For production bases, global Video Games Consoles and Accessories production is dominated by and . The two regions contributed to % production share globally in 2022.
When refers to consumption region, % volume of Video Games Consoles and Accessories were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Video Games Consoles and Accessories market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Video Games Consoles and Accessories market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

Scope of Video Games Consoles and Accessories Market Report

Report Metric Details
Report Name Video Games Consoles and Accessories Market
Accounted market size in 2022 US$ 23500 million
Forecasted market size in 2029 US$ 32590 million
CAGR 4.8%
Base Year 2022
Forecasted years 2023 - 2029
Segment by Type
  • Video Games Consoles
  • Video Games Accessories
Segment by Application
  • Online Sales
  • Hypermarket/Supermarket
  • Specialty Store
  • Other
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Sony, SteelSeries, Nintendo, Microsoft, Next Level Racing, Logitech, Razer, Turtle Beach, Thrustmaster, PowerA, PDP, HyperX, EPOS
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

FAQ for this report

How fast is Video Games Consoles and Accessories Market market growing?

Ans: The Video Games Consoles and Accessories Market market witnessing a CAGR of 4.8% during the forecast period 2023-2029.

What is the Video Games Consoles and Accessories Market market size in 2029?

Ans: According to QYResearch’s new survey, global Video Games Consoles and Accessories market is projected to reach US$ 32590 million in 2029, increasing from US$ 23500 million in 2022, with the CAGR of 4.8% during the period of 2023 to 2029.

1 Video Games Consoles and Accessories Market Overview
1.1 Product Definition
1.2 Video Games Consoles and Accessories Segment by Type
1.2.1 Global Video Games Consoles and Accessories Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Video Games Consoles
1.2.3 Video Games Accessories
1.3 Video Games Consoles and Accessories Segment by Application
1.3.1 Global Video Games Consoles and Accessories Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Online Sales
1.3.3 Hypermarket/Supermarket
1.3.4 Specialty Store
1.3.5 Other
1.4 Global Market Growth Prospects
1.4.1 Global Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Video Games Consoles and Accessories Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Video Games Consoles and Accessories Production Estimates and Forecasts (2018-2029)
1.4.4 Global Video Games Consoles and Accessories Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Video Games Consoles and Accessories Production Market Share by Manufacturers (2018-2023)
2.2 Global Video Games Consoles and Accessories Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Video Games Consoles and Accessories, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Video Games Consoles and Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Video Games Consoles and Accessories Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Video Games Consoles and Accessories, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Video Games Consoles and Accessories, Product Offered and Application
2.8 Global Key Manufacturers of Video Games Consoles and Accessories, Date of Enter into This Industry
2.9 Video Games Consoles and Accessories Market Competitive Situation and Trends
2.9.1 Video Games Consoles and Accessories Market Concentration Rate
2.9.2 Global 5 and 10 Largest Video Games Consoles and Accessories Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Video Games Consoles and Accessories Production by Region
3.1 Global Video Games Consoles and Accessories Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Video Games Consoles and Accessories Production Value by Region (2018-2029)
3.2.1 Global Video Games Consoles and Accessories Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Video Games Consoles and Accessories by Region (2024-2029)
3.3 Global Video Games Consoles and Accessories Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Video Games Consoles and Accessories Production by Region (2018-2029)
3.4.1 Global Video Games Consoles and Accessories Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Video Games Consoles and Accessories by Region (2024-2029)
3.5 Global Video Games Consoles and Accessories Market Price Analysis by Region (2018-2023)
3.6 Global Video Games Consoles and Accessories Production and Value, Year-over-Year Growth
3.6.1 North America Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
4 Video Games Consoles and Accessories Consumption by Region
4.1 Global Video Games Consoles and Accessories Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Video Games Consoles and Accessories Consumption by Region (2018-2029)
4.2.1 Global Video Games Consoles and Accessories Consumption by Region (2018-2023)
4.2.2 Global Video Games Consoles and Accessories Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Video Games Consoles and Accessories Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Video Games Consoles and Accessories Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Video Games Consoles and Accessories Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Video Games Consoles and Accessories Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Video Games Consoles and Accessories Production by Type (2018-2029)
5.1.1 Global Video Games Consoles and Accessories Production by Type (2018-2023)
5.1.2 Global Video Games Consoles and Accessories Production by Type (2024-2029)
5.1.3 Global Video Games Consoles and Accessories Production Market Share by Type (2018-2029)
5.2 Global Video Games Consoles and Accessories Production Value by Type (2018-2029)
5.2.1 Global Video Games Consoles and Accessories Production Value by Type (2018-2023)
5.2.2 Global Video Games Consoles and Accessories Production Value by Type (2024-2029)
5.2.3 Global Video Games Consoles and Accessories Production Value Market Share by Type (2018-2029)
5.3 Global Video Games Consoles and Accessories Price by Type (2018-2029)
6 Segment by Application
6.1 Global Video Games Consoles and Accessories Production by Application (2018-2029)
6.1.1 Global Video Games Consoles and Accessories Production by Application (2018-2023)
6.1.2 Global Video Games Consoles and Accessories Production by Application (2024-2029)
6.1.3 Global Video Games Consoles and Accessories Production Market Share by Application (2018-2029)
6.2 Global Video Games Consoles and Accessories Production Value by Application (2018-2029)
6.2.1 Global Video Games Consoles and Accessories Production Value by Application (2018-2023)
6.2.2 Global Video Games Consoles and Accessories Production Value by Application (2024-2029)
6.2.3 Global Video Games Consoles and Accessories Production Value Market Share by Application (2018-2029)
6.3 Global Video Games Consoles and Accessories Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Sony
7.1.1 Sony Video Games Consoles and Accessories Corporation Information
7.1.2 Sony Video Games Consoles and Accessories Product Portfolio
7.1.3 Sony Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Sony Main Business and Markets Served
7.1.5 Sony Recent Developments/Updates
7.2 SteelSeries
7.2.1 SteelSeries Video Games Consoles and Accessories Corporation Information
7.2.2 SteelSeries Video Games Consoles and Accessories Product Portfolio
7.2.3 SteelSeries Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.2.4 SteelSeries Main Business and Markets Served
7.2.5 SteelSeries Recent Developments/Updates
7.3 Nintendo
7.3.1 Nintendo Video Games Consoles and Accessories Corporation Information
7.3.2 Nintendo Video Games Consoles and Accessories Product Portfolio
7.3.3 Nintendo Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Nintendo Main Business and Markets Served
7.3.5 Nintendo Recent Developments/Updates
7.4 Microsoft
7.4.1 Microsoft Video Games Consoles and Accessories Corporation Information
7.4.2 Microsoft Video Games Consoles and Accessories Product Portfolio
7.4.3 Microsoft Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Microsoft Main Business and Markets Served
7.4.5 Microsoft Recent Developments/Updates
7.5 Next Level Racing
7.5.1 Next Level Racing Video Games Consoles and Accessories Corporation Information
7.5.2 Next Level Racing Video Games Consoles and Accessories Product Portfolio
7.5.3 Next Level Racing Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Next Level Racing Main Business and Markets Served
7.5.5 Next Level Racing Recent Developments/Updates
7.6 Logitech
7.6.1 Logitech Video Games Consoles and Accessories Corporation Information
7.6.2 Logitech Video Games Consoles and Accessories Product Portfolio
7.6.3 Logitech Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Logitech Main Business and Markets Served
7.6.5 Logitech Recent Developments/Updates
7.7 Razer
7.7.1 Razer Video Games Consoles and Accessories Corporation Information
7.7.2 Razer Video Games Consoles and Accessories Product Portfolio
7.7.3 Razer Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Razer Main Business and Markets Served
7.7.5 Razer Recent Developments/Updates
7.8 Turtle Beach
7.8.1 Turtle Beach Video Games Consoles and Accessories Corporation Information
7.8.2 Turtle Beach Video Games Consoles and Accessories Product Portfolio
7.8.3 Turtle Beach Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Turtle Beach Main Business and Markets Served
7.7.5 Turtle Beach Recent Developments/Updates
7.9 Thrustmaster
7.9.1 Thrustmaster Video Games Consoles and Accessories Corporation Information
7.9.2 Thrustmaster Video Games Consoles and Accessories Product Portfolio
7.9.3 Thrustmaster Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.9.4 Thrustmaster Main Business and Markets Served
7.9.5 Thrustmaster Recent Developments/Updates
7.10 PowerA
7.10.1 PowerA Video Games Consoles and Accessories Corporation Information
7.10.2 PowerA Video Games Consoles and Accessories Product Portfolio
7.10.3 PowerA Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.10.4 PowerA Main Business and Markets Served
7.10.5 PowerA Recent Developments/Updates
7.11 PDP
7.11.1 PDP Video Games Consoles and Accessories Corporation Information
7.11.2 PDP Video Games Consoles and Accessories Product Portfolio
7.11.3 PDP Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.11.4 PDP Main Business and Markets Served
7.11.5 PDP Recent Developments/Updates
7.12 HyperX
7.12.1 HyperX Video Games Consoles and Accessories Corporation Information
7.12.2 HyperX Video Games Consoles and Accessories Product Portfolio
7.12.3 HyperX Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.12.4 HyperX Main Business and Markets Served
7.12.5 HyperX Recent Developments/Updates
7.13 EPOS
7.13.1 EPOS Video Games Consoles and Accessories Corporation Information
7.13.2 EPOS Video Games Consoles and Accessories Product Portfolio
7.13.3 EPOS Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.13.4 EPOS Main Business and Markets Served
7.13.5 EPOS Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Video Games Consoles and Accessories Industry Chain Analysis
8.2 Video Games Consoles and Accessories Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Video Games Consoles and Accessories Production Mode & Process
8.4 Video Games Consoles and Accessories Sales and Marketing
8.4.1 Video Games Consoles and Accessories Sales Channels
8.4.2 Video Games Consoles and Accessories Distributors
8.5 Video Games Consoles and Accessories Customers
9 Video Games Consoles and Accessories Market Dynamics
9.1 Video Games Consoles and Accessories Industry Trends
9.2 Video Games Consoles and Accessories Market Drivers
9.3 Video Games Consoles and Accessories Market Challenges
9.4 Video Games Consoles and Accessories Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
    Table 1. Global Video Games Consoles and Accessories Market Value by Type, (US$ Million) & (2022 VS 2029)
    Table 2. Global Video Games Consoles and Accessories Market Value by Application, (US$ Million) & (2022 VS 2029)
    Table 3. Global Video Games Consoles and Accessories Production Capacity (K Units) by Manufacturers in 2022
    Table 4. Global Video Games Consoles and Accessories Production by Manufacturers (2018-2023) & (K Units)
    Table 5. Global Video Games Consoles and Accessories Production Market Share by Manufacturers (2018-2023)
    Table 6. Global Video Games Consoles and Accessories Production Value by Manufacturers (2018-2023) & (US$ Million)
    Table 7. Global Video Games Consoles and Accessories Production Value Share by Manufacturers (2018-2023)
    Table 8. Global Video Games Consoles and Accessories Industry Ranking 2021 VS 2022 VS 2023
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Video Games Consoles and Accessories as of 2022)
    Table 10. Global Market Video Games Consoles and Accessories Average Price by Manufacturers (US$/Unit) & (2018-2023)
    Table 11. Manufacturers Video Games Consoles and Accessories Production Sites and Area Served
    Table 12. Manufacturers Video Games Consoles and Accessories Product Types
    Table 13. Global Video Games Consoles and Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global Video Games Consoles and Accessories Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Table 16. Global Video Games Consoles and Accessories Production Value (US$ Million) by Region (2018-2023)
    Table 17. Global Video Games Consoles and Accessories Production Value Market Share by Region (2018-2023)
    Table 18. Global Video Games Consoles and Accessories Production Value (US$ Million) Forecast by Region (2024-2029)
    Table 19. Global Video Games Consoles and Accessories Production Value Market Share Forecast by Region (2024-2029)
    Table 20. Global Video Games Consoles and Accessories Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 21. Global Video Games Consoles and Accessories Production (K Units) by Region (2018-2023)
    Table 22. Global Video Games Consoles and Accessories Production Market Share by Region (2018-2023)
    Table 23. Global Video Games Consoles and Accessories Production (K Units) Forecast by Region (2024-2029)
    Table 24. Global Video Games Consoles and Accessories Production Market Share Forecast by Region (2024-2029)
    Table 25. Global Video Games Consoles and Accessories Market Average Price (US$/Unit) by Region (2018-2023)
    Table 26. Global Video Games Consoles and Accessories Market Average Price (US$/Unit) by Region (2024-2029)
    Table 27. Global Video Games Consoles and Accessories Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 28. Global Video Games Consoles and Accessories Consumption by Region (2018-2023) & (K Units)
    Table 29. Global Video Games Consoles and Accessories Consumption Market Share by Region (2018-2023)
    Table 30. Global Video Games Consoles and Accessories Forecasted Consumption by Region (2024-2029) & (K Units)
    Table 31. Global Video Games Consoles and Accessories Forecasted Consumption Market Share by Region (2018-2023)
    Table 32. North America Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 33. North America Video Games Consoles and Accessories Consumption by Country (2018-2023) & (K Units)
    Table 34. North America Video Games Consoles and Accessories Consumption by Country (2024-2029) & (K Units)
    Table 35. Europe Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 36. Europe Video Games Consoles and Accessories Consumption by Country (2018-2023) & (K Units)
    Table 37. Europe Video Games Consoles and Accessories Consumption by Country (2024-2029) & (K Units)
    Table 38. Asia Pacific Video Games Consoles and Accessories Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 39. Asia Pacific Video Games Consoles and Accessories Consumption by Region (2018-2023) & (K Units)
    Table 40. Asia Pacific Video Games Consoles and Accessories Consumption by Region (2024-2029) & (K Units)
    Table 41. Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 42. Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption by Country (2018-2023) & (K Units)
    Table 43. Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption by Country (2024-2029) & (K Units)
    Table 44. Global Video Games Consoles and Accessories Production (K Units) by Type (2018-2023)
    Table 45. Global Video Games Consoles and Accessories Production (K Units) by Type (2024-2029)
    Table 46. Global Video Games Consoles and Accessories Production Market Share by Type (2018-2023)
    Table 47. Global Video Games Consoles and Accessories Production Market Share by Type (2024-2029)
    Table 48. Global Video Games Consoles and Accessories Production Value (US$ Million) by Type (2018-2023)
    Table 49. Global Video Games Consoles and Accessories Production Value (US$ Million) by Type (2024-2029)
    Table 50. Global Video Games Consoles and Accessories Production Value Share by Type (2018-2023)
    Table 51. Global Video Games Consoles and Accessories Production Value Share by Type (2024-2029)
    Table 52. Global Video Games Consoles and Accessories Price (US$/Unit) by Type (2018-2023)
    Table 53. Global Video Games Consoles and Accessories Price (US$/Unit) by Type (2024-2029)
    Table 54. Global Video Games Consoles and Accessories Production (K Units) by Application (2018-2023)
    Table 55. Global Video Games Consoles and Accessories Production (K Units) by Application (2024-2029)
    Table 56. Global Video Games Consoles and Accessories Production Market Share by Application (2018-2023)
    Table 57. Global Video Games Consoles and Accessories Production Market Share by Application (2024-2029)
    Table 58. Global Video Games Consoles and Accessories Production Value (US$ Million) by Application (2018-2023)
    Table 59. Global Video Games Consoles and Accessories Production Value (US$ Million) by Application (2024-2029)
    Table 60. Global Video Games Consoles and Accessories Production Value Share by Application (2018-2023)
    Table 61. Global Video Games Consoles and Accessories Production Value Share by Application (2024-2029)
    Table 62. Global Video Games Consoles and Accessories Price (US$/Unit) by Application (2018-2023)
    Table 63. Global Video Games Consoles and Accessories Price (US$/Unit) by Application (2024-2029)
    Table 64. Sony Video Games Consoles and Accessories Corporation Information
    Table 65. Sony Specification and Application
    Table 66. Sony Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 67. Sony Main Business and Markets Served
    Table 68. Sony Recent Developments/Updates
    Table 69. SteelSeries Video Games Consoles and Accessories Corporation Information
    Table 70. SteelSeries Specification and Application
    Table 71. SteelSeries Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 72. SteelSeries Main Business and Markets Served
    Table 73. SteelSeries Recent Developments/Updates
    Table 74. Nintendo Video Games Consoles and Accessories Corporation Information
    Table 75. Nintendo Specification and Application
    Table 76. Nintendo Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 77. Nintendo Main Business and Markets Served
    Table 78. Nintendo Recent Developments/Updates
    Table 79. Microsoft Video Games Consoles and Accessories Corporation Information
    Table 80. Microsoft Specification and Application
    Table 81. Microsoft Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 82. Microsoft Main Business and Markets Served
    Table 83. Microsoft Recent Developments/Updates
    Table 84. Next Level Racing Video Games Consoles and Accessories Corporation Information
    Table 85. Next Level Racing Specification and Application
    Table 86. Next Level Racing Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 87. Next Level Racing Main Business and Markets Served
    Table 88. Next Level Racing Recent Developments/Updates
    Table 89. Logitech Video Games Consoles and Accessories Corporation Information
    Table 90. Logitech Specification and Application
    Table 91. Logitech Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 92. Logitech Main Business and Markets Served
    Table 93. Logitech Recent Developments/Updates
    Table 94. Razer Video Games Consoles and Accessories Corporation Information
    Table 95. Razer Specification and Application
    Table 96. Razer Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 97. Razer Main Business and Markets Served
    Table 98. Razer Recent Developments/Updates
    Table 99. Turtle Beach Video Games Consoles and Accessories Corporation Information
    Table 100. Turtle Beach Specification and Application
    Table 101. Turtle Beach Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 102. Turtle Beach Main Business and Markets Served
    Table 103. Turtle Beach Recent Developments/Updates
    Table 104. Thrustmaster Video Games Consoles and Accessories Corporation Information
    Table 105. Thrustmaster Specification and Application
    Table 106. Thrustmaster Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 107. Thrustmaster Main Business and Markets Served
    Table 108. Thrustmaster Recent Developments/Updates
    Table 109. PowerA Video Games Consoles and Accessories Corporation Information
    Table 110. PowerA Specification and Application
    Table 111. PowerA Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 112. PowerA Main Business and Markets Served
    Table 113. PowerA Recent Developments/Updates
    Table 114. PDP Video Games Consoles and Accessories Corporation Information
    Table 115. PDP Specification and Application
    Table 116. PDP Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 117. PDP Main Business and Markets Served
    Table 118. PDP Recent Developments/Updates
    Table 119. HyperX Video Games Consoles and Accessories Corporation Information
    Table 120. HyperX Specification and Application
    Table 121. HyperX Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 122. HyperX Main Business and Markets Served
    Table 123. HyperX Recent Developments/Updates
    Table 124. EPOS Video Games Consoles and Accessories Corporation Information
    Table 125. EPOS Specification and Application
    Table 126. EPOS Video Games Consoles and Accessories Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 127. EPOS Main Business and Markets Served
    Table 128. EPOS Recent Developments/Updates
    Table 129. Key Raw Materials Lists
    Table 130. Raw Materials Key Suppliers Lists
    Table 131. Video Games Consoles and Accessories Distributors List
    Table 132. Video Games Consoles and Accessories Customers List
    Table 133. Video Games Consoles and Accessories Market Trends
    Table 134. Video Games Consoles and Accessories Market Drivers
    Table 135. Video Games Consoles and Accessories Market Challenges
    Table 136. Video Games Consoles and Accessories Market Restraints
    Table 137. Research Programs/Design for This Report
    Table 138. Key Data Information from Secondary Sources
    Table 139. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of Video Games Consoles and Accessories
    Figure 2. Global Video Games Consoles and Accessories Market Value by Type, (US$ Million) & (2022 VS 2029)
    Figure 3. Global Video Games Consoles and Accessories Market Share by Type: 2022 VS 2029
    Figure 4. Video Games Consoles Product Picture
    Figure 5. Video Games Accessories Product Picture
    Figure 6. Global Video Games Consoles and Accessories Market Value by Application, (US$ Million) & (2022 VS 2029)
    Figure 7. Global Video Games Consoles and Accessories Market Share by Application: 2022 VS 2029
    Figure 8. Online Sales
    Figure 9. Hypermarket/Supermarket
    Figure 10. Specialty Store
    Figure 11. Other
    Figure 12. Global Video Games Consoles and Accessories Production Value (US$ Million), 2018 VS 2022 VS 2029
    Figure 13. Global Video Games Consoles and Accessories Production Value (US$ Million) & (2018-2029)
    Figure 14. Global Video Games Consoles and Accessories Production (K Units) & (2018-2029)
    Figure 15. Global Video Games Consoles and Accessories Average Price (US$/Unit) & (2018-2029)
    Figure 16. Video Games Consoles and Accessories Report Years Considered
    Figure 17. Video Games Consoles and Accessories Production Share by Manufacturers in 2022
    Figure 18. Video Games Consoles and Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
    Figure 19. The Global 5 and 10 Largest Players: Market Share by Video Games Consoles and Accessories Revenue in 2022
    Figure 20. Global Video Games Consoles and Accessories Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Figure 21. Global Video Games Consoles and Accessories Production Value Market Share by Region: 2018 VS 2022 VS 2029
    Figure 22. Global Video Games Consoles and Accessories Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 23. Global Video Games Consoles and Accessories Production Market Share by Region: 2018 VS 2022 VS 2029
    Figure 24. North America Video Games Consoles and Accessories Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 25. Europe Video Games Consoles and Accessories Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 26. China Video Games Consoles and Accessories Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 27. Japan Video Games Consoles and Accessories Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 28. South Korea Video Games Consoles and Accessories Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 29. Global Video Games Consoles and Accessories Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 30. Global Video Games Consoles and Accessories Consumption Market Share by Region: 2018 VS 2022 VS 2029
    Figure 31. North America Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 32. North America Video Games Consoles and Accessories Consumption Market Share by Country (2018-2029)
    Figure 33. Canada Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 34. U.S. Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 35. Europe Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 36. Europe Video Games Consoles and Accessories Consumption Market Share by Country (2018-2029)
    Figure 37. Germany Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 38. France Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 39. U.K. Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 40. Italy Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 41. Russia Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 42. Asia Pacific Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 43. Asia Pacific Video Games Consoles and Accessories Consumption Market Share by Regions (2018-2029)
    Figure 44. China Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 45. Japan Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 46. South Korea Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 47. China Taiwan Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 48. Southeast Asia Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 49. India Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 50. Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 51. Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption Market Share by Country (2018-2029)
    Figure 52. Mexico Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 53. Brazil Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 54. Turkey Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 55. GCC Countries Video Games Consoles and Accessories Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 56. Global Production Market Share of Video Games Consoles and Accessories by Type (2018-2029)
    Figure 57. Global Production Value Market Share of Video Games Consoles and Accessories by Type (2018-2029)
    Figure 58. Global Video Games Consoles and Accessories Price (US$/Unit) by Type (2018-2029)
    Figure 59. Global Production Market Share of Video Games Consoles and Accessories by Application (2018-2029)
    Figure 60. Global Production Value Market Share of Video Games Consoles and Accessories by Application (2018-2029)
    Figure 61. Global Video Games Consoles and Accessories Price (US$/Unit) by Application (2018-2029)
    Figure 62. Video Games Consoles and Accessories Value Chain
    Figure 63. Video Games Consoles and Accessories Production Process
    Figure 64. Channels of Distribution (Direct Vs Distribution)
    Figure 65. Distributors Profiles
    Figure 66. Bottom-up and Top-down Approaches for This Report
    Figure 67. Data Triangulation
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