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Global Games as a Service (GaaS) Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-17H10332
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Global Games as a Service GaaS Market Research Report 2022
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Global Games as a Service (GaaS) Market Research Report 2025

Code: QYRE-Auto-17H10332
Report
March 2025
Pages:79
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Games as a Service (GaaS) Market

The global market for Games as a Service (GaaS) was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Games as a Service (GaaS) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Games as a Service (GaaS) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Games as a Service (GaaS) in Below 18 Years Old is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Games as a Service (GaaS) include Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Games as a Service (GaaS), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Games as a Service (GaaS).
The Games as a Service (GaaS) market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Games as a Service (GaaS) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Games as a Service (GaaS) companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Games as a Service (GaaS) Market Report

Report Metric Details
Report Name Games as a Service (GaaS) Market
Segment by Type
  • PC Based
  • Mobile Based
Segment by Application
  • Below 18 Years Old
  • 18-25 Years Old
  • 26-35 Years Old
  • 36-45 Years Old
  • Above 45 Years Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Games as a Service (GaaS) company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Games as a Service (GaaS) Market report?

Ans: The main players in the Games as a Service (GaaS) Market are Blizzard Entertainment, RIOT, Netflix, Microsoft, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft

What are the Application segmentation covered in the Games as a Service (GaaS) Market report?

Ans: The Applications covered in the Games as a Service (GaaS) Market report are Below 18 Years Old, 18-25 Years Old, 26-35 Years Old, 36-45 Years Old, Above 45 Years Old

What are the Type segmentation covered in the Games as a Service (GaaS) Market report?

Ans: The Types covered in the Games as a Service (GaaS) Market report are PC Based, Mobile Based

Recommended Reports

Game Services Ecosystem

Game Development Support

Gaming Hardware & Software

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games as a Service (GaaS) Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 PC Based
1.2.3 Mobile Based
1.3 Market by Application
1.3.1 Global Games as a Service (GaaS) Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Below 18 Years Old
1.3.3 18-25 Years Old
1.3.4 26-35 Years Old
1.3.5 36-45 Years Old
1.3.6 Above 45 Years Old
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Games as a Service (GaaS) Market Perspective (2020-2031)
2.2 Global Games as a Service (GaaS) Growth Trends by Region
2.2.1 Global Games as a Service (GaaS) Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Games as a Service (GaaS) Historic Market Size by Region (2020-2025)
2.2.3 Games as a Service (GaaS) Forecasted Market Size by Region (2026-2031)
2.3 Games as a Service (GaaS) Market Dynamics
2.3.1 Games as a Service (GaaS) Industry Trends
2.3.2 Games as a Service (GaaS) Market Drivers
2.3.3 Games as a Service (GaaS) Market Challenges
2.3.4 Games as a Service (GaaS) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Games as a Service (GaaS) Players by Revenue
3.1.1 Global Top Games as a Service (GaaS) Players by Revenue (2020-2025)
3.1.2 Global Games as a Service (GaaS) Revenue Market Share by Players (2020-2025)
3.2 Global Games as a Service (GaaS) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Games as a Service (GaaS) Revenue
3.4 Global Games as a Service (GaaS) Market Concentration Ratio
3.4.1 Global Games as a Service (GaaS) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games as a Service (GaaS) Revenue in 2024
3.5 Global Key Players of Games as a Service (GaaS) Head office and Area Served
3.6 Global Key Players of Games as a Service (GaaS), Product and Application
3.7 Global Key Players of Games as a Service (GaaS), Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Games as a Service (GaaS) Breakdown Data by Type
4.1 Global Games as a Service (GaaS) Historic Market Size by Type (2020-2025)
4.2 Global Games as a Service (GaaS) Forecasted Market Size by Type (2026-2031)
5 Games as a Service (GaaS) Breakdown Data by Application
5.1 Global Games as a Service (GaaS) Historic Market Size by Application (2020-2025)
5.2 Global Games as a Service (GaaS) Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Games as a Service (GaaS) Market Size (2020-2031)
6.2 North America Games as a Service (GaaS) Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Games as a Service (GaaS) Market Size by Country (2020-2025)
6.4 North America Games as a Service (GaaS) Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Games as a Service (GaaS) Market Size (2020-2031)
7.2 Europe Games as a Service (GaaS) Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Games as a Service (GaaS) Market Size by Country (2020-2025)
7.4 Europe Games as a Service (GaaS) Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Games as a Service (GaaS) Market Size (2020-2031)
8.2 Asia-Pacific Games as a Service (GaaS) Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Games as a Service (GaaS) Market Size by Region (2020-2025)
8.4 Asia-Pacific Games as a Service (GaaS) Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Games as a Service (GaaS) Market Size (2020-2031)
9.2 Latin America Games as a Service (GaaS) Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Games as a Service (GaaS) Market Size by Country (2020-2025)
9.4 Latin America Games as a Service (GaaS) Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Games as a Service (GaaS) Market Size (2020-2031)
10.2 Middle East & Africa Games as a Service (GaaS) Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Games as a Service (GaaS) Market Size by Country (2020-2025)
10.4 Middle East & Africa Games as a Service (GaaS) Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Details
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment Games as a Service (GaaS) Introduction
11.1.4 Blizzard Entertainment Revenue in Games as a Service (GaaS) Business (2020-2025)
11.1.5 Blizzard Entertainment Recent Development
11.2 RIOT
11.2.1 RIOT Company Details
11.2.2 RIOT Business Overview
11.2.3 RIOT Games as a Service (GaaS) Introduction
11.2.4 RIOT Revenue in Games as a Service (GaaS) Business (2020-2025)
11.2.5 RIOT Recent Development
11.3 Netflix
11.3.1 Netflix Company Details
11.3.2 Netflix Business Overview
11.3.3 Netflix Games as a Service (GaaS) Introduction
11.3.4 Netflix Revenue in Games as a Service (GaaS) Business (2020-2025)
11.3.5 Netflix Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Games as a Service (GaaS) Introduction
11.4.4 Microsoft Revenue in Games as a Service (GaaS) Business (2020-2025)
11.4.5 Microsoft Recent Development
11.5 Sony
11.5.1 Sony Company Details
11.5.2 Sony Business Overview
11.5.3 Sony Games as a Service (GaaS) Introduction
11.5.4 Sony Revenue in Games as a Service (GaaS) Business (2020-2025)
11.5.5 Sony Recent Development
11.6 Tencent
11.6.1 Tencent Company Details
11.6.2 Tencent Business Overview
11.6.3 Tencent Games as a Service (GaaS) Introduction
11.6.4 Tencent Revenue in Games as a Service (GaaS) Business (2020-2025)
11.6.5 Tencent Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Games as a Service (GaaS) Introduction
11.7.4 Activision Blizzard Revenue in Games as a Service (GaaS) Business (2020-2025)
11.7.5 Activision Blizzard Recent Development
11.8 Sega
11.8.1 Sega Company Details
11.8.2 Sega Business Overview
11.8.3 Sega Games as a Service (GaaS) Introduction
11.8.4 Sega Revenue in Games as a Service (GaaS) Business (2020-2025)
11.8.5 Sega Recent Development
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Games as a Service (GaaS) Introduction
11.9.4 Electronic Arts Revenue in Games as a Service (GaaS) Business (2020-2025)
11.9.5 Electronic Arts Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Details
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Games as a Service (GaaS) Introduction
11.10.4 Ubisoft Revenue in Games as a Service (GaaS) Business (2020-2025)
11.10.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Games as a Service (GaaS) Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of PC Based
 Table 3. Key Players of Mobile Based
 Table 4. Global Games as a Service (GaaS) Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Games as a Service (GaaS) Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Games as a Service (GaaS) Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Games as a Service (GaaS) Market Share by Region (2020-2025)
 Table 8. Global Games as a Service (GaaS) Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Games as a Service (GaaS) Market Share by Region (2026-2031)
 Table 10. Games as a Service (GaaS) Market Trends
 Table 11. Games as a Service (GaaS) Market Drivers
 Table 12. Games as a Service (GaaS) Market Challenges
 Table 13. Games as a Service (GaaS) Market Restraints
 Table 14. Global Games as a Service (GaaS) Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Games as a Service (GaaS) Market Share by Players (2020-2025)
 Table 16. Global Top Games as a Service (GaaS) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as a Service (GaaS) as of 2024)
 Table 17. Ranking of Global Top Games as a Service (GaaS) Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Games as a Service (GaaS) Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Games as a Service (GaaS), Headquarters and Area Served
 Table 20. Global Key Players of Games as a Service (GaaS), Product and Application
 Table 21. Global Key Players of Games as a Service (GaaS), Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Games as a Service (GaaS) Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Games as a Service (GaaS) Revenue Market Share by Type (2020-2025)
 Table 25. Global Games as a Service (GaaS) Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Games as a Service (GaaS) Revenue Market Share by Type (2026-2031)
 Table 27. Global Games as a Service (GaaS) Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Games as a Service (GaaS) Revenue Market Share by Application (2020-2025)
 Table 29. Global Games as a Service (GaaS) Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Games as a Service (GaaS) Revenue Market Share by Application (2026-2031)
 Table 31. North America Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Games as a Service (GaaS) Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Games as a Service (GaaS) Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Games as a Service (GaaS) Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Games as a Service (GaaS) Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Games as a Service (GaaS) Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Games as a Service (GaaS) Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Games as a Service (GaaS) Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Games as a Service (GaaS) Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Games as a Service (GaaS) Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Games as a Service (GaaS) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Games as a Service (GaaS) Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Games as a Service (GaaS) Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Blizzard Entertainment Company Details
 Table 47. Blizzard Entertainment Business Overview
 Table 48. Blizzard Entertainment Games as a Service (GaaS) Product
 Table 49. Blizzard Entertainment Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 50. Blizzard Entertainment Recent Development
 Table 51. RIOT Company Details
 Table 52. RIOT Business Overview
 Table 53. RIOT Games as a Service (GaaS) Product
 Table 54. RIOT Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 55. RIOT Recent Development
 Table 56. Netflix Company Details
 Table 57. Netflix Business Overview
 Table 58. Netflix Games as a Service (GaaS) Product
 Table 59. Netflix Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 60. Netflix Recent Development
 Table 61. Microsoft Company Details
 Table 62. Microsoft Business Overview
 Table 63. Microsoft Games as a Service (GaaS) Product
 Table 64. Microsoft Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 65. Microsoft Recent Development
 Table 66. Sony Company Details
 Table 67. Sony Business Overview
 Table 68. Sony Games as a Service (GaaS) Product
 Table 69. Sony Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 70. Sony Recent Development
 Table 71. Tencent Company Details
 Table 72. Tencent Business Overview
 Table 73. Tencent Games as a Service (GaaS) Product
 Table 74. Tencent Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 75. Tencent Recent Development
 Table 76. Activision Blizzard Company Details
 Table 77. Activision Blizzard Business Overview
 Table 78. Activision Blizzard Games as a Service (GaaS) Product
 Table 79. Activision Blizzard Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 80. Activision Blizzard Recent Development
 Table 81. Sega Company Details
 Table 82. Sega Business Overview
 Table 83. Sega Games as a Service (GaaS) Product
 Table 84. Sega Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 85. Sega Recent Development
 Table 86. Electronic Arts Company Details
 Table 87. Electronic Arts Business Overview
 Table 88. Electronic Arts Games as a Service (GaaS) Product
 Table 89. Electronic Arts Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 90. Electronic Arts Recent Development
 Table 91. Ubisoft Company Details
 Table 92. Ubisoft Business Overview
 Table 93. Ubisoft Games as a Service (GaaS) Product
 Table 94. Ubisoft Revenue in Games as a Service (GaaS) Business (2020-2025) & (US$ Million)
 Table 95. Ubisoft Recent Development
 Table 96. Research Programs/Design for This Report
 Table 97. Key Data Information from Secondary Sources
 Table 98. Key Data Information from Primary Sources
 Table 99. Authors List of This Report


List of Figures
 Figure 1. Games as a Service (GaaS) Picture
 Figure 2. Global Games as a Service (GaaS) Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Games as a Service (GaaS) Market Share by Type: 2024 VS 2031
 Figure 4. PC Based Features
 Figure 5. Mobile Based Features
 Figure 6. Global Games as a Service (GaaS) Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Games as a Service (GaaS) Market Share by Application: 2024 VS 2031
 Figure 8. Below 18 Years Old Case Studies
 Figure 9. 18-25 Years Old Case Studies
 Figure 10. 26-35 Years Old Case Studies
 Figure 11. 36-45 Years Old Case Studies
 Figure 12. Above 45 Years Old Case Studies
 Figure 13. Games as a Service (GaaS) Report Years Considered
 Figure 14. Global Games as a Service (GaaS) Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Games as a Service (GaaS) Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Games as a Service (GaaS) Market Share by Region: 2024 VS 2031
 Figure 17. Global Games as a Service (GaaS) Market Share by Players in 2024
 Figure 18. Global Top Games as a Service (GaaS) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as a Service (GaaS) as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Games as a Service (GaaS) Revenue in 2024
 Figure 20. North America Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Games as a Service (GaaS) Market Share by Country (2020-2031)
 Figure 22. United States Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Games as a Service (GaaS) Market Share by Country (2020-2031)
 Figure 26. Germany Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Games as a Service (GaaS) Market Share by Region (2020-2031)
 Figure 34. China Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Games as a Service (GaaS) Market Share by Country (2020-2031)
 Figure 42. Mexico Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Games as a Service (GaaS) Market Share by Country (2020-2031)
 Figure 46. Turkey Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Games as a Service (GaaS) Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Blizzard Entertainment Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 50. RIOT Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 51. Netflix Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 52. Microsoft Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 53. Sony Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 54. Tencent Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 55. Activision Blizzard Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 56. Sega Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 57. Electronic Arts Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 58. Ubisoft Revenue Growth Rate in Games as a Service (GaaS) Business (2020-2025)
 Figure 59. Bottom-up and Top-down Approaches for This Report
 Figure 60. Data Triangulation
 Figure 61. Key Executives Interviewed
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