1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Sports Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Multiplayer Online Battle Arena (MOBA)
1.2.3 First-Person Shooter (FPS)
1.2.4 Real-Time Strategy (RTS)
1.2.5 Other
1.3 Market by Application
1.3.1 Global E-Sports Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global E-Sports Market Perspective (2017-2028)
2.2 E-Sports Growth Trends by Region
2.2.1 E-Sports Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 E-Sports Historic Market Size by Region (2017-2022)
2.2.3 E-Sports Forecasted Market Size by Region (2023-2028)
2.3 E-Sports Market Dynamics
2.3.1 E-Sports Industry Trends
2.3.2 E-Sports Market Drivers
2.3.3 E-Sports Market Challenges
2.3.4 E-Sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Sports Players by Revenue
3.1.1 Global Top E-Sports Players by Revenue (2017-2022)
3.1.2 Global E-Sports Revenue Market Share by Players (2017-2022)
3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-Sports Revenue
3.4 Global E-Sports Market Concentration Ratio
3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2021
3.5 E-Sports Key Players Head office and Area Served
3.6 Key Players E-Sports Product Solution and Service
3.7 Date of Enter into E-Sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Sports Breakdown Data by Type
4.1 Global E-Sports Historic Market Size by Type (2017-2022)
4.2 Global E-Sports Forecasted Market Size by Type (2023-2028)
5 E-Sports Breakdown Data by Application
5.1 Global E-Sports Historic Market Size by Application (2017-2022)
5.2 Global E-Sports Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America E-Sports Market Size (2017-2028)
6.2 North America E-Sports Market Size by Type
6.2.1 North America E-Sports Market Size by Type (2017-2022)
6.2.2 North America E-Sports Market Size by Type (2023-2028)
6.2.3 North America E-Sports Market Share by Type (2017-2028)
6.3 North America E-Sports Market Size by Application
6.3.1 North America E-Sports Market Size by Application (2017-2022)
6.3.2 North America E-Sports Market Size by Application (2023-2028)
6.3.3 North America E-Sports Market Share by Application (2017-2028)
6.4 North America E-Sports Market Size by Country
6.4.1 North America E-Sports Market Size by Country (2017-2022)
6.4.2 North America E-Sports Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe E-Sports Market Size (2017-2028)
7.2 Europe E-Sports Market Size by Type
7.2.1 Europe E-Sports Market Size by Type (2017-2022)
7.2.2 Europe E-Sports Market Size by Type (2023-2028)
7.2.3 Europe E-Sports Market Share by Type (2017-2028)
7.3 Europe E-Sports Market Size by Application
7.3.1 Europe E-Sports Market Size by Application (2017-2022)
7.3.2 Europe E-Sports Market Size by Application (2023-2028)
7.3.3 Europe E-Sports Market Share by Application (2017-2028)
7.4 Europe E-Sports Market Size by Country
7.4.1 Europe E-Sports Market Size by Country (2017-2022)
7.4.2 Europe E-Sports Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Market Size (2017-2028)
8.2 Asia-Pacific E-Sports Market Size by Type
8.2.1 Asia-Pacific E-Sports Market Size by Type (2017-2022)
8.2.2 Asia-Pacific E-Sports Market Size by Type (2023-2028)
8.2.3 Asia-Pacific E-Sports Market Share by Type (2017-2028)
8.3 Asia-Pacific E-Sports Market Size by Application
8.3.1 Asia-Pacific E-Sports Market Size by Application (2017-2022)
8.3.2 Asia-Pacific E-Sports Market Size by Application (2023-2028)
8.3.3 Asia-Pacific E-Sports Market Share by Application (2017-2028)
8.4 Asia-Pacific E-Sports Market Size by Region
8.4.1 Asia-Pacific E-Sports Market Size by Region (2017-2022)
8.4.2 Asia-Pacific E-Sports Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America E-Sports Market Size (2017-2028)
9.2 Latin America E-Sports Market Size by Type
9.2.1 Latin America E-Sports Market Size by Type (2017-2022)
9.2.2 Latin America E-Sports Market Size by Type (2023-2028)
9.2.3 Latin America E-Sports Market Share by Type (2017-2028)
9.3 Latin America E-Sports Market Size by Application
9.3.1 Latin America E-Sports Market Size by Application (2017-2022)
9.3.2 Latin America E-Sports Market Size by Application (2023-2028)
9.3.3 Latin America E-Sports Market Share by Application (2017-2028)
9.4 Latin America E-Sports Market Size by Country
9.4.1 Latin America E-Sports Market Size by Country (2017-2022)
9.4.2 Latin America E-Sports Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Market Size (2017-2028)
10.2 Middle East & Africa E-Sports Market Size by Type
10.2.1 Middle East & Africa E-Sports Market Size by Type (2017-2022)
10.2.2 Middle East & Africa E-Sports Market Size by Type (2023-2028)
10.2.3 Middle East & Africa E-Sports Market Share by Type (2017-2028)
10.3 Middle East & Africa E-Sports Market Size by Application
10.3.1 Middle East & Africa E-Sports Market Size by Application (2017-2022)
10.3.2 Middle East & Africa E-Sports Market Size by Application (2023-2028)
10.3.3 Middle East & Africa E-Sports Market Share by Application (2017-2028)
10.4 Middle East & Africa E-Sports Market Size by Country
10.4.1 Middle East & Africa E-Sports Market Size by Country (2017-2022)
10.4.2 Middle East & Africa E-Sports Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard E-Sports Introduction
11.1.4 Activision Blizzard Revenue in E-Sports Business (2017-2022)
11.1.5 Activision Blizzard Recent Developments
11.2 Epic Games
11.2.1 Epic Games Company Details
11.2.2 Epic Games Business Overview
11.2.3 Epic Games E-Sports Introduction
11.2.4 Epic Games Revenue in E-Sports Business (2017-2022)
11.2.5 Epic Games Recent Developments
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo E-Sports Introduction
11.3.4 Nintendo Revenue in E-Sports Business (2017-2022)
11.3.5 Nintendo Recent Developments
11.4 Riot Games
11.4.1 Riot Games Company Details
11.4.2 Riot Games Business Overview
11.4.3 Riot Games E-Sports Introduction
11.4.4 Riot Games Revenue in E-Sports Business (2017-2022)
11.4.5 Riot Games Recent Developments
11.5 Valve Corporation
11.5.1 Valve Corporation Company Details
11.5.2 Valve Corporation Business Overview
11.5.3 Valve Corporation E-Sports Introduction
11.5.4 Valve Corporation Revenue in E-Sports Business (2017-2022)
11.5.5 Valve Corporation Recent Developments
11.6 Wargaming.Net
11.6.1 Wargaming.Net Company Details
11.6.2 Wargaming.Net Business Overview
11.6.3 Wargaming.Net E-Sports Introduction
11.6.4 Wargaming.Net Revenue in E-Sports Business (2017-2022)
11.6.5 Wargaming.Net Recent Developments
11.7 EA Sports
11.7.1 EA Sports Company Details
11.7.2 EA Sports Business Overview
11.7.3 EA Sports E-Sports Introduction
11.7.4 EA Sports Revenue in E-Sports Business (2017-2022)
11.7.5 EA Sports Recent Developments
11.8 Hi-Rez Studios
11.8.1 Hi-Rez Studios Company Details
11.8.2 Hi-Rez Studios Business Overview
11.8.3 Hi-Rez Studios E-Sports Introduction
11.8.4 Hi-Rez Studios Revenue in E-Sports Business (2017-2022)
11.8.5 Hi-Rez Studios Recent Developments
11.9 Microsoft Studios
11.9.1 Microsoft Studios Company Details
11.9.2 Microsoft Studios Business Overview
11.9.3 Microsoft Studios E-Sports Introduction
11.9.4 Microsoft Studios Revenue in E-Sports Business (2017-2022)
11.9.5 Microsoft Studios Recent Developments
11.10 Ubisoft Entertainment
11.10.1 Ubisoft Entertainment Company Details
11.10.2 Ubisoft Entertainment Business Overview
11.10.3 Ubisoft Entertainment E-Sports Introduction
11.10.4 Ubisoft Entertainment Revenue in E-Sports Business (2017-2022)
11.10.5 Ubisoft Entertainment Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 3. Key Players of First-Person Shooter (FPS)
Table 4. Key Players of Real-Time Strategy (RTS)
Table 5. Key Players of Other
Table 6. Global E-Sports Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 7. Global E-Sports Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 8. Global E-Sports Market Size by Region (2017-2022) & (US$ Million)
Table 9. Global E-Sports Market Share by Region (2017-2022)
Table 10. Global E-Sports Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 11. Global E-Sports Market Share by Region (2023-2028)
Table 12. E-Sports Market Trends
Table 13. E-Sports Market Drivers
Table 14. E-Sports Market Challenges
Table 15. E-Sports Market Restraints
Table 16. Global E-Sports Revenue by Players (2017-2022) & (US$ Million)
Table 17. Global E-Sports Revenue Share by Players (2017-2022)
Table 18. Global Top E-Sports by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2021)
Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2021
Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2017-2022)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players E-Sports Product Solution and Service
Table 23. Date of Enter into E-Sports Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global E-Sports Market Size by Type (2017-2022) & (US$ Million)
Table 26. Global E-Sports Revenue Market Share by Type (2017-2022)
Table 27. Global E-Sports Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 28. Global E-Sports Revenue Market Share by Type (2023-2028)
Table 29. Global E-Sports Market Size by Application (2017-2022) & (US$ Million)
Table 30. Global E-Sports Revenue Share by Application (2017-2022)
Table 31. Global E-Sports Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 32. Global E-Sports Revenue Share by Application (2023-2028)
Table 33. North America E-Sports Market Size by Type (2017-2022) & (US$ Million)
Table 34. North America E-Sports Market Size by Type (2023-2028) & (US$ Million)
Table 35. North America E-Sports Market Size by Application (2017-2022) & (US$ Million)
Table 36. North America E-Sports Market Size by Application (2023-2028) & (US$ Million)
Table 37. North America E-Sports Market Size by Country (2017-2022) & (US$ Million)
Table 38. North America E-Sports Market Size by Country (2023-2028) & (US$ Million)
Table 39. Europe E-Sports Market Size by Type (2017-2022) & (US$ Million)
Table 40. Europe E-Sports Market Size by Type (2023-2028) & (US$ Million)
Table 41. Europe E-Sports Market Size by Application (2017-2022) & (US$ Million)
Table 42. Europe E-Sports Market Size by Application (2023-2028) & (US$ Million)
Table 43. Europe E-Sports Market Size by Country (2017-2022) & (US$ Million)
Table 44. Europe E-Sports Market Size by Country (2023-2028) & (US$ Million)
Table 45. Asia Pacific E-Sports Market Size by Type (2017-2022) & (US$ Million)
Table 46. Asia Pacific E-Sports Market Size by Type (2023-2028) & (US$ Million)
Table 47. Asia Pacific E-Sports Market Size by Application (2017-2022) & (US$ Million)
Table 48. Asia Pacific E-Sports Market Size by Application (2023-2028) & (US$ Million)
Table 49. Asia Pacific E-Sports Market Size by Region (2017-2022) & (US$ Million)
Table 50. Asia Pacific E-Sports Market Size by Region (2023-2028) & (US$ Million)
Table 51. Latin America E-Sports Market Size by Type (2017-2022) & (US$ Million)
Table 52. Latin America E-Sports Market Size by Type (2023-2028) & (US$ Million)
Table 53. Latin America E-Sports Market Size by Application (2017-2022) & (US$ Million)
Table 54. Latin America E-Sports Market Size by Application (2023-2028) & (US$ Million)
Table 55. Latin America E-Sports Market Size by Country (2017-2022) & (US$ Million)
Table 56. Latin America E-Sports Market Size by Country (2023-2028) & (US$ Million)
Table 57. Middle East and Africa E-Sports Market Size by Type (2017-2022) & (US$ Million)
Table 58. Middle East and Africa E-Sports Market Size by Type (2023-2028) & (US$ Million)
Table 59. Middle East and Africa E-Sports Market Size by Application (2017-2022) & (US$ Million)
Table 60. Middle East and Africa E-Sports Market Size by Application (2023-2028) & (US$ Million)
Table 61. Middle East and Africa E-Sports Market Size by Country (2017-2022) & (US$ Million)
Table 62. Middle East and Africa E-Sports Market Size by Country (2023-2028) & (US$ Million)
Table 63. Activision Blizzard Company Details
Table 64. Activision Blizzard Business Overview
Table 65. Activision Blizzard E-Sports Product
Table 66. Activision Blizzard Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 67. Activision Blizzard Recent Developments
Table 68. Epic Games Company Details
Table 69. Epic Games Business Overview
Table 70. Epic Games E-Sports Product
Table 71. Epic Games Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 72. Epic Games Recent Developments
Table 73. Nintendo Company Details
Table 74. Nintendo Business Overview
Table 75. Nintendo E-Sports Product
Table 76. Nintendo Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 77. Nintendo Recent Developments
Table 78. Riot Games Company Details
Table 79. Riot Games Business Overview
Table 80. Riot Games E-Sports Product
Table 81. Riot Games Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 82. Riot Games Recent Developments
Table 83. Valve Corporation Company Details
Table 84. Valve Corporation Business Overview
Table 85. Valve Corporation E-Sports Product
Table 86. Valve Corporation Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 87. Valve Corporation Recent Developments
Table 88. Wargaming.Net Company Details
Table 89. Wargaming.Net Business Overview
Table 90. Wargaming.Net E-Sports Product
Table 91. Wargaming.Net Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 92. Wargaming.Net Recent Developments
Table 93. EA Sports Company Details
Table 94. EA Sports Business Overview
Table 95. EA Sports E-Sports Product
Table 96. EA Sports Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 97. EA Sports Recent Developments
Table 98. Hi-Rez Studios Company Details
Table 99. Hi-Rez Studios Business Overview
Table 100. Hi-Rez Studios E-Sports Product
Table 101. Hi-Rez Studios Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 102. Hi-Rez Studios Recent Developments
Table 103. Microsoft Studios Company Details
Table 104. Microsoft Studios Business Overview
Table 105. Microsoft Studios E-Sports Product
Table 106. Microsoft Studios Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 107. Microsoft Studios Recent Developments
Table 108. Ubisoft Entertainment Company Details
Table 109. Ubisoft Entertainment Business Overview
Table 110. Ubisoft Entertainment E-Sports Product
Table 111. Ubisoft Entertainment Revenue in E-Sports Business (2017-2022) & (US$ Million)
Table 112. Ubisoft Entertainment Recent Developments
Table 113. Research Programs/Design for This Report
Table 114. Key Data Information from Secondary Sources
Table 115. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Share by Type: 2021 VS 2028
Figure 2. Multiplayer Online Battle Arena (MOBA) Features
Figure 3. First-Person Shooter (FPS) Features
Figure 4. Real-Time Strategy (RTS) Features
Figure 5. Other Features
Figure 6. Global E-Sports Market Share by Application: 2021 VS 2028
Figure 7. Professional Case Studies
Figure 8. Amateur Case Studies
Figure 9. E-Sports Report Years Considered
Figure 10. Global E-Sports Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 11. Global E-Sports Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 12. Global E-Sports Market Share by Region: 2021 VS 2028
Figure 13. Global E-Sports Market Share by Players in 2021
Figure 14. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2021)
Figure 15. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2021
Figure 16. North America E-Sports Market Size YoY (2017-2028) & (US$ Million)
Figure 17. North America E-Sports Market Size Market Share by Type (2017-2028)
Figure 18. North America E-Sports Market Size Market Share by Application (2017-2028)
Figure 19. North America E-Sports Market Size Share by Country (2017-2028)
Figure 20. United States E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Canada E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe E-Sports Market Size YoY (2017-2028) & (US$ Million)
Figure 23. Europe E-Sports Market Size Market Share by Type (2017-2028)
Figure 24. Europe E-Sports Market Size Market Share by Application (2017-2028)
Figure 25. Europe E-Sports Market Size Share by Country (2017-2028)
Figure 26. Germany E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. France E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. U.K. E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Italy E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Russia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Nordic Countries E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Asia-Pacific E-Sports Market Size YoY (2017-2028) & (US$ Million)
Figure 33. Asia Pacific E-Sports Market Size Market Share by Type (2017-2028)
Figure 34. Asia Pacific E-Sports Market Size Market Share by Application (2017-2028)
Figure 35. Asia Pacific E-Sports Market Size Share by Region (2017-2028)
Figure 36. China E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Japan E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. South Korea E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Southeast Asia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. India E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Australia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Latin America E-Sports Market Size YoY (2017-2028) & (US$ Million)
Figure 43. Latin America E-Sports Market Size Market Share by Type (2017-2028)
Figure 44. Latin America E-Sports Market Size Market Share by Application (2017-2028)
Figure 45. Latin America E-Sports Market Size Share by Country (2017-2028)
Figure 46. Mexico E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 47. Brazil E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 48. Middle East & Africa E-Sports Market Size YoY (2017-2028) & (US$ Million)
Figure 49. Middle East and Africa E-Sports Market Size Market Share by Type (2017-2028)
Figure 50. Middle East and Africa E-Sports Market Size Market Share by Application (2017-2028)
Figure 51. Middle East and Africa E-Sports Market Size Share by Country (2017-2028)
Figure 52. Turkey E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 53. Saudi Arabia E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 54. UAE E-Sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 55. Activision Blizzard Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 56. Epic Games Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 57. Nintendo Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 58. Riot Games Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 59. Valve Corporation Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 60. Wargaming.Net Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 61. EA Sports Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 62. Hi-Rez Studios Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 63. Microsoft Studios Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 64. Ubisoft Entertainment Revenue Growth Rate in E-Sports Business (2017-2022)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed