List of Tables
Table 1. E-Sports Key Market Segments
Table 2. Key Players Covered: Ranking by E-Sports Revenue
Table 3. Ranking of Global Top E-Sports Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global E-Sports Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 6. Key Players of First-Person Shooter (FPS)
Table 7. Key Players of Real-Time Strategy (RTS)
Table 8. Key Players of Other
Table 9. Global E-Sports Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 10. Global E-Sports Market Size by Regions (US$ Million): 2020 VS 2026
Table 11. Global E-Sports Market Size by Regions (2015-2020) (US$ Million)
Table 12. Global E-Sports Market Share by Regions (2015-2020)
Table 13. Global E-Sports Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 14. Global E-Sports Market Share by Regions (2021-2026)
Table 15. Market Top Trends
Table 16. Key Drivers: Impact Analysis
Table 17. Key Challenges
Table 18. E-Sports Market Growth Strategy
Table 19. Main Points Interviewed from Key E-Sports Players
Table 20. Global E-Sports Revenue by Players (2015-2020) (Million US$)
Table 21. Global E-Sports Market Share by Players (2015-2020)
Table 22. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2019)
Table 23. Global E-Sports by Players Market Concentration Ratio (CR5 and HHI)
Table 24. Key Players Headquarters and Area Served
Table 25. Key Players E-Sports Product Solution and Service
Table 26. Date of Enter into E-Sports Market
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global E-Sports Market Size by Type (2015-2020) (Million US$)
Table 29. Global E-Sports Market Size Share by Type (2015-2020)
Table 30. Global E-Sports Revenue Market Share by Type (2021-2026)
Table 31. Global E-Sports Market Size Share by Application (2015-2020)
Table 32. Global E-Sports Market Size by Application (2015-2020) (Million US$)
Table 33. Global E-Sports Market Size Share by Application (2021-2026)
Table 34. North America Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 35. North America Key Players E-Sports Market Share (2019-2020)
Table 36. North America E-Sports Market Size by Type (2015-2020) (Million US$)
Table 37. North America E-Sports Market Share by Type (2015-2020)
Table 38. North America E-Sports Market Size by Application (2015-2020) (Million US$)
Table 39. North America E-Sports Market Share by Application (2015-2020)
Table 40. Europe Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 41. Europe Key Players E-Sports Market Share (2019-2020)
Table 42. Europe E-Sports Market Size by Type (2015-2020) (Million US$)
Table 43. Europe E-Sports Market Share by Type (2015-2020)
Table 44. Europe E-Sports Market Size by Application (2015-2020) (Million US$)
Table 45. Europe E-Sports Market Share by Application (2015-2020)
Table 46. China Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 47. China Key Players E-Sports Market Share (2019-2020)
Table 48. China E-Sports Market Size by Type (2015-2020) (Million US$)
Table 49. China E-Sports Market Share by Type (2015-2020)
Table 50. China E-Sports Market Size by Application (2015-2020) (Million US$)
Table 51. China E-Sports Market Share by Application (2015-2020)
Table 52. Japan Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 53. Japan Key Players E-Sports Market Share (2019-2020)
Table 54. Japan E-Sports Market Size by Type (2015-2020) (Million US$)
Table 55. Japan E-Sports Market Share by Type (2015-2020)
Table 56. Japan E-Sports Market Size by Application (2015-2020) (Million US$)
Table 57. Japan E-Sports Market Share by Application (2015-2020)
Table 58. Southeast Asia Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 59. Southeast Asia Key Players E-Sports Market Share (2019-2020)
Table 60. Southeast Asia E-Sports Market Size by Type (2015-2020) (Million US$)
Table 61. Southeast Asia E-Sports Market Share by Type (2015-2020)
Table 62. Southeast Asia E-Sports Market Size by Application (2015-2020) (Million US$)
Table 63. Southeast Asia E-Sports Market Share by Application (2015-2020)
Table 64. India Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 65. India Key Players E-Sports Market Share (2019-2020)
Table 66. India E-Sports Market Size by Type (2015-2020) (Million US$)
Table 67. India E-Sports Market Share by Type (2015-2020)
Table 68. India E-Sports Market Size by Application (2015-2020) (Million US$)
Table 69. India E-Sports Market Share by Application (2015-2020)
Table 70. Central & South America Key Players E-Sports Revenue (2019-2020) (Million US$)
Table 71. Central & South America Key Players E-Sports Market Share (2019-2020)
Table 72. Central & South America E-Sports Market Size by Type (2015-2020) (Million US$)
Table 73. Central & South America E-Sports Market Share by Type (2015-2020)
Table 74. Central & South America E-Sports Market Size by Application (2015-2020) (Million US$)
Table 75. Central & South America E-Sports Market Share by Application (2015-2020)
Table 76. Activision Blizzard Company Details
Table 77. Activision Blizzard Business Overview
Table 78. Activision Blizzard Product
Table 79. Activision Blizzard Revenue in E-Sports Business (2015-2020) (Million US$)
Table 80. Activision Blizzard Recent Development
Table 81. Epic Games Company Details
Table 82. Epic Games Business Overview
Table 83. Epic Games Product
Table 84. Epic Games Revenue in E-Sports Business (2015-2020) (Million US$)
Table 85. Epic Games Recent Development
Table 86. Nintendo Company Details
Table 87. Nintendo Business Overview
Table 88. Nintendo Product
Table 89. Nintendo Revenue in E-Sports Business (2015-2020) (Million US$)
Table 90. Nintendo Recent Development
Table 91. Riot Games Company Details
Table 92. Riot Games Business Overview
Table 93. Riot Games Product
Table 94. Riot Games Revenue in E-Sports Business (2015-2020) (Million US$)
Table 95. Riot Games Recent Development
Table 96. Valve Corporation Company Details
Table 97. Valve Corporation Business Overview
Table 98. Valve Corporation Product
Table 99. Valve Corporation Revenue in E-Sports Business (2015-2020) (Million US$)
Table 100. Valve Corporation Recent Development
Table 101. Wargaming.Net Company Details
Table 102. Wargaming.Net Business Overview
Table 103. Wargaming.Net Product
Table 104. Wargaming.Net Revenue in E-Sports Business (2015-2020) (Million US$)
Table 105. Wargaming.Net Recent Development
Table 106. EA Sports Company Details
Table 107. EA Sports Business Overview
Table 108. EA Sports Product
Table 109. EA Sports Revenue in E-Sports Business (2015-2020) (Million US$)
Table 110. EA Sports Recent Development
Table 111. Hi-Rez Studios Business Overview
Table 112. Hi-Rez Studios Product
Table 113. Hi-Rez Studios Company Details
Table 114. Hi-Rez Studios Revenue in E-Sports Business (2015-2020) (Million US$)
Table 115. Hi-Rez Studios Recent Development
Table 116. Microsoft Studios Company Details
Table 117. Microsoft Studios Business Overview
Table 118. Microsoft Studios Product
Table 119. Microsoft Studios Revenue in E-Sports Business (2015-2020) (Million US$)
Table 120. Microsoft Studios Recent Development
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Share by Type: 2020 VS 2026
Figure 2. Multiplayer Online Battle Arena (MOBA) Features
Figure 3. First-Person Shooter (FPS) Features
Figure 4. Real-Time Strategy (RTS) Features
Figure 5. Other Features
Figure 6. Global E-Sports Market Share by Application: 2020 VS 2026
Figure 7. Professional Case Studies
Figure 8. Amateur Case Studies
Figure 9. E-Sports Report Years Considered
Figure 10. Global E-Sports Market Size YoY Growth 2015-2026 (US$ Million)
Figure 11. Global E-Sports Market Share by Regions: 2020 VS 2026
Figure 12. Global E-Sports Market Share by Regions (2021-2026)
Figure 13. Porter's Five Forces Analysis
Figure 14. Global E-Sports Market Share by Players in 2019
Figure 15. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2019
Figure 16. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2019
Figure 17. North America E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. Europe E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. China E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Japan E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Southeast Asia E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. India E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Central & South America E-Sports Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Bottom-up and Top-down Approaches for This Report
Figure 25. Data Triangulation
Figure 26. Key Executives Interviewed