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Global Immersive Attraction Equipment Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-1G19036
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Global Immersive Attraction Equipment Market Research Report 2025
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Global Immersive Attraction Equipment Market Research Report 2025

Code: QYRE-Auto-1G19036
Report
March 2025
Pages:94
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Immersive Attraction Equipment Market Size

The global market for Immersive Attraction Equipment was valued at US$ 736 million in the year 2024 and is projected to reach a revised size of US$ 1254 million by 2031, growing at a CAGR of 8.5% during the forecast period.

Immersive Attraction Equipment Market

Immersive Attraction Equipment Market

Immersive attraction equipment refers to entertainment devices that use high-tech means (such as virtual reality (VR), augmented reality (AR), holographic projection, surround sound, dynamic platforms, etc.) combined with creative design to create highly interactive, realistic and multi-sensory experiences for tourists. These devices create immersive scenes and stories, allowing tourists to fully immerse themselves in virtual or enhanced environments and experience visual, auditory, tactile and even olfactory experiences beyond reality. They are widely used in theme parks, museums, exhibition halls and other places to provide unique and unforgettable entertainment and educational experiences.
The main immersive attractions in the world include flying theaters, dark rides, 4D dynamic theaters, 360-degree surround theaters, dome theaters, etc. The maturity of technologies such as VR/AR, motion capture, and multi-sensory interaction has significantly improved the realism and interactivity of the equipment experience, driving continued investment in scenes such as theme parks and cultural tourism complexes.
According to our (Global Info Research) latest study, the global Immersive Attraction Equipment market size was valued at US$ 736.24 million in 2024 and is forecast to a readjusted size of USD 1,253.42 million by 2031 with a CAGR of 8.52% during review period.
From a regional perspective, the Asia-Pacific region ranks first with a market size of US$321.1 million in 2024 (accounting for 43.6% of the world), and is expected to reach US$477.85 million in 2031 (CAGR 7.12%). Its growth momentum mainly comes from the rapid expansion of theme parks in China and Southeast Asia, as well as government policy support for the integration of culture and tourism.
The global immersive equipment market presents the characteristics of "technology-intensive competition". The top six companies (Fantawild, Brogent Technologies, Intamin, etc.) account for 27.31% of the total revenue in 2024, reflecting that the market is still in a decentralized stage, and small and medium-sized technology manufacturers have opportunities to break through in niche areas (such as special effects integration and content development). Leading companies consolidate their advantages through technical patent barriers and IP content cooperation. For example, Fantawild has created a differentiated experience for flying theaters with its own IP "Boonie Bears" series, and Brogent has occupied the high-end market through a combination of dynamic track systems and VR solutions. In the future, as industry standards become stricter and the threshold for technology investment increases, leading companies are expected to further integrate supply chain resources, but the advantages of regional manufacturers (such as China Golden Horse Amusement and Dalian Botao) in localized services and cost control will still maintain the diversity of market competition.
From the perspective of application scenarios, theme parks are still the core market for immersive devices, contributing 48.51% of global sales and 71.70% of revenue in 2024, and the share is expected to drop slightly to 47.21% of sales and 69.52% of revenue in 2031. This change reflects two major trends: first, theme parks maintain passenger flow and secondary consumption through equipment iteration (such as Universal Studios' "Super Nintendo World" interactive ride); second, non-theme park scenarios (such as commercial complexes and corporate exhibition halls) are accelerating penetration, and the proportion is gradually increasing. For example, shopping malls attract young customers by introducing small immersive experiences (VR chambers, interactive art installations).
The global immersive attraction equipment market is at the intersection of rapid growth and structural change. Driven by the dual wheels of technological iteration and upgraded consumer demand, leading companies need to consolidate their technological barriers and expand cross-border cooperation, while regional manufacturers need to deepen localized needs and cost advantages. In the future, market growth will not only rely on breakt.
This report aims to provide a comprehensive presentation of the global market for Immersive Attraction Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Attraction Equipment.
The Immersive Attraction Equipment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Immersive Attraction Equipment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Immersive Attraction Equipment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Immersive Attraction Equipment Market Report

Report Metric Details
Report Name Immersive Attraction Equipment Market
Accounted market size in year US$ 736 million
Forecasted market size in 2031 US$ 1254 million
CAGR 8.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Flying Theater
  • Dark Ride
  • Others
Segment by Application
  • Theme Park
  • Museum
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Fantawild, Brogent Technologies, Intamin, Jinma Rides, Triotech, Dynamic Entertainment, ETF Ride Systems, Simtec, Dalian Betop, Oceaneering International, Nanfang Rides, Sansei Technologies, Simworx, MediaMation, Preston & Barbieri, MACK Rides GmbH & Co KG, DOF Robotics, Aufwind Group, Gosetto
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Immersive Attraction Equipment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Immersive Attraction Equipment Market growing?

Ans: The Immersive Attraction Equipment Market witnessing a CAGR of 8.5% during the forecast period 2025-2031.

What is the Immersive Attraction Equipment Market size in 2031?

Ans: The Immersive Attraction Equipment Market size in 2031 will be US$ 1254 million.

What is the market share of major companies in Immersive Attraction Equipment Market?

Ans: The top six companies (Fantawild, Brogent Technologies, Intamin, etc.) account for 27.31% of the total revenue in 2024, reflecting that the market is still in a decentralized stage, and small and medium-sized technology manufacturers have opportunities to break through in niche areas (such as special effects integration and content development).

Who are the main players in the Immersive Attraction Equipment Market report?

Ans: The main players in the Immersive Attraction Equipment Market are Fantawild, Brogent Technologies, Intamin, Jinma Rides, Triotech, Dynamic Entertainment, ETF Ride Systems, Simtec, Dalian Betop, Oceaneering International, Nanfang Rides, Sansei Technologies, Simworx, MediaMation, Preston & Barbieri, MACK Rides GmbH & Co KG, DOF Robotics, Aufwind Group, Gosetto

What are the Application segmentation covered in the Immersive Attraction Equipment Market report?

Ans: The Applications covered in the Immersive Attraction Equipment Market report are Theme Park, Museum, Other

What are the Type segmentation covered in the Immersive Attraction Equipment Market report?

Ans: The Types covered in the Immersive Attraction Equipment Market report are Flying Theater, Dark Ride, Others

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Attraction Equipment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Flying Theater
1.2.3 Dark Ride
1.2.4 Others
1.3 Market by Application
1.3.1 Global Immersive Attraction Equipment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Theme Park
1.3.3 Museum
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Immersive Attraction Equipment Market Perspective (2020-2031)
2.2 Global Immersive Attraction Equipment Growth Trends by Region
2.2.1 Global Immersive Attraction Equipment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Immersive Attraction Equipment Historic Market Size by Region (2020-2025)
2.2.3 Immersive Attraction Equipment Forecasted Market Size by Region (2026-2031)
2.3 Immersive Attraction Equipment Market Dynamics
2.3.1 Immersive Attraction Equipment Industry Trends
2.3.2 Immersive Attraction Equipment Market Drivers
2.3.3 Immersive Attraction Equipment Market Challenges
2.3.4 Immersive Attraction Equipment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Attraction Equipment Players by Revenue
3.1.1 Global Top Immersive Attraction Equipment Players by Revenue (2020-2025)
3.1.2 Global Immersive Attraction Equipment Revenue Market Share by Players (2020-2025)
3.2 Global Top Immersive Attraction Equipment Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Immersive Attraction Equipment Revenue
3.4 Global Immersive Attraction Equipment Market Concentration Ratio
3.4.1 Global Immersive Attraction Equipment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Attraction Equipment Revenue in 2024
3.5 Global Key Players of Immersive Attraction Equipment Head office and Area Served
3.6 Global Key Players of Immersive Attraction Equipment, Product and Application
3.7 Global Key Players of Immersive Attraction Equipment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Attraction Equipment Breakdown Data by Type
4.1 Global Immersive Attraction Equipment Historic Market Size by Type (2020-2025)
4.2 Global Immersive Attraction Equipment Forecasted Market Size by Type (2026-2031)
5 Immersive Attraction Equipment Breakdown Data by Application
5.1 Global Immersive Attraction Equipment Historic Market Size by Application (2020-2025)
5.2 Global Immersive Attraction Equipment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Immersive Attraction Equipment Market Size (2020-2031)
6.2 North America Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Immersive Attraction Equipment Market Size by Country (2020-2025)
6.4 North America Immersive Attraction Equipment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Immersive Attraction Equipment Market Size (2020-2031)
7.2 Europe Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Immersive Attraction Equipment Market Size by Country (2020-2025)
7.4 Europe Immersive Attraction Equipment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Attraction Equipment Market Size (2020-2031)
8.2 Asia-Pacific Immersive Attraction Equipment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Immersive Attraction Equipment Market Size by Region (2020-2025)
8.4 Asia-Pacific Immersive Attraction Equipment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Immersive Attraction Equipment Market Size (2020-2031)
9.2 Latin America Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Immersive Attraction Equipment Market Size by Country (2020-2025)
9.4 Latin America Immersive Attraction Equipment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Attraction Equipment Market Size (2020-2031)
10.2 Middle East & Africa Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Immersive Attraction Equipment Market Size by Country (2020-2025)
10.4 Middle East & Africa Immersive Attraction Equipment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Fantawild
11.1.1 Fantawild Company Details
11.1.2 Fantawild Business Overview
11.1.3 Fantawild Immersive Attraction Equipment Introduction
11.1.4 Fantawild Revenue in Immersive Attraction Equipment Business (2020-2025)
11.1.5 Fantawild Recent Development
11.2 Brogent Technologies
11.2.1 Brogent Technologies Company Details
11.2.2 Brogent Technologies Business Overview
11.2.3 Brogent Technologies Immersive Attraction Equipment Introduction
11.2.4 Brogent Technologies Revenue in Immersive Attraction Equipment Business (2020-2025)
11.2.5 Brogent Technologies Recent Development
11.3 Intamin
11.3.1 Intamin Company Details
11.3.2 Intamin Business Overview
11.3.3 Intamin Immersive Attraction Equipment Introduction
11.3.4 Intamin Revenue in Immersive Attraction Equipment Business (2020-2025)
11.3.5 Intamin Recent Development
11.4 Jinma Rides
11.4.1 Jinma Rides Company Details
11.4.2 Jinma Rides Business Overview
11.4.3 Jinma Rides Immersive Attraction Equipment Introduction
11.4.4 Jinma Rides Revenue in Immersive Attraction Equipment Business (2020-2025)
11.4.5 Jinma Rides Recent Development
11.5 Triotech
11.5.1 Triotech Company Details
11.5.2 Triotech Business Overview
11.5.3 Triotech Immersive Attraction Equipment Introduction
11.5.4 Triotech Revenue in Immersive Attraction Equipment Business (2020-2025)
11.5.5 Triotech Recent Development
11.6 Dynamic Entertainment
11.6.1 Dynamic Entertainment Company Details
11.6.2 Dynamic Entertainment Business Overview
11.6.3 Dynamic Entertainment Immersive Attraction Equipment Introduction
11.6.4 Dynamic Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025)
11.6.5 Dynamic Entertainment Recent Development
11.7 ETF Ride Systems
11.7.1 ETF Ride Systems Company Details
11.7.2 ETF Ride Systems Business Overview
11.7.3 ETF Ride Systems Immersive Attraction Equipment Introduction
11.7.4 ETF Ride Systems Revenue in Immersive Attraction Equipment Business (2020-2025)
11.7.5 ETF Ride Systems Recent Development
11.8 Simtec
11.8.1 Simtec Company Details
11.8.2 Simtec Business Overview
11.8.3 Simtec Immersive Attraction Equipment Introduction
11.8.4 Simtec Revenue in Immersive Attraction Equipment Business (2020-2025)
11.8.5 Simtec Recent Development
11.9 Dalian Betop
11.9.1 Dalian Betop Company Details
11.9.2 Dalian Betop Business Overview
11.9.3 Dalian Betop Immersive Attraction Equipment Introduction
11.9.4 Dalian Betop Revenue in Immersive Attraction Equipment Business (2020-2025)
11.9.5 Dalian Betop Recent Development
11.10 Oceaneering International
11.10.1 Oceaneering International Company Details
11.10.2 Oceaneering International Business Overview
11.10.3 Oceaneering International Immersive Attraction Equipment Introduction
11.10.4 Oceaneering International Revenue in Immersive Attraction Equipment Business (2020-2025)
11.10.5 Oceaneering International Recent Development
11.11 Nanfang Rides
11.11.1 Nanfang Rides Company Details
11.11.2 Nanfang Rides Business Overview
11.11.3 Nanfang Rides Immersive Attraction Equipment Introduction
11.11.4 Nanfang Rides Revenue in Immersive Attraction Equipment Business (2020-2025)
11.11.5 Nanfang Rides Recent Development
11.12 Sansei Technologies
11.12.1 Sansei Technologies Company Details
11.12.2 Sansei Technologies Business Overview
11.12.3 Sansei Technologies Immersive Attraction Equipment Introduction
11.12.4 Sansei Technologies Revenue in Immersive Attraction Equipment Business (2020-2025)
11.12.5 Sansei Technologies Recent Development
11.13 Simworx
11.13.1 Simworx Company Details
11.13.2 Simworx Business Overview
11.13.3 Simworx Immersive Attraction Equipment Introduction
11.13.4 Simworx Revenue in Immersive Attraction Equipment Business (2020-2025)
11.13.5 Simworx Recent Development
11.14 MediaMation
11.14.1 MediaMation Company Details
11.14.2 MediaMation Business Overview
11.14.3 MediaMation Immersive Attraction Equipment Introduction
11.14.4 MediaMation Revenue in Immersive Attraction Equipment Business (2020-2025)
11.14.5 MediaMation Recent Development
11.15 Preston & Barbieri
11.15.1 Preston & Barbieri Company Details
11.15.2 Preston & Barbieri Business Overview
11.15.3 Preston & Barbieri Immersive Attraction Equipment Introduction
11.15.4 Preston & Barbieri Revenue in Immersive Attraction Equipment Business (2020-2025)
11.15.5 Preston & Barbieri Recent Development
11.16 MACK Rides GmbH & Co KG
11.16.1 MACK Rides GmbH & Co KG Company Details
11.16.2 MACK Rides GmbH & Co KG Business Overview
11.16.3 MACK Rides GmbH & Co KG Immersive Attraction Equipment Introduction
11.16.4 MACK Rides GmbH & Co KG Revenue in Immersive Attraction Equipment Business (2020-2025)
11.16.5 MACK Rides GmbH & Co KG Recent Development
11.17 DOF Robotics
11.17.1 DOF Robotics Company Details
11.17.2 DOF Robotics Business Overview
11.17.3 DOF Robotics Immersive Attraction Equipment Introduction
11.17.4 DOF Robotics Revenue in Immersive Attraction Equipment Business (2020-2025)
11.17.5 DOF Robotics Recent Development
11.18 Aufwind Group
11.18.1 Aufwind Group Company Details
11.18.2 Aufwind Group Business Overview
11.18.3 Aufwind Group Immersive Attraction Equipment Introduction
11.18.4 Aufwind Group Revenue in Immersive Attraction Equipment Business (2020-2025)
11.18.5 Aufwind Group Recent Development
11.19 Gosetto
11.19.1 Gosetto Company Details
11.19.2 Gosetto Business Overview
11.19.3 Gosetto Immersive Attraction Equipment Introduction
11.19.4 Gosetto Revenue in Immersive Attraction Equipment Business (2020-2025)
11.19.5 Gosetto Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Immersive Attraction Equipment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Flying Theater
 Table 3. Key Players of Dark Ride
 Table 4. Key Players of Others
 Table 5. Global Immersive Attraction Equipment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Immersive Attraction Equipment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Immersive Attraction Equipment Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Immersive Attraction Equipment Market Share by Region (2020-2025)
 Table 9. Global Immersive Attraction Equipment Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Immersive Attraction Equipment Market Share by Region (2026-2031)
 Table 11. Immersive Attraction Equipment Market Trends
 Table 12. Immersive Attraction Equipment Market Drivers
 Table 13. Immersive Attraction Equipment Market Challenges
 Table 14. Immersive Attraction Equipment Market Restraints
 Table 15. Global Immersive Attraction Equipment Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Immersive Attraction Equipment Market Share by Players (2020-2025)
 Table 17. Global Top Immersive Attraction Equipment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive Attraction Equipment as of 2024)
 Table 18. Ranking of Global Top Immersive Attraction Equipment Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Immersive Attraction Equipment Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Immersive Attraction Equipment, Headquarters and Area Served
 Table 21. Global Key Players of Immersive Attraction Equipment, Product and Application
 Table 22. Global Key Players of Immersive Attraction Equipment, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Immersive Attraction Equipment Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Immersive Attraction Equipment Revenue Market Share by Type (2020-2025)
 Table 26. Global Immersive Attraction Equipment Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Immersive Attraction Equipment Revenue Market Share by Type (2026-2031)
 Table 28. Global Immersive Attraction Equipment Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Immersive Attraction Equipment Revenue Market Share by Application (2020-2025)
 Table 30. Global Immersive Attraction Equipment Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Immersive Attraction Equipment Revenue Market Share by Application (2026-2031)
 Table 32. North America Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Immersive Attraction Equipment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Immersive Attraction Equipment Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Immersive Attraction Equipment Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Fantawild Company Details
 Table 48. Fantawild Business Overview
 Table 49. Fantawild Immersive Attraction Equipment Product
 Table 50. Fantawild Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 51. Fantawild Recent Development
 Table 52. Brogent Technologies Company Details
 Table 53. Brogent Technologies Business Overview
 Table 54. Brogent Technologies Immersive Attraction Equipment Product
 Table 55. Brogent Technologies Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 56. Brogent Technologies Recent Development
 Table 57. Intamin Company Details
 Table 58. Intamin Business Overview
 Table 59. Intamin Immersive Attraction Equipment Product
 Table 60. Intamin Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 61. Intamin Recent Development
 Table 62. Jinma Rides Company Details
 Table 63. Jinma Rides Business Overview
 Table 64. Jinma Rides Immersive Attraction Equipment Product
 Table 65. Jinma Rides Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 66. Jinma Rides Recent Development
 Table 67. Triotech Company Details
 Table 68. Triotech Business Overview
 Table 69. Triotech Immersive Attraction Equipment Product
 Table 70. Triotech Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 71. Triotech Recent Development
 Table 72. Dynamic Entertainment Company Details
 Table 73. Dynamic Entertainment Business Overview
 Table 74. Dynamic Entertainment Immersive Attraction Equipment Product
 Table 75. Dynamic Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 76. Dynamic Entertainment Recent Development
 Table 77. ETF Ride Systems Company Details
 Table 78. ETF Ride Systems Business Overview
 Table 79. ETF Ride Systems Immersive Attraction Equipment Product
 Table 80. ETF Ride Systems Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 81. ETF Ride Systems Recent Development
 Table 82. Simtec Company Details
 Table 83. Simtec Business Overview
 Table 84. Simtec Immersive Attraction Equipment Product
 Table 85. Simtec Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 86. Simtec Recent Development
 Table 87. Dalian Betop Company Details
 Table 88. Dalian Betop Business Overview
 Table 89. Dalian Betop Immersive Attraction Equipment Product
 Table 90. Dalian Betop Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 91. Dalian Betop Recent Development
 Table 92. Oceaneering International Company Details
 Table 93. Oceaneering International Business Overview
 Table 94. Oceaneering International Immersive Attraction Equipment Product
 Table 95. Oceaneering International Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 96. Oceaneering International Recent Development
 Table 97. Nanfang Rides Company Details
 Table 98. Nanfang Rides Business Overview
 Table 99. Nanfang Rides Immersive Attraction Equipment Product
 Table 100. Nanfang Rides Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 101. Nanfang Rides Recent Development
 Table 102. Sansei Technologies Company Details
 Table 103. Sansei Technologies Business Overview
 Table 104. Sansei Technologies Immersive Attraction Equipment Product
 Table 105. Sansei Technologies Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 106. Sansei Technologies Recent Development
 Table 107. Simworx Company Details
 Table 108. Simworx Business Overview
 Table 109. Simworx Immersive Attraction Equipment Product
 Table 110. Simworx Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 111. Simworx Recent Development
 Table 112. MediaMation Company Details
 Table 113. MediaMation Business Overview
 Table 114. MediaMation Immersive Attraction Equipment Product
 Table 115. MediaMation Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 116. MediaMation Recent Development
 Table 117. Preston & Barbieri Company Details
 Table 118. Preston & Barbieri Business Overview
 Table 119. Preston & Barbieri Immersive Attraction Equipment Product
 Table 120. Preston & Barbieri Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 121. Preston & Barbieri Recent Development
 Table 122. MACK Rides GmbH & Co KG Company Details
 Table 123. MACK Rides GmbH & Co KG Business Overview
 Table 124. MACK Rides GmbH & Co KG Immersive Attraction Equipment Product
 Table 125. MACK Rides GmbH & Co KG Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 126. MACK Rides GmbH & Co KG Recent Development
 Table 127. DOF Robotics Company Details
 Table 128. DOF Robotics Business Overview
 Table 129. DOF Robotics Immersive Attraction Equipment Product
 Table 130. DOF Robotics Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 131. DOF Robotics Recent Development
 Table 132. Aufwind Group Company Details
 Table 133. Aufwind Group Business Overview
 Table 134. Aufwind Group Immersive Attraction Equipment Product
 Table 135. Aufwind Group Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 136. Aufwind Group Recent Development
 Table 137. Gosetto Company Details
 Table 138. Gosetto Business Overview
 Table 139. Gosetto Immersive Attraction Equipment Product
 Table 140. Gosetto Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
 Table 141. Gosetto Recent Development
 Table 142. Research Programs/Design for This Report
 Table 143. Key Data Information from Secondary Sources
 Table 144. Key Data Information from Primary Sources
 Table 145. Authors List of This Report


List of Figures
 Figure 1. Immersive Attraction Equipment Picture
 Figure 2. Global Immersive Attraction Equipment Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Immersive Attraction Equipment Market Share by Type: 2024 VS 2031
 Figure 4. Flying Theater Features
 Figure 5. Dark Ride Features
 Figure 6. Others Features
 Figure 7. Global Immersive Attraction Equipment Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Immersive Attraction Equipment Market Share by Application: 2024 VS 2031
 Figure 9. Theme Park Case Studies
 Figure 10. Museum Case Studies
 Figure 11. Other Case Studies
 Figure 12. Immersive Attraction Equipment Report Years Considered
 Figure 13. Global Immersive Attraction Equipment Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Immersive Attraction Equipment Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Immersive Attraction Equipment Market Share by Region: 2024 VS 2031
 Figure 16. Global Immersive Attraction Equipment Market Share by Players in 2024
 Figure 17. Global Immersive Attraction Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 18. The Top 10 and 5 Players Market Share by Immersive Attraction Equipment Revenue in 2024
 Figure 19. North America Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Immersive Attraction Equipment Market Share by Country (2020-2031)
 Figure 21. United States Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Immersive Attraction Equipment Market Share by Country (2020-2031)
 Figure 25. Germany Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Immersive Attraction Equipment Market Share by Region (2020-2031)
 Figure 33. China Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Immersive Attraction Equipment Market Share by Country (2020-2031)
 Figure 41. Mexico Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Immersive Attraction Equipment Market Share by Country (2020-2031)
 Figure 45. Turkey Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Fantawild Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 49. Brogent Technologies Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 50. Intamin Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 51. Jinma Rides Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 52. Triotech Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 53. Dynamic Entertainment Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 54. ETF Ride Systems Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 55. Simtec Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 56. Dalian Betop Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 57. Oceaneering International Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 58. Nanfang Rides Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 59. Sansei Technologies Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 60. Simworx Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 61. MediaMation Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 62. Preston & Barbieri Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 63. MACK Rides GmbH & Co KG Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 64. DOF Robotics Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 65. Aufwind Group Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 66. Gosetto Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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