List of Tables
Table 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Motion-tracking
Table 3. Key Players of Camera-tracking
Table 4. Key Players of RFID
Table 5. Key Players of GPS
Table 6. Key Players of Others
Table 7. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 8. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 9. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 10. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2020-2025)
Table 11. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 12. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2026-2031)
Table 13. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Trends
Table 14. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers
Table 15. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges
Table 16. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints
Table 17. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue by Players (2020-2025) & (US$ Million)
Table 18. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players (2020-2025)
Table 19. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2024)
Table 20. Ranking of Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Companies by Revenue (US$ Million) in 2024
Table 21. Global 5 Largest Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue (CR5 and HHI) & (2020-2025)
Table 22. Global Key Players of Augmented Reality (AR) and Virtual Reality (VR) In Gaming, Headquarters and Area Served
Table 23. Global Key Players of Augmented Reality (AR) and Virtual Reality (VR) In Gaming, Product and Application
Table 24. Global Key Players of Augmented Reality (AR) and Virtual Reality (VR) In Gaming, Date of Enter into This Industry
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Type (2020-2025) & (US$ Million)
Table 27. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2020-2025)
Table 28. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 29. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2026-2031)
Table 30. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Application (2020-2025) & (US$ Million)
Table 31. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2020-2025)
Table 32. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 33. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2026-2031)
Table 34. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 36. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 37. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 38. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 39. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 40. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 41. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 42. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2026-2031) & (US$ Million)
Table 43. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 45. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 46. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 47. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 48. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 49. Niantic Company Details
Table 50. Niantic Business Overview
Table 51. Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 52. Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 53. Niantic Recent Development
Table 54. Sony Company Details
Table 55. Sony Business Overview
Table 56. Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 57. Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 58. Sony Recent Development
Table 59. Valve Company Details
Table 60. Valve Business Overview
Table 61. Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 62. Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 63. Valve Recent Development
Table 64. Ubisoft Company Details
Table 65. Ubisoft Business Overview
Table 66. Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 67. Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 68. Ubisoft Recent Development
Table 69. Next Games Company Details
Table 70. Next Games Business Overview
Table 71. Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 72. Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 73. Next Games Recent Development
Table 74. Ludia Inc Company Details
Table 75. Ludia Inc Business Overview
Table 76. Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 77. Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 78. Ludia Inc Recent Development
Table 79. Six To Start Company Details
Table 80. Six To Start Business Overview
Table 81. Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 82. Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 83. Six To Start Recent Development
Table 84. esDot Company Details
Table 85. esDot Business Overview
Table 86. esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product
Table 87. esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025) & (US$ Million)
Table 88. esDot Recent Development
Table 89. Research Programs/Design for This Report
Table 90. Key Data Information from Secondary Sources
Table 91. Key Data Information from Primary Sources
Table 92. Authors List of This Report
List of Figures
Figure 1. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Picture
Figure 2. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Type: 2024 VS 2031
Figure 4. Motion-tracking Features
Figure 5. Camera-tracking Features
Figure 6. RFID Features
Figure 7. GPS Features
Figure 8. Others Features
Figure 9. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Application (2020-2031) & (US$ Million)
Figure 10. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Application: 2024 VS 2031
Figure 11. Augmented Reality Game Case Studies
Figure 12. Virtual Reality Game Case Studies
Figure 13. Hybrid Case Studies
Figure 14. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Report Years Considered
Figure 15. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 16. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 17. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region: 2024 VS 2031
Figure 18. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players in 2024
Figure 19. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2024)
Figure 20. The Top 10 and 5 Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2024
Figure 21. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2020-2031)
Figure 23. United States Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Canada Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2020-2031)
Figure 27. Germany Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. France Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. U.K. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Italy Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Russia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Nordic Countries Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2020-2031)
Figure 35. China Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Japan Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. South Korea Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Southeast Asia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. India Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Australia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2020-2031)
Figure 43. Mexico Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Brazil Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2020-2031)
Figure 47. Turkey Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 49. UAE Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 50. Niantic Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 51. Sony Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 52. Valve Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 53. Ubisoft Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 54. Next Games Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 55. Ludia Inc Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 56. Six To Start Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 57. esDot Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2020-2025)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed