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Global AR and VR Chips Market Research Report 2025
Published Date: June 2025
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Report Code: QYRE-Auto-22I9687
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Global AR and VR Chips Market Research Report 2022
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Global AR and VR Chips Market Research Report 2025

Code: QYRE-Auto-22I9687
Report
June 2025
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR and VR Chips Market Size

The global market for semiconductor was estimated at US$ 579 billion in the year 2022, is projected to US$ 790 billion by 2029, growing at a CAGR of 6% during the forecast period.

AR and VR Chips Market

AR and VR Chips Market

The global market for AR and VR Chips was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Although some major categories are still double-digit year-over-year growth in 2022, led by Analog with 20.76%, Sensor with 16.31%, and Logic with 14.46% growth, Memory declined with 12.64% year over year. The microprocessor (MPU) and microcontroller (MCU) segments will experience stagnant growth due to weak shipments and investment in notebooks, computers, and standard desktops. In the current market scenario, the growing popularity of IoT-based electronics is stimulating the need for powerful processors and controllers. Hybrid MPUs and MCUs provide real-time embedded processing and control for the topmost IoT-based applications, resulting in significant market growth. The Analog IC segment is expected to grow gradually, while demand from the networking and communications industries is limited. Few of the emerging trends in the growing demand for Analog integrated circuits include signal conversion, automotive-specific Analog applications, and power management. They drive the growing demand for discrete power devices.

Report Scope

This report aims to provide a comprehensive presentation of the global market for AR and VR Chips, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Chips.
The AR and VR Chips market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AR and VR Chips market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR and VR Chips manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AR and VR Chips Market Report

Report Metric Details
Report Name AR and VR Chips Market
Accounted market size in year US$ 579 billion
Forecasted market size in 2029 US$ 790 billion
CAGR 6%
Base Year year
Forecasted years 2025 - 2029
by Type
by Application
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Mediatek, NVIDIA Corporation, Qualcomm Technologies, Advanced Microdevices, Imagination Technologies, Intel Corporation, Huawei Technologies, Spectra 7, IBM Corporation, Samsung Electronics
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of AR and VR Chips manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of AR and VR Chips by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of AR and VR Chips in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is AR and VR Chips Market growing?

Ans: The AR and VR Chips Market witnessing a CAGR of 6% during the forecast period 2025-2029.

What is the AR and VR Chips Market size in 2029?

Ans: The AR and VR Chips Market size in 2029 will be US$ 790 billion.

Who are the main players in the AR and VR Chips Market report?

Ans: The main players in the AR and VR Chips Market are Mediatek, NVIDIA Corporation, Qualcomm Technologies, Advanced Microdevices, Imagination Technologies, Intel Corporation, Huawei Technologies, Spectra 7, IBM Corporation, Samsung Electronics

What are the Application segmentation covered in the AR and VR Chips Market report?

Ans: The Applications covered in the AR and VR Chips Market report are Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device, Others

What are the Type segmentation covered in the AR and VR Chips Market report?

Ans: The Types covered in the AR and VR Chips Market report are Processor ICs, User Interface ICs, Power Management ICs

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1 AR and VR Chips Market Overview
1.1 Product Definition
1.2 AR and VR Chips by Type
1.2.1 Global AR and VR Chips Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Processor ICs
1.2.3 User Interface ICs
1.2.4 Power Management ICs
1.3 AR and VR Chips by Application
1.3.1 Global AR and VR Chips Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Head Mounted Display
1.3.3 Gesture Tracking Device
1.3.4 Projector & Display Wall
1.3.5 Head Up Display
1.3.6 Handheld Device
1.3.7 Others
1.4 Global Market Growth Prospects
1.4.1 Global AR and VR Chips Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global AR and VR Chips Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global AR and VR Chips Production Estimates and Forecasts (2020-2031)
1.4.4 Global AR and VR Chips Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global AR and VR Chips Production Market Share by Manufacturers (2020-2025)
2.2 Global AR and VR Chips Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of AR and VR Chips, Industry Ranking, 2023 VS 2024
2.4 Global AR and VR Chips Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global AR and VR Chips Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of AR and VR Chips, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of AR and VR Chips, Product Offered and Application
2.8 Global Key Manufacturers of AR and VR Chips, Date of Enter into This Industry
2.9 AR and VR Chips Market Competitive Situation and Trends
2.9.1 AR and VR Chips Market Concentration Rate
2.9.2 Global 5 and 10 Largest AR and VR Chips Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 AR and VR Chips Production by Region
3.1 Global AR and VR Chips Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global AR and VR Chips Production Value by Region (2020-2031)
3.2.1 Global AR and VR Chips Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of AR and VR Chips by Region (2026-2031)
3.3 Global AR and VR Chips Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global AR and VR Chips Production Volume by Region (2020-2031)
3.4.1 Global AR and VR Chips Production by Region (2020-2025)
3.4.2 Global Forecasted Production of AR and VR Chips by Region (2026-2031)
3.5 Global AR and VR Chips Market Price Analysis by Region (2020-2025)
3.6 Global AR and VR Chips Production and Value, Year-over-Year Growth
3.6.1 North America AR and VR Chips Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe AR and VR Chips Production Value Estimates and Forecasts (2020-2031)
3.6.3 China AR and VR Chips Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan AR and VR Chips Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea AR and VR Chips Production Value Estimates and Forecasts (2020-2031)
4 AR and VR Chips Consumption by Region
4.1 Global AR and VR Chips Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global AR and VR Chips Consumption by Region (2020-2031)
4.2.1 Global AR and VR Chips Consumption by Region (2020-2025)
4.2.2 Global AR and VR Chips Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America AR and VR Chips Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America AR and VR Chips Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe AR and VR Chips Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe AR and VR Chips Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific AR and VR Chips Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific AR and VR Chips Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa AR and VR Chips Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa AR and VR Chips Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global AR and VR Chips Production by Type (2020-2031)
5.1.1 Global AR and VR Chips Production by Type (2020-2025)
5.1.2 Global AR and VR Chips Production by Type (2026-2031)
5.1.3 Global AR and VR Chips Production Market Share by Type (2020-2031)
5.2 Global AR and VR Chips Production Value by Type (2020-2031)
5.2.1 Global AR and VR Chips Production Value by Type (2020-2025)
5.2.2 Global AR and VR Chips Production Value by Type (2026-2031)
5.2.3 Global AR and VR Chips Production Value Market Share by Type (2020-2031)
5.3 Global AR and VR Chips Price by Type (2020-2031)
6 Segment by Application
6.1 Global AR and VR Chips Production by Application (2020-2031)
6.1.1 Global AR and VR Chips Production by Application (2020-2025)
6.1.2 Global AR and VR Chips Production by Application (2026-2031)
6.1.3 Global AR and VR Chips Production Market Share by Application (2020-2031)
6.2 Global AR and VR Chips Production Value by Application (2020-2031)
6.2.1 Global AR and VR Chips Production Value by Application (2020-2025)
6.2.2 Global AR and VR Chips Production Value by Application (2026-2031)
6.2.3 Global AR and VR Chips Production Value Market Share by Application (2020-2031)
6.3 Global AR and VR Chips Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Mediatek
7.1.1 Mediatek AR and VR Chips Company Information
7.1.2 Mediatek AR and VR Chips Product Portfolio
7.1.3 Mediatek AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Mediatek Main Business and Markets Served
7.1.5 Mediatek Recent Developments/Updates
7.2 NVIDIA Corporation
7.2.1 NVIDIA Corporation AR and VR Chips Company Information
7.2.2 NVIDIA Corporation AR and VR Chips Product Portfolio
7.2.3 NVIDIA Corporation AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.2.4 NVIDIA Corporation Main Business and Markets Served
7.2.5 NVIDIA Corporation Recent Developments/Updates
7.3 Qualcomm Technologies
7.3.1 Qualcomm Technologies AR and VR Chips Company Information
7.3.2 Qualcomm Technologies AR and VR Chips Product Portfolio
7.3.3 Qualcomm Technologies AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Qualcomm Technologies Main Business and Markets Served
7.3.5 Qualcomm Technologies Recent Developments/Updates
7.4 Advanced Microdevices
7.4.1 Advanced Microdevices AR and VR Chips Company Information
7.4.2 Advanced Microdevices AR and VR Chips Product Portfolio
7.4.3 Advanced Microdevices AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Advanced Microdevices Main Business and Markets Served
7.4.5 Advanced Microdevices Recent Developments/Updates
7.5 Imagination Technologies
7.5.1 Imagination Technologies AR and VR Chips Company Information
7.5.2 Imagination Technologies AR and VR Chips Product Portfolio
7.5.3 Imagination Technologies AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Imagination Technologies Main Business and Markets Served
7.5.5 Imagination Technologies Recent Developments/Updates
7.6 Intel Corporation
7.6.1 Intel Corporation AR and VR Chips Company Information
7.6.2 Intel Corporation AR and VR Chips Product Portfolio
7.6.3 Intel Corporation AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Intel Corporation Main Business and Markets Served
7.6.5 Intel Corporation Recent Developments/Updates
7.7 Huawei Technologies
7.7.1 Huawei Technologies AR and VR Chips Company Information
7.7.2 Huawei Technologies AR and VR Chips Product Portfolio
7.7.3 Huawei Technologies AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Huawei Technologies Main Business and Markets Served
7.7.5 Huawei Technologies Recent Developments/Updates
7.8 Spectra 7
7.8.1 Spectra 7 AR and VR Chips Company Information
7.8.2 Spectra 7 AR and VR Chips Product Portfolio
7.8.3 Spectra 7 AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Spectra 7 Main Business and Markets Served
7.8.5 Spectra 7 Recent Developments/Updates
7.9 IBM Corporation
7.9.1 IBM Corporation AR and VR Chips Company Information
7.9.2 IBM Corporation AR and VR Chips Product Portfolio
7.9.3 IBM Corporation AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.9.4 IBM Corporation Main Business and Markets Served
7.9.5 IBM Corporation Recent Developments/Updates
7.10 Samsung Electronics
7.10.1 Samsung Electronics AR and VR Chips Company Information
7.10.2 Samsung Electronics AR and VR Chips Product Portfolio
7.10.3 Samsung Electronics AR and VR Chips Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Samsung Electronics Main Business and Markets Served
7.10.5 Samsung Electronics Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 AR and VR Chips Industry Chain Analysis
8.2 AR and VR Chips Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 AR and VR Chips Production Mode & Process Analysis
8.4 AR and VR Chips Sales and Marketing
8.4.1 AR and VR Chips Sales Channels
8.4.2 AR and VR Chips Distributors
8.5 AR and VR Chips Customer Analysis
9 AR and VR Chips Market Dynamics
9.1 AR and VR Chips Industry Trends
9.2 AR and VR Chips Market Drivers
9.3 AR and VR Chips Market Challenges
9.4 AR and VR Chips Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global AR and VR Chips Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global AR and VR Chips Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global AR and VR Chips Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global AR and VR Chips Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global AR and VR Chips Production Market Share by Manufacturers (2020-2025)
 Table 6. Global AR and VR Chips Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global AR and VR Chips Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of AR and VR Chips, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in AR and VR Chips as of 2024)
 Table 10. Global Market AR and VR Chips Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of AR and VR Chips, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of AR and VR Chips, Product Offered and Application
 Table 13. Global Key Manufacturers of AR and VR Chips, Date of Enter into This Industry
 Table 14. Global AR and VR Chips Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global AR and VR Chips Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global AR and VR Chips Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global AR and VR Chips Production Value Market Share by Region (2020-2025)
 Table 19. Global AR and VR Chips Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global AR and VR Chips Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global AR and VR Chips Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global AR and VR Chips Production (K Units) by Region (2020-2025)
 Table 23. Global AR and VR Chips Production Market Share by Region (2020-2025)
 Table 24. Global AR and VR Chips Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global AR and VR Chips Production Market Share Forecast by Region (2026-2031)
 Table 26. Global AR and VR Chips Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global AR and VR Chips Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global AR and VR Chips Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global AR and VR Chips Consumption by Region (2020-2025) & (K Units)
 Table 30. Global AR and VR Chips Consumption Market Share by Region (2020-2025)
 Table 31. Global AR and VR Chips Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global AR and VR Chips Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America AR and VR Chips Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America AR and VR Chips Consumption by Country (2020-2025) & (K Units)
 Table 35. North America AR and VR Chips Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe AR and VR Chips Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe AR and VR Chips Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe AR and VR Chips Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific AR and VR Chips Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific AR and VR Chips Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific AR and VR Chips Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa AR and VR Chips Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa AR and VR Chips Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa AR and VR Chips Consumption by Country (2026-2031) & (K Units)
 Table 45. Global AR and VR Chips Production (K Units) by Type (2020-2025)
 Table 46. Global AR and VR Chips Production (K Units) by Type (2026-2031)
 Table 47. Global AR and VR Chips Production Market Share by Type (2020-2025)
 Table 48. Global AR and VR Chips Production Market Share by Type (2026-2031)
 Table 49. Global AR and VR Chips Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global AR and VR Chips Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global AR and VR Chips Production Value Market Share by Type (2020-2025)
 Table 52. Global AR and VR Chips Production Value Market Share by Type (2026-2031)
 Table 53. Global AR and VR Chips Price (US$/Unit) by Type (2020-2025)
 Table 54. Global AR and VR Chips Price (US$/Unit) by Type (2026-2031)
 Table 55. Global AR and VR Chips Production (K Units) by Application (2020-2025)
 Table 56. Global AR and VR Chips Production (K Units) by Application (2026-2031)
 Table 57. Global AR and VR Chips Production Market Share by Application (2020-2025)
 Table 58. Global AR and VR Chips Production Market Share by Application (2026-2031)
 Table 59. Global AR and VR Chips Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global AR and VR Chips Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global AR and VR Chips Production Value Market Share by Application (2020-2025)
 Table 62. Global AR and VR Chips Production Value Market Share by Application (2026-2031)
 Table 63. Global AR and VR Chips Price (US$/Unit) by Application (2020-2025)
 Table 64. Global AR and VR Chips Price (US$/Unit) by Application (2026-2031)
 Table 65. Mediatek AR and VR Chips Company Information
 Table 66. Mediatek AR and VR Chips Specification and Application
 Table 67. Mediatek AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Mediatek Main Business and Markets Served
 Table 69. Mediatek Recent Developments/Updates
 Table 70. NVIDIA Corporation AR and VR Chips Company Information
 Table 71. NVIDIA Corporation AR and VR Chips Specification and Application
 Table 72. NVIDIA Corporation AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. NVIDIA Corporation Main Business and Markets Served
 Table 74. NVIDIA Corporation Recent Developments/Updates
 Table 75. Qualcomm Technologies AR and VR Chips Company Information
 Table 76. Qualcomm Technologies AR and VR Chips Specification and Application
 Table 77. Qualcomm Technologies AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Qualcomm Technologies Main Business and Markets Served
 Table 79. Qualcomm Technologies Recent Developments/Updates
 Table 80. Advanced Microdevices AR and VR Chips Company Information
 Table 81. Advanced Microdevices AR and VR Chips Specification and Application
 Table 82. Advanced Microdevices AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Advanced Microdevices Main Business and Markets Served
 Table 84. Advanced Microdevices Recent Developments/Updates
 Table 85. Imagination Technologies AR and VR Chips Company Information
 Table 86. Imagination Technologies AR and VR Chips Specification and Application
 Table 87. Imagination Technologies AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Imagination Technologies Main Business and Markets Served
 Table 89. Imagination Technologies Recent Developments/Updates
 Table 90. Intel Corporation AR and VR Chips Company Information
 Table 91. Intel Corporation AR and VR Chips Specification and Application
 Table 92. Intel Corporation AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Intel Corporation Main Business and Markets Served
 Table 94. Intel Corporation Recent Developments/Updates
 Table 95. Huawei Technologies AR and VR Chips Company Information
 Table 96. Huawei Technologies AR and VR Chips Specification and Application
 Table 97. Huawei Technologies AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Huawei Technologies Main Business and Markets Served
 Table 99. Huawei Technologies Recent Developments/Updates
 Table 100. Spectra 7 AR and VR Chips Company Information
 Table 101. Spectra 7 AR and VR Chips Specification and Application
 Table 102. Spectra 7 AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Spectra 7 Main Business and Markets Served
 Table 104. Spectra 7 Recent Developments/Updates
 Table 105. IBM Corporation AR and VR Chips Company Information
 Table 106. IBM Corporation AR and VR Chips Specification and Application
 Table 107. IBM Corporation AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. IBM Corporation Main Business and Markets Served
 Table 109. IBM Corporation Recent Developments/Updates
 Table 110. Samsung Electronics AR and VR Chips Company Information
 Table 111. Samsung Electronics AR and VR Chips Specification and Application
 Table 112. Samsung Electronics AR and VR Chips Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Samsung Electronics Main Business and Markets Served
 Table 114. Samsung Electronics Recent Developments/Updates
 Table 115. Key Raw Materials Lists
 Table 116. Raw Materials Key Suppliers Lists
 Table 117. AR and VR Chips Distributors List
 Table 118. AR and VR Chips Customers List
 Table 119. AR and VR Chips Market Trends
 Table 120. AR and VR Chips Market Drivers
 Table 121. AR and VR Chips Market Challenges
 Table 122. AR and VR Chips Market Restraints
 Table 123. Research Programs/Design for This Report
 Table 124. Key Data Information from Secondary Sources
 Table 125. Key Data Information from Primary Sources
 Table 126. Authors List of This Report


List of Figures
 Figure 1. Product Picture of AR and VR Chips
 Figure 2. Global AR and VR Chips Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global AR and VR Chips Market Share by Type: 2024 VS 2031
 Figure 4. Processor ICs Product Picture
 Figure 5. User Interface ICs Product Picture
 Figure 6. Power Management ICs Product Picture
 Figure 7. Global AR and VR Chips Market Value by Application, (US$ Million) & (2020-2031)
 Figure 8. Global AR and VR Chips Market Share by Application: 2024 VS 2031
 Figure 9. Head Mounted Display
 Figure 10. Gesture Tracking Device
 Figure 11. Projector & Display Wall
 Figure 12. Head Up Display
 Figure 13. Handheld Device
 Figure 14. Others
 Figure 15. Global AR and VR Chips Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global AR and VR Chips Production Value (US$ Million) & (2020-2031)
 Figure 17. Global AR and VR Chips Production Capacity (K Units) & (2020-2031)
 Figure 18. Global AR and VR Chips Production (K Units) & (2020-2031)
 Figure 19. Global AR and VR Chips Average Price (US$/Unit) & (2020-2031)
 Figure 20. AR and VR Chips Report Years Considered
 Figure 21. AR and VR Chips Production Share by Manufacturers in 2024
 Figure 22. Global AR and VR Chips Production Value Share by Manufacturers (2024)
 Figure 23. AR and VR Chips Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 24. The Global 5 and 10 Largest Players: Market Share by AR and VR Chips Revenue in 2024
 Figure 25. Global AR and VR Chips Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 26. Global AR and VR Chips Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 27. Global AR and VR Chips Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 28. Global AR and VR Chips Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 29. North America AR and VR Chips Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 30. Europe AR and VR Chips Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 31. China AR and VR Chips Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 32. Japan AR and VR Chips Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 33. South Korea AR and VR Chips Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 34. Global AR and VR Chips Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 35. Global AR and VR Chips Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 36. North America AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 37. North America AR and VR Chips Consumption Market Share by Country (2020-2031)
 Figure 38. U.S. AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 39. Canada AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. Europe AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. Europe AR and VR Chips Consumption Market Share by Country (2020-2031)
 Figure 42. Germany AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. France AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. U.K. AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. Italy AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. Netherlands AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. Asia Pacific AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. Asia Pacific AR and VR Chips Consumption Market Share by Region (2020-2031)
 Figure 49. China AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. Japan AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. South Korea AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. China Taiwan AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. Southeast Asia AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. India AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. Latin America, Middle East & Africa AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 56. Latin America, Middle East & Africa AR and VR Chips Consumption Market Share by Country (2020-2031)
 Figure 57. Mexico AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 58. Brazil AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 59. Israel AR and VR Chips Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 60. Global Production Market Share of AR and VR Chips by Type (2020-2031)
 Figure 61. Global Production Value Market Share of AR and VR Chips by Type (2020-2031)
 Figure 62. Global AR and VR Chips Price (US$/Unit) by Type (2020-2031)
 Figure 63. Global Production Market Share of AR and VR Chips by Application (2020-2031)
 Figure 64. Global Production Value Market Share of AR and VR Chips by Application (2020-2031)
 Figure 65. Global AR and VR Chips Price (US$/Unit) by Application (2020-2031)
 Figure 66. AR and VR Chips Value Chain
 Figure 67. Channels of Distribution (Direct Vs Distribution)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
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