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Global AI-Powered Digital People Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: November 2025
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Report Code: QYRE-Auto-25X16954
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Global AI Powered Digital People Market Research Report 2024
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Global AI-Powered Digital People Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-25X16954
Report
November 2025
Pages:147
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AI-Powered Digital People Market

The global AI-Powered Digital People market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
AI-Powered Digital People is a term referring to digital representations or avatars of individuals that are enhanced or created using artificial intelligence (AI) technologies. These digital personas are generated using AI algorithms and techniques to simulate human-like behaviors, interactions, and appearances.
From a downstream perspective, Entertainment & Gaming accounted for % of 2024 revenue, surging to US$ million by 2031 (CAGR: % from 2025–2031).
AI-Powered Digital People leading manufacturers including Tencent, UneeQ, Soul Machines, Samsung, TwentyBN, Synthesia, HourOne, Epic Games, Genies, Roblox, etc., dominate supply; the top five capture approximately % of global revenue, with Tencent leading 2024 sales at US$ million.
Regional Outlook:
North America rose from US$ million in 2024 to a forecast US$ million by 2031 (CAGR %).
Asia‑Pacific will expand from US$ million to US$ million (CAGR  %), led by China (US$ million in 2024, % share rising to % by 2031), Japan (CAGR %), South Korea (CAGR %), and Southeast Asia (CAGR %).
Europe is set to grow from US$ million to US$ million (CAGR %), with Germany projected to hit US$ million by 2031 (CAGR %).

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global AI-Powered Digital People market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of AI-Powered Digital People Market Report

Report Metric Details
Report Name AI-Powered Digital People Market
Segment by Type
  • Computer Vision
  • Intelligent Speech
  • Natural Language Processing
  • Others
Segment by Application
  • Entertainment & Gaming
  • VR & AR
  • Healthcare
  • Education & Training
  • Others
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, UneeQ, Soul Machines, Samsung, TwentyBN, Synthesia, HourOne, Epic Games, Genies, Roblox, Oben, Xmov, Baidu, Sogou, Volcano Engine, DeepScience Ltd., DGene Inc.
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the AI-Powered Digital People study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
  • Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 14: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the AI-Powered Digital People Market report?

Ans: The main players in the AI-Powered Digital People Market are Tencent, UneeQ, Soul Machines, Samsung, TwentyBN, Synthesia, HourOne, Epic Games, Genies, Roblox, Oben, Xmov, Baidu, Sogou, Volcano Engine, DeepScience Ltd., DGene Inc.

What are the Application segmentation covered in the AI-Powered Digital People Market report?

Ans: The Applications covered in the AI-Powered Digital People Market report are Entertainment & Gaming, VR & AR, Healthcare, Education & Training, Others

What are the Type segmentation covered in the AI-Powered Digital People Market report?

Ans: The Types covered in the AI-Powered Digital People Market report are Computer Vision, Intelligent Speech, Natural Language Processing, Others

1 Study Coverage
1.1 Introduction to AI-Powered Digital People: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global AI-Powered Digital People Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Computer Vision
1.2.3 Intelligent Speech
1.2.4 Natural Language Processing
1.2.5 Others
1.3 Market Segmentation by Application
1.3.1 Global AI-Powered Digital People Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Entertainment & Gaming
1.3.3 VR & AR
1.3.4 Healthcare
1.3.5 Education & Training
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global AI-Powered Digital People Revenue Estimates and Forecasts 2020-2031
2.2 Global AI-Powered Digital People Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global AI-Powered Digital People Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global AI-Powered Digital People Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 Computer Vision Market Size by Players
3.3.2 Intelligent Speech Market Size by Players
3.3.3 Natural Language Processing Market Size by Players
3.3.4 Others Market Size by Players
3.4 Global AI-Powered Digital People Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global AI-Powered Digital People Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global AI-Powered Digital People Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America AI-Powered Digital People Market Size by Type (2020-2031)
6.4 North America AI-Powered Digital People Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America AI-Powered Digital People Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe AI-Powered Digital People Market Size by Type (2020-2031)
7.4 Europe AI-Powered Digital People Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe AI-Powered Digital People Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific AI-Powered Digital People Market Size by Type (2020-2031)
8.4 Asia-Pacific AI-Powered Digital People Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific AI-Powered Digital People Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America AI-Powered Digital People Market Size by Type (2020-2031)
9.4 Central and South America AI-Powered Digital People Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America AI-Powered Digital People Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa AI-Powered Digital People Market Size by Type (2020-2031)
10.4 Middle East and Africa AI-Powered Digital People Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa AI-Powered Digital People Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Tencent
11.1.1 Tencent Corporation Information
11.1.2 Tencent Business Overview
11.1.3 Tencent AI-Powered Digital People Product Features and Attributes
11.1.4 Tencent AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.1.5 Tencent AI-Powered Digital People Revenue by Product in 2024
11.1.6 Tencent AI-Powered Digital People Revenue by Application in 2024
11.1.7 Tencent AI-Powered Digital People Revenue by Geographic Area in 2024
11.1.8 Tencent AI-Powered Digital People SWOT Analysis
11.1.9 Tencent Recent Developments
11.2 UneeQ
11.2.1 UneeQ Corporation Information
11.2.2 UneeQ Business Overview
11.2.3 UneeQ AI-Powered Digital People Product Features and Attributes
11.2.4 UneeQ AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.2.5 UneeQ AI-Powered Digital People Revenue by Product in 2024
11.2.6 UneeQ AI-Powered Digital People Revenue by Application in 2024
11.2.7 UneeQ AI-Powered Digital People Revenue by Geographic Area in 2024
11.2.8 UneeQ AI-Powered Digital People SWOT Analysis
11.2.9 UneeQ Recent Developments
11.3 Soul Machines
11.3.1 Soul Machines Corporation Information
11.3.2 Soul Machines Business Overview
11.3.3 Soul Machines AI-Powered Digital People Product Features and Attributes
11.3.4 Soul Machines AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.3.5 Soul Machines AI-Powered Digital People Revenue by Product in 2024
11.3.6 Soul Machines AI-Powered Digital People Revenue by Application in 2024
11.3.7 Soul Machines AI-Powered Digital People Revenue by Geographic Area in 2024
11.3.8 Soul Machines AI-Powered Digital People SWOT Analysis
11.3.9 Soul Machines Recent Developments
11.4 Samsung
11.4.1 Samsung Corporation Information
11.4.2 Samsung Business Overview
11.4.3 Samsung AI-Powered Digital People Product Features and Attributes
11.4.4 Samsung AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.4.5 Samsung AI-Powered Digital People Revenue by Product in 2024
11.4.6 Samsung AI-Powered Digital People Revenue by Application in 2024
11.4.7 Samsung AI-Powered Digital People Revenue by Geographic Area in 2024
11.4.8 Samsung AI-Powered Digital People SWOT Analysis
11.4.9 Samsung Recent Developments
11.5 TwentyBN
11.5.1 TwentyBN Corporation Information
11.5.2 TwentyBN Business Overview
11.5.3 TwentyBN AI-Powered Digital People Product Features and Attributes
11.5.4 TwentyBN AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.5.5 TwentyBN AI-Powered Digital People Revenue by Product in 2024
11.5.6 TwentyBN AI-Powered Digital People Revenue by Application in 2024
11.5.7 TwentyBN AI-Powered Digital People Revenue by Geographic Area in 2024
11.5.8 TwentyBN AI-Powered Digital People SWOT Analysis
11.5.9 TwentyBN Recent Developments
11.6 Synthesia
11.6.1 Synthesia Corporation Information
11.6.2 Synthesia Business Overview
11.6.3 Synthesia AI-Powered Digital People Product Features and Attributes
11.6.4 Synthesia AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.6.5 Synthesia Recent Developments
11.7 HourOne
11.7.1 HourOne Corporation Information
11.7.2 HourOne Business Overview
11.7.3 HourOne AI-Powered Digital People Product Features and Attributes
11.7.4 HourOne AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.7.5 HourOne Recent Developments
11.8 Epic Games
11.8.1 Epic Games Corporation Information
11.8.2 Epic Games Business Overview
11.8.3 Epic Games AI-Powered Digital People Product Features and Attributes
11.8.4 Epic Games AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.8.5 Epic Games Recent Developments
11.9 Genies
11.9.1 Genies Corporation Information
11.9.2 Genies Business Overview
11.9.3 Genies AI-Powered Digital People Product Features and Attributes
11.9.4 Genies AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.9.5 Genies Recent Developments
11.10 Roblox
11.10.1 Roblox Corporation Information
11.10.2 Roblox Business Overview
11.10.3 Roblox AI-Powered Digital People Product Features and Attributes
11.10.4 Roblox AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
11.11 Oben
11.11.1 Oben Corporation Information
11.11.2 Oben Business Overview
11.11.3 Oben AI-Powered Digital People Product Features and Attributes
11.11.4 Oben AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.11.5 Oben Recent Developments
11.12 Xmov
11.12.1 Xmov Corporation Information
11.12.2 Xmov Business Overview
11.12.3 Xmov AI-Powered Digital People Product Features and Attributes
11.12.4 Xmov AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.12.5 Xmov Recent Developments
11.13 Baidu
11.13.1 Baidu Corporation Information
11.13.2 Baidu Business Overview
11.13.3 Baidu AI-Powered Digital People Product Features and Attributes
11.13.4 Baidu AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.13.5 Baidu Recent Developments
11.14 Sogou
11.14.1 Sogou Corporation Information
11.14.2 Sogou Business Overview
11.14.3 Sogou AI-Powered Digital People Product Features and Attributes
11.14.4 Sogou AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.14.5 Sogou Recent Developments
11.15 Volcano Engine
11.15.1 Volcano Engine Corporation Information
11.15.2 Volcano Engine Business Overview
11.15.3 Volcano Engine AI-Powered Digital People Product Features and Attributes
11.15.4 Volcano Engine AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.15.5 Volcano Engine Recent Developments
11.16 DeepScience Ltd.
11.16.1 DeepScience Ltd. Corporation Information
11.16.2 DeepScience Ltd. Business Overview
11.16.3 DeepScience Ltd. AI-Powered Digital People Product Features and Attributes
11.16.4 DeepScience Ltd. AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.16.5 DeepScience Ltd. Recent Developments
11.17 DGene Inc.
11.17.1 DGene Inc. Corporation Information
11.17.2 DGene Inc. Business Overview
11.17.3 DGene Inc. AI-Powered Digital People Product Features and Attributes
11.17.4 DGene Inc. AI-Powered Digital People Revenue and Gross Margin (2020-2025)
11.17.5 DGene Inc. Recent Developments
12 AI-Powered Digital PeopleIndustry Chain Analysis
12.1 AI-Powered Digital People Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 AI-Powered Digital People Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global AI-Powered Digital People Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global AI-Powered Digital People Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global AI-Powered Digital People Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global AI-Powered Digital People Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global AI-Powered Digital People Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global AI-Powered Digital People Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 7. Global AI-Powered Digital People Revenue by Players (2020-2025) & (US$ Million)
 Table 8. Global AI-Powered Digital People Revenue Market Share by Players (2020-2025)
 Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 10. Global AI-Powered Digital People by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI-Powered Digital People as of 2024)
 Table 11. Global AI-Powered Digital People Average Gross Margin (%) by Player (2020 VS 2024)
 Table 12. Global AI-Powered Digital People Companies Headquarters
 Table 13. Global AI-Powered Digital People Market Concentration Ratio (CR5 and HHI)
 Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 16. Global AI-Powered Digital People Revenue by Type (2020-2025) & (US$ Million)
 Table 17. Global AI-Powered Digital People Revenue by Type (2026-2031) & (US$ Million)
 Table 18. Key Product Attributes and Differentiation
 Table 19. Global AI-Powered Digital People Revenue by Application (2020-2025) & (US$ Million)
 Table 20. Global AI-Powered Digital People Revenue by Application (2026-2031) & (US$ Million)
 Table 21. AI-Powered Digital People High-Growth Sectors Demand CAGR (2024-2031)
 Table 22. Top Customers by Region
 Table 23. Top Customers by Application
 Table 24. North America AI-Powered Digital People Growth Accelerators and Market Barriers
 Table 25. North America AI-Powered Digital People Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 26. Europe AI-Powered Digital People Growth Accelerators and Market Barriers
 Table 27. Europe AI-Powered Digital People Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 28. Asia-Pacific AI-Powered Digital People Growth Accelerators and Market Barriers
 Table 29. Asia-Pacific AI-Powered Digital People Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 30. Central and South America AI-Powered Digital People Investment Opportunities and Key Challenges
 Table 31. Central and South America AI-Powered Digital People Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 32. Middle East and Africa AI-Powered Digital People Investment Opportunities and Key Challenges
 Table 33. Middle East and Africa AI-Powered Digital People Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 34. Tencent Corporation Information
 Table 35. Tencent Description and Major Businesses
 Table 36. Tencent Product Features and Attributes
 Table 37. Tencent Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 38. Tencent Revenue Proportion by Product in 2024
 Table 39. Tencent Revenue Proportion by Application in 2024
 Table 40. Tencent Revenue Proportion by Geographic Area in 2024
 Table 41. Tencent AI-Powered Digital People SWOT Analysis
 Table 42. Tencent Recent Developments
 Table 43. UneeQ Corporation Information
 Table 44. UneeQ Description and Major Businesses
 Table 45. UneeQ Product Features and Attributes
 Table 46. UneeQ Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 47. UneeQ Revenue Proportion by Product in 2024
 Table 48. UneeQ Revenue Proportion by Application in 2024
 Table 49. UneeQ Revenue Proportion by Geographic Area in 2024
 Table 50. UneeQ AI-Powered Digital People SWOT Analysis
 Table 51. UneeQ Recent Developments
 Table 52. Soul Machines Corporation Information
 Table 53. Soul Machines Description and Major Businesses
 Table 54. Soul Machines Product Features and Attributes
 Table 55. Soul Machines Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 56. Soul Machines Revenue Proportion by Product in 2024
 Table 57. Soul Machines Revenue Proportion by Application in 2024
 Table 58. Soul Machines Revenue Proportion by Geographic Area in 2024
 Table 59. Soul Machines AI-Powered Digital People SWOT Analysis
 Table 60. Soul Machines Recent Developments
 Table 61. Samsung Corporation Information
 Table 62. Samsung Description and Major Businesses
 Table 63. Samsung Product Features and Attributes
 Table 64. Samsung Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 65. Samsung Revenue Proportion by Product in 2024
 Table 66. Samsung Revenue Proportion by Application in 2024
 Table 67. Samsung Revenue Proportion by Geographic Area in 2024
 Table 68. Samsung AI-Powered Digital People SWOT Analysis
 Table 69. Samsung Recent Developments
 Table 70. TwentyBN Corporation Information
 Table 71. TwentyBN Description and Major Businesses
 Table 72. TwentyBN Product Features and Attributes
 Table 73. TwentyBN Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 74. TwentyBN Revenue Proportion by Product in 2024
 Table 75. TwentyBN Revenue Proportion by Application in 2024
 Table 76. TwentyBN Revenue Proportion by Geographic Area in 2024
 Table 77. TwentyBN AI-Powered Digital People SWOT Analysis
 Table 78. TwentyBN Recent Developments
 Table 79. Synthesia Corporation Information
 Table 80. Synthesia Description and Major Businesses
 Table 81. Synthesia Product Features and Attributes
 Table 82. Synthesia Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 83. Synthesia Recent Developments
 Table 84. HourOne Corporation Information
 Table 85. HourOne Description and Major Businesses
 Table 86. HourOne Product Features and Attributes
 Table 87. HourOne Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 88. HourOne Recent Developments
 Table 89. Epic Games Corporation Information
 Table 90. Epic Games Description and Major Businesses
 Table 91. Epic Games Product Features and Attributes
 Table 92. Epic Games Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 93. Epic Games Recent Developments
 Table 94. Genies Corporation Information
 Table 95. Genies Description and Major Businesses
 Table 96. Genies Product Features and Attributes
 Table 97. Genies Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 98. Genies Recent Developments
 Table 99. Roblox Corporation Information
 Table 100. Roblox Description and Major Businesses
 Table 101. Roblox Product Features and Attributes
 Table 102. Roblox Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 103. Roblox Recent Developments
 Table 104. Oben Corporation Information
 Table 105. Oben Description and Major Businesses
 Table 106. Oben Product Features and Attributes
 Table 107. Oben Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 108. Oben Recent Developments
 Table 109. Xmov Corporation Information
 Table 110. Xmov Description and Major Businesses
 Table 111. Xmov Product Features and Attributes
 Table 112. Xmov Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 113. Xmov Recent Developments
 Table 114. Baidu Corporation Information
 Table 115. Baidu Description and Major Businesses
 Table 116. Baidu Product Features and Attributes
 Table 117. Baidu Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 118. Baidu Recent Developments
 Table 119. Sogou Corporation Information
 Table 120. Sogou Description and Major Businesses
 Table 121. Sogou Product Features and Attributes
 Table 122. Sogou Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 123. Sogou Recent Developments
 Table 124. Volcano Engine Corporation Information
 Table 125. Volcano Engine Description and Major Businesses
 Table 126. Volcano Engine Product Features and Attributes
 Table 127. Volcano Engine Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 128. Volcano Engine Recent Developments
 Table 129. DeepScience Ltd. Corporation Information
 Table 130. DeepScience Ltd. Description and Major Businesses
 Table 131. DeepScience Ltd. Product Features and Attributes
 Table 132. DeepScience Ltd. Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 133. DeepScience Ltd. Recent Developments
 Table 134. DGene Inc. Corporation Information
 Table 135. DGene Inc. Description and Major Businesses
 Table 136. DGene Inc. Product Features and Attributes
 Table 137. DGene Inc. Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 138. DGene Inc. Recent Developments
 Table 139. Raw Materials Key Suppliers
 Table 140. Distributors List
 Table 141. Market Trends and Market Evolution
 Table 142. Market Drivers and Opportunities
 Table 143. Market Challenges, Risks, and Restraints
 Table 144. Research Programs/Design for This Report
 Table 145. Key Data Information from Secondary Sources
 Table 146. Key Data Information from Primary Sources


List of Figures
 Figure 1. AI-Powered Digital People Product Picture
 Figure 2. Global AI-Powered Digital People Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. Computer Vision Product Picture
 Figure 4. Intelligent Speech Product Picture
 Figure 5. Natural Language Processing Product Picture
 Figure 6. Others Product Picture
 Figure 7. Global AI-Powered Digital People Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 8. Entertainment & Gaming
 Figure 9. VR & AR
 Figure 10. Healthcare
 Figure 11. Education & Training
 Figure 12. Others
 Figure 13. AI-Powered Digital People Report Years Considered
 Figure 14. Global AI-Powered Digital People Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 16. Global AI-Powered Digital People Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 17. Global AI-Powered Digital People Revenue Market Share by Region (2020-2031)
 Figure 18. Global AI-Powered Digital People Revenue Market Share Ranking (2024)
 Figure 19. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 20. Computer Vision Revenue Market Share by Player in 2024
 Figure 21. Intelligent Speech Revenue Market Share by Player in 2024
 Figure 22. Natural Language Processing Revenue Market Share by Player in 2024
 Figure 23. Others Revenue Market Share by Player in 2024
 Figure 24. Global AI-Powered Digital People Revenue Market Share by Type (2020-2031)
 Figure 25. Global AI-Powered Digital People Revenue Market Share by Application (2020-2031)
 Figure 26. North America AI-Powered Digital People Revenue YoY (2020-2031) & (US$ Million)
 Figure 27. North America Top 5 Players AI-Powered Digital People Revenue (US$ Million) in 2024
 Figure 28. North America AI-Powered Digital People Revenue (US$ Million) by Type (2020 - 2031)
 Figure 29. North America AI-Powered Digital People Revenue (US$ Million) by Application (2020-2031)
 Figure 30. US AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 31. Canada AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 32. Mexico AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 33. Europe AI-Powered Digital People Revenue YoY (2020-2031) & (US$ Million)
 Figure 34. Europe Top 5 Players AI-Powered Digital People Revenue (US$ Million) in 2024
 Figure 35. Europe AI-Powered Digital People Revenue (US$ Million) by Type (2020-2031)
 Figure 36. Europe AI-Powered Digital People Revenue (US$ Million) by Application (2020-2031)
 Figure 37. Germany AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 38. France AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 39. U.K. AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 40. Italy AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 41. Russia AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 42. Asia-Pacific AI-Powered Digital People Revenue YoY (2020-2031) & (US$ Million)
 Figure 43. Asia-Pacific Top 8 Players AI-Powered Digital People Revenue (US$ Million) in 2024
 Figure 44. Asia-Pacific AI-Powered Digital People Revenue (US$ Million) by Type (2020-2031)
 Figure 45. Asia-Pacific AI-Powered Digital People Revenue (US$ Million) by Application (2020-2031)
 Figure 46. Indonesia AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 47. Japan AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 48. South Korea AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 49. Australia AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 50. India AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 51. Indonesia AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 52. Vietnam AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 53. Malaysia AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 54. Philippines AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 55. Singapore AI-Powered Digital People Revenue (2020-2031) & (US$ Million)
 Figure 56. Central and South America AI-Powered Digital People Revenue YoY (2020-2031) & (US$ Million)
 Figure 57. Central and South America Top 5 Players AI-Powered Digital People Revenue (US$ Million) in 2024
 Figure 58. Central and South America AI-Powered Digital People Revenue (US$ Million) by Type (2020-2031)
 Figure 59. Central and South America AI-Powered Digital People Revenue (US$ Million) by Application (2020-2031)
 Figure 60. Brazil AI-Powered Digital People Revenue (2020-2025) & (US$ Million)
 Figure 61. Argentina AI-Powered Digital People Revenue (2020-2025) & (US$ Million)
 Figure 62. Middle East and Africa AI-Powered Digital People Revenue YoY (2020-2031) & (US$ Million)
 Figure 63. Middle East and Africa Top 5 Players AI-Powered Digital People Revenue (US$ Million) in 2024
 Figure 64. South America AI-Powered Digital People Revenue (US$ Million) by Type (2020-2031)
 Figure 65. Middle East and Africa AI-Powered Digital People Revenue (US$ Million) by Application (2020-2031)
 Figure 66. GCC Countries AI-Powered Digital People Revenue (2020-2025) & (US$ Million)
 Figure 67. Israel AI-Powered Digital People Revenue (2020-2025) & (US$ Million)
 Figure 68. Egypt AI-Powered Digital People Revenue (2020-2025) & (US$ Million)
 Figure 69. South Africa AI-Powered Digital People Revenue (2020-2025) & (US$ Million)
 Figure 70. AI-Powered Digital People Industry Chain Mapping
 Figure 71. Channels of Distribution (Direct Vs Distribution)
 Figure 72. Bottom-up and Top-down Approaches for This Report
 Figure 73. Data Triangulation
 Figure 74. Key Executives Interviewed
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