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Visual Novel - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: October 2024
|
Report Code: QYRE-Auto-26F13788
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Global Visual Novel Market Research Report 2023
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Visual Novel - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-26F13788
Report
October 2024
Pages:114
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Visual Novel - Market Size

The global market for Visual Novel was estimated to be worth US$ 139 million in 2023 and is forecast to a readjusted size of US$ 249.4 million by 2030 with a CAGR of 8.6% during the forecast period 2024-2030

Visual Novel - Market

Visual Novel - Market

North American market for Visual Novel was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Visual Novel was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Visual Novel was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Visual Novel include Idea Factory, Ace Attorney, Spike Chunsoft, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment and Hato King, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Visual Novel, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Visual Novel by region & country, by Type, and by Application.
The Visual Novel market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Novel.
Market Segmentation

Scope of Visual Novel - Market Report

Report Metric Details
Report Name Visual Novel - Market
Forecasted market size in 2030 US$ 249.4 million
CAGR 8.6%
Forecasted years 2024 - 2030
Segment by Type:
  • Character Novel
  • Otome Novel
  • Dark Novel
  • Other
Segment by Application
  • Adult
  • Children
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Idea Factory, Ace Attorney, Spike Chunsoft, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment, Hato King, 07th Expansion, Grasshopper, VISUAL ARTS, NOVECT
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Visual Novel manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Visual Novel in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Visual Novel in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Visual Novel - Market size in 2030?

Ans: The Visual Novel - Market size in 2030 will be US$ 249.4 million.

Who are the main players in the Visual Novel - Market report?

Ans: The main players in the Visual Novel - Market are Idea Factory, Ace Attorney, Spike Chunsoft, Mushroomallow, Everlasting Summer, SIGONO, ASa-Project, Bandai Namco Entertainment, Hato King, 07th Expansion, Grasshopper, VISUAL ARTS, NOVECT

What are the Application segmentation covered in the Visual Novel - Market report?

Ans: The Applications covered in the Visual Novel - Market report are Adult, Children

What are the Type segmentation covered in the Visual Novel - Market report?

Ans: The Types covered in the Visual Novel - Market report are Character Novel, Otome Novel, Dark Novel, Other

1 Market Overview
1.1 Visual Novel Product Introduction
1.2 Global Visual Novel Market Size Forecast
1.3 Visual Novel Market Trends & Drivers
1.3.1 Visual Novel Industry Trends
1.3.2 Visual Novel Market Drivers & Opportunity
1.3.3 Visual Novel Market Challenges
1.3.4 Visual Novel Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Visual Novel Players Revenue Ranking (2023)
2.2 Global Visual Novel Revenue by Company (2019-2024)
2.3 Key Companies Visual Novel Manufacturing Base Distribution and Headquarters
2.4 Key Companies Visual Novel Product Offered
2.5 Key Companies Time to Begin Mass Production of Visual Novel
2.6 Visual Novel Market Competitive Analysis
2.6.1 Visual Novel Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Visual Novel Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Character Novel
3.1.2 Otome Novel
3.1.3 Dark Novel
3.1.4 Other
3.2 Global Visual Novel Sales Value by Type
3.2.1 Global Visual Novel Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Visual Novel Sales Value, by Type (2019-2030)
3.2.3 Global Visual Novel Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Adult
4.1.2 Children
4.2 Global Visual Novel Sales Value by Application
4.2.1 Global Visual Novel Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Visual Novel Sales Value, by Application (2019-2030)
4.2.3 Global Visual Novel Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Visual Novel Sales Value by Region
5.1.1 Global Visual Novel Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Visual Novel Sales Value by Region (2019-2024)
5.1.3 Global Visual Novel Sales Value by Region (2025-2030)
5.1.4 Global Visual Novel Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Visual Novel Sales Value, 2019-2030
5.2.2 North America Visual Novel Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Visual Novel Sales Value, 2019-2030
5.3.2 Europe Visual Novel Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Visual Novel Sales Value, 2019-2030
5.4.2 Asia Pacific Visual Novel Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Visual Novel Sales Value, 2019-2030
5.5.2 South America Visual Novel Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Visual Novel Sales Value, 2019-2030
5.6.2 Middle East & Africa Visual Novel Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Visual Novel Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Visual Novel Sales Value
6.3 United States
6.3.1 United States Visual Novel Sales Value, 2019-2030
6.3.2 United States Visual Novel Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Visual Novel Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Visual Novel Sales Value, 2019-2030
6.4.2 Europe Visual Novel Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Visual Novel Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Visual Novel Sales Value, 2019-2030
6.5.2 China Visual Novel Sales Value by Type (%), 2023 VS 2030
6.5.3 China Visual Novel Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Visual Novel Sales Value, 2019-2030
6.6.2 Japan Visual Novel Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Visual Novel Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Visual Novel Sales Value, 2019-2030
6.7.2 South Korea Visual Novel Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Visual Novel Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Visual Novel Sales Value, 2019-2030
6.8.2 Southeast Asia Visual Novel Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Visual Novel Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Visual Novel Sales Value, 2019-2030
6.9.2 India Visual Novel Sales Value by Type (%), 2023 VS 2030
6.9.3 India Visual Novel Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Idea Factory
7.1.1 Idea Factory Profile
7.1.2 Idea Factory Main Business
7.1.3 Idea Factory Visual Novel Products, Services and Solutions
7.1.4 Idea Factory Visual Novel Revenue (US$ Million) & (2019-2024)
7.1.5 Idea Factory Recent Developments
7.2 Ace Attorney
7.2.1 Ace Attorney Profile
7.2.2 Ace Attorney Main Business
7.2.3 Ace Attorney Visual Novel Products, Services and Solutions
7.2.4 Ace Attorney Visual Novel Revenue (US$ Million) & (2019-2024)
7.2.5 Ace Attorney Recent Developments
7.3 Spike Chunsoft
7.3.1 Spike Chunsoft Profile
7.3.2 Spike Chunsoft Main Business
7.3.3 Spike Chunsoft Visual Novel Products, Services and Solutions
7.3.4 Spike Chunsoft Visual Novel Revenue (US$ Million) & (2019-2024)
7.3.5 Mushroomallow Recent Developments
7.4 Mushroomallow
7.4.1 Mushroomallow Profile
7.4.2 Mushroomallow Main Business
7.4.3 Mushroomallow Visual Novel Products, Services and Solutions
7.4.4 Mushroomallow Visual Novel Revenue (US$ Million) & (2019-2024)
7.4.5 Mushroomallow Recent Developments
7.5 Everlasting Summer
7.5.1 Everlasting Summer Profile
7.5.2 Everlasting Summer Main Business
7.5.3 Everlasting Summer Visual Novel Products, Services and Solutions
7.5.4 Everlasting Summer Visual Novel Revenue (US$ Million) & (2019-2024)
7.5.5 Everlasting Summer Recent Developments
7.6 SIGONO
7.6.1 SIGONO Profile
7.6.2 SIGONO Main Business
7.6.3 SIGONO Visual Novel Products, Services and Solutions
7.6.4 SIGONO Visual Novel Revenue (US$ Million) & (2019-2024)
7.6.5 SIGONO Recent Developments
7.7 ASa-Project
7.7.1 ASa-Project Profile
7.7.2 ASa-Project Main Business
7.7.3 ASa-Project Visual Novel Products, Services and Solutions
7.7.4 ASa-Project Visual Novel Revenue (US$ Million) & (2019-2024)
7.7.5 ASa-Project Recent Developments
7.8 Bandai Namco Entertainment
7.8.1 Bandai Namco Entertainment Profile
7.8.2 Bandai Namco Entertainment Main Business
7.8.3 Bandai Namco Entertainment Visual Novel Products, Services and Solutions
7.8.4 Bandai Namco Entertainment Visual Novel Revenue (US$ Million) & (2019-2024)
7.8.5 Bandai Namco Entertainment Recent Developments
7.9 Hato King
7.9.1 Hato King Profile
7.9.2 Hato King Main Business
7.9.3 Hato King Visual Novel Products, Services and Solutions
7.9.4 Hato King Visual Novel Revenue (US$ Million) & (2019-2024)
7.9.5 Hato King Recent Developments
7.10 07th Expansion
7.10.1 07th Expansion Profile
7.10.2 07th Expansion Main Business
7.10.3 07th Expansion Visual Novel Products, Services and Solutions
7.10.4 07th Expansion Visual Novel Revenue (US$ Million) & (2019-2024)
7.10.5 07th Expansion Recent Developments
7.11 Grasshopper
7.11.1 Grasshopper Profile
7.11.2 Grasshopper Main Business
7.11.3 Grasshopper Visual Novel Products, Services and Solutions
7.11.4 Grasshopper Visual Novel Revenue (US$ Million) & (2019-2024)
7.11.5 Grasshopper Recent Developments
7.12 VISUAL ARTS
7.12.1 VISUAL ARTS Profile
7.12.2 VISUAL ARTS Main Business
7.12.3 VISUAL ARTS Visual Novel Products, Services and Solutions
7.12.4 VISUAL ARTS Visual Novel Revenue (US$ Million) & (2019-2024)
7.12.5 VISUAL ARTS Recent Developments
7.13 NOVECT
7.13.1 NOVECT Profile
7.13.2 NOVECT Main Business
7.13.3 NOVECT Visual Novel Products, Services and Solutions
7.13.4 NOVECT Visual Novel Revenue (US$ Million) & (2019-2024)
7.13.5 NOVECT Recent Developments
8 Industry Chain Analysis
8.1 Visual Novel Industrial Chain
8.2 Visual Novel Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Visual Novel Sales Model
8.5.2 Sales Channel
8.5.3 Visual Novel Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Visual Novel Market Trends
    Table 2. Visual Novel Market Drivers & Opportunity
    Table 3. Visual Novel Market Challenges
    Table 4. Visual Novel Market Restraints
    Table 5. Global Visual Novel Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Visual Novel Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Visual Novel Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Visual Novel Product Type
    Table 9. Key Companies Time to Begin Mass Production of Visual Novel
    Table 10. Global Visual Novel Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Visual Novel Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Visual Novel Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Visual Novel Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Visual Novel Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Visual Novel Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Visual Novel Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Visual Novel Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Visual Novel Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Visual Novel Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Visual Novel Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Visual Novel Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Visual Novel Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Visual Novel Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Visual Novel Sales Value by Region (2019-2024) & (%)
    Table 27. Global Visual Novel Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Visual Novel Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Visual Novel Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Visual Novel Sales Value, (2025-2030) & (US$ Million)
    Table 31. Idea Factory Basic Information List
    Table 32. Idea Factory Description and Business Overview
    Table 33. Idea Factory Visual Novel Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Visual Novel Business of Idea Factory (2019-2024)
    Table 35. Idea Factory Recent Developments
    Table 36. Ace Attorney Basic Information List
    Table 37. Ace Attorney Description and Business Overview
    Table 38. Ace Attorney Visual Novel Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Visual Novel Business of Ace Attorney (2019-2024)
    Table 40. Ace Attorney Recent Developments
    Table 41. Spike Chunsoft Basic Information List
    Table 42. Spike Chunsoft Description and Business Overview
    Table 43. Spike Chunsoft Visual Novel Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Visual Novel Business of Spike Chunsoft (2019-2024)
    Table 45. Spike Chunsoft Recent Developments
    Table 46. Mushroomallow Basic Information List
    Table 47. Mushroomallow Description and Business Overview
    Table 48. Mushroomallow Visual Novel Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Visual Novel Business of Mushroomallow (2019-2024)
    Table 50. Mushroomallow Recent Developments
    Table 51. Everlasting Summer Basic Information List
    Table 52. Everlasting Summer Description and Business Overview
    Table 53. Everlasting Summer Visual Novel Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Visual Novel Business of Everlasting Summer (2019-2024)
    Table 55. Everlasting Summer Recent Developments
    Table 56. SIGONO Basic Information List
    Table 57. SIGONO Description and Business Overview
    Table 58. SIGONO Visual Novel Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Visual Novel Business of SIGONO (2019-2024)
    Table 60. SIGONO Recent Developments
    Table 61. ASa-Project Basic Information List
    Table 62. ASa-Project Description and Business Overview
    Table 63. ASa-Project Visual Novel Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Visual Novel Business of ASa-Project (2019-2024)
    Table 65. ASa-Project Recent Developments
    Table 66. Bandai Namco Entertainment Basic Information List
    Table 67. Bandai Namco Entertainment Description and Business Overview
    Table 68. Bandai Namco Entertainment Visual Novel Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Visual Novel Business of Bandai Namco Entertainment (2019-2024)
    Table 70. Bandai Namco Entertainment Recent Developments
    Table 71. Hato King Basic Information List
    Table 72. Hato King Description and Business Overview
    Table 73. Hato King Visual Novel Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Visual Novel Business of Hato King (2019-2024)
    Table 75. Hato King Recent Developments
    Table 76. 07th Expansion Basic Information List
    Table 77. 07th Expansion Description and Business Overview
    Table 78. 07th Expansion Visual Novel Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Visual Novel Business of 07th Expansion (2019-2024)
    Table 80. 07th Expansion Recent Developments
    Table 81. Grasshopper Basic Information List
    Table 82. Grasshopper Description and Business Overview
    Table 83. Grasshopper Visual Novel Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Visual Novel Business of Grasshopper (2019-2024)
    Table 85. Grasshopper Recent Developments
    Table 86. VISUAL ARTS Basic Information List
    Table 87. VISUAL ARTS Description and Business Overview
    Table 88. VISUAL ARTS Visual Novel Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Visual Novel Business of VISUAL ARTS (2019-2024)
    Table 90. VISUAL ARTS Recent Developments
    Table 91. NOVECT Basic Information List
    Table 92. NOVECT Description and Business Overview
    Table 93. NOVECT Visual Novel Products, Services and Solutions
    Table 94. Revenue (US$ Million) in Visual Novel Business of NOVECT (2019-2024)
    Table 95. NOVECT Recent Developments
    Table 96. Key Raw Materials Lists
    Table 97. Raw Materials Key Suppliers Lists
    Table 98. Visual Novel Downstream Customers
    Table 99. Visual Novel Distributors List
    Table 100. Research Programs/Design for This Report
    Table 101. Key Data Information from Secondary Sources
    Table 102. Key Data Information from Primary Sources
    Table 103. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Visual Novel Product Picture
    Figure 2. Global Visual Novel Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Visual Novel Sales Value (2019-2030) & (US$ Million)
    Figure 4. Visual Novel Report Years Considered
    Figure 5. Global Visual Novel Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Visual Novel Revenue in 2023
    Figure 7. Visual Novel Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Character Novel Picture
    Figure 9. Otome Novel Picture
    Figure 10. Dark Novel Picture
    Figure 11. Other Picture
    Figure 12. Global Visual Novel Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 13. Global Visual Novel Sales Value Market Share by Type, 2023 & 2030
    Figure 14. Product Picture of Adult
    Figure 15. Product Picture of Children
    Figure 16. Global Visual Novel Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 17. Global Visual Novel Sales Value Market Share by Application, 2023 & 2030
    Figure 18. North America Visual Novel Sales Value (2019-2030) & (US$ Million)
    Figure 19. North America Visual Novel Sales Value by Country (%), 2023 VS 2030
    Figure 20. Europe Visual Novel Sales Value (2019-2030) & (US$ Million)
    Figure 21. Europe Visual Novel Sales Value by Country (%), 2023 VS 2030
    Figure 22. Asia Pacific Visual Novel Sales Value (2019-2030) & (US$ Million)
    Figure 23. Asia Pacific Visual Novel Sales Value by Country (%), 2023 VS 2030
    Figure 24. South America Visual Novel Sales Value (2019-2030) & (US$ Million)
    Figure 25. South America Visual Novel Sales Value by Country (%), 2023 VS 2030
    Figure 26. Middle East & Africa Visual Novel Sales Value (2019-2030) & (US$ Million)
    Figure 27. Middle East & Africa Visual Novel Sales Value by Country (%), 2023 VS 2030
    Figure 28. Key Countries/Regions Visual Novel Sales Value (%), (2019-2030)
    Figure 29. United States Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 30. United States Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 31. United States Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 32. Europe Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 33. Europe Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 34. Europe Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 35. China Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 36. China Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 37. China Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 38. Japan Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Japan Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 40. Japan Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 41. South Korea Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 42. South Korea Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 43. South Korea Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 44. Southeast Asia Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 46. Southeast Asia Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 47. India Visual Novel Sales Value, (2019-2030) & (US$ Million)
    Figure 48. India Visual Novel Sales Value by Type (%), 2023 VS 2030
    Figure 49. India Visual Novel Sales Value by Application (%), 2023 VS 2030
    Figure 50. Visual Novel Industrial Chain
    Figure 51. Visual Novel Manufacturing Cost Structure
    Figure 52. Channels of Distribution (Direct Sales, and Distribution)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
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