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Global Esports and Game Streaming Market Research Report 2024
Published Date: March 2024
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Report Code: QYRE-Auto-27G10440
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Global Esports and Game Streaming Market Research Report 2024

Code: QYRE-Auto-27G10440
Report
March 2024
Pages:78
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Esports and Game Streaming Market

The global Esports and Game Streaming market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Esports and Game Streaming is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports and Game Streaming is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Esports and Game Streaming in iOS is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Esports and Game Streaming include Amazon, Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), Facebook Gaming and Mixer (Microsoft Corporation), etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Esports and Game Streaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports and Game Streaming.

Report Scope

The Esports and Game Streaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports and Game Streaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports and Game Streaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Esports and Game Streaming Market Report

Report Metric Details
Report Name Esports and Game Streaming Market
Segment by Type
  • Web-Based
  • App-Based
Segment by Application
  • iOS
  • Android
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Amazon, Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), Facebook Gaming, Mixer (Microsoft Corporation)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Esports and Game Streaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Esports and Game Streaming Market report?

Ans: The main players in the Esports and Game Streaming Market are Amazon, Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), Facebook Gaming, Mixer (Microsoft Corporation)

What are the Application segmentation covered in the Esports and Game Streaming Market report?

Ans: The Applications covered in the Esports and Game Streaming Market report are iOS, Android

What are the Type segmentation covered in the Esports and Game Streaming Market report?

Ans: The Types covered in the Esports and Game Streaming Market report are Web-Based, App-Based

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Esports and Game Streaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Web-Based
1.2.3 App-Based
1.3 Market by Application
1.3.1 Global Esports and Game Streaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 iOS
1.3.3 Android
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Esports and Game Streaming Market Perspective (2019-2030)
2.2 Esports and Game Streaming Growth Trends by Region
2.2.1 Global Esports and Game Streaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Esports and Game Streaming Historic Market Size by Region (2019-2024)
2.2.3 Esports and Game Streaming Forecasted Market Size by Region (2025-2030)
2.3 Esports and Game Streaming Market Dynamics
2.3.1 Esports and Game Streaming Industry Trends
2.3.2 Esports and Game Streaming Market Drivers
2.3.3 Esports and Game Streaming Market Challenges
2.3.4 Esports and Game Streaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Esports and Game Streaming Players by Revenue
3.1.1 Global Top Esports and Game Streaming Players by Revenue (2019-2024)
3.1.2 Global Esports and Game Streaming Revenue Market Share by Players (2019-2024)
3.2 Global Esports and Game Streaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Esports and Game Streaming Revenue
3.4 Global Esports and Game Streaming Market Concentration Ratio
3.4.1 Global Esports and Game Streaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Esports and Game Streaming Revenue in 2023
3.5 Esports and Game Streaming Key Players Head office and Area Served
3.6 Key Players Esports and Game Streaming Product Solution and Service
3.7 Date of Enter into Esports and Game Streaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Esports and Game Streaming Breakdown Data by Type
4.1 Global Esports and Game Streaming Historic Market Size by Type (2019-2024)
4.2 Global Esports and Game Streaming Forecasted Market Size by Type (2025-2030)
5 Esports and Game Streaming Breakdown Data by Application
5.1 Global Esports and Game Streaming Historic Market Size by Application (2019-2024)
5.2 Global Esports and Game Streaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Esports and Game Streaming Market Size (2019-2030)
6.2 North America Esports and Game Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Esports and Game Streaming Market Size by Country (2019-2024)
6.4 North America Esports and Game Streaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Esports and Game Streaming Market Size (2019-2030)
7.2 Europe Esports and Game Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Esports and Game Streaming Market Size by Country (2019-2024)
7.4 Europe Esports and Game Streaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Esports and Game Streaming Market Size (2019-2030)
8.2 Asia-Pacific Esports and Game Streaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Esports and Game Streaming Market Size by Region (2019-2024)
8.4 Asia-Pacific Esports and Game Streaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Esports and Game Streaming Market Size (2019-2030)
9.2 Latin America Esports and Game Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Esports and Game Streaming Market Size by Country (2019-2024)
9.4 Latin America Esports and Game Streaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Esports and Game Streaming Market Size (2019-2030)
10.2 Middle East & Africa Esports and Game Streaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Esports and Game Streaming Market Size by Country (2019-2024)
10.4 Middle East & Africa Esports and Game Streaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon
11.1.1 Amazon Company Detail
11.1.2 Amazon Business Overview
11.1.3 Amazon Esports and Game Streaming Introduction
11.1.4 Amazon Revenue in Esports and Game Streaming Business (2019-2024)
11.1.5 Amazon Recent Development
11.2 Douyu TV (Tencent Holdings Limited)
11.2.1 Douyu TV (Tencent Holdings Limited) Company Detail
11.2.2 Douyu TV (Tencent Holdings Limited) Business Overview
11.2.3 Douyu TV (Tencent Holdings Limited) Esports and Game Streaming Introduction
11.2.4 Douyu TV (Tencent Holdings Limited) Revenue in Esports and Game Streaming Business (2019-2024)
11.2.5 Douyu TV (Tencent Holdings Limited) Recent Development
11.3 YouTube Gaming (Alphabet Inc.)
11.3.1 YouTube Gaming (Alphabet Inc.) Company Detail
11.3.2 YouTube Gaming (Alphabet Inc.) Business Overview
11.3.3 YouTube Gaming (Alphabet Inc.) Esports and Game Streaming Introduction
11.3.4 YouTube Gaming (Alphabet Inc.) Revenue in Esports and Game Streaming Business (2019-2024)
11.3.5 YouTube Gaming (Alphabet Inc.) Recent Development
11.4 Facebook Gaming
11.4.1 Facebook Gaming Company Detail
11.4.2 Facebook Gaming Business Overview
11.4.3 Facebook Gaming Esports and Game Streaming Introduction
11.4.4 Facebook Gaming Revenue in Esports and Game Streaming Business (2019-2024)
11.4.5 Facebook Gaming Recent Development
11.5 Mixer (Microsoft Corporation)
11.5.1 Mixer (Microsoft Corporation) Company Detail
11.5.2 Mixer (Microsoft Corporation) Business Overview
11.5.3 Mixer (Microsoft Corporation) Esports and Game Streaming Introduction
11.5.4 Mixer (Microsoft Corporation) Revenue in Esports and Game Streaming Business (2019-2024)
11.5.5 Mixer (Microsoft Corporation) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Esports and Game Streaming Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Web-Based
    Table 3. Key Players of App-Based
    Table 4. Global Esports and Game Streaming Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Esports and Game Streaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Esports and Game Streaming Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Esports and Game Streaming Market Share by Region (2019-2024)
    Table 8. Global Esports and Game Streaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Esports and Game Streaming Market Share by Region (2025-2030)
    Table 10. Esports and Game Streaming Market Trends
    Table 11. Esports and Game Streaming Market Drivers
    Table 12. Esports and Game Streaming Market Challenges
    Table 13. Esports and Game Streaming Market Restraints
    Table 14. Global Esports and Game Streaming Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Esports and Game Streaming Market Share by Players (2019-2024)
    Table 16. Global Top Esports and Game Streaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports and Game Streaming as of 2023)
    Table 17. Ranking of Global Top Esports and Game Streaming Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Esports and Game Streaming Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Esports and Game Streaming Product Solution and Service
    Table 21. Date of Enter into Esports and Game Streaming Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Esports and Game Streaming Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Esports and Game Streaming Revenue Market Share by Type (2019-2024)
    Table 25. Global Esports and Game Streaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Esports and Game Streaming Revenue Market Share by Type (2025-2030)
    Table 27. Global Esports and Game Streaming Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Esports and Game Streaming Revenue Market Share by Application (2019-2024)
    Table 29. Global Esports and Game Streaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Esports and Game Streaming Revenue Market Share by Application (2025-2030)
    Table 31. North America Esports and Game Streaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Esports and Game Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Esports and Game Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Esports and Game Streaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Esports and Game Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Esports and Game Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Esports and Game Streaming Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Esports and Game Streaming Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Esports and Game Streaming Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Esports and Game Streaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Esports and Game Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Esports and Game Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Esports and Game Streaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Esports and Game Streaming Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Esports and Game Streaming Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Amazon Company Detail
    Table 47. Amazon Business Overview
    Table 48. Amazon Esports and Game Streaming Product
    Table 49. Amazon Revenue in Esports and Game Streaming Business (2019-2024) & (US$ Million)
    Table 50. Amazon Recent Development
    Table 51. Douyu TV (Tencent Holdings Limited) Company Detail
    Table 52. Douyu TV (Tencent Holdings Limited) Business Overview
    Table 53. Douyu TV (Tencent Holdings Limited) Esports and Game Streaming Product
    Table 54. Douyu TV (Tencent Holdings Limited) Revenue in Esports and Game Streaming Business (2019-2024) & (US$ Million)
    Table 55. Douyu TV (Tencent Holdings Limited) Recent Development
    Table 56. YouTube Gaming (Alphabet Inc.) Company Detail
    Table 57. YouTube Gaming (Alphabet Inc.) Business Overview
    Table 58. YouTube Gaming (Alphabet Inc.) Esports and Game Streaming Product
    Table 59. YouTube Gaming (Alphabet Inc.) Revenue in Esports and Game Streaming Business (2019-2024) & (US$ Million)
    Table 60. YouTube Gaming (Alphabet Inc.) Recent Development
    Table 61. Facebook Gaming Company Detail
    Table 62. Facebook Gaming Business Overview
    Table 63. Facebook Gaming Esports and Game Streaming Product
    Table 64. Facebook Gaming Revenue in Esports and Game Streaming Business (2019-2024) & (US$ Million)
    Table 65. Facebook Gaming Recent Development
    Table 66. Mixer (Microsoft Corporation) Company Detail
    Table 67. Mixer (Microsoft Corporation) Business Overview
    Table 68. Mixer (Microsoft Corporation) Esports and Game Streaming Product
    Table 69. Mixer (Microsoft Corporation) Revenue in Esports and Game Streaming Business (2019-2024) & (US$ Million)
    Table 70. Mixer (Microsoft Corporation) Recent Development
    Table 71. Research Programs/Design for This Report
    Table 72. Key Data Information from Secondary Sources
    Table 73. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Esports and Game Streaming Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Esports and Game Streaming Market Share by Type: 2023 VS 2030
    Figure 3. Web-Based Features
    Figure 4. App-Based Features
    Figure 5. Global Esports and Game Streaming Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Esports and Game Streaming Market Share by Application: 2023 VS 2030
    Figure 7. iOS Case Studies
    Figure 8. Android Case Studies
    Figure 9. Esports and Game Streaming Report Years Considered
    Figure 10. Global Esports and Game Streaming Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 11. Global Esports and Game Streaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global Esports and Game Streaming Market Share by Region: 2023 VS 2030
    Figure 13. Global Esports and Game Streaming Market Share by Players in 2023
    Figure 14. Global Top Esports and Game Streaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports and Game Streaming as of 2023)
    Figure 15. The Top 10 and 5 Players Market Share by Esports and Game Streaming Revenue in 2023
    Figure 16. North America Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 17. North America Esports and Game Streaming Market Share by Country (2019-2030)
    Figure 18. United States Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. Canada Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Europe Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe Esports and Game Streaming Market Share by Country (2019-2030)
    Figure 22. Germany Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. France Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. U.K. Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Italy Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Russia Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Nordic Countries Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Asia-Pacific Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific Esports and Game Streaming Market Share by Region (2019-2030)
    Figure 30. China Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Japan Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. South Korea Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Southeast Asia Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. India Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Australia Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Latin America Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America Esports and Game Streaming Market Share by Country (2019-2030)
    Figure 38. Mexico Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Brazil Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Middle East & Africa Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa Esports and Game Streaming Market Share by Country (2019-2030)
    Figure 42. Turkey Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Saudi Arabia Esports and Game Streaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Amazon Revenue Growth Rate in Esports and Game Streaming Business (2019-2024)
    Figure 45. Douyu TV (Tencent Holdings Limited) Revenue Growth Rate in Esports and Game Streaming Business (2019-2024)
    Figure 46. YouTube Gaming (Alphabet Inc.) Revenue Growth Rate in Esports and Game Streaming Business (2019-2024)
    Figure 47. Facebook Gaming Revenue Growth Rate in Esports and Game Streaming Business (2019-2024)
    Figure 48. Mixer (Microsoft Corporation) Revenue Growth Rate in Esports and Game Streaming Business (2019-2024)
    Figure 49. Bottom-up and Top-down Approaches for This Report
    Figure 50. Data Triangulation
    Figure 51. Key Executives Interviewed
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