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Global ESports Club Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-19B13645
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Global ESports Club Market Research Report 2023
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Global ESports Club Market Research Report 2025

Code: QYRE-Auto-19B13645
Report
May 2025
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

ESports Club Market

The global market for ESports Club was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for ESports Club is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for ESports Club is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for ESports Club in Match Broadcast is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of ESports Club include Cloud9, Team SoloMid, Team Liquid, FaZe Clan, Immortals Gaming Club, Gen.G, Fnatic, Envy Gaming, G2 Esports, 100 Thieves, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for ESports Club, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding ESports Club.
The ESports Club market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global ESports Club market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the ESports Club companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of ESports Club Market Report

Report Metric Details
Report Name ESports Club Market
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Cloud9, Team SoloMid, Team Liquid, FaZe Clan, Immortals Gaming Club, Gen.G, Fnatic, Envy Gaming, G2 Esports, 100 Thieves, NRG Esports, Misfits Gaming, OverActive Media
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of ESports Club company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the ESports Club Market report?

Ans: The main players in the ESports Club Market are Cloud9, Team SoloMid, Team Liquid, FaZe Clan, Immortals Gaming Club, Gen.G, Fnatic, Envy Gaming, G2 Esports, 100 Thieves, NRG Esports, Misfits Gaming, OverActive Media

What are the Application segmentation covered in the ESports Club Market report?

Ans: The Applications covered in the ESports Club Market report are Match Broadcast, AD Endorsement, Bonus, Others

What are the Type segmentation covered in the ESports Club Market report?

Ans: The Types covered in the ESports Club Market report are League of Legends, Dota2, PUBG, CS:GO, Overwatch, Hearthstone, Others

Recommended Reports

Esports Sector

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Gaming Platforms

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global ESports Club Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 League of Legends
1.2.3 Dota2
1.2.4 PUBG
1.2.5 CS:GO
1.2.6 Overwatch
1.2.7 Hearthstone
1.2.8 Others
1.3 Market by Application
1.3.1 Global ESports Club Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Match Broadcast
1.3.3 AD Endorsement
1.3.4 Bonus
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global ESports Club Market Perspective (2020-2031)
2.2 Global ESports Club Growth Trends by Region
2.2.1 Global ESports Club Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 ESports Club Historic Market Size by Region (2020-2025)
2.2.3 ESports Club Forecasted Market Size by Region (2026-2031)
2.3 ESports Club Market Dynamics
2.3.1 ESports Club Industry Trends
2.3.2 ESports Club Market Drivers
2.3.3 ESports Club Market Challenges
2.3.4 ESports Club Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top ESports Club Players by Revenue
3.1.1 Global Top ESports Club Players by Revenue (2020-2025)
3.1.2 Global ESports Club Revenue Market Share by Players (2020-2025)
3.2 Global ESports Club Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by ESports Club Revenue
3.4 Global ESports Club Market Concentration Ratio
3.4.1 Global ESports Club Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by ESports Club Revenue in 2024
3.5 Global Key Players of ESports Club Head office and Area Served
3.6 Global Key Players of ESports Club, Product and Application
3.7 Global Key Players of ESports Club, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 ESports Club Breakdown Data by Type
4.1 Global ESports Club Historic Market Size by Type (2020-2025)
4.2 Global ESports Club Forecasted Market Size by Type (2026-2031)
5 ESports Club Breakdown Data by Application
5.1 Global ESports Club Historic Market Size by Application (2020-2025)
5.2 Global ESports Club Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America ESports Club Market Size (2020-2031)
6.2 North America ESports Club Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America ESports Club Market Size by Country (2020-2025)
6.4 North America ESports Club Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe ESports Club Market Size (2020-2031)
7.2 Europe ESports Club Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe ESports Club Market Size by Country (2020-2025)
7.4 Europe ESports Club Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific ESports Club Market Size (2020-2031)
8.2 Asia-Pacific ESports Club Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific ESports Club Market Size by Region (2020-2025)
8.4 Asia-Pacific ESports Club Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America ESports Club Market Size (2020-2031)
9.2 Latin America ESports Club Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America ESports Club Market Size by Country (2020-2025)
9.4 Latin America ESports Club Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa ESports Club Market Size (2020-2031)
10.2 Middle East & Africa ESports Club Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa ESports Club Market Size by Country (2020-2025)
10.4 Middle East & Africa ESports Club Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cloud9
11.1.1 Cloud9 Company Details
11.1.2 Cloud9 Business Overview
11.1.3 Cloud9 ESports Club Introduction
11.1.4 Cloud9 Revenue in ESports Club Business (2020-2025)
11.1.5 Cloud9 Recent Development
11.2 Team SoloMid
11.2.1 Team SoloMid Company Details
11.2.2 Team SoloMid Business Overview
11.2.3 Team SoloMid ESports Club Introduction
11.2.4 Team SoloMid Revenue in ESports Club Business (2020-2025)
11.2.5 Team SoloMid Recent Development
11.3 Team Liquid
11.3.1 Team Liquid Company Details
11.3.2 Team Liquid Business Overview
11.3.3 Team Liquid ESports Club Introduction
11.3.4 Team Liquid Revenue in ESports Club Business (2020-2025)
11.3.5 Team Liquid Recent Development
11.4 FaZe Clan
11.4.1 FaZe Clan Company Details
11.4.2 FaZe Clan Business Overview
11.4.3 FaZe Clan ESports Club Introduction
11.4.4 FaZe Clan Revenue in ESports Club Business (2020-2025)
11.4.5 FaZe Clan Recent Development
11.5 Immortals Gaming Club
11.5.1 Immortals Gaming Club Company Details
11.5.2 Immortals Gaming Club Business Overview
11.5.3 Immortals Gaming Club ESports Club Introduction
11.5.4 Immortals Gaming Club Revenue in ESports Club Business (2020-2025)
11.5.5 Immortals Gaming Club Recent Development
11.6 Gen.G
11.6.1 Gen.G Company Details
11.6.2 Gen.G Business Overview
11.6.3 Gen.G ESports Club Introduction
11.6.4 Gen.G Revenue in ESports Club Business (2020-2025)
11.6.5 Gen.G Recent Development
11.7 Fnatic
11.7.1 Fnatic Company Details
11.7.2 Fnatic Business Overview
11.7.3 Fnatic ESports Club Introduction
11.7.4 Fnatic Revenue in ESports Club Business (2020-2025)
11.7.5 Fnatic Recent Development
11.8 Envy Gaming
11.8.1 Envy Gaming Company Details
11.8.2 Envy Gaming Business Overview
11.8.3 Envy Gaming ESports Club Introduction
11.8.4 Envy Gaming Revenue in ESports Club Business (2020-2025)
11.8.5 Envy Gaming Recent Development
11.9 G2 Esports
11.9.1 G2 Esports Company Details
11.9.2 G2 Esports Business Overview
11.9.3 G2 Esports ESports Club Introduction
11.9.4 G2 Esports Revenue in ESports Club Business (2020-2025)
11.9.5 G2 Esports Recent Development
11.10 100 Thieves
11.10.1 100 Thieves Company Details
11.10.2 100 Thieves Business Overview
11.10.3 100 Thieves ESports Club Introduction
11.10.4 100 Thieves Revenue in ESports Club Business (2020-2025)
11.10.5 100 Thieves Recent Development
11.11 NRG Esports
11.11.1 NRG Esports Company Details
11.11.2 NRG Esports Business Overview
11.11.3 NRG Esports ESports Club Introduction
11.11.4 NRG Esports Revenue in ESports Club Business (2020-2025)
11.11.5 NRG Esports Recent Development
11.12 Misfits Gaming
11.12.1 Misfits Gaming Company Details
11.12.2 Misfits Gaming Business Overview
11.12.3 Misfits Gaming ESports Club Introduction
11.12.4 Misfits Gaming Revenue in ESports Club Business (2020-2025)
11.12.5 Misfits Gaming Recent Development
11.13 OverActive Media
11.13.1 OverActive Media Company Details
11.13.2 OverActive Media Business Overview
11.13.3 OverActive Media ESports Club Introduction
11.13.4 OverActive Media Revenue in ESports Club Business (2020-2025)
11.13.5 OverActive Media Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global ESports Club Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of League of Legends
 Table 3. Key Players of Dota2
 Table 4. Key Players of PUBG
 Table 5. Key Players of CS:GO
 Table 6. Key Players of Overwatch
 Table 7. Key Players of Hearthstone
 Table 8. Key Players of Others
 Table 9. Global ESports Club Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global ESports Club Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Global ESports Club Market Size by Region (2020-2025) & (US$ Million)
 Table 12. Global ESports Club Market Share by Region (2020-2025)
 Table 13. Global ESports Club Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 14. Global ESports Club Market Share by Region (2026-2031)
 Table 15. ESports Club Market Trends
 Table 16. ESports Club Market Drivers
 Table 17. ESports Club Market Challenges
 Table 18. ESports Club Market Restraints
 Table 19. Global ESports Club Revenue by Players (2020-2025) & (US$ Million)
 Table 20. Global ESports Club Market Share by Players (2020-2025)
 Table 21. Global Top ESports Club Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in ESports Club as of 2024)
 Table 22. Ranking of Global Top ESports Club Companies by Revenue (US$ Million) in 2024
 Table 23. Global 5 Largest Players Market Share by ESports Club Revenue (CR5 and HHI) & (2020-2025)
 Table 24. Global Key Players of ESports Club, Headquarters and Area Served
 Table 25. Global Key Players of ESports Club, Product and Application
 Table 26. Global Key Players of ESports Club, Date of Enter into This Industry
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global ESports Club Market Size by Type (2020-2025) & (US$ Million)
 Table 29. Global ESports Club Revenue Market Share by Type (2020-2025)
 Table 30. Global ESports Club Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 31. Global ESports Club Revenue Market Share by Type (2026-2031)
 Table 32. Global ESports Club Market Size by Application (2020-2025) & (US$ Million)
 Table 33. Global ESports Club Revenue Market Share by Application (2020-2025)
 Table 34. Global ESports Club Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 35. Global ESports Club Revenue Market Share by Application (2026-2031)
 Table 36. North America ESports Club Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. North America ESports Club Market Size by Country (2020-2025) & (US$ Million)
 Table 38. North America ESports Club Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Europe ESports Club Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Europe ESports Club Market Size by Country (2020-2025) & (US$ Million)
 Table 41. Europe ESports Club Market Size by Country (2026-2031) & (US$ Million)
 Table 42. Asia-Pacific ESports Club Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Asia-Pacific ESports Club Market Size by Region (2020-2025) & (US$ Million)
 Table 44. Asia-Pacific ESports Club Market Size by Region (2026-2031) & (US$ Million)
 Table 45. Latin America ESports Club Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Latin America ESports Club Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Latin America ESports Club Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Middle East & Africa ESports Club Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Middle East & Africa ESports Club Market Size by Country (2020-2025) & (US$ Million)
 Table 50. Middle East & Africa ESports Club Market Size by Country (2026-2031) & (US$ Million)
 Table 51. Cloud9 Company Details
 Table 52. Cloud9 Business Overview
 Table 53. Cloud9 ESports Club Product
 Table 54. Cloud9 Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 55. Cloud9 Recent Development
 Table 56. Team SoloMid Company Details
 Table 57. Team SoloMid Business Overview
 Table 58. Team SoloMid ESports Club Product
 Table 59. Team SoloMid Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 60. Team SoloMid Recent Development
 Table 61. Team Liquid Company Details
 Table 62. Team Liquid Business Overview
 Table 63. Team Liquid ESports Club Product
 Table 64. Team Liquid Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 65. Team Liquid Recent Development
 Table 66. FaZe Clan Company Details
 Table 67. FaZe Clan Business Overview
 Table 68. FaZe Clan ESports Club Product
 Table 69. FaZe Clan Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 70. FaZe Clan Recent Development
 Table 71. Immortals Gaming Club Company Details
 Table 72. Immortals Gaming Club Business Overview
 Table 73. Immortals Gaming Club ESports Club Product
 Table 74. Immortals Gaming Club Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 75. Immortals Gaming Club Recent Development
 Table 76. Gen.G Company Details
 Table 77. Gen.G Business Overview
 Table 78. Gen.G ESports Club Product
 Table 79. Gen.G Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 80. Gen.G Recent Development
 Table 81. Fnatic Company Details
 Table 82. Fnatic Business Overview
 Table 83. Fnatic ESports Club Product
 Table 84. Fnatic Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 85. Fnatic Recent Development
 Table 86. Envy Gaming Company Details
 Table 87. Envy Gaming Business Overview
 Table 88. Envy Gaming ESports Club Product
 Table 89. Envy Gaming Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 90. Envy Gaming Recent Development
 Table 91. G2 Esports Company Details
 Table 92. G2 Esports Business Overview
 Table 93. G2 Esports ESports Club Product
 Table 94. G2 Esports Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 95. G2 Esports Recent Development
 Table 96. 100 Thieves Company Details
 Table 97. 100 Thieves Business Overview
 Table 98. 100 Thieves ESports Club Product
 Table 99. 100 Thieves Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 100. 100 Thieves Recent Development
 Table 101. NRG Esports Company Details
 Table 102. NRG Esports Business Overview
 Table 103. NRG Esports ESports Club Product
 Table 104. NRG Esports Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 105. NRG Esports Recent Development
 Table 106. Misfits Gaming Company Details
 Table 107. Misfits Gaming Business Overview
 Table 108. Misfits Gaming ESports Club Product
 Table 109. Misfits Gaming Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 110. Misfits Gaming Recent Development
 Table 111. OverActive Media Company Details
 Table 112. OverActive Media Business Overview
 Table 113. OverActive Media ESports Club Product
 Table 114. OverActive Media Revenue in ESports Club Business (2020-2025) & (US$ Million)
 Table 115. OverActive Media Recent Development
 Table 116. Research Programs/Design for This Report
 Table 117. Key Data Information from Secondary Sources
 Table 118. Key Data Information from Primary Sources
 Table 119. Authors List of This Report


List of Figures
 Figure 1. ESports Club Picture
 Figure 2. Global ESports Club Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global ESports Club Market Share by Type: 2024 VS 2031
 Figure 4. League of Legends Features
 Figure 5. Dota2 Features
 Figure 6. PUBG Features
 Figure 7. CS:GO Features
 Figure 8. Overwatch Features
 Figure 9. Hearthstone Features
 Figure 10. Others Features
 Figure 11. Global ESports Club Market Size by Application (2020-2031) & (US$ Million)
 Figure 12. Global ESports Club Market Share by Application: 2024 VS 2031
 Figure 13. Match Broadcast Case Studies
 Figure 14. AD Endorsement Case Studies
 Figure 15. Bonus Case Studies
 Figure 16. Others Case Studies
 Figure 17. ESports Club Report Years Considered
 Figure 18. Global ESports Club Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 19. Global ESports Club Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 20. Global ESports Club Market Share by Region: 2024 VS 2031
 Figure 21. Global ESports Club Market Share by Players in 2024
 Figure 22. Global Top ESports Club Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in ESports Club as of 2024)
 Figure 23. The Top 10 and 5 Players Market Share by ESports Club Revenue in 2024
 Figure 24. North America ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. North America ESports Club Market Share by Country (2020-2031)
 Figure 26. United States ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Canada ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Europe ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Europe ESports Club Market Share by Country (2020-2031)
 Figure 30. Germany ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. France ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. U.K. ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Italy ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Russia ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Nordic Countries ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Asia-Pacific ESports Club Market Share by Region (2020-2031)
 Figure 38. China ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Japan ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. South Korea ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Southeast Asia ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. India ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Australia ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Latin America ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Latin America ESports Club Market Share by Country (2020-2031)
 Figure 46. Mexico ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Brazil ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Middle East & Africa ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Middle East & Africa ESports Club Market Share by Country (2020-2031)
 Figure 50. Turkey ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. UAE ESports Club Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. Cloud9 Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 54. Team SoloMid Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 55. Team Liquid Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 56. FaZe Clan Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 57. Immortals Gaming Club Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 58. Gen.G Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 59. Fnatic Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 60. Envy Gaming Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 61. G2 Esports Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 62. 100 Thieves Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 63. NRG Esports Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 64. Misfits Gaming Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 65. OverActive Media Revenue Growth Rate in ESports Club Business (2020-2025)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
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