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Global Digital Gaming Market Insights, Forecast to 2029
Published Date: March 2023
|
Report Code: QYRE-Auto-4D6408
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Global Digital Gaming Market Insights Forecast to 2028
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Global Digital Gaming Market Insights, Forecast to 2029

Code: QYRE-Auto-4D6408
Report
March 2023
Pages:114
QYResearch
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Digital Gaming Market

Market Analysis and Insights: Global Digital Gaming Market
The global Digital Gaming market is projected to grow from US$ 225580 million in 2023 to US$ 560190 million by 2029, at a Compound Annual Growth Rate (CAGR) of 16.4% during the forecast period.
The US & Canada market for Digital Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Digital Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Digital Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of Digital Gaming include Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate and Microsoft, etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for Digital Gaming market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Digital Gaming, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Digital Gaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Digital Gaming revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Digital Gaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Digital Gaming revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate and Microsoft, etc.

Key Segmentations

By Company

  • Activision Blizzard
  • Zynga
  • Electronic Arts
  • Wargaming
  • Giant Interactive
  • GungHo Online
  • NCSOFT
  • Smilegate
  • Microsoft
  • Riot Games

Segment by Type

  • Free-to-play
  • Pay-to-play

Segment by Application

  • Mobile Devices
  • PC
  • TV
  • Gaming Console

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East, Africa, and Latin America
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
  • Chapter Outline
  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Digital Gaming in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Digital Gaming companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America by type, by application and by country, revenue for each segment.
  • Chapter 7: Europe by type, by application and by country, revenue for each segment.
  • Chapter 8: China by type and by application revenue for each segment.
  • Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Digital Gaming revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

Scope of Global Digital Gaming Market Report

Report MetricDetails
Report NameGlobal Digital Gaming Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Free-to-play
1.2.3 Pay-to-play
1.3 Market by Application
1.3.1 Global Digital Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Mobile Devices
1.3.3 PC
1.3.4 TV
1.3.5 Gaming Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Gaming Market Perspective (2018-2029)
2.2 Global Digital Gaming Growth Trends by Region
2.2.1 Digital Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Digital Gaming Historic Market Size by Region (2018-2023)
2.2.3 Digital Gaming Forecasted Market Size by Region (2024-2029)
2.3 Digital Gaming Market Dynamics
2.3.1 Digital Gaming Industry Trends
2.3.2 Digital Gaming Market Drivers
2.3.3 Digital Gaming Market Challenges
2.3.4 Digital Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Digital Gaming by Players
3.1.1 Global Digital Gaming Revenue by Players (2018-2023)
3.1.2 Global Digital Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Digital Gaming, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global Digital Gaming Market Concentration Ratio
3.4.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2022
3.5 Global Key Players of Digital Gaming Head office and Area Served
3.6 Global Key Players of Digital Gaming, Product and Application
3.7 Global Key Players of Digital Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Gaming Breakdown Data by Type
4.1 Global Digital Gaming Historic Market Size by Type (2018-2023)
4.2 Global Digital Gaming Forecasted Market Size by Type (2024-2029)
5 Digital Gaming Breakdown Data by Application
5.1 Global Digital Gaming Historic Market Size by Application (2018-2023)
5.2 Global Digital Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Digital Gaming Market Size (2018-2029)
6.2 North America Digital Gaming Market Size by Type
6.2.1 North America Digital Gaming Market Size by Type (2018-2023)
6.2.2 North America Digital Gaming Market Size by Type (2024-2029)
6.2.3 North America Digital Gaming Market Share by Type (2018-2029)
6.3 North America Digital Gaming Market Size by Application
6.3.1 North America Digital Gaming Market Size by Application (2018-2023)
6.3.2 North America Digital Gaming Market Size by Application (2024-2029)
6.3.3 North America Digital Gaming Market Share by Application (2018-2029)
6.4 North America Digital Gaming Market Size by Country
6.4.1 North America Digital Gaming Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America Digital Gaming Market Size by Country (2018-2023)
6.4.3 North America Digital Gaming Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Digital Gaming Market Size (2018-2029)
7.2 Europe Digital Gaming Market Size by Type
7.2.1 Europe Digital Gaming Market Size by Type (2018-2023)
7.2.2 Europe Digital Gaming Market Size by Type (2024-2029)
7.2.3 Europe Digital Gaming Market Share by Type (2018-2029)
7.3 Europe Digital Gaming Market Size by Application
7.3.1 Europe Digital Gaming Market Size by Application (2018-2023)
7.3.2 Europe Digital Gaming Market Size by Application (2024-2029)
7.3.3 Europe Digital Gaming Market Share by Application (2018-2029)
7.4 Europe Digital Gaming Market Size by Country
7.4.1 Europe Digital Gaming Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe Digital Gaming Market Size by Country (2018-2023)
7.4.3 Europe Digital Gaming Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Digital Gaming Market Size (2018-2029)
8.2 China Digital Gaming Market Size by Type
8.2.1 China Digital Gaming Market Size by Type (2018-2023)
8.2.2 China Digital Gaming Market Size by Type (2024-2029)
8.2.3 China Digital Gaming Market Share by Type (2018-2029)
8.3 China Digital Gaming Market Size by Application
8.3.1 China Digital Gaming Market Size by Application (2018-2023)
8.3.2 China Digital Gaming Market Size by Application (2024-2029)
8.3.3 China Digital Gaming Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Digital Gaming Market Size (2018-2029)
9.2 Asia Digital Gaming Market Size by Type
9.2.1 Asia Digital Gaming Market Size by Type (2018-2023)
9.2.2 Asia Digital Gaming Market Size by Type (2024-2029)
9.2.3 Asia Digital Gaming Market Share by Type (2018-2029)
9.3 Asia Digital Gaming Market Size by Application
9.3.1 Asia Digital Gaming Market Size by Application (2018-2023)
9.3.2 Asia Digital Gaming Market Size by Application (2024-2029)
9.3.3 Asia Digital Gaming Market Share by Application (2018-2029)
9.4 Asia Digital Gaming Market Size by Region
9.4.1 Asia Digital Gaming Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia Digital Gaming Market Size by Region (2018-2023)
9.4.3 Asia Digital Gaming Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Digital Gaming Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Type
10.2.1 Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America Digital Gaming Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America Digital Gaming Market Size by Application
10.3.1 Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America Digital Gaming Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America Digital Gaming Market Size by Country
10.4.1 Middle East, Africa, and Latin America Digital Gaming Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Digital Gaming Introduction
11.1.4 Activision Blizzard Revenue in Digital Gaming Business (2018-2023)
11.1.5 Activision Blizzard Recent Developments
11.2 Zynga
11.2.1 Zynga Company Details
11.2.2 Zynga Business Overview
11.2.3 Zynga Digital Gaming Introduction
11.2.4 Zynga Revenue in Digital Gaming Business (2018-2023)
11.2.5 Zynga Recent Developments
11.3 Electronic Arts
11.3.1 Electronic Arts Company Details
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Digital Gaming Introduction
11.3.4 Electronic Arts Revenue in Digital Gaming Business (2018-2023)
11.3.5 Electronic Arts Recent Developments
11.4 Wargaming
11.4.1 Wargaming Company Details
11.4.2 Wargaming Business Overview
11.4.3 Wargaming Digital Gaming Introduction
11.4.4 Wargaming Revenue in Digital Gaming Business (2018-2023)
11.4.5 Wargaming Recent Developments
11.5 Giant Interactive
11.5.1 Giant Interactive Company Details
11.5.2 Giant Interactive Business Overview
11.5.3 Giant Interactive Digital Gaming Introduction
11.5.4 Giant Interactive Revenue in Digital Gaming Business (2018-2023)
11.5.5 Giant Interactive Recent Developments
11.6 GungHo Online
11.6.1 GungHo Online Company Details
11.6.2 GungHo Online Business Overview
11.6.3 GungHo Online Digital Gaming Introduction
11.6.4 GungHo Online Revenue in Digital Gaming Business (2018-2023)
11.6.5 GungHo Online Recent Developments
11.7 NCSOFT
11.7.1 NCSOFT Company Details
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Digital Gaming Introduction
11.7.4 NCSOFT Revenue in Digital Gaming Business (2018-2023)
11.7.5 NCSOFT Recent Developments
11.8 Smilegate
11.8.1 Smilegate Company Details
11.8.2 Smilegate Business Overview
11.8.3 Smilegate Digital Gaming Introduction
11.8.4 Smilegate Revenue in Digital Gaming Business (2018-2023)
11.8.5 Smilegate Recent Developments
11.9 Microsoft
11.9.1 Microsoft Company Details
11.9.2 Microsoft Business Overview
11.9.3 Microsoft Digital Gaming Introduction
11.9.4 Microsoft Revenue in Digital Gaming Business (2018-2023)
11.9.5 Microsoft Recent Developments
11.10 Riot Games
11.10.1 Riot Games Company Details
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Digital Gaming Introduction
11.10.4 Riot Games Revenue in Digital Gaming Business (2018-2023)
11.10.5 Riot Games Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Digital Gaming Market Size Growth Rate by Type (US$ Million), 2018 VS 2022 VS 2029
    Table 2. Key Players of Free-to-play
    Table 3. Key Players of Pay-to-play
    Table 4. Global Digital Gaming Market Size Growth Rate by Application (US$ Million), 2018 VS 2022 VS 2029
    Table 5. Global Digital Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Digital Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global Digital Gaming Market Share by Region (2018-2023)
    Table 8. Global Digital Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global Digital Gaming Market Share by Region (2024-2029)
    Table 10. Digital Gaming Market Trends
    Table 11. Digital Gaming Market Drivers
    Table 12. Digital Gaming Market Challenges
    Table 13. Digital Gaming Market Restraints
    Table 14. Global Digital Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global Digital Gaming Revenue Share by Players (2018-2023)
    Table 16. Global Top Digital Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2022)
    Table 17. Global Digital Gaming Industry Ranking 2021 VS 2022 VS 2023
    Table 18. Global 5 Largest Players Market Share by Digital Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Global Key Players of Digital Gaming, Headquarters and Area Served
    Table 20. Global Key Players of Digital Gaming, Product and Application
    Table 21. Global Key Players of Digital Gaming, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Digital Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global Digital Gaming Revenue Market Share by Type (2018-2023)
    Table 25. Global Digital Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global Digital Gaming Revenue Market Share by Type (2024-2029)
    Table 27. Global Digital Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global Digital Gaming Revenue Share by Application (2018-2023)
    Table 29. Global Digital Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global Digital Gaming Revenue Share by Application (2024-2029)
    Table 31. North America Digital Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 32. North America Digital Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 33. North America Digital Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 34. North America Digital Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 35. North America Digital Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 36. North America Digital Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 37. North America Digital Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 38. Europe Digital Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 39. Europe Digital Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 40. Europe Digital Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 41. Europe Digital Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 42. Europe Digital Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 43. Europe Digital Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 44. Europe Digital Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 45. China Digital Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 46. China Digital Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 47. China Digital Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 48. China Digital Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 49. Asia Digital Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 50. Asia Digital Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 51. Asia Digital Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 52. Asia Digital Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 53. Asia Digital Gaming Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 54. Asia Digital Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 55. Asia Digital Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Digital Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 61. Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 63. Activision Blizzard Company Details
    Table 64. Activision Blizzard Business Overview
    Table 65. Activision Blizzard Digital Gaming Product
    Table 66. Activision Blizzard Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 67. Activision Blizzard Recent Developments
    Table 68. Zynga Company Details
    Table 69. Zynga Business Overview
    Table 70. Zynga Digital Gaming Product
    Table 71. Zynga Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 72. Zynga Recent Developments
    Table 73. Electronic Arts Company Details
    Table 74. Electronic Arts Business Overview
    Table 75. Electronic Arts Digital Gaming Product
    Table 76. Electronic Arts Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 77. Electronic Arts Recent Developments
    Table 78. Wargaming Company Details
    Table 79. Wargaming Business Overview
    Table 80. Wargaming Digital Gaming Product
    Table 81. Wargaming Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 82. Wargaming Recent Developments
    Table 83. Giant Interactive Company Details
    Table 84. Giant Interactive Business Overview
    Table 85. Giant Interactive Digital Gaming Product
    Table 86. Giant Interactive Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 87. Giant Interactive Recent Developments
    Table 88. GungHo Online Company Details
    Table 89. GungHo Online Business Overview
    Table 90. GungHo Online Digital Gaming Product
    Table 91. GungHo Online Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 92. GungHo Online Recent Developments
    Table 93. NCSOFT Company Details
    Table 94. NCSOFT Business Overview
    Table 95. NCSOFT Digital Gaming Product
    Table 96. NCSOFT Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 97. NCSOFT Recent Developments
    Table 98. Smilegate Company Details
    Table 99. Smilegate Business Overview
    Table 100. Smilegate Digital Gaming Product
    Table 101. Smilegate Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 102. Smilegate Recent Developments
    Table 103. Microsoft Company Details
    Table 104. Microsoft Business Overview
    Table 105. Microsoft Digital Gaming Product
    Table 106. Microsoft Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 107. Microsoft Recent Developments
    Table 108. Riot Games Company Details
    Table 109. Riot Games Business Overview
    Table 110. Riot Games Digital Gaming Product
    Table 111. Riot Games Revenue in Digital Gaming Business (2018-2023) & (US$ Million)
    Table 112. Riot Games Recent Developments
    Table 113. Research Programs/Design for This Report
    Table 114. Key Data Information from Secondary Sources
    Table 115. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Digital Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 2. Global Digital Gaming Market Share by Type: 2022 VS 2029
    Figure 3. Free-to-play Features
    Figure 4. Pay-to-play Features
    Figure 5. Global Digital Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 6. Global Digital Gaming Market Share by Application: 2022 VS 2029
    Figure 7. Mobile Devices Case Studies
    Figure 8. PC Case Studies
    Figure 9. TV Case Studies
    Figure 10. Gaming Console Case Studies
    Figure 11. Digital Gaming Report Years Considered
    Figure 12. Global Digital Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 13. Global Digital Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 14. Global Digital Gaming Market Share by Region: 2022 VS 2029
    Figure 15. Global Digital Gaming Market Share by Players in 2022
    Figure 16. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2022)
    Figure 17. The Top 10 and 5 Players Market Share by Digital Gaming Revenue in 2022
    Figure 18. North America Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 19. North America Digital Gaming Market Share by Type (2018-2029)
    Figure 20. North America Digital Gaming Market Share by Application (2018-2029)
    Figure 21. North America Digital Gaming Market Share by Country (2018-2029)
    Figure 22. United States Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Canada Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Europe Digital Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 25. Europe Digital Gaming Market Share by Type (2018-2029)
    Figure 26. Europe Digital Gaming Market Share by Application (2018-2029)
    Figure 27. Europe Digital Gaming Market Share by Country (2018-2029)
    Figure 28. Germany Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. France Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. U.K. Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Italy Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Russia Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Nordic Countries Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. China Digital Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 35. China Digital Gaming Market Share by Type (2018-2029)
    Figure 36. China Digital Gaming Market Share by Application (2018-2029)
    Figure 37. Asia Digital Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 38. Asia Digital Gaming Market Share by Type (2018-2029)
    Figure 39. Asia Digital Gaming Market Share by Application (2018-2029)
    Figure 40. Asia Digital Gaming Market Share by Region (2018-2029)
    Figure 41. Japan Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. South Korea Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. China Taiwan Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Southeast Asia Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. India Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. Australia Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. Middle East, Africa, and Latin America Digital Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 48. Middle East, Africa, and Latin America Digital Gaming Market Share by Type (2018-2029)
    Figure 49. Middle East, Africa, and Latin America Digital Gaming Market Share by Application (2018-2029)
    Figure 50. Middle East, Africa, and Latin America Digital Gaming Market Share by Country (2018-2029)
    Figure 51. Brazil Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 52. Mexico Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 53. Turkey Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 54. Saudi Arabia Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 55. Israel Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 56. GCC Countries Digital Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 57. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 58. Zynga Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 59. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 60. Wargaming Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 61. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 62. GungHo Online Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 63. NCSOFT Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 64. Smilegate Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 65. Microsoft Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 66. Riot Games Revenue Growth Rate in Digital Gaming Business (2018-2023)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
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