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Digital Gaming - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: October 2024
|
Report Code: QYRE-Auto-4D6408
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Global Digital Gaming Market Insights Forecast to 2028
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Digital Gaming - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-4D6408
Report
October 2024
Pages:113
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Digital Gaming - Market Size

The global market for Digital Gaming was estimated to be worth US$ 190430 million in 2023 and is forecast to a readjusted size of US$ 560190 million by 2030 with a CAGR of 16.4% during the forecast period 2024-2030

Digital Gaming - Market

Digital Gaming - Market

North American market for Digital Gaming was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Digital Gaming was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Digital Gaming was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Digital Gaming include Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate and Microsoft, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Digital Gaming, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Digital Gaming by region & country, by Type, and by Application.
The Digital Gaming market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Gaming.
Market Segmentation

Scope of Digital Gaming - Market Report

Report Metric Details
Report Name Digital Gaming - Market
Forecasted market size in 2030 US$ 560190 million
CAGR 16.4%
Forecasted years 2024 - 2030
Segment by Type:
  • Free-to-play
  • Pay-to-play
Segment by Application
  • Mobile Devices
  • PC
  • TV
  • Gaming Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Digital Gaming manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Digital Gaming in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Digital Gaming in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Digital Gaming - Market size in 2030?

Ans: The Digital Gaming - Market size in 2030 will be US$ 560190 million.

Who are the main players in the Digital Gaming - Market report?

Ans: The main players in the Digital Gaming - Market are Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate, Microsoft, Riot Games

What are the Application segmentation covered in the Digital Gaming - Market report?

Ans: The Applications covered in the Digital Gaming - Market report are Mobile Devices, PC, TV, Gaming Console

What are the Type segmentation covered in the Digital Gaming - Market report?

Ans: The Types covered in the Digital Gaming - Market report are Free-to-play, Pay-to-play

1 Market Overview
1.1 Digital Gaming Product Introduction
1.2 Global Digital Gaming Market Size Forecast
1.3 Digital Gaming Market Trends & Drivers
1.3.1 Digital Gaming Industry Trends
1.3.2 Digital Gaming Market Drivers & Opportunity
1.3.3 Digital Gaming Market Challenges
1.3.4 Digital Gaming Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Digital Gaming Players Revenue Ranking (2023)
2.2 Global Digital Gaming Revenue by Company (2019-2024)
2.3 Key Companies Digital Gaming Manufacturing Base Distribution and Headquarters
2.4 Key Companies Digital Gaming Product Offered
2.5 Key Companies Time to Begin Mass Production of Digital Gaming
2.6 Digital Gaming Market Competitive Analysis
2.6.1 Digital Gaming Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Digital Gaming Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Free-to-play
3.1.2 Pay-to-play
3.2 Global Digital Gaming Sales Value by Type
3.2.1 Global Digital Gaming Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Digital Gaming Sales Value, by Type (2019-2030)
3.2.3 Global Digital Gaming Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Mobile Devices
4.1.2 PC
4.1.3 TV
4.1.4 Gaming Console
4.2 Global Digital Gaming Sales Value by Application
4.2.1 Global Digital Gaming Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Digital Gaming Sales Value, by Application (2019-2030)
4.2.3 Global Digital Gaming Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Digital Gaming Sales Value by Region
5.1.1 Global Digital Gaming Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Digital Gaming Sales Value by Region (2019-2024)
5.1.3 Global Digital Gaming Sales Value by Region (2025-2030)
5.1.4 Global Digital Gaming Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Digital Gaming Sales Value, 2019-2030
5.2.2 North America Digital Gaming Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Digital Gaming Sales Value, 2019-2030
5.3.2 Europe Digital Gaming Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Digital Gaming Sales Value, 2019-2030
5.4.2 Asia Pacific Digital Gaming Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Digital Gaming Sales Value, 2019-2030
5.5.2 South America Digital Gaming Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Digital Gaming Sales Value, 2019-2030
5.6.2 Middle East & Africa Digital Gaming Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Digital Gaming Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Digital Gaming Sales Value
6.3 United States
6.3.1 United States Digital Gaming Sales Value, 2019-2030
6.3.2 United States Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Digital Gaming Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Digital Gaming Sales Value, 2019-2030
6.4.2 Europe Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Digital Gaming Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Digital Gaming Sales Value, 2019-2030
6.5.2 China Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.5.3 China Digital Gaming Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Digital Gaming Sales Value, 2019-2030
6.6.2 Japan Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Digital Gaming Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Digital Gaming Sales Value, 2019-2030
6.7.2 South Korea Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Digital Gaming Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Digital Gaming Sales Value, 2019-2030
6.8.2 Southeast Asia Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Digital Gaming Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Digital Gaming Sales Value, 2019-2030
6.9.2 India Digital Gaming Sales Value by Type (%), 2023 VS 2030
6.9.3 India Digital Gaming Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Profile
7.1.2 Activision Blizzard Main Business
7.1.3 Activision Blizzard Digital Gaming Products, Services and Solutions
7.1.4 Activision Blizzard Digital Gaming Revenue (US$ Million) & (2019-2024)
7.1.5 Activision Blizzard Recent Developments
7.2 Zynga
7.2.1 Zynga Profile
7.2.2 Zynga Main Business
7.2.3 Zynga Digital Gaming Products, Services and Solutions
7.2.4 Zynga Digital Gaming Revenue (US$ Million) & (2019-2024)
7.2.5 Zynga Recent Developments
7.3 Electronic Arts
7.3.1 Electronic Arts Profile
7.3.2 Electronic Arts Main Business
7.3.3 Electronic Arts Digital Gaming Products, Services and Solutions
7.3.4 Electronic Arts Digital Gaming Revenue (US$ Million) & (2019-2024)
7.3.5 Wargaming Recent Developments
7.4 Wargaming
7.4.1 Wargaming Profile
7.4.2 Wargaming Main Business
7.4.3 Wargaming Digital Gaming Products, Services and Solutions
7.4.4 Wargaming Digital Gaming Revenue (US$ Million) & (2019-2024)
7.4.5 Wargaming Recent Developments
7.5 Giant Interactive
7.5.1 Giant Interactive Profile
7.5.2 Giant Interactive Main Business
7.5.3 Giant Interactive Digital Gaming Products, Services and Solutions
7.5.4 Giant Interactive Digital Gaming Revenue (US$ Million) & (2019-2024)
7.5.5 Giant Interactive Recent Developments
7.6 GungHo Online
7.6.1 GungHo Online Profile
7.6.2 GungHo Online Main Business
7.6.3 GungHo Online Digital Gaming Products, Services and Solutions
7.6.4 GungHo Online Digital Gaming Revenue (US$ Million) & (2019-2024)
7.6.5 GungHo Online Recent Developments
7.7 NCSOFT
7.7.1 NCSOFT Profile
7.7.2 NCSOFT Main Business
7.7.3 NCSOFT Digital Gaming Products, Services and Solutions
7.7.4 NCSOFT Digital Gaming Revenue (US$ Million) & (2019-2024)
7.7.5 NCSOFT Recent Developments
7.8 Smilegate
7.8.1 Smilegate Profile
7.8.2 Smilegate Main Business
7.8.3 Smilegate Digital Gaming Products, Services and Solutions
7.8.4 Smilegate Digital Gaming Revenue (US$ Million) & (2019-2024)
7.8.5 Smilegate Recent Developments
7.9 Microsoft
7.9.1 Microsoft Profile
7.9.2 Microsoft Main Business
7.9.3 Microsoft Digital Gaming Products, Services and Solutions
7.9.4 Microsoft Digital Gaming Revenue (US$ Million) & (2019-2024)
7.9.5 Microsoft Recent Developments
7.10 Riot Games
7.10.1 Riot Games Profile
7.10.2 Riot Games Main Business
7.10.3 Riot Games Digital Gaming Products, Services and Solutions
7.10.4 Riot Games Digital Gaming Revenue (US$ Million) & (2019-2024)
7.10.5 Riot Games Recent Developments
8 Industry Chain Analysis
8.1 Digital Gaming Industrial Chain
8.2 Digital Gaming Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Digital Gaming Sales Model
8.5.2 Sales Channel
8.5.3 Digital Gaming Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Digital Gaming Market Trends
    Table 2. Digital Gaming Market Drivers & Opportunity
    Table 3. Digital Gaming Market Challenges
    Table 4. Digital Gaming Market Restraints
    Table 5. Global Digital Gaming Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Digital Gaming Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Digital Gaming Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Digital Gaming Product Type
    Table 9. Key Companies Time to Begin Mass Production of Digital Gaming
    Table 10. Global Digital Gaming Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Digital Gaming Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Digital Gaming Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Digital Gaming Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Digital Gaming Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Digital Gaming Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Digital Gaming Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Digital Gaming Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Digital Gaming Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Digital Gaming Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Digital Gaming Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Digital Gaming Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Digital Gaming Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Digital Gaming Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Digital Gaming Sales Value by Region (2019-2024) & (%)
    Table 27. Global Digital Gaming Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Digital Gaming Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Digital Gaming Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Digital Gaming Sales Value, (2025-2030) & (US$ Million)
    Table 31. Activision Blizzard Basic Information List
    Table 32. Activision Blizzard Description and Business Overview
    Table 33. Activision Blizzard Digital Gaming Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Digital Gaming Business of Activision Blizzard (2019-2024)
    Table 35. Activision Blizzard Recent Developments
    Table 36. Zynga Basic Information List
    Table 37. Zynga Description and Business Overview
    Table 38. Zynga Digital Gaming Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Digital Gaming Business of Zynga (2019-2024)
    Table 40. Zynga Recent Developments
    Table 41. Electronic Arts Basic Information List
    Table 42. Electronic Arts Description and Business Overview
    Table 43. Electronic Arts Digital Gaming Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Digital Gaming Business of Electronic Arts (2019-2024)
    Table 45. Electronic Arts Recent Developments
    Table 46. Wargaming Basic Information List
    Table 47. Wargaming Description and Business Overview
    Table 48. Wargaming Digital Gaming Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Digital Gaming Business of Wargaming (2019-2024)
    Table 50. Wargaming Recent Developments
    Table 51. Giant Interactive Basic Information List
    Table 52. Giant Interactive Description and Business Overview
    Table 53. Giant Interactive Digital Gaming Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Digital Gaming Business of Giant Interactive (2019-2024)
    Table 55. Giant Interactive Recent Developments
    Table 56. GungHo Online Basic Information List
    Table 57. GungHo Online Description and Business Overview
    Table 58. GungHo Online Digital Gaming Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Digital Gaming Business of GungHo Online (2019-2024)
    Table 60. GungHo Online Recent Developments
    Table 61. NCSOFT Basic Information List
    Table 62. NCSOFT Description and Business Overview
    Table 63. NCSOFT Digital Gaming Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Digital Gaming Business of NCSOFT (2019-2024)
    Table 65. NCSOFT Recent Developments
    Table 66. Smilegate Basic Information List
    Table 67. Smilegate Description and Business Overview
    Table 68. Smilegate Digital Gaming Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Digital Gaming Business of Smilegate (2019-2024)
    Table 70. Smilegate Recent Developments
    Table 71. Microsoft Basic Information List
    Table 72. Microsoft Description and Business Overview
    Table 73. Microsoft Digital Gaming Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Digital Gaming Business of Microsoft (2019-2024)
    Table 75. Microsoft Recent Developments
    Table 76. Riot Games Basic Information List
    Table 77. Riot Games Description and Business Overview
    Table 78. Riot Games Digital Gaming Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Digital Gaming Business of Riot Games (2019-2024)
    Table 80. Riot Games Recent Developments
    Table 81. Key Raw Materials Lists
    Table 82. Raw Materials Key Suppliers Lists
    Table 83. Digital Gaming Downstream Customers
    Table 84. Digital Gaming Distributors List
    Table 85. Research Programs/Design for This Report
    Table 86. Key Data Information from Secondary Sources
    Table 87. Key Data Information from Primary Sources
    Table 88. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Digital Gaming Product Picture
    Figure 2. Global Digital Gaming Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Digital Gaming Sales Value (2019-2030) & (US$ Million)
    Figure 4. Digital Gaming Report Years Considered
    Figure 5. Global Digital Gaming Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Digital Gaming Revenue in 2023
    Figure 7. Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Free-to-play Picture
    Figure 9. Pay-to-play Picture
    Figure 10. Global Digital Gaming Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 11. Global Digital Gaming Sales Value Market Share by Type, 2023 & 2030
    Figure 12. Product Picture of Mobile Devices
    Figure 13. Product Picture of PC
    Figure 14. Product Picture of TV
    Figure 15. Product Picture of Gaming Console
    Figure 16. Global Digital Gaming Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 17. Global Digital Gaming Sales Value Market Share by Application, 2023 & 2030
    Figure 18. North America Digital Gaming Sales Value (2019-2030) & (US$ Million)
    Figure 19. North America Digital Gaming Sales Value by Country (%), 2023 VS 2030
    Figure 20. Europe Digital Gaming Sales Value (2019-2030) & (US$ Million)
    Figure 21. Europe Digital Gaming Sales Value by Country (%), 2023 VS 2030
    Figure 22. Asia Pacific Digital Gaming Sales Value (2019-2030) & (US$ Million)
    Figure 23. Asia Pacific Digital Gaming Sales Value by Country (%), 2023 VS 2030
    Figure 24. South America Digital Gaming Sales Value (2019-2030) & (US$ Million)
    Figure 25. South America Digital Gaming Sales Value by Country (%), 2023 VS 2030
    Figure 26. Middle East & Africa Digital Gaming Sales Value (2019-2030) & (US$ Million)
    Figure 27. Middle East & Africa Digital Gaming Sales Value by Country (%), 2023 VS 2030
    Figure 28. Key Countries/Regions Digital Gaming Sales Value (%), (2019-2030)
    Figure 29. United States Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 30. United States Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 31. United States Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 32. Europe Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 33. Europe Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 34. Europe Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 35. China Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 36. China Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 37. China Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 38. Japan Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Japan Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 40. Japan Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 41. South Korea Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 42. South Korea Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 43. South Korea Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 44. Southeast Asia Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 46. Southeast Asia Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 47. India Digital Gaming Sales Value, (2019-2030) & (US$ Million)
    Figure 48. India Digital Gaming Sales Value by Type (%), 2023 VS 2030
    Figure 49. India Digital Gaming Sales Value by Application (%), 2023 VS 2030
    Figure 50. Digital Gaming Industrial Chain
    Figure 51. Digital Gaming Manufacturing Cost Structure
    Figure 52. Channels of Distribution (Direct Sales, and Distribution)
    Figure 53. Bottom-up and Top-down Approaches for This Report
    Figure 54. Data Triangulation
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