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Global Virtual and Augmented Reality in Aerospace and Defense Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-31G8214
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Global Virtual and Augmented Reality in Aerospace and Defense Market Research Report 2025

Code: QYRE-Auto-31G8214
Report
July 2025
Pages:82
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual and Augmented Reality in Aerospace and Defense Market

The global market for Virtual and Augmented Reality in Aerospace and Defense was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
The Aerospace and Defense industry is prone to develop VR/AR technologies. Industrial and military applications are numerous, and constitute opportunities at every stage of the supply chain. Engineers and technicians can benefit from VR rooms to simulate systems and platforms designs before starting to fabricate the first piece of hardware. They will also use AR glasses as a technical support on the assembly line or during maintenance checks. Overall, the quality and the reliability of the industry’s output will increase while time and costs are set to decrease. On the end-user side, military personnel are already using VR for trainings and are now exploring the potential of AR glasses for intelligence and information communication on the battlefield.
VR and AR technologies are increasingly being used for training simulations in aerospace and defense. This includes pilot training, maintenance procedures, and mission simulations. The trend is toward more realistic and immersive training experiences.
This report aims to provide a comprehensive presentation of the global market for Virtual and Augmented Reality in Aerospace and Defense, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Augmented Reality in Aerospace and Defense.
The Virtual and Augmented Reality in Aerospace and Defense market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual and Augmented Reality in Aerospace and Defense market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual and Augmented Reality in Aerospace and Defense companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual and Augmented Reality in Aerospace and Defense Market Report

Report Metric Details
Report Name Virtual and Augmented Reality in Aerospace and Defense Market
Segment by Type
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
Segment by Application
  • Civil Use
  • Military
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Activision, OTOY, DraftKings, Comcast, CCP Games, Sony VRSE, Ubisoft, BAE Systems, AltspaceVR Intuitive Surgical, Dassault Systemes, Boeing, Safran, Rockwell Collins
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual and Augmented Reality in Aerospace and Defense company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Virtual and Augmented Reality in Aerospace and Defense Market report?

Ans: The main players in the Virtual and Augmented Reality in Aerospace and Defense Market are Activision, OTOY, DraftKings, Comcast, CCP Games, Sony VRSE, Ubisoft, BAE Systems, AltspaceVR Intuitive Surgical, Dassault Systemes, Boeing, Safran, Rockwell Collins

What are the Application segmentation covered in the Virtual and Augmented Reality in Aerospace and Defense Market report?

Ans: The Applications covered in the Virtual and Augmented Reality in Aerospace and Defense Market report are Civil Use, Military

What are the Type segmentation covered in the Virtual and Augmented Reality in Aerospace and Defense Market report?

Ans: The Types covered in the Virtual and Augmented Reality in Aerospace and Defense Market report are Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Virtual Reality (VR)
1.2.3 Augmented Reality (AR)
1.2.4 Mixed Reality (MR)
1.3 Market by Application
1.3.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Civil Use
1.3.3 Military
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Perspective (2020-2031)
2.2 Global Virtual and Augmented Reality in Aerospace and Defense Growth Trends by Region
2.2.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual and Augmented Reality in Aerospace and Defense Historic Market Size by Region (2020-2025)
2.2.3 Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Region (2026-2031)
2.3 Virtual and Augmented Reality in Aerospace and Defense Market Dynamics
2.3.1 Virtual and Augmented Reality in Aerospace and Defense Industry Trends
2.3.2 Virtual and Augmented Reality in Aerospace and Defense Market Drivers
2.3.3 Virtual and Augmented Reality in Aerospace and Defense Market Challenges
2.3.4 Virtual and Augmented Reality in Aerospace and Defense Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual and Augmented Reality in Aerospace and Defense Players by Revenue
3.1.1 Global Top Virtual and Augmented Reality in Aerospace and Defense Players by Revenue (2020-2025)
3.1.2 Global Virtual and Augmented Reality in Aerospace and Defense Revenue Market Share by Players (2020-2025)
3.2 Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual and Augmented Reality in Aerospace and Defense Revenue
3.4 Global Virtual and Augmented Reality in Aerospace and Defense Market Concentration Ratio
3.4.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual and Augmented Reality in Aerospace and Defense Revenue in 2024
3.5 Global Key Players of Virtual and Augmented Reality in Aerospace and Defense Head office and Area Served
3.6 Global Key Players of Virtual and Augmented Reality in Aerospace and Defense, Product and Application
3.7 Global Key Players of Virtual and Augmented Reality in Aerospace and Defense, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual and Augmented Reality in Aerospace and Defense Breakdown Data by Type
4.1 Global Virtual and Augmented Reality in Aerospace and Defense Historic Market Size by Type (2020-2025)
4.2 Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Type (2026-2031)
5 Virtual and Augmented Reality in Aerospace and Defense Breakdown Data by Application
5.1 Global Virtual and Augmented Reality in Aerospace and Defense Historic Market Size by Application (2020-2025)
5.2 Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual and Augmented Reality in Aerospace and Defense Market Size (2020-2031)
6.2 North America Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025)
6.4 North America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual and Augmented Reality in Aerospace and Defense Market Size (2020-2031)
7.2 Europe Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025)
7.4 Europe Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size (2020-2031)
8.2 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size (2020-2031)
9.2 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025)
9.4 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size (2020-2031)
10.2 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision
11.1.1 Activision Company Details
11.1.2 Activision Business Overview
11.1.3 Activision Virtual and Augmented Reality in Aerospace and Defense Introduction
11.1.4 Activision Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.1.5 Activision Recent Development
11.2 OTOY
11.2.1 OTOY Company Details
11.2.2 OTOY Business Overview
11.2.3 OTOY Virtual and Augmented Reality in Aerospace and Defense Introduction
11.2.4 OTOY Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.2.5 OTOY Recent Development
11.3 DraftKings
11.3.1 DraftKings Company Details
11.3.2 DraftKings Business Overview
11.3.3 DraftKings Virtual and Augmented Reality in Aerospace and Defense Introduction
11.3.4 DraftKings Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.3.5 DraftKings Recent Development
11.4 Comcast
11.4.1 Comcast Company Details
11.4.2 Comcast Business Overview
11.4.3 Comcast Virtual and Augmented Reality in Aerospace and Defense Introduction
11.4.4 Comcast Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.4.5 Comcast Recent Development
11.5 CCP Games
11.5.1 CCP Games Company Details
11.5.2 CCP Games Business Overview
11.5.3 CCP Games Virtual and Augmented Reality in Aerospace and Defense Introduction
11.5.4 CCP Games Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.5.5 CCP Games Recent Development
11.6 Sony VRSE
11.6.1 Sony VRSE Company Details
11.6.2 Sony VRSE Business Overview
11.6.3 Sony VRSE Virtual and Augmented Reality in Aerospace and Defense Introduction
11.6.4 Sony VRSE Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.6.5 Sony VRSE Recent Development
11.7 Ubisoft
11.7.1 Ubisoft Company Details
11.7.2 Ubisoft Business Overview
11.7.3 Ubisoft Virtual and Augmented Reality in Aerospace and Defense Introduction
11.7.4 Ubisoft Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.7.5 Ubisoft Recent Development
11.8 BAE Systems
11.8.1 BAE Systems Company Details
11.8.2 BAE Systems Business Overview
11.8.3 BAE Systems Virtual and Augmented Reality in Aerospace and Defense Introduction
11.8.4 BAE Systems Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.8.5 BAE Systems Recent Development
11.9 AltspaceVR Intuitive Surgical
11.9.1 AltspaceVR Intuitive Surgical Company Details
11.9.2 AltspaceVR Intuitive Surgical Business Overview
11.9.3 AltspaceVR Intuitive Surgical Virtual and Augmented Reality in Aerospace and Defense Introduction
11.9.4 AltspaceVR Intuitive Surgical Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.9.5 AltspaceVR Intuitive Surgical Recent Development
11.10 Dassault Systemes
11.10.1 Dassault Systemes Company Details
11.10.2 Dassault Systemes Business Overview
11.10.3 Dassault Systemes Virtual and Augmented Reality in Aerospace and Defense Introduction
11.10.4 Dassault Systemes Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.10.5 Dassault Systemes Recent Development
11.11 Boeing
11.11.1 Boeing Company Details
11.11.2 Boeing Business Overview
11.11.3 Boeing Virtual and Augmented Reality in Aerospace and Defense Introduction
11.11.4 Boeing Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.11.5 Boeing Recent Development
11.12 Safran
11.12.1 Safran Company Details
11.12.2 Safran Business Overview
11.12.3 Safran Virtual and Augmented Reality in Aerospace and Defense Introduction
11.12.4 Safran Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.12.5 Safran Recent Development
11.13 Rockwell Collins
11.13.1 Rockwell Collins Company Details
11.13.2 Rockwell Collins Business Overview
11.13.3 Rockwell Collins Virtual and Augmented Reality in Aerospace and Defense Introduction
11.13.4 Rockwell Collins Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
11.13.5 Rockwell Collins Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Virtual Reality (VR)
 Table 3. Key Players of Augmented Reality (AR)
 Table 4. Key Players of Mixed Reality (MR)
 Table 5. Global Virtual and Augmented Reality in Aerospace and Defense Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Region (2020-2025)
 Table 9. Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Region (2026-2031)
 Table 11. Virtual and Augmented Reality in Aerospace and Defense Market Trends
 Table 12. Virtual and Augmented Reality in Aerospace and Defense Market Drivers
 Table 13. Virtual and Augmented Reality in Aerospace and Defense Market Challenges
 Table 14. Virtual and Augmented Reality in Aerospace and Defense Market Restraints
 Table 15. Global Virtual and Augmented Reality in Aerospace and Defense Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Players (2020-2025)
 Table 17. Global Top Virtual and Augmented Reality in Aerospace and Defense Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual and Augmented Reality in Aerospace and Defense as of 2024)
 Table 18. Ranking of Global Top Virtual and Augmented Reality in Aerospace and Defense Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Virtual and Augmented Reality in Aerospace and Defense Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Virtual and Augmented Reality in Aerospace and Defense, Headquarters and Area Served
 Table 21. Global Key Players of Virtual and Augmented Reality in Aerospace and Defense, Product and Application
 Table 22. Global Key Players of Virtual and Augmented Reality in Aerospace and Defense, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Virtual and Augmented Reality in Aerospace and Defense Revenue Market Share by Type (2020-2025)
 Table 26. Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Virtual and Augmented Reality in Aerospace and Defense Revenue Market Share by Type (2026-2031)
 Table 28. Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Virtual and Augmented Reality in Aerospace and Defense Revenue Market Share by Application (2020-2025)
 Table 30. Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Virtual and Augmented Reality in Aerospace and Defense Revenue Market Share by Application (2026-2031)
 Table 32. North America Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Activision Company Details
 Table 48. Activision Business Overview
 Table 49. Activision Virtual and Augmented Reality in Aerospace and Defense Product
 Table 50. Activision Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 51. Activision Recent Development
 Table 52. OTOY Company Details
 Table 53. OTOY Business Overview
 Table 54. OTOY Virtual and Augmented Reality in Aerospace and Defense Product
 Table 55. OTOY Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 56. OTOY Recent Development
 Table 57. DraftKings Company Details
 Table 58. DraftKings Business Overview
 Table 59. DraftKings Virtual and Augmented Reality in Aerospace and Defense Product
 Table 60. DraftKings Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 61. DraftKings Recent Development
 Table 62. Comcast Company Details
 Table 63. Comcast Business Overview
 Table 64. Comcast Virtual and Augmented Reality in Aerospace and Defense Product
 Table 65. Comcast Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 66. Comcast Recent Development
 Table 67. CCP Games Company Details
 Table 68. CCP Games Business Overview
 Table 69. CCP Games Virtual and Augmented Reality in Aerospace and Defense Product
 Table 70. CCP Games Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 71. CCP Games Recent Development
 Table 72. Sony VRSE Company Details
 Table 73. Sony VRSE Business Overview
 Table 74. Sony VRSE Virtual and Augmented Reality in Aerospace and Defense Product
 Table 75. Sony VRSE Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 76. Sony VRSE Recent Development
 Table 77. Ubisoft Company Details
 Table 78. Ubisoft Business Overview
 Table 79. Ubisoft Virtual and Augmented Reality in Aerospace and Defense Product
 Table 80. Ubisoft Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 81. Ubisoft Recent Development
 Table 82. BAE Systems Company Details
 Table 83. BAE Systems Business Overview
 Table 84. BAE Systems Virtual and Augmented Reality in Aerospace and Defense Product
 Table 85. BAE Systems Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 86. BAE Systems Recent Development
 Table 87. AltspaceVR Intuitive Surgical Company Details
 Table 88. AltspaceVR Intuitive Surgical Business Overview
 Table 89. AltspaceVR Intuitive Surgical Virtual and Augmented Reality in Aerospace and Defense Product
 Table 90. AltspaceVR Intuitive Surgical Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 91. AltspaceVR Intuitive Surgical Recent Development
 Table 92. Dassault Systemes Company Details
 Table 93. Dassault Systemes Business Overview
 Table 94. Dassault Systemes Virtual and Augmented Reality in Aerospace and Defense Product
 Table 95. Dassault Systemes Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 96. Dassault Systemes Recent Development
 Table 97. Boeing Company Details
 Table 98. Boeing Business Overview
 Table 99. Boeing Virtual and Augmented Reality in Aerospace and Defense Product
 Table 100. Boeing Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 101. Boeing Recent Development
 Table 102. Safran Company Details
 Table 103. Safran Business Overview
 Table 104. Safran Virtual and Augmented Reality in Aerospace and Defense Product
 Table 105. Safran Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 106. Safran Recent Development
 Table 107. Rockwell Collins Company Details
 Table 108. Rockwell Collins Business Overview
 Table 109. Rockwell Collins Virtual and Augmented Reality in Aerospace and Defense Product
 Table 110. Rockwell Collins Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025) & (US$ Million)
 Table 111. Rockwell Collins Recent Development
 Table 112. Research Programs/Design for This Report
 Table 113. Key Data Information from Secondary Sources
 Table 114. Key Data Information from Primary Sources
 Table 115. Authors List of This Report


List of Figures
 Figure 1. Virtual and Augmented Reality in Aerospace and Defense Picture
 Figure 2. Global Virtual and Augmented Reality in Aerospace and Defense Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Type: 2024 VS 2031
 Figure 4. Virtual Reality (VR) Features
 Figure 5. Augmented Reality (AR) Features
 Figure 6. Mixed Reality (MR) Features
 Figure 7. Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Application: 2024 VS 2031
 Figure 9. Civil Use Case Studies
 Figure 10. Military Case Studies
 Figure 11. Virtual and Augmented Reality in Aerospace and Defense Report Years Considered
 Figure 12. Global Virtual and Augmented Reality in Aerospace and Defense Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Virtual and Augmented Reality in Aerospace and Defense Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Region: 2024 VS 2031
 Figure 15. Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Players in 2024
 Figure 16. Global Top Virtual and Augmented Reality in Aerospace and Defense Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual and Augmented Reality in Aerospace and Defense as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Virtual and Augmented Reality in Aerospace and Defense Revenue in 2024
 Figure 18. North America Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Virtual and Augmented Reality in Aerospace and Defense Market Share by Country (2020-2031)
 Figure 20. United States Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Virtual and Augmented Reality in Aerospace and Defense Market Share by Country (2020-2031)
 Figure 24. Germany Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Share by Region (2020-2031)
 Figure 32. China Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Virtual and Augmented Reality in Aerospace and Defense Market Share by Country (2020-2031)
 Figure 40. Mexico Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Share by Country (2020-2031)
 Figure 44. Turkey Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Virtual and Augmented Reality in Aerospace and Defense Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Activision Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 48. OTOY Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 49. DraftKings Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 50. Comcast Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 51. CCP Games Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 52. Sony VRSE Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 53. Ubisoft Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 54. BAE Systems Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 55. AltspaceVR Intuitive Surgical Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 56. Dassault Systemes Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 57. Boeing Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 58. Safran Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 59. Rockwell Collins Revenue Growth Rate in Virtual and Augmented Reality in Aerospace and Defense Business (2020-2025)
 Figure 60. Bottom-up and Top-down Approaches for This Report
 Figure 61. Data Triangulation
 Figure 62. Key Executives Interviewed
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