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STEAM Online Tutoring - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: September 2024
|
Report Code: QYRE-Auto-33N12895
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Global STEAM Online Tutoring Market Research Report 2023
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STEAM Online Tutoring - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-33N12895
Report
September 2024
Pages:108
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

STEAM Online Tutoring - Market Size

The global market for STEAM Online Tutoring was estimated to be worth US$ 7435 million in 2023 and is forecast to a readjusted size of US$ 9443.1 million by 2030 with a CAGR of 3.6% during the forecast period 2024-2030

STEAM Online Tutoring - Market

STEAM Online Tutoring - Market

STEAM Online Tutoring provides virtual one-on-one or group tutoring sessions focused on Science, Technology, Engineering, Arts, and Mathematics subjects. This remote learning approach offers personalized instruction, helping students grasp complex STEAM concepts, improve their skills, and excel academically in a convenient and flexible online environment.
North American market for STEAM Online Tutoring was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for STEAM Online Tutoring was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for STEAM Online Tutoring was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of STEAM Online Tutoring include Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride and Pearson, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for STEAM Online Tutoring, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of STEAM Online Tutoring by region & country, by Type, and by Application.
The STEAM Online Tutoring market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding STEAM Online Tutoring.
Market Segmentation

Scope of STEAM Online Tutoring - Market Report

Report Metric Details
Report Name STEAM Online Tutoring - Market
Forecasted market size in 2030 US$ 9443.1 million
CAGR 3.6%
Forecasted years 2024 - 2030
Segment by Type:
  • Robot Programming
  • Software Programming
  • Science Literacy
  • Other
Segment by Application
  • Primary School
  • Middle School
  • High School
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride, Pearson, Tomorrow Advancing Life, New Oriental
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of STEAM Online Tutoring manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of STEAM Online Tutoring in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of STEAM Online Tutoring in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the STEAM Online Tutoring - Market size in 2030?

Ans: The STEAM Online Tutoring - Market size in 2030 will be US$ 9443.1 million.

Who are the main players in the STEAM Online Tutoring - Market report?

Ans: The main players in the STEAM Online Tutoring - Market are Youbetter, Roblox Corporation, Byju's, DFrobot, Chaihuo, Zhangmen Education Inc, Gaotu Techedu Inc, Stride, Pearson, Tomorrow Advancing Life, New Oriental

What are the Application segmentation covered in the STEAM Online Tutoring - Market report?

Ans: The Applications covered in the STEAM Online Tutoring - Market report are Primary School, Middle School, High School, Other

What are the Type segmentation covered in the STEAM Online Tutoring - Market report?

Ans: The Types covered in the STEAM Online Tutoring - Market report are Robot Programming, Software Programming, Science Literacy, Other

1 Market Overview
1.1 STEAM Online Tutoring Product Introduction
1.2 Global STEAM Online Tutoring Market Size Forecast
1.3 STEAM Online Tutoring Market Trends & Drivers
1.3.1 STEAM Online Tutoring Industry Trends
1.3.2 STEAM Online Tutoring Market Drivers & Opportunity
1.3.3 STEAM Online Tutoring Market Challenges
1.3.4 STEAM Online Tutoring Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global STEAM Online Tutoring Players Revenue Ranking (2023)
2.2 Global STEAM Online Tutoring Revenue by Company (2019-2024)
2.3 Key Companies STEAM Online Tutoring Manufacturing Base Distribution and Headquarters
2.4 Key Companies STEAM Online Tutoring Product Offered
2.5 Key Companies Time to Begin Mass Production of STEAM Online Tutoring
2.6 STEAM Online Tutoring Market Competitive Analysis
2.6.1 STEAM Online Tutoring Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by STEAM Online Tutoring Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Online Tutoring as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Robot Programming
3.1.2 Software Programming
3.1.3 Science Literacy
3.1.4 Other
3.2 Global STEAM Online Tutoring Sales Value by Type
3.2.1 Global STEAM Online Tutoring Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global STEAM Online Tutoring Sales Value, by Type (2019-2030)
3.2.3 Global STEAM Online Tutoring Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Primary School
4.1.2 Middle School
4.1.3 High School
4.1.4 Other
4.2 Global STEAM Online Tutoring Sales Value by Application
4.2.1 Global STEAM Online Tutoring Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global STEAM Online Tutoring Sales Value, by Application (2019-2030)
4.2.3 Global STEAM Online Tutoring Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global STEAM Online Tutoring Sales Value by Region
5.1.1 Global STEAM Online Tutoring Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global STEAM Online Tutoring Sales Value by Region (2019-2024)
5.1.3 Global STEAM Online Tutoring Sales Value by Region (2025-2030)
5.1.4 Global STEAM Online Tutoring Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America STEAM Online Tutoring Sales Value, 2019-2030
5.2.2 North America STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe STEAM Online Tutoring Sales Value, 2019-2030
5.3.2 Europe STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific STEAM Online Tutoring Sales Value, 2019-2030
5.4.2 Asia Pacific STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America STEAM Online Tutoring Sales Value, 2019-2030
5.5.2 South America STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa STEAM Online Tutoring Sales Value, 2019-2030
5.6.2 Middle East & Africa STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions STEAM Online Tutoring Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions STEAM Online Tutoring Sales Value
6.3 United States
6.3.1 United States STEAM Online Tutoring Sales Value, 2019-2030
6.3.2 United States STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.3.3 United States STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe STEAM Online Tutoring Sales Value, 2019-2030
6.4.2 Europe STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China STEAM Online Tutoring Sales Value, 2019-2030
6.5.2 China STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.5.3 China STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan STEAM Online Tutoring Sales Value, 2019-2030
6.6.2 Japan STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea STEAM Online Tutoring Sales Value, 2019-2030
6.7.2 South Korea STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia STEAM Online Tutoring Sales Value, 2019-2030
6.8.2 Southeast Asia STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India STEAM Online Tutoring Sales Value, 2019-2030
6.9.2 India STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
6.9.3 India STEAM Online Tutoring Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Youbetter
7.1.1 Youbetter Profile
7.1.2 Youbetter Main Business
7.1.3 Youbetter STEAM Online Tutoring Products, Services and Solutions
7.1.4 Youbetter STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.1.5 Youbetter Recent Developments
7.2 Roblox Corporation
7.2.1 Roblox Corporation Profile
7.2.2 Roblox Corporation Main Business
7.2.3 Roblox Corporation STEAM Online Tutoring Products, Services and Solutions
7.2.4 Roblox Corporation STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.2.5 Roblox Corporation Recent Developments
7.3 Byju's
7.3.1 Byju's Profile
7.3.2 Byju's Main Business
7.3.3 Byju's STEAM Online Tutoring Products, Services and Solutions
7.3.4 Byju's STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.3.5 DFrobot Recent Developments
7.4 DFrobot
7.4.1 DFrobot Profile
7.4.2 DFrobot Main Business
7.4.3 DFrobot STEAM Online Tutoring Products, Services and Solutions
7.4.4 DFrobot STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.4.5 DFrobot Recent Developments
7.5 Chaihuo
7.5.1 Chaihuo Profile
7.5.2 Chaihuo Main Business
7.5.3 Chaihuo STEAM Online Tutoring Products, Services and Solutions
7.5.4 Chaihuo STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.5.5 Chaihuo Recent Developments
7.6 Zhangmen Education Inc
7.6.1 Zhangmen Education Inc Profile
7.6.2 Zhangmen Education Inc Main Business
7.6.3 Zhangmen Education Inc STEAM Online Tutoring Products, Services and Solutions
7.6.4 Zhangmen Education Inc STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.6.5 Zhangmen Education Inc Recent Developments
7.7 Gaotu Techedu Inc
7.7.1 Gaotu Techedu Inc Profile
7.7.2 Gaotu Techedu Inc Main Business
7.7.3 Gaotu Techedu Inc STEAM Online Tutoring Products, Services and Solutions
7.7.4 Gaotu Techedu Inc STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.7.5 Gaotu Techedu Inc Recent Developments
7.8 Stride
7.8.1 Stride Profile
7.8.2 Stride Main Business
7.8.3 Stride STEAM Online Tutoring Products, Services and Solutions
7.8.4 Stride STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.8.5 Stride Recent Developments
7.9 Pearson
7.9.1 Pearson Profile
7.9.2 Pearson Main Business
7.9.3 Pearson STEAM Online Tutoring Products, Services and Solutions
7.9.4 Pearson STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.9.5 Pearson Recent Developments
7.10 Tomorrow Advancing Life
7.10.1 Tomorrow Advancing Life Profile
7.10.2 Tomorrow Advancing Life Main Business
7.10.3 Tomorrow Advancing Life STEAM Online Tutoring Products, Services and Solutions
7.10.4 Tomorrow Advancing Life STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.10.5 Tomorrow Advancing Life Recent Developments
7.11 New Oriental
7.11.1 New Oriental Profile
7.11.2 New Oriental Main Business
7.11.3 New Oriental STEAM Online Tutoring Products, Services and Solutions
7.11.4 New Oriental STEAM Online Tutoring Revenue (US$ Million) & (2019-2024)
7.11.5 New Oriental Recent Developments
8 Industry Chain Analysis
8.1 STEAM Online Tutoring Industrial Chain
8.2 STEAM Online Tutoring Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 STEAM Online Tutoring Sales Model
8.5.2 Sales Channel
8.5.3 STEAM Online Tutoring Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. STEAM Online Tutoring Market Trends
    Table 2. STEAM Online Tutoring Market Drivers & Opportunity
    Table 3. STEAM Online Tutoring Market Challenges
    Table 4. STEAM Online Tutoring Market Restraints
    Table 5. Global STEAM Online Tutoring Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global STEAM Online Tutoring Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies STEAM Online Tutoring Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies STEAM Online Tutoring Product Type
    Table 9. Key Companies Time to Begin Mass Production of STEAM Online Tutoring
    Table 10. Global STEAM Online Tutoring Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Online Tutoring as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global STEAM Online Tutoring Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global STEAM Online Tutoring Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global STEAM Online Tutoring Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global STEAM Online Tutoring Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global STEAM Online Tutoring Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global STEAM Online Tutoring Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global STEAM Online Tutoring Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global STEAM Online Tutoring Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global STEAM Online Tutoring Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global STEAM Online Tutoring Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global STEAM Online Tutoring Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global STEAM Online Tutoring Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global STEAM Online Tutoring Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global STEAM Online Tutoring Sales Value by Region (2019-2024) & (%)
    Table 27. Global STEAM Online Tutoring Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions STEAM Online Tutoring Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions STEAM Online Tutoring Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions STEAM Online Tutoring Sales Value, (2025-2030) & (US$ Million)
    Table 31. Youbetter Basic Information List
    Table 32. Youbetter Description and Business Overview
    Table 33. Youbetter STEAM Online Tutoring Products, Services and Solutions
    Table 34. Revenue (US$ Million) in STEAM Online Tutoring Business of Youbetter (2019-2024)
    Table 35. Youbetter Recent Developments
    Table 36. Roblox Corporation Basic Information List
    Table 37. Roblox Corporation Description and Business Overview
    Table 38. Roblox Corporation STEAM Online Tutoring Products, Services and Solutions
    Table 39. Revenue (US$ Million) in STEAM Online Tutoring Business of Roblox Corporation (2019-2024)
    Table 40. Roblox Corporation Recent Developments
    Table 41. Byju's Basic Information List
    Table 42. Byju's Description and Business Overview
    Table 43. Byju's STEAM Online Tutoring Products, Services and Solutions
    Table 44. Revenue (US$ Million) in STEAM Online Tutoring Business of Byju's (2019-2024)
    Table 45. Byju's Recent Developments
    Table 46. DFrobot Basic Information List
    Table 47. DFrobot Description and Business Overview
    Table 48. DFrobot STEAM Online Tutoring Products, Services and Solutions
    Table 49. Revenue (US$ Million) in STEAM Online Tutoring Business of DFrobot (2019-2024)
    Table 50. DFrobot Recent Developments
    Table 51. Chaihuo Basic Information List
    Table 52. Chaihuo Description and Business Overview
    Table 53. Chaihuo STEAM Online Tutoring Products, Services and Solutions
    Table 54. Revenue (US$ Million) in STEAM Online Tutoring Business of Chaihuo (2019-2024)
    Table 55. Chaihuo Recent Developments
    Table 56. Zhangmen Education Inc Basic Information List
    Table 57. Zhangmen Education Inc Description and Business Overview
    Table 58. Zhangmen Education Inc STEAM Online Tutoring Products, Services and Solutions
    Table 59. Revenue (US$ Million) in STEAM Online Tutoring Business of Zhangmen Education Inc (2019-2024)
    Table 60. Zhangmen Education Inc Recent Developments
    Table 61. Gaotu Techedu Inc Basic Information List
    Table 62. Gaotu Techedu Inc Description and Business Overview
    Table 63. Gaotu Techedu Inc STEAM Online Tutoring Products, Services and Solutions
    Table 64. Revenue (US$ Million) in STEAM Online Tutoring Business of Gaotu Techedu Inc (2019-2024)
    Table 65. Gaotu Techedu Inc Recent Developments
    Table 66. Stride Basic Information List
    Table 67. Stride Description and Business Overview
    Table 68. Stride STEAM Online Tutoring Products, Services and Solutions
    Table 69. Revenue (US$ Million) in STEAM Online Tutoring Business of Stride (2019-2024)
    Table 70. Stride Recent Developments
    Table 71. Pearson Basic Information List
    Table 72. Pearson Description and Business Overview
    Table 73. Pearson STEAM Online Tutoring Products, Services and Solutions
    Table 74. Revenue (US$ Million) in STEAM Online Tutoring Business of Pearson (2019-2024)
    Table 75. Pearson Recent Developments
    Table 76. Tomorrow Advancing Life Basic Information List
    Table 77. Tomorrow Advancing Life Description and Business Overview
    Table 78. Tomorrow Advancing Life STEAM Online Tutoring Products, Services and Solutions
    Table 79. Revenue (US$ Million) in STEAM Online Tutoring Business of Tomorrow Advancing Life (2019-2024)
    Table 80. Tomorrow Advancing Life Recent Developments
    Table 81. New Oriental Basic Information List
    Table 82. New Oriental Description and Business Overview
    Table 83. New Oriental STEAM Online Tutoring Products, Services and Solutions
    Table 84. Revenue (US$ Million) in STEAM Online Tutoring Business of New Oriental (2019-2024)
    Table 85. New Oriental Recent Developments
    Table 86. Key Raw Materials Lists
    Table 87. Raw Materials Key Suppliers Lists
    Table 88. STEAM Online Tutoring Downstream Customers
    Table 89. STEAM Online Tutoring Distributors List
    Table 90. Research Programs/Design for This Report
    Table 91. Key Data Information from Secondary Sources
    Table 92. Key Data Information from Primary Sources
    Table 93. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. STEAM Online Tutoring Product Picture
    Figure 2. Global STEAM Online Tutoring Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global STEAM Online Tutoring Sales Value (2019-2030) & (US$ Million)
    Figure 4. STEAM Online Tutoring Report Years Considered
    Figure 5. Global STEAM Online Tutoring Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by STEAM Online Tutoring Revenue in 2023
    Figure 7. STEAM Online Tutoring Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Robot Programming Picture
    Figure 9. Software Programming Picture
    Figure 10. Science Literacy Picture
    Figure 11. Other Picture
    Figure 12. Global STEAM Online Tutoring Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 13. Global STEAM Online Tutoring Sales Value Market Share by Type, 2023 & 2030
    Figure 14. Product Picture of Primary School
    Figure 15. Product Picture of Middle School
    Figure 16. Product Picture of High School
    Figure 17. Product Picture of Other
    Figure 18. Global STEAM Online Tutoring Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 19. Global STEAM Online Tutoring Sales Value Market Share by Application, 2023 & 2030
    Figure 20. North America STEAM Online Tutoring Sales Value (2019-2030) & (US$ Million)
    Figure 21. North America STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
    Figure 22. Europe STEAM Online Tutoring Sales Value (2019-2030) & (US$ Million)
    Figure 23. Europe STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
    Figure 24. Asia Pacific STEAM Online Tutoring Sales Value (2019-2030) & (US$ Million)
    Figure 25. Asia Pacific STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
    Figure 26. South America STEAM Online Tutoring Sales Value (2019-2030) & (US$ Million)
    Figure 27. South America STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
    Figure 28. Middle East & Africa STEAM Online Tutoring Sales Value (2019-2030) & (US$ Million)
    Figure 29. Middle East & Africa STEAM Online Tutoring Sales Value by Country (%), 2023 VS 2030
    Figure 30. Key Countries/Regions STEAM Online Tutoring Sales Value (%), (2019-2030)
    Figure 31. United States STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 32. United States STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 33. United States STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 34. Europe STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 35. Europe STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 36. Europe STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 37. China STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 38. China STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 39. China STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 40. Japan STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 41. Japan STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 42. Japan STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 43. South Korea STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 44. South Korea STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 45. South Korea STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 46. Southeast Asia STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 47. Southeast Asia STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 48. Southeast Asia STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 49. India STEAM Online Tutoring Sales Value, (2019-2030) & (US$ Million)
    Figure 50. India STEAM Online Tutoring Sales Value by Type (%), 2023 VS 2030
    Figure 51. India STEAM Online Tutoring Sales Value by Application (%), 2023 VS 2030
    Figure 52. STEAM Online Tutoring Industrial Chain
    Figure 53. STEAM Online Tutoring Manufacturing Cost Structure
    Figure 54. Channels of Distribution (Direct Sales, and Distribution)
    Figure 55. Bottom-up and Top-down Approaches for This Report
    Figure 56. Data Triangulation
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