List of Tables
Table 1. Global VR Racing Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Free to Play
Table 3. Key Players of Pay to Play
Table 4. Global VR Racing Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global VR Racing Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global VR Racing Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global VR Racing Gaming Market Share by Region (2020-2025)
Table 8. Global VR Racing Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global VR Racing Gaming Market Share by Region (2026-2031)
Table 10. VR Racing Gaming Market Trends
Table 11. VR Racing Gaming Market Drivers
Table 12. VR Racing Gaming Market Challenges
Table 13. VR Racing Gaming Market Restraints
Table 14. Global VR Racing Gaming Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global VR Racing Gaming Market Share by Players (2020-2025)
Table 16. Global Top VR Racing Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Racing Gaming as of 2024)
Table 17. Ranking of Global Top VR Racing Gaming Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by VR Racing Gaming Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of VR Racing Gaming, Headquarters and Area Served
Table 20. Global Key Players of VR Racing Gaming, Product and Application
Table 21. Global Key Players of VR Racing Gaming, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global VR Racing Gaming Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global VR Racing Gaming Revenue Market Share by Type (2020-2025)
Table 25. Global VR Racing Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global VR Racing Gaming Revenue Market Share by Type (2026-2031)
Table 27. Global VR Racing Gaming Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global VR Racing Gaming Revenue Market Share by Application (2020-2025)
Table 29. Global VR Racing Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global VR Racing Gaming Revenue Market Share by Application (2026-2031)
Table 31. North America VR Racing Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America VR Racing Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America VR Racing Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe VR Racing Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe VR Racing Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe VR Racing Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific VR Racing Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific VR Racing Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific VR Racing Gaming Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America VR Racing Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America VR Racing Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America VR Racing Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa VR Racing Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa VR Racing Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa VR Racing Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 46. Oculus Company Details
Table 47. Oculus Business Overview
Table 48. Oculus VR Racing Gaming Product
Table 49. Oculus Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 50. Oculus Recent Development
Table 51. Codemasters Company Details
Table 52. Codemasters Business Overview
Table 53. Codemasters VR Racing Gaming Product
Table 54. Codemasters Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 55. Codemasters Recent Development
Table 56. Kunos Simulazioni Company Details
Table 57. Kunos Simulazioni Business Overview
Table 58. Kunos Simulazioni VR Racing Gaming Product
Table 59. Kunos Simulazioni Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 60. Kunos Simulazioni Recent Development
Table 61. iRacing Company Details
Table 62. iRacing Business Overview
Table 63. iRacing VR Racing Gaming Product
Table 64. iRacing Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 65. iRacing Recent Development
Table 66. XOCUS Company Details
Table 67. XOCUS Business Overview
Table 68. XOCUS VR Racing Gaming Product
Table 69. XOCUS Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 70. XOCUS Recent Development
Table 71. Luden Company Details
Table 72. Luden Business Overview
Table 73. Luden VR Racing Gaming Product
Table 74. Luden Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 75. Luden Recent Development
Table 76. InCell Company Details
Table 77. InCell Business Overview
Table 78. InCell VR Racing Gaming Product
Table 79. InCell Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 80. InCell Recent Development
Table 81. Reiza Studios Company Details
Table 82. Reiza Studios Business Overview
Table 83. Reiza Studios VR Racing Gaming Product
Table 84. Reiza Studios Revenue in VR Racing Gaming Business (2020-2025) & (US$ Million)
Table 85. Reiza Studios Recent Development
Table 86. Research Programs/Design for This Report
Table 87. Key Data Information from Secondary Sources
Table 88. Key Data Information from Primary Sources
Table 89. Authors List of This Report
List of Figures
Figure 1. VR Racing Gaming Picture
Figure 2. Global VR Racing Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global VR Racing Gaming Market Share by Type: 2024 VS 2031
Figure 4. Free to Play Features
Figure 5. Pay to Play Features
Figure 6. Global VR Racing Gaming Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global VR Racing Gaming Market Share by Application: 2024 VS 2031
Figure 8. Mobile Case Studies
Figure 9. PC Case Studies
Figure 10. Others Case Studies
Figure 11. VR Racing Gaming Report Years Considered
Figure 12. Global VR Racing Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 13. Global VR Racing Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global VR Racing Gaming Market Share by Region: 2024 VS 2031
Figure 15. Global VR Racing Gaming Market Share by Players in 2024
Figure 16. Global Top VR Racing Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Racing Gaming as of 2024)
Figure 17. The Top 10 and 5 Players Market Share by VR Racing Gaming Revenue in 2024
Figure 18. North America VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 19. North America VR Racing Gaming Market Share by Country (2020-2031)
Figure 20. United States VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Canada VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe VR Racing Gaming Market Share by Country (2020-2031)
Figure 24. Germany VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. France VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. U.K. VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Italy VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Russia VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Nordic Countries VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific VR Racing Gaming Market Share by Region (2020-2031)
Figure 32. China VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Japan VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. South Korea VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Southeast Asia VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. India VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Australia VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America VR Racing Gaming Market Share by Country (2020-2031)
Figure 40. Mexico VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Brazil VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa VR Racing Gaming Market Share by Country (2020-2031)
Figure 44. Turkey VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Saudi Arabia VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. UAE VR Racing Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. Oculus Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 48. Codemasters Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 49. Kunos Simulazioni Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 50. iRacing Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 51. XOCUS Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 52. Luden Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 53. InCell Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 54. Reiza Studios Revenue Growth Rate in VR Racing Gaming Business (2020-2025)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed