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PC Games Subscription Services - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: December 2024
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Report Code: QYRE-Auto-3M15370
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Global PC Games Subscription Services Market Research Report 2023
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PC Games Subscription Services - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-3M15370
Report
December 2024
Pages:128
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

PC Games Subscription Services - Market Size

The global market for PC Games Subscription Services was estimated to be worth US$ 1500 million in 2023 and is forecast to a readjusted size of US$ 2570.7 million by 2030 with a CAGR of 8.0% during the forecast period 2024-2030

PC Games Subscription Services - Market

PC Games Subscription Services - Market

PC games subscription services have a promising future in the gaming industry. These services offer users access to a wide variety of games for a monthly fee, providing a cost-effective and convenient way to play games.
One of the main advantages of PC games subscription services is the extensive game library they offer. Users can access a vast collection of games from different genres, including both popular and indie titles. This allows gamers to explore new games and genres without having to make individual purchases, saving them money in the long run.
Additionally, these services often provide access to new releases and exclusive content, giving subscribers early access to highly anticipated games. This can be a major draw for gamers who want to stay up to date with the latest releases without having to purchase each game individually.
Another benefit of PC games subscription services is the convenience they offer. Users can access their game library from any device with an internet connection, allowing them to play games on their PC, laptop, or even mobile devices. This flexibility makes it easier for gamers to play their favorite games wherever and whenever they want.

Report Scope

This report aims to provide a comprehensive presentation of the global market for PC Games Subscription Services, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of PC Games Subscription Services by region & country, by Type, and by Application.
The PC Games Subscription Services market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Games Subscription Services.
Market Segmentation

Scope of PC Games Subscription Services - Market Report

Report Metric Details
Report Name PC Games Subscription Services - Market
Forecasted market size in 2030 US$ 2570.7 million
CAGR 8.0%
Forecasted years 2024 - 2030
Segment by Type:
  • Indie Game Subscription Services
  • Retro Game Subscription Services
  • Others
Segment by Application
  • Physical Game Store
  • Online Game Store
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Xbox PC Game Pass, Apple Arcade, Utomik, Prime Gaming, EA Play, Paramount Games, Ubisoft, Boomerang, Stadia Pro, Humble Choice, Itch.io, Viveport, Oculus Quest Store, PS Now, Uplay, PlayStation Plus, Nintendo Switch Online, GeForce Now, Nvidia GeForce Now
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of PC Games Subscription Services manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of PC Games Subscription Services in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of PC Games Subscription Services in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the PC Games Subscription Services - Market size in 2030?

Ans: The PC Games Subscription Services - Market size in 2030 will be US$ 2570.7 million.

Who are the main players in the PC Games Subscription Services - Market report?

Ans: The main players in the PC Games Subscription Services - Market are Xbox PC Game Pass, Apple Arcade, Utomik, Prime Gaming, EA Play, Paramount Games, Ubisoft, Boomerang, Stadia Pro, Humble Choice, Itch.io, Viveport, Oculus Quest Store, PS Now, Uplay, PlayStation Plus, Nintendo Switch Online, GeForce Now, Nvidia GeForce Now

What are the Application segmentation covered in the PC Games Subscription Services - Market report?

Ans: The Applications covered in the PC Games Subscription Services - Market report are Physical Game Store, Online Game Store

What are the Type segmentation covered in the PC Games Subscription Services - Market report?

Ans: The Types covered in the PC Games Subscription Services - Market report are Indie Game Subscription Services, Retro Game Subscription Services, Others

1 Market Overview
1.1 PC Games Subscription Services Product Introduction
1.2 Global PC Games Subscription Services Market Size Forecast
1.3 PC Games Subscription Services Market Trends & Drivers
1.3.1 PC Games Subscription Services Industry Trends
1.3.2 PC Games Subscription Services Market Drivers & Opportunity
1.3.3 PC Games Subscription Services Market Challenges
1.3.4 PC Games Subscription Services Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global PC Games Subscription Services Players Revenue Ranking (2023)
2.2 Global PC Games Subscription Services Revenue by Company (2019-2024)
2.3 Key Companies PC Games Subscription Services Manufacturing Base Distribution and Headquarters
2.4 Key Companies PC Games Subscription Services Product Offered
2.5 Key Companies Time to Begin Mass Production of PC Games Subscription Services
2.6 PC Games Subscription Services Market Competitive Analysis
2.6.1 PC Games Subscription Services Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by PC Games Subscription Services Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games Subscription Services as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Indie Game Subscription Services
3.1.2 Retro Game Subscription Services
3.1.3 Others
3.2 Global PC Games Subscription Services Sales Value by Type
3.2.1 Global PC Games Subscription Services Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global PC Games Subscription Services Sales Value, by Type (2019-2030)
3.2.3 Global PC Games Subscription Services Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Physical Game Store
4.1.2 Online Game Store
4.2 Global PC Games Subscription Services Sales Value by Application
4.2.1 Global PC Games Subscription Services Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global PC Games Subscription Services Sales Value, by Application (2019-2030)
4.2.3 Global PC Games Subscription Services Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global PC Games Subscription Services Sales Value by Region
5.1.1 Global PC Games Subscription Services Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global PC Games Subscription Services Sales Value by Region (2019-2024)
5.1.3 Global PC Games Subscription Services Sales Value by Region (2025-2030)
5.1.4 Global PC Games Subscription Services Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America PC Games Subscription Services Sales Value, 2019-2030
5.2.2 North America PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe PC Games Subscription Services Sales Value, 2019-2030
5.3.2 Europe PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific PC Games Subscription Services Sales Value, 2019-2030
5.4.2 Asia Pacific PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America PC Games Subscription Services Sales Value, 2019-2030
5.5.2 South America PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa PC Games Subscription Services Sales Value, 2019-2030
5.6.2 Middle East & Africa PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions PC Games Subscription Services Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions PC Games Subscription Services Sales Value
6.3 United States
6.3.1 United States PC Games Subscription Services Sales Value, 2019-2030
6.3.2 United States PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.3.3 United States PC Games Subscription Services Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe PC Games Subscription Services Sales Value, 2019-2030
6.4.2 Europe PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe PC Games Subscription Services Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China PC Games Subscription Services Sales Value, 2019-2030
6.5.2 China PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.5.3 China PC Games Subscription Services Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan PC Games Subscription Services Sales Value, 2019-2030
6.6.2 Japan PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan PC Games Subscription Services Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea PC Games Subscription Services Sales Value, 2019-2030
6.7.2 South Korea PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea PC Games Subscription Services Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia PC Games Subscription Services Sales Value, 2019-2030
6.8.2 Southeast Asia PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia PC Games Subscription Services Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India PC Games Subscription Services Sales Value, 2019-2030
6.9.2 India PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
6.9.3 India PC Games Subscription Services Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Xbox PC Game Pass
7.1.1 Xbox PC Game Pass Profile
7.1.2 Xbox PC Game Pass Main Business
7.1.3 Xbox PC Game Pass PC Games Subscription Services Products, Services and Solutions
7.1.4 Xbox PC Game Pass PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.1.5 Xbox PC Game Pass Recent Developments
7.2 Apple Arcade
7.2.1 Apple Arcade Profile
7.2.2 Apple Arcade Main Business
7.2.3 Apple Arcade PC Games Subscription Services Products, Services and Solutions
7.2.4 Apple Arcade PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.2.5 Apple Arcade Recent Developments
7.3 Utomik
7.3.1 Utomik Profile
7.3.2 Utomik Main Business
7.3.3 Utomik PC Games Subscription Services Products, Services and Solutions
7.3.4 Utomik PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.3.5 Prime Gaming Recent Developments
7.4 Prime Gaming
7.4.1 Prime Gaming Profile
7.4.2 Prime Gaming Main Business
7.4.3 Prime Gaming PC Games Subscription Services Products, Services and Solutions
7.4.4 Prime Gaming PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.4.5 Prime Gaming Recent Developments
7.5 EA Play
7.5.1 EA Play Profile
7.5.2 EA Play Main Business
7.5.3 EA Play PC Games Subscription Services Products, Services and Solutions
7.5.4 EA Play PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.5.5 EA Play Recent Developments
7.6 Paramount Games
7.6.1 Paramount Games Profile
7.6.2 Paramount Games Main Business
7.6.3 Paramount Games PC Games Subscription Services Products, Services and Solutions
7.6.4 Paramount Games PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.6.5 Paramount Games Recent Developments
7.7 Ubisoft
7.7.1 Ubisoft Profile
7.7.2 Ubisoft Main Business
7.7.3 Ubisoft PC Games Subscription Services Products, Services and Solutions
7.7.4 Ubisoft PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.7.5 Ubisoft Recent Developments
7.8 Boomerang
7.8.1 Boomerang Profile
7.8.2 Boomerang Main Business
7.8.3 Boomerang PC Games Subscription Services Products, Services and Solutions
7.8.4 Boomerang PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.8.5 Boomerang Recent Developments
7.9 Stadia Pro
7.9.1 Stadia Pro Profile
7.9.2 Stadia Pro Main Business
7.9.3 Stadia Pro PC Games Subscription Services Products, Services and Solutions
7.9.4 Stadia Pro PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.9.5 Stadia Pro Recent Developments
7.10 Humble Choice
7.10.1 Humble Choice Profile
7.10.2 Humble Choice Main Business
7.10.3 Humble Choice PC Games Subscription Services Products, Services and Solutions
7.10.4 Humble Choice PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.10.5 Humble Choice Recent Developments
7.11 Itch.io
7.11.1 Itch.io Profile
7.11.2 Itch.io Main Business
7.11.3 Itch.io PC Games Subscription Services Products, Services and Solutions
7.11.4 Itch.io PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.11.5 Itch.io Recent Developments
7.12 Viveport
7.12.1 Viveport Profile
7.12.2 Viveport Main Business
7.12.3 Viveport PC Games Subscription Services Products, Services and Solutions
7.12.4 Viveport PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.12.5 Viveport Recent Developments
7.13 Oculus Quest Store
7.13.1 Oculus Quest Store Profile
7.13.2 Oculus Quest Store Main Business
7.13.3 Oculus Quest Store PC Games Subscription Services Products, Services and Solutions
7.13.4 Oculus Quest Store PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.13.5 Oculus Quest Store Recent Developments
7.14 PS Now
7.14.1 PS Now Profile
7.14.2 PS Now Main Business
7.14.3 PS Now PC Games Subscription Services Products, Services and Solutions
7.14.4 PS Now PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.14.5 PS Now Recent Developments
7.15 Uplay
7.15.1 Uplay Profile
7.15.2 Uplay Main Business
7.15.3 Uplay PC Games Subscription Services Products, Services and Solutions
7.15.4 Uplay PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.15.5 Uplay Recent Developments
7.16 PlayStation Plus
7.16.1 PlayStation Plus Profile
7.16.2 PlayStation Plus Main Business
7.16.3 PlayStation Plus PC Games Subscription Services Products, Services and Solutions
7.16.4 PlayStation Plus PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.16.5 PlayStation Plus Recent Developments
7.17 Nintendo Switch Online
7.17.1 Nintendo Switch Online Profile
7.17.2 Nintendo Switch Online Main Business
7.17.3 Nintendo Switch Online PC Games Subscription Services Products, Services and Solutions
7.17.4 Nintendo Switch Online PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.17.5 Nintendo Switch Online Recent Developments
7.18 GeForce Now
7.18.1 GeForce Now Profile
7.18.2 GeForce Now Main Business
7.18.3 GeForce Now PC Games Subscription Services Products, Services and Solutions
7.18.4 GeForce Now PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.18.5 GeForce Now Recent Developments
7.19 Nvidia GeForce Now
7.19.1 Nvidia GeForce Now Profile
7.19.2 Nvidia GeForce Now Main Business
7.19.3 Nvidia GeForce Now PC Games Subscription Services Products, Services and Solutions
7.19.4 Nvidia GeForce Now PC Games Subscription Services Revenue (US$ Million) & (2019-2024)
7.19.5 Nvidia GeForce Now Recent Developments
8 Industry Chain Analysis
8.1 PC Games Subscription Services Industrial Chain
8.2 PC Games Subscription Services Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 PC Games Subscription Services Sales Model
8.5.2 Sales Channel
8.5.3 PC Games Subscription Services Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. PC Games Subscription Services Market Trends
    Table 2. PC Games Subscription Services Market Drivers & Opportunity
    Table 3. PC Games Subscription Services Market Challenges
    Table 4. PC Games Subscription Services Market Restraints
    Table 5. Global PC Games Subscription Services Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global PC Games Subscription Services Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies PC Games Subscription Services Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies PC Games Subscription Services Product Type
    Table 9. Key Companies Time to Begin Mass Production of PC Games Subscription Services
    Table 10. Global PC Games Subscription Services Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games Subscription Services as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global PC Games Subscription Services Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global PC Games Subscription Services Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global PC Games Subscription Services Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global PC Games Subscription Services Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global PC Games Subscription Services Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global PC Games Subscription Services Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global PC Games Subscription Services Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global PC Games Subscription Services Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global PC Games Subscription Services Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global PC Games Subscription Services Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global PC Games Subscription Services Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global PC Games Subscription Services Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global PC Games Subscription Services Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global PC Games Subscription Services Sales Value by Region (2019-2024) & (%)
    Table 27. Global PC Games Subscription Services Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions PC Games Subscription Services Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions PC Games Subscription Services Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions PC Games Subscription Services Sales Value, (2025-2030) & (US$ Million)
    Table 31. Xbox PC Game Pass Basic Information List
    Table 32. Xbox PC Game Pass Description and Business Overview
    Table 33. Xbox PC Game Pass PC Games Subscription Services Products, Services and Solutions
    Table 34. Revenue (US$ Million) in PC Games Subscription Services Business of Xbox PC Game Pass (2019-2024)
    Table 35. Xbox PC Game Pass Recent Developments
    Table 36. Apple Arcade Basic Information List
    Table 37. Apple Arcade Description and Business Overview
    Table 38. Apple Arcade PC Games Subscription Services Products, Services and Solutions
    Table 39. Revenue (US$ Million) in PC Games Subscription Services Business of Apple Arcade (2019-2024)
    Table 40. Apple Arcade Recent Developments
    Table 41. Utomik Basic Information List
    Table 42. Utomik Description and Business Overview
    Table 43. Utomik PC Games Subscription Services Products, Services and Solutions
    Table 44. Revenue (US$ Million) in PC Games Subscription Services Business of Utomik (2019-2024)
    Table 45. Utomik Recent Developments
    Table 46. Prime Gaming Basic Information List
    Table 47. Prime Gaming Description and Business Overview
    Table 48. Prime Gaming PC Games Subscription Services Products, Services and Solutions
    Table 49. Revenue (US$ Million) in PC Games Subscription Services Business of Prime Gaming (2019-2024)
    Table 50. Prime Gaming Recent Developments
    Table 51. EA Play Basic Information List
    Table 52. EA Play Description and Business Overview
    Table 53. EA Play PC Games Subscription Services Products, Services and Solutions
    Table 54. Revenue (US$ Million) in PC Games Subscription Services Business of EA Play (2019-2024)
    Table 55. EA Play Recent Developments
    Table 56. Paramount Games Basic Information List
    Table 57. Paramount Games Description and Business Overview
    Table 58. Paramount Games PC Games Subscription Services Products, Services and Solutions
    Table 59. Revenue (US$ Million) in PC Games Subscription Services Business of Paramount Games (2019-2024)
    Table 60. Paramount Games Recent Developments
    Table 61. Ubisoft Basic Information List
    Table 62. Ubisoft Description and Business Overview
    Table 63. Ubisoft PC Games Subscription Services Products, Services and Solutions
    Table 64. Revenue (US$ Million) in PC Games Subscription Services Business of Ubisoft (2019-2024)
    Table 65. Ubisoft Recent Developments
    Table 66. Boomerang Basic Information List
    Table 67. Boomerang Description and Business Overview
    Table 68. Boomerang PC Games Subscription Services Products, Services and Solutions
    Table 69. Revenue (US$ Million) in PC Games Subscription Services Business of Boomerang (2019-2024)
    Table 70. Boomerang Recent Developments
    Table 71. Stadia Pro Basic Information List
    Table 72. Stadia Pro Description and Business Overview
    Table 73. Stadia Pro PC Games Subscription Services Products, Services and Solutions
    Table 74. Revenue (US$ Million) in PC Games Subscription Services Business of Stadia Pro (2019-2024)
    Table 75. Stadia Pro Recent Developments
    Table 76. Humble Choice Basic Information List
    Table 77. Humble Choice Description and Business Overview
    Table 78. Humble Choice PC Games Subscription Services Products, Services and Solutions
    Table 79. Revenue (US$ Million) in PC Games Subscription Services Business of Humble Choice (2019-2024)
    Table 80. Humble Choice Recent Developments
    Table 81. Itch.io Basic Information List
    Table 82. Itch.io Description and Business Overview
    Table 83. Itch.io PC Games Subscription Services Products, Services and Solutions
    Table 84. Revenue (US$ Million) in PC Games Subscription Services Business of Itch.io (2019-2024)
    Table 85. Itch.io Recent Developments
    Table 86. Viveport Basic Information List
    Table 87. Viveport Description and Business Overview
    Table 88. Viveport PC Games Subscription Services Products, Services and Solutions
    Table 89. Revenue (US$ Million) in PC Games Subscription Services Business of Viveport (2019-2024)
    Table 90. Viveport Recent Developments
    Table 91. Oculus Quest Store Basic Information List
    Table 92. Oculus Quest Store Description and Business Overview
    Table 93. Oculus Quest Store PC Games Subscription Services Products, Services and Solutions
    Table 94. Revenue (US$ Million) in PC Games Subscription Services Business of Oculus Quest Store (2019-2024)
    Table 95. Oculus Quest Store Recent Developments
    Table 96. PS Now Basic Information List
    Table 97. PS Now Description and Business Overview
    Table 98. PS Now PC Games Subscription Services Products, Services and Solutions
    Table 99. Revenue (US$ Million) in PC Games Subscription Services Business of PS Now (2019-2024)
    Table 100. PS Now Recent Developments
    Table 101. Uplay Basic Information List
    Table 102. Uplay Description and Business Overview
    Table 103. Uplay PC Games Subscription Services Products, Services and Solutions
    Table 104. Revenue (US$ Million) in PC Games Subscription Services Business of Uplay (2019-2024)
    Table 105. Uplay Recent Developments
    Table 106. PlayStation Plus Basic Information List
    Table 107. PlayStation Plus Description and Business Overview
    Table 108. PlayStation Plus PC Games Subscription Services Products, Services and Solutions
    Table 109. Revenue (US$ Million) in PC Games Subscription Services Business of PlayStation Plus (2019-2024)
    Table 110. PlayStation Plus Recent Developments
    Table 111. Nintendo Switch Online Basic Information List
    Table 112. Nintendo Switch Online Description and Business Overview
    Table 113. Nintendo Switch Online PC Games Subscription Services Products, Services and Solutions
    Table 114. Revenue (US$ Million) in PC Games Subscription Services Business of Nintendo Switch Online (2019-2024)
    Table 115. Nintendo Switch Online Recent Developments
    Table 116. GeForce Now Basic Information List
    Table 117. GeForce Now Description and Business Overview
    Table 118. GeForce Now PC Games Subscription Services Products, Services and Solutions
    Table 119. Revenue (US$ Million) in PC Games Subscription Services Business of GeForce Now (2019-2024)
    Table 120. GeForce Now Recent Developments
    Table 121. Nvidia GeForce Now Basic Information List
    Table 122. Nvidia GeForce Now Description and Business Overview
    Table 123. Nvidia GeForce Now PC Games Subscription Services Products, Services and Solutions
    Table 124. Revenue (US$ Million) in PC Games Subscription Services Business of Nvidia GeForce Now (2019-2024)
    Table 125. Nvidia GeForce Now Recent Developments
    Table 126. Key Raw Materials Lists
    Table 127. Raw Materials Key Suppliers Lists
    Table 128. PC Games Subscription Services Downstream Customers
    Table 129. PC Games Subscription Services Distributors List
    Table 130. Research Programs/Design for This Report
    Table 131. Key Data Information from Secondary Sources
    Table 132. Key Data Information from Primary Sources
    Table 133. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. PC Games Subscription Services Product Picture
    Figure 2. Global PC Games Subscription Services Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global PC Games Subscription Services Sales Value (2019-2030) & (US$ Million)
    Figure 4. PC Games Subscription Services Report Years Considered
    Figure 5. Global PC Games Subscription Services Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by PC Games Subscription Services Revenue in 2023
    Figure 7. PC Games Subscription Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Indie Game Subscription Services Picture
    Figure 9. Retro Game Subscription Services Picture
    Figure 10. Others Picture
    Figure 11. Global PC Games Subscription Services Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 12. Global PC Games Subscription Services Sales Value Market Share by Type, 2023 & 2030
    Figure 13. Product Picture of Physical Game Store
    Figure 14. Product Picture of Online Game Store
    Figure 15. Global PC Games Subscription Services Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 16. Global PC Games Subscription Services Sales Value Market Share by Application, 2023 & 2030
    Figure 17. North America PC Games Subscription Services Sales Value (2019-2030) & (US$ Million)
    Figure 18. North America PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
    Figure 19. Europe PC Games Subscription Services Sales Value (2019-2030) & (US$ Million)
    Figure 20. Europe PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
    Figure 21. Asia Pacific PC Games Subscription Services Sales Value (2019-2030) & (US$ Million)
    Figure 22. Asia Pacific PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
    Figure 23. South America PC Games Subscription Services Sales Value (2019-2030) & (US$ Million)
    Figure 24. South America PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
    Figure 25. Middle East & Africa PC Games Subscription Services Sales Value (2019-2030) & (US$ Million)
    Figure 26. Middle East & Africa PC Games Subscription Services Sales Value by Country (%), 2023 VS 2030
    Figure 27. Key Countries/Regions PC Games Subscription Services Sales Value (%), (2019-2030)
    Figure 28. United States PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 29. United States PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 30. United States PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 31. Europe PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 32. Europe PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 33. Europe PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 34. China PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 35. China PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 36. China PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 37. Japan PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 38. Japan PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 39. Japan PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 40. South Korea PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 41. South Korea PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 42. South Korea PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 43. Southeast Asia PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 44. Southeast Asia PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 45. Southeast Asia PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 46. India PC Games Subscription Services Sales Value, (2019-2030) & (US$ Million)
    Figure 47. India PC Games Subscription Services Sales Value by Type (%), 2023 VS 2030
    Figure 48. India PC Games Subscription Services Sales Value by Application (%), 2023 VS 2030
    Figure 49. PC Games Subscription Services Industrial Chain
    Figure 50. PC Games Subscription Services Manufacturing Cost Structure
    Figure 51. Channels of Distribution (Direct Sales, and Distribution)
    Figure 52. Bottom-up and Top-down Approaches for This Report
    Figure 53. Data Triangulation
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