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Global Computer Games Market Insights, Forecast to 2030
Published Date: December 2024
|
Report Code: QYRE-Auto-3Q6198
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Global Computer Games Market Insights Forecast to 2028
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Global Computer Games Market Insights, Forecast to 2030

Code: QYRE-Auto-3Q6198
Report
December 2024
Pages:114
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Computer Games Market Size

The global Computer Games market is projected to grow from US$ 194410 million in 2024 to US$ 300030 million by 2030, at a Compound Annual Growth Rate (CAGR) of 7.5% during the forecast period.

Computer Games Market

Computer Games Market

Computer Games, or video games, are electronic games played on personal computers or gaming consoles. They involve interaction with a user interface to generate visual feedback for entertainment.
Market Analysis and Insights: Global Computer Games Market
The market for Computer Games is dynamic, driven by technological advancements and changing consumer preferences. Trends include virtual reality gaming, cloud gaming services, and a focus on esports.
Report Covers:
This report presents an overview of global market for Computer Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Computer Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Computer Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Computer Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Computer Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Computer Games revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation

Scope of Computer Games Market Report

Report Metric Details
Report Name Computer Games Market
Accounted market size in 2024 US$ 194410 million
Forecasted market size in 2030 US$ 300030 million
CAGR 7.5
Base Year 2024
Forecasted years 2024 - 2030
Segment by Type
  • Webgame
  • Client Game
Segment by Application
  • <15 Years Old
  • 15-25 Years Old
  • 25-35 Years Old
  • 35-45 Years Old
  • > 45 Years Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, 37 Interactive Entertainment, Kingnet, Perfect World Game, 7 Road, Guanghuanzhong, Travian, Hattrick, Youxigu, Feiyin, Youzu, China InterActive Corp, Jagex, KADOKAWA GAMES, NetEase
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Computer Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Computer Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
  • Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
  • Chapter 8: China by Type, and by Application, revenue for each segment.
  • Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Computer Games revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

FAQ for this report

How fast is Computer Games Market growing?

Ans: The Computer Games Market witnessing a CAGR of 7.5 during the forecast period 2024-2030.

What is the Computer Games Market size in 2030?

Ans: The Computer Games Market size in 2030 will be US$ 300030 million.

Who are the main players in the Computer Games Market report?

Ans: The main players in the Computer Games Market are Tencent, 37 Interactive Entertainment, Kingnet, Perfect World Game, 7 Road, Guanghuanzhong, Travian, Hattrick, Youxigu, Feiyin, Youzu, China InterActive Corp, Jagex, KADOKAWA GAMES, NetEase

What are the Application segmentation covered in the Computer Games Market report?

Ans: The Applications covered in the Computer Games Market report are <15 Years Old, 15-25 Years Old, 25-35 Years Old, 35-45 Years Old, > 45 Years Old

What are the Type segmentation covered in the Computer Games Market report?

Ans: The Types covered in the Computer Games Market report are Webgame, Client Game

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Computer Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Webgame
1.2.3 Client Game
1.3 Market by Application
1.3.1 Global Computer Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 <15 Years Old
1.3.3 15-25 Years Old
1.3.4 25-35 Years Old
1.3.5 35-45 Years Old
1.3.6 > 45 Years Old
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Computer Games Market Perspective (2019-2030)
2.2 Global Computer Games Growth Trends by Region
2.2.1 Computer Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Computer Games Historic Market Size by Region (2019-2024)
2.2.3 Computer Games Forecasted Market Size by Region (2025-2030)
2.3 Computer Games Market Dynamics
2.3.1 Computer Games Industry Trends
2.3.2 Computer Games Market Drivers
2.3.3 Computer Games Market Challenges
2.3.4 Computer Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Computer Games by Players
3.1.1 Global Computer Games Revenue by Players (2019-2024)
3.1.2 Global Computer Games Revenue Market Share by Players (2019-2024)
3.2 Global Computer Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Computer Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Computer Games Market Concentration Ratio
3.4.1 Global Computer Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Computer Games Revenue in 2023
3.5 Global Key Players of Computer Games Head office and Area Served
3.6 Global Key Players of Computer Games, Product and Application
3.7 Global Key Players of Computer Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Computer Games Breakdown Data by Type
4.1 Global Computer Games Historic Market Size by Type (2019-2024)
4.2 Global Computer Games Forecasted Market Size by Type (2025-2030)
5 Computer Games Breakdown Data by Application
5.1 Global Computer Games Historic Market Size by Application (2019-2024)
5.2 Global Computer Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Computer Games Market Size (2019-2030)
6.2 North America Computer Games Market Size by Type
6.2.1 North America Computer Games Market Size by Type (2019-2024)
6.2.2 North America Computer Games Market Size by Type (2025-2030)
6.2.3 North America Computer Games Market Share by Type (2019-2030)
6.3 North America Computer Games Market Size by Application
6.3.1 North America Computer Games Market Size by Application (2019-2024)
6.3.2 North America Computer Games Market Size by Application (2025-2030)
6.3.3 North America Computer Games Market Share by Application (2019-2030)
6.4 North America Computer Games Market Size by Country
6.4.1 North America Computer Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Computer Games Market Size by Country (2019-2024)
6.4.3 North America Computer Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Computer Games Market Size (2019-2030)
7.2 Europe Computer Games Market Size by Type
7.2.1 Europe Computer Games Market Size by Type (2019-2024)
7.2.2 Europe Computer Games Market Size by Type (2025-2030)
7.2.3 Europe Computer Games Market Share by Type (2019-2030)
7.3 Europe Computer Games Market Size by Application
7.3.1 Europe Computer Games Market Size by Application (2019-2024)
7.3.2 Europe Computer Games Market Size by Application (2025-2030)
7.3.3 Europe Computer Games Market Share by Application (2019-2030)
7.4 Europe Computer Games Market Size by Country
7.4.1 Europe Computer Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Computer Games Market Size by Country (2019-2024)
7.4.3 Europe Computer Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Computer Games Market Size (2019-2030)
8.2 China Computer Games Market Size by Type
8.2.1 China Computer Games Market Size by Type (2019-2024)
8.2.2 China Computer Games Market Size by Type (2025-2030)
8.2.3 China Computer Games Market Share by Type (2019-2030)
8.3 China Computer Games Market Size by Application
8.3.1 China Computer Games Market Size by Application (2019-2024)
8.3.2 China Computer Games Market Size by Application (2025-2030)
8.3.3 China Computer Games Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Computer Games Market Size (2019-2030)
9.2 Asia Computer Games Market Size by Type
9.2.1 Asia Computer Games Market Size by Type (2019-2024)
9.2.2 Asia Computer Games Market Size by Type (2025-2030)
9.2.3 Asia Computer Games Market Share by Type (2019-2030)
9.3 Asia Computer Games Market Size by Application
9.3.1 Asia Computer Games Market Size by Application (2019-2024)
9.3.2 Asia Computer Games Market Size by Application (2025-2030)
9.3.3 Asia Computer Games Market Share by Application (2019-2030)
9.4 Asia Computer Games Market Size by Region
9.4.1 Asia Computer Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Computer Games Market Size by Region (2019-2024)
9.4.3 Asia Computer Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Computer Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Computer Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Computer Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Computer Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Computer Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Computer Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Computer Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Computer Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Computer Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Computer Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Computer Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Computer Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Computer Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Computer Games Introduction
11.1.4 Tencent Revenue in Computer Games Business (2019-2024)
11.1.5 Tencent Recent Developments
11.2 37 Interactive Entertainment
11.2.1 37 Interactive Entertainment Company Details
11.2.2 37 Interactive Entertainment Business Overview
11.2.3 37 Interactive Entertainment Computer Games Introduction
11.2.4 37 Interactive Entertainment Revenue in Computer Games Business (2019-2024)
11.2.5 37 Interactive Entertainment Recent Developments
11.3 Kingnet
11.3.1 Kingnet Company Details
11.3.2 Kingnet Business Overview
11.3.3 Kingnet Computer Games Introduction
11.3.4 Kingnet Revenue in Computer Games Business (2019-2024)
11.3.5 Kingnet Recent Developments
11.4 Perfect World Game
11.4.1 Perfect World Game Company Details
11.4.2 Perfect World Game Business Overview
11.4.3 Perfect World Game Computer Games Introduction
11.4.4 Perfect World Game Revenue in Computer Games Business (2019-2024)
11.4.5 Perfect World Game Recent Developments
11.5 7 Road
11.5.1 7 Road Company Details
11.5.2 7 Road Business Overview
11.5.3 7 Road Computer Games Introduction
11.5.4 7 Road Revenue in Computer Games Business (2019-2024)
11.5.5 7 Road Recent Developments
11.6 Guanghuanzhong
11.6.1 Guanghuanzhong Company Details
11.6.2 Guanghuanzhong Business Overview
11.6.3 Guanghuanzhong Computer Games Introduction
11.6.4 Guanghuanzhong Revenue in Computer Games Business (2019-2024)
11.6.5 Guanghuanzhong Recent Developments
11.7 Travian
11.7.1 Travian Company Details
11.7.2 Travian Business Overview
11.7.3 Travian Computer Games Introduction
11.7.4 Travian Revenue in Computer Games Business (2019-2024)
11.7.5 Travian Recent Developments
11.8 Hattrick
11.8.1 Hattrick Company Details
11.8.2 Hattrick Business Overview
11.8.3 Hattrick Computer Games Introduction
11.8.4 Hattrick Revenue in Computer Games Business (2019-2024)
11.8.5 Hattrick Recent Developments
11.9 Youxigu
11.9.1 Youxigu Company Details
11.9.2 Youxigu Business Overview
11.9.3 Youxigu Computer Games Introduction
11.9.4 Youxigu Revenue in Computer Games Business (2019-2024)
11.9.5 Youxigu Recent Developments
11.10 Feiyin
11.10.1 Feiyin Company Details
11.10.2 Feiyin Business Overview
11.10.3 Feiyin Computer Games Introduction
11.10.4 Feiyin Revenue in Computer Games Business (2019-2024)
11.10.5 Feiyin Recent Developments
11.11 Youzu
11.11.1 Youzu Company Details
11.11.2 Youzu Business Overview
11.11.3 Youzu Computer Games Introduction
11.11.4 Youzu Revenue in Computer Games Business (2019-2024)
11.11.5 Youzu Recent Developments
11.12 China InterActive Corp
11.12.1 China InterActive Corp Company Details
11.12.2 China InterActive Corp Business Overview
11.12.3 China InterActive Corp Computer Games Introduction
11.12.4 China InterActive Corp Revenue in Computer Games Business (2019-2024)
11.12.5 China InterActive Corp Recent Developments
11.13 Jagex
11.13.1 Jagex Company Details
11.13.2 Jagex Business Overview
11.13.3 Jagex Computer Games Introduction
11.13.4 Jagex Revenue in Computer Games Business (2019-2024)
11.13.5 Jagex Recent Developments
11.14 KADOKAWA GAMES
11.14.1 KADOKAWA GAMES Company Details
11.14.2 KADOKAWA GAMES Business Overview
11.14.3 KADOKAWA GAMES Computer Games Introduction
11.14.4 KADOKAWA GAMES Revenue in Computer Games Business (2019-2024)
11.14.5 KADOKAWA GAMES Recent Developments
11.15 NetEase
11.15.1 NetEase Company Details
11.15.2 NetEase Business Overview
11.15.3 NetEase Computer Games Introduction
11.15.4 NetEase Revenue in Computer Games Business (2019-2024)
11.15.5 NetEase Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Computer Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Webgame
    Table 3. Key Players of Client Game
    Table 4. Global Computer Games Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Computer Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Computer Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Computer Games Market Share by Region (2019-2024)
    Table 8. Global Computer Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Computer Games Market Share by Region (2025-2030)
    Table 10. Computer Games Market Trends
    Table 11. Computer Games Market Drivers
    Table 12. Computer Games Market Challenges
    Table 13. Computer Games Market Restraints
    Table 14. Global Computer Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Computer Games Revenue Share by Players (2019-2024)
    Table 16. Global Top Computer Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computer Games as of 2023)
    Table 17. Global Computer Games Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Computer Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Computer Games, Headquarters and Area Served
    Table 20. Global Key Players of Computer Games, Product and Application
    Table 21. Global Key Players of Computer Games, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Computer Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Computer Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Computer Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Computer Games Revenue Share by Application (2019-2024)
    Table 29. Global Computer Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Computer Games Revenue Share by Application (2025-2030)
    Table 31. North America Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Computer Games Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Computer Games Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Computer Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Computer Games Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Computer Games Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Computer Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Computer Games Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Computer Games Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Computer Games Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Computer Games Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Computer Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Computer Games Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Computer Games Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Computer Games Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Computer Games Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Computer Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 63. Tencent Company Details
    Table 64. Tencent Business Overview
    Table 65. Tencent Computer Games Product
    Table 66. Tencent Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 67. Tencent Recent Developments
    Table 68. 37 Interactive Entertainment Company Details
    Table 69. 37 Interactive Entertainment Business Overview
    Table 70. 37 Interactive Entertainment Computer Games Product
    Table 71. 37 Interactive Entertainment Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 72. 37 Interactive Entertainment Recent Developments
    Table 73. Kingnet Company Details
    Table 74. Kingnet Business Overview
    Table 75. Kingnet Computer Games Product
    Table 76. Kingnet Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 77. Kingnet Recent Developments
    Table 78. Perfect World Game Company Details
    Table 79. Perfect World Game Business Overview
    Table 80. Perfect World Game Computer Games Product
    Table 81. Perfect World Game Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 82. Perfect World Game Recent Developments
    Table 83. 7 Road Company Details
    Table 84. 7 Road Business Overview
    Table 85. 7 Road Computer Games Product
    Table 86. 7 Road Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 87. 7 Road Recent Developments
    Table 88. Guanghuanzhong Company Details
    Table 89. Guanghuanzhong Business Overview
    Table 90. Guanghuanzhong Computer Games Product
    Table 91. Guanghuanzhong Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 92. Guanghuanzhong Recent Developments
    Table 93. Travian Company Details
    Table 94. Travian Business Overview
    Table 95. Travian Computer Games Product
    Table 96. Travian Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 97. Travian Recent Developments
    Table 98. Hattrick Company Details
    Table 99. Hattrick Business Overview
    Table 100. Hattrick Computer Games Product
    Table 101. Hattrick Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 102. Hattrick Recent Developments
    Table 103. Youxigu Company Details
    Table 104. Youxigu Business Overview
    Table 105. Youxigu Computer Games Product
    Table 106. Youxigu Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 107. Youxigu Recent Developments
    Table 108. Feiyin Company Details
    Table 109. Feiyin Business Overview
    Table 110. Feiyin Computer Games Product
    Table 111. Feiyin Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 112. Feiyin Recent Developments
    Table 113. Youzu Company Details
    Table 114. Youzu Business Overview
    Table 115. Youzu Computer Games Product
    Table 116. Youzu Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 117. Youzu Recent Developments
    Table 118. China InterActive Corp Company Details
    Table 119. China InterActive Corp Business Overview
    Table 120. China InterActive Corp Computer Games Product
    Table 121. China InterActive Corp Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 122. China InterActive Corp Recent Developments
    Table 123. Jagex Company Details
    Table 124. Jagex Business Overview
    Table 125. Jagex Computer Games Product
    Table 126. Jagex Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 127. Jagex Recent Developments
    Table 128. KADOKAWA GAMES Company Details
    Table 129. KADOKAWA GAMES Business Overview
    Table 130. KADOKAWA GAMES Computer Games Product
    Table 131. KADOKAWA GAMES Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 132. KADOKAWA GAMES Recent Developments
    Table 133. NetEase Company Details
    Table 134. NetEase Business Overview
    Table 135. NetEase Computer Games Product
    Table 136. NetEase Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 137. NetEase Recent Developments
    Table 138. Research Programs/Design for This Report
    Table 139. Key Data Information from Secondary Sources
    Table 140. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Computer Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Computer Games Market Share by Type: 2023 VS 2030
    Figure 3. Webgame Features
    Figure 4. Client Game Features
    Figure 5. Global Computer Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Computer Games Market Share by Application: 2023 VS 2030
    Figure 7. <15 Years Old Case Studies
    Figure 8. 15-25 Years Old Case Studies
    Figure 9. 25-35 Years Old Case Studies
    Figure 10. 35-45 Years Old Case Studies
    Figure 11. > 45 Years Old Case Studies
    Figure 12. Computer Games Report Years Considered
    Figure 13. Global Computer Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 14. Global Computer Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 15. Global Computer Games Market Share by Region: 2023 VS 2030
    Figure 16. Global Computer Games Market Share by Players in 2023
    Figure 17. Global Top Computer Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computer Games as of 2023)
    Figure 18. The Top 10 and 5 Players Market Share by Computer Games Revenue in 2023
    Figure 19. North America Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. North America Computer Games Market Share by Type (2019-2030)
    Figure 21. North America Computer Games Market Share by Application (2019-2030)
    Figure 22. North America Computer Games Market Share by Country (2019-2030)
    Figure 23. United States Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Canada Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe Computer Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 26. Europe Computer Games Market Share by Type (2019-2030)
    Figure 27. Europe Computer Games Market Share by Application (2019-2030)
    Figure 28. Europe Computer Games Market Share by Country (2019-2030)
    Figure 29. Germany Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. France Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. U.K. Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Italy Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Russia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Nordic Countries Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. China Computer Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 36. China Computer Games Market Share by Type (2019-2030)
    Figure 37. China Computer Games Market Share by Application (2019-2030)
    Figure 38. Asia Computer Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 39. Asia Computer Games Market Share by Type (2019-2030)
    Figure 40. Asia Computer Games Market Share by Application (2019-2030)
    Figure 41. Asia Computer Games Market Share by Region (2019-2030)
    Figure 42. Japan Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. South Korea Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. China Taiwan Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. India Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Australia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Middle East, Africa, and Latin America Computer Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 49. Middle East, Africa, and Latin America Computer Games Market Share by Type (2019-2030)
    Figure 50. Middle East, Africa, and Latin America Computer Games Market Share by Application (2019-2030)
    Figure 51. Middle East, Africa, and Latin America Computer Games Market Share by Country (2019-2030)
    Figure 52. Brazil Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Mexico Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. Turkey Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. Saudi Arabia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Israel Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 57. GCC Countries Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 58. Tencent Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 59. 37 Interactive Entertainment Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 60. Kingnet Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 61. Perfect World Game Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 62. 7 Road Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 63. Guanghuanzhong Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 64. Travian Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 65. Hattrick Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 66. Youxigu Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 67. Feiyin Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 68. Youzu Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 69. China InterActive Corp Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 70. Jagex Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 71. KADOKAWA GAMES Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 72. NetEase Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 73. Bottom-up and Top-down Approaches for This Report
    Figure 74. Data Triangulation
    Figure 75. Key Executives Interviewed
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