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Global Computer Games Market Research Report 2024
Published Date: January 2024
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Report Code: QYRE-Auto-3Q6198
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Global Computer Games Market Insights Forecast to 2028
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Global Computer Games Market Research Report 2024

Code: QYRE-Auto-3Q6198
Report
January 2024
Pages:94
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Computer Games Market

Computer games must rely on computer operating platforms.
The global Computer Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Computer Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Computer Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Computer Games in <15 Years Old is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Computer Games include Tencent, 37 Interactive Entertainment, Kingnet, Perfect World Game, 7 Road, Guanghuanzhong, Travian, Hattrick and Youxigu, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Computer Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer Games.

Report Scope

The Computer Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Computer Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Computer Games Market Report

Report Metric Details
Report Name Computer Games Market
Segment by Type
  • Webgame
  • Client Game
Segment by Application
  • <15 Years Old
  • 15-25 Years Old
  • 25-35 Years Old
  • 35-45 Years Old
  • > 45 Years Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, 37 Interactive Entertainment, Kingnet, Perfect World Game, 7 Road, Guanghuanzhong, Travian, Hattrick, Youxigu, Feiyin, Youzu, China InterActive Corp, Jagex, KADOKAWA GAMES, NetEase
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Computer Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Computer Games Market report?

Ans: The main players in the Computer Games Market are Tencent, 37 Interactive Entertainment, Kingnet, Perfect World Game, 7 Road, Guanghuanzhong, Travian, Hattrick, Youxigu, Feiyin, Youzu, China InterActive Corp, Jagex, KADOKAWA GAMES, NetEase

What are the Application segmentation covered in the Computer Games Market report?

Ans: The Applications covered in the Computer Games Market report are <15 Years Old, 15-25 Years Old, 25-35 Years Old, 35-45 Years Old, > 45 Years Old

What are the Type segmentation covered in the Computer Games Market report?

Ans: The Types covered in the Computer Games Market report are Webgame, Client Game

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Computer Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Webgame
1.2.3 Client Game
1.3 Market by Application
1.3.1 Global Computer Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 <15 Years Old
1.3.3 15-25 Years Old
1.3.4 25-35 Years Old
1.3.5 35-45 Years Old
1.3.6 > 45 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Computer Games Market Perspective (2019-2030)
2.2 Computer Games Growth Trends by Region
2.2.1 Global Computer Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Computer Games Historic Market Size by Region (2019-2024)
2.2.3 Computer Games Forecasted Market Size by Region (2025-2030)
2.3 Computer Games Market Dynamics
2.3.1 Computer Games Industry Trends
2.3.2 Computer Games Market Drivers
2.3.3 Computer Games Market Challenges
2.3.4 Computer Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Computer Games Players by Revenue
3.1.1 Global Top Computer Games Players by Revenue (2019-2024)
3.1.2 Global Computer Games Revenue Market Share by Players (2019-2024)
3.2 Global Computer Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Computer Games Revenue
3.4 Global Computer Games Market Concentration Ratio
3.4.1 Global Computer Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Computer Games Revenue in 2023
3.5 Computer Games Key Players Head office and Area Served
3.6 Key Players Computer Games Product Solution and Service
3.7 Date of Enter into Computer Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Computer Games Breakdown Data by Type
4.1 Global Computer Games Historic Market Size by Type (2019-2024)
4.2 Global Computer Games Forecasted Market Size by Type (2025-2030)
5 Computer Games Breakdown Data by Application
5.1 Global Computer Games Historic Market Size by Application (2019-2024)
5.2 Global Computer Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Computer Games Market Size (2019-2030)
6.2 North America Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Computer Games Market Size by Country (2019-2024)
6.4 North America Computer Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Computer Games Market Size (2019-2030)
7.2 Europe Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Computer Games Market Size by Country (2019-2024)
7.4 Europe Computer Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Computer Games Market Size (2019-2030)
8.2 Asia-Pacific Computer Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Computer Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Computer Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Computer Games Market Size (2019-2030)
9.2 Latin America Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Computer Games Market Size by Country (2019-2024)
9.4 Latin America Computer Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Computer Games Market Size (2019-2030)
10.2 Middle East & Africa Computer Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Computer Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Computer Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent Computer Games Introduction
11.1.4 Tencent Revenue in Computer Games Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 37 Interactive Entertainment
11.2.1 37 Interactive Entertainment Company Detail
11.2.2 37 Interactive Entertainment Business Overview
11.2.3 37 Interactive Entertainment Computer Games Introduction
11.2.4 37 Interactive Entertainment Revenue in Computer Games Business (2019-2024)
11.2.5 37 Interactive Entertainment Recent Development
11.3 Kingnet
11.3.1 Kingnet Company Detail
11.3.2 Kingnet Business Overview
11.3.3 Kingnet Computer Games Introduction
11.3.4 Kingnet Revenue in Computer Games Business (2019-2024)
11.3.5 Kingnet Recent Development
11.4 Perfect World Game
11.4.1 Perfect World Game Company Detail
11.4.2 Perfect World Game Business Overview
11.4.3 Perfect World Game Computer Games Introduction
11.4.4 Perfect World Game Revenue in Computer Games Business (2019-2024)
11.4.5 Perfect World Game Recent Development
11.5 7 Road
11.5.1 7 Road Company Detail
11.5.2 7 Road Business Overview
11.5.3 7 Road Computer Games Introduction
11.5.4 7 Road Revenue in Computer Games Business (2019-2024)
11.5.5 7 Road Recent Development
11.6 Guanghuanzhong
11.6.1 Guanghuanzhong Company Detail
11.6.2 Guanghuanzhong Business Overview
11.6.3 Guanghuanzhong Computer Games Introduction
11.6.4 Guanghuanzhong Revenue in Computer Games Business (2019-2024)
11.6.5 Guanghuanzhong Recent Development
11.7 Travian
11.7.1 Travian Company Detail
11.7.2 Travian Business Overview
11.7.3 Travian Computer Games Introduction
11.7.4 Travian Revenue in Computer Games Business (2019-2024)
11.7.5 Travian Recent Development
11.8 Hattrick
11.8.1 Hattrick Company Detail
11.8.2 Hattrick Business Overview
11.8.3 Hattrick Computer Games Introduction
11.8.4 Hattrick Revenue in Computer Games Business (2019-2024)
11.8.5 Hattrick Recent Development
11.9 Youxigu
11.9.1 Youxigu Company Detail
11.9.2 Youxigu Business Overview
11.9.3 Youxigu Computer Games Introduction
11.9.4 Youxigu Revenue in Computer Games Business (2019-2024)
11.9.5 Youxigu Recent Development
11.10 Feiyin
11.10.1 Feiyin Company Detail
11.10.2 Feiyin Business Overview
11.10.3 Feiyin Computer Games Introduction
11.10.4 Feiyin Revenue in Computer Games Business (2019-2024)
11.10.5 Feiyin Recent Development
11.11 Youzu
11.11.1 Youzu Company Detail
11.11.2 Youzu Business Overview
11.11.3 Youzu Computer Games Introduction
11.11.4 Youzu Revenue in Computer Games Business (2019-2024)
11.11.5 Youzu Recent Development
11.12 China InterActive Corp
11.12.1 China InterActive Corp Company Detail
11.12.2 China InterActive Corp Business Overview
11.12.3 China InterActive Corp Computer Games Introduction
11.12.4 China InterActive Corp Revenue in Computer Games Business (2019-2024)
11.12.5 China InterActive Corp Recent Development
11.13 Jagex
11.13.1 Jagex Company Detail
11.13.2 Jagex Business Overview
11.13.3 Jagex Computer Games Introduction
11.13.4 Jagex Revenue in Computer Games Business (2019-2024)
11.13.5 Jagex Recent Development
11.14 KADOKAWA GAMES
11.14.1 KADOKAWA GAMES Company Detail
11.14.2 KADOKAWA GAMES Business Overview
11.14.3 KADOKAWA GAMES Computer Games Introduction
11.14.4 KADOKAWA GAMES Revenue in Computer Games Business (2019-2024)
11.14.5 KADOKAWA GAMES Recent Development
11.15 NetEase
11.15.1 NetEase Company Detail
11.15.2 NetEase Business Overview
11.15.3 NetEase Computer Games Introduction
11.15.4 NetEase Revenue in Computer Games Business (2019-2024)
11.15.5 NetEase Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Computer Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Webgame
    Table 3. Key Players of Client Game
    Table 4. Global Computer Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Computer Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Computer Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Computer Games Market Share by Region (2019-2024)
    Table 8. Global Computer Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Computer Games Market Share by Region (2025-2030)
    Table 10. Computer Games Market Trends
    Table 11. Computer Games Market Drivers
    Table 12. Computer Games Market Challenges
    Table 13. Computer Games Market Restraints
    Table 14. Global Computer Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Computer Games Market Share by Players (2019-2024)
    Table 16. Global Top Computer Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computer Games as of 2023)
    Table 17. Ranking of Global Top Computer Games Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Computer Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Computer Games Product Solution and Service
    Table 21. Date of Enter into Computer Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Computer Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Computer Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Computer Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Computer Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Computer Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Computer Games Revenue Market Share by Application (2019-2024)
    Table 29. Global Computer Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Computer Games Revenue Market Share by Application (2025-2030)
    Table 31. North America Computer Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Computer Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Computer Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Computer Games Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Computer Games Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Computer Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Computer Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Computer Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Computer Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Tencent Company Detail
    Table 47. Tencent Business Overview
    Table 48. Tencent Computer Games Product
    Table 49. Tencent Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 50. Tencent Recent Development
    Table 51. 37 Interactive Entertainment Company Detail
    Table 52. 37 Interactive Entertainment Business Overview
    Table 53. 37 Interactive Entertainment Computer Games Product
    Table 54. 37 Interactive Entertainment Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 55. 37 Interactive Entertainment Recent Development
    Table 56. Kingnet Company Detail
    Table 57. Kingnet Business Overview
    Table 58. Kingnet Computer Games Product
    Table 59. Kingnet Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 60. Kingnet Recent Development
    Table 61. Perfect World Game Company Detail
    Table 62. Perfect World Game Business Overview
    Table 63. Perfect World Game Computer Games Product
    Table 64. Perfect World Game Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 65. Perfect World Game Recent Development
    Table 66. 7 Road Company Detail
    Table 67. 7 Road Business Overview
    Table 68. 7 Road Computer Games Product
    Table 69. 7 Road Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 70. 7 Road Recent Development
    Table 71. Guanghuanzhong Company Detail
    Table 72. Guanghuanzhong Business Overview
    Table 73. Guanghuanzhong Computer Games Product
    Table 74. Guanghuanzhong Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 75. Guanghuanzhong Recent Development
    Table 76. Travian Company Detail
    Table 77. Travian Business Overview
    Table 78. Travian Computer Games Product
    Table 79. Travian Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 80. Travian Recent Development
    Table 81. Hattrick Company Detail
    Table 82. Hattrick Business Overview
    Table 83. Hattrick Computer Games Product
    Table 84. Hattrick Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 85. Hattrick Recent Development
    Table 86. Youxigu Company Detail
    Table 87. Youxigu Business Overview
    Table 88. Youxigu Computer Games Product
    Table 89. Youxigu Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 90. Youxigu Recent Development
    Table 91. Feiyin Company Detail
    Table 92. Feiyin Business Overview
    Table 93. Feiyin Computer Games Product
    Table 94. Feiyin Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 95. Feiyin Recent Development
    Table 96. Youzu Company Detail
    Table 97. Youzu Business Overview
    Table 98. Youzu Computer Games Product
    Table 99. Youzu Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 100. Youzu Recent Development
    Table 101. China InterActive Corp Company Detail
    Table 102. China InterActive Corp Business Overview
    Table 103. China InterActive Corp Computer Games Product
    Table 104. China InterActive Corp Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 105. China InterActive Corp Recent Development
    Table 106. Jagex Company Detail
    Table 107. Jagex Business Overview
    Table 108. Jagex Computer Games Product
    Table 109. Jagex Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 110. Jagex Recent Development
    Table 111. KADOKAWA GAMES Company Detail
    Table 112. KADOKAWA GAMES Business Overview
    Table 113. KADOKAWA GAMES Computer Games Product
    Table 114. KADOKAWA GAMES Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 115. KADOKAWA GAMES Recent Development
    Table 116. NetEase Company Detail
    Table 117. NetEase Business Overview
    Table 118. NetEase Computer Games Product
    Table 119. NetEase Revenue in Computer Games Business (2019-2024) & (US$ Million)
    Table 120. NetEase Recent Development
    Table 121. Research Programs/Design for This Report
    Table 122. Key Data Information from Secondary Sources
    Table 123. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Computer Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Computer Games Market Share by Type: 2023 VS 2030
    Figure 3. Webgame Features
    Figure 4. Client Game Features
    Figure 5. Global Computer Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Computer Games Market Share by Application: 2023 VS 2030
    Figure 7. <15 Years Old Case Studies
    Figure 8. 15-25 Years Old Case Studies
    Figure 9. 25-35 Years Old Case Studies
    Figure 10. 35-45 Years Old Case Studies
    Figure 11. > 45 Years Old Case Studies
    Figure 12. Computer Games Report Years Considered
    Figure 13. Global Computer Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 14. Global Computer Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 15. Global Computer Games Market Share by Region: 2023 VS 2030
    Figure 16. Global Computer Games Market Share by Players in 2023
    Figure 17. Global Top Computer Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computer Games as of 2023)
    Figure 18. The Top 10 and 5 Players Market Share by Computer Games Revenue in 2023
    Figure 19. North America Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. North America Computer Games Market Share by Country (2019-2030)
    Figure 21. United States Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Canada Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Europe Computer Games Market Share by Country (2019-2030)
    Figure 25. Germany Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. France Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. U.K. Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Italy Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Russia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Nordic Countries Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Asia-Pacific Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Asia-Pacific Computer Games Market Share by Region (2019-2030)
    Figure 33. China Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Japan Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. South Korea Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Southeast Asia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. India Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Australia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Latin America Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Latin America Computer Games Market Share by Country (2019-2030)
    Figure 41. Mexico Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Brazil Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Middle East & Africa Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Middle East & Africa Computer Games Market Share by Country (2019-2030)
    Figure 45. Turkey Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Saudi Arabia Computer Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Tencent Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 48. 37 Interactive Entertainment Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 49. Kingnet Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 50. Perfect World Game Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 51. 7 Road Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 52. Guanghuanzhong Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 53. Travian Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 54. Hattrick Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 55. Youxigu Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 56. Feiyin Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 57. Youzu Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 58. China InterActive Corp Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 59. Jagex Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 60. KADOKAWA GAMES Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 61. NetEase Revenue Growth Rate in Computer Games Business (2019-2024)
    Figure 62. Bottom-up and Top-down Approaches for This Report
    Figure 63. Data Triangulation
    Figure 64. Key Executives Interviewed
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