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Global E-Sports Gaming Chair Market Research Report 2025
Published Date: September 2025
|
Report Code: QYRE-Auto-8J17443
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Global E Sports Gaming Chair Market Research Report 2024
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Global E-Sports Gaming Chair Market Research Report 2025

Code: QYRE-Auto-8J17443
Report
September 2025
Pages:106
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

E-Sports Gaming Chair Market Size

The global market for E-Sports Gaming Chair was valued at US$ 4107 million in the year 2024 and is projected to reach a revised size of US$ 9384 million by 2031, growing at a CAGR of 12.5% during the forecast period.

E-Sports Gaming Chair Market

E-Sports Gaming Chair Market

The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on E-Sports Gaming Chair competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.
In 2024, the global production of e-sports gaming chairs will reach 11.73 million units, with an average selling price of US$350 per unit. Esports gaming chairs are ergonomic chairs designed specifically for esports and extended gaming sessions. Their design often draws inspiration from racing car seats, typically featuring a high backrest, a wraparound body, and adjustable headrests and lumbar support to provide support for the cervical and lumbar spine. Compared to traditional office chairs, gaming chairs prioritize comfort and well-being during extended sitting. They typically feature adjustable armrests, backrest tilt, and lift functions. Some high-end models also include footrests, vibration, or audio modules to enhance the immersive experience. They are typically made of PU leather, breathable fabric, or memory foam, offering a balance of durability and comfort. Gaming chairs are not only suitable for professional esports players and hardcore gamers, but are also increasingly being used in offices and study settings, becoming a representative product for young people seeking personalized, comfortable seating.
The esports gaming chair market is generally experiencing a trend of rising volume and price, coupled with accelerating differentiation. While the global market is expected to maintain steady growth over the next few years, performance varies significantly across regions and segments. Emerging markets such as China are experiencing faster growth and rising penetration (favored by local brands and OEMs), while the European and American markets are maturing, with brand and ergonomic performance becoming key competitive factors. These factors are driving this growth, including the expansion of the esports and content creation ecosystems, the increasing prevalence of working from home, a strong preference among young consumers for both functionality and aesthetics, and brand exposure driven by livestreaming and social media. Products are evolving from basic models to mid- to high-end models (with value-added features such as memory foam, 4D armrests, air column lifespan, ergonomic certifications, removable and washable materials, and intelligent vibration/sound systems). High-end crossover chairs are also emerging, targeting both office and esports users. E-commerce and direct-to-consumer (D2C) sales remain the primary growth drivers, while offline experience stores and esports stadiums/social media platforms are key to high-end conversions. Competition among OEM/ODM manufacturers is fierce, with branding and service (warranty, quick-change parts, and customization) becoming key to increasing gross profit margins. On the cost and supply chain front, raw material price fluctuations (foam, PU/fabric, metal, and pneumatic components), logistics, and tariffs will continue to impact short-term profits and pricing strategies. However, scale and supplier consolidation can gradually reduce BOM costs. Risks include a decline in demand for durable consumer goods due to a slowing macroeconomic environment, a shift toward low-price competition eroding industry profits, and channel promotion wars amidst widespread homogeneity. Opportunities lie in bulk procurement for businesses, education, and esports events, overseas expansion, and the high-premium segmentation surrounding health and engineering certifications (medical-grade support and long-term office replacements).

Report Scope

This report aims to provide a comprehensive presentation of the global market for E-Sports Gaming Chair, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-Sports Gaming Chair.
The E-Sports Gaming Chair market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global E-Sports Gaming Chair market comprehensively. Regional market sizes, concerning products by Type, by Application, by Material and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-Sports Gaming Chair manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, by Material and by regions.

Scope of E-Sports Gaming Chair Market Report

Report Metric Details
Report Name E-Sports Gaming Chair Market
Accounted market size in year US$ 4107 million
Forecasted market size in 2031 US$ 9384 million
CAGR 12.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Rocking Arm Chair
  • Competition Chair
  • Others
Segment by Material
  • PU Leather
  • Genuine Leather
  • Fabric
  • Others
Segment by Application
  • Household Use
  • Commercial
  • Others
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company DXRacer, X Rocker, Arozzi, ThunderX3, Vertagear, Subsonic, SecretLab, N.Seat, Ace Bayou, Playseat, Razer, Herman Miller, Corsair, Andaseat, NeueChair, Logitech G, Raynor Gaming, AKRacing, Noblechairs
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of E-Sports Gaming Chair manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of E-Sports Gaming Chair in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report.

FAQ for this report

How fast is E-Sports Gaming Chair Market growing?

Ans: The E-Sports Gaming Chair Market witnessing a CAGR of 12.5% during the forecast period 2025-2031.

What is the E-Sports Gaming Chair Market size in 2031?

Ans: The E-Sports Gaming Chair Market size in 2031 will be US$ 9384 million.

Who are the main players in the E-Sports Gaming Chair Market report?

Ans: The main players in the E-Sports Gaming Chair Market are DXRacer, X Rocker, Arozzi, ThunderX3, Vertagear, Subsonic, SecretLab, N.Seat, Ace Bayou, Playseat, Razer, Herman Miller, Corsair, Andaseat, NeueChair, Logitech G, Raynor Gaming, AKRacing, Noblechairs

What are the Application segmentation covered in the E-Sports Gaming Chair Market report?

Ans: The Applications covered in the E-Sports Gaming Chair Market report are Household Use, Commercial, Others

What are the Type segmentation covered in the E-Sports Gaming Chair Market report?

Ans: The Types covered in the E-Sports Gaming Chair Market report are Rocking Arm Chair, Competition Chair, Others

1 E-Sports Gaming Chair Market Overview
1.1 Product Definition
1.2 E-Sports Gaming Chair by Type
1.2.1 Global E-Sports Gaming Chair Market Value Comparison by Type (2024 VS 2031)
1.2.2 Rocking Arm Chair
1.2.3 Competition Chair
1.2.4 Others
1.3 E-Sports Gaming Chair by Material
1.3.1 Global E-Sports Gaming Chair Market Value Comparison by Material: 2024 VS 2031
1.3.2 PU Leather
1.3.3 Genuine Leather
1.3.4 Fabric
1.3.5 Others
1.4 E-Sports Gaming Chair by Application
1.4.1 Global E-Sports Gaming Chair Market Value by Application (2024 VS 2031)
1.4.2 Household Use
1.4.3 Commercial
1.4.4 Others
1.5 Global E-Sports Gaming Chair Market Size Estimates and Forecasts
1.5.1 Global E-Sports Gaming Chair Revenue 2020-2031
1.5.2 Global E-Sports Gaming Chair Sales 2020-2031
1.5.3 Global E-Sports Gaming Chair Market Average Price (2020-2031)
1.6 Assumptions and Limitations
2 E-Sports Gaming Chair Market Competition by Manufacturers
2.1 Global E-Sports Gaming Chair Sales Market Share by Manufacturers (2020-2025)
2.2 Global E-Sports Gaming Chair Revenue Market Share by Manufacturers (2020-2025)
2.3 Global E-Sports Gaming Chair Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of E-Sports Gaming Chair, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of E-Sports Gaming Chair, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of E-Sports Gaming Chair, Product Type & Application
2.7 Global Key Manufacturers of E-Sports Gaming Chair, Date of Enter into This Industry
2.8 Global E-Sports Gaming Chair Market Competitive Situation and Trends
2.8.1 Global E-Sports Gaming Chair Market Concentration Rate
2.8.2 The Global 5 and 10 Largest E-Sports Gaming Chair Players Market Share by Revenue
2.8.3 Global E-Sports Gaming Chair Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global E-Sports Gaming Chair Market Scenario by Region
3.1 Global E-Sports Gaming Chair Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global E-Sports Gaming Chair Sales by Region: 2020-2031
3.2.1 Global E-Sports Gaming Chair Sales by Region: 2020-2025
3.2.2 Global E-Sports Gaming Chair Sales by Region: 2026-2031
3.3 Global E-Sports Gaming Chair Revenue by Region: 2020-2031
3.3.1 Global E-Sports Gaming Chair Revenue by Region: 2020-2025
3.3.2 Global E-Sports Gaming Chair Revenue by Region: 2026-2031
3.4 North America E-Sports Gaming Chair Market Facts & Figures by Country
3.4.1 North America E-Sports Gaming Chair Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America E-Sports Gaming Chair Sales by Country (2020-2031)
3.4.3 North America E-Sports Gaming Chair Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe E-Sports Gaming Chair Market Facts & Figures by Country
3.5.1 Europe E-Sports Gaming Chair Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe E-Sports Gaming Chair Sales by Country (2020-2031)
3.5.3 Europe E-Sports Gaming Chair Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific E-Sports Gaming Chair Market Facts & Figures by Region
3.6.1 Asia Pacific E-Sports Gaming Chair Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific E-Sports Gaming Chair Sales by Region (2020-2031)
3.6.3 Asia Pacific E-Sports Gaming Chair Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America E-Sports Gaming Chair Market Facts & Figures by Country
3.7.1 Latin America E-Sports Gaming Chair Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America E-Sports Gaming Chair Sales by Country (2020-2031)
3.7.3 Latin America E-Sports Gaming Chair Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa E-Sports Gaming Chair Market Facts & Figures by Country
3.8.1 Middle East and Africa E-Sports Gaming Chair Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa E-Sports Gaming Chair Sales by Country (2020-2031)
3.8.3 Middle East and Africa E-Sports Gaming Chair Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global E-Sports Gaming Chair Sales by Type (2020-2031)
4.1.1 Global E-Sports Gaming Chair Sales by Type (2020-2025)
4.1.2 Global E-Sports Gaming Chair Sales by Type (2026-2031)
4.1.3 Global E-Sports Gaming Chair Sales Market Share by Type (2020-2031)
4.2 Global E-Sports Gaming Chair Revenue by Type (2020-2031)
4.2.1 Global E-Sports Gaming Chair Revenue by Type (2020-2025)
4.2.2 Global E-Sports Gaming Chair Revenue by Type (2026-2031)
4.2.3 Global E-Sports Gaming Chair Revenue Market Share by Type (2020-2031)
4.3 Global E-Sports Gaming Chair Price by Type (2020-2031)
5 Segment by Application
5.1 Global E-Sports Gaming Chair Sales by Application (2020-2031)
5.1.1 Global E-Sports Gaming Chair Sales by Application (2020-2025)
5.1.2 Global E-Sports Gaming Chair Sales by Application (2026-2031)
5.1.3 Global E-Sports Gaming Chair Sales Market Share by Application (2020-2031)
5.2 Global E-Sports Gaming Chair Revenue by Application (2020-2031)
5.2.1 Global E-Sports Gaming Chair Revenue by Application (2020-2025)
5.2.2 Global E-Sports Gaming Chair Revenue by Application (2026-2031)
5.2.3 Global E-Sports Gaming Chair Revenue Market Share by Application (2020-2031)
5.3 Global E-Sports Gaming Chair Price by Application (2020-2031)
6 Key Companies Profiled
6.1 DXRacer
6.1.1 DXRacer Company Information
6.1.2 DXRacer Description and Business Overview
6.1.3 DXRacer E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.1.4 DXRacer E-Sports Gaming Chair Product Portfolio
6.1.5 DXRacer Recent Developments/Updates
6.2 X Rocker
6.2.1 X Rocker Company Information
6.2.2 X Rocker Description and Business Overview
6.2.3 X Rocker E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.2.4 X Rocker E-Sports Gaming Chair Product Portfolio
6.2.5 X Rocker Recent Developments/Updates
6.3 Arozzi
6.3.1 Arozzi Company Information
6.3.2 Arozzi Description and Business Overview
6.3.3 Arozzi E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Arozzi E-Sports Gaming Chair Product Portfolio
6.3.5 Arozzi Recent Developments/Updates
6.4 ThunderX3
6.4.1 ThunderX3 Company Information
6.4.2 ThunderX3 Description and Business Overview
6.4.3 ThunderX3 E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.4.4 ThunderX3 E-Sports Gaming Chair Product Portfolio
6.4.5 ThunderX3 Recent Developments/Updates
6.5 Vertagear
6.5.1 Vertagear Company Information
6.5.2 Vertagear Description and Business Overview
6.5.3 Vertagear E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Vertagear E-Sports Gaming Chair Product Portfolio
6.5.5 Vertagear Recent Developments/Updates
6.6 Subsonic
6.6.1 Subsonic Company Information
6.6.2 Subsonic Description and Business Overview
6.6.3 Subsonic E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Subsonic E-Sports Gaming Chair Product Portfolio
6.6.5 Subsonic Recent Developments/Updates
6.7 SecretLab
6.7.1 SecretLab Company Information
6.7.2 SecretLab Description and Business Overview
6.7.3 SecretLab E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.7.4 SecretLab E-Sports Gaming Chair Product Portfolio
6.7.5 SecretLab Recent Developments/Updates
6.8 N.Seat
6.8.1 N.Seat Company Information
6.8.2 N.Seat Description and Business Overview
6.8.3 N.Seat E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.8.4 N.Seat E-Sports Gaming Chair Product Portfolio
6.8.5 N.Seat Recent Developments/Updates
6.9 Ace Bayou
6.9.1 Ace Bayou Company Information
6.9.2 Ace Bayou Description and Business Overview
6.9.3 Ace Bayou E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Ace Bayou E-Sports Gaming Chair Product Portfolio
6.9.5 Ace Bayou Recent Developments/Updates
6.10 Playseat
6.10.1 Playseat Company Information
6.10.2 Playseat Description and Business Overview
6.10.3 Playseat E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Playseat E-Sports Gaming Chair Product Portfolio
6.10.5 Playseat Recent Developments/Updates
6.11 Razer
6.11.1 Razer Company Information
6.11.2 Razer Description and Business Overview
6.11.3 Razer E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Razer E-Sports Gaming Chair Product Portfolio
6.11.5 Razer Recent Developments/Updates
6.12 Herman Miller
6.12.1 Herman Miller Company Information
6.12.2 Herman Miller Description and Business Overview
6.12.3 Herman Miller E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Herman Miller E-Sports Gaming Chair Product Portfolio
6.12.5 Herman Miller Recent Developments/Updates
6.13 Corsair
6.13.1 Corsair Company Information
6.13.2 Corsair Description and Business Overview
6.13.3 Corsair E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Corsair E-Sports Gaming Chair Product Portfolio
6.13.5 Corsair Recent Developments/Updates
6.14 Andaseat
6.14.1 Andaseat Company Information
6.14.2 Andaseat Description and Business Overview
6.14.3 Andaseat E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Andaseat E-Sports Gaming Chair Product Portfolio
6.14.5 Andaseat Recent Developments/Updates
6.15 NeueChair
6.15.1 NeueChair Company Information
6.15.2 NeueChair Description and Business Overview
6.15.3 NeueChair E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.15.4 NeueChair E-Sports Gaming Chair Product Portfolio
6.15.5 NeueChair Recent Developments/Updates
6.16 Logitech G
6.16.1 Logitech G Company Information
6.16.2 Logitech G Description and Business Overview
6.16.3 Logitech G E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Logitech G E-Sports Gaming Chair Product Portfolio
6.16.5 Logitech G Recent Developments/Updates
6.17 Raynor Gaming
6.17.1 Raynor Gaming Company Information
6.17.2 Raynor Gaming Description and Business Overview
6.17.3 Raynor Gaming E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Raynor Gaming E-Sports Gaming Chair Product Portfolio
6.17.5 Raynor Gaming Recent Developments/Updates
6.18 AKRacing
6.18.1 AKRacing Company Information
6.18.2 AKRacing Description and Business Overview
6.18.3 AKRacing E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.18.4 AKRacing E-Sports Gaming Chair Product Portfolio
6.18.5 AKRacing Recent Developments/Updates
6.19 Noblechairs
6.19.1 Noblechairs Company Information
6.19.2 Noblechairs Description and Business Overview
6.19.3 Noblechairs E-Sports Gaming Chair Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Noblechairs E-Sports Gaming Chair Product Portfolio
6.19.5 Noblechairs Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 E-Sports Gaming Chair Industry Chain Analysis
7.2 E-Sports Gaming Chair Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 E-Sports Gaming Chair Production Mode & Process Analysis
7.4 E-Sports Gaming Chair Sales and Marketing
7.4.1 E-Sports Gaming Chair Sales Channels
7.4.2 E-Sports Gaming Chair Distributors
7.5 E-Sports Gaming Chair Customer Analysis
8 E-Sports Gaming Chair Market Dynamics
8.1 E-Sports Gaming Chair Industry Trends
8.2 E-Sports Gaming Chair Market Drivers
8.3 E-Sports Gaming Chair Market Challenges
8.4 E-Sports Gaming Chair Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global E-Sports Gaming Chair Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global E-Sports Gaming Chair Market Value by Material, (US$ Million) & (2024 VS 2031)
 Table 3. Global E-Sports Gaming Chair Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 4. Global E-Sports Gaming Chair Market Competitive Situation by Manufacturers in 2024
 Table 5. Global E-Sports Gaming Chair Sales (Units) of Key Manufacturers (2020-2025)
 Table 6. Global E-Sports Gaming Chair Sales Market Share by Manufacturers (2020-2025)
 Table 7. Global E-Sports Gaming Chair Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 8. Global E-Sports Gaming Chair Revenue Share by Manufacturers (2020-2025)
 Table 9. Global Market E-Sports Gaming Chair Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 10. Global Key Players of E-Sports Gaming Chair, Industry Ranking, 2022 VS 2023 VS 2024
 Table 11. Global Key Manufacturers of E-Sports Gaming Chair, Manufacturing Sites & Headquarters
 Table 12. Global Key Manufacturers of E-Sports Gaming Chair, Product Type & Application
 Table 13. Global Key Manufacturers of E-Sports Gaming Chair, Date of Enter into This Industry
 Table 14. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Global E-Sports Gaming Chair by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports Gaming Chair as of 2024)
 Table 16. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 17. Global E-Sports Gaming Chair Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 18. Global E-Sports Gaming Chair Sales by Region (2020-2025) & (Units)
 Table 19. Global E-Sports Gaming Chair Sales Market Share by Region (2020-2025)
 Table 20. Global E-Sports Gaming Chair Sales by Region (2026-2031) & (Units)
 Table 21. Global E-Sports Gaming Chair Sales Market Share by Region (2026-2031)
 Table 22. Global E-Sports Gaming Chair Revenue by Region (2020-2025) & (US$ Million)
 Table 23. Global E-Sports Gaming Chair Revenue Market Share by Region (2020-2025)
 Table 24. Global E-Sports Gaming Chair Revenue by Region (2026-2031) & (US$ Million)
 Table 25. Global E-Sports Gaming Chair Revenue Market Share by Region (2026-2031)
 Table 26. North America E-Sports Gaming Chair Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 27. North America E-Sports Gaming Chair Sales by Country (2020-2025) & (Units)
 Table 28. North America E-Sports Gaming Chair Sales by Country (2026-2031) & (Units)
 Table 29. North America E-Sports Gaming Chair Revenue by Country (2020-2025) & (US$ Million)
 Table 30. North America E-Sports Gaming Chair Revenue by Country (2026-2031) & (US$ Million)
 Table 31. Europe E-Sports Gaming Chair Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 32. Europe E-Sports Gaming Chair Sales by Country (2020-2025) & (Units)
 Table 33. Europe E-Sports Gaming Chair Sales by Country (2026-2031) & (Units)
 Table 34. Europe E-Sports Gaming Chair Revenue by Country (2020-2025) & (US$ Million)
 Table 35. Europe E-Sports Gaming Chair Revenue by Country (2026-2031) & (US$ Million)
 Table 36. Asia Pacific E-Sports Gaming Chair Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 37. Asia Pacific E-Sports Gaming Chair Sales by Region (2020-2025) & (Units)
 Table 38. Asia Pacific E-Sports Gaming Chair Sales by Region (2026-2031) & (Units)
 Table 39. Asia Pacific E-Sports Gaming Chair Revenue by Region (2020-2025) & (US$ Million)
 Table 40. Asia Pacific E-Sports Gaming Chair Revenue by Region (2026-2031) & (US$ Million)
 Table 41. Latin America E-Sports Gaming Chair Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 42. Latin America E-Sports Gaming Chair Sales by Country (2020-2025) & (Units)
 Table 43. Latin America E-Sports Gaming Chair Sales by Country (2026-2031) & (Units)
 Table 44. Latin America E-Sports Gaming Chair Revenue by Country (2020-2025) & (US$ Million)
 Table 45. Latin America E-Sports Gaming Chair Revenue by Country (2026-2031) & (US$ Million)
 Table 46. Middle East and Africa E-Sports Gaming Chair Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 47. Middle East and Africa E-Sports Gaming Chair Sales by Country (2020-2025) & (Units)
 Table 48. Middle East and Africa E-Sports Gaming Chair Sales by Country (2026-2031) & (Units)
 Table 49. Middle East and Africa E-Sports Gaming Chair Revenue by Country (2020-2025) & (US$ Million)
 Table 50. Middle East and Africa E-Sports Gaming Chair Revenue by Country (2026-2031) & (US$ Million)
 Table 51. Global E-Sports Gaming Chair Sales (Units) by Type (2020-2025)
 Table 52. Global E-Sports Gaming Chair Sales (Units) by Type (2026-2031)
 Table 53. Global E-Sports Gaming Chair Sales Market Share by Type (2020-2025)
 Table 54. Global E-Sports Gaming Chair Sales Market Share by Type (2026-2031)
 Table 55. Global E-Sports Gaming Chair Revenue (US$ Million) by Type (2020-2025)
 Table 56. Global E-Sports Gaming Chair Revenue (US$ Million) by Type (2026-2031)
 Table 57. Global E-Sports Gaming Chair Revenue Market Share by Type (2020-2025)
 Table 58. Global E-Sports Gaming Chair Revenue Market Share by Type (2026-2031)
 Table 59. Global E-Sports Gaming Chair Price (US$/Unit) by Type (2020-2025)
 Table 60. Global E-Sports Gaming Chair Price (US$/Unit) by Type (2026-2031)
 Table 61. Global E-Sports Gaming Chair Sales (Units) by Application (2020-2025)
 Table 62. Global E-Sports Gaming Chair Sales (Units) by Application (2026-2031)
 Table 63. Global E-Sports Gaming Chair Sales Market Share by Application (2020-2025)
 Table 64. Global E-Sports Gaming Chair Sales Market Share by Application (2026-2031)
 Table 65. Global E-Sports Gaming Chair Revenue (US$ Million) by Application (2020-2025)
 Table 66. Global E-Sports Gaming Chair Revenue (US$ Million) by Application (2026-2031)
 Table 67. Global E-Sports Gaming Chair Revenue Market Share by Application (2020-2025)
 Table 68. Global E-Sports Gaming Chair Revenue Market Share by Application (2026-2031)
 Table 69. Global E-Sports Gaming Chair Price (US$/Unit) by Application (2020-2025)
 Table 70. Global E-Sports Gaming Chair Price (US$/Unit) by Application (2026-2031)
 Table 71. DXRacer Company Information
 Table 72. DXRacer Description and Business Overview
 Table 73. DXRacer E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 74. DXRacer E-Sports Gaming Chair Product
 Table 75. DXRacer Recent Developments/Updates
 Table 76. X Rocker Company Information
 Table 77. X Rocker Description and Business Overview
 Table 78. X Rocker E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 79. X Rocker E-Sports Gaming Chair Product
 Table 80. X Rocker Recent Developments/Updates
 Table 81. Arozzi Company Information
 Table 82. Arozzi Description and Business Overview
 Table 83. Arozzi E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 84. Arozzi E-Sports Gaming Chair Product
 Table 85. Arozzi Recent Developments/Updates
 Table 86. ThunderX3 Company Information
 Table 87. ThunderX3 Description and Business Overview
 Table 88. ThunderX3 E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 89. ThunderX3 E-Sports Gaming Chair Product
 Table 90. ThunderX3 Recent Developments/Updates
 Table 91. Vertagear Company Information
 Table 92. Vertagear Description and Business Overview
 Table 93. Vertagear E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 94. Vertagear E-Sports Gaming Chair Product
 Table 95. Vertagear Recent Developments/Updates
 Table 96. Subsonic Company Information
 Table 97. Subsonic Description and Business Overview
 Table 98. Subsonic E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 99. Subsonic E-Sports Gaming Chair Product
 Table 100. Subsonic Recent Developments/Updates
 Table 101. SecretLab Company Information
 Table 102. SecretLab Description and Business Overview
 Table 103. SecretLab E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 104. SecretLab E-Sports Gaming Chair Product
 Table 105. SecretLab Recent Developments/Updates
 Table 106. N.Seat Company Information
 Table 107. N.Seat Description and Business Overview
 Table 108. N.Seat E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 109. N.Seat E-Sports Gaming Chair Product
 Table 110. N.Seat Recent Developments/Updates
 Table 111. Ace Bayou Company Information
 Table 112. Ace Bayou Description and Business Overview
 Table 113. Ace Bayou E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 114. Ace Bayou E-Sports Gaming Chair Product
 Table 115. Ace Bayou Recent Developments/Updates
 Table 116. Playseat Company Information
 Table 117. Playseat Description and Business Overview
 Table 118. Playseat E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 119. Playseat E-Sports Gaming Chair Product
 Table 120. Playseat Recent Developments/Updates
 Table 121. Razer Company Information
 Table 122. Razer Description and Business Overview
 Table 123. Razer E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 124. Razer E-Sports Gaming Chair Product
 Table 125. Razer Recent Developments/Updates
 Table 126. Herman Miller Company Information
 Table 127. Herman Miller Description and Business Overview
 Table 128. Herman Miller E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 129. Herman Miller E-Sports Gaming Chair Product
 Table 130. Herman Miller Recent Developments/Updates
 Table 131. Corsair Company Information
 Table 132. Corsair Description and Business Overview
 Table 133. Corsair E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 134. Corsair E-Sports Gaming Chair Product
 Table 135. Corsair Recent Developments/Updates
 Table 136. Andaseat Company Information
 Table 137. Andaseat Description and Business Overview
 Table 138. Andaseat E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 139. Andaseat E-Sports Gaming Chair Product
 Table 140. Andaseat Recent Developments/Updates
 Table 141. NeueChair Company Information
 Table 142. NeueChair Description and Business Overview
 Table 143. NeueChair E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 144. NeueChair E-Sports Gaming Chair Product
 Table 145. NeueChair Recent Developments/Updates
 Table 146. Logitech G Company Information
 Table 147. Logitech G Description and Business Overview
 Table 148. Logitech G E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 149. Logitech G E-Sports Gaming Chair Product
 Table 150. Logitech G Recent Developments/Updates
 Table 151. Raynor Gaming Company Information
 Table 152. Raynor Gaming Description and Business Overview
 Table 153. Raynor Gaming E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 154. Raynor Gaming E-Sports Gaming Chair Product
 Table 155. Raynor Gaming Recent Developments/Updates
 Table 156. AKRacing Company Information
 Table 157. AKRacing Description and Business Overview
 Table 158. AKRacing E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 159. AKRacing E-Sports Gaming Chair Product
 Table 160. AKRacing Recent Developments/Updates
 Table 161. Noblechairs Company Information
 Table 162. Noblechairs Description and Business Overview
 Table 163. Noblechairs E-Sports Gaming Chair Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 164. Noblechairs E-Sports Gaming Chair Product
 Table 165. Noblechairs Recent Developments/Updates
 Table 166. Key Raw Materials Lists
 Table 167. Raw Materials Key Suppliers Lists
 Table 168. E-Sports Gaming Chair Distributors List
 Table 169. E-Sports Gaming Chair Customers List
 Table 170. E-Sports Gaming Chair Market Trends
 Table 171. E-Sports Gaming Chair Market Drivers
 Table 172. E-Sports Gaming Chair Market Challenges
 Table 173. E-Sports Gaming Chair Market Restraints
 Table 174. Research Programs/Design for This Report
 Table 175. Key Data Information from Secondary Sources
 Table 176. Key Data Information from Primary Sources
 Table 177. Authors List of This Report


List of Figures
 Figure 1. Product Picture of E-Sports Gaming Chair
 Figure 2. Global E-Sports Gaming Chair Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global E-Sports Gaming Chair Market Share by Type: 2024 & 2031
 Figure 4. Rocking Arm Chair Product Picture
 Figure 5. Competition Chair Product Picture
 Figure 6. Others Product Picture
 Figure 7. Global E-Sports Gaming Chair Market Value by Material, (US$ Million) & (2020-2031)
 Figure 8. Global E-Sports Gaming Chair Market Share by Material: 2024 VS 2031
 Figure 9. PU Leather Product Picture
 Figure 10. Genuine Leather Product Picture
 Figure 11. Fabric Product Picture
 Figure 12. Others Product Picture
 Figure 13. Global E-Sports Gaming Chair Market Value by Application (2020-2031) & (US$ Million)
 Figure 14. Global E-Sports Gaming Chair Market Share by Application: 2024 & 2031
 Figure 15. Household Use
 Figure 16. Commercial
 Figure 17. Others
 Figure 18. Global E-Sports Gaming Chair Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 19. Global E-Sports Gaming Chair Market Size (2020-2031) & (US$ Million)
 Figure 20. Global E-Sports Gaming Chair Sales (2020-2031) & (Units)
 Figure 21. Global E-Sports Gaming Chair Average Price (US$/Unit) & (2020-2031)
 Figure 22. E-Sports Gaming Chair Report Years Considered
 Figure 23. E-Sports Gaming Chair Sales Share by Manufacturers in 2024
 Figure 24. Global E-Sports Gaming Chair Revenue Share by Manufacturers in 2024
 Figure 25. Global 5 and 10 Largest E-Sports Gaming Chair Players: Market Share by Revenue in E-Sports Gaming Chair in 2024
 Figure 26. E-Sports Gaming Chair Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 27. Global E-Sports Gaming Chair Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 28. North America E-Sports Gaming Chair Sales Market Share by Country (2020-2031)
 Figure 29. North America E-Sports Gaming Chair Revenue Market Share by Country (2020-2031)
 Figure 30. United States E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Canada E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Europe E-Sports Gaming Chair Sales Market Share by Country (2020-2031)
 Figure 33. Europe E-Sports Gaming Chair Revenue Market Share by Country (2020-2031)
 Figure 34. Germany E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. France E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. U.K. E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Italy E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Russia E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Asia Pacific E-Sports Gaming Chair Sales Market Share by Region (2020-2031)
 Figure 40. Asia Pacific E-Sports Gaming Chair Revenue Market Share by Region (2020-2031)
 Figure 41. China E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Japan E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. South Korea E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. India E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Australia E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. China Taiwan E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Southeast Asia E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Latin America E-Sports Gaming Chair Sales Market Share by Country (2020-2031)
 Figure 49. Latin America E-Sports Gaming Chair Revenue Market Share by Country (2020-2031)
 Figure 50. Mexico E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Brazil E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. Argentina E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Colombia E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. Middle East and Africa E-Sports Gaming Chair Sales Market Share by Country (2020-2031)
 Figure 55. Middle East and Africa E-Sports Gaming Chair Revenue Market Share by Country (2020-2031)
 Figure 56. Turkey E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 57. Saudi Arabia E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 58. UAE E-Sports Gaming Chair Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 59. Global Sales Market Share of E-Sports Gaming Chair by Type (2020-2031)
 Figure 60. Global Revenue Market Share of E-Sports Gaming Chair by Type (2020-2031)
 Figure 61. Global E-Sports Gaming Chair Price (US$/Unit) by Type (2020-2031)
 Figure 62. Global Sales Market Share of E-Sports Gaming Chair by Application (2020-2031)
 Figure 63. Global Revenue Market Share of E-Sports Gaming Chair by Application (2020-2031)
 Figure 64. Global E-Sports Gaming Chair Price (US$/Unit) by Application (2020-2031)
 Figure 65. E-Sports Gaming Chair Value Chain
 Figure 66. Channels of Distribution (Direct Vs Distribution)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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