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Global E-Learning Virtual Reality Market Insights, Forecast to 2030
Published Date: January 2022
|
Report Code: QYRE-Othe-3O250
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Global E Learning Virtual Reality Market Insights and Forecast to 2028
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Global E-Learning Virtual Reality Market Insights, Forecast to 2030

Code: QYRE-Othe-3O250
Report
January 2022
Pages:114
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

eLearning Virtual Reality Market 

The global E-Learning Virtual Reality market is projected to grow from US$ 83 million in 2024 to US$ 300.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 23.8% during the forecast period.

eLearning VR Market Reserach Report Analysis

The rapid innovations in VR technologies and demand for personalized learning experiences will propel the growth of the eLearning virtual reality market in the coming years.

Trends Influencing the Global eLearning Virtual Reality Market:

The popularity of VR devices in the education industry

Immersive classrooms are gaining traction as images and videos are projected onto the inner walls of the classroom through VR-connected devices or headsets. This increases student engagement as a child gets to experience a real-world simulation rather than traditional reading and writing. This opens up travel experiences, promotes inclusivity, and creates out-of-the-box thinking all while sitting inside a classroom. Thus the potential for revolutionizing the education industry will create huge growth opportunities for the eLearning virtual reality market during the forecast period.

Technological advancements and preference for a customized learning

The virtual reality industry has made rapid strides in technological advancements with respect to decreasing hardware, software costs, full-body tracking, and wireless headsets. The freedom of no wires, computers extends the immersive experience manifold. It also adapts itself to every student’s needs thereby boosting the overall learning outcomes. The capability to interact directly with the content in a virtual environment enables students to steer their own learning. This boosts confidence, creativity, critical thinking, and promotes collaboration through group-based problem-solving. This in turn will drive the growth of the eLearning virtual reality market in the coming years.

Increasing use in the corporate sector

Virtual reality offers a 3D simulated environment imitating a real-world experience. Many corporate organizations are transitioning to VR solutions for teaching skills such as business, soft skills, negotiation, networking, and sales.  Things such as diversity, inclusion, customer handling, recruitment, harassment, and compliance lessons are being made interactive and interesting through VR-enabled eLearning software. Moreover, employees can make mistakes and learn on the go without any real-world consequences. Companies benefit as they incur no additional expenses thereby reducing training costs. These factors will drive the growth of the eLearning virtual reality market during the forecast period.

eLearning Virtual Reality Market Share

Based on type, the devices segment will provide huge scope for growth in the eLearning virtual reality market share due to largescale adoption of connected devices across corporate and education industries.

Based on application, school education will grow the highest in the eLearning virtual reality market share due to the rapid adoption of VR-based eLearning solutions in schools and educational institutions.

Based on region, North America is expected to dominate in the eLearning virtual reality market share due to the presence of key players, technological advancements, and integration of VR devices across various industries.

eLearning Virtual Reality Market Segmentation

By Type

  • Devices
  • Software
  • Services

By Application

  • VR Academic Research
  • Corporate Training
  • School Education
  • Other

By Company

  • Avantis Systems
  • ELearning Studios
  • Enlighten
  • Google
  • Immerse
  • LearnBrite
  • Lenovo
  • Oculus VR (Facebook)
  • Skills2Learn
  • SQLearn
  • Tesseract Learning
  • ThingLink
  • VIVED
  • VR Education Holdings
  • ZSpace

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Scope of eLearning Virtual Reality Market Report

Report Metric Details
Report Name eLearning VR Market
The market size in 2024 USD 83 Million 
The revenue forecast in 2030 USD 300.3 Million
Growth Rate CAGR 23.8%
Market size available for years 2022-2028
Forecast units Value (USD)
Segments covered Type, Application, Industry, Regions
Report coverage Revenue & volume forecast, company share, competitive landscape, growth factors, and trends
Geographic regions covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Report Overview
 
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Learning Virtual Reality Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Devices
1.2.3 Software
1.2.4 Services
1.3 Market by Application
1.3.1 Global E-Learning Virtual Reality Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 VR Academic Research
1.3.3 Corporate Training
1.3.4 School Education
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
 
2 Global Growth Trends
 
2.1 Global E-Learning Virtual Reality Market Perspective (2019-2030)
2.2 Global E-Learning Virtual Reality Growth Trends by Region
2.2.1 E-Learning Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 E-Learning Virtual Reality Historic Market Size by Region (2019-2024)
2.2.3 E-Learning Virtual Reality Forecasted Market Size by Region (2025-2030)
2.3 E-Learning Virtual Reality Market Dynamics
2.3.1 E-Learning Virtual Reality Industry Trends
2.3.2 E-Learning Virtual Reality Market Drivers
2.3.3 E-Learning Virtual Reality Market Challenges
2.3.4 E-Learning Virtual Reality Market Restraints
 
3 Competition Landscape by Key Players
 
3.1 Global Revenue E-Learning Virtual Reality by Players
3.1.1 Global E-Learning Virtual Reality Revenue by Players (2019-2024)
3.1.2 Global E-Learning Virtual Reality Revenue Market Share by Players (2019-2024)
3.2 Global E-Learning Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of E-Learning Virtual Reality, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global E-Learning Virtual Reality Market Concentration Ratio
3.4.1 Global E-Learning Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Learning Virtual Reality Revenue in 2023
3.5 Global Key Players of E-Learning Virtual Reality Head office and Area Served
3.6 Global Key Players of E-Learning Virtual Reality, Product and Application
3.7 Global Key Players of E-Learning Virtual Reality, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
 
4 E-Learning Virtual Reality Breakdown Data by Type
 
4.1 Global E-Learning Virtual Reality Historic Market Size by Type (2019-2024)
4.2 Global E-Learning Virtual Reality Forecasted Market Size by Type (2025-2030)
 
5 E-Learning Virtual Reality Breakdown Data by Application
 
5.1 Global E-Learning Virtual Reality Historic Market Size by Application (2019-2024)
5.2 Global E-Learning Virtual Reality Forecasted Market Size by Application (2025-2030)
 
6 North America
 
6.1 North America E-Learning Virtual Reality Market Size (2019-2030)
6.2 North America E-Learning Virtual Reality Market Size by Type
6.2.1 North America E-Learning Virtual Reality Market Size by Type (2019-2024)
6.2.2 North America E-Learning Virtual Reality Market Size by Type (2025-2030)
6.2.3 North America E-Learning Virtual Reality Market Share by Type (2019-2030)
6.3 North America E-Learning Virtual Reality Market Size by Application
6.3.1 North America E-Learning Virtual Reality Market Size by Application (2019-2024)
6.3.2 North America E-Learning Virtual Reality Market Size by Application (2025-2030)
6.3.3 North America E-Learning Virtual Reality Market Share by Application (2019-2030)
6.4 North America E-Learning Virtual Reality Market Size by Country
6.4.1 North America E-Learning Virtual Reality Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America E-Learning Virtual Reality Market Size by Country (2019-2024)
6.4.3 North America E-Learning Virtual Reality Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
 
7 Europe
 
7.1 Europe E-Learning Virtual Reality Market Size (2019-2030)
7.2 Europe E-Learning Virtual Reality Market Size by Type
7.2.1 Europe E-Learning Virtual Reality Market Size by Type (2019-2024)
7.2.2 Europe E-Learning Virtual Reality Market Size by Type (2025-2030)
7.2.3 Europe E-Learning Virtual Reality Market Share by Type (2019-2030)
7.3 Europe E-Learning Virtual Reality Market Size by Application
7.3.1 Europe E-Learning Virtual Reality Market Size by Application (2019-2024)
7.3.2 Europe E-Learning Virtual Reality Market Size by Application (2025-2030)
7.3.3 Europe E-Learning Virtual Reality Market Share by Application (2019-2030)
7.4 Europe E-Learning Virtual Reality Market Size by Country
7.4.1 Europe E-Learning Virtual Reality Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe E-Learning Virtual Reality Market Size by Country (2019-2024)
7.4.3 Europe E-Learning Virtual Reality Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
 
8 China
 
8.1 China E-Learning Virtual Reality Market Size (2019-2030)
8.2 China E-Learning Virtual Reality Market Size by Type
8.2.1 China E-Learning Virtual Reality Market Size by Type (2019-2024)
8.2.2 China E-Learning Virtual Reality Market Size by Type (2025-2030)
8.2.3 China E-Learning Virtual Reality Market Share by Type (2019-2030)
8.3 China E-Learning Virtual Reality Market Size by Application
8.3.1 China E-Learning Virtual Reality Market Size by Application (2019-2024)
8.3.2 China E-Learning Virtual Reality Market Size by Application (2025-2030)
8.3.3 China E-Learning Virtual Reality Market Share by Application (2019-2030)
 
9 Asia (excluding China)
 
9.1 Asia E-Learning Virtual Reality Market Size (2019-2030)
9.2 Asia E-Learning Virtual Reality Market Size by Type
9.2.1 Asia E-Learning Virtual Reality Market Size by Type (2019-2024)
9.2.2 Asia E-Learning Virtual Reality Market Size by Type (2025-2030)
9.2.3 Asia E-Learning Virtual Reality Market Share by Type (2019-2030)
9.3 Asia E-Learning Virtual Reality Market Size by Application
9.3.1 Asia E-Learning Virtual Reality Market Size by Application (2019-2024)
9.3.2 Asia E-Learning Virtual Reality Market Size by Application (2025-2030)
9.3.3 Asia E-Learning Virtual Reality Market Share by Application (2019-2030)
9.4 Asia E-Learning Virtual Reality Market Size by Region
9.4.1 Asia E-Learning Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia E-Learning Virtual Reality Market Size by Region (2019-2024)
9.4.3 Asia E-Learning Virtual Reality Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
 
10 Middle East, Africa, and Latin America
 
10.1 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Type
10.2.1 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Application
10.3.1 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Country
10.4.1 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
 
11 Key Players Profiles
 
11.1 Avantis Systems
11.1.1 Avantis Systems Company Details
11.1.2 Avantis Systems Business Overview
11.1.3 Avantis Systems E-Learning Virtual Reality Introduction
11.1.4 Avantis Systems Revenue in E-Learning Virtual Reality Business (2019-2024)
11.1.5 Avantis Systems Recent Developments
11.2 ELearning Studios
11.2.1 ELearning Studios Company Details
11.2.2 ELearning Studios Business Overview
11.2.3 ELearning Studios E-Learning Virtual Reality Introduction
11.2.4 ELearning Studios Revenue in E-Learning Virtual Reality Business (2019-2024)
11.2.5 ELearning Studios Recent Developments
11.3 Enlighten
11.3.1 Enlighten Company Details
11.3.2 Enlighten Business Overview
11.3.3 Enlighten E-Learning Virtual Reality Introduction
11.3.4 Enlighten Revenue in E-Learning Virtual Reality Business (2019-2024)
11.3.5 Enlighten Recent Developments
11.4 Google
11.4.1 Google Company Details
11.4.2 Google Business Overview
11.4.3 Google E-Learning Virtual Reality Introduction
11.4.4 Google Revenue in E-Learning Virtual Reality Business (2019-2024)
11.4.5 Google Recent Developments
11.5 Immerse
11.5.1 Immerse Company Details
11.5.2 Immerse Business Overview
11.5.3 Immerse E-Learning Virtual Reality Introduction
11.5.4 Immerse Revenue in E-Learning Virtual Reality Business (2019-2024)
11.5.5 Immerse Recent Developments
11.6 LearnBrite
11.6.1 LearnBrite Company Details
11.6.2 LearnBrite Business Overview
11.6.3 LearnBrite E-Learning Virtual Reality Introduction
11.6.4 LearnBrite Revenue in E-Learning Virtual Reality Business (2019-2024)
11.6.5 LearnBrite Recent Developments
11.7 Lenovo
11.7.1 Lenovo Company Details
11.7.2 Lenovo Business Overview
11.7.3 Lenovo E-Learning Virtual Reality Introduction
11.7.4 Lenovo Revenue in E-Learning Virtual Reality Business (2019-2024)
11.7.5 Lenovo Recent Developments
11.8 Oculus VR (Facebook)
11.8.1 Oculus VR (Facebook) Company Details
11.8.2 Oculus VR (Facebook) Business Overview
11.8.3 Oculus VR (Facebook) E-Learning Virtual Reality Introduction
11.8.4 Oculus VR (Facebook) Revenue in E-Learning Virtual Reality Business (2019-2024)
11.8.5 Oculus VR (Facebook) Recent Developments
11.9 Skills2Learn
11.9.1 Skills2Learn Company Details
11.9.2 Skills2Learn Business Overview
11.9.3 Skills2Learn E-Learning Virtual Reality Introduction
11.9.4 Skills2Learn Revenue in E-Learning Virtual Reality Business (2019-2024)
11.9.5 Skills2Learn Recent Developments
11.10 SQLearn
11.10.1 SQLearn Company Details
11.10.2 SQLearn Business Overview
11.10.3 SQLearn E-Learning Virtual Reality Introduction
11.10.4 SQLearn Revenue in E-Learning Virtual Reality Business (2019-2024)
11.10.5 SQLearn Recent Developments
11.11 Tesseract Learning
11.11.1 Tesseract Learning Company Details
11.11.2 Tesseract Learning Business Overview
11.11.3 Tesseract Learning E-Learning Virtual Reality Introduction
11.11.4 Tesseract Learning Revenue in E-Learning Virtual Reality Business (2019-2024)
11.11.5 Tesseract Learning Recent Developments
11.12 ThingLink
11.12.1 ThingLink Company Details
11.12.2 ThingLink Business Overview
11.12.3 ThingLink E-Learning Virtual Reality Introduction
11.12.4 ThingLink Revenue in E-Learning Virtual Reality Business (2019-2024)
11.12.5 ThingLink Recent Developments
11.13 VIVED
11.13.1 VIVED Company Details
11.13.2 VIVED Business Overview
11.13.3 VIVED E-Learning Virtual Reality Introduction
11.13.4 VIVED Revenue in E-Learning Virtual Reality Business (2019-2024)
11.13.5 VIVED Recent Developments
11.14 VR Education Holdings
11.14.1 VR Education Holdings Company Details
11.14.2 VR Education Holdings Business Overview
11.14.3 VR Education Holdings E-Learning Virtual Reality Introduction
11.14.4 VR Education Holdings Revenue in E-Learning Virtual Reality Business (2019-2024)
11.14.5 VR Education Holdings Recent Developments
11.15 ZSpace
11.15.1 ZSpace Company Details
11.15.2 ZSpace Business Overview
11.15.3 ZSpace E-Learning Virtual Reality Introduction
11.15.4 ZSpace Revenue in E-Learning Virtual Reality Business (2019-2024)
11.15.5 ZSpace Recent Developments
 
12 Analyst's Viewpoints/Conclusions
 
13 Appendix
 
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global E-Learning Virtual Reality Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
Table 2. Key Players of Devices
Table 3. Key Players of Software
Table 4. Key Players of Services
Table 5. Global E-Learning Virtual Reality Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
Table 6. Global E-Learning Virtual Reality Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global E-Learning Virtual Reality Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global E-Learning Virtual Reality Market Share by Region (2019-2024)
Table 9. Global E-Learning Virtual Reality Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global E-Learning Virtual Reality Market Share by Region (2025-2030)
Table 11. E-Learning Virtual Reality Market Trends
Table 12. E-Learning Virtual Reality Market Drivers
Table 13. E-Learning Virtual Reality Market Challenges
Table 14. E-Learning Virtual Reality Market Restraints
Table 15. Global E-Learning Virtual Reality Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global E-Learning Virtual Reality Revenue Share by Players (2019-2024)
Table 17. Global Top E-Learning Virtual Reality by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Learning Virtual Reality as of 2023)
Table 18. Global E-Learning Virtual Reality Industry Ranking 2022 VS 2023 VS 2024
Table 19. Global 5 Largest Players Market Share by E-Learning Virtual Reality Revenue (CR5 and HHI) & (2019-2024)
Table 20. Global Key Players of E-Learning Virtual Reality, Headquarters and Area Served
Table 21. Global Key Players of E-Learning Virtual Reality, Product and Application
Table 22. Global Key Players of E-Learning Virtual Reality, Product and Application
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global E-Learning Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global E-Learning Virtual Reality Revenue Market Share by Type (2019-2024)
Table 26. Global E-Learning Virtual Reality Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global E-Learning Virtual Reality Revenue Market Share by Type (2025-2030)
Table 28. Global E-Learning Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global E-Learning Virtual Reality Revenue Share by Application (2019-2024)
Table 30. Global E-Learning Virtual Reality Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global E-Learning Virtual Reality Revenue Share by Application (2025-2030)
Table 32. North America E-Learning Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 33. North America E-Learning Virtual Reality Market Size by Type (2025-2030) & (US$ Million)
Table 34. North America E-Learning Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 35. North America E-Learning Virtual Reality Market Size by Application (2025-2030) & (US$ Million)
Table 36. North America E-Learning Virtual Reality Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 37. North America E-Learning Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 38. North America E-Learning Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 39. Europe E-Learning Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 40. Europe E-Learning Virtual Reality Market Size by Type (2025-2030) & (US$ Million)
Table 41. Europe E-Learning Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 42. Europe E-Learning Virtual Reality Market Size by Application (2025-2030) & (US$ Million)
Table 43. Europe E-Learning Virtual Reality Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Europe E-Learning Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 45. Europe E-Learning Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 46. China E-Learning Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 47. China E-Learning Virtual Reality Market Size by Type (2025-2030) & (US$ Million)
Table 48. China E-Learning Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 49. China E-Learning Virtual Reality Market Size by Application (2025-2030) & (US$ Million)
Table 50. Asia E-Learning Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 51. Asia E-Learning Virtual Reality Market Size by Type (2025-2030) & (US$ Million)
Table 52. Asia E-Learning Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 53. Asia E-Learning Virtual Reality Market Size by Application (2025-2030) & (US$ Million)
Table 54. Asia E-Learning Virtual Reality Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 55. Asia E-Learning Virtual Reality Market Size by Region (2019-2024) & (US$ Million)
Table 56. Asia E-Learning Virtual Reality Market Size by Region (2025-2030) & (US$ Million)
Table 57. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Type (2019-2024) & (US$ Million)
Table 58. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Type (2025-2030) & (US$ Million)
Table 59. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Application (2019-2024) & (US$ Million)
Table 60. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Application (2025-2030) & (US$ Million)
Table 61. Middle East, Africa, and Latin America E-Learning Virtual Reality Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 62. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Country (2019-2024) & (US$ Million)
Table 63. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size by Country (2025-2030) & (US$ Million)
Table 64. Avantis Systems Company Details
Table 65. Avantis Systems Business Overview
Table 66. Avantis Systems E-Learning Virtual Reality Product
Table 67. Avantis Systems Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 68. Avantis Systems Recent Developments
Table 69. ELearning Studios Company Details
Table 70. ELearning Studios Business Overview
Table 71. ELearning Studios E-Learning Virtual Reality Product
Table 72. ELearning Studios Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 73. ELearning Studios Recent Developments
Table 74. Enlighten Company Details
Table 75. Enlighten Business Overview
Table 76. Enlighten E-Learning Virtual Reality Product
Table 77. Enlighten Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 78. Enlighten Recent Developments
Table 79. Google Company Details
Table 80. Google Business Overview
Table 81. Google E-Learning Virtual Reality Product
Table 82. Google Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 83. Google Recent Developments
Table 84. Immerse Company Details
Table 85. Immerse Business Overview
Table 86. Immerse E-Learning Virtual Reality Product
Table 87. Immerse Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 88. Immerse Recent Developments
Table 89. LearnBrite Company Details
Table 90. LearnBrite Business Overview
Table 91. LearnBrite E-Learning Virtual Reality Product
Table 92. LearnBrite Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 93. LearnBrite Recent Developments
Table 94. Lenovo Company Details
Table 95. Lenovo Business Overview
Table 96. Lenovo E-Learning Virtual Reality Product
Table 97. Lenovo Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 98. Lenovo Recent Developments
Table 99. Oculus VR (Facebook) Company Details
Table 100. Oculus VR (Facebook) Business Overview
Table 101. Oculus VR (Facebook) E-Learning Virtual Reality Product
Table 102. Oculus VR (Facebook) Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 103. Oculus VR (Facebook) Recent Developments
Table 104. Skills2Learn Company Details
Table 105. Skills2Learn Business Overview
Table 106. Skills2Learn E-Learning Virtual Reality Product
Table 107. Skills2Learn Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 108. Skills2Learn Recent Developments
Table 109. SQLearn Company Details
Table 110. SQLearn Business Overview
Table 111. SQLearn E-Learning Virtual Reality Product
Table 112. SQLearn Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 113. SQLearn Recent Developments
Table 114. Tesseract Learning Company Details
Table 115. Tesseract Learning Business Overview
Table 116. Tesseract Learning E-Learning Virtual Reality Product
Table 117. Tesseract Learning Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 118. Tesseract Learning Recent Developments
Table 119. ThingLink Company Details
Table 120. ThingLink Business Overview
Table 121. ThingLink E-Learning Virtual Reality Product
Table 122. ThingLink Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 123. ThingLink Recent Developments
Table 124. VIVED Company Details
Table 125. VIVED Business Overview
Table 126. VIVED E-Learning Virtual Reality Product
Table 127. VIVED Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 128. VIVED Recent Developments
Table 129. VR Education Holdings Company Details
Table 130. VR Education Holdings Business Overview
Table 131. VR Education Holdings E-Learning Virtual Reality Product
Table 132. VR Education Holdings Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 133. VR Education Holdings Recent Developments
Table 134. ZSpace Company Details
Table 135. ZSpace Business Overview
Table 136. ZSpace E-Learning Virtual Reality Product
Table 137. ZSpace Revenue in E-Learning Virtual Reality Business (2019-2024) & (US$ Million)
Table 138. ZSpace Recent Developments
Table 139. Research Programs/Design for This Report
Table 140. Key Data Information from Secondary Sources
Table 141. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Learning Virtual Reality Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
Figure 2. Global E-Learning Virtual Reality Market Share by Type: 2023 VS 2030
Figure 3. Devices Features
Figure 4. Software Features
Figure 5. Services Features
Figure 6. Global E-Learning Virtual Reality Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
Figure 7. Global E-Learning Virtual Reality Market Share by Application: 2023 VS 2030
Figure 8. VR Academic Research Case Studies
Figure 9. Corporate Training Case Studies
Figure 10. School Education Case Studies
Figure 11. Other Case Studies
Figure 12. E-Learning Virtual Reality Report Years Considered
Figure 13. Global E-Learning Virtual Reality Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global E-Learning Virtual Reality Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global E-Learning Virtual Reality Market Share by Region: 2023 VS 2030
Figure 16. Global E-Learning Virtual Reality Market Share by Players in 2023
Figure 17. Global Top E-Learning Virtual Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Learning Virtual Reality as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by E-Learning Virtual Reality Revenue in 2023
Figure 19. North America E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America E-Learning Virtual Reality Market Share by Type (2019-2030)
Figure 21. North America E-Learning Virtual Reality Market Share by Application (2019-2030)
Figure 22. North America E-Learning Virtual Reality Market Share by Country (2019-2030)
Figure 23. United States E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Canada E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. Europe E-Learning Virtual Reality Market Size YoY (2019-2030) & (US$ Million)
Figure 26. Europe E-Learning Virtual Reality Market Share by Type (2019-2030)
Figure 27. Europe E-Learning Virtual Reality Market Share by Application (2019-2030)
Figure 28. Europe E-Learning Virtual Reality Market Share by Country (2019-2030)
Figure 29. Germany E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. France E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. U.K. E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Italy E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Russia E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Nordic Countries E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. China E-Learning Virtual Reality Market Size YoY (2019-2030) & (US$ Million)
Figure 36. China E-Learning Virtual Reality Market Share by Type (2019-2030)
Figure 37. China E-Learning Virtual Reality Market Share by Application (2019-2030)
Figure 38. Asia E-Learning Virtual Reality Market Size YoY (2019-2030) & (US$ Million)
Figure 39. Asia E-Learning Virtual Reality Market Share by Type (2019-2030)
Figure 40. Asia E-Learning Virtual Reality Market Share by Application (2019-2030)
Figure 41. Asia E-Learning Virtual Reality Market Share by Region (2019-2030)
Figure 42. Japan E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. South Korea E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. China Taiwan E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Southeast Asia E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. India E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Australia E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 48. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Size YoY (2019-2030) & (US$ Million)
Figure 49. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Share by Type (2019-2030)
Figure 50. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Share by Application (2019-2030)
Figure 51. Middle East, Africa, and Latin America E-Learning Virtual Reality Market Share by Country (2019-2030)
Figure 52. Brazil E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 53. Mexico E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 54. Turkey E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 55. Saudi Arabia E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 56. Israel E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 57. GCC Countries E-Learning Virtual Reality Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 58. Avantis Systems Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 59. ELearning Studios Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 60. Enlighten Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 61. Google Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 62. Immerse Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 63. LearnBrite Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 64. Lenovo Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 65. Oculus VR (Facebook) Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 66. Skills2Learn Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 67. SQLearn Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 68. Tesseract Learning Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 69. ThingLink Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 70. VIVED Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 71. VR Education Holdings Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 72. ZSpace Revenue Growth Rate in E-Learning Virtual Reality Business (2019-2024)
Figure 73. Bottom-up and Top-down Approaches for This Report
Figure 74. Data Triangulation
Figure 75. Key Executives Interviewed
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