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Global E-Learning Virtual Reality Market Insights and Forecast to 2028
Published Date: January 2022
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Report Code: QYRE-Othe-3O250
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Global E Learning Virtual Reality Market Insights and Forecast to 2028

Global E-Learning Virtual Reality Market Insights and Forecast to 2028

Code: QYRE-Othe-3O250
Report
January 2022
114 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

eLearning Virtual Reality Market 

The global E-Learning Virtual Reality market size is projected to reach USD 300.3 Million by 2028, from USD 65 Million in 2021, at a CAGR of 23.8% during 2022-2028.  Key drivers of the eLearning virtual reality market include the surge in the popularity of connected devices in the education sector. 

elearning Virtual Reality Market Size

The rapid innovations in VR technologies and demand for personalized learning experiences will propel the growth of the eLearning virtual reality market in the coming years.

Trends Influencing the Global eLearning Virtual Reality Market:

The popularity of VR devices in the education industry

Immersive classrooms are gaining traction as images and videos are projected onto the inner walls of the classroom through VR-connected devices or headsets. This increases student engagement as a child gets to experience a real-world simulation rather than traditional reading and writing. This opens up travel experiences, promotes inclusivity, and creates out-of-the-box thinking all while sitting inside a classroom. Thus the potential for revolutionizing the education industry will create huge growth opportunities for the eLearning virtual reality market during the forecast period.

Technological advancements and preference for a customized learning

The virtual reality industry has made rapid strides in technological advancements with respect to decreasing hardware, software costs, full-body tracking, and wireless headsets. The freedom of no wires, computers extends the immersive experience manifold. It also adapts itself to every student’s needs thereby boosting the overall learning outcomes. The capability to interact directly with the content in a virtual environment enables students to steer their own learning. This boosts confidence, creativity, critical thinking, and promotes collaboration through group-based problem-solving. This in turn will drive the growth of the eLearning virtual reality market in the coming years.

Increasing use in the corporate sector

Virtual reality offers a 3D simulated environment imitating a real-world experience. Many corporate organizations are transitioning to VR solutions for teaching skills such as business, soft skills, negotiation, networking, and sales.  Things such as diversity, inclusion, customer handling, recruitment, harassment, and compliance lessons are being made interactive and interesting through VR-enabled eLearning software. Moreover, employees can make mistakes and learn on the go without any real-world consequences. Companies benefit as they incur no additional expenses thereby reducing training costs. These factors will drive the growth of the eLearning virtual reality market during the forecast period.

eLearning Virtual Reality Market Share

Based on type, the devices segment will provide huge scope for growth in the eLearning virtual reality market share due to largescale adoption of connected devices across corporate and education industries.

Based on application, school education will grow the highest in the eLearning virtual reality market share due to the rapid adoption of VR-based eLearning solutions in schools and educational institutions.

Based on region, North America is expected to dominate in the eLearning virtual reality market share due to the presence of key players, technological advancements, and integration of VR devices across various industries.

eLearning Virtual Reality Market Segmentation

By Type

  • Devices
  • Software
  • Services

By Application

  • VR Academic Research
  • Corporate Training
  • School Education
  • Other

By Company

  • Avantis Systems
  • ELearning Studios
  • Enlighten
  • Google
  • Immerse
  • LearnBrite
  • Lenovo
  • Oculus VR (Facebook)
  • Skills2Learn
  • SQLearn
  • Tesseract Learning
  • ThingLink
  • VIVED
  • VR Education Holdings
  • ZSpace

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Learning Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Devices
1.2.3 Software
1.2.4 Services
1.3 Market by Application
1.3.1 Global E-Learning Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 VR Academic Research
1.3.3 Corporate Training
1.3.4 School Education
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global E-Learning Virtual Reality Market Perspective (2017-2028)
2.2 E-Learning Virtual Reality Growth Trends by Region
2.2.1 E-Learning Virtual Reality Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 E-Learning Virtual Reality Historic Market Size by Region (2017-2022)
2.2.3 E-Learning Virtual Reality Forecasted Market Size by Region (2023-2028)
2.3 E-Learning Virtual Reality Market Dynamics
2.3.1 E-Learning Virtual Reality Industry Trends
2.3.2 E-Learning Virtual Reality Market Drivers
2.3.3 E-Learning Virtual Reality Market Challenges
2.3.4 E-Learning Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Learning Virtual Reality Players by Revenue
3.1.1 Global Top E-Learning Virtual Reality Players by Revenue (2017-2022)
3.1.2 Global E-Learning Virtual Reality Revenue Market Share by Players (2017-2022)
3.2 Global E-Learning Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-Learning Virtual Reality Revenue
3.4 Global E-Learning Virtual Reality Market Concentration Ratio
3.4.1 Global E-Learning Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Learning Virtual Reality Revenue in 2021
3.5 E-Learning Virtual Reality Key Players Head office and Area Served
3.6 Key Players E-Learning Virtual Reality Product Solution and Service
3.7 Date of Enter into E-Learning Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Learning Virtual Reality Breakdown Data by Type
4.1 Global E-Learning Virtual Reality Historic Market Size by Type (2017-2022)
4.2 Global E-Learning Virtual Reality Forecasted Market Size by Type (2023-2028)
5 E-Learning Virtual Reality Breakdown Data by Application
5.1 Global E-Learning Virtual Reality Historic Market Size by Application (2017-2022)
5.2 Global E-Learning Virtual Reality Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America E-Learning Virtual Reality Market Size (2017-2028)
6.2 North America E-Learning Virtual Reality Market Size by Type
6.2.1 North America E-Learning Virtual Reality Market Size by Type (2017-2022)
6.2.2 North America E-Learning Virtual Reality Market Size by Type (2023-2028)
6.2.3 North America E-Learning Virtual Reality Market Share by Type (2017-2028)
6.3 North America E-Learning Virtual Reality Market Size by Application
6.3.1 North America E-Learning Virtual Reality Market Size by Application (2017-2022)
6.3.2 North America E-Learning Virtual Reality Market Size by Application (2023-2028)
6.3.3 North America E-Learning Virtual Reality Market Share by Application (2017-2028)
6.4 North America E-Learning Virtual Reality Market Size by Country
6.4.1 North America E-Learning Virtual Reality Market Size by Country (2017-2022)
6.4.2 North America E-Learning Virtual Reality Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe E-Learning Virtual Reality Market Size (2017-2028)
7.2 Europe E-Learning Virtual Reality Market Size by Type
7.2.1 Europe E-Learning Virtual Reality Market Size by Type (2017-2022)
7.2.2 Europe E-Learning Virtual Reality Market Size by Type (2023-2028)
7.2.3 Europe E-Learning Virtual Reality Market Share by Type (2017-2028)
7.3 Europe E-Learning Virtual Reality Market Size by Application
7.3.1 Europe E-Learning Virtual Reality Market Size by Application (2017-2022)
7.3.2 Europe E-Learning Virtual Reality Market Size by Application (2023-2028)
7.3.3 Europe E-Learning Virtual Reality Market Share by Application (2017-2028)
7.4 Europe E-Learning Virtual Reality Market Size by Country
7.4.1 Europe E-Learning Virtual Reality Market Size by Country (2017-2022)
7.4.2 Europe E-Learning Virtual Reality Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-Learning Virtual Reality Market Size (2017-2028)
8.2 Asia-Pacific E-Learning Virtual Reality Market Size by Type
8.2.1 Asia-Pacific E-Learning Virtual Reality Market Size by Type (2017-2022)
8.2.2 Asia-Pacific E-Learning Virtual Reality Market Size by Type (2023-2028)
8.2.3 Asia-Pacific E-Learning Virtual Reality Market Share by Type (2017-2028)
8.3 Asia-Pacific E-Learning Virtual Reality Market Size by Application
8.3.1 Asia-Pacific E-Learning Virtual Reality Market Size by Application (2017-2022)
8.3.2 Asia-Pacific E-Learning Virtual Reality Market Size by Application (2023-2028)
8.3.3 Asia-Pacific E-Learning Virtual Reality Market Share by Application (2017-2028)
8.4 Asia-Pacific E-Learning Virtual Reality Market Size by Region
8.4.1 Asia-Pacific E-Learning Virtual Reality Market Size by Region (2017-2022)
8.4.2 Asia-Pacific E-Learning Virtual Reality Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America E-Learning Virtual Reality Market Size (2017-2028)
9.2 Latin America E-Learning Virtual Reality Market Size by Type
9.2.1 Latin America E-Learning Virtual Reality Market Size by Type (2017-2022)
9.2.2 Latin America E-Learning Virtual Reality Market Size by Type (2023-2028)
9.2.3 Latin America E-Learning Virtual Reality Market Share by Type (2017-2028)
9.3 Latin America E-Learning Virtual Reality Market Size by Application
9.3.1 Latin America E-Learning Virtual Reality Market Size by Application (2017-2022)
9.3.2 Latin America E-Learning Virtual Reality Market Size by Application (2023-2028)
9.3.3 Latin America E-Learning Virtual Reality Market Share by Application (2017-2028)
9.4 Latin America E-Learning Virtual Reality Market Size by Country
9.4.1 Latin America E-Learning Virtual Reality Market Size by Country (2017-2022)
9.4.2 Latin America E-Learning Virtual Reality Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Learning Virtual Reality Market Size (2017-2028)
10.2 Middle East & Africa E-Learning Virtual Reality Market Size by Type
10.2.1 Middle East & Africa E-Learning Virtual Reality Market Size by Type (2017-2022)
10.2.2 Middle East & Africa E-Learning Virtual Reality Market Size by Type (2023-2028)
10.2.3 Middle East & Africa E-Learning Virtual Reality Market Share by Type (2017-2028)
10.3 Middle East & Africa E-Learning Virtual Reality Market Size by Application
10.3.1 Middle East & Africa E-Learning Virtual Reality Market Size by Application (2017-2022)
10.3.2 Middle East & Africa E-Learning Virtual Reality Market Size by Application (2023-2028)
10.3.3 Middle East & Africa E-Learning Virtual Reality Market Share by Application (2017-2028)
10.4 Middle East & Africa E-Learning Virtual Reality Market Size by Country
10.4.1 Middle East & Africa E-Learning Virtual Reality Market Size by Country (2017-2022)
10.4.2 Middle East & Africa E-Learning Virtual Reality Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Avantis Systems
11.1.1 Avantis Systems Company Details
11.1.2 Avantis Systems Business Overview
11.1.3 Avantis Systems E-Learning Virtual Reality Introduction
11.1.4 Avantis Systems Revenue in E-Learning Virtual Reality Business (2017-2022)
11.1.5 Avantis Systems Recent Developments
11.2 ELearning Studios
11.2.1 ELearning Studios Company Details
11.2.2 ELearning Studios Business Overview
11.2.3 ELearning Studios E-Learning Virtual Reality Introduction
11.2.4 ELearning Studios Revenue in E-Learning Virtual Reality Business (2017-2022)
11.2.5 ELearning Studios Recent Developments
11.3 Enlighten
11.3.1 Enlighten Company Details
11.3.2 Enlighten Business Overview
11.3.3 Enlighten E-Learning Virtual Reality Introduction
11.3.4 Enlighten Revenue in E-Learning Virtual Reality Business (2017-2022)
11.3.5 Enlighten Recent Developments
11.4 Google
11.4.1 Google Company Details
11.4.2 Google Business Overview
11.4.3 Google E-Learning Virtual Reality Introduction
11.4.4 Google Revenue in E-Learning Virtual Reality Business (2017-2022)
11.4.5 Google Recent Developments
11.5 Immerse
11.5.1 Immerse Company Details
11.5.2 Immerse Business Overview
11.5.3 Immerse E-Learning Virtual Reality Introduction
11.5.4 Immerse Revenue in E-Learning Virtual Reality Business (2017-2022)
11.5.5 Immerse Recent Developments
11.6 LearnBrite
11.6.1 LearnBrite Company Details
11.6.2 LearnBrite Business Overview
11.6.3 LearnBrite E-Learning Virtual Reality Introduction
11.6.4 LearnBrite Revenue in E-Learning Virtual Reality Business (2017-2022)
11.6.5 LearnBrite Recent Developments
11.7 Lenovo
11.7.1 Lenovo Company Details
11.7.2 Lenovo Business Overview
11.7.3 Lenovo E-Learning Virtual Reality Introduction
11.7.4 Lenovo Revenue in E-Learning Virtual Reality Business (2017-2022)
11.7.5 Lenovo Recent Developments
11.8 Oculus VR (Facebook)
11.8.1 Oculus VR (Facebook) Company Details
11.8.2 Oculus VR (Facebook) Business Overview
11.8.3 Oculus VR (Facebook) E-Learning Virtual Reality Introduction
11.8.4 Oculus VR (Facebook) Revenue in E-Learning Virtual Reality Business (2017-2022)
11.8.5 Oculus VR (Facebook) Recent Developments
11.9 Skills2Learn
11.9.1 Skills2Learn Company Details
11.9.2 Skills2Learn Business Overview
11.9.3 Skills2Learn E-Learning Virtual Reality Introduction
11.9.4 Skills2Learn Revenue in E-Learning Virtual Reality Business (2017-2022)
11.9.5 Skills2Learn Recent Developments
11.10 SQLearn
11.10.1 SQLearn Company Details
11.10.2 SQLearn Business Overview
11.10.3 SQLearn E-Learning Virtual Reality Introduction
11.10.4 SQLearn Revenue in E-Learning Virtual Reality Business (2017-2022)
11.10.5 SQLearn Recent Developments
11.11 Tesseract Learning
11.11.1 Tesseract Learning Company Details
11.11.2 Tesseract Learning Business Overview
11.11.3 Tesseract Learning E-Learning Virtual Reality Introduction
11.11.4 Tesseract Learning Revenue in E-Learning Virtual Reality Business (2017-2022)
11.11.5 Tesseract Learning Recent Developments
11.12 ThingLink
11.12.1 ThingLink Company Details
11.12.2 ThingLink Business Overview
11.12.3 ThingLink E-Learning Virtual Reality Introduction
11.12.4 ThingLink Revenue in E-Learning Virtual Reality Business (2017-2022)
11.12.5 ThingLink Recent Developments
11.13 VIVED
11.13.1 VIVED Company Details
11.13.2 VIVED Business Overview
11.13.3 VIVED E-Learning Virtual Reality Introduction
11.13.4 VIVED Revenue in E-Learning Virtual Reality Business (2017-2022)
11.13.5 VIVED Recent Developments
11.14 VR Education Holdings
11.14.1 VR Education Holdings Company Details
11.14.2 VR Education Holdings Business Overview
11.14.3 VR Education Holdings E-Learning Virtual Reality Introduction
11.14.4 VR Education Holdings Revenue in E-Learning Virtual Reality Business (2017-2022)
11.14.5 VR Education Holdings Recent Developments
11.15 ZSpace
11.15.1 ZSpace Company Details
11.15.2 ZSpace Business Overview
11.15.3 ZSpace E-Learning Virtual Reality Introduction
11.15.4 ZSpace Revenue in E-Learning Virtual Reality Business (2017-2022)
11.15.5 ZSpace Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global E-Learning Virtual Reality Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Devices
    Table 3. Key Players of Software
    Table 4. Key Players of Services
    Table 5. Global E-Learning Virtual Reality Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 6. Global E-Learning Virtual Reality Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global E-Learning Virtual Reality Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global E-Learning Virtual Reality Market Share by Region (2017-2022)
    Table 9. Global E-Learning Virtual Reality Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global E-Learning Virtual Reality Market Share by Region (2023-2028)
    Table 11. E-Learning Virtual Reality Market Trends
    Table 12. E-Learning Virtual Reality Market Drivers
    Table 13. E-Learning Virtual Reality Market Challenges
    Table 14. E-Learning Virtual Reality Market Restraints
    Table 15. Global E-Learning Virtual Reality Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global E-Learning Virtual Reality Revenue Share by Players (2017-2022)
    Table 17. Global Top E-Learning Virtual Reality by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Learning Virtual Reality as of 2021)
    Table 18. Ranking of Global Top E-Learning Virtual Reality Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by E-Learning Virtual Reality Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players E-Learning Virtual Reality Product Solution and Service
    Table 22. Date of Enter into E-Learning Virtual Reality Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global E-Learning Virtual Reality Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global E-Learning Virtual Reality Revenue Market Share by Type (2017-2022)
    Table 26. Global E-Learning Virtual Reality Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global E-Learning Virtual Reality Revenue Market Share by Type (2023-2028)
    Table 28. Global E-Learning Virtual Reality Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global E-Learning Virtual Reality Revenue Share by Application (2017-2022)
    Table 30. Global E-Learning Virtual Reality Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global E-Learning Virtual Reality Revenue Share by Application (2023-2028)
    Table 32. North America E-Learning Virtual Reality Market Size by Type (2017-2022) & (US$ Million)
    Table 33. North America E-Learning Virtual Reality Market Size by Type (2023-2028) & (US$ Million)
    Table 34. North America E-Learning Virtual Reality Market Size by Application (2017-2022) & (US$ Million)
    Table 35. North America E-Learning Virtual Reality Market Size by Application (2023-2028) & (US$ Million)
    Table 36. North America E-Learning Virtual Reality Market Size by Country (2017-2022) & (US$ Million)
    Table 37. North America E-Learning Virtual Reality Market Size by Country (2023-2028) & (US$ Million)
    Table 38. Europe E-Learning Virtual Reality Market Size by Type (2017-2022) & (US$ Million)
    Table 39. Europe E-Learning Virtual Reality Market Size by Type (2023-2028) & (US$ Million)
    Table 40. Europe E-Learning Virtual Reality Market Size by Application (2017-2022) & (US$ Million)
    Table 41. Europe E-Learning Virtual Reality Market Size by Application (2023-2028) & (US$ Million)
    Table 42. Europe E-Learning Virtual Reality Market Size by Country (2017-2022) & (US$ Million)
    Table 43. Europe E-Learning Virtual Reality Market Size by Country (2023-2028) & (US$ Million)
    Table 44. Asia Pacific E-Learning Virtual Reality Market Size by Type (2017-2022) & (US$ Million)
    Table 45. Asia Pacific E-Learning Virtual Reality Market Size by Type (2023-2028) & (US$ Million)
    Table 46. Asia Pacific E-Learning Virtual Reality Market Size by Application (2017-2022) & (US$ Million)
    Table 47. Asia Pacific E-Learning Virtual Reality Market Size by Application (2023-2028) & (US$ Million)
    Table 48. Asia Pacific E-Learning Virtual Reality Market Size by Region (2017-2022) & (US$ Million)
    Table 49. Asia Pacific E-Learning Virtual Reality Market Size by Region (2023-2028) & (US$ Million)
    Table 50. Latin America E-Learning Virtual Reality Market Size by Type (2017-2022) & (US$ Million)
    Table 51. Latin America E-Learning Virtual Reality Market Size by Type (2023-2028) & (US$ Million)
    Table 52. Latin America E-Learning Virtual Reality Market Size by Application (2017-2022) & (US$ Million)
    Table 53. Latin America E-Learning Virtual Reality Market Size by Application (2023-2028) & (US$ Million)
    Table 54. Latin America E-Learning Virtual Reality Market Size by Country (2017-2022) & (US$ Million)
    Table 55. Latin America E-Learning Virtual Reality Market Size by Country (2023-2028) & (US$ Million)
    Table 56. Middle East and Africa E-Learning Virtual Reality Market Size by Type (2017-2022) & (US$ Million)
    Table 57. Middle East and Africa E-Learning Virtual Reality Market Size by Type (2023-2028) & (US$ Million)
    Table 58. Middle East and Africa E-Learning Virtual Reality Market Size by Application (2017-2022) & (US$ Million)
    Table 59. Middle East and Africa E-Learning Virtual Reality Market Size by Application (2023-2028) & (US$ Million)
    Table 60. Middle East and Africa E-Learning Virtual Reality Market Size by Country (2017-2022) & (US$ Million)
    Table 61. Middle East and Africa E-Learning Virtual Reality Market Size by Country (2023-2028) & (US$ Million)
    Table 62. Avantis Systems Company Details
    Table 63. Avantis Systems Business Overview
    Table 64. Avantis Systems E-Learning Virtual Reality Product
    Table 65. Avantis Systems Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 66. Avantis Systems Recent Developments
    Table 67. ELearning Studios Company Details
    Table 68. ELearning Studios Business Overview
    Table 69. ELearning Studios E-Learning Virtual Reality Product
    Table 70. ELearning Studios Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 71. ELearning Studios Recent Developments
    Table 72. Enlighten Company Details
    Table 73. Enlighten Business Overview
    Table 74. Enlighten E-Learning Virtual Reality Product
    Table 75. Enlighten Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 76. Enlighten Recent Developments
    Table 77. Google Company Details
    Table 78. Google Business Overview
    Table 79. Google E-Learning Virtual Reality Product
    Table 80. Google Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 81. Google Recent Developments
    Table 82. Immerse Company Details
    Table 83. Immerse Business Overview
    Table 84. Immerse E-Learning Virtual Reality Product
    Table 85. Immerse Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 86. Immerse Recent Developments
    Table 87. LearnBrite Company Details
    Table 88. LearnBrite Business Overview
    Table 89. LearnBrite E-Learning Virtual Reality Product
    Table 90. LearnBrite Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 91. LearnBrite Recent Developments
    Table 92. Lenovo Company Details
    Table 93. Lenovo Business Overview
    Table 94. Lenovo E-Learning Virtual Reality Product
    Table 95. Lenovo Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 96. Lenovo Recent Developments
    Table 97. Oculus VR (Facebook) Company Details
    Table 98. Oculus VR (Facebook) Business Overview
    Table 99. Oculus VR (Facebook) E-Learning Virtual Reality Product
    Table 100. Oculus VR (Facebook) Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 101. Oculus VR (Facebook) Recent Developments
    Table 102. Skills2Learn Company Details
    Table 103. Skills2Learn Business Overview
    Table 104. Skills2Learn E-Learning Virtual Reality Product
    Table 105. Skills2Learn Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 106. Skills2Learn Recent Developments
    Table 107. SQLearn Company Details
    Table 108. SQLearn Business Overview
    Table 109. SQLearn E-Learning Virtual Reality Product
    Table 110. SQLearn Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 111. SQLearn Recent Developments
    Table 112. Tesseract Learning Company Details
    Table 113. Tesseract Learning Business Overview
    Table 114. Tesseract Learning E-Learning Virtual Reality Product
    Table 115. Tesseract Learning Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 116. Tesseract Learning Recent Developments
    Table 117. ThingLink Company Details
    Table 118. ThingLink Business Overview
    Table 119. ThingLink E-Learning Virtual Reality Product
    Table 120. ThingLink Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 121. ThingLink Recent Developments
    Table 122. VIVED Company Details
    Table 123. VIVED Business Overview
    Table 124. VIVED E-Learning Virtual Reality Product
    Table 125. VIVED Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 126. VIVED Recent Developments
    Table 127. VR Education Holdings Company Details
    Table 128. VR Education Holdings Business Overview
    Table 129. VR Education Holdings E-Learning Virtual Reality Product
    Table 130. VR Education Holdings Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 131. VR Education Holdings Recent Developments
    Table 132. ZSpace Company Details
    Table 133. ZSpace Business Overview
    Table 134. ZSpace E-Learning Virtual Reality Product
    Table 135. ZSpace Revenue in E-Learning Virtual Reality Business (2017-2022) & (US$ Million)
    Table 136. ZSpace Recent Developments
    Table 137. Research Programs/Design for This Report
    Table 138. Key Data Information from Secondary Sources
    Table 139. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global E-Learning Virtual Reality Market Share by Type: 2021 VS 2028
    Figure 2. Devices Features
    Figure 3. Software Features
    Figure 4. Services Features
    Figure 5. Global E-Learning Virtual Reality Market Share by Application: 2021 VS 2028
    Figure 6. VR Academic Research Case Studies
    Figure 7. Corporate Training Case Studies
    Figure 8. School Education Case Studies
    Figure 9. Other Case Studies
    Figure 10. E-Learning Virtual Reality Report Years Considered
    Figure 11. Global E-Learning Virtual Reality Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global E-Learning Virtual Reality Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global E-Learning Virtual Reality Market Share by Region: 2021 VS 2028
    Figure 14. Global E-Learning Virtual Reality Market Share by Players in 2021
    Figure 15. Global Top E-Learning Virtual Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Learning Virtual Reality as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by E-Learning Virtual Reality Revenue in 2021
    Figure 17. North America E-Learning Virtual Reality Market Size YoY (2017-2028) & (US$ Million)
    Figure 18. North America E-Learning Virtual Reality Market Size Market Share by Type (2017-2028)
    Figure 19. North America E-Learning Virtual Reality Market Size Market Share by Application (2017-2028)
    Figure 20. North America E-Learning Virtual Reality Market Size Share by Country (2017-2028)
    Figure 21. United States E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Canada E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. Europe E-Learning Virtual Reality Market Size YoY (2017-2028) & (US$ Million)
    Figure 24. Europe E-Learning Virtual Reality Market Size Market Share by Type (2017-2028)
    Figure 25. Europe E-Learning Virtual Reality Market Size Market Share by Application (2017-2028)
    Figure 26. Europe E-Learning Virtual Reality Market Size Share by Country (2017-2028)
    Figure 27. Germany E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. France E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. U.K. E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Italy E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Russia E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Nordic Countries E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. Asia-Pacific E-Learning Virtual Reality Market Size YoY (2017-2028) & (US$ Million)
    Figure 34. Asia Pacific E-Learning Virtual Reality Market Size Market Share by Type (2017-2028)
    Figure 35. Asia Pacific E-Learning Virtual Reality Market Size Market Share by Application (2017-2028)
    Figure 36. Asia Pacific E-Learning Virtual Reality Market Size Share by Region (2017-2028)
    Figure 37. China E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Japan E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. South Korea E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Southeast Asia E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. India E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Australia E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 43. Latin America E-Learning Virtual Reality Market Size YoY (2017-2028) & (US$ Million)
    Figure 44. Latin America E-Learning Virtual Reality Market Size Market Share by Type (2017-2028)
    Figure 45. Latin America E-Learning Virtual Reality Market Size Market Share by Application (2017-2028)
    Figure 46. Latin America E-Learning Virtual Reality Market Size Share by Country (2017-2028)
    Figure 47. Mexico E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 48. Brazil E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 49. Middle East & Africa E-Learning Virtual Reality Market Size YoY (2017-2028) & (US$ Million)
    Figure 50. Middle East and Africa E-Learning Virtual Reality Market Size Market Share by Type (2017-2028)
    Figure 51. Middle East and Africa E-Learning Virtual Reality Market Size Market Share by Application (2017-2028)
    Figure 52. Middle East and Africa E-Learning Virtual Reality Market Size Share by Country (2017-2028)
    Figure 53. Turkey E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. Saudi Arabia E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 55. UAE E-Learning Virtual Reality Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 56. Avantis Systems Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 57. ELearning Studios Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 58. Enlighten Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 59. Google Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 60. Immerse Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 61. LearnBrite Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 62. Lenovo Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 63. Oculus VR (Facebook) Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 64. Skills2Learn Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 65. SQLearn Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 66. Tesseract Learning Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 67. ThingLink Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 68. VIVED Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 69. VR Education Holdings Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 70. ZSpace Revenue Growth Rate in E-Learning Virtual Reality Business (2017-2022)
    Figure 71. Bottom-up and Top-down Approaches for This Report
    Figure 72. Data Triangulation
    Figure 73. Key Executives Interviewed
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