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Global Brand Licensing Market Research Report 2026
Published Date: 2026-02-26
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Report Code: QYRE-Auto-10C9173
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Global Brand Licensing Market Size Status and Forecast 2022
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Global Brand Licensing Market Research Report 2026

Code: QYRE-Auto-10C9173
Report
2026-02-26
Pages:202
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Brand Licensing Market Size

The global Brand Licensing market was valued at US$ 313460 million in 2025 and is anticipated to reach US$ 416390 million by 2032, at a CAGR of 4.2% from 2026 to 2032.

Brand Licensing Market

Brand Licensing Market

Licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature. In a Licensed Merchandise transaction, an artist, designer, trademark owner or celebrity (the "licensor") grants a license to a manufacturer or retailer (the "licensee") to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewellery, dinnerware, cosmetics and collectibles.
In 2023, global brand licensing key players include The Walt Disney Company, Authentic Brands Group, Dotdash Meredith, Authentic Brands Group, Hasbro, etc. Global top 5 manufacturers hold a share about 45%. North America is the largest market, with a share about 57%, followed by Europe and Asia-Pacific, both have a share over 36 percent. In terms of product, apparels is the largest segment, with a share over 17%. And in terms of application, the largest application is entertainment, followed by corporate trademarks/brand.
This report delivers a comprehensive overview of the global Brand Licensing market, with both quantitative and qualitative analyses, to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current market, and make informed business decisions regarding Brand Licensing. The Brand Licensing market size, estimates, and forecasts are provided in terms of revenue (US$ millions), with 2025 as the base year and historical and forecast data for 2021–2032.
The report segments the global Brand Licensing market comprehensively. Regional market sizes by Type, by Application, , and by player are also provided. For deeper insight, the report profiles the competitive landscape, key competitors, and their respective market rankings, and discusses technological trends and new product developments.
This report will assist Brand Licensing manufacturers, new entrants, and companies across the industry value chain with information on revenues, sales volume, and average prices for the overall market and its sub-segments, by company, by Type, by Application, and by region.
Market Segmentation

Scope of Brand Licensing Market Report

Report Metric Details
Report Name Brand Licensing Market
Accounted market size in 2025 US$ 313460 million
Forecasted market size in 2032 US$ 416390 million
CAGR 4.2%
Base Year 2025
Forecasted years 2026 - 2032
Segment by Type
  • Apparels
  • Toys
  • Accessories
  • Home Decoration
  • Software/Video Games
  • Food and Beverage
  • Others
Segment by Application
  • Entertainment
  • Corporate Trademarks/Brand
  • Fashion
  • Sports
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company The Walt Disney Company, Authentic Brands Group, Dotdash Meredith, Warner Bros. Discovery, Hasbro, NBCUniversal/Universal Products & Experiences, The Pokémon Company International, Bluestar Alliance, Mattel, WHP Global, PVH Corp., Iconix Brand Group, Nickelodeon (ViacomCBS), Major League Baseball, Learfield IMG College, Sanrio, Sequential Brands Group, General Motors, National Basketball Association, Electrolux, National Football League, Procter & Gamble, Ferrari, Ralph Lauren, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the scope of the report and presents an executive summary of market segments (by Type, by Application, , etc.), including the size of each segment and its future growth potential. It offers a high-level view of the current market and its likely evolution in the short, medium, and long term.
  • Chapter 2: Summarizes global and regional market size and outlines market dynamics and recent developments, including key drivers, restraints, challenges and risks for industry participants, and relevant policy analysis.
  • Chapter 3: Provides a detailed view of the competitive landscape for Brand Licensing companies, covering revenue share, development plans, and mergers and acquisitions.
  • Chapter 4: Analyzes segments by Type, detailing the size and growth potential of each segment to help readers identify blue-ocean opportunities.
  • Chapter 5: Analyzes segments by Application, detailing the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
  • Chapter 6–10: Regional deep dives (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) broken down by country. Each chapter quantifies market size and growth potential by region and key countries, and outlines market development, outlook, addressable space, and capacity.
  • Chapter 11: Profiles key players, presenting essential information on leading companies, including product/ service offerings, revenue, gross margin, product introductions/portfolios, recent developments, etc.
  • Chapter 12: Key findings and conclusions of the report.

FAQ for this report

How fast is Brand Licensing Market growing?

Ans: The Brand Licensing Market witnessing a CAGR of 4.2% during the forecast period 2026-2032.

What is the Brand Licensing Market size in 2032?

Ans: The Brand Licensing Market size in 2032 will be US$ 416390 million.

What is the market share of major companies in Brand Licensing Market?

Ans: Global top 5 manufacturers hold a share about 45%.

What is the Brand Licensing Market share by type?

Ans: In terms of product, apparels is the largest segment, with a share over 17%.

Who are the main players in the Brand Licensing Market report?

Ans: The main players in the Brand Licensing Market are The Walt Disney Company, Authentic Brands Group, Dotdash Meredith, Warner Bros. Discovery, Hasbro, NBCUniversal/Universal Products & Experiences, The Pokémon Company International, Bluestar Alliance, Mattel, WHP Global, PVH Corp., Iconix Brand Group, Nickelodeon (ViacomCBS), Major League Baseball, Learfield IMG College, Sanrio, Sequential Brands Group, General Motors, National Basketball Association, Electrolux, National Football League, Procter & Gamble, Ferrari, Ralph Lauren, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE

What are the Application segmentation covered in the Brand Licensing Market report?

Ans: The Applications covered in the Brand Licensing Market report are Entertainment, Corporate Trademarks/Brand, Fashion, Sports, Others

What are the Type segmentation covered in the Brand Licensing Market report?

Ans: The Types covered in the Brand Licensing Market report are Apparels, Toys, Accessories, Home Decoration, Software/Video Games, Food and Beverage, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Brand Licensing Market Size Growth Rate by Type: 2021 vs 2025 vs 2032
1.2.2 Apparels
1.2.3 Toys
1.2.4 Accessories
1.2.5 Home Decoration
1.2.6 Software/Video Games
1.2.7 Food and Beverage
1.2.8 Others
1.3 Market by Application
1.3.1 Global Brand Licensing Market Growth by Application: 2021 vs 2025 vs 2032
1.3.2 Entertainment
1.3.3 Corporate Trademarks/Brand
1.3.4 Fashion
1.3.5 Sports
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Brand Licensing Market Perspective (2021–2032)
2.2 Global Brand Licensing Growth Trends by Region
2.2.1 Global Brand Licensing Market Size by Region: 2021 vs 2025 vs 2032
2.2.2 Brand Licensing Historic Market Size by Region (2021–2026)
2.2.3 Brand Licensing Forecasted Market Size by Region (2027–2032)
2.3 Brand Licensing Market Dynamics
2.3.1 Brand Licensing Industry Trends
2.3.2 Brand Licensing Market Drivers
2.3.3 Brand Licensing Market Challenges
2.3.4 Brand Licensing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Brand Licensing Players by Revenue
3.1.1 Global Top Brand Licensing Players by Revenue (2021–2026)
3.1.2 Global Brand Licensing Revenue Market Share by Players (2021–2026)
3.2 Global Top Brand Licensing Players Market Share by Company Tier (Tier 1, Tier 2, Tier 3)
3.3 Global Key Players Ranking by Brand Licensing Revenue
3.4 Global Brand Licensing Market Concentration Ratio
3.4.1 Global Brand Licensing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Brand Licensing Revenue in 2025
3.5 Global Key Players of Brand Licensing Head Offices and Areas Served
3.6 Global Key Players of Brand Licensing, Products and Applications
3.7 Global Key Players of Brand Licensing, Date of General Availability (GA)
3.8 Mergers and Acquisitions, Expansion Plans
4 Brand Licensing Breakdown Data by Type
4.1 Global Brand Licensing Historic Market Size by Type (2021–2026)
4.2 Global Brand Licensing Forecasted Market Size by Type (2027–2032)
5 Brand Licensing Breakdown Data by Application
5.1 Global Brand Licensing Historic Market Size by Application (2021–2026)
5.2 Global Brand Licensing Forecasted Market Size by Application (2027–2032)
6 North America
6.1 North America Brand Licensing Market Size (2021–2032)
6.2 North America Brand Licensing Market Growth Rate by Country: 2021 vs 2025 vs 2032
6.3 North America Brand Licensing Market Size by Country (2021–2026)
6.4 North America Brand Licensing Market Size by Country (2027–2032)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Brand Licensing Market Size (2021–2032)
7.2 Europe Brand Licensing Market Growth Rate by Country: 2021 vs 2025 vs 2032
7.3 Europe Brand Licensing Market Size by Country (2021–2026)
7.4 Europe Brand Licensing Market Size by Country (2027–2032)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Brand Licensing Market Size (2021–2032)
8.2 Asia-Pacific Brand Licensing Market Growth Rate by Region: 2021 vs 2025 vs 2032
8.3 Asia-Pacific Brand Licensing Market Size by Region (2021–2026)
8.4 Asia-Pacific Brand Licensing Market Size by Region (2027–2032)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Brand Licensing Market Size (2021–2032)
9.2 Latin America Brand Licensing Market Growth Rate by Country: 2021 vs 2025 vs 2032
9.3 Latin America Brand Licensing Market Size by Country (2021–2026)
9.4 Latin America Brand Licensing Market Size by Country (2027–2032)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Brand Licensing Market Size (2021–2032)
10.2 Middle East & Africa Brand Licensing Market Growth Rate by Country: 2021 vs 2025 vs 2032
10.3 Middle East & Africa Brand Licensing Market Size by Country (2021–2026)
10.4 Middle East & Africa Brand Licensing Market Size by Country (2027–2032)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Brand Licensing Introduction
11.1.4 The Walt Disney Company Revenue in Brand Licensing Business (2021–2026)
11.1.5 The Walt Disney Company Recent Development
11.2 Authentic Brands Group
11.2.1 Authentic Brands Group Company Details
11.2.2 Authentic Brands Group Business Overview
11.2.3 Authentic Brands Group Brand Licensing Introduction
11.2.4 Authentic Brands Group Revenue in Brand Licensing Business (2021–2026)
11.2.5 Authentic Brands Group Recent Development
11.3 Dotdash Meredith
11.3.1 Dotdash Meredith Company Details
11.3.2 Dotdash Meredith Business Overview
11.3.3 Dotdash Meredith Brand Licensing Introduction
11.3.4 Dotdash Meredith Revenue in Brand Licensing Business (2021–2026)
11.3.5 Dotdash Meredith Recent Development
11.4 Warner Bros. Discovery
11.4.1 Warner Bros. Discovery Company Details
11.4.2 Warner Bros. Discovery Business Overview
11.4.3 Warner Bros. Discovery Brand Licensing Introduction
11.4.4 Warner Bros. Discovery Revenue in Brand Licensing Business (2021–2026)
11.4.5 Warner Bros. Discovery Recent Development
11.5 Hasbro
11.5.1 Hasbro Company Details
11.5.2 Hasbro Business Overview
11.5.3 Hasbro Brand Licensing Introduction
11.5.4 Hasbro Revenue in Brand Licensing Business (2021–2026)
11.5.5 Hasbro Recent Development
11.6 NBCUniversal/Universal Products & Experiences
11.6.1 NBCUniversal/Universal Products & Experiences Company Details
11.6.2 NBCUniversal/Universal Products & Experiences Business Overview
11.6.3 NBCUniversal/Universal Products & Experiences Brand Licensing Introduction
11.6.4 NBCUniversal/Universal Products & Experiences Revenue in Brand Licensing Business (2021–2026)
11.6.5 NBCUniversal/Universal Products & Experiences Recent Development
11.7 The Pokémon Company International
11.7.1 The Pokémon Company International Company Details
11.7.2 The Pokémon Company International Business Overview
11.7.3 The Pokémon Company International Brand Licensing Introduction
11.7.4 The Pokémon Company International Revenue in Brand Licensing Business (2021–2026)
11.7.5 The Pokémon Company International Recent Development
11.8 Bluestar Alliance
11.8.1 Bluestar Alliance Company Details
11.8.2 Bluestar Alliance Business Overview
11.8.3 Bluestar Alliance Brand Licensing Introduction
11.8.4 Bluestar Alliance Revenue in Brand Licensing Business (2021–2026)
11.8.5 Bluestar Alliance Recent Development
11.9 Mattel
11.9.1 Mattel Company Details
11.9.2 Mattel Business Overview
11.9.3 Mattel Brand Licensing Introduction
11.9.4 Mattel Revenue in Brand Licensing Business (2021–2026)
11.9.5 Mattel Recent Development
11.10 WHP Global
11.10.1 WHP Global Company Details
11.10.2 WHP Global Business Overview
11.10.3 WHP Global Brand Licensing Introduction
11.10.4 WHP Global Revenue in Brand Licensing Business (2021–2026)
11.10.5 WHP Global Recent Development
11.11 PVH Corp.
11.11.1 PVH Corp. Company Details
11.11.2 PVH Corp. Business Overview
11.11.3 PVH Corp. Brand Licensing Introduction
11.11.4 PVH Corp. Revenue in Brand Licensing Business (2021–2026)
11.11.5 PVH Corp. Recent Development
11.12 Iconix Brand Group
11.12.1 Iconix Brand Group Company Details
11.12.2 Iconix Brand Group Business Overview
11.12.3 Iconix Brand Group Brand Licensing Introduction
11.12.4 Iconix Brand Group Revenue in Brand Licensing Business (2021–2026)
11.12.5 Iconix Brand Group Recent Development
11.13 Nickelodeon (ViacomCBS)
11.13.1 Nickelodeon (ViacomCBS) Company Details
11.13.2 Nickelodeon (ViacomCBS) Business Overview
11.13.3 Nickelodeon (ViacomCBS) Brand Licensing Introduction
11.13.4 Nickelodeon (ViacomCBS) Revenue in Brand Licensing Business (2021–2026)
11.13.5 Nickelodeon (ViacomCBS) Recent Development
11.14 Major League Baseball
11.14.1 Major League Baseball Company Details
11.14.2 Major League Baseball Business Overview
11.14.3 Major League Baseball Brand Licensing Introduction
11.14.4 Major League Baseball Revenue in Brand Licensing Business (2021–2026)
11.14.5 Major League Baseball Recent Development
11.15 Learfield IMG College
11.15.1 Learfield IMG College Company Details
11.15.2 Learfield IMG College Business Overview
11.15.3 Learfield IMG College Brand Licensing Introduction
11.15.4 Learfield IMG College Revenue in Brand Licensing Business (2021–2026)
11.15.5 Learfield IMG College Recent Development
11.16 Sanrio
11.16.1 Sanrio Company Details
11.16.2 Sanrio Business Overview
11.16.3 Sanrio Brand Licensing Introduction
11.16.4 Sanrio Revenue in Brand Licensing Business (2021–2026)
11.16.5 Sanrio Recent Development
11.17 Sequential Brands Group
11.17.1 Sequential Brands Group Company Details
11.17.2 Sequential Brands Group Business Overview
11.17.3 Sequential Brands Group Brand Licensing Introduction
11.17.4 Sequential Brands Group Revenue in Brand Licensing Business (2021–2026)
11.17.5 Sequential Brands Group Recent Development
11.18 General Motors
11.18.1 General Motors Company Details
11.18.2 General Motors Business Overview
11.18.3 General Motors Brand Licensing Introduction
11.18.4 General Motors Revenue in Brand Licensing Business (2021–2026)
11.18.5 General Motors Recent Development
11.19 National Basketball Association
11.19.1 National Basketball Association Company Details
11.19.2 National Basketball Association Business Overview
11.19.3 National Basketball Association Brand Licensing Introduction
11.19.4 National Basketball Association Revenue in Brand Licensing Business (2021–2026)
11.19.5 National Basketball Association Recent Development
11.20 Electrolux
11.20.1 Electrolux Company Details
11.20.2 Electrolux Business Overview
11.20.3 Electrolux Brand Licensing Introduction
11.20.4 Electrolux Revenue in Brand Licensing Business (2021–2026)
11.20.5 Electrolux Recent Development
11.21 National Football League
11.21.1 National Football League Company Details
11.21.2 National Football League Business Overview
11.21.3 National Football League Brand Licensing Introduction
11.21.4 National Football League Revenue in Brand Licensing Business (2021–2026)
11.21.5 National Football League Recent Development
11.22 Procter & Gamble
11.22.1 Procter & Gamble Company Details
11.22.2 Procter & Gamble Business Overview
11.22.3 Procter & Gamble Brand Licensing Introduction
11.22.4 Procter & Gamble Revenue in Brand Licensing Business (2021–2026)
11.22.5 Procter & Gamble Recent Development
11.23 Ferrari
11.23.1 Ferrari Company Details
11.23.2 Ferrari Business Overview
11.23.3 Ferrari Brand Licensing Introduction
11.23.4 Ferrari Revenue in Brand Licensing Business (2021–2026)
11.23.5 Ferrari Recent Development
11.24 Ralph Lauren
11.24.1 Ralph Lauren Company Details
11.24.2 Ralph Lauren Business Overview
11.24.3 Ralph Lauren Brand Licensing Introduction
11.24.4 Ralph Lauren Revenue in Brand Licensing Business (2021–2026)
11.24.5 Ralph Lauren Recent Development
11.25 Ford Motor Company
11.25.1 Ford Motor Company Company Details
11.25.2 Ford Motor Company Business Overview
11.25.3 Ford Motor Company Brand Licensing Introduction
11.25.4 Ford Motor Company Revenue in Brand Licensing Business (2021–2026)
11.25.5 Ford Motor Company Recent Development
11.26 BBC Worldwide
11.26.1 BBC Worldwide Company Details
11.26.2 BBC Worldwide Business Overview
11.26.3 BBC Worldwide Brand Licensing Introduction
11.26.4 BBC Worldwide Revenue in Brand Licensing Business (2021–2026)
11.26.5 BBC Worldwide Recent Development
11.27 The Hershey Company
11.27.1 The Hershey Company Company Details
11.27.2 The Hershey Company Business Overview
11.27.3 The Hershey Company Brand Licensing Introduction
11.27.4 The Hershey Company Revenue in Brand Licensing Business (2021–2026)
11.27.5 The Hershey Company Recent Development
11.28 Stanley Black & Decker
11.28.1 Stanley Black & Decker Company Details
11.28.2 Stanley Black & Decker Business Overview
11.28.3 Stanley Black & Decker Brand Licensing Introduction
11.28.4 Stanley Black & Decker Revenue in Brand Licensing Business (2021–2026)
11.28.5 Stanley Black & Decker Recent Development
11.29 PGA Tour
11.29.1 PGA Tour Company Details
11.29.2 PGA Tour Business Overview
11.29.3 PGA Tour Brand Licensing Introduction
11.29.4 PGA Tour Revenue in Brand Licensing Business (2021–2026)
11.29.5 PGA Tour Recent Development
11.30 National Hockey League
11.30.1 National Hockey League Company Details
11.30.2 National Hockey League Business Overview
11.30.3 National Hockey League Brand Licensing Introduction
11.30.4 National Hockey League Revenue in Brand Licensing Business (2021–2026)
11.30.5 National Hockey League Recent Development
11.31 Sunkist Growers
11.31.1 Sunkist Growers Company Details
11.31.2 Sunkist Growers Business Overview
11.31.3 Sunkist Growers Brand Licensing Introduction
11.31.4 Sunkist Growers Revenue in Brand Licensing Business (2021–2026)
11.31.5 Sunkist Growers Recent Development
11.32 WWE
11.32.1 WWE Company Details
11.32.2 WWE Business Overview
11.32.3 WWE Brand Licensing Introduction
11.32.4 WWE Revenue in Brand Licensing Business (2021–2026)
11.32.5 WWE Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Brand Licensing Market Size Growth Rate by Type (US$ Million): 2021 vs 2025 vs 2032
 Table 2. Key Players of Apparels
 Table 3. Key Players of Toys
 Table 4. Key Players of Accessories
 Table 5. Key Players of Home Decoration
 Table 6. Key Players of Software/Video Games
 Table 7. Key Players of Food and Beverage
 Table 8. Key Players of Others
 Table 9. Global Brand Licensing Market Size Growth by Application (US$ Million): 2021 vs 2025 vs 2032
 Table 10. Global Brand Licensing Market Size by Region (US$ Million): 2021 vs 2025 vs 2032
 Table 11. Global Brand Licensing Market Size by Region (US$ Million), 2021–2026
 Table 12. Global Brand Licensing Market Share by Region (2021–2026)
 Table 13. Global Brand Licensing Forecasted Market Size by Region (US$ Million), 2027–2032
 Table 14. Global Brand Licensing Market Share by Region (2027–2032)
 Table 15. Brand Licensing Market Trends
 Table 16. Brand Licensing Market Drivers
 Table 17. Brand Licensing Market Challenges
 Table 18. Brand Licensing Market Restraints
 Table 19. Global Brand Licensing Revenue by Players (US$ Million), 2021–2026
 Table 20. Global Brand Licensing Market Share by Players (2021–2026)
 Table 21. Global Top Brand Licensing Players by Tier (Tier 1, Tier 2, and Tier 3), based on Brand Licensing Revenue, 2025
 Table 22. Ranking of Global Top Brand Licensing Companies by Revenue (US$ Million) in 2025
 Table 23. Global 5 Largest Players Market Share by Brand Licensing Revenue (CR5 and HHI), 2021–2026
 Table 24. Global Key Players of Brand Licensing, Headquarters and Area Served
 Table 25. Global Key Players of Brand Licensing, Products and Applications
 Table 26. Global Key Players of Brand Licensing, Date of General Availability (GA)
 Table 27. Mergers and Acquisitions, Expansion Plans
 Table 28. Global Brand Licensing Market Size by Type (US$ Million), 2021–2026
 Table 29. Global Brand Licensing Revenue Market Share by Type (2021–2026)
 Table 30. Global Brand Licensing Forecasted Market Size by Type (US$ Million), 2027–2032
 Table 31. Global Brand Licensing Revenue Market Share by Type (2027–2032)
 Table 32. Global Brand Licensing Market Size by Application (US$ Million), 2021–2026
 Table 33. Global Brand Licensing Revenue Market Share by Application (2021–2026)
 Table 34. Global Brand Licensing Forecasted Market Size by Application (US$ Million), 2027–2032
 Table 35. Global Brand Licensing Revenue Market Share by Application (2027–2032)
 Table 36. North America Brand Licensing Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 37. North America Brand Licensing Market Size by Country (US$ Million), 2021–2026
 Table 38. North America Brand Licensing Market Size by Country (US$ Million), 2027–2032
 Table 39. Europe Brand Licensing Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 40. Europe Brand Licensing Market Size by Country (US$ Million), 2021–2026
 Table 41. Europe Brand Licensing Market Size by Country (US$ Million), 2027–2032
 Table 42. Asia-Pacific Brand Licensing Market Size Growth Rate by Region (US$ Million): 2021 vs 2025 vs 2032
 Table 43. Asia-Pacific Brand Licensing Market Size by Region (US$ Million), 2021–2026
 Table 44. Asia-Pacific Brand Licensing Market Size by Region (US$ Million), 2027–2032
 Table 45. Latin America Brand Licensing Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 46. Latin America Brand Licensing Market Size by Country (US$ Million), 2021–2026
 Table 47. Latin America Brand Licensing Market Size by Country (US$ Million), 2027–2032
 Table 48. Middle East & Africa Brand Licensing Market Size Growth Rate by Country (US$ Million): 2021 vs 2025 vs 2032
 Table 49. Middle East & Africa Brand Licensing Market Size by Country (US$ Million), 2021–2026
 Table 50. Middle East & Africa Brand Licensing Market Size by Country (US$ Million), 2027–2032
 Table 51. The Walt Disney Company Company Details
 Table 52. The Walt Disney Company Business Overview
 Table 53. The Walt Disney Company Brand Licensing Product
 Table 54. The Walt Disney Company Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 55. The Walt Disney Company Recent Development
 Table 56. Authentic Brands Group Company Details
 Table 57. Authentic Brands Group Business Overview
 Table 58. Authentic Brands Group Brand Licensing Product
 Table 59. Authentic Brands Group Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 60. Authentic Brands Group Recent Development
 Table 61. Dotdash Meredith Company Details
 Table 62. Dotdash Meredith Business Overview
 Table 63. Dotdash Meredith Brand Licensing Product
 Table 64. Dotdash Meredith Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 65. Dotdash Meredith Recent Development
 Table 66. Warner Bros. Discovery Company Details
 Table 67. Warner Bros. Discovery Business Overview
 Table 68. Warner Bros. Discovery Brand Licensing Product
 Table 69. Warner Bros. Discovery Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 70. Warner Bros. Discovery Recent Development
 Table 71. Hasbro Company Details
 Table 72. Hasbro Business Overview
 Table 73. Hasbro Brand Licensing Product
 Table 74. Hasbro Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 75. Hasbro Recent Development
 Table 76. NBCUniversal/Universal Products & Experiences Company Details
 Table 77. NBCUniversal/Universal Products & Experiences Business Overview
 Table 78. NBCUniversal/Universal Products & Experiences Brand Licensing Product
 Table 79. NBCUniversal/Universal Products & Experiences Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 80. NBCUniversal/Universal Products & Experiences Recent Development
 Table 81. The Pokémon Company International Company Details
 Table 82. The Pokémon Company International Business Overview
 Table 83. The Pokémon Company International Brand Licensing Product
 Table 84. The Pokémon Company International Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 85. The Pokémon Company International Recent Development
 Table 86. Bluestar Alliance Company Details
 Table 87. Bluestar Alliance Business Overview
 Table 88. Bluestar Alliance Brand Licensing Product
 Table 89. Bluestar Alliance Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 90. Bluestar Alliance Recent Development
 Table 91. Mattel Company Details
 Table 92. Mattel Business Overview
 Table 93. Mattel Brand Licensing Product
 Table 94. Mattel Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 95. Mattel Recent Development
 Table 96. WHP Global Company Details
 Table 97. WHP Global Business Overview
 Table 98. WHP Global Brand Licensing Product
 Table 99. WHP Global Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 100. WHP Global Recent Development
 Table 101. PVH Corp. Company Details
 Table 102. PVH Corp. Business Overview
 Table 103. PVH Corp. Brand Licensing Product
 Table 104. PVH Corp. Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 105. PVH Corp. Recent Development
 Table 106. Iconix Brand Group Company Details
 Table 107. Iconix Brand Group Business Overview
 Table 108. Iconix Brand Group Brand Licensing Product
 Table 109. Iconix Brand Group Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 110. Iconix Brand Group Recent Development
 Table 111. Nickelodeon (ViacomCBS) Company Details
 Table 112. Nickelodeon (ViacomCBS) Business Overview
 Table 113. Nickelodeon (ViacomCBS) Brand Licensing Product
 Table 114. Nickelodeon (ViacomCBS) Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 115. Nickelodeon (ViacomCBS) Recent Development
 Table 116. Major League Baseball Company Details
 Table 117. Major League Baseball Business Overview
 Table 118. Major League Baseball Brand Licensing Product
 Table 119. Major League Baseball Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 120. Major League Baseball Recent Development
 Table 121. Learfield IMG College Company Details
 Table 122. Learfield IMG College Business Overview
 Table 123. Learfield IMG College Brand Licensing Product
 Table 124. Learfield IMG College Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 125. Learfield IMG College Recent Development
 Table 126. Sanrio Company Details
 Table 127. Sanrio Business Overview
 Table 128. Sanrio Brand Licensing Product
 Table 129. Sanrio Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 130. Sanrio Recent Development
 Table 131. Sequential Brands Group Company Details
 Table 132. Sequential Brands Group Business Overview
 Table 133. Sequential Brands Group Brand Licensing Product
 Table 134. Sequential Brands Group Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 135. Sequential Brands Group Recent Development
 Table 136. General Motors Company Details
 Table 137. General Motors Business Overview
 Table 138. General Motors Brand Licensing Product
 Table 139. General Motors Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 140. General Motors Recent Development
 Table 141. National Basketball Association Company Details
 Table 142. National Basketball Association Business Overview
 Table 143. National Basketball Association Brand Licensing Product
 Table 144. National Basketball Association Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 145. National Basketball Association Recent Development
 Table 146. Electrolux Company Details
 Table 147. Electrolux Business Overview
 Table 148. Electrolux Brand Licensing Product
 Table 149. Electrolux Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 150. Electrolux Recent Development
 Table 151. National Football League Company Details
 Table 152. National Football League Business Overview
 Table 153. National Football League Brand Licensing Product
 Table 154. National Football League Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 155. National Football League Recent Development
 Table 156. Procter & Gamble Company Details
 Table 157. Procter & Gamble Business Overview
 Table 158. Procter & Gamble Brand Licensing Product
 Table 159. Procter & Gamble Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 160. Procter & Gamble Recent Development
 Table 161. Ferrari Company Details
 Table 162. Ferrari Business Overview
 Table 163. Ferrari Brand Licensing Product
 Table 164. Ferrari Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 165. Ferrari Recent Development
 Table 166. Ralph Lauren Company Details
 Table 167. Ralph Lauren Business Overview
 Table 168. Ralph Lauren Brand Licensing Product
 Table 169. Ralph Lauren Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 170. Ralph Lauren Recent Development
 Table 171. Ford Motor Company Company Details
 Table 172. Ford Motor Company Business Overview
 Table 173. Ford Motor Company Brand Licensing Product
 Table 174. Ford Motor Company Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 175. Ford Motor Company Recent Development
 Table 176. BBC Worldwide Company Details
 Table 177. BBC Worldwide Business Overview
 Table 178. BBC Worldwide Brand Licensing Product
 Table 179. BBC Worldwide Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 180. BBC Worldwide Recent Development
 Table 181. The Hershey Company Company Details
 Table 182. The Hershey Company Business Overview
 Table 183. The Hershey Company Brand Licensing Product
 Table 184. The Hershey Company Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 185. The Hershey Company Recent Development
 Table 186. Stanley Black & Decker Company Details
 Table 187. Stanley Black & Decker Business Overview
 Table 188. Stanley Black & Decker Brand Licensing Product
 Table 189. Stanley Black & Decker Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 190. Stanley Black & Decker Recent Development
 Table 191. PGA Tour Company Details
 Table 192. PGA Tour Business Overview
 Table 193. PGA Tour Brand Licensing Product
 Table 194. PGA Tour Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 195. PGA Tour Recent Development
 Table 196. National Hockey League Company Details
 Table 197. National Hockey League Business Overview
 Table 198. National Hockey League Brand Licensing Product
 Table 199. National Hockey League Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 200. National Hockey League Recent Development
 Table 201. Sunkist Growers Company Details
 Table 202. Sunkist Growers Business Overview
 Table 203. Sunkist Growers Brand Licensing Product
 Table 204. Sunkist Growers Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 205. Sunkist Growers Recent Development
 Table 206. WWE Company Details
 Table 207. WWE Business Overview
 Table 208. WWE Brand Licensing Product
 Table 209. WWE Revenue in Brand Licensing Business (US$ Million), 2021–2026
 Table 210. WWE Recent Development
 Table 211. Research Programs/Design for This Report
 Table 212. Key Data Information from Secondary Sources
 Table 213. Key Data Information from Primary Sources
 Table 214. Authors List of This Report


List of Figures
 Figure 1. Brand Licensing Picture
 Figure 2. Global Brand Licensing Market Size Comparison by Type (US$ Million), 2021–2032
 Figure 3. Global Brand Licensing Market Share by Type: 2025 vs 2032
 Figure 4. Apparels Features
 Figure 5. Toys Features
 Figure 6. Accessories Features
 Figure 7. Home Decoration Features
 Figure 8. Software/Video Games Features
 Figure 9. Food and Beverage Features
 Figure 10. Others Features
 Figure 11. Global Brand Licensing Market Size by Application (US$ Million), 2021–2032
 Figure 12. Global Brand Licensing Market Share by Application: 2025 vs 2032
 Figure 13. Entertainment Case Studies
 Figure 14. Corporate Trademarks/Brand Case Studies
 Figure 15. Fashion Case Studies
 Figure 16. Sports Case Studies
 Figure 17. Others Case Studies
 Figure 18. Brand Licensing Report Years Considered
 Figure 19. Global Brand Licensing Market Size (US$ Million), Year-over-Year: 2021–2032
 Figure 20. Global Brand Licensing Market Size, (US$ Million), 2021 vs 2025 vs 2032
 Figure 21. Global Brand Licensing Market Share by Region: 2025 vs 2032
 Figure 22. Global Brand Licensing Market Share by Players in 2025
 Figure 23. Global Brand Licensing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 24. The Top 10 and 5 Players Market Share by Brand Licensing Revenue in 2025
 Figure 25. North America Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 26. North America Brand Licensing Market Share by Country (2021–2032)
 Figure 27. United States Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 28. Canada Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 29. Europe Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 30. Europe Brand Licensing Market Share by Country (2021–2032)
 Figure 31. Germany Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 32. France Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 33. U.K. Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 34. Italy Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 35. Russia Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 36. Ireland Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 37. Asia-Pacific Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 38. Asia-Pacific Brand Licensing Market Share by Region (2021–2032)
 Figure 39. China Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 40. Japan Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 41. South Korea Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 42. Southeast Asia Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 43. India Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 44. Australia & New Zealand Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 45. Latin America Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 46. Latin America Brand Licensing Market Share by Country (2021–2032)
 Figure 47. Mexico Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 48. Brazil Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 49. Middle East & Africa Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 50. Middle East & Africa Brand Licensing Market Share by Country (2021–2032)
 Figure 51. Israel Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 52. Saudi Arabia Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 53. UAE Brand Licensing Market Size YoY Growth (US$ Million), 2021–2032
 Figure 54. The Walt Disney Company Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 55. Authentic Brands Group Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 56. Dotdash Meredith Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 57. Warner Bros. Discovery Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 58. Hasbro Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 59. NBCUniversal/Universal Products & Experiences Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 60. The Pokémon Company International Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 61. Bluestar Alliance Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 62. Mattel Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 63. WHP Global Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 64. PVH Corp. Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 65. Iconix Brand Group Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 66. Nickelodeon (ViacomCBS) Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 67. Major League Baseball Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 68. Learfield IMG College Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 69. Sanrio Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 70. Sequential Brands Group Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 71. General Motors Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 72. National Basketball Association Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 73. Electrolux Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 74. National Football League Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 75. Procter & Gamble Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 76. Ferrari Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 77. Ralph Lauren Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 78. Ford Motor Company Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 79. BBC Worldwide Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 80. The Hershey Company Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 81. Stanley Black & Decker Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 82. PGA Tour Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 83. National Hockey League Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 84. Sunkist Growers Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 85. WWE Revenue Growth Rate in Brand Licensing Business (2021–2026)
 Figure 86. Bottom-up and Top-down Approaches for This Report
 Figure 87. Data Triangulation
 Figure 88. Key Executives Interviewed
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