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Global Game IP Licensing Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-24Q18841
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Global Game IP Licensing Market Research Report 2025
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Global Game IP Licensing Market Research Report 2025

Code: QYRE-Auto-24Q18841
Report
March 2025
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game IP Licensing Market Size

The global market for Game IP Licensing was valued at US$ 83000 million in the year 2024 and is projected to reach a revised size of US$ 122580 million by 2031, growing at a CAGR of 6.0% during the forecast period.

Game IP Licensing Market

Game IP Licensing Market

Game IP (Intellectual Property) licensing refers to the legal agreements that allow third parties to use video game-related intellectual property, including characters, storylines, assets, and branding, in various media, products, and services. Licensing helps expand game franchises beyond their original platforms into new revenue streams.
Market development summary:
The game IP licensing market has shown a trend of sustained growth in recent years, mainly benefiting from the global expansion of the game industry, the rise of cross-border cooperation and the prosperity of the derivatives market. Game IP is not only limited to the game itself, but has penetrated into multiple fields such as film and television, animation, toys, clothing, novels, theme parks, etc., becoming an important part of the global entertainment industry.
Regional analysis:
The game IP licensing market shows a global development trend, but the main growth momentum comes from North America, Asia and Europe. The United States is the core of the global game IP licensing market and has many top game companies. Streaming media platforms such as Disney and Netflix are actively deploying game adaptation film and television projects. American consumers have a high acceptance of game IP peripheral products, especially the markets for trendy toys, clothing, and collectibles are active. Japan is a major IP licensing country in the world and has many well-known IPs. The Chinese market is growing rapidly, and giants such as Tencent and NetEase have expanded the game ecosystem through IP licensing, such as "Honor of Kings" and McDonald's, "Onmyoji" and luxury brands. South Korea's game IP licensing business revolves around "League of Legends" and "Dungeon and Warriors", covering e-sports, clothing, peripheral products, etc. The European market is dominated by e-sports and PC games. Theme parks and physical entertainment projects are developing rapidly, such as the combination of the Harry Potter theme park in the UK and game IP.
Market competition analysis:
At present, the game IP licensing market is highly competitive, mainly divided into different types of competitors such as large game companies, IP licensing platforms, derivative companies, and film and television companies.
Market development opportunities:
As the global game market size exceeds US$200 billion, the commercial value of popular game IPs continues to rise. In recent years, successful cases such as "The Last of Us" and "Super Mario Movie" have driven more game IPs to enter the film and television industry, driving market growth. Clothing, toys, food and other industries cooperate with game IPs, such as Nike and "Fortnite" joint products, Lego and "Minecraft" cooperative products. The rise of e-sports events and game live broadcast platforms has made IP licensing involve more areas, such as the sponsorship of the "League of Legends" global finals and the market for licensed derivatives. In 2024, the release of several popular game adaptations of film and television works is expected to further promote the growth of the IP licensing market. The application of game IP in virtual reality (VR), augmented reality (AR) and other fields will create more licensing opportunities.
Market risks:
The licensing of game IP involves complex legal issues, and copyright disputes may affect business operations. Excessive licensing may lead to market saturation and IP depreciation. The game market changes rapidly, and the life cycle of some IPs is short, making it difficult to make profits in the long term. Global economic fluctuations may reduce consumer demand for game IP-related products.
Latest developments:
Microsoft acquires Activision Blizzard (US$68.7 billion) - further expands the game IP library and improves the competitiveness of the IP licensing market. Sony invests in game IP adaptation film and television - plans to launch more game IP adaptation film and television works in 2024, such as "Ghost of Tsushima". Tencent deploys overseas IP licensing - expands IP licensing business by investing in game companies in Japan, Europe and the United States. Netflix continues to develop game IP - launch more game adaptation film and television works, and develop interactive game content.
This report aims to provide a comprehensive presentation of the global market for Game IP Licensing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game IP Licensing.
The Game IP Licensing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game IP Licensing market comprehensively. Regional market sizes, concerning products by Licensing Type, by Merchandise Type, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game IP Licensing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Licensing Type, by Merchandise Type, and by regions.
Market Segmentation

Scope of Game IP Licensing Market Report

Report Metric Details
Report Name Game IP Licensing Market
Accounted market size in year US$ 83000 million
Forecasted market size in 2031 US$ 122580 million
CAGR 6.0%
Base Year year
Forecasted years 2025 - 2031
Segment by Licensing Type
  • Adaptation Licensing
  • Brand Use Licensing
  • Brand Agency Licensing
Segment by Merchandise Type
  • Toys
  • Apparel
  • Entertainment & Media
  • Home Products
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Sony Interactive Entertainment, Microsoft, Tencent, Ubisoft, Epic Games, Electronic Arts, Rockstar Games, Bandai Namco, CD Projekt Red, Tekken Series, etc., SEGA Corporation, Games Workshop, Mob Entertainment
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Licensing Type, by Merchandise Type, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Game IP Licensing company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Licensing Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Merchandise Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Game IP Licensing Market growing?

Ans: The Game IP Licensing Market witnessing a CAGR of 6.0% during the forecast period 2025-2031.

What is the Game IP Licensing Market size in 2031?

Ans: The Game IP Licensing Market size in 2031 will be US$ 122580 million.

Who are the main players in the Game IP Licensing Market report?

Ans: The main players in the Game IP Licensing Market are Nintendo, Sony Interactive Entertainment, Microsoft, Tencent, Ubisoft, Epic Games, Electronic Arts, Rockstar Games, Bandai Namco, CD Projekt Red, Tekken Series, etc., SEGA Corporation, Games Workshop, Mob Entertainment

What are the Type segmentation covered in the Game IP Licensing Market report?

Ans: The Types covered in the Game IP Licensing Market report are Toys, Apparel, Entertainment & Media, Home Products, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Licensing Type
1.2.1 Global Game IP Licensing Market Size Growth Rate by Licensing Type: 2020 VS 2024 VS 2031
1.2.2 Adaptation Licensing
1.2.3 Brand Use Licensing
1.2.4 Brand Agency Licensing
1.3 Market by Merchandise Type
1.3.1 Global Game IP Licensing Market Growth by Merchandise Type: 2020 VS 2024 VS 2031
1.3.2 Toys
1.3.3 Apparel
1.3.4 Entertainment & Media
1.3.5 Home Products
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game IP Licensing Market Perspective (2020-2031)
2.2 Global Game IP Licensing Growth Trends by Region
2.2.1 Global Game IP Licensing Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game IP Licensing Historic Market Size by Region (2020-2025)
2.2.3 Game IP Licensing Forecasted Market Size by Region (2026-2031)
2.3 Game IP Licensing Market Dynamics
2.3.1 Game IP Licensing Industry Trends
2.3.2 Game IP Licensing Market Drivers
2.3.3 Game IP Licensing Market Challenges
2.3.4 Game IP Licensing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game IP Licensing Players by Revenue
3.1.1 Global Top Game IP Licensing Players by Revenue (2020-2025)
3.1.2 Global Game IP Licensing Revenue Market Share by Players (2020-2025)
3.2 Global Top Game IP Licensing Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game IP Licensing Revenue
3.4 Global Game IP Licensing Market Concentration Ratio
3.4.1 Global Game IP Licensing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game IP Licensing Revenue in 2024
3.5 Global Key Players of Game IP Licensing Head office and Area Served
3.6 Global Key Players of Game IP Licensing, Product and Application
3.7 Global Key Players of Game IP Licensing, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game IP Licensing Breakdown Data by Licensing Type
4.1 Global Game IP Licensing Historic Market Size by Licensing Type (2020-2025)
4.2 Global Game IP Licensing Forecasted Market Size by Licensing Type (2026-2031)
5 Game IP Licensing Breakdown Data by Merchandise Type
5.1 Global Game IP Licensing Historic Market Size by Merchandise Type (2020-2025)
5.2 Global Game IP Licensing Forecasted Market Size by Merchandise Type (2026-2031)
6 North America
6.1 North America Game IP Licensing Market Size (2020-2031)
6.2 North America Game IP Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Game IP Licensing Market Size by Country (2020-2025)
6.4 North America Game IP Licensing Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game IP Licensing Market Size (2020-2031)
7.2 Europe Game IP Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Game IP Licensing Market Size by Country (2020-2025)
7.4 Europe Game IP Licensing Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game IP Licensing Market Size (2020-2031)
8.2 Asia-Pacific Game IP Licensing Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Game IP Licensing Market Size by Region (2020-2025)
8.4 Asia-Pacific Game IP Licensing Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game IP Licensing Market Size (2020-2031)
9.2 Latin America Game IP Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Game IP Licensing Market Size by Country (2020-2025)
9.4 Latin America Game IP Licensing Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game IP Licensing Market Size (2020-2031)
10.2 Middle East & Africa Game IP Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Game IP Licensing Market Size by Country (2020-2025)
10.4 Middle East & Africa Game IP Licensing Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nintendo
11.1.1 Nintendo Company Details
11.1.2 Nintendo Business Overview
11.1.3 Nintendo Game IP Licensing Introduction
11.1.4 Nintendo Revenue in Game IP Licensing Business (2020-2025)
11.1.5 Nintendo Recent Development
11.2 Sony Interactive Entertainment
11.2.1 Sony Interactive Entertainment Company Details
11.2.2 Sony Interactive Entertainment Business Overview
11.2.3 Sony Interactive Entertainment Game IP Licensing Introduction
11.2.4 Sony Interactive Entertainment Revenue in Game IP Licensing Business (2020-2025)
11.2.5 Sony Interactive Entertainment Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Game IP Licensing Introduction
11.3.4 Microsoft Revenue in Game IP Licensing Business (2020-2025)
11.3.5 Microsoft Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Game IP Licensing Introduction
11.4.4 Tencent Revenue in Game IP Licensing Business (2020-2025)
11.4.5 Tencent Recent Development
11.5 Ubisoft
11.5.1 Ubisoft Company Details
11.5.2 Ubisoft Business Overview
11.5.3 Ubisoft Game IP Licensing Introduction
11.5.4 Ubisoft Revenue in Game IP Licensing Business (2020-2025)
11.5.5 Ubisoft Recent Development
11.6 Epic Games
11.6.1 Epic Games Company Details
11.6.2 Epic Games Business Overview
11.6.3 Epic Games Game IP Licensing Introduction
11.6.4 Epic Games Revenue in Game IP Licensing Business (2020-2025)
11.6.5 Epic Games Recent Development
11.7 Electronic Arts
11.7.1 Electronic Arts Company Details
11.7.2 Electronic Arts Business Overview
11.7.3 Electronic Arts Game IP Licensing Introduction
11.7.4 Electronic Arts Revenue in Game IP Licensing Business (2020-2025)
11.7.5 Electronic Arts Recent Development
11.8 Rockstar Games
11.8.1 Rockstar Games Company Details
11.8.2 Rockstar Games Business Overview
11.8.3 Rockstar Games Game IP Licensing Introduction
11.8.4 Rockstar Games Revenue in Game IP Licensing Business (2020-2025)
11.8.5 Rockstar Games Recent Development
11.9 Bandai Namco
11.9.1 Bandai Namco Company Details
11.9.2 Bandai Namco Business Overview
11.9.3 Bandai Namco Game IP Licensing Introduction
11.9.4 Bandai Namco Revenue in Game IP Licensing Business (2020-2025)
11.9.5 Bandai Namco Recent Development
11.10 CD Projekt Red
11.10.1 CD Projekt Red Company Details
11.10.2 CD Projekt Red Business Overview
11.10.3 CD Projekt Red Game IP Licensing Introduction
11.10.4 CD Projekt Red Revenue in Game IP Licensing Business (2020-2025)
11.10.5 CD Projekt Red Recent Development
11.11 Tekken Series, etc.
11.11.1 Tekken Series, etc. Company Details
11.11.2 Tekken Series, etc. Business Overview
11.11.3 Tekken Series, etc. Game IP Licensing Introduction
11.11.4 Tekken Series, etc. Revenue in Game IP Licensing Business (2020-2025)
11.11.5 Tekken Series, etc. Recent Development
11.12 SEGA Corporation
11.12.1 SEGA Corporation Company Details
11.12.2 SEGA Corporation Business Overview
11.12.3 SEGA Corporation Game IP Licensing Introduction
11.12.4 SEGA Corporation Revenue in Game IP Licensing Business (2020-2025)
11.12.5 SEGA Corporation Recent Development
11.13 Games Workshop
11.13.1 Games Workshop Company Details
11.13.2 Games Workshop Business Overview
11.13.3 Games Workshop Game IP Licensing Introduction
11.13.4 Games Workshop Revenue in Game IP Licensing Business (2020-2025)
11.13.5 Games Workshop Recent Development
11.14 Mob Entertainment
11.14.1 Mob Entertainment Company Details
11.14.2 Mob Entertainment Business Overview
11.14.3 Mob Entertainment Game IP Licensing Introduction
11.14.4 Mob Entertainment Revenue in Game IP Licensing Business (2020-2025)
11.14.5 Mob Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Game IP Licensing Market Size Growth Rate by Licensing Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Adaptation Licensing
 Table 3. Key Players of Brand Use Licensing
 Table 4. Key Players of Brand Agency Licensing
 Table 5. Global Game IP Licensing Market Size Growth by Merchandise Type (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Game IP Licensing Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Game IP Licensing Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Game IP Licensing Market Share by Region (2020-2025)
 Table 9. Global Game IP Licensing Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Game IP Licensing Market Share by Region (2026-2031)
 Table 11. Game IP Licensing Market Trends
 Table 12. Game IP Licensing Market Drivers
 Table 13. Game IP Licensing Market Challenges
 Table 14. Game IP Licensing Market Restraints
 Table 15. Global Game IP Licensing Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Game IP Licensing Market Share by Players (2020-2025)
 Table 17. Global Top Game IP Licensing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game IP Licensing as of 2024)
 Table 18. Ranking of Global Top Game IP Licensing Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Game IP Licensing Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Game IP Licensing, Headquarters and Area Served
 Table 21. Global Key Players of Game IP Licensing, Product and Application
 Table 22. Global Key Players of Game IP Licensing, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Game IP Licensing Market Size by Licensing Type (2020-2025) & (US$ Million)
 Table 25. Global Game IP Licensing Revenue Market Share by Licensing Type (2020-2025)
 Table 26. Global Game IP Licensing Forecasted Market Size by Licensing Type (2026-2031) & (US$ Million)
 Table 27. Global Game IP Licensing Revenue Market Share by Licensing Type (2026-2031)
 Table 28. Global Game IP Licensing Market Size by Merchandise Type (2020-2025) & (US$ Million)
 Table 29. Global Game IP Licensing Revenue Market Share by Merchandise Type (2020-2025)
 Table 30. Global Game IP Licensing Forecasted Market Size by Merchandise Type (2026-2031) & (US$ Million)
 Table 31. Global Game IP Licensing Revenue Market Share by Merchandise Type (2026-2031)
 Table 32. North America Game IP Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Game IP Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Game IP Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Game IP Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Game IP Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Game IP Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Game IP Licensing Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Game IP Licensing Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Game IP Licensing Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Game IP Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Game IP Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Game IP Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Game IP Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Game IP Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Game IP Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Nintendo Company Details
 Table 48. Nintendo Business Overview
 Table 49. Nintendo Game IP Licensing Product
 Table 50. Nintendo Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 51. Nintendo Recent Development
 Table 52. Sony Interactive Entertainment Company Details
 Table 53. Sony Interactive Entertainment Business Overview
 Table 54. Sony Interactive Entertainment Game IP Licensing Product
 Table 55. Sony Interactive Entertainment Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 56. Sony Interactive Entertainment Recent Development
 Table 57. Microsoft Company Details
 Table 58. Microsoft Business Overview
 Table 59. Microsoft Game IP Licensing Product
 Table 60. Microsoft Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 61. Microsoft Recent Development
 Table 62. Tencent Company Details
 Table 63. Tencent Business Overview
 Table 64. Tencent Game IP Licensing Product
 Table 65. Tencent Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 66. Tencent Recent Development
 Table 67. Ubisoft Company Details
 Table 68. Ubisoft Business Overview
 Table 69. Ubisoft Game IP Licensing Product
 Table 70. Ubisoft Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 71. Ubisoft Recent Development
 Table 72. Epic Games Company Details
 Table 73. Epic Games Business Overview
 Table 74. Epic Games Game IP Licensing Product
 Table 75. Epic Games Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 76. Epic Games Recent Development
 Table 77. Electronic Arts Company Details
 Table 78. Electronic Arts Business Overview
 Table 79. Electronic Arts Game IP Licensing Product
 Table 80. Electronic Arts Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 81. Electronic Arts Recent Development
 Table 82. Rockstar Games Company Details
 Table 83. Rockstar Games Business Overview
 Table 84. Rockstar Games Game IP Licensing Product
 Table 85. Rockstar Games Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 86. Rockstar Games Recent Development
 Table 87. Bandai Namco Company Details
 Table 88. Bandai Namco Business Overview
 Table 89. Bandai Namco Game IP Licensing Product
 Table 90. Bandai Namco Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 91. Bandai Namco Recent Development
 Table 92. CD Projekt Red Company Details
 Table 93. CD Projekt Red Business Overview
 Table 94. CD Projekt Red Game IP Licensing Product
 Table 95. CD Projekt Red Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 96. CD Projekt Red Recent Development
 Table 97. Tekken Series, etc. Company Details
 Table 98. Tekken Series, etc. Business Overview
 Table 99. Tekken Series, etc. Game IP Licensing Product
 Table 100. Tekken Series, etc. Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 101. Tekken Series, etc. Recent Development
 Table 102. SEGA Corporation Company Details
 Table 103. SEGA Corporation Business Overview
 Table 104. SEGA Corporation Game IP Licensing Product
 Table 105. SEGA Corporation Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 106. SEGA Corporation Recent Development
 Table 107. Games Workshop Company Details
 Table 108. Games Workshop Business Overview
 Table 109. Games Workshop Game IP Licensing Product
 Table 110. Games Workshop Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 111. Games Workshop Recent Development
 Table 112. Mob Entertainment Company Details
 Table 113. Mob Entertainment Business Overview
 Table 114. Mob Entertainment Game IP Licensing Product
 Table 115. Mob Entertainment Revenue in Game IP Licensing Business (2020-2025) & (US$ Million)
 Table 116. Mob Entertainment Recent Development
 Table 117. Research Programs/Design for This Report
 Table 118. Key Data Information from Secondary Sources
 Table 119. Key Data Information from Primary Sources
 Table 120. Authors List of This Report


List of Figures
 Figure 1. Game IP Licensing Picture
 Figure 2. Global Game IP Licensing Market Size Comparison by Licensing Type (2020-2031) & (US$ Million)
 Figure 3. Global Game IP Licensing Market Share by Licensing Type: 2024 VS 2031
 Figure 4. Adaptation Licensing Features
 Figure 5. Brand Use Licensing Features
 Figure 6. Brand Agency Licensing Features
 Figure 7. Global Game IP Licensing Market Size by Merchandise Type (2020-2031) & (US$ Million)
 Figure 8. Global Game IP Licensing Market Share by Merchandise Type: 2024 VS 2031
 Figure 9. Toys Case Studies
 Figure 10. Apparel Case Studies
 Figure 11. Entertainment & Media Case Studies
 Figure 12. Home Products Case Studies
 Figure 13. Others Case Studies
 Figure 14. Game IP Licensing Report Years Considered
 Figure 15. Global Game IP Licensing Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 16. Global Game IP Licensing Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 17. Global Game IP Licensing Market Share by Region: 2024 VS 2031
 Figure 18. Global Game IP Licensing Market Share by Players in 2024
 Figure 19. Global Game IP Licensing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 20. The Top 10 and 5 Players Market Share by Game IP Licensing Revenue in 2024
 Figure 21. North America Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. North America Game IP Licensing Market Share by Country (2020-2031)
 Figure 23. United States Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Canada Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Europe Game IP Licensing Market Share by Country (2020-2031)
 Figure 27. Germany Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. France Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. U.K. Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Italy Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Russia Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Nordic Countries Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Asia-Pacific Game IP Licensing Market Share by Region (2020-2031)
 Figure 35. China Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Japan Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. South Korea Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Southeast Asia Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. India Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Australia Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Latin America Game IP Licensing Market Share by Country (2020-2031)
 Figure 43. Mexico Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Brazil Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Middle East & Africa Game IP Licensing Market Share by Country (2020-2031)
 Figure 47. Turkey Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Saudi Arabia Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. UAE Game IP Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Nintendo Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 51. Sony Interactive Entertainment Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 52. Microsoft Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 53. Tencent Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 54. Ubisoft Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 55. Epic Games Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 56. Electronic Arts Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 57. Rockstar Games Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 58. Bandai Namco Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 59. CD Projekt Red Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 60. Tekken Series, etc. Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 61. SEGA Corporation Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 62. Games Workshop Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 63. Mob Entertainment Revenue Growth Rate in Game IP Licensing Business (2020-2025)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
 Figure 66. Key Executives Interviewed
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