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Global Location Based Entertainment Hardware Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-11J6239
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Global Location Based Entertainment Hardware Market Insights Forecast to 2028
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Global Location Based Entertainment Hardware Market Research Report 2025

Code: QYRE-Auto-11J6239
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July 2025
Pages:107
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Location Based Entertainment Hardware Market

The global market for Location Based Entertainment Hardware was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Location Based Entertainment Hardware is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Location Based Entertainment Hardware is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Location Based Entertainment Hardware include Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP, HTC Vive, Ultrahaptics, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Location Based Entertainment Hardware, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Location Based Entertainment Hardware.
The Location Based Entertainment Hardware market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Location Based Entertainment Hardware market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Location Based Entertainment Hardware manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Location Based Entertainment Hardware Market Report

Report Metric Details
Report Name Location Based Entertainment Hardware Market
Segment by Type
  • VR Headset
  • Camera
  • Others
Segment by Application
  • Home
  • Business
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP, HTC Vive, Ultrahaptics, Teslasuit, Tactical Haptics, SUBPAC, Ballast VR, HoloSuit, Sony
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Location Based Entertainment Hardware manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Location Based Entertainment Hardware in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Location Based Entertainment Hardware Market report?

Ans: The main players in the Location Based Entertainment Hardware Market are Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP, HTC Vive, Ultrahaptics, Teslasuit, Tactical Haptics, SUBPAC, Ballast VR, HoloSuit, Sony

What are the Application segmentation covered in the Location Based Entertainment Hardware Market report?

Ans: The Applications covered in the Location Based Entertainment Hardware Market report are Home, Business

What are the Type segmentation covered in the Location Based Entertainment Hardware Market report?

Ans: The Types covered in the Location Based Entertainment Hardware Market report are VR Headset, Camera, Others

1 Location Based Entertainment Hardware Market Overview
1.1 Product Definition
1.2 Location Based Entertainment Hardware by Type
1.2.1 Global Location Based Entertainment Hardware Market Value Comparison by Type (2024 VS 2031)
1.2.2 VR Headset
1.2.3 Camera
1.2.4 Others
1.3 Location Based Entertainment Hardware by Application
1.3.1 Global Location Based Entertainment Hardware Market Value by Application (2024 VS 2031)
1.3.2 Home
1.3.3 Business
1.4 Global Location Based Entertainment Hardware Market Size Estimates and Forecasts
1.4.1 Global Location Based Entertainment Hardware Revenue 2020-2031
1.4.2 Global Location Based Entertainment Hardware Sales 2020-2031
1.4.3 Global Location Based Entertainment Hardware Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Location Based Entertainment Hardware Market Competition by Manufacturers
2.1 Global Location Based Entertainment Hardware Sales Market Share by Manufacturers (2020-2025)
2.2 Global Location Based Entertainment Hardware Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Location Based Entertainment Hardware Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Location Based Entertainment Hardware, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Location Based Entertainment Hardware, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Location Based Entertainment Hardware, Product Type & Application
2.7 Global Key Manufacturers of Location Based Entertainment Hardware, Date of Enter into This Industry
2.8 Global Location Based Entertainment Hardware Market Competitive Situation and Trends
2.8.1 Global Location Based Entertainment Hardware Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Location Based Entertainment Hardware Players Market Share by Revenue
2.8.3 Global Location Based Entertainment Hardware Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Location Based Entertainment Hardware Market Scenario by Region
3.1 Global Location Based Entertainment Hardware Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Location Based Entertainment Hardware Sales by Region: 2020-2031
3.2.1 Global Location Based Entertainment Hardware Sales by Region: 2020-2025
3.2.2 Global Location Based Entertainment Hardware Sales by Region: 2026-2031
3.3 Global Location Based Entertainment Hardware Revenue by Region: 2020-2031
3.3.1 Global Location Based Entertainment Hardware Revenue by Region: 2020-2025
3.3.2 Global Location Based Entertainment Hardware Revenue by Region: 2026-2031
3.4 North America Location Based Entertainment Hardware Market Facts & Figures by Country
3.4.1 North America Location Based Entertainment Hardware Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Location Based Entertainment Hardware Sales by Country (2020-2031)
3.4.3 North America Location Based Entertainment Hardware Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Location Based Entertainment Hardware Market Facts & Figures by Country
3.5.1 Europe Location Based Entertainment Hardware Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Location Based Entertainment Hardware Sales by Country (2020-2031)
3.5.3 Europe Location Based Entertainment Hardware Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Location Based Entertainment Hardware Market Facts & Figures by Region
3.6.1 Asia Pacific Location Based Entertainment Hardware Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Location Based Entertainment Hardware Sales by Region (2020-2031)
3.6.3 Asia Pacific Location Based Entertainment Hardware Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Location Based Entertainment Hardware Market Facts & Figures by Country
3.7.1 Latin America Location Based Entertainment Hardware Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Location Based Entertainment Hardware Sales by Country (2020-2031)
3.7.3 Latin America Location Based Entertainment Hardware Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Location Based Entertainment Hardware Market Facts & Figures by Country
3.8.1 Middle East and Africa Location Based Entertainment Hardware Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Location Based Entertainment Hardware Sales by Country (2020-2031)
3.8.3 Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Location Based Entertainment Hardware Sales by Type (2020-2031)
4.1.1 Global Location Based Entertainment Hardware Sales by Type (2020-2025)
4.1.2 Global Location Based Entertainment Hardware Sales by Type (2026-2031)
4.1.3 Global Location Based Entertainment Hardware Sales Market Share by Type (2020-2031)
4.2 Global Location Based Entertainment Hardware Revenue by Type (2020-2031)
4.2.1 Global Location Based Entertainment Hardware Revenue by Type (2020-2025)
4.2.2 Global Location Based Entertainment Hardware Revenue by Type (2026-2031)
4.2.3 Global Location Based Entertainment Hardware Revenue Market Share by Type (2020-2031)
4.3 Global Location Based Entertainment Hardware Price by Type (2020-2031)
5 Segment by Application
5.1 Global Location Based Entertainment Hardware Sales by Application (2020-2031)
5.1.1 Global Location Based Entertainment Hardware Sales by Application (2020-2025)
5.1.2 Global Location Based Entertainment Hardware Sales by Application (2026-2031)
5.1.3 Global Location Based Entertainment Hardware Sales Market Share by Application (2020-2031)
5.2 Global Location Based Entertainment Hardware Revenue by Application (2020-2031)
5.2.1 Global Location Based Entertainment Hardware Revenue by Application (2020-2025)
5.2.2 Global Location Based Entertainment Hardware Revenue by Application (2026-2031)
5.2.3 Global Location Based Entertainment Hardware Revenue Market Share by Application (2020-2031)
5.3 Global Location Based Entertainment Hardware Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Oculus
6.1.1 Oculus Company Information
6.1.2 Oculus Description and Business Overview
6.1.3 Oculus Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Oculus Location Based Entertainment Hardware Product Portfolio
6.1.5 Oculus Recent Developments/Updates
6.2 Vicon
6.2.1 Vicon Company Information
6.2.2 Vicon Description and Business Overview
6.2.3 Vicon Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Vicon Location Based Entertainment Hardware Product Portfolio
6.2.5 Vicon Recent Developments/Updates
6.3 KATVR
6.3.1 KATVR Company Information
6.3.2 KATVR Description and Business Overview
6.3.3 KATVR Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.3.4 KATVR Location Based Entertainment Hardware Product Portfolio
6.3.5 KATVR Recent Developments/Updates
6.4 Vrsenal
6.4.1 Vrsenal Company Information
6.4.2 Vrsenal Description and Business Overview
6.4.3 Vrsenal Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Vrsenal Location Based Entertainment Hardware Product Portfolio
6.4.5 Vrsenal Recent Developments/Updates
6.5 Virtuix Omni
6.5.1 Virtuix Omni Company Information
6.5.2 Virtuix Omni Description and Business Overview
6.5.3 Virtuix Omni Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Virtuix Omni Location Based Entertainment Hardware Product Portfolio
6.5.5 Virtuix Omni Recent Developments/Updates
6.6 Stricker VR
6.6.1 Stricker VR Company Information
6.6.2 Stricker VR Description and Business Overview
6.6.3 Stricker VR Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Stricker VR Location Based Entertainment Hardware Product Portfolio
6.6.5 Stricker VR Recent Developments/Updates
6.7 Optitrack
6.7.1 Optitrack Company Information
6.7.2 Optitrack Description and Business Overview
6.7.3 Optitrack Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Optitrack Location Based Entertainment Hardware Product Portfolio
6.7.5 Optitrack Recent Developments/Updates
6.8 HP
6.8.1 HP Company Information
6.8.2 HP Description and Business Overview
6.8.3 HP Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.8.4 HP Location Based Entertainment Hardware Product Portfolio
6.8.5 HP Recent Developments/Updates
6.9 HTC Vive
6.9.1 HTC Vive Company Information
6.9.2 HTC Vive Description and Business Overview
6.9.3 HTC Vive Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.9.4 HTC Vive Location Based Entertainment Hardware Product Portfolio
6.9.5 HTC Vive Recent Developments/Updates
6.10 Ultrahaptics
6.10.1 Ultrahaptics Company Information
6.10.2 Ultrahaptics Description and Business Overview
6.10.3 Ultrahaptics Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Ultrahaptics Location Based Entertainment Hardware Product Portfolio
6.10.5 Ultrahaptics Recent Developments/Updates
6.11 Teslasuit
6.11.1 Teslasuit Company Information
6.11.2 Teslasuit Description and Business Overview
6.11.3 Teslasuit Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Teslasuit Location Based Entertainment Hardware Product Portfolio
6.11.5 Teslasuit Recent Developments/Updates
6.12 Tactical Haptics
6.12.1 Tactical Haptics Company Information
6.12.2 Tactical Haptics Description and Business Overview
6.12.3 Tactical Haptics Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Tactical Haptics Location Based Entertainment Hardware Product Portfolio
6.12.5 Tactical Haptics Recent Developments/Updates
6.13 SUBPAC
6.13.1 SUBPAC Company Information
6.13.2 SUBPAC Description and Business Overview
6.13.3 SUBPAC Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.13.4 SUBPAC Location Based Entertainment Hardware Product Portfolio
6.13.5 SUBPAC Recent Developments/Updates
6.14 Ballast VR
6.14.1 Ballast VR Company Information
6.14.2 Ballast VR Description and Business Overview
6.14.3 Ballast VR Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Ballast VR Location Based Entertainment Hardware Product Portfolio
6.14.5 Ballast VR Recent Developments/Updates
6.15 HoloSuit
6.15.1 HoloSuit Company Information
6.15.2 HoloSuit Description and Business Overview
6.15.3 HoloSuit Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.15.4 HoloSuit Location Based Entertainment Hardware Product Portfolio
6.15.5 HoloSuit Recent Developments/Updates
6.16 Sony
6.16.1 Sony Company Information
6.16.2 Sony Description and Business Overview
6.16.3 Sony Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Sony Location Based Entertainment Hardware Product Portfolio
6.16.5 Sony Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Location Based Entertainment Hardware Industry Chain Analysis
7.2 Location Based Entertainment Hardware Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Location Based Entertainment Hardware Production Mode & Process Analysis
7.4 Location Based Entertainment Hardware Sales and Marketing
7.4.1 Location Based Entertainment Hardware Sales Channels
7.4.2 Location Based Entertainment Hardware Distributors
7.5 Location Based Entertainment Hardware Customer Analysis
8 Location Based Entertainment Hardware Market Dynamics
8.1 Location Based Entertainment Hardware Industry Trends
8.2 Location Based Entertainment Hardware Market Drivers
8.3 Location Based Entertainment Hardware Market Challenges
8.4 Location Based Entertainment Hardware Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Location Based Entertainment Hardware Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Location Based Entertainment Hardware Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Location Based Entertainment Hardware Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Location Based Entertainment Hardware Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Location Based Entertainment Hardware Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Location Based Entertainment Hardware Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Location Based Entertainment Hardware Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Location Based Entertainment Hardware Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Location Based Entertainment Hardware, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Location Based Entertainment Hardware, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Location Based Entertainment Hardware, Product Type & Application
 Table 12. Global Key Manufacturers of Location Based Entertainment Hardware, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Location Based Entertainment Hardware by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location Based Entertainment Hardware as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Location Based Entertainment Hardware Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Location Based Entertainment Hardware Sales by Region (2020-2025) & (K Units)
 Table 18. Global Location Based Entertainment Hardware Sales Market Share by Region (2020-2025)
 Table 19. Global Location Based Entertainment Hardware Sales by Region (2026-2031) & (K Units)
 Table 20. Global Location Based Entertainment Hardware Sales Market Share by Region (2026-2031)
 Table 21. Global Location Based Entertainment Hardware Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Location Based Entertainment Hardware Revenue Market Share by Region (2020-2025)
 Table 23. Global Location Based Entertainment Hardware Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Location Based Entertainment Hardware Revenue Market Share by Region (2026-2031)
 Table 25. North America Location Based Entertainment Hardware Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 27. North America Location Based Entertainment Hardware Sales by Country (2026-2031) & (K Units)
 Table 28. North America Location Based Entertainment Hardware Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Location Based Entertainment Hardware Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Location Based Entertainment Hardware Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Location Based Entertainment Hardware Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Location Based Entertainment Hardware Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Location Based Entertainment Hardware Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Location Based Entertainment Hardware Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Location Based Entertainment Hardware Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Location Based Entertainment Hardware Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Location Based Entertainment Hardware Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Location Based Entertainment Hardware Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Location Based Entertainment Hardware Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Location Based Entertainment Hardware Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Location Based Entertainment Hardware Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Location Based Entertainment Hardware Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Location Based Entertainment Hardware Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Location Based Entertainment Hardware Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Location Based Entertainment Hardware Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Location Based Entertainment Hardware Sales (K Units) by Type (2020-2025)
 Table 51. Global Location Based Entertainment Hardware Sales (K Units) by Type (2026-2031)
 Table 52. Global Location Based Entertainment Hardware Sales Market Share by Type (2020-2025)
 Table 53. Global Location Based Entertainment Hardware Sales Market Share by Type (2026-2031)
 Table 54. Global Location Based Entertainment Hardware Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Location Based Entertainment Hardware Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Location Based Entertainment Hardware Revenue Market Share by Type (2020-2025)
 Table 57. Global Location Based Entertainment Hardware Revenue Market Share by Type (2026-2031)
 Table 58. Global Location Based Entertainment Hardware Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Location Based Entertainment Hardware Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Location Based Entertainment Hardware Sales (K Units) by Application (2020-2025)
 Table 61. Global Location Based Entertainment Hardware Sales (K Units) by Application (2026-2031)
 Table 62. Global Location Based Entertainment Hardware Sales Market Share by Application (2020-2025)
 Table 63. Global Location Based Entertainment Hardware Sales Market Share by Application (2026-2031)
 Table 64. Global Location Based Entertainment Hardware Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Location Based Entertainment Hardware Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Location Based Entertainment Hardware Revenue Market Share by Application (2020-2025)
 Table 67. Global Location Based Entertainment Hardware Revenue Market Share by Application (2026-2031)
 Table 68. Global Location Based Entertainment Hardware Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Location Based Entertainment Hardware Price (US$/Unit) by Application (2026-2031)
 Table 70. Oculus Company Information
 Table 71. Oculus Description and Business Overview
 Table 72. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Oculus Location Based Entertainment Hardware Product
 Table 74. Oculus Recent Developments/Updates
 Table 75. Vicon Company Information
 Table 76. Vicon Description and Business Overview
 Table 77. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Vicon Location Based Entertainment Hardware Product
 Table 79. Vicon Recent Developments/Updates
 Table 80. KATVR Company Information
 Table 81. KATVR Description and Business Overview
 Table 82. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. KATVR Location Based Entertainment Hardware Product
 Table 84. KATVR Recent Developments/Updates
 Table 85. Vrsenal Company Information
 Table 86. Vrsenal Description and Business Overview
 Table 87. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Vrsenal Location Based Entertainment Hardware Product
 Table 89. Vrsenal Recent Developments/Updates
 Table 90. Virtuix Omni Company Information
 Table 91. Virtuix Omni Description and Business Overview
 Table 92. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Virtuix Omni Location Based Entertainment Hardware Product
 Table 94. Virtuix Omni Recent Developments/Updates
 Table 95. Stricker VR Company Information
 Table 96. Stricker VR Description and Business Overview
 Table 97. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Stricker VR Location Based Entertainment Hardware Product
 Table 99. Stricker VR Recent Developments/Updates
 Table 100. Optitrack Company Information
 Table 101. Optitrack Description and Business Overview
 Table 102. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Optitrack Location Based Entertainment Hardware Product
 Table 104. Optitrack Recent Developments/Updates
 Table 105. HP Company Information
 Table 106. HP Description and Business Overview
 Table 107. HP Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. HP Location Based Entertainment Hardware Product
 Table 109. HP Recent Developments/Updates
 Table 110. HTC Vive Company Information
 Table 111. HTC Vive Description and Business Overview
 Table 112. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. HTC Vive Location Based Entertainment Hardware Product
 Table 114. HTC Vive Recent Developments/Updates
 Table 115. Ultrahaptics Company Information
 Table 116. Ultrahaptics Description and Business Overview
 Table 117. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Ultrahaptics Location Based Entertainment Hardware Product
 Table 119. Ultrahaptics Recent Developments/Updates
 Table 120. Teslasuit Company Information
 Table 121. Teslasuit Description and Business Overview
 Table 122. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Teslasuit Location Based Entertainment Hardware Product
 Table 124. Teslasuit Recent Developments/Updates
 Table 125. Tactical Haptics Company Information
 Table 126. Tactical Haptics Description and Business Overview
 Table 127. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Tactical Haptics Location Based Entertainment Hardware Product
 Table 129. Tactical Haptics Recent Developments/Updates
 Table 130. SUBPAC Company Information
 Table 131. SUBPAC Description and Business Overview
 Table 132. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. SUBPAC Location Based Entertainment Hardware Product
 Table 134. SUBPAC Recent Developments/Updates
 Table 135. Ballast VR Company Information
 Table 136. Ballast VR Description and Business Overview
 Table 137. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Ballast VR Location Based Entertainment Hardware Product
 Table 139. Ballast VR Recent Developments/Updates
 Table 140. HoloSuit Company Information
 Table 141. HoloSuit Description and Business Overview
 Table 142. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. HoloSuit Location Based Entertainment Hardware Product
 Table 144. HoloSuit Recent Developments/Updates
 Table 145. Sony Company Information
 Table 146. Sony Description and Business Overview
 Table 147. Sony Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Sony Location Based Entertainment Hardware Product
 Table 149. Sony Recent Developments/Updates
 Table 150. Key Raw Materials Lists
 Table 151. Raw Materials Key Suppliers Lists
 Table 152. Location Based Entertainment Hardware Distributors List
 Table 153. Location Based Entertainment Hardware Customers List
 Table 154. Location Based Entertainment Hardware Market Trends
 Table 155. Location Based Entertainment Hardware Market Drivers
 Table 156. Location Based Entertainment Hardware Market Challenges
 Table 157. Location Based Entertainment Hardware Market Restraints
 Table 158. Research Programs/Design for This Report
 Table 159. Key Data Information from Secondary Sources
 Table 160. Key Data Information from Primary Sources
 Table 161. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Location Based Entertainment Hardware
 Figure 2. Global Location Based Entertainment Hardware Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Location Based Entertainment Hardware Market Share by Type: 2024 & 2031
 Figure 4. VR Headset Product Picture
 Figure 5. Camera Product Picture
 Figure 6. Others Product Picture
 Figure 7. Global Location Based Entertainment Hardware Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Location Based Entertainment Hardware Market Share by Application: 2024 & 2031
 Figure 9. Home
 Figure 10. Business
 Figure 11. Global Location Based Entertainment Hardware Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Location Based Entertainment Hardware Market Size (2020-2031) & (US$ Million)
 Figure 13. Global Location Based Entertainment Hardware Sales (2020-2031) & (K Units)
 Figure 14. Global Location Based Entertainment Hardware Average Price (US$/Unit) & (2020-2031)
 Figure 15. Location Based Entertainment Hardware Report Years Considered
 Figure 16. Location Based Entertainment Hardware Sales Share by Manufacturers in 2024
 Figure 17. Global Location Based Entertainment Hardware Revenue Share by Manufacturers in 2024
 Figure 18. Global 5 and 10 Largest Location Based Entertainment Hardware Players: Market Share by Revenue in Location Based Entertainment Hardware in 2024
 Figure 19. Location Based Entertainment Hardware Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. Global Location Based Entertainment Hardware Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 21. North America Location Based Entertainment Hardware Sales Market Share by Country (2020-2031)
 Figure 22. North America Location Based Entertainment Hardware Revenue Market Share by Country (2020-2031)
 Figure 23. United States Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Canada Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Europe Location Based Entertainment Hardware Sales Market Share by Country (2020-2031)
 Figure 26. Europe Location Based Entertainment Hardware Revenue Market Share by Country (2020-2031)
 Figure 27. Germany Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. France Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. U.K. Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Italy Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Russia Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Asia Pacific Location Based Entertainment Hardware Sales Market Share by Region (2020-2031)
 Figure 33. Asia Pacific Location Based Entertainment Hardware Revenue Market Share by Region (2020-2031)
 Figure 34. China Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Japan Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. South Korea Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. India Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Australia Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. China Taiwan Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Indonesia Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Thailand Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Malaysia Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Latin America Location Based Entertainment Hardware Sales Market Share by Country (2020-2031)
 Figure 44. Latin America Location Based Entertainment Hardware Revenue Market Share by Country (2020-2031)
 Figure 45. Mexico Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Brazil Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Argentina Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Middle East and Africa Location Based Entertainment Hardware Sales Market Share by Country (2020-2031)
 Figure 49. Middle East and Africa Location Based Entertainment Hardware Revenue Market Share by Country (2020-2031)
 Figure 50. Turkey Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. UAE Location Based Entertainment Hardware Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Global Sales Market Share of Location Based Entertainment Hardware by Type (2020-2031)
 Figure 54. Global Revenue Market Share of Location Based Entertainment Hardware by Type (2020-2031)
 Figure 55. Global Location Based Entertainment Hardware Price (US$/Unit) by Type (2020-2031)
 Figure 56. Global Sales Market Share of Location Based Entertainment Hardware by Application (2020-2031)
 Figure 57. Global Revenue Market Share of Location Based Entertainment Hardware by Application (2020-2031)
 Figure 58. Global Location Based Entertainment Hardware Price (US$/Unit) by Application (2020-2031)
 Figure 59. Location Based Entertainment Hardware Value Chain
 Figure 60. Channels of Distribution (Direct Vs Distribution)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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