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Global Location-based Entertainment Market Research Report 2025
Published Date: January 2025
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Report Code: QYRE-Auto-8B12477
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Global Location based Entertainment Market Research Report 2022
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Global Location-based Entertainment Market Research Report 2025

Code: QYRE-Auto-8B12477
Report
January 2025
Pages:84
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Location-based Entertainment Market

The global market for Location-based Entertainment was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
The location-based entertainment market refers to the segment of the entertainment industry that offers interactive and immersive experiences to consumers at physical venues. These venues can include theme parks, amusement parks, escape rooms, virtual reality arcades, live-action experiences, and more.
One of the key drivers of the location-based entertainment market is the desire for unique and immersive experiences that cannot be replicated at home or through traditional media. These venues often utilize advanced technologies such as virtual reality (VR), augmented reality (AR), motion tracking, and 3D projection to create highly engaging and interactive experiences.
The market is also driven by the increasing popularity of experiential entertainment among consumers. People are seeking out memorable and interactive experiences, and location-based entertainment provides exactly that. These experiences are often shared on social media, generating further interest and driving more people to visit these venues.
Furthermore, the location-based entertainment market is continually evolving and innovating. As technology advances, new and more immersive experiences are being developed, attracting a wider audience. VR arcades, for example, are becoming increasingly popular as they allow individuals to experience virtual worlds and games in a social and interactive setting.
The COVID-19 pandemic has had a significant impact on the location-based entertainment market. Many venues had to temporarily close or limit their operations due to lockdowns and social distancing measures. However, as restrictions ease, there is expected to be a strong rebound in demand as people seek out entertainment experiences outside their homes.
Overall, the location-based entertainment market is a dynamic and growing sector that offers consumers unique, immersive, and interactive experiences. With constant innovation and advancements in technology, this market is expected to continue to expand and attract a diverse range of consumers.
This report aims to provide a comprehensive presentation of the global market for Location-based Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Location-based Entertainment.
The Location-based Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Location-based Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Location-based Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Location-based Entertainment Market Report

Report Metric Details
Report Name Location-based Entertainment Market
Segment by Type
  • 2-Dimensional Location-based Entertainment
  • 3-Dimensional Location-based Entertainment
Segment by Application
  • Amusement Parks
  • Arcade Studios
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company BidOn Games Studio, Dimension, HQSoftware, IMAX CORPORATION, Neurogaming, TESLASUIT, SpringboardVR, Samsung Electronics, Vicon Motion Systems, Vrstudios, VR Electronics
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Location-based Entertainment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Location-based Entertainment Market report?

Ans: The main players in the Location-based Entertainment Market are BidOn Games Studio, Dimension, HQSoftware, IMAX CORPORATION, Neurogaming, TESLASUIT, SpringboardVR, Samsung Electronics, Vicon Motion Systems, Vrstudios, VR Electronics

What are the Application segmentation covered in the Location-based Entertainment Market report?

Ans: The Applications covered in the Location-based Entertainment Market report are Amusement Parks, Arcade Studios, Others

What are the Type segmentation covered in the Location-based Entertainment Market report?

Ans: The Types covered in the Location-based Entertainment Market report are 2-Dimensional Location-based Entertainment, 3-Dimensional Location-based Entertainment

Recommended Reports

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Theme and Amusement

Immersive & Interactive

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Location-based Entertainment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 2-Dimensional Location-based Entertainment
1.2.3 3-Dimensional Location-based Entertainment
1.3 Market by Application
1.3.1 Global Location-based Entertainment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Amusement Parks
1.3.3 Arcade Studios
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Location-based Entertainment Market Perspective (2020-2031)
2.2 Global Location-based Entertainment Growth Trends by Region
2.2.1 Global Location-based Entertainment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Location-based Entertainment Historic Market Size by Region (2020-2025)
2.2.3 Location-based Entertainment Forecasted Market Size by Region (2026-2031)
2.3 Location-based Entertainment Market Dynamics
2.3.1 Location-based Entertainment Industry Trends
2.3.2 Location-based Entertainment Market Drivers
2.3.3 Location-based Entertainment Market Challenges
2.3.4 Location-based Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Location-based Entertainment Players by Revenue
3.1.1 Global Top Location-based Entertainment Players by Revenue (2020-2025)
3.1.2 Global Location-based Entertainment Revenue Market Share by Players (2020-2025)
3.2 Global Location-based Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Location-based Entertainment Revenue
3.4 Global Location-based Entertainment Market Concentration Ratio
3.4.1 Global Location-based Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Location-based Entertainment Revenue in 2024
3.5 Global Key Players of Location-based Entertainment Head office and Area Served
3.6 Global Key Players of Location-based Entertainment, Product and Application
3.7 Global Key Players of Location-based Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Location-based Entertainment Breakdown Data by Type
4.1 Global Location-based Entertainment Historic Market Size by Type (2020-2025)
4.2 Global Location-based Entertainment Forecasted Market Size by Type (2026-2031)
5 Location-based Entertainment Breakdown Data by Application
5.1 Global Location-based Entertainment Historic Market Size by Application (2020-2025)
5.2 Global Location-based Entertainment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Location-based Entertainment Market Size (2020-2031)
6.2 North America Location-based Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Location-based Entertainment Market Size by Country (2020-2025)
6.4 North America Location-based Entertainment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Location-based Entertainment Market Size (2020-2031)
7.2 Europe Location-based Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Location-based Entertainment Market Size by Country (2020-2025)
7.4 Europe Location-based Entertainment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Location-based Entertainment Market Size (2020-2031)
8.2 Asia-Pacific Location-based Entertainment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Location-based Entertainment Market Size by Region (2020-2025)
8.4 Asia-Pacific Location-based Entertainment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Location-based Entertainment Market Size (2020-2031)
9.2 Latin America Location-based Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Location-based Entertainment Market Size by Country (2020-2025)
9.4 Latin America Location-based Entertainment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Location-based Entertainment Market Size (2020-2031)
10.2 Middle East & Africa Location-based Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Location-based Entertainment Market Size by Country (2020-2025)
10.4 Middle East & Africa Location-based Entertainment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 BidOn Games Studio
11.1.1 BidOn Games Studio Company Details
11.1.2 BidOn Games Studio Business Overview
11.1.3 BidOn Games Studio Location-based Entertainment Introduction
11.1.4 BidOn Games Studio Revenue in Location-based Entertainment Business (2020-2025)
11.1.5 BidOn Games Studio Recent Development
11.2 Dimension
11.2.1 Dimension Company Details
11.2.2 Dimension Business Overview
11.2.3 Dimension Location-based Entertainment Introduction
11.2.4 Dimension Revenue in Location-based Entertainment Business (2020-2025)
11.2.5 Dimension Recent Development
11.3 HQSoftware
11.3.1 HQSoftware Company Details
11.3.2 HQSoftware Business Overview
11.3.3 HQSoftware Location-based Entertainment Introduction
11.3.4 HQSoftware Revenue in Location-based Entertainment Business (2020-2025)
11.3.5 HQSoftware Recent Development
11.4 IMAX CORPORATION
11.4.1 IMAX CORPORATION Company Details
11.4.2 IMAX CORPORATION Business Overview
11.4.3 IMAX CORPORATION Location-based Entertainment Introduction
11.4.4 IMAX CORPORATION Revenue in Location-based Entertainment Business (2020-2025)
11.4.5 IMAX CORPORATION Recent Development
11.5 Neurogaming
11.5.1 Neurogaming Company Details
11.5.2 Neurogaming Business Overview
11.5.3 Neurogaming Location-based Entertainment Introduction
11.5.4 Neurogaming Revenue in Location-based Entertainment Business (2020-2025)
11.5.5 Neurogaming Recent Development
11.6 TESLASUIT
11.6.1 TESLASUIT Company Details
11.6.2 TESLASUIT Business Overview
11.6.3 TESLASUIT Location-based Entertainment Introduction
11.6.4 TESLASUIT Revenue in Location-based Entertainment Business (2020-2025)
11.6.5 TESLASUIT Recent Development
11.7 SpringboardVR
11.7.1 SpringboardVR Company Details
11.7.2 SpringboardVR Business Overview
11.7.3 SpringboardVR Location-based Entertainment Introduction
11.7.4 SpringboardVR Revenue in Location-based Entertainment Business (2020-2025)
11.7.5 SpringboardVR Recent Development
11.8 Samsung Electronics
11.8.1 Samsung Electronics Company Details
11.8.2 Samsung Electronics Business Overview
11.8.3 Samsung Electronics Location-based Entertainment Introduction
11.8.4 Samsung Electronics Revenue in Location-based Entertainment Business (2020-2025)
11.8.5 Samsung Electronics Recent Development
11.9 Vicon Motion Systems
11.9.1 Vicon Motion Systems Company Details
11.9.2 Vicon Motion Systems Business Overview
11.9.3 Vicon Motion Systems Location-based Entertainment Introduction
11.9.4 Vicon Motion Systems Revenue in Location-based Entertainment Business (2020-2025)
11.9.5 Vicon Motion Systems Recent Development
11.10 Vrstudios
11.10.1 Vrstudios Company Details
11.10.2 Vrstudios Business Overview
11.10.3 Vrstudios Location-based Entertainment Introduction
11.10.4 Vrstudios Revenue in Location-based Entertainment Business (2020-2025)
11.10.5 Vrstudios Recent Development
11.11 VR Electronics
11.11.1 VR Electronics Company Details
11.11.2 VR Electronics Business Overview
11.11.3 VR Electronics Location-based Entertainment Introduction
11.11.4 VR Electronics Revenue in Location-based Entertainment Business (2020-2025)
11.11.5 VR Electronics Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Location-based Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of 2-Dimensional Location-based Entertainment
 Table 3. Key Players of 3-Dimensional Location-based Entertainment
 Table 4. Global Location-based Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Location-based Entertainment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Location-based Entertainment Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Location-based Entertainment Market Share by Region (2020-2025)
 Table 8. Global Location-based Entertainment Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Location-based Entertainment Market Share by Region (2026-2031)
 Table 10. Location-based Entertainment Market Trends
 Table 11. Location-based Entertainment Market Drivers
 Table 12. Location-based Entertainment Market Challenges
 Table 13. Location-based Entertainment Market Restraints
 Table 14. Global Location-based Entertainment Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Location-based Entertainment Market Share by Players (2020-2025)
 Table 16. Global Top Location-based Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location-based Entertainment as of 2024)
 Table 17. Ranking of Global Top Location-based Entertainment Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Location-based Entertainment Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Location-based Entertainment, Headquarters and Area Served
 Table 20. Global Key Players of Location-based Entertainment, Product and Application
 Table 21. Global Key Players of Location-based Entertainment, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Location-based Entertainment Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Location-based Entertainment Revenue Market Share by Type (2020-2025)
 Table 25. Global Location-based Entertainment Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Location-based Entertainment Revenue Market Share by Type (2026-2031)
 Table 27. Global Location-based Entertainment Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Location-based Entertainment Revenue Market Share by Application (2020-2025)
 Table 29. Global Location-based Entertainment Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Location-based Entertainment Revenue Market Share by Application (2026-2031)
 Table 31. North America Location-based Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Location-based Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Location-based Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Location-based Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Location-based Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Location-based Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Location-based Entertainment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Location-based Entertainment Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Location-based Entertainment Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Location-based Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Location-based Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Location-based Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Location-based Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Location-based Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Location-based Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 46. BidOn Games Studio Company Details
 Table 47. BidOn Games Studio Business Overview
 Table 48. BidOn Games Studio Location-based Entertainment Product
 Table 49. BidOn Games Studio Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 50. BidOn Games Studio Recent Development
 Table 51. Dimension Company Details
 Table 52. Dimension Business Overview
 Table 53. Dimension Location-based Entertainment Product
 Table 54. Dimension Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 55. Dimension Recent Development
 Table 56. HQSoftware Company Details
 Table 57. HQSoftware Business Overview
 Table 58. HQSoftware Location-based Entertainment Product
 Table 59. HQSoftware Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 60. HQSoftware Recent Development
 Table 61. IMAX CORPORATION Company Details
 Table 62. IMAX CORPORATION Business Overview
 Table 63. IMAX CORPORATION Location-based Entertainment Product
 Table 64. IMAX CORPORATION Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 65. IMAX CORPORATION Recent Development
 Table 66. Neurogaming Company Details
 Table 67. Neurogaming Business Overview
 Table 68. Neurogaming Location-based Entertainment Product
 Table 69. Neurogaming Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 70. Neurogaming Recent Development
 Table 71. TESLASUIT Company Details
 Table 72. TESLASUIT Business Overview
 Table 73. TESLASUIT Location-based Entertainment Product
 Table 74. TESLASUIT Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 75. TESLASUIT Recent Development
 Table 76. SpringboardVR Company Details
 Table 77. SpringboardVR Business Overview
 Table 78. SpringboardVR Location-based Entertainment Product
 Table 79. SpringboardVR Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 80. SpringboardVR Recent Development
 Table 81. Samsung Electronics Company Details
 Table 82. Samsung Electronics Business Overview
 Table 83. Samsung Electronics Location-based Entertainment Product
 Table 84. Samsung Electronics Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 85. Samsung Electronics Recent Development
 Table 86. Vicon Motion Systems Company Details
 Table 87. Vicon Motion Systems Business Overview
 Table 88. Vicon Motion Systems Location-based Entertainment Product
 Table 89. Vicon Motion Systems Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 90. Vicon Motion Systems Recent Development
 Table 91. Vrstudios Company Details
 Table 92. Vrstudios Business Overview
 Table 93. Vrstudios Location-based Entertainment Product
 Table 94. Vrstudios Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 95. Vrstudios Recent Development
 Table 96. VR Electronics Company Details
 Table 97. VR Electronics Business Overview
 Table 98. VR Electronics Location-based Entertainment Product
 Table 99. VR Electronics Revenue in Location-based Entertainment Business (2020-2025) & (US$ Million)
 Table 100. VR Electronics Recent Development
 Table 101. Research Programs/Design for This Report
 Table 102. Key Data Information from Secondary Sources
 Table 103. Key Data Information from Primary Sources
 Table 104. Authors List of This Report


List of Figures
 Figure 1. Location-based Entertainment Picture
 Figure 2. Global Location-based Entertainment Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Location-based Entertainment Market Share by Type: 2024 VS 2031
 Figure 4. 2-Dimensional Location-based Entertainment Features
 Figure 5. 3-Dimensional Location-based Entertainment Features
 Figure 6. Global Location-based Entertainment Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Location-based Entertainment Market Share by Application: 2024 VS 2031
 Figure 8. Amusement Parks Case Studies
 Figure 9. Arcade Studios Case Studies
 Figure 10. Others Case Studies
 Figure 11. Location-based Entertainment Report Years Considered
 Figure 12. Global Location-based Entertainment Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Location-based Entertainment Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Location-based Entertainment Market Share by Region: 2024 VS 2031
 Figure 15. Global Location-based Entertainment Market Share by Players in 2024
 Figure 16. Global Top Location-based Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location-based Entertainment as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Location-based Entertainment Revenue in 2024
 Figure 18. North America Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Location-based Entertainment Market Share by Country (2020-2031)
 Figure 20. United States Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Location-based Entertainment Market Share by Country (2020-2031)
 Figure 24. Germany Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Location-based Entertainment Market Share by Region (2020-2031)
 Figure 32. China Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Location-based Entertainment Market Share by Country (2020-2031)
 Figure 40. Mexico Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Location-based Entertainment Market Share by Country (2020-2031)
 Figure 44. Turkey Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Location-based Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. BidOn Games Studio Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 48. Dimension Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 49. HQSoftware Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 50. IMAX CORPORATION Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 51. Neurogaming Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 52. TESLASUIT Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 53. SpringboardVR Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 54. Samsung Electronics Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 55. Vicon Motion Systems Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 56. Vrstudios Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 57. VR Electronics Revenue Growth Rate in Location-based Entertainment Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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