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Global Esports Gaming Audio Market Research Report 2024
Published Date: April 2024
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Report Code: QYRE-Auto-12I17000
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Global Esports Gaming Audio Market Research Report 2024
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Global Esports Gaming Audio Market Research Report 2024

Code: QYRE-Auto-12I17000
Report
April 2024
Pages:93
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Esports Gaming Audio Market

Esports Gaming Audio refers to the specialized sound systems used in competitive gaming, encompassing a range of sonic elements such as participant audio mics, commentary, in-game audio elements, recorded music, and dramatic, game-punctuating sound effects. It's integral to the esports experience, providing immersive soundscapes and clear communication among players.
The global Esports Gaming Audio market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Esports Gaming Audio is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports Gaming Audio is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Esports Gaming Audio include SteelSeries, Logitech International S.A., Razer, HyperX, Astro Gaming, Sennheiser, Corsair, Audeze, Edifier, Beyerdynamic, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Esports Gaming Audio, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Gaming Audio.
The Esports Gaming Audio market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports Gaming Audio market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Gaming Audio manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Esports Gaming Audio Market Report

Report Metric Details
Report Name Esports Gaming Audio Market
by Type
  • 2.0 Channel Audio
  • 2.1 Channel Audio
  • 5.1 Channel Audio
  • 7.1 Channel Audio
  • Other New Home Audio
by Application
  • Home Game Audio
  • Commercial Game Audio
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company SteelSeries, Logitech International S.A., Razer, HyperX, Astro Gaming, Sennheiser, Corsair, Audeze, Edifier, Beyerdynamic, Turtle Beach, JBL, Yamaha, Swan Hivi
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Esports Gaming Audio manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Esports Gaming Audio in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Esports Gaming Audio Market report?

Ans: The main players in the Esports Gaming Audio Market are SteelSeries, Logitech International S.A., Razer, HyperX, Astro Gaming, Sennheiser, Corsair, Audeze, Edifier, Beyerdynamic, Turtle Beach, JBL, Yamaha, Swan Hivi

What are the Application segmentation covered in the Esports Gaming Audio Market report?

Ans: The Applications covered in the Esports Gaming Audio Market report are Home Game Audio, Commercial Game Audio

What are the Type segmentation covered in the Esports Gaming Audio Market report?

Ans: The Types covered in the Esports Gaming Audio Market report are 2.0 Channel Audio, 2.1 Channel Audio, 5.1 Channel Audio, 7.1 Channel Audio, Other New Home Audio

1 Esports Gaming Audio Market Overview
1.1 Product Definition
1.2 Esports Gaming Audio by Type
1.2.1 Global Esports Gaming Audio Market Value Comparison by Type (2024-2030)
1.2.2 2.0 Channel Audio
1.2.3 2.1 Channel Audio
1.2.4 5.1 Channel Audio
1.2.5 7.1 Channel Audio
1.2.6 Other New Home Audio
1.3 Esports Gaming Audio by Application
1.3.1 Global Esports Gaming Audio Market Value by Application (2024-2030)
1.3.2 Home Game Audio
1.3.3 Commercial Game Audio
1.4 Global Esports Gaming Audio Market Size Estimates and Forecasts
1.4.1 Global Esports Gaming Audio Revenue 2019-2030
1.4.2 Global Esports Gaming Audio Sales 2019-2030
1.4.3 Global Esports Gaming Audio Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Esports Gaming Audio Market Competition by Manufacturers
2.1 Global Esports Gaming Audio Sales Market Share by Manufacturers (2019-2024)
2.2 Global Esports Gaming Audio Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Esports Gaming Audio Average Price by Manufacturers (2019-2024)
2.4 Global Key Players of Esports Gaming Audio, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Esports Gaming Audio, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Esports Gaming Audio, Product Type & Application
2.7 Global Key Manufacturers of Esports Gaming Audio, Date of Enter into This Industry
2.8 Global Esports Gaming Audio Market Competitive Situation and Trends
2.8.1 Global Esports Gaming Audio Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Esports Gaming Audio Players Market Share by Revenue
2.8.3 Global Esports Gaming Audio Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Esports Gaming Audio Market Scenario by Region
3.1 Global Esports Gaming Audio Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Esports Gaming Audio Sales by Region: 2019-2030
3.2.1 Global Esports Gaming Audio Sales by Region: 2019-2024
3.2.2 Global Esports Gaming Audio Sales by Region: 2025-2030
3.3 Global Esports Gaming Audio Revenue by Region: 2019-2030
3.3.1 Global Esports Gaming Audio Revenue by Region: 2019-2024
3.3.2 Global Esports Gaming Audio Revenue by Region: 2025-2030
3.4 North America Esports Gaming Audio Market Facts & Figures by Country
3.4.1 North America Esports Gaming Audio Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Esports Gaming Audio Sales by Country (2019-2030)
3.4.3 North America Esports Gaming Audio Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Esports Gaming Audio Market Facts & Figures by Country
3.5.1 Europe Esports Gaming Audio Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Esports Gaming Audio Sales by Country (2019-2030)
3.5.3 Europe Esports Gaming Audio Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Esports Gaming Audio Market Facts & Figures by Region
3.6.1 Asia Pacific Esports Gaming Audio Market Size by Region: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Esports Gaming Audio Sales by Region (2019-2030)
3.6.3 Asia Pacific Esports Gaming Audio Revenue by Region (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Esports Gaming Audio Market Facts & Figures by Country
3.7.1 Latin America Esports Gaming Audio Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Esports Gaming Audio Sales by Country (2019-2030)
3.7.3 Latin America Esports Gaming Audio Revenue by Country
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Esports Gaming Audio Market Facts & Figures by Country
3.8.1 Middle East and Africa Esports Gaming Audio Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Esports Gaming Audio Sales by Country (2019-2030)
3.8.3 Middle East and Africa Esports Gaming Audio Revenue by Country
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Esports Gaming Audio Sales by Type (2019-2030)
4.1.1 Global Esports Gaming Audio Sales by Type (2019-2024)
4.1.2 Global Esports Gaming Audio Sales by Type (2025-2030)
4.1.3 Global Esports Gaming Audio Sales Market Share by Type (2019-2030)
4.2 Global Esports Gaming Audio Revenue by Type (2019-2030)
4.2.1 Global Esports Gaming Audio Revenue by Type (2019-2024)
4.2.2 Global Esports Gaming Audio Revenue by Type (2025-2030)
4.2.3 Global Esports Gaming Audio Revenue Market Share by Type (2019-2030)
4.3 Global Esports Gaming Audio Price by Type (2019-2030)
5 Segment by Application
5.1 Global Esports Gaming Audio Sales by Application (2019-2030)
5.1.1 Global Esports Gaming Audio Sales by Application (2019-2024)
5.1.2 Global Esports Gaming Audio Sales by Application (2025-2030)
5.1.3 Global Esports Gaming Audio Sales Market Share by Application (2019-2030)
5.2 Global Esports Gaming Audio Revenue by Application (2019-2030)
5.2.1 Global Esports Gaming Audio Revenue by Application (2019-2024)
5.2.2 Global Esports Gaming Audio Revenue by Application (2025-2030)
5.2.3 Global Esports Gaming Audio Revenue Market Share by Application (2019-2030)
5.3 Global Esports Gaming Audio Price by Application (2019-2030)
6 Key Companies Profiled
6.1 SteelSeries
6.1.1 SteelSeries Company Information
6.1.2 SteelSeries Description and Business Overview
6.1.3 SteelSeries Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.1.4 SteelSeries Esports Gaming Audio Product Portfolio
6.1.5 SteelSeries Recent Developments/Updates
6.2 Logitech International S.A.
6.2.1 Logitech International S.A. Company Information
6.2.2 Logitech International S.A. Description and Business Overview
6.2.3 Logitech International S.A. Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Logitech International S.A. Esports Gaming Audio Product Portfolio
6.2.5 Logitech International S.A. Recent Developments/Updates
6.3 Razer
6.3.1 Razer Company Information
6.3.2 Razer Description and Business Overview
6.3.3 Razer Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Razer Esports Gaming Audio Product Portfolio
6.3.5 Razer Recent Developments/Updates
6.4 HyperX
6.4.1 HyperX Company Information
6.4.2 HyperX Description and Business Overview
6.4.3 HyperX Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.4.4 HyperX Esports Gaming Audio Product Portfolio
6.4.5 HyperX Recent Developments/Updates
6.5 Astro Gaming
6.5.1 Astro Gaming Company Information
6.5.2 Astro Gaming Description and Business Overview
6.5.3 Astro Gaming Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Astro Gaming Esports Gaming Audio Product Portfolio
6.5.5 Astro Gaming Recent Developments/Updates
6.6 Sennheiser
6.6.1 Sennheiser Company Information
6.6.2 Sennheiser Description and Business Overview
6.6.3 Sennheiser Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Sennheiser Esports Gaming Audio Product Portfolio
6.6.5 Sennheiser Recent Developments/Updates
6.7 Corsair
6.7.1 Corsair Company Information
6.7.2 Corsair Description and Business Overview
6.7.3 Corsair Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.7.4 Corsair Esports Gaming Audio Product Portfolio
6.7.5 Corsair Recent Developments/Updates
6.8 Audeze
6.8.1 Audeze Company Information
6.8.2 Audeze Description and Business Overview
6.8.3 Audeze Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Audeze Esports Gaming Audio Product Portfolio
6.8.5 Audeze Recent Developments/Updates
6.9 Edifier
6.9.1 Edifier Company Information
6.9.2 Edifier Description and Business Overview
6.9.3 Edifier Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Edifier Esports Gaming Audio Product Portfolio
6.9.5 Edifier Recent Developments/Updates
6.10 Beyerdynamic
6.10.1 Beyerdynamic Company Information
6.10.2 Beyerdynamic Description and Business Overview
6.10.3 Beyerdynamic Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Beyerdynamic Esports Gaming Audio Product Portfolio
6.10.5 Beyerdynamic Recent Developments/Updates
6.11 Turtle Beach
6.11.1 Turtle Beach Company Information
6.11.2 Turtle Beach Description and Business Overview
6.11.3 Turtle Beach Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Turtle Beach Esports Gaming Audio Product Portfolio
6.11.5 Turtle Beach Recent Developments/Updates
6.12 JBL
6.12.1 JBL Company Information
6.12.2 JBL Description and Business Overview
6.12.3 JBL Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.12.4 JBL Esports Gaming Audio Product Portfolio
6.12.5 JBL Recent Developments/Updates
6.13 Yamaha
6.13.1 Yamaha Company Information
6.13.2 Yamaha Description and Business Overview
6.13.3 Yamaha Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Yamaha Esports Gaming Audio Product Portfolio
6.13.5 Yamaha Recent Developments/Updates
6.14 Swan Hivi
6.14.1 Swan Hivi Company Information
6.14.2 Swan Hivi Description and Business Overview
6.14.3 Swan Hivi Esports Gaming Audio Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Swan Hivi Esports Gaming Audio Product Portfolio
6.14.5 Swan Hivi Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Esports Gaming Audio Industry Chain Analysis
7.2 Esports Gaming Audio Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Esports Gaming Audio Production Mode & Process
7.4 Esports Gaming Audio Sales and Marketing
7.4.1 Esports Gaming Audio Sales Channels
7.4.2 Esports Gaming Audio Distributors
7.5 Esports Gaming Audio Customers
8 Esports Gaming Audio Market Dynamics
8.1 Esports Gaming Audio Industry Trends
8.2 Esports Gaming Audio Market Drivers
8.3 Esports Gaming Audio Market Challenges
8.4 Esports Gaming Audio Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Esports Gaming Audio Market Value Comparison by Type (2024-2030) & (US$ Million)
 Table 2. Global Esports Gaming Audio Market Value by Application (2024-2030) & (US$ Million)
 Table 3. Global Esports Gaming Audio Market Competitive Situation by Manufacturers in 2023
 Table 4. Global Esports Gaming Audio Sales (K Units) of Key Manufacturers (2019-2024)
 Table 5. Global Esports Gaming Audio Sales Market Share by Manufacturers (2019-2024)
 Table 6. Global Esports Gaming Audio Revenue (US$ Million) by Manufacturers (2019-2024)
 Table 7. Global Esports Gaming Audio Revenue Share by Manufacturers (2019-2024)
 Table 8. Global Market Esports Gaming Audio Average Price (US$/Unit) of Key Manufacturers (2019-2024)
 Table 9. Global Key Players of Esports Gaming Audio, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Esports Gaming Audio, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Esports Gaming Audio, Product Type & Application
 Table 12. Global Key Manufacturers of Esports Gaming Audio, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Esports Gaming Audio by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Gaming Audio as of 2023)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Esports Gaming Audio Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 17. Global Esports Gaming Audio Sales by Region (2019-2024) & (K Units)
 Table 18. Global Esports Gaming Audio Sales Market Share by Region (2019-2024)
 Table 19. Global Esports Gaming Audio Sales by Region (2025-2030) & (K Units)
 Table 20. Global Esports Gaming Audio Sales Market Share by Region (2025-2030)
 Table 21. Global Esports Gaming Audio Revenue by Region (2019-2024) & (US$ Million)
 Table 22. Global Esports Gaming Audio Revenue Market Share by Region (2019-2024)
 Table 23. Global Esports Gaming Audio Revenue by Region (2025-2030) & (US$ Million)
 Table 24. Global Esports Gaming Audio Revenue Market Share by Region (2025-2030)
 Table 25. North America Esports Gaming Audio Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
 Table 26. North America Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
 Table 27. North America Esports Gaming Audio Sales by Country (2025-2030) & (K Units)
 Table 28. North America Esports Gaming Audio Revenue by Country (2019-2024) & (US$ Million)
 Table 29. North America Esports Gaming Audio Revenue by Country (2025-2030) & (US$ Million)
 Table 30. Europe Esports Gaming Audio Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
 Table 31. Europe Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
 Table 32. Europe Esports Gaming Audio Sales by Country (2025-2030) & (K Units)
 Table 33. Europe Esports Gaming Audio Revenue by Country (2019-2024) & (US$ Million)
 Table 34. Europe Esports Gaming Audio Revenue by Country (2025-2030) & (US$ Million)
 Table 35. Asia Pacific Esports Gaming Audio Revenue by Region: 2019 VS 2023 VS 2030 (US$ Million)
 Table 36. Asia Pacific Esports Gaming Audio Sales by Region (2019-2024) & (K Units)
 Table 37. Asia Pacific Esports Gaming Audio Sales by Region (2025-2030) & (K Units)
 Table 38. Asia Pacific Esports Gaming Audio Revenue by Region (2019-2024) & (US$ Million)
 Table 39. Asia Pacific Esports Gaming Audio Revenue by Region (2025-2030) & (US$ Million)
 Table 40. Latin America Esports Gaming Audio Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
 Table 41. Latin America Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
 Table 42. Latin America Esports Gaming Audio Sales by Country (2025-2030) & (K Units)
 Table 43. Latin America Esports Gaming Audio Revenue by Country (2019-2024) & (US$ Million)
 Table 44. Latin America Esports Gaming Audio Revenue Market Share by Country (2019-2024)
 Table 45. Middle East and Africa Esports Gaming Audio Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
 Table 46. Middle East and Africa Esports Gaming Audio Sales by Country (2019-2024) & (K Units)
 Table 47. Middle East and Africa Esports Gaming Audio Sales by Country (2025-2030) & (K Units)
 Table 48. Middle East and Africa Esports Gaming Audio Revenue by Country (2019-2024) & (US$ Million)
 Table 49. Middle East and Africa Esports Gaming Audio Revenue by Country (2025-2030) & (US$ Million)
 Table 50. Global Esports Gaming Audio Sales (K Units) by Type (2019-2024)
 Table 51. Global Esports Gaming Audio Sales (K Units) by Type (2025-2030)
 Table 52. Global Esports Gaming Audio Sales Market Share by Type (2019-2024)
 Table 53. Global Esports Gaming Audio Sales Market Share by Type (2025-2030)
 Table 54. Global Esports Gaming Audio Revenue (US$ Million) by Type (2019-2024)
 Table 55. Global Esports Gaming Audio Revenue (US$ Million) by Type (2025-2030)
 Table 56. Global Esports Gaming Audio Revenue Market Share by Type (2019-2024)
 Table 57. Global Esports Gaming Audio Revenue Market Share by Type (2025-2030)
 Table 58. Global Esports Gaming Audio Price (US$/Unit) by Type (2019-2024)
 Table 59. Global Esports Gaming Audio Price (US$/Unit) by Type (2025-2030)
 Table 60. Global Esports Gaming Audio Sales (K Units) by Application (2019-2024)
 Table 61. Global Esports Gaming Audio Sales (K Units) by Application (2025-2030)
 Table 62. Global Esports Gaming Audio Sales Market Share by Application (2019-2024)
 Table 63. Global Esports Gaming Audio Sales Market Share by Application (2025-2030)
 Table 64. Global Esports Gaming Audio Revenue (US$ Million) by Application (2019-2024)
 Table 65. Global Esports Gaming Audio Revenue (US$ Million) by Application (2025-2030)
 Table 66. Global Esports Gaming Audio Revenue Market Share by Application (2019-2024)
 Table 67. Global Esports Gaming Audio Revenue Market Share by Application (2025-2030)
 Table 68. Global Esports Gaming Audio Price (US$/Unit) by Application (2019-2024)
 Table 69. Global Esports Gaming Audio Price (US$/Unit) by Application (2025-2030)
 Table 70. SteelSeries Company Information
 Table 71. SteelSeries Description and Business Overview
 Table 72. SteelSeries Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 73. SteelSeries Esports Gaming Audio Product
 Table 74. SteelSeries Recent Developments/Updates
 Table 75. Logitech International S.A. Company Information
 Table 76. Logitech International S.A. Description and Business Overview
 Table 77. Logitech International S.A. Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 78. Logitech International S.A. Esports Gaming Audio Product
 Table 79. Logitech International S.A. Recent Developments/Updates
 Table 80. Razer Company Information
 Table 81. Razer Description and Business Overview
 Table 82. Razer Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 83. Razer Esports Gaming Audio Product
 Table 84. Razer Recent Developments/Updates
 Table 85. HyperX Company Information
 Table 86. HyperX Description and Business Overview
 Table 87. HyperX Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 88. HyperX Esports Gaming Audio Product
 Table 89. HyperX Recent Developments/Updates
 Table 90. Astro Gaming Company Information
 Table 91. Astro Gaming Description and Business Overview
 Table 92. Astro Gaming Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 93. Astro Gaming Esports Gaming Audio Product
 Table 94. Astro Gaming Recent Developments/Updates
 Table 95. Sennheiser Company Information
 Table 96. Sennheiser Description and Business Overview
 Table 97. Sennheiser Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 98. Sennheiser Esports Gaming Audio Product
 Table 99. Sennheiser Recent Developments/Updates
 Table 100. Corsair Company Information
 Table 101. Corsair Description and Business Overview
 Table 102. Corsair Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 103. Corsair Esports Gaming Audio Product
 Table 104. Corsair Recent Developments/Updates
 Table 105. Audeze Company Information
 Table 106. Audeze Description and Business Overview
 Table 107. Audeze Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 108. Audeze Esports Gaming Audio Product
 Table 109. Audeze Recent Developments/Updates
 Table 110. Edifier Company Information
 Table 111. Edifier Description and Business Overview
 Table 112. Edifier Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 113. Edifier Esports Gaming Audio Product
 Table 114. Edifier Recent Developments/Updates
 Table 115. Beyerdynamic Company Information
 Table 116. Beyerdynamic Description and Business Overview
 Table 117. Beyerdynamic Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 118. Beyerdynamic Esports Gaming Audio Product
 Table 119. Beyerdynamic Recent Developments/Updates
 Table 120. Turtle Beach Company Information
 Table 121. Turtle Beach Description and Business Overview
 Table 122. Turtle Beach Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 123. Turtle Beach Esports Gaming Audio Product
 Table 124. Turtle Beach Recent Developments/Updates
 Table 125. JBL Company Information
 Table 126. JBL Description and Business Overview
 Table 127. JBL Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 128. JBL Esports Gaming Audio Product
 Table 129. JBL Recent Developments/Updates
 Table 130. Yamaha Company Information
 Table 131. Yamaha Description and Business Overview
 Table 132. Yamaha Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 133. Yamaha Esports Gaming Audio Product
 Table 134. Yamaha Recent Developments/Updates
 Table 135. Swan Hivi Company Information
 Table 136. Swan Hivi Description and Business Overview
 Table 137. Swan Hivi Esports Gaming Audio Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 138. Swan Hivi Esports Gaming Audio Product
 Table 139. Swan Hivi Recent Developments/Updates
 Table 140. Key Raw Materials Lists
 Table 141. Raw Materials Key Suppliers Lists
 Table 142. Esports Gaming Audio Distributors List
 Table 143. Esports Gaming Audio Customers List
 Table 144. Esports Gaming Audio Market Trends
 Table 145. Esports Gaming Audio Market Drivers
 Table 146. Esports Gaming Audio Market Challenges
 Table 147. Esports Gaming Audio Market Restraints
 Table 148. Research Programs/Design for This Report
 Table 149. Key Data Information from Secondary Sources
 Table 150. Key Data Information from Primary Sources
 Table 151. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Esports Gaming Audio
 Figure 2. Global Esports Gaming Audio Market Value Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Esports Gaming Audio Market Share by Type: 2023 & 2030
 Figure 4. 2.0 Channel Audio Product Picture
 Figure 5. 2.1 Channel Audio Product Picture
 Figure 6. 5.1 Channel Audio Product Picture
 Figure 7. 7.1 Channel Audio Product Picture
 Figure 8. Other New Home Audio Product Picture
 Figure 9. Global Esports Gaming Audio Market Value by Application (2024-2030) & (US$ Million)
 Figure 10. Global Esports Gaming Audio Market Share by Application: 2023 & 2030
 Figure 11. Home Game Audio
 Figure 12. Commercial Game Audio
 Figure 13. Global Esports Gaming Audio Revenue, (US$ Million), 2019 VS 2023 VS 2030
 Figure 14. Global Esports Gaming Audio Market Size (2019-2030) & (US$ Million)
 Figure 15. Global Esports Gaming Audio Sales (2019-2030) & (K Units)
 Figure 16. Global Esports Gaming Audio Average Price (US$/Unit) & (2019-2030)
 Figure 17. Esports Gaming Audio Report Years Considered
 Figure 18. Esports Gaming Audio Sales Share by Manufacturers in 2023
 Figure 19. Global Esports Gaming Audio Revenue Share by Manufacturers in 2023
 Figure 20. Global 5 and 10 Largest Esports Gaming Audio Players: Market Share by Revenue in Esports Gaming Audio in 2023
 Figure 21. Esports Gaming Audio Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
 Figure 22. Global Esports Gaming Audio Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Figure 23. North America Esports Gaming Audio Sales Market Share by Country (2019-2030)
 Figure 24. North America Esports Gaming Audio Revenue Market Share by Country (2019-2030)
 Figure 25. United States Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 26. Canada Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 27. Europe Esports Gaming Audio Sales Market Share by Country (2019-2030)
 Figure 28. Europe Esports Gaming Audio Revenue Market Share by Country (2019-2030)
 Figure 29. Germany Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 30. France Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 31. U.K. Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 32. Italy Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 33. Russia Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 34. Asia Pacific Esports Gaming Audio Sales Market Share by Region (2019-2030)
 Figure 35. Asia Pacific Esports Gaming Audio Revenue Market Share by Region (2019-2030)
 Figure 36. China Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 37. Japan Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 38. South Korea Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 39. India Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 40. Australia Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 41. China Taiwan Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 42. Southeast Asia Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 43. Latin America Esports Gaming Audio Sales Market Share by Country (2019-2030)
 Figure 44. Mexico Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 45. Brazil Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 46. Argentina Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 47. Colombia Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 48. Middle East and Africa Esports Gaming Audio Sales Market Share by Country (2019-2030)
 Figure 49. Middle East and Africa Esports Gaming Audio Revenue Market Share by Country (2019-2030)
 Figure 50. Turkey Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 51. Saudi Arabia Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 52. UAE Esports Gaming Audio Revenue Growth Rate (2019-2030) & (US$ Million)
 Figure 53. Global Sales Market Share of Esports Gaming Audio by Type (2019-2030)
 Figure 54. Global Revenue Market Share of Esports Gaming Audio by Type (2019-2030)
 Figure 55. Global Esports Gaming Audio Price (US$/Unit) by Type (2019-2030)
 Figure 56. Global Sales Market Share of Esports Gaming Audio by Application (2019-2030)
 Figure 57. Global Revenue Market Share of Esports Gaming Audio by Application (2019-2030)
 Figure 58. Global Esports Gaming Audio Price (US$/Unit) by Application (2019-2030)
 Figure 59. Esports Gaming Audio Value Chain
 Figure 60. Esports Gaming Audio Production Process
 Figure 61. Channels of Distribution (Direct Vs Distribution)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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