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Global Electronic Sports Game Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-4V6031
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Global Electronic Sports Game Market Insights Forecast to 2028
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Global Electronic Sports Game Market Research Report 2025

Code: QYRE-Auto-4V6031
Report
July 2025
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Electronic Sports Game Market

The global market for Electronic Sports Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Esports (also known as electronic sports, e-sports, or eSports) is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.
North American market for Electronic Sports Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Electronic Sports Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Electronic Sports Game in Team is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Electronic Sports Game include Valve, Riot Games, Blizzard Entertainment, Microsoft Studios, Electronic Arts, Kapcom, Psyonix, Hi - Rez Studios, Wargaming, Tencent, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Electronic Sports Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Electronic Sports Game.
The Electronic Sports Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Electronic Sports Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Electronic Sports Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Electronic Sports Game Market Report

Report Metric Details
Report Name Electronic Sports Game Market
Segment by Type
  • Multiplayer Online Battle Arena (MOBA)
  • First-person Shooter (FPS)
  • Fighting
  • Card Games
  • Battle Royale
  • Real-time Strategy (RTS)
  • Others
Segment by Application
  • Team
  • Individual
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Valve, Riot Games, Blizzard Entertainment, Microsoft Studios, Electronic Arts, Kapcom, Psyonix, Hi - Rez Studios, Wargaming, Tencent, Epic Games, Nintendo, Wargaming.net, Gfinity
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Electronic Sports Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Electronic Sports Game Market report?

Ans: The main players in the Electronic Sports Game Market are Valve, Riot Games, Blizzard Entertainment, Microsoft Studios, Electronic Arts, Kapcom, Psyonix, Hi - Rez Studios, Wargaming, Tencent, Epic Games, Nintendo, Wargaming.net, Gfinity

What are the Application segmentation covered in the Electronic Sports Game Market report?

Ans: The Applications covered in the Electronic Sports Game Market report are Team, Individual

What are the Type segmentation covered in the Electronic Sports Game Market report?

Ans: The Types covered in the Electronic Sports Game Market report are Multiplayer Online Battle Arena (MOBA), First-person Shooter (FPS), Fighting, Card Games, Battle Royale, Real-time Strategy (RTS), Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Electronic Sports Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Multiplayer Online Battle Arena (MOBA)
1.2.3 First-person Shooter (FPS)
1.2.4 Fighting
1.2.5 Card Games
1.2.6 Battle Royale
1.2.7 Real-time Strategy (RTS)
1.2.8 Others
1.3 Market by Application
1.3.1 Global Electronic Sports Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Team
1.3.3 Individual
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Electronic Sports Game Market Perspective (2020-2031)
2.2 Global Electronic Sports Game Growth Trends by Region
2.2.1 Global Electronic Sports Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Electronic Sports Game Historic Market Size by Region (2020-2025)
2.2.3 Electronic Sports Game Forecasted Market Size by Region (2026-2031)
2.3 Electronic Sports Game Market Dynamics
2.3.1 Electronic Sports Game Industry Trends
2.3.2 Electronic Sports Game Market Drivers
2.3.3 Electronic Sports Game Market Challenges
2.3.4 Electronic Sports Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Electronic Sports Game Players by Revenue
3.1.1 Global Top Electronic Sports Game Players by Revenue (2020-2025)
3.1.2 Global Electronic Sports Game Revenue Market Share by Players (2020-2025)
3.2 Global Electronic Sports Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Electronic Sports Game Revenue
3.4 Global Electronic Sports Game Market Concentration Ratio
3.4.1 Global Electronic Sports Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Electronic Sports Game Revenue in 2024
3.5 Global Key Players of Electronic Sports Game Head office and Area Served
3.6 Global Key Players of Electronic Sports Game, Product and Application
3.7 Global Key Players of Electronic Sports Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Electronic Sports Game Breakdown Data by Type
4.1 Global Electronic Sports Game Historic Market Size by Type (2020-2025)
4.2 Global Electronic Sports Game Forecasted Market Size by Type (2026-2031)
5 Electronic Sports Game Breakdown Data by Application
5.1 Global Electronic Sports Game Historic Market Size by Application (2020-2025)
5.2 Global Electronic Sports Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Electronic Sports Game Market Size (2020-2031)
6.2 North America Electronic Sports Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Electronic Sports Game Market Size by Country (2020-2025)
6.4 North America Electronic Sports Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Electronic Sports Game Market Size (2020-2031)
7.2 Europe Electronic Sports Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Electronic Sports Game Market Size by Country (2020-2025)
7.4 Europe Electronic Sports Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Electronic Sports Game Market Size (2020-2031)
8.2 Asia-Pacific Electronic Sports Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Electronic Sports Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Electronic Sports Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Electronic Sports Game Market Size (2020-2031)
9.2 Latin America Electronic Sports Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Electronic Sports Game Market Size by Country (2020-2025)
9.4 Latin America Electronic Sports Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Electronic Sports Game Market Size (2020-2031)
10.2 Middle East & Africa Electronic Sports Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Electronic Sports Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Electronic Sports Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Valve
11.1.1 Valve Company Details
11.1.2 Valve Business Overview
11.1.3 Valve Electronic Sports Game Introduction
11.1.4 Valve Revenue in Electronic Sports Game Business (2020-2025)
11.1.5 Valve Recent Development
11.2 Riot Games
11.2.1 Riot Games Company Details
11.2.2 Riot Games Business Overview
11.2.3 Riot Games Electronic Sports Game Introduction
11.2.4 Riot Games Revenue in Electronic Sports Game Business (2020-2025)
11.2.5 Riot Games Recent Development
11.3 Blizzard Entertainment
11.3.1 Blizzard Entertainment Company Details
11.3.2 Blizzard Entertainment Business Overview
11.3.3 Blizzard Entertainment Electronic Sports Game Introduction
11.3.4 Blizzard Entertainment Revenue in Electronic Sports Game Business (2020-2025)
11.3.5 Blizzard Entertainment Recent Development
11.4 Microsoft Studios
11.4.1 Microsoft Studios Company Details
11.4.2 Microsoft Studios Business Overview
11.4.3 Microsoft Studios Electronic Sports Game Introduction
11.4.4 Microsoft Studios Revenue in Electronic Sports Game Business (2020-2025)
11.4.5 Microsoft Studios Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Electronic Sports Game Introduction
11.5.4 Electronic Arts Revenue in Electronic Sports Game Business (2020-2025)
11.5.5 Electronic Arts Recent Development
11.6 Kapcom
11.6.1 Kapcom Company Details
11.6.2 Kapcom Business Overview
11.6.3 Kapcom Electronic Sports Game Introduction
11.6.4 Kapcom Revenue in Electronic Sports Game Business (2020-2025)
11.6.5 Kapcom Recent Development
11.7 Psyonix
11.7.1 Psyonix Company Details
11.7.2 Psyonix Business Overview
11.7.3 Psyonix Electronic Sports Game Introduction
11.7.4 Psyonix Revenue in Electronic Sports Game Business (2020-2025)
11.7.5 Psyonix Recent Development
11.8 Hi - Rez Studios
11.8.1 Hi - Rez Studios Company Details
11.8.2 Hi - Rez Studios Business Overview
11.8.3 Hi - Rez Studios Electronic Sports Game Introduction
11.8.4 Hi - Rez Studios Revenue in Electronic Sports Game Business (2020-2025)
11.8.5 Hi - Rez Studios Recent Development
11.9 Wargaming
11.9.1 Wargaming Company Details
11.9.2 Wargaming Business Overview
11.9.3 Wargaming Electronic Sports Game Introduction
11.9.4 Wargaming Revenue in Electronic Sports Game Business (2020-2025)
11.9.5 Wargaming Recent Development
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Electronic Sports Game Introduction
11.10.4 Tencent Revenue in Electronic Sports Game Business (2020-2025)
11.10.5 Tencent Recent Development
11.11 Epic Games
11.11.1 Epic Games Company Details
11.11.2 Epic Games Business Overview
11.11.3 Epic Games Electronic Sports Game Introduction
11.11.4 Epic Games Revenue in Electronic Sports Game Business (2020-2025)
11.11.5 Epic Games Recent Development
11.12 Nintendo
11.12.1 Nintendo Company Details
11.12.2 Nintendo Business Overview
11.12.3 Nintendo Electronic Sports Game Introduction
11.12.4 Nintendo Revenue in Electronic Sports Game Business (2020-2025)
11.12.5 Nintendo Recent Development
11.13 Wargaming.net
11.13.1 Wargaming.net Company Details
11.13.2 Wargaming.net Business Overview
11.13.3 Wargaming.net Electronic Sports Game Introduction
11.13.4 Wargaming.net Revenue in Electronic Sports Game Business (2020-2025)
11.13.5 Wargaming.net Recent Development
11.14 Gfinity
11.14.1 Gfinity Company Details
11.14.2 Gfinity Business Overview
11.14.3 Gfinity Electronic Sports Game Introduction
11.14.4 Gfinity Revenue in Electronic Sports Game Business (2020-2025)
11.14.5 Gfinity Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Electronic Sports Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Multiplayer Online Battle Arena (MOBA)
 Table 3. Key Players of First-person Shooter (FPS)
 Table 4. Key Players of Fighting
 Table 5. Key Players of Card Games
 Table 6. Key Players of Battle Royale
 Table 7. Key Players of Real-time Strategy (RTS)
 Table 8. Key Players of Others
 Table 9. Global Electronic Sports Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global Electronic Sports Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Global Electronic Sports Game Market Size by Region (2020-2025) & (US$ Million)
 Table 12. Global Electronic Sports Game Market Share by Region (2020-2025)
 Table 13. Global Electronic Sports Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 14. Global Electronic Sports Game Market Share by Region (2026-2031)
 Table 15. Electronic Sports Game Market Trends
 Table 16. Electronic Sports Game Market Drivers
 Table 17. Electronic Sports Game Market Challenges
 Table 18. Electronic Sports Game Market Restraints
 Table 19. Global Electronic Sports Game Revenue by Players (2020-2025) & (US$ Million)
 Table 20. Global Electronic Sports Game Market Share by Players (2020-2025)
 Table 21. Global Top Electronic Sports Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports Game as of 2024)
 Table 22. Ranking of Global Top Electronic Sports Game Companies by Revenue (US$ Million) in 2024
 Table 23. Global 5 Largest Players Market Share by Electronic Sports Game Revenue (CR5 and HHI) & (2020-2025)
 Table 24. Global Key Players of Electronic Sports Game, Headquarters and Area Served
 Table 25. Global Key Players of Electronic Sports Game, Product and Application
 Table 26. Global Key Players of Electronic Sports Game, Date of Enter into This Industry
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global Electronic Sports Game Market Size by Type (2020-2025) & (US$ Million)
 Table 29. Global Electronic Sports Game Revenue Market Share by Type (2020-2025)
 Table 30. Global Electronic Sports Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 31. Global Electronic Sports Game Revenue Market Share by Type (2026-2031)
 Table 32. Global Electronic Sports Game Market Size by Application (2020-2025) & (US$ Million)
 Table 33. Global Electronic Sports Game Revenue Market Share by Application (2020-2025)
 Table 34. Global Electronic Sports Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 35. Global Electronic Sports Game Revenue Market Share by Application (2026-2031)
 Table 36. North America Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. North America Electronic Sports Game Market Size by Country (2020-2025) & (US$ Million)
 Table 38. North America Electronic Sports Game Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Europe Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Europe Electronic Sports Game Market Size by Country (2020-2025) & (US$ Million)
 Table 41. Europe Electronic Sports Game Market Size by Country (2026-2031) & (US$ Million)
 Table 42. Asia-Pacific Electronic Sports Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Asia-Pacific Electronic Sports Game Market Size by Region (2020-2025) & (US$ Million)
 Table 44. Asia-Pacific Electronic Sports Game Market Size by Region (2026-2031) & (US$ Million)
 Table 45. Latin America Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Latin America Electronic Sports Game Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Latin America Electronic Sports Game Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Middle East & Africa Electronic Sports Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Middle East & Africa Electronic Sports Game Market Size by Country (2020-2025) & (US$ Million)
 Table 50. Middle East & Africa Electronic Sports Game Market Size by Country (2026-2031) & (US$ Million)
 Table 51. Valve Company Details
 Table 52. Valve Business Overview
 Table 53. Valve Electronic Sports Game Product
 Table 54. Valve Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 55. Valve Recent Development
 Table 56. Riot Games Company Details
 Table 57. Riot Games Business Overview
 Table 58. Riot Games Electronic Sports Game Product
 Table 59. Riot Games Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 60. Riot Games Recent Development
 Table 61. Blizzard Entertainment Company Details
 Table 62. Blizzard Entertainment Business Overview
 Table 63. Blizzard Entertainment Electronic Sports Game Product
 Table 64. Blizzard Entertainment Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 65. Blizzard Entertainment Recent Development
 Table 66. Microsoft Studios Company Details
 Table 67. Microsoft Studios Business Overview
 Table 68. Microsoft Studios Electronic Sports Game Product
 Table 69. Microsoft Studios Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 70. Microsoft Studios Recent Development
 Table 71. Electronic Arts Company Details
 Table 72. Electronic Arts Business Overview
 Table 73. Electronic Arts Electronic Sports Game Product
 Table 74. Electronic Arts Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 75. Electronic Arts Recent Development
 Table 76. Kapcom Company Details
 Table 77. Kapcom Business Overview
 Table 78. Kapcom Electronic Sports Game Product
 Table 79. Kapcom Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 80. Kapcom Recent Development
 Table 81. Psyonix Company Details
 Table 82. Psyonix Business Overview
 Table 83. Psyonix Electronic Sports Game Product
 Table 84. Psyonix Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 85. Psyonix Recent Development
 Table 86. Hi - Rez Studios Company Details
 Table 87. Hi - Rez Studios Business Overview
 Table 88. Hi - Rez Studios Electronic Sports Game Product
 Table 89. Hi - Rez Studios Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 90. Hi - Rez Studios Recent Development
 Table 91. Wargaming Company Details
 Table 92. Wargaming Business Overview
 Table 93. Wargaming Electronic Sports Game Product
 Table 94. Wargaming Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 95. Wargaming Recent Development
 Table 96. Tencent Company Details
 Table 97. Tencent Business Overview
 Table 98. Tencent Electronic Sports Game Product
 Table 99. Tencent Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 100. Tencent Recent Development
 Table 101. Epic Games Company Details
 Table 102. Epic Games Business Overview
 Table 103. Epic Games Electronic Sports Game Product
 Table 104. Epic Games Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 105. Epic Games Recent Development
 Table 106. Nintendo Company Details
 Table 107. Nintendo Business Overview
 Table 108. Nintendo Electronic Sports Game Product
 Table 109. Nintendo Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 110. Nintendo Recent Development
 Table 111. Wargaming.net Company Details
 Table 112. Wargaming.net Business Overview
 Table 113. Wargaming.net Electronic Sports Game Product
 Table 114. Wargaming.net Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 115. Wargaming.net Recent Development
 Table 116. Gfinity Company Details
 Table 117. Gfinity Business Overview
 Table 118. Gfinity Electronic Sports Game Product
 Table 119. Gfinity Revenue in Electronic Sports Game Business (2020-2025) & (US$ Million)
 Table 120. Gfinity Recent Development
 Table 121. Research Programs/Design for This Report
 Table 122. Key Data Information from Secondary Sources
 Table 123. Key Data Information from Primary Sources
 Table 124. Authors List of This Report


List of Figures
 Figure 1. Electronic Sports Game Picture
 Figure 2. Global Electronic Sports Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Electronic Sports Game Market Share by Type: 2024 VS 2031
 Figure 4. Multiplayer Online Battle Arena (MOBA) Features
 Figure 5. First-person Shooter (FPS) Features
 Figure 6. Fighting Features
 Figure 7. Card Games Features
 Figure 8. Battle Royale Features
 Figure 9. Real-time Strategy (RTS) Features
 Figure 10. Others Features
 Figure 11. Global Electronic Sports Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 12. Global Electronic Sports Game Market Share by Application: 2024 VS 2031
 Figure 13. Team Case Studies
 Figure 14. Individual Case Studies
 Figure 15. Electronic Sports Game Report Years Considered
 Figure 16. Global Electronic Sports Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 17. Global Electronic Sports Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 18. Global Electronic Sports Game Market Share by Region: 2024 VS 2031
 Figure 19. Global Electronic Sports Game Market Share by Players in 2024
 Figure 20. Global Top Electronic Sports Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports Game as of 2024)
 Figure 21. The Top 10 and 5 Players Market Share by Electronic Sports Game Revenue in 2024
 Figure 22. North America Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. North America Electronic Sports Game Market Share by Country (2020-2031)
 Figure 24. United States Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Canada Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Europe Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe Electronic Sports Game Market Share by Country (2020-2031)
 Figure 28. Germany Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. France Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. U.K. Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Italy Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Russia Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Nordic Countries Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Asia-Pacific Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific Electronic Sports Game Market Share by Region (2020-2031)
 Figure 36. China Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Japan Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. South Korea Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Southeast Asia Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. India Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Australia Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Latin America Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America Electronic Sports Game Market Share by Country (2020-2031)
 Figure 44. Mexico Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Brazil Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Middle East & Africa Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa Electronic Sports Game Market Share by Country (2020-2031)
 Figure 48. Turkey Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Saudi Arabia Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. UAE Electronic Sports Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Valve Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 52. Riot Games Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 53. Blizzard Entertainment Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 54. Microsoft Studios Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 55. Electronic Arts Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 56. Kapcom Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 57. Psyonix Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 58. Hi - Rez Studios Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 59. Wargaming Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 60. Tencent Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 61. Epic Games Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 62. Nintendo Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 63. Wargaming.net Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 64. Gfinity Revenue Growth Rate in Electronic Sports Game Business (2020-2025)
 Figure 65. Bottom-up and Top-down Approaches for This Report
 Figure 66. Data Triangulation
 Figure 67. Key Executives Interviewed
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Global PC Games Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-38Y6009
Thu Sep 11 00:00:00 UTC 2025

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