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Global Esports Solutions for Education Market Research Report 2024
Published Date: December 2024
|
Report Code: QYRE-Auto-25A18568
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Global Esports Solutions for Education Market Research Report 2024
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Global Esports Solutions for Education Market Research Report 2024

Code: QYRE-Auto-25A18568
Report
December 2024
Pages:94
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Esports Solutions for Education Market Size

The global market for Esports Solutions for Education was valued at US$ 1015 million in the year 2023 and is projected to reach a revised size of US$ 2463 million by 2030, growing at a CAGR of 13.6% during the forecast period.

Esports Solutions for Education Market

Esports Solutions for Education Market

Esports Solutions for Education refers to the integration of competitive video gaming into educational environments as a tool to enhance learning, engagement, and skill development. These solutions leverage the popularity of esports to foster teamwork, strategic thinking, problem-solving, and digital literacy among students. They often include tailored programs, gaming equipment, curriculum development, and infrastructure to support both competitive play and academic growth. By aligning esports with education, schools and institutions can provide students with pathways to careers in technology, media, and sports management while promoting inclusivity, collaboration, and 21st-century skills.
North American market for Esports Solutions for Education is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports Solutions for Education is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Esports Solutions for Education in Elementary Schools is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Esports Solutions for Education include Dell, Bluum, Creation Networks, Lenovo, Intel, Logitech, Insight Public Sector, S3 Technologies, LG, Acer, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Esports Solutions for Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Solutions for Education.
The Esports Solutions for Education market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports Solutions for Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Solutions for Education companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Esports Solutions for Education Market Report

Report Metric Details
Report Name Esports Solutions for Education Market
Accounted market size in year US$ 1015 million
Forecasted market size in 2030 US$ 2463 million
CAGR 13.6%
Base Year year
Forecasted years 2025 - 2030
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Dell, Bluum, Creation Networks, Lenovo, Intel, Logitech, Insight Public Sector, S3 Technologies, LG, Acer, CDW, ViewSonic, TEC, Eduporium, CreativeHUT, Roche AV
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Esports Solutions for Education company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Esports Solutions for Education Market growing?

Ans: The Esports Solutions for Education Market witnessing a CAGR of 13.6% during the forecast period 2025-2030.

What is the Esports Solutions for Education Market size in 2030?

Ans: The Esports Solutions for Education Market size in 2030 will be US$ 2463 million.

Who are the main players in the Esports Solutions for Education Market report?

Ans: The main players in the Esports Solutions for Education Market are Dell, Bluum, Creation Networks, Lenovo, Intel, Logitech, Insight Public Sector, S3 Technologies, LG, Acer, CDW, ViewSonic, TEC, Eduporium, CreativeHUT, Roche AV

What are the Application segmentation covered in the Esports Solutions for Education Market report?

Ans: The Applications covered in the Esports Solutions for Education Market report are Elementary Schools, Middle Schools, High Schools, Adult Education

What are the Type segmentation covered in the Esports Solutions for Education Market report?

Ans: The Types covered in the Esports Solutions for Education Market report are Infrastructure Solutions, Software and Platforms

Recommended Reports

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Esports & Gaming

Digital Education Tools

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Esports Solutions for Education Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Infrastructure Solutions
1.2.3 Software and Platforms
1.3 Market by Application
1.3.1 Global Esports Solutions for Education Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Elementary Schools
1.3.3 Middle Schools
1.3.4 High Schools
1.3.5 Adult Education
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Esports Solutions for Education Market Perspective (2019-2030)
2.2 Global Esports Solutions for Education Growth Trends by Region
2.2.1 Global Esports Solutions for Education Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Esports Solutions for Education Historic Market Size by Region (2019-2024)
2.2.3 Esports Solutions for Education Forecasted Market Size by Region (2025-2030)
2.3 Esports Solutions for Education Market Dynamics
2.3.1 Esports Solutions for Education Industry Trends
2.3.2 Esports Solutions for Education Market Drivers
2.3.3 Esports Solutions for Education Market Challenges
2.3.4 Esports Solutions for Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Esports Solutions for Education Players by Revenue
3.1.1 Global Top Esports Solutions for Education Players by Revenue (2019-2024)
3.1.2 Global Esports Solutions for Education Revenue Market Share by Players (2019-2024)
3.2 Global Esports Solutions for Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Esports Solutions for Education Revenue
3.4 Global Esports Solutions for Education Market Concentration Ratio
3.4.1 Global Esports Solutions for Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Esports Solutions for Education Revenue in 2023
3.5 Global Key Players of Esports Solutions for Education Head office and Area Served
3.6 Global Key Players of Esports Solutions for Education, Product and Application
3.7 Global Key Players of Esports Solutions for Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Esports Solutions for Education Breakdown Data by Type
4.1 Global Esports Solutions for Education Historic Market Size by Type (2019-2024)
4.2 Global Esports Solutions for Education Forecasted Market Size by Type (2025-2030)
5 Esports Solutions for Education Breakdown Data by Application
5.1 Global Esports Solutions for Education Historic Market Size by Application (2019-2024)
5.2 Global Esports Solutions for Education Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Esports Solutions for Education Market Size (2019-2030)
6.2 North America Esports Solutions for Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Esports Solutions for Education Market Size by Country (2019-2024)
6.4 North America Esports Solutions for Education Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Esports Solutions for Education Market Size (2019-2030)
7.2 Europe Esports Solutions for Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Esports Solutions for Education Market Size by Country (2019-2024)
7.4 Europe Esports Solutions for Education Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Esports Solutions for Education Market Size (2019-2030)
8.2 Asia-Pacific Esports Solutions for Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Esports Solutions for Education Market Size by Region (2019-2024)
8.4 Asia-Pacific Esports Solutions for Education Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Esports Solutions for Education Market Size (2019-2030)
9.2 Latin America Esports Solutions for Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Esports Solutions for Education Market Size by Country (2019-2024)
9.4 Latin America Esports Solutions for Education Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Esports Solutions for Education Market Size (2019-2030)
10.2 Middle East & Africa Esports Solutions for Education Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Esports Solutions for Education Market Size by Country (2019-2024)
10.4 Middle East & Africa Esports Solutions for Education Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Dell
11.1.1 Dell Company Details
11.1.2 Dell Business Overview
11.1.3 Dell Esports Solutions for Education Introduction
11.1.4 Dell Revenue in Esports Solutions for Education Business (2019-2024)
11.1.5 Dell Recent Development
11.2 Bluum
11.2.1 Bluum Company Details
11.2.2 Bluum Business Overview
11.2.3 Bluum Esports Solutions for Education Introduction
11.2.4 Bluum Revenue in Esports Solutions for Education Business (2019-2024)
11.2.5 Bluum Recent Development
11.3 Creation Networks
11.3.1 Creation Networks Company Details
11.3.2 Creation Networks Business Overview
11.3.3 Creation Networks Esports Solutions for Education Introduction
11.3.4 Creation Networks Revenue in Esports Solutions for Education Business (2019-2024)
11.3.5 Creation Networks Recent Development
11.4 Lenovo
11.4.1 Lenovo Company Details
11.4.2 Lenovo Business Overview
11.4.3 Lenovo Esports Solutions for Education Introduction
11.4.4 Lenovo Revenue in Esports Solutions for Education Business (2019-2024)
11.4.5 Lenovo Recent Development
11.5 Intel
11.5.1 Intel Company Details
11.5.2 Intel Business Overview
11.5.3 Intel Esports Solutions for Education Introduction
11.5.4 Intel Revenue in Esports Solutions for Education Business (2019-2024)
11.5.5 Intel Recent Development
11.6 Logitech
11.6.1 Logitech Company Details
11.6.2 Logitech Business Overview
11.6.3 Logitech Esports Solutions for Education Introduction
11.6.4 Logitech Revenue in Esports Solutions for Education Business (2019-2024)
11.6.5 Logitech Recent Development
11.7 Insight Public Sector
11.7.1 Insight Public Sector Company Details
11.7.2 Insight Public Sector Business Overview
11.7.3 Insight Public Sector Esports Solutions for Education Introduction
11.7.4 Insight Public Sector Revenue in Esports Solutions for Education Business (2019-2024)
11.7.5 Insight Public Sector Recent Development
11.8 S3 Technologies
11.8.1 S3 Technologies Company Details
11.8.2 S3 Technologies Business Overview
11.8.3 S3 Technologies Esports Solutions for Education Introduction
11.8.4 S3 Technologies Revenue in Esports Solutions for Education Business (2019-2024)
11.8.5 S3 Technologies Recent Development
11.9 LG
11.9.1 LG Company Details
11.9.2 LG Business Overview
11.9.3 LG Esports Solutions for Education Introduction
11.9.4 LG Revenue in Esports Solutions for Education Business (2019-2024)
11.9.5 LG Recent Development
11.10 Acer
11.10.1 Acer Company Details
11.10.2 Acer Business Overview
11.10.3 Acer Esports Solutions for Education Introduction
11.10.4 Acer Revenue in Esports Solutions for Education Business (2019-2024)
11.10.5 Acer Recent Development
11.11 CDW
11.11.1 CDW Company Details
11.11.2 CDW Business Overview
11.11.3 CDW Esports Solutions for Education Introduction
11.11.4 CDW Revenue in Esports Solutions for Education Business (2019-2024)
11.11.5 CDW Recent Development
11.12 ViewSonic
11.12.1 ViewSonic Company Details
11.12.2 ViewSonic Business Overview
11.12.3 ViewSonic Esports Solutions for Education Introduction
11.12.4 ViewSonic Revenue in Esports Solutions for Education Business (2019-2024)
11.12.5 ViewSonic Recent Development
11.13 TEC
11.13.1 TEC Company Details
11.13.2 TEC Business Overview
11.13.3 TEC Esports Solutions for Education Introduction
11.13.4 TEC Revenue in Esports Solutions for Education Business (2019-2024)
11.13.5 TEC Recent Development
11.14 Eduporium
11.14.1 Eduporium Company Details
11.14.2 Eduporium Business Overview
11.14.3 Eduporium Esports Solutions for Education Introduction
11.14.4 Eduporium Revenue in Esports Solutions for Education Business (2019-2024)
11.14.5 Eduporium Recent Development
11.15 CreativeHUT
11.15.1 CreativeHUT Company Details
11.15.2 CreativeHUT Business Overview
11.15.3 CreativeHUT Esports Solutions for Education Introduction
11.15.4 CreativeHUT Revenue in Esports Solutions for Education Business (2019-2024)
11.15.5 CreativeHUT Recent Development
11.16 Roche AV
11.16.1 Roche AV Company Details
11.16.2 Roche AV Business Overview
11.16.3 Roche AV Esports Solutions for Education Introduction
11.16.4 Roche AV Revenue in Esports Solutions for Education Business (2019-2024)
11.16.5 Roche AV Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Esports Solutions for Education Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Infrastructure Solutions
 Table 3. Key Players of Software and Platforms
 Table 4. Global Esports Solutions for Education Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 5. Global Esports Solutions for Education Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 6. Global Esports Solutions for Education Market Size by Region (2019-2024) & (US$ Million)
 Table 7. Global Esports Solutions for Education Market Share by Region (2019-2024)
 Table 8. Global Esports Solutions for Education Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 9. Global Esports Solutions for Education Market Share by Region (2025-2030)
 Table 10. Esports Solutions for Education Market Trends
 Table 11. Esports Solutions for Education Market Drivers
 Table 12. Esports Solutions for Education Market Challenges
 Table 13. Esports Solutions for Education Market Restraints
 Table 14. Global Esports Solutions for Education Revenue by Players (2019-2024) & (US$ Million)
 Table 15. Global Esports Solutions for Education Market Share by Players (2019-2024)
 Table 16. Global Top Esports Solutions for Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Solutions for Education as of 2023)
 Table 17. Ranking of Global Top Esports Solutions for Education Companies by Revenue (US$ Million) in 2023
 Table 18. Global 5 Largest Players Market Share by Esports Solutions for Education Revenue (CR5 and HHI) & (2019-2024)
 Table 19. Global Key Players of Esports Solutions for Education, Headquarters and Area Served
 Table 20. Global Key Players of Esports Solutions for Education, Product and Application
 Table 21. Global Key Players of Esports Solutions for Education, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Esports Solutions for Education Market Size by Type (2019-2024) & (US$ Million)
 Table 24. Global Esports Solutions for Education Revenue Market Share by Type (2019-2024)
 Table 25. Global Esports Solutions for Education Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 26. Global Esports Solutions for Education Revenue Market Share by Type (2025-2030)
 Table 27. Global Esports Solutions for Education Market Size by Application (2019-2024) & (US$ Million)
 Table 28. Global Esports Solutions for Education Revenue Market Share by Application (2019-2024)
 Table 29. Global Esports Solutions for Education Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 30. Global Esports Solutions for Education Revenue Market Share by Application (2025-2030)
 Table 31. North America Esports Solutions for Education Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 32. North America Esports Solutions for Education Market Size by Country (2019-2024) & (US$ Million)
 Table 33. North America Esports Solutions for Education Market Size by Country (2025-2030) & (US$ Million)
 Table 34. Europe Esports Solutions for Education Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 35. Europe Esports Solutions for Education Market Size by Country (2019-2024) & (US$ Million)
 Table 36. Europe Esports Solutions for Education Market Size by Country (2025-2030) & (US$ Million)
 Table 37. Asia-Pacific Esports Solutions for Education Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 38. Asia-Pacific Esports Solutions for Education Market Size by Region (2019-2024) & (US$ Million)
 Table 39. Asia-Pacific Esports Solutions for Education Market Size by Region (2025-2030) & (US$ Million)
 Table 40. Latin America Esports Solutions for Education Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 41. Latin America Esports Solutions for Education Market Size by Country (2019-2024) & (US$ Million)
 Table 42. Latin America Esports Solutions for Education Market Size by Country (2025-2030) & (US$ Million)
 Table 43. Middle East & Africa Esports Solutions for Education Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 44. Middle East & Africa Esports Solutions for Education Market Size by Country (2019-2024) & (US$ Million)
 Table 45. Middle East & Africa Esports Solutions for Education Market Size by Country (2025-2030) & (US$ Million)
 Table 46. Dell Company Details
 Table 47. Dell Business Overview
 Table 48. Dell Esports Solutions for Education Product
 Table 49. Dell Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 50. Dell Recent Development
 Table 51. Bluum Company Details
 Table 52. Bluum Business Overview
 Table 53. Bluum Esports Solutions for Education Product
 Table 54. Bluum Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 55. Bluum Recent Development
 Table 56. Creation Networks Company Details
 Table 57. Creation Networks Business Overview
 Table 58. Creation Networks Esports Solutions for Education Product
 Table 59. Creation Networks Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 60. Creation Networks Recent Development
 Table 61. Lenovo Company Details
 Table 62. Lenovo Business Overview
 Table 63. Lenovo Esports Solutions for Education Product
 Table 64. Lenovo Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 65. Lenovo Recent Development
 Table 66. Intel Company Details
 Table 67. Intel Business Overview
 Table 68. Intel Esports Solutions for Education Product
 Table 69. Intel Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 70. Intel Recent Development
 Table 71. Logitech Company Details
 Table 72. Logitech Business Overview
 Table 73. Logitech Esports Solutions for Education Product
 Table 74. Logitech Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 75. Logitech Recent Development
 Table 76. Insight Public Sector Company Details
 Table 77. Insight Public Sector Business Overview
 Table 78. Insight Public Sector Esports Solutions for Education Product
 Table 79. Insight Public Sector Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 80. Insight Public Sector Recent Development
 Table 81. S3 Technologies Company Details
 Table 82. S3 Technologies Business Overview
 Table 83. S3 Technologies Esports Solutions for Education Product
 Table 84. S3 Technologies Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 85. S3 Technologies Recent Development
 Table 86. LG Company Details
 Table 87. LG Business Overview
 Table 88. LG Esports Solutions for Education Product
 Table 89. LG Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 90. LG Recent Development
 Table 91. Acer Company Details
 Table 92. Acer Business Overview
 Table 93. Acer Esports Solutions for Education Product
 Table 94. Acer Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 95. Acer Recent Development
 Table 96. CDW Company Details
 Table 97. CDW Business Overview
 Table 98. CDW Esports Solutions for Education Product
 Table 99. CDW Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 100. CDW Recent Development
 Table 101. ViewSonic Company Details
 Table 102. ViewSonic Business Overview
 Table 103. ViewSonic Esports Solutions for Education Product
 Table 104. ViewSonic Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 105. ViewSonic Recent Development
 Table 106. TEC Company Details
 Table 107. TEC Business Overview
 Table 108. TEC Esports Solutions for Education Product
 Table 109. TEC Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 110. TEC Recent Development
 Table 111. Eduporium Company Details
 Table 112. Eduporium Business Overview
 Table 113. Eduporium Esports Solutions for Education Product
 Table 114. Eduporium Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 115. Eduporium Recent Development
 Table 116. CreativeHUT Company Details
 Table 117. CreativeHUT Business Overview
 Table 118. CreativeHUT Esports Solutions for Education Product
 Table 119. CreativeHUT Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 120. CreativeHUT Recent Development
 Table 121. Roche AV Company Details
 Table 122. Roche AV Business Overview
 Table 123. Roche AV Esports Solutions for Education Product
 Table 124. Roche AV Revenue in Esports Solutions for Education Business (2019-2024) & (US$ Million)
 Table 125. Roche AV Recent Development
 Table 126. Research Programs/Design for This Report
 Table 127. Key Data Information from Secondary Sources
 Table 128. Key Data Information from Primary Sources
 Table 129. Authors List of This Report


List of Figures
 Figure 1. Esports Solutions for Education Picture
 Figure 2. Global Esports Solutions for Education Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Esports Solutions for Education Market Share by Type: 2023 VS 2030
 Figure 4. Infrastructure Solutions Features
 Figure 5. Software and Platforms Features
 Figure 6. Global Esports Solutions for Education Market Size by Application (2024-2030) & (US$ Million)
 Figure 7. Global Esports Solutions for Education Market Share by Application: 2023 VS 2030
 Figure 8. Elementary Schools Case Studies
 Figure 9. Middle Schools Case Studies
 Figure 10. High Schools Case Studies
 Figure 11. Adult Education Case Studies
 Figure 12. Esports Solutions for Education Report Years Considered
 Figure 13. Global Esports Solutions for Education Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 14. Global Esports Solutions for Education Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 15. Global Esports Solutions for Education Market Share by Region: 2023 VS 2030
 Figure 16. Global Esports Solutions for Education Market Share by Players in 2023
 Figure 17. Global Top Esports Solutions for Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Solutions for Education as of 2023)
 Figure 18. The Top 10 and 5 Players Market Share by Esports Solutions for Education Revenue in 2023
 Figure 19. North America Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 20. North America Esports Solutions for Education Market Share by Country (2019-2030)
 Figure 21. United States Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 22. Canada Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 23. Europe Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. Europe Esports Solutions for Education Market Share by Country (2019-2030)
 Figure 25. Germany Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 26. France Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 27. U.K. Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. Italy Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. Russia Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Nordic Countries Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Asia-Pacific Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Asia-Pacific Esports Solutions for Education Market Share by Region (2019-2030)
 Figure 33. China Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 34. Japan Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 35. South Korea Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. Southeast Asia Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. India Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. Australia Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. Latin America Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. Latin America Esports Solutions for Education Market Share by Country (2019-2030)
 Figure 41. Mexico Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 42. Brazil Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 43. Middle East & Africa Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Middle East & Africa Esports Solutions for Education Market Share by Country (2019-2030)
 Figure 45. Turkey Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. Saudi Arabia Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 47. UAE Esports Solutions for Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 48. Dell Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 49. Bluum Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 50. Creation Networks Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 51. Lenovo Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 52. Intel Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 53. Logitech Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 54. Insight Public Sector Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 55. S3 Technologies Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 56. LG Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 57. Acer Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 58. CDW Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 59. ViewSonic Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 60. TEC Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 61. Eduporium Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 62. CreativeHUT Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 63. Roche AV Revenue Growth Rate in Esports Solutions for Education Business (2019-2024)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
 Figure 66. Key Executives Interviewed
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