List of Tables
Table 1. Global Esports and Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Single Player Games
Table 3. Key Players of Competitive Games
Table 4. Key Players of Online Games
Table 5. Global Esports and Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Esports and Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 7. Global Esports and Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 8. Global Esports and Gaming Market Share by Region (2020-2025)
Table 9. Global Esports and Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 10. Global Esports and Gaming Market Share by Region (2026-2031)
Table 11. Esports and Gaming Market Trends
Table 12. Esports and Gaming Market Drivers
Table 13. Esports and Gaming Market Challenges
Table 14. Esports and Gaming Market Restraints
Table 15. Global Esports and Gaming Revenue by Players (2020-2025) & (US$ Million)
Table 16. Global Esports and Gaming Market Share by Players (2020-2025)
Table 17. Global Top Esports and Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports and Gaming as of 2024)
Table 18. Ranking of Global Top Esports and Gaming Companies by Revenue (US$ Million) in 2024
Table 19. Global 5 Largest Players Market Share by Esports and Gaming Revenue (CR5 and HHI) & (2020-2025)
Table 20. Global Key Players of Esports and Gaming, Headquarters and Area Served
Table 21. Global Key Players of Esports and Gaming, Product and Application
Table 22. Global Key Players of Esports and Gaming, Date of Enter into This Industry
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Esports and Gaming Market Size by Type (2020-2025) & (US$ Million)
Table 25. Global Esports and Gaming Revenue Market Share by Type (2020-2025)
Table 26. Global Esports and Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 27. Global Esports and Gaming Revenue Market Share by Type (2026-2031)
Table 28. Global Esports and Gaming Market Size by Application (2020-2025) & (US$ Million)
Table 29. Global Esports and Gaming Revenue Market Share by Application (2020-2025)
Table 30. Global Esports and Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 31. Global Esports and Gaming Revenue Market Share by Application (2026-2031)
Table 32. North America Esports and Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 33. North America Esports and Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 34. North America Esports and Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 35. Europe Esports and Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 36. Europe Esports and Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 37. Europe Esports and Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 38. Asia-Pacific Esports and Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 39. Asia-Pacific Esports and Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 40. Asia-Pacific Esports and Gaming Market Size by Region (2026-2031) & (US$ Million)
Table 41. Latin America Esports and Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 42. Latin America Esports and Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 43. Latin America Esports and Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 44. Middle East & Africa Esports and Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 45. Middle East & Africa Esports and Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 46. Middle East & Africa Esports and Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 47. Modern Times Group (Sweden) Company Details
Table 48. Modern Times Group (Sweden) Business Overview
Table 49. Modern Times Group (Sweden) Esports and Gaming Product
Table 50. Modern Times Group (Sweden) Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 51. Modern Times Group (Sweden) Recent Development
Table 52. Activision Blizzard Company Details
Table 53. Activision Blizzard Business Overview
Table 54. Activision Blizzard Esports and Gaming Product
Table 55. Activision Blizzard Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 56. Activision Blizzard Recent Development
Table 57. FACEIT Company Details
Table 58. FACEIT Business Overview
Table 59. FACEIT Esports and Gaming Product
Table 60. FACEIT Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 61. FACEIT Recent Development
Table 62. Total Entertainment Network Company Details
Table 63. Total Entertainment Network Business Overview
Table 64. Total Entertainment Network Esports and Gaming Product
Table 65. Total Entertainment Network Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 66. Total Entertainment Network Recent Development
Table 67. Gfinity Company Details
Table 68. Gfinity Business Overview
Table 69. Gfinity Esports and Gaming Product
Table 70. Gfinity Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 71. Gfinity Recent Development
Table 72. Turner Broadcasting System Company Details
Table 73. Turner Broadcasting System Business Overview
Table 74. Turner Broadcasting System Esports and Gaming Product
Table 75. Turner Broadcasting System Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 76. Turner Broadcasting System Recent Development
Table 77. CJ Corporation Company Details
Table 78. CJ Corporation Business Overview
Table 79. CJ Corporation Esports and Gaming Product
Table 80. CJ Corporation Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 81. CJ Corporation Recent Development
Table 82. Valve Corporation Company Details
Table 83. Valve Corporation Business Overview
Table 84. Valve Corporation Esports and Gaming Product
Table 85. Valve Corporation Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 86. Valve Corporation Recent Development
Table 87. Tencent Company Details
Table 88. Tencent Business Overview
Table 89. Tencent Esports and Gaming Product
Table 90. Tencent Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 91. Tencent Recent Development
Table 92. Electronic Arts (EA) (US) Company Details
Table 93. Electronic Arts (EA) (US) Business Overview
Table 94. Electronic Arts (EA) (US) Esports and Gaming Product
Table 95. Electronic Arts (EA) (US) Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 96. Electronic Arts (EA) (US) Recent Development
Table 97. Hi-Rez Studios Company Details
Table 98. Hi-Rez Studios Business Overview
Table 99. Hi-Rez Studios Esports and Gaming Product
Table 100. Hi-Rez Studios Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 101. Hi-Rez Studios Recent Development
Table 102. KaBuM Company Details
Table 103. KaBuM Business Overview
Table 104. KaBuM Esports and Gaming Product
Table 105. KaBuM Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 106. KaBuM Recent Development
Table 107. Wargaming Public Company Details
Table 108. Wargaming Public Business Overview
Table 109. Wargaming Public Esports and Gaming Product
Table 110. Wargaming Public Revenue in Esports and Gaming Business (2020-2025) & (US$ Million)
Table 111. Wargaming Public Recent Development
Table 112. Research Programs/Design for This Report
Table 113. Key Data Information from Secondary Sources
Table 114. Key Data Information from Primary Sources
Table 115. Authors List of This Report
List of Figures
Figure 1. Esports and Gaming Picture
Figure 2. Global Esports and Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Esports and Gaming Market Share by Type: 2024 VS 2031
Figure 4. Single Player Games Features
Figure 5. Competitive Games Features
Figure 6. Online Games Features
Figure 7. Global Esports and Gaming Market Size by Application (2020-2031) & (US$ Million)
Figure 8. Global Esports and Gaming Market Share by Application: 2024 VS 2031
Figure 9. Clubs Case Studies
Figure 10. Associations and Organizations Case Studies
Figure 11. Others Case Studies
Figure 12. Esports and Gaming Report Years Considered
Figure 13. Global Esports and Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 14. Global Esports and Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Esports and Gaming Market Share by Region: 2024 VS 2031
Figure 16. Global Esports and Gaming Market Share by Players in 2024
Figure 17. Global Top Esports and Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports and Gaming as of 2024)
Figure 18. The Top 10 and 5 Players Market Share by Esports and Gaming Revenue in 2024
Figure 19. North America Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. North America Esports and Gaming Market Share by Country (2020-2031)
Figure 21. United States Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Canada Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Europe Esports and Gaming Market Share by Country (2020-2031)
Figure 25. Germany Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. France Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. U.K. Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Italy Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Russia Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Nordic Countries Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Asia-Pacific Esports and Gaming Market Share by Region (2020-2031)
Figure 33. China Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Japan Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. South Korea Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Southeast Asia Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. India Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Australia Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Latin America Esports and Gaming Market Share by Country (2020-2031)
Figure 41. Mexico Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Brazil Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Middle East & Africa Esports and Gaming Market Share by Country (2020-2031)
Figure 45. Turkey Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Saudi Arabia Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. UAE Esports and Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. Modern Times Group (Sweden) Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 49. Activision Blizzard Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 50. FACEIT Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 51. Total Entertainment Network Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 52. Gfinity Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 53. Turner Broadcasting System Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 54. CJ Corporation Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 55. Valve Corporation Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 56. Tencent Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 57. Electronic Arts (EA) (US) Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 58. Hi-Rez Studios Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 59. KaBuM Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 60. Wargaming Public Revenue Growth Rate in Esports and Gaming Business (2020-2025)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed