List of Tables
Table 1. Global Esports (egames) Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
Table 2. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 3. Key Players of First-Person Shooter (FPS)
Table 4. Key Players of Real-Time Strategy (RTS)
Table 5. Key Players of Other
Table 6. Global Esports (egames) Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
Table 7. Global Esports (egames) Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 8. Global Esports (egames) Market Size by Region (2018-2023) & (US$ Million)
Table 9. Global Esports (egames) Market Share by Region (2018-2023)
Table 10. Global Esports (egames) Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 11. Global Esports (egames) Market Share by Region (2024-2029)
Table 12. Esports (egames) Market Trends
Table 13. Esports (egames) Market Drivers
Table 14. Esports (egames) Market Challenges
Table 15. Esports (egames) Market Restraints
Table 16. Global Esports (egames) Revenue by Players (2018-2023) & (US$ Million)
Table 17. Global Esports (egames) Market Share by Players (2018-2023)
Table 18. Global Top Esports (egames) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports (egames) as of 2022)
Table 19. Ranking of Global Top Esports (egames) Companies by Revenue (US$ Million) in 2022
Table 20. Global 5 Largest Players Market Share by Esports (egames) Revenue (CR5 and HHI) & (2018-2023)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players Esports (egames) Product Solution and Service
Table 23. Date of Enter into Esports (egames) Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Esports (egames) Market Size by Type (2018-2023) & (US$ Million)
Table 26. Global Esports (egames) Revenue Market Share by Type (2018-2023)
Table 27. Global Esports (egames) Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 28. Global Esports (egames) Revenue Market Share by Type (2024-2029)
Table 29. Global Esports (egames) Market Size by Application (2018-2023) & (US$ Million)
Table 30. Global Esports (egames) Revenue Market Share by Application (2018-2023)
Table 31. Global Esports (egames) Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 32. Global Esports (egames) Revenue Market Share by Application (2024-2029)
Table 33. North America Esports (egames) Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 34. North America Esports (egames) Market Size by Country (2018-2023) & (US$ Million)
Table 35. North America Esports (egames) Market Size by Country (2024-2029) & (US$ Million)
Table 36. Europe Esports (egames) Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 37. Europe Esports (egames) Market Size by Country (2018-2023) & (US$ Million)
Table 38. Europe Esports (egames) Market Size by Country (2024-2029) & (US$ Million)
Table 39. Asia-Pacific Esports (egames) Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
Table 40. Asia-Pacific Esports (egames) Market Size by Region (2018-2023) & (US$ Million)
Table 41. Asia-Pacific Esports (egames) Market Size by Region (2024-2029) & (US$ Million)
Table 42. Latin America Esports (egames) Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 43. Latin America Esports (egames) Market Size by Country (2018-2023) & (US$ Million)
Table 44. Latin America Esports (egames) Market Size by Country (2024-2029) & (US$ Million)
Table 45. Middle East & Africa Esports (egames) Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 46. Middle East & Africa Esports (egames) Market Size by Country (2018-2023) & (US$ Million)
Table 47. Middle East & Africa Esports (egames) Market Size by Country (2024-2029) & (US$ Million)
Table 48. Modern Times Group (Sweden) Company Detail
Table 49. Modern Times Group (Sweden) Business Overview
Table 50. Modern Times Group (Sweden) Esports (egames) Product
Table 51. Modern Times Group (Sweden) Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 52. Modern Times Group (Sweden) Recent Development
Table 53. Activision Blizzard Company Detail
Table 54. Activision Blizzard Business Overview
Table 55. Activision Blizzard Esports (egames) Product
Table 56. Activision Blizzard Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 57. Activision Blizzard Recent Development
Table 58. FACEIT Company Detail
Table 59. FACEIT Business Overview
Table 60. FACEIT Esports (egames) Product
Table 61. FACEIT Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 62. FACEIT Recent Development
Table 63. Total Entertainment Network (US) Company Detail
Table 64. Total Entertainment Network (US) Business Overview
Table 65. Total Entertainment Network (US) Esports (egames) Product
Table 66. Total Entertainment Network (US) Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 67. Total Entertainment Network (US) Recent Development
Table 68. Gfinity Company Detail
Table 69. Gfinity Business Overview
Table 70. Gfinity Esports (egames) Product
Table 71. Gfinity Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 72. Gfinity Recent Development
Table 73. Turner Broadcasting System (US) Company Detail
Table 74. Turner Broadcasting System (US) Business Overview
Table 75. Turner Broadcasting System (US) Esports (egames) Product
Table 76. Turner Broadcasting System (US) Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 77. Turner Broadcasting System (US) Recent Development
Table 78. CJ Corporation Company Detail
Table 79. CJ Corporation Business Overview
Table 80. CJ Corporation Esports (egames) Product
Table 81. CJ Corporation Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 82. CJ Corporation Recent Development
Table 83. Valve Corporation Company Detail
Table 84. Valve Corporation Business Overview
Table 85. Valve Corporation Esports (egames) Product
Table 86. Valve Corporation Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 87. Valve Corporation Recent Development
Table 88. Tencent Company Detail
Table 89. Tencent Business Overview
Table 90. Tencent Esports (egames) Product
Table 91. Tencent Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 92. Tencent Recent Development
Table 93. Electronic Arts Company Detail
Table 94. Electronic Arts Business Overview
Table 95. Electronic Arts Esports (egames) Product
Table 96. Electronic Arts Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 97. Electronic Arts Recent Development
Table 98. Hi-Rez Studios Company Detail
Table 99. Hi-Rez Studios Business Overview
Table 100. Hi-Rez Studios Esports (egames) Product
Table 101. Hi-Rez Studios Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 102. Hi-Rez Studios Recent Development
Table 103. KaBuM Company Detail
Table 104. KaBuM Business Overview
Table 105. KaBuM Esports (egames) Product
Table 106. KaBuM Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 107. KaBuM Recent Development
Table 108. Wargaming Company Detail
Table 109. Wargaming Business Overview
Table 110. Wargaming Esports (egames) Product
Table 111. Wargaming Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 112. Wargaming Recent Development
Table 113. Rovio Entertainment (Finland) Company Detail
Table 114. Rovio Entertainment (Finland) Business Overview
Table 115. Rovio Entertainment (Finland) Esports (egames) Product
Table 116. Rovio Entertainment (Finland) Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 117. Rovio Entertainment (Finland) Recent Development
Table 118. GungHo Online Entertainment (Japan) Company Detail
Table 119. GungHo Online Entertainment (Japan) Business Overview
Table 120. GungHo Online Entertainment (Japan) Esports (egames) Product
Table 121. GungHo Online Entertainment (Japan) Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 122. GungHo Online Entertainment (Japan) Recent Development
Table 123. Alisports (Alibaba Group) Company Detail
Table 124. Alisports (Alibaba Group) Business Overview
Table 125. Alisports (Alibaba Group) Esports (egames) Product
Table 126. Alisports (Alibaba Group) Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 127. Alisports (Alibaba Group) Recent Development
Table 128. EA Sports Company Detail
Table 129. EA Sports Business Overview
Table 130. EA Sports Esports (egames) Product
Table 131. EA Sports Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 132. EA Sports Recent Development
Table 133. Epic Games Company Detail
Table 134. Epic Games Business Overview
Table 135. Epic Games Esports (egames) Product
Table 136. Epic Games Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 137. Epic Games Recent Development
Table 138. Nintendo Company Detail
Table 139. Nintendo Business Overview
Table 140. Nintendo Esports (egames) Product
Table 141. Nintendo Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 142. Nintendo Recent Development
Table 143. Riot Games Company Detail
Table 144. Riot Games Business Overview
Table 145. Riot Games Esports (egames) Product
Table 146. Riot Games Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 147. Riot Games Recent Development
Table 148. Microsoft Studios Company Detail
Table 149. Microsoft Studios Business Overview
Table 150. Microsoft Studios Esports (egames) Product
Table 151. Microsoft Studios Revenue in Esports (egames) Business (2018-2023) & (US$ Million)
Table 152. Microsoft Studios Recent Development
Table 153. Research Programs/Design for This Report
Table 154. Key Data Information from Secondary Sources
Table 155. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Esports (egames) Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 2. Global Esports (egames) Market Share by Type: 2022 VS 2029
Figure 3. Multiplayer Online Battle Arena (MOBA) Features
Figure 4. First-Person Shooter (FPS) Features
Figure 5. Real-Time Strategy (RTS) Features
Figure 6. Other Features
Figure 7. Global Esports (egames) Market Size Comparison by Application (2023-2029) & (US$ Million)
Figure 8. Global Esports (egames) Market Share by Application: 2022 VS 2029
Figure 9. Amateur Players Case Studies
Figure 10. Professional Players Case Studies
Figure 11. Club Case Studies
Figure 12. Associations And Organizations Case Studies
Figure 13. Other Case Studies
Figure 14. Esports (egames) Report Years Considered
Figure 15. Global Esports (egames) Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 16. Global Esports (egames) Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 17. Global Esports (egames) Market Share by Region: 2022 VS 2029
Figure 18. Global Esports (egames) Market Share by Players in 2022
Figure 19. Global Top Esports (egames) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports (egames) as of 2022)
Figure 20. The Top 10 and 5 Players Market Share by Esports (egames) Revenue in 2022
Figure 21. North America Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 22. North America Esports (egames) Market Share by Country (2018-2029)
Figure 23. United States Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 24. Canada Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 25. Europe Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 26. Europe Esports (egames) Market Share by Country (2018-2029)
Figure 27. Germany Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 28. France Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. U.K. Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 30. Italy Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Russia Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. Nordic Countries Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 33. Asia-Pacific Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 34. Asia-Pacific Esports (egames) Market Share by Region (2018-2029)
Figure 35. China Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 36. Japan Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. South Korea Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 38. Southeast Asia Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. India Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. Australia Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 41. Latin America Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 42. Latin America Esports (egames) Market Share by Country (2018-2029)
Figure 43. Mexico Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 44. Brazil Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 45. Middle East & Africa Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 46. Middle East & Africa Esports (egames) Market Share by Country (2018-2029)
Figure 47. Turkey Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 48. Saudi Arabia Esports (egames) Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 49. Modern Times Group (Sweden) Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 50. Activision Blizzard Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 51. FACEIT Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 52. Total Entertainment Network (US) Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 53. Gfinity Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 54. Turner Broadcasting System (US) Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 55. CJ Corporation Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 56. Valve Corporation Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 57. Tencent Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 58. Electronic Arts Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 59. Hi-Rez Studios Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 60. KaBuM Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 61. Wargaming Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 62. Rovio Entertainment (Finland) Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 63. GungHo Online Entertainment (Japan) Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 64. Alisports (Alibaba Group) Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 65. EA Sports Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 66. Epic Games Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 67. Nintendo Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 68. Riot Games Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 69. Microsoft Studios Revenue Growth Rate in Esports (egames) Business (2018-2023)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed