List of Tables
Table 1. Global Esports (egames) Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of by Game
Table 3. Key Players of by Revenue Stream
Table 4. Global Esports (egames) Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Esports (egames) Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Esports (egames) Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Esports (egames) Market Share by Region (2020-2025)
Table 8. Global Esports (egames) Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Esports (egames) Market Share by Region (2026-2031)
Table 10. Esports (egames) Market Trends
Table 11. Esports (egames) Market Drivers
Table 12. Esports (egames) Market Challenges
Table 13. Esports (egames) Market Restraints
Table 14. Global Esports (egames) Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Esports (egames) Market Share by Players (2020-2025)
Table 16. Global Top Esports (egames) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports (egames) as of 2024)
Table 17. Ranking of Global Top Esports (egames) Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Esports (egames) Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Esports (egames), Headquarters and Area Served
Table 20. Global Key Players of Esports (egames), Product and Application
Table 21. Global Key Players of Esports (egames), Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Esports (egames) Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Esports (egames) Revenue Market Share by Type (2020-2025)
Table 25. Global Esports (egames) Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Esports (egames) Revenue Market Share by Type (2026-2031)
Table 27. Global Esports (egames) Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Esports (egames) Revenue Market Share by Application (2020-2025)
Table 29. Global Esports (egames) Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Esports (egames) Revenue Market Share by Application (2026-2031)
Table 31. North America Esports (egames) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Esports (egames) Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Esports (egames) Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Esports (egames) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Esports (egames) Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Esports (egames) Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Esports (egames) Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Esports (egames) Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Esports (egames) Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Esports (egames) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Esports (egames) Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Esports (egames) Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Esports (egames) Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Esports (egames) Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Esports (egames) Market Size by Country (2026-2031) & (US$ Million)
Table 46. Modern Times Group (Sweden) Company Details
Table 47. Modern Times Group (Sweden) Business Overview
Table 48. Modern Times Group (Sweden) Esports (egames) Product
Table 49. Modern Times Group (Sweden) Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 50. Modern Times Group (Sweden) Recent Development
Table 51. Activision Blizzard Company Details
Table 52. Activision Blizzard Business Overview
Table 53. Activision Blizzard Esports (egames) Product
Table 54. Activision Blizzard Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 55. Activision Blizzard Recent Development
Table 56. FACEIT Company Details
Table 57. FACEIT Business Overview
Table 58. FACEIT Esports (egames) Product
Table 59. FACEIT Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 60. FACEIT Recent Development
Table 61. Total Entertainment Network (US) Company Details
Table 62. Total Entertainment Network (US) Business Overview
Table 63. Total Entertainment Network (US) Esports (egames) Product
Table 64. Total Entertainment Network (US) Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 65. Total Entertainment Network (US) Recent Development
Table 66. Gfinity Company Details
Table 67. Gfinity Business Overview
Table 68. Gfinity Esports (egames) Product
Table 69. Gfinity Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 70. Gfinity Recent Development
Table 71. Turner Broadcasting System (US) Company Details
Table 72. Turner Broadcasting System (US) Business Overview
Table 73. Turner Broadcasting System (US) Esports (egames) Product
Table 74. Turner Broadcasting System (US) Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 75. Turner Broadcasting System (US) Recent Development
Table 76. CJ Corporation Company Details
Table 77. CJ Corporation Business Overview
Table 78. CJ Corporation Esports (egames) Product
Table 79. CJ Corporation Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 80. CJ Corporation Recent Development
Table 81. Valve Corporation Company Details
Table 82. Valve Corporation Business Overview
Table 83. Valve Corporation Esports (egames) Product
Table 84. Valve Corporation Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 85. Valve Corporation Recent Development
Table 86. Tencent Company Details
Table 87. Tencent Business Overview
Table 88. Tencent Esports (egames) Product
Table 89. Tencent Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 90. Tencent Recent Development
Table 91. Electronic Arts Company Details
Table 92. Electronic Arts Business Overview
Table 93. Electronic Arts Esports (egames) Product
Table 94. Electronic Arts Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 95. Electronic Arts Recent Development
Table 96. Hi-Rez Studios Company Details
Table 97. Hi-Rez Studios Business Overview
Table 98. Hi-Rez Studios Esports (egames) Product
Table 99. Hi-Rez Studios Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 100. Hi-Rez Studios Recent Development
Table 101. KaBuM Company Details
Table 102. KaBuM Business Overview
Table 103. KaBuM Esports (egames) Product
Table 104. KaBuM Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 105. KaBuM Recent Development
Table 106. Wargaming Company Details
Table 107. Wargaming Business Overview
Table 108. Wargaming Esports (egames) Product
Table 109. Wargaming Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 110. Wargaming Recent Development
Table 111. Rovio Entertainment (Finland) Company Details
Table 112. Rovio Entertainment (Finland) Business Overview
Table 113. Rovio Entertainment (Finland) Esports (egames) Product
Table 114. Rovio Entertainment (Finland) Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 115. Rovio Entertainment (Finland) Recent Development
Table 116. GungHo Online Entertainment (Japan) Company Details
Table 117. GungHo Online Entertainment (Japan) Business Overview
Table 118. GungHo Online Entertainment (Japan) Esports (egames) Product
Table 119. GungHo Online Entertainment (Japan) Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 120. GungHo Online Entertainment (Japan) Recent Development
Table 121. Alisports (Alibaba Group) Company Details
Table 122. Alisports (Alibaba Group) Business Overview
Table 123. Alisports (Alibaba Group) Esports (egames) Product
Table 124. Alisports (Alibaba Group) Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 125. Alisports (Alibaba Group) Recent Development
Table 126. EA Sports Company Details
Table 127. EA Sports Business Overview
Table 128. EA Sports Esports (egames) Product
Table 129. EA Sports Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 130. EA Sports Recent Development
Table 131. Epic Games Company Details
Table 132. Epic Games Business Overview
Table 133. Epic Games Esports (egames) Product
Table 134. Epic Games Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 135. Epic Games Recent Development
Table 136. Nintendo Company Details
Table 137. Nintendo Business Overview
Table 138. Nintendo Esports (egames) Product
Table 139. Nintendo Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 140. Nintendo Recent Development
Table 141. Riot Games Company Details
Table 142. Riot Games Business Overview
Table 143. Riot Games Esports (egames) Product
Table 144. Riot Games Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 145. Riot Games Recent Development
Table 146. Microsoft Studios Company Details
Table 147. Microsoft Studios Business Overview
Table 148. Microsoft Studios Esports (egames) Product
Table 149. Microsoft Studios Revenue in Esports (egames) Business (2020-2025) & (US$ Million)
Table 150. Microsoft Studios Recent Development
Table 151. Research Programs/Design for This Report
Table 152. Key Data Information from Secondary Sources
Table 153. Key Data Information from Primary Sources
Table 154. Authors List of This Report
List of Figures
Figure 1. Esports (egames) Picture
Figure 2. Global Esports (egames) Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Esports (egames) Market Share by Type: 2024 VS 2031
Figure 4. by Game Features
Figure 5. by Revenue Stream Features
Figure 6. Global Esports (egames) Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Esports (egames) Market Share by Application: 2024 VS 2031
Figure 8. Amateur Players Case Studies
Figure 9. Professional Players Case Studies
Figure 10. Club Case Studies
Figure 11. Associations And Organizations Case Studies
Figure 12. Other Case Studies
Figure 13. Esports (egames) Report Years Considered
Figure 14. Global Esports (egames) Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 15. Global Esports (egames) Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 16. Global Esports (egames) Market Share by Region: 2024 VS 2031
Figure 17. Global Esports (egames) Market Share by Players in 2024
Figure 18. Global Top Esports (egames) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports (egames) as of 2024)
Figure 19. The Top 10 and 5 Players Market Share by Esports (egames) Revenue in 2024
Figure 20. North America Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. North America Esports (egames) Market Share by Country (2020-2031)
Figure 22. United States Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Canada Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Europe Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. Europe Esports (egames) Market Share by Country (2020-2031)
Figure 26. Germany Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. France Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. U.K. Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Italy Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Russia Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Nordic Countries Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Asia-Pacific Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Asia-Pacific Esports (egames) Market Share by Region (2020-2031)
Figure 34. China Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Japan Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. South Korea Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Southeast Asia Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. India Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Australia Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Latin America Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Latin America Esports (egames) Market Share by Country (2020-2031)
Figure 42. Mexico Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Brazil Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Middle East & Africa Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Middle East & Africa Esports (egames) Market Share by Country (2020-2031)
Figure 46. Turkey Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. Saudi Arabia Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. UAE Esports (egames) Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 49. Modern Times Group (Sweden) Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 50. Activision Blizzard Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 51. FACEIT Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 52. Total Entertainment Network (US) Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 53. Gfinity Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 54. Turner Broadcasting System (US) Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 55. CJ Corporation Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 56. Valve Corporation Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 57. Tencent Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 58. Electronic Arts Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 59. Hi-Rez Studios Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 60. KaBuM Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 61. Wargaming Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 62. Rovio Entertainment (Finland) Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 63. GungHo Online Entertainment (Japan) Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 64. Alisports (Alibaba Group) Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 65. EA Sports Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 66. Epic Games Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 67. Nintendo Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 68. Riot Games Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 69. Microsoft Studios Revenue Growth Rate in Esports (egames) Business (2020-2025)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed