List of Tables
Table 1. Global VR Game Equipment Market Value by Type, (US$ Million) & (2024 VS 2031)
Table 2. Global VR Game Equipment Market Value by Application, (US$ Million) & (2024 VS 2031)
Table 3. Global VR Game Equipment Production Capacity (K Units) by Manufacturers in 2024
Table 4. Global VR Game Equipment Production by Manufacturers (2020-2025) & (K Units)
Table 5. Global VR Game Equipment Production Market Share by Manufacturers (2020-2025)
Table 6. Global VR Game Equipment Production Value by Manufacturers (2020-2025) & (US$ Million)
Table 7. Global VR Game Equipment Production Value Share by Manufacturers (2020-2025)
Table 8. Global Key Players of VR Game Equipment, Industry Ranking, 2023 VS 2024
Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VR Game Equipment as of 2024)
Table 10. Global Market VR Game Equipment Average Price by Manufacturers (US$/Unit) & (2020-2025)
Table 11. Global Key Manufacturers of VR Game Equipment, Manufacturing Base Distribution and Headquarters
Table 12. Global Key Manufacturers of VR Game Equipment, Product Offered and Application
Table 13. Global Key Manufacturers of VR Game Equipment, Date of Enter into This Industry
Table 14. Global VR Game Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 15. Mergers & Acquisitions, Expansion Plans
Table 16. Global VR Game Equipment Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 17. Global VR Game Equipment Production Value (US$ Million) by Region (2020-2025)
Table 18. Global VR Game Equipment Production Value Market Share by Region (2020-2025)
Table 19. Global VR Game Equipment Production Value (US$ Million) Forecast by Region (2026-2031)
Table 20. Global VR Game Equipment Production Value Market Share Forecast by Region (2026-2031)
Table 21. Global VR Game Equipment Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
Table 22. Global VR Game Equipment Production (K Units) by Region (2020-2025)
Table 23. Global VR Game Equipment Production Market Share by Region (2020-2025)
Table 24. Global VR Game Equipment Production (K Units) Forecast by Region (2026-2031)
Table 25. Global VR Game Equipment Production Market Share Forecast by Region (2026-2031)
Table 26. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2020-2025)
Table 27. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2026-2031)
Table 28. Global VR Game Equipment Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
Table 29. Global VR Game Equipment Consumption by Region (2020-2025) & (K Units)
Table 30. Global VR Game Equipment Consumption Market Share by Region (2020-2025)
Table 31. Global VR Game Equipment Forecasted Consumption by Region (2026-2031) & (K Units)
Table 32. Global VR Game Equipment Forecasted Consumption Market Share by Region (2026-2031)
Table 33. North America VR Game Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
Table 34. North America VR Game Equipment Consumption by Country (2020-2025) & (K Units)
Table 35. North America VR Game Equipment Consumption by Country (2026-2031) & (K Units)
Table 36. Europe VR Game Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
Table 37. Europe VR Game Equipment Consumption by Country (2020-2025) & (K Units)
Table 38. Europe VR Game Equipment Consumption by Country (2026-2031) & (K Units)
Table 39. Asia Pacific VR Game Equipment Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
Table 40. Asia Pacific VR Game Equipment Consumption by Region (2020-2025) & (K Units)
Table 41. Asia Pacific VR Game Equipment Consumption by Region (2026-2031) & (K Units)
Table 42. Latin America, Middle East & Africa VR Game Equipment Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
Table 43. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2020-2025) & (K Units)
Table 44. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2026-2031) & (K Units)
Table 45. Global VR Game Equipment Production (K Units) by Type (2020-2025)
Table 46. Global VR Game Equipment Production (K Units) by Type (2026-2031)
Table 47. Global VR Game Equipment Production Market Share by Type (2020-2025)
Table 48. Global VR Game Equipment Production Market Share by Type (2026-2031)
Table 49. Global VR Game Equipment Production Value (US$ Million) by Type (2020-2025)
Table 50. Global VR Game Equipment Production Value (US$ Million) by Type (2026-2031)
Table 51. Global VR Game Equipment Production Value Market Share by Type (2020-2025)
Table 52. Global VR Game Equipment Production Value Market Share by Type (2026-2031)
Table 53. Global VR Game Equipment Price (US$/Unit) by Type (2020-2025)
Table 54. Global VR Game Equipment Price (US$/Unit) by Type (2026-2031)
Table 55. Global VR Game Equipment Production (K Units) by Application (2020-2025)
Table 56. Global VR Game Equipment Production (K Units) by Application (2026-2031)
Table 57. Global VR Game Equipment Production Market Share by Application (2020-2025)
Table 58. Global VR Game Equipment Production Market Share by Application (2026-2031)
Table 59. Global VR Game Equipment Production Value (US$ Million) by Application (2020-2025)
Table 60. Global VR Game Equipment Production Value (US$ Million) by Application (2026-2031)
Table 61. Global VR Game Equipment Production Value Market Share by Application (2020-2025)
Table 62. Global VR Game Equipment Production Value Market Share by Application (2026-2031)
Table 63. Global VR Game Equipment Price (US$/Unit) by Application (2020-2025)
Table 64. Global VR Game Equipment Price (US$/Unit) by Application (2026-2031)
Table 65. Meta VR Game Equipment Company Information
Table 66. Meta VR Game Equipment Specification and Application
Table 67. Meta VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 68. Meta Main Business and Markets Served
Table 69. Meta Recent Developments/Updates
Table 70. Magic Leap VR Game Equipment Company Information
Table 71. Magic Leap VR Game Equipment Specification and Application
Table 72. Magic Leap VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 73. Magic Leap Main Business and Markets Served
Table 74. Magic Leap Recent Developments/Updates
Table 75. Sony Corporation VR Game Equipment Company Information
Table 76. Sony Corporation VR Game Equipment Specification and Application
Table 77. Sony Corporation VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 78. Sony Corporation Main Business and Markets Served
Table 79. Sony Corporation Recent Developments/Updates
Table 80. HP VR Game Equipment Company Information
Table 81. HP VR Game Equipment Specification and Application
Table 82. HP VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 83. HP Main Business and Markets Served
Table 84. HP Recent Developments/Updates
Table 85. HTC Corporation VR Game Equipment Company Information
Table 86. HTC Corporation VR Game Equipment Specification and Application
Table 87. HTC Corporation VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 88. HTC Corporation Main Business and Markets Served
Table 89. HTC Corporation Recent Developments/Updates
Table 90. PICO Global VR Game Equipment Company Information
Table 91. PICO Global VR Game Equipment Specification and Application
Table 92. PICO Global VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 93. PICO Global Main Business and Markets Served
Table 94. PICO Global Recent Developments/Updates
Table 95. iQIYI VR Game Equipment Company Information
Table 96. iQIYI VR Game Equipment Specification and Application
Table 97. iQIYI VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 98. iQIYI Main Business and Markets Served
Table 99. iQIYI Recent Developments/Updates
Table 100. Shanghai Pimax Technology VR Game Equipment Company Information
Table 101. Shanghai Pimax Technology VR Game Equipment Specification and Application
Table 102. Shanghai Pimax Technology VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 103. Shanghai Pimax Technology Main Business and Markets Served
Table 104. Shanghai Pimax Technology Recent Developments/Updates
Table 105. Beijing ANTVR Technology VR Game Equipment Company Information
Table 106. Beijing ANTVR Technology VR Game Equipment Specification and Application
Table 107. Beijing ANTVR Technology VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 108. Beijing ANTVR Technology Main Business and Markets Served
Table 109. Beijing ANTVR Technology Recent Developments/Updates
Table 110. Dongguan Vrshinecon VR Game Equipment Company Information
Table 111. Dongguan Vrshinecon VR Game Equipment Specification and Application
Table 112. Dongguan Vrshinecon VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 113. Dongguan Vrshinecon Main Business and Markets Served
Table 114. Dongguan Vrshinecon Recent Developments/Updates
Table 115. Huawei VR Game Equipment Company Information
Table 116. Huawei VR Game Equipment Specification and Application
Table 117. Huawei VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 118. Huawei Main Business and Markets Served
Table 119. Huawei Recent Developments/Updates
Table 120. Xiaomi VR Game Equipment Company Information
Table 121. Xiaomi VR Game Equipment Specification and Application
Table 122. Xiaomi VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 123. Xiaomi Main Business and Markets Served
Table 124. Xiaomi Recent Developments/Updates
Table 125. GOOVIS VR Game Equipment Company Information
Table 126. GOOVIS VR Game Equipment Specification and Application
Table 127. GOOVIS VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 128. GOOVIS Main Business and Markets Served
Table 129. GOOVIS Recent Developments/Updates
Table 130. Lenovo VR Game Equipment Company Information
Table 131. Lenovo VR Game Equipment Specification and Application
Table 132. Lenovo VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 133. Lenovo Main Business and Markets Served
Table 134. Lenovo Recent Developments/Updates
Table 135. Oculus VR Game Equipment Company Information
Table 136. Oculus VR Game Equipment Specification and Application
Table 137. Oculus VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 138. Oculus Main Business and Markets Served
Table 139. Oculus Recent Developments/Updates
Table 140. Microsoft VR Game Equipment Company Information
Table 141. Microsoft VR Game Equipment Specification and Application
Table 142. Microsoft VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 143. Microsoft Main Business and Markets Served
Table 144. Microsoft Recent Developments/Updates
Table 145. DPVR VR Game Equipment Company Information
Table 146. DPVR VR Game Equipment Specification and Application
Table 147. DPVR VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 148. DPVR Main Business and Markets Served
Table 149. DPVR Recent Developments/Updates
Table 150. Pimax VR Game Equipment Company Information
Table 151. Pimax VR Game Equipment Specification and Application
Table 152. Pimax VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 153. Pimax Main Business and Markets Served
Table 154. Pimax Recent Developments/Updates
Table 155. Lenovo VR Game Equipment Company Information
Table 156. Lenovo VR Game Equipment Specification and Application
Table 157. Lenovo VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 158. Lenovo Main Business and Markets Served
Table 159. Lenovo Recent Developments/Updates
Table 160. Key Raw Materials Lists
Table 161. Raw Materials Key Suppliers Lists
Table 162. VR Game Equipment Distributors List
Table 163. VR Game Equipment Customers List
Table 164. VR Game Equipment Market Trends
Table 165. VR Game Equipment Market Drivers
Table 166. VR Game Equipment Market Challenges
Table 167. VR Game Equipment Market Restraints
Table 168. Research Programs/Design for This Report
Table 169. Key Data Information from Secondary Sources
Table 170. Key Data Information from Primary Sources
Table 171. Authors List of This Report
List of Figures
Figure 1. Product Picture of VR Game Equipment
Figure 2. Global VR Game Equipment Market Value by Type, (US$ Million) & (2020-2031)
Figure 3. Global VR Game Equipment Market Share by Type: 2024 VS 2031
Figure 4. Console VR Product Picture
Figure 5. Mobile VR Product Picture
Figure 6. All-in-one VR Product Picture
Figure 7. Global VR Game Equipment Market Value by Application, (US$ Million) & (2020-2031)
Figure 8. Global VR Game Equipment Market Share by Application: 2024 VS 2031
Figure 9. Online
Figure 10. Specialty Store
Figure 11. Supermarket/Retail
Figure 12. Global VR Game Equipment Production Value (US$ Million), 2020 VS 2024 VS 2031
Figure 13. Global VR Game Equipment Production Value (US$ Million) & (2020-2031)
Figure 14. Global VR Game Equipment Production Capacity (K Units) & (2020-2031)
Figure 15. Global VR Game Equipment Production (K Units) & (2020-2031)
Figure 16. Global VR Game Equipment Average Price (US$/Unit) & (2020-2031)
Figure 17. VR Game Equipment Report Years Considered
Figure 18. VR Game Equipment Production Share by Manufacturers in 2024
Figure 19. Global VR Game Equipment Production Value Share by Manufacturers (2024)
Figure 20. VR Game Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 21. The Global 5 and 10 Largest Players: Market Share by VR Game Equipment Revenue in 2024
Figure 22. Global VR Game Equipment Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 23. Global VR Game Equipment Production Value Market Share by Region: 2020 VS 2024 VS 2031
Figure 24. Global VR Game Equipment Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
Figure 25. Global VR Game Equipment Production Market Share by Region: 2020 VS 2024 VS 2031
Figure 26. North America VR Game Equipment Production Value (US$ Million) Growth Rate (2020-2031)
Figure 27. Europe VR Game Equipment Production Value (US$ Million) Growth Rate (2020-2031)
Figure 28. China VR Game Equipment Production Value (US$ Million) Growth Rate (2020-2031)
Figure 29. Japan VR Game Equipment Production Value (US$ Million) Growth Rate (2020-2031)
Figure 30. Global VR Game Equipment Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
Figure 31. Global VR Game Equipment Consumption Market Share by Region: 2020 VS 2024 VS 2031
Figure 32. North America VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 33. North America VR Game Equipment Consumption Market Share by Country (2020-2031)
Figure 34. U.S. VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 35. Canada VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 36. Europe VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 37. Europe VR Game Equipment Consumption Market Share by Country (2020-2031)
Figure 38. Germany VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 39. France VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 40. U.K. VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 41. Italy VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 42. Netherlands VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 43. Asia Pacific VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 44. Asia Pacific VR Game Equipment Consumption Market Share by Region (2020-2031)
Figure 45. China VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 46. Japan VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 47. South Korea VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 48. China Taiwan VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 49. Southeast Asia VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 50. India VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 51. Latin America, Middle East & Africa VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 52. Latin America, Middle East & Africa VR Game Equipment Consumption Market Share by Country (2020-2031)
Figure 53. Mexico VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 54. Brazil VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 55. Turkey VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 56. GCC Countries VR Game Equipment Consumption and Growth Rate (2020-2031) & (K Units)
Figure 57. Global Production Market Share of VR Game Equipment by Type (2020-2031)
Figure 58. Global Production Value Market Share of VR Game Equipment by Type (2020-2031)
Figure 59. Global VR Game Equipment Price (US$/Unit) by Type (2020-2031)
Figure 60. Global Production Market Share of VR Game Equipment by Application (2020-2031)
Figure 61. Global Production Value Market Share of VR Game Equipment by Application (2020-2031)
Figure 62. Global VR Game Equipment Price (US$/Unit) by Application (2020-2031)
Figure 63. VR Game Equipment Value Chain
Figure 64. Channels of Distribution (Direct Vs Distribution)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation