List of Tables
Table 1. Global VR Game Equipment Market Value by Type (US$ Million), 2025 vs 2032
Table 2. Global VR Game Equipment Market Value by Application (US$ Million), 2025 vs 2032
Table 3. Global VR Game Equipment Production Capacity (K Units) by Manufacturers in 2025
Table 4. Global VR Game Equipment Production by Manufacturers (K Units), 2021–2026
Table 5. Global VR Game Equipment Production Market Share by Manufacturers (2021–2026)
Table 6. Global VR Game Equipment Production Value by Manufacturers (US$ Million), 2021–2026
Table 7. Global VR Game Equipment Production Value Share by Manufacturers (2021–2026)
Table 8. Global Key Players of VR Game Equipment, Industry Ranking, 2024 vs 2025
Table 9. Classification of Companies by Tier (Tier 1, Tier 2, Tier 3), based on VR Game Equipment Production Value, 2025
Table 10. Global Market VR Game Equipment Average Price by Manufacturers (US$/Unit), 2021–2026
Table 11. Global Key Manufacturers of VR Game Equipment, Manufacturing Footprints and Headquarters
Table 12. Global Key Manufacturers of VR Game Equipment, Product Offerings and Applications
Table 13. Global Key Manufacturers of VR Game Equipment, Date of Entry into the Industry
Table 14. Global VR Game Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 15. Mergers & Acquisitions and Expansion Plans
Table 16. Global VR Game Equipment Production Value by Region: 2021 vs 2025 vs 2032 (US$ Million)
Table 17. Global VR Game Equipment Production Value (US$ Million) by Region (2021–2026)
Table 18. Global VR Game Equipment Production Value Market Share by Region (2021–2026)
Table 19. Global VR Game Equipment Production Value (US$ Million) Forecast by Region (2027–2032)
Table 20. Global VR Game Equipment Production Value Market Share Forecast by Region (2027–2032)
Table 21. Global VR Game Equipment Production Comparison by Region: 2021 vs 2025 vs 2032 (K Units)
Table 22. Global VR Game Equipment Production (K Units) by Region (2021–2026)
Table 23. Global VR Game Equipment Production Market Share by Region (2021–2026)
Table 24. Global VR Game Equipment Production (K Units) Forecast by Region (2027–2032)
Table 25. Global VR Game Equipment Production Market Share Forecast by Region (2027–2032)
Table 26. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2021–2026)
Table 27. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2027–2032)
Table 28. Global VR Game Equipment Consumption Growth Rate by Region: 2021 vs 2025 vs 2032 (K Units)
Table 29. Global VR Game Equipment Consumption by Region (K Units), 2021–2026
Table 30. Global VR Game Equipment Consumption Market Share by Region (2021–2026)
Table 31. Global VR Game Equipment Forecasted Consumption by Region (K Units), 2027–2032
Table 32. Global VR Game Equipment Forecasted Consumption Market Share by Region (2027–2032)
Table 33. North America VR Game Equipment Consumption Growth Rate by Country: 2021 vs 2025 vs 2032 (K Units)
Table 34. North America VR Game Equipment Consumption by Country (K Units), 2021–2026
Table 35. North America VR Game Equipment Consumption by Country (K Units), 2027–2032
Table 36. Europe VR Game Equipment Consumption Growth Rate by Country: 2021 vs 2025 vs 2032 (K Units)
Table 37. Europe VR Game Equipment Consumption by Country (K Units), 2021–2026
Table 38. Europe VR Game Equipment Consumption by Country (K Units), 2027–2032
Table 39. Asia Pacific VR Game Equipment Consumption Growth Rate by Region: 2021 vs 2025 vs 2032 (K Units)
Table 40. Asia Pacific VR Game Equipment Consumption by Region (K Units), 2021–2026
Table 41. Asia Pacific VR Game Equipment Consumption by Region (K Units), 2027–2032
Table 42. Latin America, Middle East & Africa VR Game Equipment Consumption Growth Rate by Country: 2021 vs 2025 vs 2032 (K Units)
Table 43. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (K Units), 2021–2026
Table 44. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (K Units), 2027–2032
Table 45. Global VR Game Equipment Production (K Units) by Type (2021–2026)
Table 46. Global VR Game Equipment Production (K Units) by Type (2027–2032)
Table 47. Global VR Game Equipment Production Market Share by Type (2021–2026)
Table 48. Global VR Game Equipment Production Market Share by Type (2027–2032)
Table 49. Global VR Game Equipment Production Value (US$ Million) by Type (2021–2026)
Table 50. Global VR Game Equipment Production Value (US$ Million) by Type (2027–2032)
Table 51. Global VR Game Equipment Production Value Market Share by Type (2021–2026)
Table 52. Global VR Game Equipment Production Value Market Share by Type (2027–2032)
Table 53. Global VR Game Equipment Price (US$/Unit) by Type (2021–2026)
Table 54. Global VR Game Equipment Price (US$/Unit) by Type (2027–2032)
Table 55. Global VR Game Equipment Production (K Units) by Application (2021–2026)
Table 56. Global VR Game Equipment Production (K Units) by Application (2027–2032)
Table 57. Global VR Game Equipment Production Market Share by Application (2021–2026)
Table 58. Global VR Game Equipment Production Market Share by Application (2027–2032)
Table 59. Global VR Game Equipment Production Value (US$ Million) by Application (2021–2026)
Table 60. Global VR Game Equipment Production Value (US$ Million) by Application (2027–2032)
Table 61. Global VR Game Equipment Production Value Market Share by Application (2021–2026)
Table 62. Global VR Game Equipment Production Value Market Share by Application (2027–2032)
Table 63. Global VR Game Equipment Price (US$/Unit) by Application (2021–2026)
Table 64. Global VR Game Equipment Price (US$/Unit) by Application (2027–2032)
Table 65. Meta Quest VR Game Equipment Company Information
Table 66. Meta Quest VR Game Equipment Specification and Application
Table 67. Meta Quest VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 68. Meta Quest Main Business and Markets Served
Table 69. Meta Quest Recent Developments/Updates
Table 70. Sony (PlayStation) VR Game Equipment Company Information
Table 71. Sony (PlayStation) VR Game Equipment Specification and Application
Table 72. Sony (PlayStation) VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 73. Sony (PlayStation) Main Business and Markets Served
Table 74. Sony (PlayStation) Recent Developments/Updates
Table 75. HTC Corporation (VIVE) VR Game Equipment Company Information
Table 76. HTC Corporation (VIVE) VR Game Equipment Specification and Application
Table 77. HTC Corporation (VIVE) VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 78. HTC Corporation (VIVE) Main Business and Markets Served
Table 79. HTC Corporation (VIVE) Recent Developments/Updates
Table 80. PICO VR Game Equipment Company Information
Table 81. PICO VR Game Equipment Specification and Application
Table 82. PICO VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 83. PICO Main Business and Markets Served
Table 84. PICO Recent Developments/Updates
Table 85. HP VR Game Equipment Company Information
Table 86. HP VR Game Equipment Specification and Application
Table 87. HP VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 88. HP Main Business and Markets Served
Table 89. HP Recent Developments/Updates
Table 90. Lenovo VR Game Equipment Company Information
Table 91. Lenovo VR Game Equipment Specification and Application
Table 92. Lenovo VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 93. Lenovo Main Business and Markets Served
Table 94. Lenovo Recent Developments/Updates
Table 95. DPVR VR Game Equipment Company Information
Table 96. DPVR VR Game Equipment Specification and Application
Table 97. DPVR VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 98. DPVR Main Business and Markets Served
Table 99. DPVR Recent Developments/Updates
Table 100. NOLO VR Game Equipment Company Information
Table 101. NOLO VR Game Equipment Specification and Application
Table 102. NOLO VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 103. NOLO Main Business and Markets Served
Table 104. NOLO Recent Developments/Updates
Table 105. VRSHINECON VR Game Equipment Company Information
Table 106. VRSHINECON VR Game Equipment Specification and Application
Table 107. VRSHINECON VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021–2026)
Table 108. VRSHINECON Main Business and Markets Served
Table 109. VRSHINECON Recent Developments/Updates
Table 110. Key Raw Materials Lists
Table 111. Raw Materials Key Suppliers Lists
Table 112. VR Game Equipment Distributors List
Table 113. VR Game Equipment Customers List
Table 114. VR Game Equipment Market Trends
Table 115. VR Game Equipment Market Drivers
Table 116. VR Game Equipment Market Challenges
Table 117. VR Game Equipment Market Restraints
Table 118. Research Programs/Design for This Report
Table 119. Key Data Information from Secondary Sources
Table 120. Key Data Information from Primary Sources
Table 121. Authors List of This Report
List of Figures
Figure 1. Product Picture of VR Game Equipment
Figure 2. Global VR Game Equipment Market Value by Type (US$ Million), 2021–2032
Figure 3. Global VR Game Equipment Market Share by Type: 2025 vs 2032
Figure 4. External VR Product Picture
Figure 5. All-in-one VR Product Picture
Figure 6. Global VR Game Equipment Market Value by Application (US$ Million), 2021–2032
Figure 7. Global VR Game Equipment Market Share by Application: 2025 vs 2032
Figure 8. Online
Figure 9. Specialty Store
Figure 10. Supermarket/Retail
Figure 11. Global VR Game Equipment Production Value (US$ Million), 2021 vs 2025 vs 2032
Figure 12. Global VR Game Equipment Production Value (US$ Million), 2021–2032
Figure 13. Global VR Game Equipment Production Capacity (K Units), 2021–2032
Figure 14. Global VR Game Equipment Production (K Units), 2021–2032
Figure 15. Global VR Game Equipment Average Price (US$/Unit), 2021–2032
Figure 16. VR Game Equipment Report Years Considered
Figure 17. VR Game Equipment Production Share by Manufacturers in 2025
Figure 18. Global VR Game Equipment Production Value Share by Manufacturers (2025)
Figure 19. VR Game Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2021 vs 2025
Figure 20. Top 5 and Top 10 Global Players: Market Share by VR Game Equipment Revenue in 2025
Figure 21. Global VR Game Equipment Production Value by Region: 2021 vs 2025 vs 2032 (US$ Million)
Figure 22. Global VR Game Equipment Production Value Market Share by Region: 2021 vs 2025 vs 2032
Figure 23. Global VR Game Equipment Production Comparison by Region: 2021 vs 2025 vs 2032 (K Units)
Figure 24. Global VR Game Equipment Production Market Share by Region: 2021 vs 2025 vs 2032
Figure 25. North America VR Game Equipment Production Value (US$ Million) Growth Rate (2021–2032)
Figure 26. Europe VR Game Equipment Production Value (US$ Million) Growth Rate (2021–2032)
Figure 27. China VR Game Equipment Production Value (US$ Million) Growth Rate (2021–2032)
Figure 28. Japan VR Game Equipment Production Value (US$ Million) Growth Rate (2021–2032)
Figure 29. Global VR Game Equipment Consumption by Region: 2021 vs 2025 vs 2032 (K Units)
Figure 30. Global VR Game Equipment Consumption Market Share by Region: 2021 vs 2025 vs 2032
Figure 31. North America VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 32. North America VR Game Equipment Consumption Market Share by Country (2021–2032)
Figure 33. U.S. VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 34. Canada VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 35. Europe VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 36. Europe VR Game Equipment Consumption Market Share by Country (2021–2032)
Figure 37. Germany VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 38. France VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 39. U.K. VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 40. Italy VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 41. Russia VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 42. Asia Pacific VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 43. Asia Pacific VR Game Equipment Consumption Market Share by Region (2021–2032)
Figure 44. China VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 45. Japan VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 46. South Korea VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 47. China Taiwan VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 48. Southeast Asia VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 49. India VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 50. Latin America, Middle East & Africa VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 51. Latin America, Middle East & Africa VR Game Equipment Consumption Market Share by Country (2021–2032)
Figure 52. Mexico VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 53. Brazil VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 54. Turkey VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 55. GCC Countries VR Game Equipment Consumption and Growth Rate (K Units), 2021–2032
Figure 56. Global Production Market Share of VR Game Equipment by Type (2021–2032)
Figure 57. Global Production Value Market Share of VR Game Equipment by Type (2021–2032)
Figure 58. Global VR Game Equipment Price (US$/Unit) by Type (2021–2032)
Figure 59. Global Production Market Share of VR Game Equipment by Application (2021–2032)
Figure 60. Global Production Value Market Share of VR Game Equipment by Application (2021–2032)
Figure 61. Global VR Game Equipment Price (US$/Unit) by Application (2021–2032)
Figure 62. VR Game Equipment Value Chain
Figure 63. Channels of Distribution (Direct Vs Distribution)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation