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Online Smartphone & Tablet Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: March 2024
|
Report Code: QYRE-Auto-12Y2339
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Global Online Smartphone Tablet Games Market Insights and Forecast to 2028
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Online Smartphone & Tablet Games - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-12Y2339
Report
March 2024
Pages:108
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Smartphone & Tablet Games - Market Size

The global market for Online Smartphone & Tablet Games was estimated to be worth US$ 123250 million in 2023 and is forecast to a readjusted size of US$ 280200 million by 2030 with a CAGR of 12.3% during the forecast period 2024-2030

Online Smartphone & Tablet Games - Market

Online Smartphone & Tablet Games - Market

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.
The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.
Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Online Smartphone & Tablet Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Online Smartphone & Tablet Games by region & country, by Type, and by Age.
The Online Smartphone & Tablet Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Smartphone & Tablet Games.
Market Segmentation

Scope of Online Smartphone & Tablet Games - Market Report

Report Metric Details
Report Name Online Smartphone & Tablet Games - Market
Forecasted market size in 2030 US$ 280200 million
CAGR 12.3%
Forecasted years 2024 - 2030
Segment by Type:
  • Massively Multiplayer Online (MMO)
  • Simulation Games
  • Action/Adventure
  • Strategy Games
  • Sports Games
  • Role-Playing (RPG)
  • Educational Games
Segment by Age
  • 18-25 Years Old
  • 26-35 Years Old
  • 36-45 Years Old
  • Above 45 Years Old
  • Below 18 Years Old
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Bandai Namco
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Online Smartphone & Tablet Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Age, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Online Smartphone & Tablet Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Online Smartphone & Tablet Games in country level. It provides sigmate data by Type, and by Age for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Online Smartphone & Tablet Games - Market size in 2030?

Ans: The Online Smartphone & Tablet Games - Market size in 2030 will be US$ 280200 million.

What is the market share of major companies in Online Smartphone & Tablet Games - Market?

Ans: Top 5 players occupied 55% market share.

What is the Tencent share in Online Smartphone & Tablet Games - Market?

Ans: Tencent is the largest market player, with 21% market share.

What is the Online Smartphone & Tablet Games - Market share by region?

Ans: Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share.

What is the Online Smartphone & Tablet Games - Market share by type?

Ans: The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.

Who are the main players in the Online Smartphone & Tablet Games - Market report?

Ans: The main players in the Online Smartphone & Tablet Games - Market are Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Bandai Namco

What are the Type segmentation covered in the Online Smartphone & Tablet Games - Market report?

Ans: The Types covered in the Online Smartphone & Tablet Games - Market report are Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG), Educational Games

1 Market Overview
1.1 Online Smartphone & Tablet Games Product Introduction
1.2 Global Online Smartphone & Tablet Games Market Size Forecast
1.3 Online Smartphone & Tablet Games Market Trends & Drivers
1.3.1 Online Smartphone & Tablet Games Industry Trends
1.3.2 Online Smartphone & Tablet Games Market Drivers & Opportunity
1.3.3 Online Smartphone & Tablet Games Market Challenges
1.3.4 Online Smartphone & Tablet Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Online Smartphone & Tablet Games Players Revenue Ranking (2023)
2.2 Global Online Smartphone & Tablet Games Revenue by Company (2019-2024)
2.3 Key Companies Online Smartphone & Tablet Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies Online Smartphone & Tablet Games Product Offered
2.5 Key Companies Time to Begin Mass Production of Online Smartphone & Tablet Games
2.6 Online Smartphone & Tablet Games Market Competitive Analysis
2.6.1 Online Smartphone & Tablet Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Online Smartphone & Tablet Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Smartphone & Tablet Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Massively Multiplayer Online (MMO)
3.1.2 Simulation Games
3.1.3 Action/Adventure
3.1.4 Strategy Games
3.1.5 Sports Games
3.1.6 Role-Playing (RPG)
3.1.7 Educational Games
3.2 Global Online Smartphone & Tablet Games Sales Value by Type
3.2.1 Global Online Smartphone & Tablet Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Online Smartphone & Tablet Games Sales Value, by Type (2019-2030)
3.2.3 Global Online Smartphone & Tablet Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Age
4.1 Introduction by Age
4.1.1 18-25 Years Old
4.1.2 26-35 Years Old
4.1.3 36-45 Years Old
4.1.4 Above 45 Years Old
4.1.5 Below 18 Years Old
4.2 Global Online Smartphone & Tablet Games Sales Value by Age
4.2.1 Global Online Smartphone & Tablet Games Sales Value by Age (2019 VS 2023 VS 2030)
4.2.2 Global Online Smartphone & Tablet Games Sales Value, by Age (2019-2030)
4.2.3 Global Online Smartphone & Tablet Games Sales Value, by Age (%) (2019-2030)
5 Segmentation by Region
5.1 Global Online Smartphone & Tablet Games Sales Value by Region
5.1.1 Global Online Smartphone & Tablet Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Online Smartphone & Tablet Games Sales Value by Region (2019-2024)
5.1.3 Global Online Smartphone & Tablet Games Sales Value by Region (2025-2030)
5.1.4 Global Online Smartphone & Tablet Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Online Smartphone & Tablet Games Sales Value, 2019-2030
5.2.2 North America Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Online Smartphone & Tablet Games Sales Value, 2019-2030
5.3.2 Europe Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Online Smartphone & Tablet Games Sales Value, 2019-2030
5.4.2 Asia Pacific Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Online Smartphone & Tablet Games Sales Value, 2019-2030
5.5.2 South America Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Online Smartphone & Tablet Games Sales Value, 2019-2030
5.6.2 Middle East & Africa Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Online Smartphone & Tablet Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Online Smartphone & Tablet Games Sales Value
6.3 United States
6.3.1 United States Online Smartphone & Tablet Games Sales Value, 2019-2030
6.3.2 United States Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
6.4 Europe
6.4.1 Europe Online Smartphone & Tablet Games Sales Value, 2019-2030
6.4.2 Europe Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
6.5 China
6.5.1 China Online Smartphone & Tablet Games Sales Value, 2019-2030
6.5.2 China Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
6.6 Japan
6.6.1 Japan Online Smartphone & Tablet Games Sales Value, 2019-2030
6.6.2 Japan Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Online Smartphone & Tablet Games Sales Value, 2019-2030
6.7.2 South Korea Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Online Smartphone & Tablet Games Sales Value, 2019-2030
6.8.2 Southeast Asia Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
6.9 India
6.9.1 India Online Smartphone & Tablet Games Sales Value, 2019-2030
6.9.2 India Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India Online Smartphone & Tablet Games Sales Value by Age, 2023 VS 2030
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Profile
7.1.2 Microsoft Main Business
7.1.3 Microsoft Online Smartphone & Tablet Games Products, Services and Solutions
7.1.4 Microsoft Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.1.5 Microsoft Recent Developments
7.2 Nintendo
7.2.1 Nintendo Profile
7.2.2 Nintendo Main Business
7.2.3 Nintendo Online Smartphone & Tablet Games Products, Services and Solutions
7.2.4 Nintendo Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.2.5 Nintendo Recent Developments
7.3 Sony
7.3.1 Sony Profile
7.3.2 Sony Main Business
7.3.3 Sony Online Smartphone & Tablet Games Products, Services and Solutions
7.3.4 Sony Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.3.5 Tencent Recent Developments
7.4 Tencent
7.4.1 Tencent Profile
7.4.2 Tencent Main Business
7.4.3 Tencent Online Smartphone & Tablet Games Products, Services and Solutions
7.4.4 Tencent Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.4.5 Tencent Recent Developments
7.5 Activision Blizzard
7.5.1 Activision Blizzard Profile
7.5.2 Activision Blizzard Main Business
7.5.3 Activision Blizzard Online Smartphone & Tablet Games Products, Services and Solutions
7.5.4 Activision Blizzard Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.5.5 Activision Blizzard Recent Developments
7.6 Sega
7.6.1 Sega Profile
7.6.2 Sega Main Business
7.6.3 Sega Online Smartphone & Tablet Games Products, Services and Solutions
7.6.4 Sega Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.6.5 Sega Recent Developments
7.7 Electronic Arts
7.7.1 Electronic Arts Profile
7.7.2 Electronic Arts Main Business
7.7.3 Electronic Arts Online Smartphone & Tablet Games Products, Services and Solutions
7.7.4 Electronic Arts Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.7.5 Electronic Arts Recent Developments
7.8 Ubisoft
7.8.1 Ubisoft Profile
7.8.2 Ubisoft Main Business
7.8.3 Ubisoft Online Smartphone & Tablet Games Products, Services and Solutions
7.8.4 Ubisoft Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.8.5 Ubisoft Recent Developments
7.9 Zynga
7.9.1 Zynga Profile
7.9.2 Zynga Main Business
7.9.3 Zynga Online Smartphone & Tablet Games Products, Services and Solutions
7.9.4 Zynga Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.9.5 Zynga Recent Developments
7.10 Square Enix
7.10.1 Square Enix Profile
7.10.2 Square Enix Main Business
7.10.3 Square Enix Online Smartphone & Tablet Games Products, Services and Solutions
7.10.4 Square Enix Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.10.5 Square Enix Recent Developments
7.11 NetEase Games
7.11.1 NetEase Games Profile
7.11.2 NetEase Games Main Business
7.11.3 NetEase Games Online Smartphone & Tablet Games Products, Services and Solutions
7.11.4 NetEase Games Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.11.5 NetEase Games Recent Developments
7.12 NEXON
7.12.1 NEXON Profile
7.12.2 NEXON Main Business
7.12.3 NEXON Online Smartphone & Tablet Games Products, Services and Solutions
7.12.4 NEXON Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.12.5 NEXON Recent Developments
7.13 NCSoft
7.13.1 NCSoft Profile
7.13.2 NCSoft Main Business
7.13.3 NCSoft Online Smartphone & Tablet Games Products, Services and Solutions
7.13.4 NCSoft Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.13.5 NCSoft Recent Developments
7.14 Bandai Namco
7.14.1 Bandai Namco Profile
7.14.2 Bandai Namco Main Business
7.14.3 Bandai Namco Online Smartphone & Tablet Games Products, Services and Solutions
7.14.4 Bandai Namco Online Smartphone & Tablet Games Revenue (US$ Million) & (2019-2024)
7.14.5 Bandai Namco Recent Developments
8 Industry Chain Analysis
8.1 Online Smartphone & Tablet Games Industrial Chain
8.2 Online Smartphone & Tablet Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Online Smartphone & Tablet Games Sales Model
8.5.2 Sales Channel
8.5.3 Online Smartphone & Tablet Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Online Smartphone & Tablet Games Market Trends
    Table 2. Online Smartphone & Tablet Games Market Drivers & Opportunity
    Table 3. Online Smartphone & Tablet Games Market Challenges
    Table 4. Online Smartphone & Tablet Games Market Restraints
    Table 5. Global Online Smartphone & Tablet Games Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Online Smartphone & Tablet Games Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Online Smartphone & Tablet Games Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Online Smartphone & Tablet Games Product Type
    Table 9. Key Companies Time to Begin Mass Production of Online Smartphone & Tablet Games
    Table 10. Global Online Smartphone & Tablet Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Smartphone & Tablet Games as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Online Smartphone & Tablet Games Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Online Smartphone & Tablet Games Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Online Smartphone & Tablet Games Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Online Smartphone & Tablet Games Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Online Smartphone & Tablet Games Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Online Smartphone & Tablet Games Sales Value by Age: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Online Smartphone & Tablet Games Sales Value by Age (2019-2024) & (US$ Million)
    Table 20. Global Online Smartphone & Tablet Games Sales Value by Age (2025-2030) & (US$ Million)
    Table 21. Global Online Smartphone & Tablet Games Sales Market Share in Value by Age (2019-2024) & (%)
    Table 22. Global Online Smartphone & Tablet Games Sales Market Share in Value by Age (2025-2030) & (%)
    Table 23. Global Online Smartphone & Tablet Games Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Online Smartphone & Tablet Games Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Online Smartphone & Tablet Games Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Online Smartphone & Tablet Games Sales Value by Region (2019-2024) & (%)
    Table 27. Global Online Smartphone & Tablet Games Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Online Smartphone & Tablet Games Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Online Smartphone & Tablet Games Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Online Smartphone & Tablet Games Sales Value, (2025-2030) & (US$ Million)
    Table 31. Microsoft Basic Information List
    Table 32. Microsoft Description and Business Overview
    Table 33. Microsoft Online Smartphone & Tablet Games Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Microsoft (2019-2024)
    Table 35. Microsoft Recent Developments
    Table 36. Nintendo Basic Information List
    Table 37. Nintendo Description and Business Overview
    Table 38. Nintendo Online Smartphone & Tablet Games Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Nintendo (2019-2024)
    Table 40. Nintendo Recent Developments
    Table 41. Sony Basic Information List
    Table 42. Sony Description and Business Overview
    Table 43. Sony Online Smartphone & Tablet Games Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Sony (2019-2024)
    Table 45. Sony Recent Developments
    Table 46. Tencent Basic Information List
    Table 47. Tencent Description and Business Overview
    Table 48. Tencent Online Smartphone & Tablet Games Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Tencent (2019-2024)
    Table 50. Tencent Recent Developments
    Table 51. Activision Blizzard Basic Information List
    Table 52. Activision Blizzard Description and Business Overview
    Table 53. Activision Blizzard Online Smartphone & Tablet Games Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Activision Blizzard (2019-2024)
    Table 55. Activision Blizzard Recent Developments
    Table 56. Sega Basic Information List
    Table 57. Sega Description and Business Overview
    Table 58. Sega Online Smartphone & Tablet Games Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Sega (2019-2024)
    Table 60. Sega Recent Developments
    Table 61. Electronic Arts Basic Information List
    Table 62. Electronic Arts Description and Business Overview
    Table 63. Electronic Arts Online Smartphone & Tablet Games Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Electronic Arts (2019-2024)
    Table 65. Electronic Arts Recent Developments
    Table 66. Ubisoft Basic Information List
    Table 67. Ubisoft Description and Business Overview
    Table 68. Ubisoft Online Smartphone & Tablet Games Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Ubisoft (2019-2024)
    Table 70. Ubisoft Recent Developments
    Table 71. Zynga Basic Information List
    Table 72. Zynga Description and Business Overview
    Table 73. Zynga Online Smartphone & Tablet Games Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Zynga (2019-2024)
    Table 75. Zynga Recent Developments
    Table 76. Square Enix Basic Information List
    Table 77. Square Enix Description and Business Overview
    Table 78. Square Enix Online Smartphone & Tablet Games Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Square Enix (2019-2024)
    Table 80. Square Enix Recent Developments
    Table 81. NetEase Games Basic Information List
    Table 82. NetEase Games Description and Business Overview
    Table 83. NetEase Games Online Smartphone & Tablet Games Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of NetEase Games (2019-2024)
    Table 85. NetEase Games Recent Developments
    Table 86. NEXON Basic Information List
    Table 87. NEXON Description and Business Overview
    Table 88. NEXON Online Smartphone & Tablet Games Products, Services and Solutions
    Table 89. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of NEXON (2019-2024)
    Table 90. NEXON Recent Developments
    Table 91. NCSoft Basic Information List
    Table 92. NCSoft Description and Business Overview
    Table 93. NCSoft Online Smartphone & Tablet Games Products, Services and Solutions
    Table 94. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of NCSoft (2019-2024)
    Table 95. NCSoft Recent Developments
    Table 96. Bandai Namco Basic Information List
    Table 97. Bandai Namco Description and Business Overview
    Table 98. Bandai Namco Online Smartphone & Tablet Games Products, Services and Solutions
    Table 99. Revenue (US$ Million) in Online Smartphone & Tablet Games Business of Bandai Namco (2019-2024)
    Table 100. Bandai Namco Recent Developments
    Table 101. Key Raw Materials Lists
    Table 102. Raw Materials Key Suppliers Lists
    Table 103. Online Smartphone & Tablet Games Downstream Customers
    Table 104. Online Smartphone & Tablet Games Distributors List
    Table 105. Research Programs/Design for This Report
    Table 106. Key Data Information from Secondary Sources
    Table 107. Key Data Information from Primary Sources
    Table 108. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Online Smartphone & Tablet Games Product Picture
    Figure 2. Global Online Smartphone & Tablet Games Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
    Figure 4. Online Smartphone & Tablet Games Report Years Considered
    Figure 5. Global Online Smartphone & Tablet Games Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Online Smartphone & Tablet Games Revenue in 2023
    Figure 7. Online Smartphone & Tablet Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Massively Multiplayer Online (MMO) Picture
    Figure 9. Simulation Games Picture
    Figure 10. Action/Adventure Picture
    Figure 11. Strategy Games Picture
    Figure 12. Sports Games Picture
    Figure 13. Role-Playing (RPG) Picture
    Figure 14. Educational Games Picture
    Figure 15. Global Online Smartphone & Tablet Games Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 16. Global Online Smartphone & Tablet Games Sales Value Market Share by Type, 2023 & 2030
    Figure 17. Product Picture of 18-25 Years Old
    Figure 18. Product Picture of 26-35 Years Old
    Figure 19. Product Picture of 36-45 Years Old
    Figure 20. Product Picture of Above 45 Years Old
    Figure 21. Product Picture of Below 18 Years Old
    Figure 22. Global Online Smartphone & Tablet Games Sales Value by Age (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 23. Global Online Smartphone & Tablet Games Sales Value Market Share by Age, 2023 & 2030
    Figure 24. North America Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
    Figure 25. North America Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
    Figure 26. Europe Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
    Figure 27. Europe Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
    Figure 28. Asia Pacific Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
    Figure 29. Asia Pacific Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
    Figure 30. South America Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
    Figure 31. South America Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
    Figure 32. Middle East & Africa Online Smartphone & Tablet Games Sales Value (2019-2030) & (US$ Million)
    Figure 33. Middle East & Africa Online Smartphone & Tablet Games Sales Value by Country (%), 2023 VS 2030
    Figure 34. Key Countries/Regions Online Smartphone & Tablet Games Sales Value (%), (2019-2030)
    Figure 35. United States Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 36. United States Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 37. United States Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 38. Europe Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 39. Europe Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 40. Europe Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 41. China Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 42. China Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 43. China Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 44. Japan Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 45. Japan Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 46. Japan Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 47. South Korea Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 48. South Korea Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 49. South Korea Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 50. Southeast Asia Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 51. Southeast Asia Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 52. Southeast Asia Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 53. India Online Smartphone & Tablet Games Sales Value, (2019-2030) & (US$ Million)
    Figure 54. India Online Smartphone & Tablet Games Sales Value by Type (%), 2023 VS 2030
    Figure 55. India Online Smartphone & Tablet Games Sales Value by Age (%), 2023 VS 2030
    Figure 56. Online Smartphone & Tablet Games Industrial Chain
    Figure 57. Online Smartphone & Tablet Games Manufacturing Cost Structure
    Figure 58. Channels of Distribution (Direct Sales, and Distribution)
    Figure 59. Bottom-up and Top-down Approaches for This Report
    Figure 60. Data Triangulation
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