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Global Online Games Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-20O1746
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Global Online Games Market Insights and Forecast to 2028
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Global Online Games Market Research Report 2025

Code: QYRE-Auto-20O1746
Report
September 2025
Pages:98
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Games Market Size

The global market for Online Games was valued at US$ 153180 million in the year 2024 and is projected to reach a revised size of US$ 341250 million by 2031, growing at a CAGR of 12.3% during the forecast period.

Online Games Market

Online Games Market

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .
In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.
This report aims to provide a comprehensive presentation of the global market for Online Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Games.
The Online Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online Games Market Report

Report Metric Details
Report Name Online Games Market
Accounted market size in year US$ 153180 million
Forecasted market size in 2031 US$ 341250 million
CAGR 12.3%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • IOS
  • Android
  • Windows
Segment by Application
  • Smartphone & Tablet
  • PC
  • TV
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Netease, Microsoft, Sony, Electronic Arts, Sega, Ubisoft, Nintendo, Square Enix, Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd., Supercell Oy, Zynga Inc., CyberAgent, Walt Disney, Gamevil
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Online Games Market growing?

Ans: The Online Games Market witnessing a CAGR of 12.3% during the forecast period 2025-2031.

What is the Online Games Market size in 2031?

Ans: The Online Games Market size in 2031 will be US$ 341250 million.

What is the market share of major companies in Online Games Market?

Ans: Top 5 players occupied more than 55% market share in 2019.

Who are the main players in the Online Games Market report?

Ans: The main players in the Online Games Market are Tencent, Netease, Microsoft, Sony, Electronic Arts, Sega, Ubisoft, Nintendo, Square Enix, Activision Blizzard Inc., Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd., Supercell Oy, Zynga Inc., CyberAgent, Walt Disney, Gamevil

What are the Application segmentation covered in the Online Games Market report?

Ans: The Applications covered in the Online Games Market report are Smartphone & Tablet, PC, TV, Other

What are the Type segmentation covered in the Online Games Market report?

Ans: The Types covered in the Online Games Market report are IOS, Android, Windows

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 IOS
1.2.3 Android
1.2.4 Windows
1.3 Market by Application
1.3.1 Global Online Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Smartphone & Tablet
1.3.3 PC
1.3.4 TV
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Games Market Perspective (2020-2031)
2.2 Global Online Games Growth Trends by Region
2.2.1 Global Online Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online Games Historic Market Size by Region (2020-2025)
2.2.3 Online Games Forecasted Market Size by Region (2026-2031)
2.3 Online Games Market Dynamics
2.3.1 Online Games Industry Trends
2.3.2 Online Games Market Drivers
2.3.3 Online Games Market Challenges
2.3.4 Online Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Games Players by Revenue
3.1.1 Global Top Online Games Players by Revenue (2020-2025)
3.1.2 Global Online Games Revenue Market Share by Players (2020-2025)
3.2 Global Online Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online Games Revenue
3.4 Global Online Games Market Concentration Ratio
3.4.1 Global Online Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Games Revenue in 2024
3.5 Global Key Players of Online Games Head office and Area Served
3.6 Global Key Players of Online Games, Product and Application
3.7 Global Key Players of Online Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Games Breakdown Data by Type
4.1 Global Online Games Historic Market Size by Type (2020-2025)
4.2 Global Online Games Forecasted Market Size by Type (2026-2031)
5 Online Games Breakdown Data by Application
5.1 Global Online Games Historic Market Size by Application (2020-2025)
5.2 Global Online Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Online Games Market Size (2020-2031)
6.2 North America Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online Games Market Size by Country (2020-2025)
6.4 North America Online Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Games Market Size (2020-2031)
7.2 Europe Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online Games Market Size by Country (2020-2025)
7.4 Europe Online Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Games Market Size (2020-2031)
8.2 Asia-Pacific Online Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Online Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Games Market Size (2020-2031)
9.2 Latin America Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online Games Market Size by Country (2020-2025)
9.4 Latin America Online Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Games Market Size (2020-2031)
10.2 Middle East & Africa Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Online Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Online Games Introduction
11.1.4 Tencent Revenue in Online Games Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Netease
11.2.1 Netease Company Details
11.2.2 Netease Business Overview
11.2.3 Netease Online Games Introduction
11.2.4 Netease Revenue in Online Games Business (2020-2025)
11.2.5 Netease Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Online Games Introduction
11.3.4 Microsoft Revenue in Online Games Business (2020-2025)
11.3.5 Microsoft Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Online Games Introduction
11.4.4 Sony Revenue in Online Games Business (2020-2025)
11.4.5 Sony Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Online Games Introduction
11.5.4 Electronic Arts Revenue in Online Games Business (2020-2025)
11.5.5 Electronic Arts Recent Development
11.6 Sega
11.6.1 Sega Company Details
11.6.2 Sega Business Overview
11.6.3 Sega Online Games Introduction
11.6.4 Sega Revenue in Online Games Business (2020-2025)
11.6.5 Sega Recent Development
11.7 Ubisoft
11.7.1 Ubisoft Company Details
11.7.2 Ubisoft Business Overview
11.7.3 Ubisoft Online Games Introduction
11.7.4 Ubisoft Revenue in Online Games Business (2020-2025)
11.7.5 Ubisoft Recent Development
11.8 Nintendo
11.8.1 Nintendo Company Details
11.8.2 Nintendo Business Overview
11.8.3 Nintendo Online Games Introduction
11.8.4 Nintendo Revenue in Online Games Business (2020-2025)
11.8.5 Nintendo Recent Development
11.9 Square Enix
11.9.1 Square Enix Company Details
11.9.2 Square Enix Business Overview
11.9.3 Square Enix Online Games Introduction
11.9.4 Square Enix Revenue in Online Games Business (2020-2025)
11.9.5 Square Enix Recent Development
11.10 Activision Blizzard Inc.
11.10.1 Activision Blizzard Inc. Company Details
11.10.2 Activision Blizzard Inc. Business Overview
11.10.3 Activision Blizzard Inc. Online Games Introduction
11.10.4 Activision Blizzard Inc. Revenue in Online Games Business (2020-2025)
11.10.5 Activision Blizzard Inc. Recent Development
11.11 Gameloft SA
11.11.1 Gameloft SA Company Details
11.11.2 Gameloft SA Business Overview
11.11.3 Gameloft SA Online Games Introduction
11.11.4 Gameloft SA Revenue in Online Games Business (2020-2025)
11.11.5 Gameloft SA Recent Development
11.12 Glu Mobile
11.12.1 Glu Mobile Company Details
11.12.2 Glu Mobile Business Overview
11.12.3 Glu Mobile Online Games Introduction
11.12.4 Glu Mobile Revenue in Online Games Business (2020-2025)
11.12.5 Glu Mobile Recent Development
11.13 Kabam
11.13.1 Kabam Company Details
11.13.2 Kabam Business Overview
11.13.3 Kabam Online Games Introduction
11.13.4 Kabam Revenue in Online Games Business (2020-2025)
11.13.5 Kabam Recent Development
11.14 Rovio Entertainment Ltd.
11.14.1 Rovio Entertainment Ltd. Company Details
11.14.2 Rovio Entertainment Ltd. Business Overview
11.14.3 Rovio Entertainment Ltd. Online Games Introduction
11.14.4 Rovio Entertainment Ltd. Revenue in Online Games Business (2020-2025)
11.14.5 Rovio Entertainment Ltd. Recent Development
11.15 Supercell Oy
11.15.1 Supercell Oy Company Details
11.15.2 Supercell Oy Business Overview
11.15.3 Supercell Oy Online Games Introduction
11.15.4 Supercell Oy Revenue in Online Games Business (2020-2025)
11.15.5 Supercell Oy Recent Development
11.16 Zynga Inc.
11.16.1 Zynga Inc. Company Details
11.16.2 Zynga Inc. Business Overview
11.16.3 Zynga Inc. Online Games Introduction
11.16.4 Zynga Inc. Revenue in Online Games Business (2020-2025)
11.16.5 Zynga Inc. Recent Development
11.17 CyberAgent
11.17.1 CyberAgent Company Details
11.17.2 CyberAgent Business Overview
11.17.3 CyberAgent Online Games Introduction
11.17.4 CyberAgent Revenue in Online Games Business (2020-2025)
11.17.5 CyberAgent Recent Development
11.18 Walt Disney
11.18.1 Walt Disney Company Details
11.18.2 Walt Disney Business Overview
11.18.3 Walt Disney Online Games Introduction
11.18.4 Walt Disney Revenue in Online Games Business (2020-2025)
11.18.5 Walt Disney Recent Development
11.19 Gamevil
11.19.1 Gamevil Company Details
11.19.2 Gamevil Business Overview
11.19.3 Gamevil Online Games Introduction
11.19.4 Gamevil Revenue in Online Games Business (2020-2025)
11.19.5 Gamevil Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Online Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of IOS
 Table 3. Key Players of Android
 Table 4. Key Players of Windows
 Table 5. Global Online Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Online Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Online Games Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Online Games Market Share by Region (2020-2025)
 Table 9. Global Online Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Online Games Market Share by Region (2026-2031)
 Table 11. Online Games Market Trends
 Table 12. Online Games Market Drivers
 Table 13. Online Games Market Challenges
 Table 14. Online Games Market Restraints
 Table 15. Global Online Games Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Online Games Market Share by Players (2020-2025)
 Table 17. Global Top Online Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games as of 2024)
 Table 18. Ranking of Global Top Online Games Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Online Games Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Online Games, Headquarters and Area Served
 Table 21. Global Key Players of Online Games, Product and Application
 Table 22. Global Key Players of Online Games, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Online Games Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Online Games Revenue Market Share by Type (2020-2025)
 Table 26. Global Online Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Online Games Revenue Market Share by Type (2026-2031)
 Table 28. Global Online Games Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Online Games Revenue Market Share by Application (2020-2025)
 Table 30. Global Online Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Online Games Revenue Market Share by Application (2026-2031)
 Table 32. North America Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Online Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Online Games Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Online Games Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Tencent Company Details
 Table 48. Tencent Business Overview
 Table 49. Tencent Online Games Product
 Table 50. Tencent Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 51. Tencent Recent Development
 Table 52. Netease Company Details
 Table 53. Netease Business Overview
 Table 54. Netease Online Games Product
 Table 55. Netease Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 56. Netease Recent Development
 Table 57. Microsoft Company Details
 Table 58. Microsoft Business Overview
 Table 59. Microsoft Online Games Product
 Table 60. Microsoft Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 61. Microsoft Recent Development
 Table 62. Sony Company Details
 Table 63. Sony Business Overview
 Table 64. Sony Online Games Product
 Table 65. Sony Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 66. Sony Recent Development
 Table 67. Electronic Arts Company Details
 Table 68. Electronic Arts Business Overview
 Table 69. Electronic Arts Online Games Product
 Table 70. Electronic Arts Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 71. Electronic Arts Recent Development
 Table 72. Sega Company Details
 Table 73. Sega Business Overview
 Table 74. Sega Online Games Product
 Table 75. Sega Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 76. Sega Recent Development
 Table 77. Ubisoft Company Details
 Table 78. Ubisoft Business Overview
 Table 79. Ubisoft Online Games Product
 Table 80. Ubisoft Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 81. Ubisoft Recent Development
 Table 82. Nintendo Company Details
 Table 83. Nintendo Business Overview
 Table 84. Nintendo Online Games Product
 Table 85. Nintendo Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 86. Nintendo Recent Development
 Table 87. Square Enix Company Details
 Table 88. Square Enix Business Overview
 Table 89. Square Enix Online Games Product
 Table 90. Square Enix Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 91. Square Enix Recent Development
 Table 92. Activision Blizzard Inc. Company Details
 Table 93. Activision Blizzard Inc. Business Overview
 Table 94. Activision Blizzard Inc. Online Games Product
 Table 95. Activision Blizzard Inc. Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 96. Activision Blizzard Inc. Recent Development
 Table 97. Gameloft SA Company Details
 Table 98. Gameloft SA Business Overview
 Table 99. Gameloft SA Online Games Product
 Table 100. Gameloft SA Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 101. Gameloft SA Recent Development
 Table 102. Glu Mobile Company Details
 Table 103. Glu Mobile Business Overview
 Table 104. Glu Mobile Online Games Product
 Table 105. Glu Mobile Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 106. Glu Mobile Recent Development
 Table 107. Kabam Company Details
 Table 108. Kabam Business Overview
 Table 109. Kabam Online Games Product
 Table 110. Kabam Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 111. Kabam Recent Development
 Table 112. Rovio Entertainment Ltd. Company Details
 Table 113. Rovio Entertainment Ltd. Business Overview
 Table 114. Rovio Entertainment Ltd. Online Games Product
 Table 115. Rovio Entertainment Ltd. Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 116. Rovio Entertainment Ltd. Recent Development
 Table 117. Supercell Oy Company Details
 Table 118. Supercell Oy Business Overview
 Table 119. Supercell Oy Online Games Product
 Table 120. Supercell Oy Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 121. Supercell Oy Recent Development
 Table 122. Zynga Inc. Company Details
 Table 123. Zynga Inc. Business Overview
 Table 124. Zynga Inc. Online Games Product
 Table 125. Zynga Inc. Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 126. Zynga Inc. Recent Development
 Table 127. CyberAgent Company Details
 Table 128. CyberAgent Business Overview
 Table 129. CyberAgent Online Games Product
 Table 130. CyberAgent Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 131. CyberAgent Recent Development
 Table 132. Walt Disney Company Details
 Table 133. Walt Disney Business Overview
 Table 134. Walt Disney Online Games Product
 Table 135. Walt Disney Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 136. Walt Disney Recent Development
 Table 137. Gamevil Company Details
 Table 138. Gamevil Business Overview
 Table 139. Gamevil Online Games Product
 Table 140. Gamevil Revenue in Online Games Business (2020-2025) & (US$ Million)
 Table 141. Gamevil Recent Development
 Table 142. Research Programs/Design for This Report
 Table 143. Key Data Information from Secondary Sources
 Table 144. Key Data Information from Primary Sources
 Table 145. Authors List of This Report


List of Figures
 Figure 1. Online Games Picture
 Figure 2. Global Online Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Online Games Market Share by Type: 2024 VS 2031
 Figure 4. IOS Features
 Figure 5. Android Features
 Figure 6. Windows Features
 Figure 7. Global Online Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Online Games Market Share by Application: 2024 VS 2031
 Figure 9. Smartphone & Tablet Case Studies
 Figure 10. PC Case Studies
 Figure 11. TV Case Studies
 Figure 12. Other Case Studies
 Figure 13. Online Games Report Years Considered
 Figure 14. Global Online Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Online Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Online Games Market Share by Region: 2024 VS 2031
 Figure 17. Global Online Games Market Share by Players in 2024
 Figure 18. Global Top Online Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Online Games Revenue in 2024
 Figure 20. North America Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Online Games Market Share by Country (2020-2031)
 Figure 22. United States Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Online Games Market Share by Country (2020-2031)
 Figure 26. Germany Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Online Games Market Share by Region (2020-2031)
 Figure 34. China Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Online Games Market Share by Country (2020-2031)
 Figure 42. Mexico Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Online Games Market Share by Country (2020-2031)
 Figure 46. Turkey Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Tencent Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 50. Netease Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 51. Microsoft Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 52. Sony Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 53. Electronic Arts Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 54. Sega Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 55. Ubisoft Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 56. Nintendo Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 57. Square Enix Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 58. Activision Blizzard Inc. Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 59. Gameloft SA Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 60. Glu Mobile Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 61. Kabam Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 62. Rovio Entertainment Ltd. Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 63. Supercell Oy Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 64. Zynga Inc. Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 65. CyberAgent Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 66. Walt Disney Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 67. Gamevil Revenue Growth Rate in Online Games Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
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