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Global Mobile Online Games Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-25L13452
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Global Mobile Online Games Market Research Report 2023
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Global Mobile Online Games Market Research Report 2025

Code: QYRE-Auto-25L13452
Report
May 2025
Pages:110
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Mobile Online Games Market

The global market for Mobile Online Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Mobile online games refer to video games that are specifically designed and developed to be played on mobile devices, such as smartphones or tablets, and require an internet connection to access online features and gameplay. These games are typically downloaded and installed through mobile app stores and provide interactive entertainment experiences for players.
The Mobile Online Games market has huge potential for growth. With the popularity of mobile devices and further improvements in network technology, Mobile Online Games will continue to be an important part of the global game market. Technological innovation, diversification of user needs and market competition will drive the continuous development of this market.
This report aims to provide a comprehensive presentation of the global market for Mobile Online Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Online Games.
The Mobile Online Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Mobile Online Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Online Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Mobile Online Games Market Report

Report Metric Details
Report Name Mobile Online Games Market
Segment by Type
  • Puzzle
  • Competitive
  • Leisure
  • Others
Segment by Application
  • IOS System
  • Android System
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company NetEase, Activision Blizzard, Electronic Arts, Supercell, Riot Games, Miniclip, Tencent, Netmarble, King Digital Entertainment, Nintendo, Sea Group, Unity, Voodoo, ROBLOX, Niantic, MiHoYo, Dream Games, Peak Games, NCSOFT, Jam City, Lilith Games, Kabam, Krafton, AppLovin, Moon Active
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Mobile Online Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Mobile Online Games Market report?

Ans: The main players in the Mobile Online Games Market are NetEase, Activision Blizzard, Electronic Arts, Supercell, Riot Games, Miniclip, Tencent, Netmarble, King Digital Entertainment, Nintendo, Sea Group, Unity, Voodoo, ROBLOX, Niantic, MiHoYo, Dream Games, Peak Games, NCSOFT, Jam City, Lilith Games, Kabam, Krafton, AppLovin, Moon Active

What are the Application segmentation covered in the Mobile Online Games Market report?

Ans: The Applications covered in the Mobile Online Games Market report are IOS System, Android System

What are the Type segmentation covered in the Mobile Online Games Market report?

Ans: The Types covered in the Mobile Online Games Market report are Puzzle, Competitive, Leisure, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Online Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Puzzle
1.2.3 Competitive
1.2.4 Leisure
1.2.5 Others
1.3 Market by Application
1.3.1 Global Mobile Online Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 IOS System
1.3.3 Android System
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Online Games Market Perspective (2020-2031)
2.2 Global Mobile Online Games Growth Trends by Region
2.2.1 Global Mobile Online Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Mobile Online Games Historic Market Size by Region (2020-2025)
2.2.3 Mobile Online Games Forecasted Market Size by Region (2026-2031)
2.3 Mobile Online Games Market Dynamics
2.3.1 Mobile Online Games Industry Trends
2.3.2 Mobile Online Games Market Drivers
2.3.3 Mobile Online Games Market Challenges
2.3.4 Mobile Online Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Online Games Players by Revenue
3.1.1 Global Top Mobile Online Games Players by Revenue (2020-2025)
3.1.2 Global Mobile Online Games Revenue Market Share by Players (2020-2025)
3.2 Global Mobile Online Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Mobile Online Games Revenue
3.4 Global Mobile Online Games Market Concentration Ratio
3.4.1 Global Mobile Online Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Online Games Revenue in 2024
3.5 Global Key Players of Mobile Online Games Head office and Area Served
3.6 Global Key Players of Mobile Online Games, Product and Application
3.7 Global Key Players of Mobile Online Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Online Games Breakdown Data by Type
4.1 Global Mobile Online Games Historic Market Size by Type (2020-2025)
4.2 Global Mobile Online Games Forecasted Market Size by Type (2026-2031)
5 Mobile Online Games Breakdown Data by Application
5.1 Global Mobile Online Games Historic Market Size by Application (2020-2025)
5.2 Global Mobile Online Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Mobile Online Games Market Size (2020-2031)
6.2 North America Mobile Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Mobile Online Games Market Size by Country (2020-2025)
6.4 North America Mobile Online Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Online Games Market Size (2020-2031)
7.2 Europe Mobile Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Mobile Online Games Market Size by Country (2020-2025)
7.4 Europe Mobile Online Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Online Games Market Size (2020-2031)
8.2 Asia-Pacific Mobile Online Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Mobile Online Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Mobile Online Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Online Games Market Size (2020-2031)
9.2 Latin America Mobile Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Mobile Online Games Market Size by Country (2020-2025)
9.4 Latin America Mobile Online Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Online Games Market Size (2020-2031)
10.2 Middle East & Africa Mobile Online Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Mobile Online Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Mobile Online Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 NetEase
11.1.1 NetEase Company Details
11.1.2 NetEase Business Overview
11.1.3 NetEase Mobile Online Games Introduction
11.1.4 NetEase Revenue in Mobile Online Games Business (2020-2025)
11.1.5 NetEase Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Mobile Online Games Introduction
11.2.4 Activision Blizzard Revenue in Mobile Online Games Business (2020-2025)
11.2.5 Activision Blizzard Recent Development
11.3 Electronic Arts
11.3.1 Electronic Arts Company Details
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Mobile Online Games Introduction
11.3.4 Electronic Arts Revenue in Mobile Online Games Business (2020-2025)
11.3.5 Electronic Arts Recent Development
11.4 Supercell
11.4.1 Supercell Company Details
11.4.2 Supercell Business Overview
11.4.3 Supercell Mobile Online Games Introduction
11.4.4 Supercell Revenue in Mobile Online Games Business (2020-2025)
11.4.5 Supercell Recent Development
11.5 Riot Games
11.5.1 Riot Games Company Details
11.5.2 Riot Games Business Overview
11.5.3 Riot Games Mobile Online Games Introduction
11.5.4 Riot Games Revenue in Mobile Online Games Business (2020-2025)
11.5.5 Riot Games Recent Development
11.6 Miniclip
11.6.1 Miniclip Company Details
11.6.2 Miniclip Business Overview
11.6.3 Miniclip Mobile Online Games Introduction
11.6.4 Miniclip Revenue in Mobile Online Games Business (2020-2025)
11.6.5 Miniclip Recent Development
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Mobile Online Games Introduction
11.7.4 Tencent Revenue in Mobile Online Games Business (2020-2025)
11.7.5 Tencent Recent Development
11.8 Netmarble
11.8.1 Netmarble Company Details
11.8.2 Netmarble Business Overview
11.8.3 Netmarble Mobile Online Games Introduction
11.8.4 Netmarble Revenue in Mobile Online Games Business (2020-2025)
11.8.5 Netmarble Recent Development
11.9 King Digital Entertainment
11.9.1 King Digital Entertainment Company Details
11.9.2 King Digital Entertainment Business Overview
11.9.3 King Digital Entertainment Mobile Online Games Introduction
11.9.4 King Digital Entertainment Revenue in Mobile Online Games Business (2020-2025)
11.9.5 King Digital Entertainment Recent Development
11.10 Nintendo
11.10.1 Nintendo Company Details
11.10.2 Nintendo Business Overview
11.10.3 Nintendo Mobile Online Games Introduction
11.10.4 Nintendo Revenue in Mobile Online Games Business (2020-2025)
11.10.5 Nintendo Recent Development
11.11 Sea Group
11.11.1 Sea Group Company Details
11.11.2 Sea Group Business Overview
11.11.3 Sea Group Mobile Online Games Introduction
11.11.4 Sea Group Revenue in Mobile Online Games Business (2020-2025)
11.11.5 Sea Group Recent Development
11.12 Unity
11.12.1 Unity Company Details
11.12.2 Unity Business Overview
11.12.3 Unity Mobile Online Games Introduction
11.12.4 Unity Revenue in Mobile Online Games Business (2020-2025)
11.12.5 Unity Recent Development
11.13 Voodoo
11.13.1 Voodoo Company Details
11.13.2 Voodoo Business Overview
11.13.3 Voodoo Mobile Online Games Introduction
11.13.4 Voodoo Revenue in Mobile Online Games Business (2020-2025)
11.13.5 Voodoo Recent Development
11.14 ROBLOX
11.14.1 ROBLOX Company Details
11.14.2 ROBLOX Business Overview
11.14.3 ROBLOX Mobile Online Games Introduction
11.14.4 ROBLOX Revenue in Mobile Online Games Business (2020-2025)
11.14.5 ROBLOX Recent Development
11.15 Niantic
11.15.1 Niantic Company Details
11.15.2 Niantic Business Overview
11.15.3 Niantic Mobile Online Games Introduction
11.15.4 Niantic Revenue in Mobile Online Games Business (2020-2025)
11.15.5 Niantic Recent Development
11.16 MiHoYo
11.16.1 MiHoYo Company Details
11.16.2 MiHoYo Business Overview
11.16.3 MiHoYo Mobile Online Games Introduction
11.16.4 MiHoYo Revenue in Mobile Online Games Business (2020-2025)
11.16.5 MiHoYo Recent Development
11.17 Dream Games
11.17.1 Dream Games Company Details
11.17.2 Dream Games Business Overview
11.17.3 Dream Games Mobile Online Games Introduction
11.17.4 Dream Games Revenue in Mobile Online Games Business (2020-2025)
11.17.5 Dream Games Recent Development
11.18 Peak Games
11.18.1 Peak Games Company Details
11.18.2 Peak Games Business Overview
11.18.3 Peak Games Mobile Online Games Introduction
11.18.4 Peak Games Revenue in Mobile Online Games Business (2020-2025)
11.18.5 Peak Games Recent Development
11.19 NCSOFT
11.19.1 NCSOFT Company Details
11.19.2 NCSOFT Business Overview
11.19.3 NCSOFT Mobile Online Games Introduction
11.19.4 NCSOFT Revenue in Mobile Online Games Business (2020-2025)
11.19.5 NCSOFT Recent Development
11.20 Jam City
11.20.1 Jam City Company Details
11.20.2 Jam City Business Overview
11.20.3 Jam City Mobile Online Games Introduction
11.20.4 Jam City Revenue in Mobile Online Games Business (2020-2025)
11.20.5 Jam City Recent Development
11.21 Lilith Games
11.21.1 Lilith Games Company Details
11.21.2 Lilith Games Business Overview
11.21.3 Lilith Games Mobile Online Games Introduction
11.21.4 Lilith Games Revenue in Mobile Online Games Business (2020-2025)
11.21.5 Lilith Games Recent Development
11.22 Kabam
11.22.1 Kabam Company Details
11.22.2 Kabam Business Overview
11.22.3 Kabam Mobile Online Games Introduction
11.22.4 Kabam Revenue in Mobile Online Games Business (2020-2025)
11.22.5 Kabam Recent Development
11.23 Krafton
11.23.1 Krafton Company Details
11.23.2 Krafton Business Overview
11.23.3 Krafton Mobile Online Games Introduction
11.23.4 Krafton Revenue in Mobile Online Games Business (2020-2025)
11.23.5 Krafton Recent Development
11.24 AppLovin
11.24.1 AppLovin Company Details
11.24.2 AppLovin Business Overview
11.24.3 AppLovin Mobile Online Games Introduction
11.24.4 AppLovin Revenue in Mobile Online Games Business (2020-2025)
11.24.5 AppLovin Recent Development
11.25 Moon Active
11.25.1 Moon Active Company Details
11.25.2 Moon Active Business Overview
11.25.3 Moon Active Mobile Online Games Introduction
11.25.4 Moon Active Revenue in Mobile Online Games Business (2020-2025)
11.25.5 Moon Active Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Mobile Online Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Puzzle
 Table 3. Key Players of Competitive
 Table 4. Key Players of Leisure
 Table 5. Key Players of Others
 Table 6. Global Mobile Online Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Mobile Online Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Mobile Online Games Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Mobile Online Games Market Share by Region (2020-2025)
 Table 10. Global Mobile Online Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Mobile Online Games Market Share by Region (2026-2031)
 Table 12. Mobile Online Games Market Trends
 Table 13. Mobile Online Games Market Drivers
 Table 14. Mobile Online Games Market Challenges
 Table 15. Mobile Online Games Market Restraints
 Table 16. Global Mobile Online Games Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Mobile Online Games Market Share by Players (2020-2025)
 Table 18. Global Top Mobile Online Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Games as of 2024)
 Table 19. Ranking of Global Top Mobile Online Games Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Mobile Online Games Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Mobile Online Games, Headquarters and Area Served
 Table 22. Global Key Players of Mobile Online Games, Product and Application
 Table 23. Global Key Players of Mobile Online Games, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Mobile Online Games Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Mobile Online Games Revenue Market Share by Type (2020-2025)
 Table 27. Global Mobile Online Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Mobile Online Games Revenue Market Share by Type (2026-2031)
 Table 29. Global Mobile Online Games Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Mobile Online Games Revenue Market Share by Application (2020-2025)
 Table 31. Global Mobile Online Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Mobile Online Games Revenue Market Share by Application (2026-2031)
 Table 33. North America Mobile Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Mobile Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Mobile Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Mobile Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Mobile Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Mobile Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Mobile Online Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Mobile Online Games Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Mobile Online Games Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Mobile Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Mobile Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Mobile Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Mobile Online Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Mobile Online Games Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Mobile Online Games Market Size by Country (2026-2031) & (US$ Million)
 Table 48. NetEase Company Details
 Table 49. NetEase Business Overview
 Table 50. NetEase Mobile Online Games Product
 Table 51. NetEase Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 52. NetEase Recent Development
 Table 53. Activision Blizzard Company Details
 Table 54. Activision Blizzard Business Overview
 Table 55. Activision Blizzard Mobile Online Games Product
 Table 56. Activision Blizzard Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 57. Activision Blizzard Recent Development
 Table 58. Electronic Arts Company Details
 Table 59. Electronic Arts Business Overview
 Table 60. Electronic Arts Mobile Online Games Product
 Table 61. Electronic Arts Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 62. Electronic Arts Recent Development
 Table 63. Supercell Company Details
 Table 64. Supercell Business Overview
 Table 65. Supercell Mobile Online Games Product
 Table 66. Supercell Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 67. Supercell Recent Development
 Table 68. Riot Games Company Details
 Table 69. Riot Games Business Overview
 Table 70. Riot Games Mobile Online Games Product
 Table 71. Riot Games Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 72. Riot Games Recent Development
 Table 73. Miniclip Company Details
 Table 74. Miniclip Business Overview
 Table 75. Miniclip Mobile Online Games Product
 Table 76. Miniclip Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 77. Miniclip Recent Development
 Table 78. Tencent Company Details
 Table 79. Tencent Business Overview
 Table 80. Tencent Mobile Online Games Product
 Table 81. Tencent Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 82. Tencent Recent Development
 Table 83. Netmarble Company Details
 Table 84. Netmarble Business Overview
 Table 85. Netmarble Mobile Online Games Product
 Table 86. Netmarble Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 87. Netmarble Recent Development
 Table 88. King Digital Entertainment Company Details
 Table 89. King Digital Entertainment Business Overview
 Table 90. King Digital Entertainment Mobile Online Games Product
 Table 91. King Digital Entertainment Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 92. King Digital Entertainment Recent Development
 Table 93. Nintendo Company Details
 Table 94. Nintendo Business Overview
 Table 95. Nintendo Mobile Online Games Product
 Table 96. Nintendo Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 97. Nintendo Recent Development
 Table 98. Sea Group Company Details
 Table 99. Sea Group Business Overview
 Table 100. Sea Group Mobile Online Games Product
 Table 101. Sea Group Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 102. Sea Group Recent Development
 Table 103. Unity Company Details
 Table 104. Unity Business Overview
 Table 105. Unity Mobile Online Games Product
 Table 106. Unity Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 107. Unity Recent Development
 Table 108. Voodoo Company Details
 Table 109. Voodoo Business Overview
 Table 110. Voodoo Mobile Online Games Product
 Table 111. Voodoo Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 112. Voodoo Recent Development
 Table 113. ROBLOX Company Details
 Table 114. ROBLOX Business Overview
 Table 115. ROBLOX Mobile Online Games Product
 Table 116. ROBLOX Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 117. ROBLOX Recent Development
 Table 118. Niantic Company Details
 Table 119. Niantic Business Overview
 Table 120. Niantic Mobile Online Games Product
 Table 121. Niantic Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 122. Niantic Recent Development
 Table 123. MiHoYo Company Details
 Table 124. MiHoYo Business Overview
 Table 125. MiHoYo Mobile Online Games Product
 Table 126. MiHoYo Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 127. MiHoYo Recent Development
 Table 128. Dream Games Company Details
 Table 129. Dream Games Business Overview
 Table 130. Dream Games Mobile Online Games Product
 Table 131. Dream Games Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 132. Dream Games Recent Development
 Table 133. Peak Games Company Details
 Table 134. Peak Games Business Overview
 Table 135. Peak Games Mobile Online Games Product
 Table 136. Peak Games Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 137. Peak Games Recent Development
 Table 138. NCSOFT Company Details
 Table 139. NCSOFT Business Overview
 Table 140. NCSOFT Mobile Online Games Product
 Table 141. NCSOFT Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 142. NCSOFT Recent Development
 Table 143. Jam City Company Details
 Table 144. Jam City Business Overview
 Table 145. Jam City Mobile Online Games Product
 Table 146. Jam City Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 147. Jam City Recent Development
 Table 148. Lilith Games Company Details
 Table 149. Lilith Games Business Overview
 Table 150. Lilith Games Mobile Online Games Product
 Table 151. Lilith Games Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 152. Lilith Games Recent Development
 Table 153. Kabam Company Details
 Table 154. Kabam Business Overview
 Table 155. Kabam Mobile Online Games Product
 Table 156. Kabam Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 157. Kabam Recent Development
 Table 158. Krafton Company Details
 Table 159. Krafton Business Overview
 Table 160. Krafton Mobile Online Games Product
 Table 161. Krafton Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 162. Krafton Recent Development
 Table 163. AppLovin Company Details
 Table 164. AppLovin Business Overview
 Table 165. AppLovin Mobile Online Games Product
 Table 166. AppLovin Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 167. AppLovin Recent Development
 Table 168. Moon Active Company Details
 Table 169. Moon Active Business Overview
 Table 170. Moon Active Mobile Online Games Product
 Table 171. Moon Active Revenue in Mobile Online Games Business (2020-2025) & (US$ Million)
 Table 172. Moon Active Recent Development
 Table 173. Research Programs/Design for This Report
 Table 174. Key Data Information from Secondary Sources
 Table 175. Key Data Information from Primary Sources
 Table 176. Authors List of This Report


List of Figures
 Figure 1. Mobile Online Games Picture
 Figure 2. Global Mobile Online Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Mobile Online Games Market Share by Type: 2024 VS 2031
 Figure 4. Puzzle Features
 Figure 5. Competitive Features
 Figure 6. Leisure Features
 Figure 7. Others Features
 Figure 8. Global Mobile Online Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Mobile Online Games Market Share by Application: 2024 VS 2031
 Figure 10. IOS System Case Studies
 Figure 11. Android System Case Studies
 Figure 12. Mobile Online Games Report Years Considered
 Figure 13. Global Mobile Online Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Mobile Online Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Mobile Online Games Market Share by Region: 2024 VS 2031
 Figure 16. Global Mobile Online Games Market Share by Players in 2024
 Figure 17. Global Top Mobile Online Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Online Games as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Mobile Online Games Revenue in 2024
 Figure 19. North America Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Mobile Online Games Market Share by Country (2020-2031)
 Figure 21. United States Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Mobile Online Games Market Share by Country (2020-2031)
 Figure 25. Germany Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Mobile Online Games Market Share by Region (2020-2031)
 Figure 33. China Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Mobile Online Games Market Share by Country (2020-2031)
 Figure 41. Mexico Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Mobile Online Games Market Share by Country (2020-2031)
 Figure 45. Turkey Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Mobile Online Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. NetEase Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 49. Activision Blizzard Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 50. Electronic Arts Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 51. Supercell Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 52. Riot Games Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 53. Miniclip Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 54. Tencent Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 55. Netmarble Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 56. King Digital Entertainment Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 57. Nintendo Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 58. Sea Group Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 59. Unity Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 60. Voodoo Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 61. ROBLOX Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 62. Niantic Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 63. MiHoYo Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 64. Dream Games Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 65. Peak Games Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 66. NCSOFT Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 67. Jam City Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 68. Lilith Games Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 69. Kabam Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 70. Krafton Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 71. AppLovin Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 72. Moon Active Revenue Growth Rate in Mobile Online Games Business (2020-2025)
 Figure 73. Bottom-up and Top-down Approaches for This Report
 Figure 74. Data Triangulation
 Figure 75. Key Executives Interviewed
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