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Global Online Games of Skill Market Research Report 2024
Published Date: May 2024
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Report Code: QYRE-Auto-34I5733
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Global and United States Online Games of Skill Market Report Forecast 2022 2028
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Global Online Games of Skill Market Research Report 2024

Code: QYRE-Auto-34I5733
Report
May 2024
Pages:100
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Games of Skill Market

Online skill-based games are online games in which the outcome of the game is determined by the player's physical skill or mental skill.
The global Online Games of Skill market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Online Games of Skill is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Online Games of Skill is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Online Games of Skill in Smartphone and Tablet is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Online Games of Skill include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA) and Apple, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Online Games of Skill, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Games of Skill.

Report Scope

The Online Games of Skill market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Online Games of Skill market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Games of Skill companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Online Games of Skill Market Report

Report Metric Details
Report Name Online Games of Skill Market
Segment by Type
  • Gard Based Games
  • Sports Games
  • Strategy Games
  • Puzzle Games
  • Arcade Games
  • Others
Segment by Application
  • Smartphone and Tablet
  • PC
  • TV
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Bandai Namco Holdings, CyberAgent (Cygames), Take-Two Interactive Software, Inc., Konami, Supercell
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Online Games of Skill companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Online Games of Skill Market report?

Ans: The main players in the Online Games of Skill Market are Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA), Apple, Ubisoft, Zynga, Square Enix, NetEase Games, NEXON, NCSoft, Bandai Namco Holdings, CyberAgent (Cygames), Take-Two Interactive Software, Inc., Konami, Supercell

What are the Application segmentation covered in the Online Games of Skill Market report?

Ans: The Applications covered in the Online Games of Skill Market report are Smartphone and Tablet, PC, TV, Others

What are the Type segmentation covered in the Online Games of Skill Market report?

Ans: The Types covered in the Online Games of Skill Market report are Gard Based Games, Sports Games, Strategy Games, Puzzle Games, Arcade Games, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Games of Skill Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Gard Based Games
1.2.3 Sports Games
1.2.4 Strategy Games
1.2.5 Puzzle Games
1.2.6 Arcade Games
1.2.7 Others
1.3 Market by Application
1.3.1 Global Online Games of Skill Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Smartphone and Tablet
1.3.3 PC
1.3.4 TV
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Games of Skill Market Perspective (2019-2030)
2.2 Online Games of Skill Growth Trends by Region
2.2.1 Global Online Games of Skill Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Online Games of Skill Historic Market Size by Region (2019-2024)
2.2.3 Online Games of Skill Forecasted Market Size by Region (2025-2030)
2.3 Online Games of Skill Market Dynamics
2.3.1 Online Games of Skill Industry Trends
2.3.2 Online Games of Skill Market Drivers
2.3.3 Online Games of Skill Market Challenges
2.3.4 Online Games of Skill Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Games of Skill Players by Revenue
3.1.1 Global Top Online Games of Skill Players by Revenue (2019-2024)
3.1.2 Global Online Games of Skill Revenue Market Share by Players (2019-2024)
3.2 Global Online Games of Skill Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Games of Skill Revenue
3.4 Global Online Games of Skill Market Concentration Ratio
3.4.1 Global Online Games of Skill Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Games of Skill Revenue in 2023
3.5 Online Games of Skill Key Players Head office and Area Served
3.6 Key Players Online Games of Skill Product Solution and Service
3.7 Date of Enter into Online Games of Skill Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Games of Skill Breakdown Data by Type
4.1 Global Online Games of Skill Historic Market Size by Type (2019-2024)
4.2 Global Online Games of Skill Forecasted Market Size by Type (2025-2030)
5 Online Games of Skill Breakdown Data by Application
5.1 Global Online Games of Skill Historic Market Size by Application (2019-2024)
5.2 Global Online Games of Skill Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Online Games of Skill Market Size (2019-2030)
6.2 North America Online Games of Skill Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Online Games of Skill Market Size by Country (2019-2024)
6.4 North America Online Games of Skill Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Games of Skill Market Size (2019-2030)
7.2 Europe Online Games of Skill Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Online Games of Skill Market Size by Country (2019-2024)
7.4 Europe Online Games of Skill Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Games of Skill Market Size (2019-2030)
8.2 Asia-Pacific Online Games of Skill Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Online Games of Skill Market Size by Region (2019-2024)
8.4 Asia-Pacific Online Games of Skill Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Games of Skill Market Size (2019-2030)
9.2 Latin America Online Games of Skill Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Online Games of Skill Market Size by Country (2019-2024)
9.4 Latin America Online Games of Skill Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Games of Skill Market Size (2019-2030)
10.2 Middle East & Africa Online Games of Skill Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Online Games of Skill Market Size by Country (2019-2024)
10.4 Middle East & Africa Online Games of Skill Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Detail
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Online Games of Skill Introduction
11.1.4 Microsoft Revenue in Online Games of Skill Business (2019-2024)
11.1.5 Microsoft Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Detail
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Online Games of Skill Introduction
11.2.4 Nintendo Revenue in Online Games of Skill Business (2019-2024)
11.2.5 Nintendo Recent Development
11.3 Sony
11.3.1 Sony Company Detail
11.3.2 Sony Business Overview
11.3.3 Sony Online Games of Skill Introduction
11.3.4 Sony Revenue in Online Games of Skill Business (2019-2024)
11.3.5 Sony Recent Development
11.4 Tencent
11.4.1 Tencent Company Detail
11.4.2 Tencent Business Overview
11.4.3 Tencent Online Games of Skill Introduction
11.4.4 Tencent Revenue in Online Games of Skill Business (2019-2024)
11.4.5 Tencent Recent Development
11.5 Activision Blizzard
11.5.1 Activision Blizzard Company Detail
11.5.2 Activision Blizzard Business Overview
11.5.3 Activision Blizzard Online Games of Skill Introduction
11.5.4 Activision Blizzard Revenue in Online Games of Skill Business (2019-2024)
11.5.5 Activision Blizzard Recent Development
11.6 Playtech
11.6.1 Playtech Company Detail
11.6.2 Playtech Business Overview
11.6.3 Playtech Online Games of Skill Introduction
11.6.4 Playtech Revenue in Online Games of Skill Business (2019-2024)
11.6.5 Playtech Recent Development
11.7 Sega
11.7.1 Sega Company Detail
11.7.2 Sega Business Overview
11.7.3 Sega Online Games of Skill Introduction
11.7.4 Sega Revenue in Online Games of Skill Business (2019-2024)
11.7.5 Sega Recent Development
11.8 Electronic Arts (EA)
11.8.1 Electronic Arts (EA) Company Detail
11.8.2 Electronic Arts (EA) Business Overview
11.8.3 Electronic Arts (EA) Online Games of Skill Introduction
11.8.4 Electronic Arts (EA) Revenue in Online Games of Skill Business (2019-2024)
11.8.5 Electronic Arts (EA) Recent Development
11.9 Apple
11.9.1 Apple Company Detail
11.9.2 Apple Business Overview
11.9.3 Apple Online Games of Skill Introduction
11.9.4 Apple Revenue in Online Games of Skill Business (2019-2024)
11.9.5 Apple Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Detail
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Online Games of Skill Introduction
11.10.4 Ubisoft Revenue in Online Games of Skill Business (2019-2024)
11.10.5 Ubisoft Recent Development
11.11 Zynga
11.11.1 Zynga Company Detail
11.11.2 Zynga Business Overview
11.11.3 Zynga Online Games of Skill Introduction
11.11.4 Zynga Revenue in Online Games of Skill Business (2019-2024)
11.11.5 Zynga Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Detail
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Online Games of Skill Introduction
11.12.4 Square Enix Revenue in Online Games of Skill Business (2019-2024)
11.12.5 Square Enix Recent Development
11.13 NetEase Games
11.13.1 NetEase Games Company Detail
11.13.2 NetEase Games Business Overview
11.13.3 NetEase Games Online Games of Skill Introduction
11.13.4 NetEase Games Revenue in Online Games of Skill Business (2019-2024)
11.13.5 NetEase Games Recent Development
11.14 NEXON
11.14.1 NEXON Company Detail
11.14.2 NEXON Business Overview
11.14.3 NEXON Online Games of Skill Introduction
11.14.4 NEXON Revenue in Online Games of Skill Business (2019-2024)
11.14.5 NEXON Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Detail
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Online Games of Skill Introduction
11.15.4 NCSoft Revenue in Online Games of Skill Business (2019-2024)
11.15.5 NCSoft Recent Development
11.16 Bandai Namco Holdings
11.16.1 Bandai Namco Holdings Company Detail
11.16.2 Bandai Namco Holdings Business Overview
11.16.3 Bandai Namco Holdings Online Games of Skill Introduction
11.16.4 Bandai Namco Holdings Revenue in Online Games of Skill Business (2019-2024)
11.16.5 Bandai Namco Holdings Recent Development
11.17 CyberAgent (Cygames)
11.17.1 CyberAgent (Cygames) Company Detail
11.17.2 CyberAgent (Cygames) Business Overview
11.17.3 CyberAgent (Cygames) Online Games of Skill Introduction
11.17.4 CyberAgent (Cygames) Revenue in Online Games of Skill Business (2019-2024)
11.17.5 CyberAgent (Cygames) Recent Development
11.18 Take-Two Interactive Software, Inc.
11.18.1 Take-Two Interactive Software, Inc. Company Detail
11.18.2 Take-Two Interactive Software, Inc. Business Overview
11.18.3 Take-Two Interactive Software, Inc. Online Games of Skill Introduction
11.18.4 Take-Two Interactive Software, Inc. Revenue in Online Games of Skill Business (2019-2024)
11.18.5 Take-Two Interactive Software, Inc. Recent Development
11.19 Konami
11.19.1 Konami Company Detail
11.19.2 Konami Business Overview
11.19.3 Konami Online Games of Skill Introduction
11.19.4 Konami Revenue in Online Games of Skill Business (2019-2024)
11.19.5 Konami Recent Development
11.20 Supercell
11.20.1 Supercell Company Detail
11.20.2 Supercell Business Overview
11.20.3 Supercell Online Games of Skill Introduction
11.20.4 Supercell Revenue in Online Games of Skill Business (2019-2024)
11.20.5 Supercell Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Online Games of Skill Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Gard Based Games
    Table 3. Key Players of Sports Games
    Table 4. Key Players of Strategy Games
    Table 5. Key Players of Puzzle Games
    Table 6. Key Players of Arcade Games
    Table 7. Key Players of Others
    Table 8. Global Online Games of Skill Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Online Games of Skill Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 10. Global Online Games of Skill Market Size by Region (2019-2024) & (US$ Million)
    Table 11. Global Online Games of Skill Market Share by Region (2019-2024)
    Table 12. Global Online Games of Skill Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 13. Global Online Games of Skill Market Share by Region (2025-2030)
    Table 14. Online Games of Skill Market Trends
    Table 15. Online Games of Skill Market Drivers
    Table 16. Online Games of Skill Market Challenges
    Table 17. Online Games of Skill Market Restraints
    Table 18. Global Online Games of Skill Revenue by Players (2019-2024) & (US$ Million)
    Table 19. Global Online Games of Skill Market Share by Players (2019-2024)
    Table 20. Global Top Online Games of Skill Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games of Skill as of 2023)
    Table 21. Ranking of Global Top Online Games of Skill Companies by Revenue (US$ Million) in 2023
    Table 22. Global 5 Largest Players Market Share by Online Games of Skill Revenue (CR5 and HHI) & (2019-2024)
    Table 23. Key Players Headquarters and Area Served
    Table 24. Key Players Online Games of Skill Product Solution and Service
    Table 25. Date of Enter into Online Games of Skill Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Online Games of Skill Market Size by Type (2019-2024) & (US$ Million)
    Table 28. Global Online Games of Skill Revenue Market Share by Type (2019-2024)
    Table 29. Global Online Games of Skill Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 30. Global Online Games of Skill Revenue Market Share by Type (2025-2030)
    Table 31. Global Online Games of Skill Market Size by Application (2019-2024) & (US$ Million)
    Table 32. Global Online Games of Skill Revenue Market Share by Application (2019-2024)
    Table 33. Global Online Games of Skill Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 34. Global Online Games of Skill Revenue Market Share by Application (2025-2030)
    Table 35. North America Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Online Games of Skill Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Online Games of Skill Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Europe Online Games of Skill Market Size by Country (2019-2024) & (US$ Million)
    Table 40. Europe Online Games of Skill Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Asia-Pacific Online Games of Skill Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Asia-Pacific Online Games of Skill Market Size by Region (2019-2024) & (US$ Million)
    Table 43. Asia-Pacific Online Games of Skill Market Size by Region (2025-2030) & (US$ Million)
    Table 44. Latin America Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Latin America Online Games of Skill Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Latin America Online Games of Skill Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Middle East & Africa Online Games of Skill Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 48. Middle East & Africa Online Games of Skill Market Size by Country (2019-2024) & (US$ Million)
    Table 49. Middle East & Africa Online Games of Skill Market Size by Country (2025-2030) & (US$ Million)
    Table 50. Microsoft Company Detail
    Table 51. Microsoft Business Overview
    Table 52. Microsoft Online Games of Skill Product
    Table 53. Microsoft Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 54. Microsoft Recent Development
    Table 55. Nintendo Company Detail
    Table 56. Nintendo Business Overview
    Table 57. Nintendo Online Games of Skill Product
    Table 58. Nintendo Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 59. Nintendo Recent Development
    Table 60. Sony Company Detail
    Table 61. Sony Business Overview
    Table 62. Sony Online Games of Skill Product
    Table 63. Sony Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 64. Sony Recent Development
    Table 65. Tencent Company Detail
    Table 66. Tencent Business Overview
    Table 67. Tencent Online Games of Skill Product
    Table 68. Tencent Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 69. Tencent Recent Development
    Table 70. Activision Blizzard Company Detail
    Table 71. Activision Blizzard Business Overview
    Table 72. Activision Blizzard Online Games of Skill Product
    Table 73. Activision Blizzard Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 74. Activision Blizzard Recent Development
    Table 75. Playtech Company Detail
    Table 76. Playtech Business Overview
    Table 77. Playtech Online Games of Skill Product
    Table 78. Playtech Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 79. Playtech Recent Development
    Table 80. Sega Company Detail
    Table 81. Sega Business Overview
    Table 82. Sega Online Games of Skill Product
    Table 83. Sega Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 84. Sega Recent Development
    Table 85. Electronic Arts (EA) Company Detail
    Table 86. Electronic Arts (EA) Business Overview
    Table 87. Electronic Arts (EA) Online Games of Skill Product
    Table 88. Electronic Arts (EA) Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 89. Electronic Arts (EA) Recent Development
    Table 90. Apple Company Detail
    Table 91. Apple Business Overview
    Table 92. Apple Online Games of Skill Product
    Table 93. Apple Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 94. Apple Recent Development
    Table 95. Ubisoft Company Detail
    Table 96. Ubisoft Business Overview
    Table 97. Ubisoft Online Games of Skill Product
    Table 98. Ubisoft Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 99. Ubisoft Recent Development
    Table 100. Zynga Company Detail
    Table 101. Zynga Business Overview
    Table 102. Zynga Online Games of Skill Product
    Table 103. Zynga Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 104. Zynga Recent Development
    Table 105. Square Enix Company Detail
    Table 106. Square Enix Business Overview
    Table 107. Square Enix Online Games of Skill Product
    Table 108. Square Enix Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 109. Square Enix Recent Development
    Table 110. NetEase Games Company Detail
    Table 111. NetEase Games Business Overview
    Table 112. NetEase Games Online Games of Skill Product
    Table 113. NetEase Games Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 114. NetEase Games Recent Development
    Table 115. NEXON Company Detail
    Table 116. NEXON Business Overview
    Table 117. NEXON Online Games of Skill Product
    Table 118. NEXON Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 119. NEXON Recent Development
    Table 120. NCSoft Company Detail
    Table 121. NCSoft Business Overview
    Table 122. NCSoft Online Games of Skill Product
    Table 123. NCSoft Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 124. NCSoft Recent Development
    Table 125. Bandai Namco Holdings Company Detail
    Table 126. Bandai Namco Holdings Business Overview
    Table 127. Bandai Namco Holdings Online Games of Skill Product
    Table 128. Bandai Namco Holdings Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 129. Bandai Namco Holdings Recent Development
    Table 130. CyberAgent (Cygames) Company Detail
    Table 131. CyberAgent (Cygames) Business Overview
    Table 132. CyberAgent (Cygames) Online Games of Skill Product
    Table 133. CyberAgent (Cygames) Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 134. CyberAgent (Cygames) Recent Development
    Table 135. Take-Two Interactive Software, Inc. Company Detail
    Table 136. Take-Two Interactive Software, Inc. Business Overview
    Table 137. Take-Two Interactive Software, Inc. Online Games of Skill Product
    Table 138. Take-Two Interactive Software, Inc. Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 139. Take-Two Interactive Software, Inc. Recent Development
    Table 140. Konami Company Detail
    Table 141. Konami Business Overview
    Table 142. Konami Online Games of Skill Product
    Table 143. Konami Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 144. Konami Recent Development
    Table 145. Supercell Company Detail
    Table 146. Supercell Business Overview
    Table 147. Supercell Online Games of Skill Product
    Table 148. Supercell Revenue in Online Games of Skill Business (2019-2024) & (US$ Million)
    Table 149. Supercell Recent Development
    Table 150. Research Programs/Design for This Report
    Table 151. Key Data Information from Secondary Sources
    Table 152. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Online Games of Skill Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Online Games of Skill Market Share by Type: 2023 VS 2030
    Figure 3. Gard Based Games Features
    Figure 4. Sports Games Features
    Figure 5. Strategy Games Features
    Figure 6. Puzzle Games Features
    Figure 7. Arcade Games Features
    Figure 8. Others Features
    Figure 9. Global Online Games of Skill Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 10. Global Online Games of Skill Market Share by Application: 2023 VS 2030
    Figure 11. Smartphone and Tablet Case Studies
    Figure 12. PC Case Studies
    Figure 13. TV Case Studies
    Figure 14. Others Case Studies
    Figure 15. Online Games of Skill Report Years Considered
    Figure 16. Global Online Games of Skill Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 17. Global Online Games of Skill Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 18. Global Online Games of Skill Market Share by Region: 2023 VS 2030
    Figure 19. Global Online Games of Skill Market Share by Players in 2023
    Figure 20. Global Top Online Games of Skill Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Games of Skill as of 2023)
    Figure 21. The Top 10 and 5 Players Market Share by Online Games of Skill Revenue in 2023
    Figure 22. North America Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. North America Online Games of Skill Market Share by Country (2019-2030)
    Figure 24. United States Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Canada Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Europe Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Europe Online Games of Skill Market Share by Country (2019-2030)
    Figure 28. Germany Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. France Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. U.K. Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Italy Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Russia Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Nordic Countries Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Asia-Pacific Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Asia-Pacific Online Games of Skill Market Share by Region (2019-2030)
    Figure 36. China Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Japan Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. South Korea Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Southeast Asia Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. India Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Australia Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Latin America Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Latin America Online Games of Skill Market Share by Country (2019-2030)
    Figure 44. Mexico Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Brazil Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East & Africa Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Middle East & Africa Online Games of Skill Market Share by Country (2019-2030)
    Figure 48. Turkey Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. Saudi Arabia Online Games of Skill Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Microsoft Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 51. Nintendo Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 52. Sony Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 53. Tencent Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 54. Activision Blizzard Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 55. Playtech Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 56. Sega Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 57. Electronic Arts (EA) Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 58. Apple Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 59. Ubisoft Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 60. Zynga Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 61. Square Enix Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 62. NetEase Games Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 63. NEXON Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 64. NCSoft Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 65. Bandai Namco Holdings Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 66. CyberAgent (Cygames) Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 67. Take-Two Interactive Software, Inc. Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 68. Konami Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 69. Supercell Revenue Growth Rate in Online Games of Skill Business (2019-2024)
    Figure 70. Bottom-up and Top-down Approaches for This Report
    Figure 71. Data Triangulation
    Figure 72. Key Executives Interviewed
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