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Global Games Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-27W5868
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Global Games Market Insights and Forecast to 2028
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Global Games Market Research Report 2025

Code: QYRE-Auto-27W5868
Report
September 2025
Pages:91
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Games Market Size

The global market for Games was valued at US$ 234410 million in the year 2024 and is projected to reach a revised size of US$ 481850 million by 2031, growing at a CAGR of 11.0% during the forecast period.

Games Market

Games Market

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.
This report aims to provide a comprehensive presentation of the global market for Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Games.
The Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Games Market Report

Report Metric Details
Report Name Games Market
Accounted market size in year US$ 234410 million
Forecasted market size in 2031 US$ 481850 million
CAGR 11.0%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Online Game
  • Offline Game
Segment by Application
  • Amateur
  • Professional
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou, DeNA, GungHo, Apple, Google, Nexon, Sega, Namco Bandai, Ubisoft, Square Enix, Take-Two Interactive, King Digital Entertainment
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Games Market growing?

Ans: The Games Market witnessing a CAGR of 11.0% during the forecast period 2025-2031.

What is the Games Market size in 2031?

Ans: The Games Market size in 2031 will be US$ 481850 million.

Who are the main players in the Games Market report?

Ans: The main players in the Games Market are Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou, DeNA, GungHo, Apple, Google, Nexon, Sega, Namco Bandai, Ubisoft, Square Enix, Take-Two Interactive, King Digital Entertainment

What are the Application segmentation covered in the Games Market report?

Ans: The Applications covered in the Games Market report are Amateur, Professional

What are the Type segmentation covered in the Games Market report?

Ans: The Types covered in the Games Market report are Online Game, Offline Game

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Online Game
1.2.3 Offline Game
1.3 Market by Application
1.3.1 Global Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Amateur
1.3.3 Professional
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Games Market Perspective (2020-2031)
2.2 Global Games Growth Trends by Region
2.2.1 Global Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Games Historic Market Size by Region (2020-2025)
2.2.3 Games Forecasted Market Size by Region (2026-2031)
2.3 Games Market Dynamics
2.3.1 Games Industry Trends
2.3.2 Games Market Drivers
2.3.3 Games Market Challenges
2.3.4 Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Games Players by Revenue
3.1.1 Global Top Games Players by Revenue (2020-2025)
3.1.2 Global Games Revenue Market Share by Players (2020-2025)
3.2 Global Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Games Revenue
3.4 Global Games Market Concentration Ratio
3.4.1 Global Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games Revenue in 2024
3.5 Global Key Players of Games Head office and Area Served
3.6 Global Key Players of Games, Product and Application
3.7 Global Key Players of Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Games Breakdown Data by Type
4.1 Global Games Historic Market Size by Type (2020-2025)
4.2 Global Games Forecasted Market Size by Type (2026-2031)
5 Games Breakdown Data by Application
5.1 Global Games Historic Market Size by Application (2020-2025)
5.2 Global Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Games Market Size (2020-2031)
6.2 North America Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Games Market Size by Country (2020-2025)
6.4 North America Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Games Market Size (2020-2031)
7.2 Europe Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Games Market Size by Country (2020-2025)
7.4 Europe Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Games Market Size (2020-2031)
8.2 Asia-Pacific Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Games Market Size (2020-2031)
9.2 Latin America Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Games Market Size by Country (2020-2025)
9.4 Latin America Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Games Market Size (2020-2031)
10.2 Middle East & Africa Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Games Introduction
11.1.4 Activision Blizzard Revenue in Games Business (2020-2025)
11.1.5 Activision Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Games Introduction
11.2.4 Electronic Arts Revenue in Games Business (2020-2025)
11.2.5 Electronic Arts Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Games Introduction
11.3.4 Microsoft Revenue in Games Business (2020-2025)
11.3.5 Microsoft Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Games Introduction
11.4.4 NetEase Revenue in Games Business (2020-2025)
11.4.5 NetEase Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Games Introduction
11.5.4 Nintendo Revenue in Games Business (2020-2025)
11.5.5 Nintendo Recent Development
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Games Introduction
11.6.4 Sony Revenue in Games Business (2020-2025)
11.6.5 Sony Recent Development
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Games Introduction
11.7.4 Tencent Revenue in Games Business (2020-2025)
11.7.5 Tencent Recent Development
11.8 ChangYou
11.8.1 ChangYou Company Details
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Games Introduction
11.8.4 ChangYou Revenue in Games Business (2020-2025)
11.8.5 ChangYou Recent Development
11.9 DeNA
11.9.1 DeNA Company Details
11.9.2 DeNA Business Overview
11.9.3 DeNA Games Introduction
11.9.4 DeNA Revenue in Games Business (2020-2025)
11.9.5 DeNA Recent Development
11.10 GungHo
11.10.1 GungHo Company Details
11.10.2 GungHo Business Overview
11.10.3 GungHo Games Introduction
11.10.4 GungHo Revenue in Games Business (2020-2025)
11.10.5 GungHo Recent Development
11.11 Apple
11.11.1 Apple Company Details
11.11.2 Apple Business Overview
11.11.3 Apple Games Introduction
11.11.4 Apple Revenue in Games Business (2020-2025)
11.11.5 Apple Recent Development
11.12 Google
11.12.1 Google Company Details
11.12.2 Google Business Overview
11.12.3 Google Games Introduction
11.12.4 Google Revenue in Games Business (2020-2025)
11.12.5 Google Recent Development
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Games Introduction
11.13.4 Nexon Revenue in Games Business (2020-2025)
11.13.5 Nexon Recent Development
11.14 Sega
11.14.1 Sega Company Details
11.14.2 Sega Business Overview
11.14.3 Sega Games Introduction
11.14.4 Sega Revenue in Games Business (2020-2025)
11.14.5 Sega Recent Development
11.15 NetEase
11.15.1 NetEase Company Details
11.15.2 NetEase Business Overview
11.15.3 NetEase Games Introduction
11.15.4 NetEase Revenue in Games Business (2020-2025)
11.15.5 NetEase Recent Development
11.16 Namco Bandai
11.16.1 Namco Bandai Company Details
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Games Introduction
11.16.4 Namco Bandai Revenue in Games Business (2020-2025)
11.16.5 Namco Bandai Recent Development
11.17 Ubisoft
11.17.1 Ubisoft Company Details
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Games Introduction
11.17.4 Ubisoft Revenue in Games Business (2020-2025)
11.17.5 Ubisoft Recent Development
11.18 Square Enix
11.18.1 Square Enix Company Details
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Games Introduction
11.18.4 Square Enix Revenue in Games Business (2020-2025)
11.18.5 Square Enix Recent Development
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Details
11.19.2 Take-Two Interactive Business Overview
11.19.3 Take-Two Interactive Games Introduction
11.19.4 Take-Two Interactive Revenue in Games Business (2020-2025)
11.19.5 Take-Two Interactive Recent Development
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Details
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Games Introduction
11.20.4 King Digital Entertainment Revenue in Games Business (2020-2025)
11.20.5 King Digital Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Online Game
 Table 3. Key Players of Offline Game
 Table 4. Global Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Games Market Share by Region (2020-2025)
 Table 8. Global Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Games Market Share by Region (2026-2031)
 Table 10. Games Market Trends
 Table 11. Games Market Drivers
 Table 12. Games Market Challenges
 Table 13. Games Market Restraints
 Table 14. Global Games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Games Market Share by Players (2020-2025)
 Table 16. Global Top Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as of 2024)
 Table 17. Ranking of Global Top Games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Games, Headquarters and Area Served
 Table 20. Global Key Players of Games, Product and Application
 Table 21. Global Key Players of Games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Games Revenue Market Share by Type (2020-2025)
 Table 25. Global Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Games Revenue Market Share by Type (2026-2031)
 Table 27. Global Games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Games Revenue Market Share by Application (2020-2025)
 Table 29. Global Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Games Revenue Market Share by Application (2026-2031)
 Table 31. North America Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Activision Blizzard Company Details
 Table 47. Activision Blizzard Business Overview
 Table 48. Activision Blizzard Games Product
 Table 49. Activision Blizzard Revenue in Games Business (2020-2025) & (US$ Million)
 Table 50. Activision Blizzard Recent Development
 Table 51. Electronic Arts Company Details
 Table 52. Electronic Arts Business Overview
 Table 53. Electronic Arts Games Product
 Table 54. Electronic Arts Revenue in Games Business (2020-2025) & (US$ Million)
 Table 55. Electronic Arts Recent Development
 Table 56. Microsoft Company Details
 Table 57. Microsoft Business Overview
 Table 58. Microsoft Games Product
 Table 59. Microsoft Revenue in Games Business (2020-2025) & (US$ Million)
 Table 60. Microsoft Recent Development
 Table 61. NetEase Company Details
 Table 62. NetEase Business Overview
 Table 63. NetEase Games Product
 Table 64. NetEase Revenue in Games Business (2020-2025) & (US$ Million)
 Table 65. NetEase Recent Development
 Table 66. Nintendo Company Details
 Table 67. Nintendo Business Overview
 Table 68. Nintendo Games Product
 Table 69. Nintendo Revenue in Games Business (2020-2025) & (US$ Million)
 Table 70. Nintendo Recent Development
 Table 71. Sony Company Details
 Table 72. Sony Business Overview
 Table 73. Sony Games Product
 Table 74. Sony Revenue in Games Business (2020-2025) & (US$ Million)
 Table 75. Sony Recent Development
 Table 76. Tencent Company Details
 Table 77. Tencent Business Overview
 Table 78. Tencent Games Product
 Table 79. Tencent Revenue in Games Business (2020-2025) & (US$ Million)
 Table 80. Tencent Recent Development
 Table 81. ChangYou Company Details
 Table 82. ChangYou Business Overview
 Table 83. ChangYou Games Product
 Table 84. ChangYou Revenue in Games Business (2020-2025) & (US$ Million)
 Table 85. ChangYou Recent Development
 Table 86. DeNA Company Details
 Table 87. DeNA Business Overview
 Table 88. DeNA Games Product
 Table 89. DeNA Revenue in Games Business (2020-2025) & (US$ Million)
 Table 90. DeNA Recent Development
 Table 91. GungHo Company Details
 Table 92. GungHo Business Overview
 Table 93. GungHo Games Product
 Table 94. GungHo Revenue in Games Business (2020-2025) & (US$ Million)
 Table 95. GungHo Recent Development
 Table 96. Apple Company Details
 Table 97. Apple Business Overview
 Table 98. Apple Games Product
 Table 99. Apple Revenue in Games Business (2020-2025) & (US$ Million)
 Table 100. Apple Recent Development
 Table 101. Google Company Details
 Table 102. Google Business Overview
 Table 103. Google Games Product
 Table 104. Google Revenue in Games Business (2020-2025) & (US$ Million)
 Table 105. Google Recent Development
 Table 106. Nexon Company Details
 Table 107. Nexon Business Overview
 Table 108. Nexon Games Product
 Table 109. Nexon Revenue in Games Business (2020-2025) & (US$ Million)
 Table 110. Nexon Recent Development
 Table 111. Sega Company Details
 Table 112. Sega Business Overview
 Table 113. Sega Games Product
 Table 114. Sega Revenue in Games Business (2020-2025) & (US$ Million)
 Table 115. Sega Recent Development
 Table 116. NetEase Company Details
 Table 117. NetEase Business Overview
 Table 118. NetEase Games Product
 Table 119. NetEase Revenue in Games Business (2020-2025) & (US$ Million)
 Table 120. NetEase Recent Development
 Table 121. Namco Bandai Company Details
 Table 122. Namco Bandai Business Overview
 Table 123. Namco Bandai Games Product
 Table 124. Namco Bandai Revenue in Games Business (2020-2025) & (US$ Million)
 Table 125. Namco Bandai Recent Development
 Table 126. Ubisoft Company Details
 Table 127. Ubisoft Business Overview
 Table 128. Ubisoft Games Product
 Table 129. Ubisoft Revenue in Games Business (2020-2025) & (US$ Million)
 Table 130. Ubisoft Recent Development
 Table 131. Square Enix Company Details
 Table 132. Square Enix Business Overview
 Table 133. Square Enix Games Product
 Table 134. Square Enix Revenue in Games Business (2020-2025) & (US$ Million)
 Table 135. Square Enix Recent Development
 Table 136. Take-Two Interactive Company Details
 Table 137. Take-Two Interactive Business Overview
 Table 138. Take-Two Interactive Games Product
 Table 139. Take-Two Interactive Revenue in Games Business (2020-2025) & (US$ Million)
 Table 140. Take-Two Interactive Recent Development
 Table 141. King Digital Entertainment Company Details
 Table 142. King Digital Entertainment Business Overview
 Table 143. King Digital Entertainment Games Product
 Table 144. King Digital Entertainment Revenue in Games Business (2020-2025) & (US$ Million)
 Table 145. King Digital Entertainment Recent Development
 Table 146. Research Programs/Design for This Report
 Table 147. Key Data Information from Secondary Sources
 Table 148. Key Data Information from Primary Sources
 Table 149. Authors List of This Report


List of Figures
 Figure 1. Games Picture
 Figure 2. Global Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Games Market Share by Type: 2024 VS 2031
 Figure 4. Online Game Features
 Figure 5. Offline Game Features
 Figure 6. Global Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Games Market Share by Application: 2024 VS 2031
 Figure 8. Amateur Case Studies
 Figure 9. Professional Case Studies
 Figure 10. Games Report Years Considered
 Figure 11. Global Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Games Market Share by Region: 2024 VS 2031
 Figure 14. Global Games Market Share by Players in 2024
 Figure 15. Global Top Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by Games Revenue in 2024
 Figure 17. North America Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America Games Market Share by Country (2020-2031)
 Figure 19. United States Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Games Market Share by Country (2020-2031)
 Figure 23. Germany Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Games Market Share by Region (2020-2031)
 Figure 31. China Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Games Market Share by Country (2020-2031)
 Figure 39. Mexico Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Games Market Share by Country (2020-2031)
 Figure 43. Turkey Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Activision Blizzard Revenue Growth Rate in Games Business (2020-2025)
 Figure 47. Electronic Arts Revenue Growth Rate in Games Business (2020-2025)
 Figure 48. Microsoft Revenue Growth Rate in Games Business (2020-2025)
 Figure 49. NetEase Revenue Growth Rate in Games Business (2020-2025)
 Figure 50. Nintendo Revenue Growth Rate in Games Business (2020-2025)
 Figure 51. Sony Revenue Growth Rate in Games Business (2020-2025)
 Figure 52. Tencent Revenue Growth Rate in Games Business (2020-2025)
 Figure 53. ChangYou Revenue Growth Rate in Games Business (2020-2025)
 Figure 54. DeNA Revenue Growth Rate in Games Business (2020-2025)
 Figure 55. GungHo Revenue Growth Rate in Games Business (2020-2025)
 Figure 56. Apple Revenue Growth Rate in Games Business (2020-2025)
 Figure 57. Google Revenue Growth Rate in Games Business (2020-2025)
 Figure 58. Nexon Revenue Growth Rate in Games Business (2020-2025)
 Figure 59. Sega Revenue Growth Rate in Games Business (2020-2025)
 Figure 60. NetEase Revenue Growth Rate in Games Business (2020-2025)
 Figure 61. Namco Bandai Revenue Growth Rate in Games Business (2020-2025)
 Figure 62. Ubisoft Revenue Growth Rate in Games Business (2020-2025)
 Figure 63. Square Enix Revenue Growth Rate in Games Business (2020-2025)
 Figure 64. Take-Two Interactive Revenue Growth Rate in Games Business (2020-2025)
 Figure 65. King Digital Entertainment Revenue Growth Rate in Games Business (2020-2025)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
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