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Global Handheld Gaming Device Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: November 2025
|
Report Code: QYRE-Auto-1K17380
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Global Handheld Gaming Device Market Research Report 2024
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Global Handheld Gaming Device Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-1K17380
Report
November 2025
Pages:174
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Handheld Gaming Device Market

The global Handheld Gaming Device market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications, while evolving U.S. tariff policies introduce trade‑cost volatility and supply‑chain uncertainty.
A handheld gaming device, often referred to as a handheld game console or handheld console, is a portable, small, dedicated gaming console that allows players to run video game software anytime and anywhere. These devices usually have their own screens and buttons that allow players to control in-game characters or perform other actions.
From a downstream perspective, Household Use accounted for % of 2024 revenue, surging to US$ million by 2031 (CAGR: % from 2025–2031).
Handheld Gaming Device leading manufacturers including Valve, Asus, Lenovo, AYANEO, Shenzhen GPD Technology Co., Ltd., Razer Inc., Nintendo, MSI, Trend Hunter, OneXPlayer, etc., dominate supply; the top five capture approximately % of global revenue, with Valve leading 2024 sales at US$ million.
Regional Outlook:
North America rose from US$ million in 2024 to a forecast US$ million by 2031 (CAGR %).
Asia‑Pacific will expand from US$ million to US$ million (CAGR  %), led by China (US$ million in 2024, % share rising to % by 2031), Japan (CAGR %), South Korea (CAGR %), and Southeast Asia (CAGR %).
Europe is set to grow from US$ million to US$ million (CAGR %), with Germany projected to hit US$ million by 2031 (CAGR %).

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Handheld Gaming Device market, seamlessly integrating production and sales performance across the value chain. It analyzes historical sales volume and revenue sales data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies volume and value, growth rates, technical innovations, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries. Each region’s dominant products, competitive landscape, and downstream demand trends are clearly detailed.
Critical competitive intelligence profiles manufacturers—sales volume, revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise supply‑chain overview maps upstream suppliers, manufacturing technologies, cost structures, and distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of Handheld Gaming Device Market Report

Report Metric Details
Report Name Handheld Gaming Device Market
Segment by Type
  • Handheld Gaming PC
  • Handheld Game Console
Segment by Application
  • Household Use
  • Commercial Use
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Valve, Asus, Lenovo, AYANEO, Shenzhen GPD Technology Co., Ltd., Razer Inc., Nintendo, MSI, Trend Hunter, OneXPlayer, PlayStation Vita (Sony), Nvidia, Razer Edge, Retroid, Wikipad, Razer, GCW-Zero, LeapFrog
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the Handheld Gaming Device study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the manufacturer landscape—ranks by volume and revenue, analyzes profitability and pricing, maps production bases, details manufacturer performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares sales, revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates sales, revenue, and pricing by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down sales and revenue by Type, by Application and country, profiles key manufacturers and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional sales, revenue and market by Type, by Application and manufacturers, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies sales and revenue by Type, by Application, and region/country, profiles top manufacturers, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures sales and revenue by Type, by Application, and country, profiles top manufacturers, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates sales and revenue by Type, by Application, and country, profiles key manufacturers, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles manufacturers in depth—details product specs, sales, revenue, margins; Top manufactures 2024 sales breakdowns by Product type, by Application, by sales region SWOT analysis, and recent strategic developments.
  • Chapter 12: Supply chain—analyses upstream raw materials and suppliers, manufacturing footprint, regional production and cost, regulatory and technology, plus downstream channels and distributor roles.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 15: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Secure your supply chain against disruptions through upstream and downstream visibility (Chapters 12 and 13).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the Handheld Gaming Device Market report?

Ans: The main players in the Handheld Gaming Device Market are Valve, Asus, Lenovo, AYANEO, Shenzhen GPD Technology Co., Ltd., Razer Inc., Nintendo, MSI, Trend Hunter, OneXPlayer, PlayStation Vita (Sony), Nvidia, Razer Edge, Retroid, Wikipad, Razer, GCW-Zero, LeapFrog

What are the Application segmentation covered in the Handheld Gaming Device Market report?

Ans: The Applications covered in the Handheld Gaming Device Market report are Household Use, Commercial Use

What are the Type segmentation covered in the Handheld Gaming Device Market report?

Ans: The Types covered in the Handheld Gaming Device Market report are Handheld Gaming PC, Handheld Game Console

1 Study Coverage
1.1 Introduction to Handheld Gaming Device: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Handheld Gaming Device Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Handheld Gaming PC
1.2.3 Handheld Game Console
1.3 Market Segmentation by Application
1.3.1 Global Handheld Gaming Device Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Handheld Gaming Device Revenue Estimates and Forecasts 2020-2031
2.2 Global Handheld Gaming Device Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020--2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.3 Global Handheld Gaming Device Sales Estimates and Forecasts 2020-2031
2.4 Global Handheld Gaming Device Sales by Region
2.4.1 Sales Comparison: 2020 VS 2024 VS 2031
2.4.2 Historical and Forecasted Sales by Region (2020-2031)
2.4.3 Emerging Market Focus: Growth Drivers & Investment Trends
2.4.4 Global Sales Market Share by Region (2020-2031)
3 Competition by Manufacturers
3.1 Global Handheld Gaming Device Sales by Manufacturers
3.1.1 Global Sales Volume by Manufacturers (2020-2025)
3.1.2 Global Top 5 and Top 10 Manufacturers’Market Share by Sales Volume (2024)
3.2 Global Handheld Gaming Device Manufacturer Revenue Rankings and Tiers
3.2.1 Global Revenue (Value) by Manufacturers (2020-2025)
3.2.2 Global Key Manufacturer Revenue Ranking (2023 vs. 2024)
3.2.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.3 Manufacturer Profitability Profiles and Pricing Strategies
3.3.1 Gross Margin by Top Manufacturer (2020 VS 2024)
3.3.2 Manufacturer-Level Price Trends (2020-2025)
3.4 Key Manufacturers Manufacturing Base and Headquarters
3.5 Main Product Type Market Size by Manufacturers
3.5.1 Handheld Gaming PC Market Size by Manufacturers
3.5.2 Handheld Game Console Market Size by Manufacturers
3.6 Global Handheld Gaming Device Market Concentration and Dynamics
3.6.1 Global Market Concentration (CR5 and HHI)
3.6.2 Entrant/Exit Impact Analysis
3.6.3 Strategic Moves: M&A, Capacity Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Handheld Gaming Device Sales Performance by Type
4.1.1 Global Historical and Forecasted Sales by Type (2020-2031)
4.1.2 Global Sales Market Share by Type (2020-2031)
4.2 Global Handheld Gaming Device Revenue Trends by Type
4.2.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.2.2 Global Revenue Market Share by Type (2020-2031)
4.3 Global Average Selling Price (ASP) Trends by Type (2020-2031)
4.4 Product Technology Differentiation
4.5 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.5.1 High-Growth Niches and Adoption Drivers
4.5.2 Profitability Hotspots and Cost Drivers
4.5.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Handheld Gaming Device Sales by Application
5.1.1 Global Historical and Forecasted Sales by Application (2020-2031)
5.1.2 Global Sales Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Global Handheld Gaming Device Revenue by Application
5.2.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.2.2 Revenue Market Share by Application (2020-2031)
5.3 Global Pricing Dynamics by Application (2020-2031)
5.4 Downstream Customer Analysis
5.4.1 Top Customers by Region
5.4.2 Top Customers by Application
6 North America
6.1 North America Sales Volume and Revenue (2020-2031)
6.2 North America Key Manufacturers Sales Revenue in 2024
6.3 North America Handheld Gaming Device Sales and Revenue by Type (2020-2031)
6.4 North America Handheld Gaming Device Sales and Revenue by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Handheld Gaming Device Market Size by Country
6.6.1 North America Revenue by Country
6.6.2 North America Sales Trends by Country
6.6.3 US
6.6.4 Canada
6.6.5 Mexico
7 Europe
7.1 Europe Sales Volume and Revenue (2020-2031)
7.2 Europe Key Manufacturers Sales Revenue in 2024
7.3 Europe Handheld Gaming Device Sales and Revenue by Type (2020-2031)
7.4 Europe Handheld Gaming Device Sales and Revenue by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Handheld Gaming Device Market Size by Country
7.6.1 Europe Revenue by Country
7.6.2 Europe Sales Trends by Country
7.6.3 Germany
7.6.4 France
7.6.5 U.K.
7.6.6 Italy
7.6.7 Russia
8 Asia-Pacific
8.1 Asia-Pacific Sales Volume and Revenue (2020-2031)
8.2 Asia-Pacific Key Manufacturers Sales Revenue in 2024
8.3 Asia-Pacific Handheld Gaming Device Sales and Revenue by Type (2020-2031)
8.4 Asia-Pacific Handheld Gaming Device Sales and Revenue by Application (2020-2031)
8.5 Asia-Pacific Handheld Gaming Device Market Size by Region
8.5.1 Asia-Pacific Revenue by Region
8.5.2 Asia-Pacific Sales Trends by Region
8.6 Asia-Pacific Growth Accelerators and Market Barriers
8.7 Southeast Asia
8.7.1 Southeast Asia Revenue by Country (2020 VS 2024 VS 2031)
8.7.2 Key Country Analysis: Indonesia, Vietnam, Thailand, Malaysia, Philippines
8.8 China
8.9 Japan
8.10 South Korea
8.11 China Taiwan
8.12 India
9 Central and South America
9.1 Central and South America Sales Volume and Revenue (2020-2031)
9.2 Central and South America Key Manufacturers Sales Revenue in 2024
9.3 Central and South America Handheld Gaming Device Sales and Revenue by Type (2020-2031)
9.4 Central and South America Handheld Gaming Device Sales and Revenue by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Handheld Gaming Device Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Sales Volume and Revenue (2020-2031)
10.2 Middle East and Africa Key Manufacturers Sales Revenue in 2024
10.3 Middle East and Africa Handheld Gaming Device Sales and Revenue by Type (2020-2031)
10.4 Middle East and Africa Handheld Gaming Device Sales and Revenue by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Handheld Gaming Device Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Turkey
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Valve
11.1.1 Valve Corporation Information
11.1.2 Valve Business Overview
11.1.3 Valve Handheld Gaming Device Product Models, Descriptions and Specifications
11.1.4 Valve Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.1.5 Valve Handheld Gaming Device Sales by Product in 2024
11.1.6 Valve Handheld Gaming Device Sales by Application in 2024
11.1.7 Valve Handheld Gaming Device Sales by Geographic Area in 2024
11.1.8 Valve Handheld Gaming Device SWOT Analysis
11.1.9 Valve Recent Developments
11.2 Asus
11.2.1 Asus Corporation Information
11.2.2 Asus Business Overview
11.2.3 Asus Handheld Gaming Device Product Models, Descriptions and Specifications
11.2.4 Asus Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.2.5 Asus Handheld Gaming Device Sales by Product in 2024
11.2.6 Asus Handheld Gaming Device Sales by Application in 2024
11.2.7 Asus Handheld Gaming Device Sales by Geographic Area in 2024
11.2.8 Asus Handheld Gaming Device SWOT Analysis
11.2.9 Asus Recent Developments
11.3 Lenovo
11.3.1 Lenovo Corporation Information
11.3.2 Lenovo Business Overview
11.3.3 Lenovo Handheld Gaming Device Product Models, Descriptions and Specifications
11.3.4 Lenovo Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.3.5 Lenovo Handheld Gaming Device Sales by Product in 2024
11.3.6 Lenovo Handheld Gaming Device Sales by Application in 2024
11.3.7 Lenovo Handheld Gaming Device Sales by Geographic Area in 2024
11.3.8 Lenovo Handheld Gaming Device SWOT Analysis
11.3.9 Lenovo Recent Developments
11.4 AYANEO
11.4.1 AYANEO Corporation Information
11.4.2 AYANEO Business Overview
11.4.3 AYANEO Handheld Gaming Device Product Models, Descriptions and Specifications
11.4.4 AYANEO Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.4.5 AYANEO Handheld Gaming Device Sales by Product in 2024
11.4.6 AYANEO Handheld Gaming Device Sales by Application in 2024
11.4.7 AYANEO Handheld Gaming Device Sales by Geographic Area in 2024
11.4.8 AYANEO Handheld Gaming Device SWOT Analysis
11.4.9 AYANEO Recent Developments
11.5 Shenzhen GPD Technology Co., Ltd.
11.5.1 Shenzhen GPD Technology Co., Ltd. Corporation Information
11.5.2 Shenzhen GPD Technology Co., Ltd. Business Overview
11.5.3 Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device Product Models, Descriptions and Specifications
11.5.4 Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.5.5 Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device Sales by Product in 2024
11.5.6 Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device Sales by Application in 2024
11.5.7 Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device Sales by Geographic Area in 2024
11.5.8 Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device SWOT Analysis
11.5.9 Shenzhen GPD Technology Co., Ltd. Recent Developments
11.6 Razer Inc.
11.6.1 Razer Inc. Corporation Information
11.6.2 Razer Inc. Business Overview
11.6.3 Razer Inc. Handheld Gaming Device Product Models, Descriptions and Specifications
11.6.4 Razer Inc. Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.6.5 Razer Inc. Recent Developments
11.7 Nintendo
11.7.1 Nintendo Corporation Information
11.7.2 Nintendo Business Overview
11.7.3 Nintendo Handheld Gaming Device Product Models, Descriptions and Specifications
11.7.4 Nintendo Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.7.5 Nintendo Recent Developments
11.8 MSI
11.8.1 MSI Corporation Information
11.8.2 MSI Business Overview
11.8.3 MSI Handheld Gaming Device Product Models, Descriptions and Specifications
11.8.4 MSI Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.8.5 MSI Recent Developments
11.9 Trend Hunter
11.9.1 Trend Hunter Corporation Information
11.9.2 Trend Hunter Business Overview
11.9.3 Trend Hunter Handheld Gaming Device Product Models, Descriptions and Specifications
11.9.4 Trend Hunter Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.9.5 Trend Hunter Recent Developments
11.10 OneXPlayer
11.10.1 OneXPlayer Corporation Information
11.10.2 OneXPlayer Business Overview
11.10.3 OneXPlayer Handheld Gaming Device Product Models, Descriptions and Specifications
11.10.4 OneXPlayer Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.10.5 OneXPlayer Recent Developments
11.11 PlayStation Vita (Sony)
11.11.1 PlayStation Vita (Sony) Corporation Information
11.11.2 PlayStation Vita (Sony) Business Overview
11.11.3 PlayStation Vita (Sony) Handheld Gaming Device Product Models, Descriptions and Specifications
11.11.4 PlayStation Vita (Sony) Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.11.5 PlayStation Vita (Sony) Recent Developments
11.12 Nvidia
11.12.1 Nvidia Corporation Information
11.12.2 Nvidia Business Overview
11.12.3 Nvidia Handheld Gaming Device Product Models, Descriptions and Specifications
11.12.4 Nvidia Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.12.5 Nvidia Recent Developments
11.13 Razer Edge
11.13.1 Razer Edge Corporation Information
11.13.2 Razer Edge Business Overview
11.13.3 Razer Edge Handheld Gaming Device Product Models, Descriptions and Specifications
11.13.4 Razer Edge Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.13.5 Razer Edge Recent Developments
11.14 Retroid
11.14.1 Retroid Corporation Information
11.14.2 Retroid Business Overview
11.14.3 Retroid Handheld Gaming Device Product Models, Descriptions and Specifications
11.14.4 Retroid Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.14.5 Retroid Recent Developments
11.15 Wikipad
11.15.1 Wikipad Corporation Information
11.15.2 Wikipad Business Overview
11.15.3 Wikipad Handheld Gaming Device Product Models, Descriptions and Specifications
11.15.4 Wikipad Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.15.5 Wikipad Recent Developments
11.16 Razer
11.16.1 Razer Corporation Information
11.16.2 Razer Business Overview
11.16.3 Razer Handheld Gaming Device Product Models, Descriptions and Specifications
11.16.4 Razer Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.16.5 Razer Recent Developments
11.17 GCW-Zero
11.17.1 GCW-Zero Corporation Information
11.17.2 GCW-Zero Business Overview
11.17.3 GCW-Zero Handheld Gaming Device Product Models, Descriptions and Specifications
11.17.4 GCW-Zero Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.17.5 GCW-Zero Recent Developments
11.18 LeapFrog
11.18.1 LeapFrog Corporation Information
11.18.2 LeapFrog Business Overview
11.18.3 LeapFrog Handheld Gaming Device Product Models, Descriptions and Specifications
11.18.4 LeapFrog Handheld Gaming Device Sales, Price, Revenue and Gross Margin (2020-2025)
11.18.5 LeapFrog Recent Developments
12 Value Chain and Supply-Chain Analysis
12.1 Handheld Gaming Device Industry Chain
12.2 Handheld Gaming Device Upstream Materials Analysis
12.2.1 Raw Materials
12.2.2 Key Suppliers Market Share & Risk Assessment
12.3 Handheld Gaming Device Integrated Production Analysis
12.3.1 Manufacturing Footprint Analysis
12.3.2 Regional Production Market Share (2020-2031)
12.3.3 Regulatory and Trade Policy Impact on Production
12.3.4 Production Technology Overview
12.3.5 Regional Cost Drivers
12.4 Handheld Gaming Device Sales Channels and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Handheld Gaming Device Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Handheld Gaming Device Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global Handheld Gaming Device Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global Handheld Gaming Device Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global Handheld Gaming Device Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global Handheld Gaming Device Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Handheld Gaming Device Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Global Handheld Gaming Device Sales Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 7. Global Handheld Gaming Device Sales by Region (2020-2025) & (K Units)
 Table 8. Global Handheld Gaming Device Sales by Region (2026-2031) & (K Units)
 Table 9. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 10. Global Handheld Gaming Device Sales by Manufacturers (2020-2025) & (K Units)
 Table 11. Global Handheld Gaming Device Sales Share by Manufacturers (2020-2025)
 Table 12. Global Handheld Gaming Device Revenue by Manufacturers (2020-2025) & (US$ Million)
 Table 13. Global Handheld Gaming Device Revenue Market Share by Manufacturers (2020-2025)
 Table 14. Global Key Manufacturers’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 15. Global Handheld Gaming Device by Manufacturer Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Handheld Gaming Device as of 2024)
 Table 16. Global Handheld Gaming Device Average Gross Margin (%) by Manufacturer (2020 VS 2024)
 Table 17. Global Handheld Gaming Device Average Selling Price (ASP) by Manufacturers (2020-2025) & (US$/Unit)
 Table 18. Key Manufacturers Handheld Gaming Device Manufacturing Base and Headquarters
 Table 19. Global Handheld Gaming Device Market Concentration Ratio (CR5 and HHI)
 Table 20. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 21. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 22. Global Handheld Gaming Device Sales by Type (2020-2025) & (K Units)
 Table 23. Global Handheld Gaming Device Sales by Type (2026-2031) & (K Units)
 Table 24. Global Handheld Gaming Device Revenue by Type (2020-2025) & (US$ Million)
 Table 25. Global Handheld Gaming Device Revenue by Type (2026-2031) & (US$ Million)
 Table 26. Global Handheld Gaming Device ASP by Type (2020-2031) & (US$/Unit)
 Table 27. Technical Specifications by Key Product Type
 Table 28. Global Handheld Gaming Device Sales by Application (2020-2025) & (K Units)
 Table 29. Global Handheld Gaming Device Sales by Application (2026-2031) & (K Units)
 Table 30. Handheld Gaming Device High-Growth Sectors Demand CAGR (2024-2031)
 Table 31. Global Handheld Gaming Device Revenue by Application (2020-2025) & (US$ Million)
 Table 32. Global Handheld Gaming Device Revenue by Application (2026-2031) & (US$ Million)
 Table 33. Global Handheld Gaming Device ASP by Application (2020-2031) & (US$/Unit)
 Table 34. Top Customers by Region
 Table 35. Top Customers by Application
 Table 36. North America Handheld Gaming Device Growth Accelerators and Market Barriers
 Table 37. North America Handheld Gaming Device Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 38. North America Handheld Gaming Device Sales (K Units) by Country (2020 VS 2024 VS 2031)
 Table 39. Europe Handheld Gaming Device Growth Accelerators and Market Barriers
 Table 40. Europe Handheld Gaming Device Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Europe Handheld Gaming Device Sales (K Units) by Country (2020 VS 2024 VS 2031)
 Table 42. Asia-Pacific Handheld Gaming Device Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 43. Asia-Pacific Handheld Gaming Device Sales (K Units) by Country (2020 VS 2024 VS 2031)
 Table 44. Asia-Pacific Handheld Gaming Device Growth Accelerators and Market Barriers
 Table 45. Southeast Asia Handheld Gaming Device Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Central and South America Handheld Gaming Device Investment Opportunities and Key Challenges
 Table 47. Central and South America Handheld Gaming Device Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 48. Middle East and Africa Handheld Gaming Device Investment Opportunities and Key Challenges
 Table 49. Middle East and Africa Handheld Gaming Device Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 50. Valve Corporation Information
 Table 51. Valve Description and Major Businesses
 Table 52. Valve Product Models, Descriptions and Specifications
 Table 53. Valve Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 54. Valve Sales Value Proportion by Product in 2024
 Table 55. Valve Sales Value Proportion by Application in 2024
 Table 56. Valve Sales Value Proportion by Geographic Area in 2024
 Table 57. Valve Handheld Gaming Device SWOT Analysis
 Table 58. Valve Recent Developments
 Table 59. Asus Corporation Information
 Table 60. Asus Description and Major Businesses
 Table 61. Asus Product Models, Descriptions and Specifications
 Table 62. Asus Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 63. Asus Sales Value Proportion by Product in 2024
 Table 64. Asus Sales Value Proportion by Application in 2024
 Table 65. Asus Sales Value Proportion by Geographic Area in 2024
 Table 66. Asus Handheld Gaming Device SWOT Analysis
 Table 67. Asus Recent Developments
 Table 68. Lenovo Corporation Information
 Table 69. Lenovo Description and Major Businesses
 Table 70. Lenovo Product Models, Descriptions and Specifications
 Table 71. Lenovo Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 72. Lenovo Sales Value Proportion by Product in 2024
 Table 73. Lenovo Sales Value Proportion by Application in 2024
 Table 74. Lenovo Sales Value Proportion by Geographic Area in 2024
 Table 75. Lenovo Handheld Gaming Device SWOT Analysis
 Table 76. Lenovo Recent Developments
 Table 77. AYANEO Corporation Information
 Table 78. AYANEO Description and Major Businesses
 Table 79. AYANEO Product Models, Descriptions and Specifications
 Table 80. AYANEO Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 81. AYANEO Sales Value Proportion by Product in 2024
 Table 82. AYANEO Sales Value Proportion by Application in 2024
 Table 83. AYANEO Sales Value Proportion by Geographic Area in 2024
 Table 84. AYANEO Handheld Gaming Device SWOT Analysis
 Table 85. AYANEO Recent Developments
 Table 86. Shenzhen GPD Technology Co., Ltd. Corporation Information
 Table 87. Shenzhen GPD Technology Co., Ltd. Description and Major Businesses
 Table 88. Shenzhen GPD Technology Co., Ltd. Product Models, Descriptions and Specifications
 Table 89. Shenzhen GPD Technology Co., Ltd. Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 90. Shenzhen GPD Technology Co., Ltd. Sales Value Proportion by Product in 2024
 Table 91. Shenzhen GPD Technology Co., Ltd. Sales Value Proportion by Application in 2024
 Table 92. Shenzhen GPD Technology Co., Ltd. Sales Value Proportion by Geographic Area in 2024
 Table 93. Shenzhen GPD Technology Co., Ltd. Handheld Gaming Device SWOT Analysis
 Table 94. Shenzhen GPD Technology Co., Ltd. Recent Developments
 Table 95. Razer Inc. Corporation Information
 Table 96. Razer Inc. Description and Major Businesses
 Table 97. Razer Inc. Product Models, Descriptions and Specifications
 Table 98. Razer Inc. Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 99. Razer Inc. Recent Developments
 Table 100. Nintendo Corporation Information
 Table 101. Nintendo Description and Major Businesses
 Table 102. Nintendo Product Models, Descriptions and Specifications
 Table 103. Nintendo Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 104. Nintendo Recent Developments
 Table 105. MSI Corporation Information
 Table 106. MSI Description and Major Businesses
 Table 107. MSI Product Models, Descriptions and Specifications
 Table 108. MSI Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 109. MSI Recent Developments
 Table 110. Trend Hunter Corporation Information
 Table 111. Trend Hunter Description and Major Businesses
 Table 112. Trend Hunter Product Models, Descriptions and Specifications
 Table 113. Trend Hunter Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 114. Trend Hunter Recent Developments
 Table 115. OneXPlayer Corporation Information
 Table 116. OneXPlayer Description and Major Businesses
 Table 117. OneXPlayer Product Models, Descriptions and Specifications
 Table 118. OneXPlayer Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 119. OneXPlayer Recent Developments
 Table 120. PlayStation Vita (Sony) Corporation Information
 Table 121. PlayStation Vita (Sony) Description and Major Businesses
 Table 122. PlayStation Vita (Sony) Product Models, Descriptions and Specifications
 Table 123. PlayStation Vita (Sony) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 124. PlayStation Vita (Sony) Recent Developments
 Table 125. Nvidia Corporation Information
 Table 126. Nvidia Description and Major Businesses
 Table 127. Nvidia Product Models, Descriptions and Specifications
 Table 128. Nvidia Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 129. Nvidia Recent Developments
 Table 130. Razer Edge Corporation Information
 Table 131. Razer Edge Description and Major Businesses
 Table 132. Razer Edge Product Models, Descriptions and Specifications
 Table 133. Razer Edge Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 134. Razer Edge Recent Developments
 Table 135. Retroid Corporation Information
 Table 136. Retroid Description and Major Businesses
 Table 137. Retroid Product Models, Descriptions and Specifications
 Table 138. Retroid Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 139. Retroid Recent Developments
 Table 140. Wikipad Corporation Information
 Table 141. Wikipad Description and Major Businesses
 Table 142. Wikipad Product Models, Descriptions and Specifications
 Table 143. Wikipad Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 144. Wikipad Recent Developments
 Table 145. Razer Corporation Information
 Table 146. Razer Description and Major Businesses
 Table 147. Razer Product Models, Descriptions and Specifications
 Table 148. Razer Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 149. Razer Recent Developments
 Table 150. GCW-Zero Corporation Information
 Table 151. GCW-Zero Description and Major Businesses
 Table 152. GCW-Zero Product Models, Descriptions and Specifications
 Table 153. GCW-Zero Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 154. GCW-Zero Recent Developments
 Table 155. LeapFrog Corporation Information
 Table 156. LeapFrog Description and Major Businesses
 Table 157. LeapFrog Product Models, Descriptions and Specifications
 Table 158. LeapFrog Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 159. LeapFrog Recent Developments
 Table 160. Key Raw Materials Distribution
 Table 161. Raw Materials Key Suppliers
 Table 162. Critical Raw Material Supplier Concentration (2024) & Risk Index
 Table 163. Milestones in Production Technology Evolution
 Table 164. Distributors List
 Table 165. Market Trends and Market Evolution
 Table 166. Market Drivers and Opportunities
 Table 167. Market Challenges, Risks, and Restraints
 Table 168. Research Programs/Design for This Report
 Table 169. Key Data Information from Secondary Sources
 Table 170. Key Data Information from Primary Sources


List of Figures
 Figure 1. Handheld Gaming Device Product Picture
 Figure 2. Global Handheld Gaming Device Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. Handheld Gaming PC Product Picture
 Figure 4. Handheld Game Console Product Picture
 Figure 5. Global Handheld Gaming Device Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 6. Household Use
 Figure 7. Commercial Use
 Figure 8. Handheld Gaming Device Report Years Considered
 Figure 9. Global Handheld Gaming Device Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 10. Global Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 11. Global Handheld Gaming Device Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 12. Global Handheld Gaming Device Revenue Market Share by Region (2020-2031)
 Figure 13. Global Handheld Gaming Device Sales (2020-2031) & (K Units)
 Figure 14. Global Handheld Gaming Device Sales (CAGR) by Region (2020-2031) (K Units)
 Figure 15. Global Handheld Gaming Device Sales Market Share by Region (2020-2031)
 Figure 16. Top 5 and Top 10 Manufacturers Handheld Gaming Device Sales Volume Market Share in 2024
 Figure 17. Global Handheld Gaming Device Revenue Market Share Ranking (2024)
 Figure 18. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 19. Handheld Gaming PC Revenue Market Share by Manufacturer in 2024
 Figure 20. Handheld Game Console Revenue Market Share by Manufacturer in 2024
 Figure 21. Global Handheld Gaming Device Sales Market Share by Type (2020-2031)
 Figure 22. Global Handheld Gaming Device Revenue Market Share by Type (2020-2031)
 Figure 23. Global Handheld Gaming Device Sales Market Share by Application (2020-2031)
 Figure 24. Global Handheld Gaming Device Revenue Market Share by Application (2020-2031)
 Figure 25. North America Handheld Gaming Device Sales YoY (2020-2031) & (K Units)
 Figure 26. North America Handheld Gaming Device Revenue YoY (2020-2031) & (US$ Million)
 Figure 27. North America Top 5 Manufacturers Handheld Gaming Device Sales Revenue (US$ Million) in 2024
 Figure 28. North America Handheld Gaming Device Sales Volume (K Units) by Type (2020- 2031)
 Figure 29. North America Handheld Gaming Device Sales Revenue (US$ Million) by Type (2020 - 2031)
 Figure 30. North America Handheld Gaming Device Sales Volume (K Units) by Application (2020-2031)
 Figure 31. North America Handheld Gaming Device Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 32. US Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 33. Canada Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 34. Mexico Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 35. Europe Handheld Gaming Device Sales YoY (2020-2031) & (K Units)
 Figure 36. Europe Handheld Gaming Device Revenue YoY (2020-2031) & (US$ Million)
 Figure 37. Europe Top 5 Manufacturers Handheld Gaming Device Sales Revenue (US$ Million) in 2024
 Figure 38. Europe Handheld Gaming Device Sales Volume (K Units) by Type (2020-2031)
 Figure 39. Europe Handheld Gaming Device Sales Revenue (US$ Million) by Type (2020-2031)
 Figure 40. Europe Handheld Gaming Device Sales Volume (K Units) by Application (2020-2031)
 Figure 41. Europe Handheld Gaming Device Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 42. Germany Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 43. France Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 44. U.K. Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 45. Italy Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 46. Russia Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 47. Asia-Pacific Handheld Gaming Device Sales YoY (2020-2031) & (K Units)
 Figure 48. Asia-Pacific Handheld Gaming Device Revenue YoY (2020-2031) & (US$ Million)
 Figure 49. Asia-Pacific Top 8 Manufacturers Handheld Gaming Device Sales Revenue (US$ Million) in 2024
 Figure 50. Asia-Pacific Handheld Gaming Device Sales Volume (K Units) by Type (2020- 2031)
 Figure 51. Asia-Pacific Handheld Gaming Device Sales Revenue (US$ Million) by Type (2020- 2031)
 Figure 52. Asia-Pacific Handheld Gaming Device Sales Volume (K Units) by Application (2020-2031)
 Figure 53. Asia-Pacific Handheld Gaming Device Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 54. Indonesia Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 55. Japan Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 56. South Korea Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 57. China Taiwan Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 58. India Handheld Gaming Device Revenue (2020-2031) & (US$ Million)
 Figure 59. Central and South America Handheld Gaming Device Sales YoY (2020-2031) & (K Units)
 Figure 60. Central and South America Handheld Gaming Device Revenue YoY (2020-2031) & (US$ Million)
 Figure 61. Central and South America Top 5 Manufacturers Handheld Gaming Device Sales Revenue (US$ Million) in 2024
 Figure 62. Central and South America Handheld Gaming Device Sales Volume (K Units) by Type (2021-2031)
 Figure 63. Central and South America Handheld Gaming Device Sales Revenue (US$ Million) by Type (2020-2031)
 Figure 64. Central and South America Handheld Gaming Device Sales Volume (K Units) by Application (2020-2031)
 Figure 65. Central and South America Handheld Gaming Device Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 66. Brazil Handheld Gaming Device Revenue (2020-2025) & (US$ Million)
 Figure 67. Argentina Handheld Gaming Device Revenue (2020-2025) & (US$ Million)
 Figure 68. Middle East, and Africa Handheld Gaming Device Sales YoY (2020-2031) & (K Units)
 Figure 69. Middle East and Africa Handheld Gaming Device Revenue YoY (2020-2031) & (US$ Million)
 Figure 70. Middle East and Africa Top 5 Manufacturers Handheld Gaming Device Sales Revenue (US$ Million) in 2024
 Figure 71. Middle East and Africa Handheld Gaming Device Sales Volume (K Units) by Type (2021-2031)
 Figure 72. South America Handheld Gaming Device Sales Revenue (US$ Million) by Type (2020-2031)
 Figure 73. Middle East and Africa Handheld Gaming Device Sales Volume (K Units) by Application (2020-2031)
 Figure 74. Middle East and Africa Handheld Gaming Device Sales Revenue (US$ Million) by Application (2020-2031)
 Figure 75. GCC Countries Handheld Gaming Device Revenue (2020-2025) & (US$ Million)
 Figure 76. Turkey Handheld Gaming Device Revenue (2020-2025) & (US$ Million)
 Figure 77. Egypt Handheld Gaming Device Revenue (2020-2025) & (US$ Million)
 Figure 78. South Africa Handheld Gaming Device Revenue (2020-2025) & (US$ Million)
 Figure 79. Handheld Gaming Device Industry Chain Mapping
 Figure 80. Regional Handheld Gaming Device Manufacturing Base Distribution (%)
 Figure 81. Global Handheld Gaming Device Production Market Share by Region (2020-2031)
 Figure 82. Handheld Gaming Device Production Process
 Figure 83. Regional Handheld Gaming Device Production Cost Structure
 Figure 84. Channels of Distribution (Direct Vs Distribution)
 Figure 85. Bottom-up and Top-down Approaches for This Report
 Figure 86. Data Triangulation
 Figure 87. Key Executives Interviewed
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