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Global VR Input Device Market Research Report 2025
Published Date: January 2025
|
Report Code: QYRE-Auto-32N11388
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Global VR Input Device Market Research Report 2022
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Global VR Input Device Market Research Report 2025

Code: QYRE-Auto-32N11388
Report
January 2025
Pages:110
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Input Device Market Size

The global market for VR Input Device was valued at US$ 6737 million in the year 2024 and is projected to reach a revised size of US$ 50420 million by 2031, growing at a CAGR of 33.8% during the forecast period.

VR Input Device Market

VR Input Device Market

A VR input device is a tool for a user to interact with a virtual environment. Hand tracking and gesture recognition are one of the development trends of VR input devices. Traditional VR handles can already track the position and movement of the hand, but with the advancement of technology, future VR input devices may track the subtle movements of the hand more accurately, and even be able to recognize gestures and finger movements, providing more natural and Intuitive interactive experience.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Input Device, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Input Device.
The VR Input Device market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Input Device market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Input Device manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Input Device Market Report

Report Metric Details
Report Name VR Input Device Market
Accounted market size in year US$ 6737 million
Forecasted market size in 2031 US$ 50420 million
CAGR 33.8%
Base Year year
Forecasted years 2025 - 2031
by Type
by Application
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Exiii, Contact CI, Tactical Haptics, Glorious Labs, DRAWBOARD, Tomorrow Lab, 3DRudder, BioInteractive, VRgluv, Guangdong Virtual Reality Technology, Hangzhou Virtual And Reality Technology, Nibiru, Shenzhen Realis Multimedia Technology, Flydigi, Jinan Chaogan Intelligent Technology, Noitom Technology, Xptah
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Input Device manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of VR Input Device by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of VR Input Device in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is VR Input Device Market growing?

Ans: The VR Input Device Market witnessing a CAGR of 33.8% during the forecast period 2025-2031.

What is the VR Input Device Market size in 2031?

Ans: The VR Input Device Market size in 2031 will be US$ 50420 million.

Who are the main players in the VR Input Device Market report?

Ans: The main players in the VR Input Device Market are Exiii, Contact CI, Tactical Haptics, Glorious Labs, DRAWBOARD, Tomorrow Lab, 3DRudder, BioInteractive, VRgluv, Guangdong Virtual Reality Technology, Hangzhou Virtual And Reality Technology, Nibiru, Shenzhen Realis Multimedia Technology, Flydigi, Jinan Chaogan Intelligent Technology, Noitom Technology, Xptah

What are the Application segmentation covered in the VR Input Device Market report?

Ans: The Applications covered in the VR Input Device Market report are CNC Machine Tool, Industrial Automation, Office Automation, Printing Equipment, Others

What are the Type segmentation covered in the VR Input Device Market report?

Ans: The Types covered in the VR Input Device Market report are Traditional Handle, Motion Sensing Handle

Recommended Reports

VR Devices & Accessories

VR Gaming Solutions

VR Software & Simulation

1 VR Input Device Market Overview
1.1 Product Definition
1.2 VR Input Device by Type
1.2.1 Global VR Input Device Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Traditional Handle
1.2.3 Motion Sensing Handle
1.3 VR Input Device by Application
1.3.1 Global VR Input Device Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 CNC Machine Tool
1.3.3 Industrial Automation
1.3.4 Office Automation
1.3.5 Printing Equipment
1.3.6 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR Input Device Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global VR Input Device Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global VR Input Device Production Estimates and Forecasts (2020-2031)
1.4.4 Global VR Input Device Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Input Device Production Market Share by Manufacturers (2020-2025)
2.2 Global VR Input Device Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of VR Input Device, Industry Ranking, 2023 VS 2024
2.4 Global VR Input Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Input Device Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of VR Input Device, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Input Device, Product Offered and Application
2.8 Global Key Manufacturers of VR Input Device, Date of Enter into This Industry
2.9 VR Input Device Market Competitive Situation and Trends
2.9.1 VR Input Device Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Input Device Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Input Device Production by Region
3.1 Global VR Input Device Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global VR Input Device Production Value by Region (2020-2031)
3.2.1 Global VR Input Device Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of VR Input Device by Region (2026-2031)
3.3 Global VR Input Device Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global VR Input Device Production Volume by Region (2020-2031)
3.4.1 Global VR Input Device Production by Region (2020-2025)
3.4.2 Global Forecasted Production of VR Input Device by Region (2026-2031)
3.5 Global VR Input Device Market Price Analysis by Region (2020-2025)
3.6 Global VR Input Device Production and Value, Year-over-Year Growth
3.6.1 North America VR Input Device Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe VR Input Device Production Value Estimates and Forecasts (2020-2031)
3.6.3 China VR Input Device Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan VR Input Device Production Value Estimates and Forecasts (2020-2031)
4 VR Input Device Consumption by Region
4.1 Global VR Input Device Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global VR Input Device Consumption by Region (2020-2031)
4.2.1 Global VR Input Device Consumption by Region (2020-2025)
4.2.2 Global VR Input Device Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America VR Input Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America VR Input Device Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Input Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe VR Input Device Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR Input Device Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific VR Input Device Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Input Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa VR Input Device Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
4.6.6 GCC Countries
5 Segment by Type
5.1 Global VR Input Device Production by Type (2020-2031)
5.1.1 Global VR Input Device Production by Type (2020-2025)
5.1.2 Global VR Input Device Production by Type (2026-2031)
5.1.3 Global VR Input Device Production Market Share by Type (2020-2031)
5.2 Global VR Input Device Production Value by Type (2020-2031)
5.2.1 Global VR Input Device Production Value by Type (2020-2025)
5.2.2 Global VR Input Device Production Value by Type (2026-2031)
5.2.3 Global VR Input Device Production Value Market Share by Type (2020-2031)
5.3 Global VR Input Device Price by Type (2020-2031)
6 Segment by Application
6.1 Global VR Input Device Production by Application (2020-2031)
6.1.1 Global VR Input Device Production by Application (2020-2025)
6.1.2 Global VR Input Device Production by Application (2026-2031)
6.1.3 Global VR Input Device Production Market Share by Application (2020-2031)
6.2 Global VR Input Device Production Value by Application (2020-2031)
6.2.1 Global VR Input Device Production Value by Application (2020-2025)
6.2.2 Global VR Input Device Production Value by Application (2026-2031)
6.2.3 Global VR Input Device Production Value Market Share by Application (2020-2031)
6.3 Global VR Input Device Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Exiii
7.1.1 Exiii VR Input Device Company Information
7.1.2 Exiii VR Input Device Product Portfolio
7.1.3 Exiii VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Exiii Main Business and Markets Served
7.1.5 Exiii Recent Developments/Updates
7.2 Contact CI
7.2.1 Contact CI VR Input Device Company Information
7.2.2 Contact CI VR Input Device Product Portfolio
7.2.3 Contact CI VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Contact CI Main Business and Markets Served
7.2.5 Contact CI Recent Developments/Updates
7.3 Tactical Haptics
7.3.1 Tactical Haptics VR Input Device Company Information
7.3.2 Tactical Haptics VR Input Device Product Portfolio
7.3.3 Tactical Haptics VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Tactical Haptics Main Business and Markets Served
7.3.5 Tactical Haptics Recent Developments/Updates
7.4 Glorious Labs
7.4.1 Glorious Labs VR Input Device Company Information
7.4.2 Glorious Labs VR Input Device Product Portfolio
7.4.3 Glorious Labs VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Glorious Labs Main Business and Markets Served
7.4.5 Glorious Labs Recent Developments/Updates
7.5 DRAWBOARD
7.5.1 DRAWBOARD VR Input Device Company Information
7.5.2 DRAWBOARD VR Input Device Product Portfolio
7.5.3 DRAWBOARD VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.5.4 DRAWBOARD Main Business and Markets Served
7.5.5 DRAWBOARD Recent Developments/Updates
7.6 Tomorrow Lab
7.6.1 Tomorrow Lab VR Input Device Company Information
7.6.2 Tomorrow Lab VR Input Device Product Portfolio
7.6.3 Tomorrow Lab VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Tomorrow Lab Main Business and Markets Served
7.6.5 Tomorrow Lab Recent Developments/Updates
7.7 3DRudder
7.7.1 3DRudder VR Input Device Company Information
7.7.2 3DRudder VR Input Device Product Portfolio
7.7.3 3DRudder VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.7.4 3DRudder Main Business and Markets Served
7.7.5 3DRudder Recent Developments/Updates
7.8 BioInteractive
7.8.1 BioInteractive VR Input Device Company Information
7.8.2 BioInteractive VR Input Device Product Portfolio
7.8.3 BioInteractive VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.8.4 BioInteractive Main Business and Markets Served
7.8.5 BioInteractive Recent Developments/Updates
7.9 VRgluv
7.9.1 VRgluv VR Input Device Company Information
7.9.2 VRgluv VR Input Device Product Portfolio
7.9.3 VRgluv VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.9.4 VRgluv Main Business and Markets Served
7.9.5 VRgluv Recent Developments/Updates
7.10 Guangdong Virtual Reality Technology
7.10.1 Guangdong Virtual Reality Technology VR Input Device Company Information
7.10.2 Guangdong Virtual Reality Technology VR Input Device Product Portfolio
7.10.3 Guangdong Virtual Reality Technology VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Guangdong Virtual Reality Technology Main Business and Markets Served
7.10.5 Guangdong Virtual Reality Technology Recent Developments/Updates
7.11 Hangzhou Virtual And Reality Technology
7.11.1 Hangzhou Virtual And Reality Technology VR Input Device Company Information
7.11.2 Hangzhou Virtual And Reality Technology VR Input Device Product Portfolio
7.11.3 Hangzhou Virtual And Reality Technology VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.11.4 Hangzhou Virtual And Reality Technology Main Business and Markets Served
7.11.5 Hangzhou Virtual And Reality Technology Recent Developments/Updates
7.12 Nibiru
7.12.1 Nibiru VR Input Device Company Information
7.12.2 Nibiru VR Input Device Product Portfolio
7.12.3 Nibiru VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.12.4 Nibiru Main Business and Markets Served
7.12.5 Nibiru Recent Developments/Updates
7.13 Shenzhen Realis Multimedia Technology
7.13.1 Shenzhen Realis Multimedia Technology VR Input Device Company Information
7.13.2 Shenzhen Realis Multimedia Technology VR Input Device Product Portfolio
7.13.3 Shenzhen Realis Multimedia Technology VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.13.4 Shenzhen Realis Multimedia Technology Main Business and Markets Served
7.13.5 Shenzhen Realis Multimedia Technology Recent Developments/Updates
7.14 Flydigi
7.14.1 Flydigi VR Input Device Company Information
7.14.2 Flydigi VR Input Device Product Portfolio
7.14.3 Flydigi VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.14.4 Flydigi Main Business and Markets Served
7.14.5 Flydigi Recent Developments/Updates
7.15 Jinan Chaogan Intelligent Technology
7.15.1 Jinan Chaogan Intelligent Technology VR Input Device Company Information
7.15.2 Jinan Chaogan Intelligent Technology VR Input Device Product Portfolio
7.15.3 Jinan Chaogan Intelligent Technology VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.15.4 Jinan Chaogan Intelligent Technology Main Business and Markets Served
7.15.5 Jinan Chaogan Intelligent Technology Recent Developments/Updates
7.16 Noitom Technology
7.16.1 Noitom Technology VR Input Device Company Information
7.16.2 Noitom Technology VR Input Device Product Portfolio
7.16.3 Noitom Technology VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.16.4 Noitom Technology Main Business and Markets Served
7.16.5 Noitom Technology Recent Developments/Updates
7.17 Xptah
7.17.1 Xptah VR Input Device Company Information
7.17.2 Xptah VR Input Device Product Portfolio
7.17.3 Xptah VR Input Device Production, Value, Price and Gross Margin (2020-2025)
7.17.4 Xptah Main Business and Markets Served
7.17.5 Xptah Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Input Device Industry Chain Analysis
8.2 VR Input Device Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Input Device Production Mode & Process Analysis
8.4 VR Input Device Sales and Marketing
8.4.1 VR Input Device Sales Channels
8.4.2 VR Input Device Distributors
8.5 VR Input Device Customer Analysis
9 VR Input Device Market Dynamics
9.1 VR Input Device Industry Trends
9.2 VR Input Device Market Drivers
9.3 VR Input Device Market Challenges
9.4 VR Input Device Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global VR Input Device Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global VR Input Device Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global VR Input Device Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global VR Input Device Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global VR Input Device Production Market Share by Manufacturers (2020-2025)
 Table 6. Global VR Input Device Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global VR Input Device Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of VR Input Device, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in VR Input Device as of 2024)
 Table 10. Global Market VR Input Device Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of VR Input Device, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of VR Input Device, Product Offered and Application
 Table 13. Global Key Manufacturers of VR Input Device, Date of Enter into This Industry
 Table 14. Global VR Input Device Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global VR Input Device Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global VR Input Device Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global VR Input Device Production Value Market Share by Region (2020-2025)
 Table 19. Global VR Input Device Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global VR Input Device Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global VR Input Device Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global VR Input Device Production (K Units) by Region (2020-2025)
 Table 23. Global VR Input Device Production Market Share by Region (2020-2025)
 Table 24. Global VR Input Device Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global VR Input Device Production Market Share Forecast by Region (2026-2031)
 Table 26. Global VR Input Device Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global VR Input Device Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global VR Input Device Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global VR Input Device Consumption by Region (2020-2025) & (K Units)
 Table 30. Global VR Input Device Consumption Market Share by Region (2020-2025)
 Table 31. Global VR Input Device Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global VR Input Device Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America VR Input Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America VR Input Device Consumption by Country (2020-2025) & (K Units)
 Table 35. North America VR Input Device Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe VR Input Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe VR Input Device Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe VR Input Device Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific VR Input Device Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific VR Input Device Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific VR Input Device Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa VR Input Device Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa VR Input Device Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa VR Input Device Consumption by Country (2026-2031) & (K Units)
 Table 45. Global VR Input Device Production (K Units) by Type (2020-2025)
 Table 46. Global VR Input Device Production (K Units) by Type (2026-2031)
 Table 47. Global VR Input Device Production Market Share by Type (2020-2025)
 Table 48. Global VR Input Device Production Market Share by Type (2026-2031)
 Table 49. Global VR Input Device Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global VR Input Device Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global VR Input Device Production Value Market Share by Type (2020-2025)
 Table 52. Global VR Input Device Production Value Market Share by Type (2026-2031)
 Table 53. Global VR Input Device Price (US$/Unit) by Type (2020-2025)
 Table 54. Global VR Input Device Price (US$/Unit) by Type (2026-2031)
 Table 55. Global VR Input Device Production (K Units) by Application (2020-2025)
 Table 56. Global VR Input Device Production (K Units) by Application (2026-2031)
 Table 57. Global VR Input Device Production Market Share by Application (2020-2025)
 Table 58. Global VR Input Device Production Market Share by Application (2026-2031)
 Table 59. Global VR Input Device Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global VR Input Device Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global VR Input Device Production Value Market Share by Application (2020-2025)
 Table 62. Global VR Input Device Production Value Market Share by Application (2026-2031)
 Table 63. Global VR Input Device Price (US$/Unit) by Application (2020-2025)
 Table 64. Global VR Input Device Price (US$/Unit) by Application (2026-2031)
 Table 65. Exiii VR Input Device Company Information
 Table 66. Exiii VR Input Device Specification and Application
 Table 67. Exiii VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Exiii Main Business and Markets Served
 Table 69. Exiii Recent Developments/Updates
 Table 70. Contact CI VR Input Device Company Information
 Table 71. Contact CI VR Input Device Specification and Application
 Table 72. Contact CI VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Contact CI Main Business and Markets Served
 Table 74. Contact CI Recent Developments/Updates
 Table 75. Tactical Haptics VR Input Device Company Information
 Table 76. Tactical Haptics VR Input Device Specification and Application
 Table 77. Tactical Haptics VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Tactical Haptics Main Business and Markets Served
 Table 79. Tactical Haptics Recent Developments/Updates
 Table 80. Glorious Labs VR Input Device Company Information
 Table 81. Glorious Labs VR Input Device Specification and Application
 Table 82. Glorious Labs VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Glorious Labs Main Business and Markets Served
 Table 84. Glorious Labs Recent Developments/Updates
 Table 85. DRAWBOARD VR Input Device Company Information
 Table 86. DRAWBOARD VR Input Device Specification and Application
 Table 87. DRAWBOARD VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. DRAWBOARD Main Business and Markets Served
 Table 89. DRAWBOARD Recent Developments/Updates
 Table 90. Tomorrow Lab VR Input Device Company Information
 Table 91. Tomorrow Lab VR Input Device Specification and Application
 Table 92. Tomorrow Lab VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Tomorrow Lab Main Business and Markets Served
 Table 94. Tomorrow Lab Recent Developments/Updates
 Table 95. 3DRudder VR Input Device Company Information
 Table 96. 3DRudder VR Input Device Specification and Application
 Table 97. 3DRudder VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. 3DRudder Main Business and Markets Served
 Table 99. 3DRudder Recent Developments/Updates
 Table 100. BioInteractive VR Input Device Company Information
 Table 101. BioInteractive VR Input Device Specification and Application
 Table 102. BioInteractive VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. BioInteractive Main Business and Markets Served
 Table 104. BioInteractive Recent Developments/Updates
 Table 105. VRgluv VR Input Device Company Information
 Table 106. VRgluv VR Input Device Specification and Application
 Table 107. VRgluv VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. VRgluv Main Business and Markets Served
 Table 109. VRgluv Recent Developments/Updates
 Table 110. Guangdong Virtual Reality Technology VR Input Device Company Information
 Table 111. Guangdong Virtual Reality Technology VR Input Device Specification and Application
 Table 112. Guangdong Virtual Reality Technology VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Guangdong Virtual Reality Technology Main Business and Markets Served
 Table 114. Guangdong Virtual Reality Technology Recent Developments/Updates
 Table 115. Hangzhou Virtual And Reality Technology VR Input Device Company Information
 Table 116. Hangzhou Virtual And Reality Technology VR Input Device Specification and Application
 Table 117. Hangzhou Virtual And Reality Technology VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Hangzhou Virtual And Reality Technology Main Business and Markets Served
 Table 119. Hangzhou Virtual And Reality Technology Recent Developments/Updates
 Table 120. Nibiru VR Input Device Company Information
 Table 121. Nibiru VR Input Device Specification and Application
 Table 122. Nibiru VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Nibiru Main Business and Markets Served
 Table 124. Nibiru Recent Developments/Updates
 Table 125. Shenzhen Realis Multimedia Technology VR Input Device Company Information
 Table 126. Shenzhen Realis Multimedia Technology VR Input Device Specification and Application
 Table 127. Shenzhen Realis Multimedia Technology VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Shenzhen Realis Multimedia Technology Main Business and Markets Served
 Table 129. Shenzhen Realis Multimedia Technology Recent Developments/Updates
 Table 130. Flydigi VR Input Device Company Information
 Table 131. Flydigi VR Input Device Specification and Application
 Table 132. Flydigi VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Flydigi Main Business and Markets Served
 Table 134. Flydigi Recent Developments/Updates
 Table 135. Jinan Chaogan Intelligent Technology VR Input Device Company Information
 Table 136. Jinan Chaogan Intelligent Technology VR Input Device Specification and Application
 Table 137. Jinan Chaogan Intelligent Technology VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Jinan Chaogan Intelligent Technology Main Business and Markets Served
 Table 139. Jinan Chaogan Intelligent Technology Recent Developments/Updates
 Table 140. Noitom Technology VR Input Device Company Information
 Table 141. Noitom Technology VR Input Device Specification and Application
 Table 142. Noitom Technology VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Noitom Technology Main Business and Markets Served
 Table 144. Noitom Technology Recent Developments/Updates
 Table 145. Xptah VR Input Device Company Information
 Table 146. Xptah VR Input Device Specification and Application
 Table 147. Xptah VR Input Device Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Xptah Main Business and Markets Served
 Table 149. Xptah Recent Developments/Updates
 Table 150. Key Raw Materials Lists
 Table 151. Raw Materials Key Suppliers Lists
 Table 152. VR Input Device Distributors List
 Table 153. VR Input Device Customers List
 Table 154. VR Input Device Market Trends
 Table 155. VR Input Device Market Drivers
 Table 156. VR Input Device Market Challenges
 Table 157. VR Input Device Market Restraints
 Table 158. Research Programs/Design for This Report
 Table 159. Key Data Information from Secondary Sources
 Table 160. Key Data Information from Primary Sources
 Table 161. Authors List of This Report


List of Figures
 Figure 1. Product Picture of VR Input Device
 Figure 2. Global VR Input Device Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global VR Input Device Market Share by Type: 2024 VS 2031
 Figure 4. Traditional Handle Product Picture
 Figure 5. Motion Sensing Handle Product Picture
 Figure 6. Global VR Input Device Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global VR Input Device Market Share by Application: 2024 VS 2031
 Figure 8. CNC Machine Tool
 Figure 9. Industrial Automation
 Figure 10. Office Automation
 Figure 11. Printing Equipment
 Figure 12. Others
 Figure 13. Global VR Input Device Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global VR Input Device Production Value (US$ Million) & (2020-2031)
 Figure 15. Global VR Input Device Production Capacity (K Units) & (2020-2031)
 Figure 16. Global VR Input Device Production (K Units) & (2020-2031)
 Figure 17. Global VR Input Device Average Price (US$/Unit) & (2020-2031)
 Figure 18. VR Input Device Report Years Considered
 Figure 19. VR Input Device Production Share by Manufacturers in 2024
 Figure 20. Global VR Input Device Production Value Share by Manufacturers (2024)
 Figure 21. VR Input Device Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 22. The Global 5 and 10 Largest Players: Market Share by VR Input Device Revenue in 2024
 Figure 23. Global VR Input Device Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 24. Global VR Input Device Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 25. Global VR Input Device Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 26. Global VR Input Device Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 27. North America VR Input Device Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. Europe VR Input Device Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. China VR Input Device Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 30. Japan VR Input Device Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 31. Global VR Input Device Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 32. Global VR Input Device Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 33. North America VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 34. North America VR Input Device Consumption Market Share by Country (2020-2031)
 Figure 35. U.S. VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 36. Canada VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 37. Europe VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 38. Europe VR Input Device Consumption Market Share by Country (2020-2031)
 Figure 39. Germany VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. France VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. U.K. VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 42. Italy VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. Netherlands VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. Asia Pacific VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. Asia Pacific VR Input Device Consumption Market Share by Region (2020-2031)
 Figure 46. China VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. Japan VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. South Korea VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. China Taiwan VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. Southeast Asia VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. India VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. Latin America, Middle East & Africa VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. Latin America, Middle East & Africa VR Input Device Consumption Market Share by Country (2020-2031)
 Figure 54. Mexico VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. Brazil VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 56. Turkey VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 57. GCC Countries VR Input Device Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 58. Global Production Market Share of VR Input Device by Type (2020-2031)
 Figure 59. Global Production Value Market Share of VR Input Device by Type (2020-2031)
 Figure 60. Global VR Input Device Price (US$/Unit) by Type (2020-2031)
 Figure 61. Global Production Market Share of VR Input Device by Application (2020-2031)
 Figure 62. Global Production Value Market Share of VR Input Device by Application (2020-2031)
 Figure 63. Global VR Input Device Price (US$/Unit) by Application (2020-2031)
 Figure 64. VR Input Device Value Chain
 Figure 65. Channels of Distribution (Direct Vs Distribution)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
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