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Global Sports Video Gaming Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-34P6527
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Global Sports Video Gaming Market Insights Forecast to 2028
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Global Sports Video Gaming Market Research Report 2025

Code: QYRE-Auto-34P6527
Report
July 2025
Pages:71
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Sports Video Gaming Market Size

The global market for Sports Video Gaming was valued at US$ 1796 million in the year 2024 and is projected to reach a revised size of US$ 2667 million by 2031, growing at a CAGR of 5.9% during the forecast period.

Sports Video Gaming Market

Sports Video Gaming Market

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games.
North American market for Sports Video Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Sports Video Gaming is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Sports Video Gaming in Desktop is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Sports Video Gaming include ElectronicArts, Activision Blizzard, 2K Games, NINTENDO, SONY, Ubisoft, KONAMI, CAPCOM, SQUARE ENIX, SEGA, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Sports Video Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Sports Video Gaming.
The Sports Video Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Sports Video Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Sports Video Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Sports Video Gaming Market Report

Report Metric Details
Report Name Sports Video Gaming Market
Accounted market size in year US$ 1796 million
Forecasted market size in 2031 US$ 2667 million
CAGR 5.9%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company ElectronicArts, Activision Blizzard, 2K Games, NINTENDO, SONY, Ubisoft, KONAMI, CAPCOM, SQUARE ENIX, SEGA
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Sports Video Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Sports Video Gaming Market growing?

Ans: The Sports Video Gaming Market witnessing a CAGR of 5.9% during the forecast period 2025-2031.

What is the Sports Video Gaming Market size in 2031?

Ans: The Sports Video Gaming Market size in 2031 will be US$ 2667 million.

Who are the main players in the Sports Video Gaming Market report?

Ans: The main players in the Sports Video Gaming Market are ElectronicArts, Activision Blizzard, 2K Games, NINTENDO, SONY, Ubisoft, KONAMI, CAPCOM, SQUARE ENIX, SEGA

What are the Application segmentation covered in the Sports Video Gaming Market report?

Ans: The Applications covered in the Sports Video Gaming Market report are Desktop, Notebook, Console, Others

What are the Type segmentation covered in the Sports Video Gaming Market report?

Ans: The Types covered in the Sports Video Gaming Market report are Racing Car, Fighting, Other

Recommended Reports

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Esports & Game Streaming

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Sports Video Gaming Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Racing Car
1.2.3 Fighting
1.2.4 Other
1.3 Market by Application
1.3.1 Global Sports Video Gaming Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Desktop
1.3.3 Notebook
1.3.4 Console
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Sports Video Gaming Market Perspective (2020-2031)
2.2 Global Sports Video Gaming Growth Trends by Region
2.2.1 Global Sports Video Gaming Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Sports Video Gaming Historic Market Size by Region (2020-2025)
2.2.3 Sports Video Gaming Forecasted Market Size by Region (2026-2031)
2.3 Sports Video Gaming Market Dynamics
2.3.1 Sports Video Gaming Industry Trends
2.3.2 Sports Video Gaming Market Drivers
2.3.3 Sports Video Gaming Market Challenges
2.3.4 Sports Video Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Sports Video Gaming Players by Revenue
3.1.1 Global Top Sports Video Gaming Players by Revenue (2020-2025)
3.1.2 Global Sports Video Gaming Revenue Market Share by Players (2020-2025)
3.2 Global Sports Video Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Sports Video Gaming Revenue
3.4 Global Sports Video Gaming Market Concentration Ratio
3.4.1 Global Sports Video Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Sports Video Gaming Revenue in 2024
3.5 Global Key Players of Sports Video Gaming Head office and Area Served
3.6 Global Key Players of Sports Video Gaming, Product and Application
3.7 Global Key Players of Sports Video Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Sports Video Gaming Breakdown Data by Type
4.1 Global Sports Video Gaming Historic Market Size by Type (2020-2025)
4.2 Global Sports Video Gaming Forecasted Market Size by Type (2026-2031)
5 Sports Video Gaming Breakdown Data by Application
5.1 Global Sports Video Gaming Historic Market Size by Application (2020-2025)
5.2 Global Sports Video Gaming Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Sports Video Gaming Market Size (2020-2031)
6.2 North America Sports Video Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Sports Video Gaming Market Size by Country (2020-2025)
6.4 North America Sports Video Gaming Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Sports Video Gaming Market Size (2020-2031)
7.2 Europe Sports Video Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Sports Video Gaming Market Size by Country (2020-2025)
7.4 Europe Sports Video Gaming Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Sports Video Gaming Market Size (2020-2031)
8.2 Asia-Pacific Sports Video Gaming Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Sports Video Gaming Market Size by Region (2020-2025)
8.4 Asia-Pacific Sports Video Gaming Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Sports Video Gaming Market Size (2020-2031)
9.2 Latin America Sports Video Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Sports Video Gaming Market Size by Country (2020-2025)
9.4 Latin America Sports Video Gaming Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Sports Video Gaming Market Size (2020-2031)
10.2 Middle East & Africa Sports Video Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Sports Video Gaming Market Size by Country (2020-2025)
10.4 Middle East & Africa Sports Video Gaming Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 ElectronicArts
11.1.1 ElectronicArts Company Details
11.1.2 ElectronicArts Business Overview
11.1.3 ElectronicArts Sports Video Gaming Introduction
11.1.4 ElectronicArts Revenue in Sports Video Gaming Business (2020-2025)
11.1.5 ElectronicArts Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Sports Video Gaming Introduction
11.2.4 Activision Blizzard Revenue in Sports Video Gaming Business (2020-2025)
11.2.5 Activision Blizzard Recent Development
11.3 2K Games
11.3.1 2K Games Company Details
11.3.2 2K Games Business Overview
11.3.3 2K Games Sports Video Gaming Introduction
11.3.4 2K Games Revenue in Sports Video Gaming Business (2020-2025)
11.3.5 2K Games Recent Development
11.4 NINTENDO
11.4.1 NINTENDO Company Details
11.4.2 NINTENDO Business Overview
11.4.3 NINTENDO Sports Video Gaming Introduction
11.4.4 NINTENDO Revenue in Sports Video Gaming Business (2020-2025)
11.4.5 NINTENDO Recent Development
11.5 SONY
11.5.1 SONY Company Details
11.5.2 SONY Business Overview
11.5.3 SONY Sports Video Gaming Introduction
11.5.4 SONY Revenue in Sports Video Gaming Business (2020-2025)
11.5.5 SONY Recent Development
11.6 Ubisoft
11.6.1 Ubisoft Company Details
11.6.2 Ubisoft Business Overview
11.6.3 Ubisoft Sports Video Gaming Introduction
11.6.4 Ubisoft Revenue in Sports Video Gaming Business (2020-2025)
11.6.5 Ubisoft Recent Development
11.7 KONAMI
11.7.1 KONAMI Company Details
11.7.2 KONAMI Business Overview
11.7.3 KONAMI Sports Video Gaming Introduction
11.7.4 KONAMI Revenue in Sports Video Gaming Business (2020-2025)
11.7.5 KONAMI Recent Development
11.8 CAPCOM
11.8.1 CAPCOM Company Details
11.8.2 CAPCOM Business Overview
11.8.3 CAPCOM Sports Video Gaming Introduction
11.8.4 CAPCOM Revenue in Sports Video Gaming Business (2020-2025)
11.8.5 CAPCOM Recent Development
11.9 SQUARE ENIX
11.9.1 SQUARE ENIX Company Details
11.9.2 SQUARE ENIX Business Overview
11.9.3 SQUARE ENIX Sports Video Gaming Introduction
11.9.4 SQUARE ENIX Revenue in Sports Video Gaming Business (2020-2025)
11.9.5 SQUARE ENIX Recent Development
11.10 SEGA
11.10.1 SEGA Company Details
11.10.2 SEGA Business Overview
11.10.3 SEGA Sports Video Gaming Introduction
11.10.4 SEGA Revenue in Sports Video Gaming Business (2020-2025)
11.10.5 SEGA Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Sports Video Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Racing Car
 Table 3. Key Players of Fighting
 Table 4. Key Players of Other
 Table 5. Global Sports Video Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Sports Video Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Sports Video Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Sports Video Gaming Market Share by Region (2020-2025)
 Table 9. Global Sports Video Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Sports Video Gaming Market Share by Region (2026-2031)
 Table 11. Sports Video Gaming Market Trends
 Table 12. Sports Video Gaming Market Drivers
 Table 13. Sports Video Gaming Market Challenges
 Table 14. Sports Video Gaming Market Restraints
 Table 15. Global Sports Video Gaming Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Sports Video Gaming Market Share by Players (2020-2025)
 Table 17. Global Top Sports Video Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sports Video Gaming as of 2024)
 Table 18. Ranking of Global Top Sports Video Gaming Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Sports Video Gaming Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Sports Video Gaming, Headquarters and Area Served
 Table 21. Global Key Players of Sports Video Gaming, Product and Application
 Table 22. Global Key Players of Sports Video Gaming, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Sports Video Gaming Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Sports Video Gaming Revenue Market Share by Type (2020-2025)
 Table 26. Global Sports Video Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Sports Video Gaming Revenue Market Share by Type (2026-2031)
 Table 28. Global Sports Video Gaming Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Sports Video Gaming Revenue Market Share by Application (2020-2025)
 Table 30. Global Sports Video Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Sports Video Gaming Revenue Market Share by Application (2026-2031)
 Table 32. North America Sports Video Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Sports Video Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Sports Video Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Sports Video Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Sports Video Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Sports Video Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Sports Video Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Sports Video Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Sports Video Gaming Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Sports Video Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Sports Video Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Sports Video Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Sports Video Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Sports Video Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Sports Video Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 47. ElectronicArts Company Details
 Table 48. ElectronicArts Business Overview
 Table 49. ElectronicArts Sports Video Gaming Product
 Table 50. ElectronicArts Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 51. ElectronicArts Recent Development
 Table 52. Activision Blizzard Company Details
 Table 53. Activision Blizzard Business Overview
 Table 54. Activision Blizzard Sports Video Gaming Product
 Table 55. Activision Blizzard Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 56. Activision Blizzard Recent Development
 Table 57. 2K Games Company Details
 Table 58. 2K Games Business Overview
 Table 59. 2K Games Sports Video Gaming Product
 Table 60. 2K Games Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 61. 2K Games Recent Development
 Table 62. NINTENDO Company Details
 Table 63. NINTENDO Business Overview
 Table 64. NINTENDO Sports Video Gaming Product
 Table 65. NINTENDO Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 66. NINTENDO Recent Development
 Table 67. SONY Company Details
 Table 68. SONY Business Overview
 Table 69. SONY Sports Video Gaming Product
 Table 70. SONY Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 71. SONY Recent Development
 Table 72. Ubisoft Company Details
 Table 73. Ubisoft Business Overview
 Table 74. Ubisoft Sports Video Gaming Product
 Table 75. Ubisoft Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 76. Ubisoft Recent Development
 Table 77. KONAMI Company Details
 Table 78. KONAMI Business Overview
 Table 79. KONAMI Sports Video Gaming Product
 Table 80. KONAMI Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 81. KONAMI Recent Development
 Table 82. CAPCOM Company Details
 Table 83. CAPCOM Business Overview
 Table 84. CAPCOM Sports Video Gaming Product
 Table 85. CAPCOM Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 86. CAPCOM Recent Development
 Table 87. SQUARE ENIX Company Details
 Table 88. SQUARE ENIX Business Overview
 Table 89. SQUARE ENIX Sports Video Gaming Product
 Table 90. SQUARE ENIX Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 91. SQUARE ENIX Recent Development
 Table 92. SEGA Company Details
 Table 93. SEGA Business Overview
 Table 94. SEGA Sports Video Gaming Product
 Table 95. SEGA Revenue in Sports Video Gaming Business (2020-2025) & (US$ Million)
 Table 96. SEGA Recent Development
 Table 97. Research Programs/Design for This Report
 Table 98. Key Data Information from Secondary Sources
 Table 99. Key Data Information from Primary Sources
 Table 100. Authors List of This Report


List of Figures
 Figure 1. Sports Video Gaming Picture
 Figure 2. Global Sports Video Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Sports Video Gaming Market Share by Type: 2024 VS 2031
 Figure 4. Racing Car Features
 Figure 5. Fighting Features
 Figure 6. Other Features
 Figure 7. Global Sports Video Gaming Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Sports Video Gaming Market Share by Application: 2024 VS 2031
 Figure 9. Desktop Case Studies
 Figure 10. Notebook Case Studies
 Figure 11. Console Case Studies
 Figure 12. Others Case Studies
 Figure 13. Sports Video Gaming Report Years Considered
 Figure 14. Global Sports Video Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Sports Video Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Sports Video Gaming Market Share by Region: 2024 VS 2031
 Figure 17. Global Sports Video Gaming Market Share by Players in 2024
 Figure 18. Global Top Sports Video Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sports Video Gaming as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Sports Video Gaming Revenue in 2024
 Figure 20. North America Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Sports Video Gaming Market Share by Country (2020-2031)
 Figure 22. United States Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Sports Video Gaming Market Share by Country (2020-2031)
 Figure 26. Germany Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Sports Video Gaming Market Share by Region (2020-2031)
 Figure 34. China Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Sports Video Gaming Market Share by Country (2020-2031)
 Figure 42. Mexico Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Sports Video Gaming Market Share by Country (2020-2031)
 Figure 46. Turkey Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Sports Video Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. ElectronicArts Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 50. Activision Blizzard Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 51. 2K Games Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 52. NINTENDO Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 53. SONY Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 54. Ubisoft Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 55. KONAMI Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 56. CAPCOM Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 57. SQUARE ENIX Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 58. SEGA Revenue Growth Rate in Sports Video Gaming Business (2020-2025)
 Figure 59. Bottom-up and Top-down Approaches for This Report
 Figure 60. Data Triangulation
 Figure 61. Key Executives Interviewed
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