List of Tables
Table 1. Augmented Reality (AR) in Entertainment Market Trends
Table 2. Augmented Reality (AR) in Entertainment Market Drivers & Opportunity
Table 3. Augmented Reality (AR) in Entertainment Market Challenges
Table 4. Augmented Reality (AR) in Entertainment Market Restraints
Table 5. Global Augmented Reality (AR) in Entertainment Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Augmented Reality (AR) in Entertainment Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Augmented Reality (AR) in Entertainment Product Type
Table 9. Key Companies Time to Begin Mass Production of Augmented Reality (AR) in Entertainment
Table 10. Global Augmented Reality (AR) in Entertainment Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) in Entertainment as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Augmented Reality (AR) in Entertainment Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Augmented Reality (AR) in Entertainment Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Augmented Reality (AR) in Entertainment Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Augmented Reality (AR) in Entertainment Sales Market Share in Value by Type (2019-2024) & (%)
Table 17. Global Augmented Reality (AR) in Entertainment Sales Market Share in Value by Type (2025-2030) & (%)
Table 18. Global Augmented Reality (AR) in Entertainment Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Augmented Reality (AR) in Entertainment Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Augmented Reality (AR) in Entertainment Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Augmented Reality (AR) in Entertainment Sales Market Share in Value by Application (2019-2024) & (%)
Table 22. Global Augmented Reality (AR) in Entertainment Sales Market Share in Value by Application (2025-2030) & (%)
Table 23. Global Augmented Reality (AR) in Entertainment Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 24. Global Augmented Reality (AR) in Entertainment Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Augmented Reality (AR) in Entertainment Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Augmented Reality (AR) in Entertainment Sales Value by Region (2019-2024) & (%)
Table 27. Global Augmented Reality (AR) in Entertainment Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Augmented Reality (AR) in Entertainment Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Augmented Reality (AR) in Entertainment Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Augmented Reality (AR) in Entertainment Sales Value, (2025-2030) & (US$ Million)
Table 31. Google Basic Information List
Table 32. Google Description and Business Overview
Table 33. Google Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 34. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Google (2019-2024)
Table 35. Google Recent Developments
Table 36. Microsoft Basic Information List
Table 37. Microsoft Description and Business Overview
Table 38. Microsoft Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 39. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Microsoft (2019-2024)
Table 40. Microsoft Recent Developments
Table 41. Blippar Basic Information List
Table 42. Blippar Description and Business Overview
Table 43. Blippar Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 44. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Blippar (2019-2024)
Table 45. Blippar Recent Developments
Table 46. Marxent Labs Basic Information List
Table 47. Marxent Labs Description and Business Overview
Table 48. Marxent Labs Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 49. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Marxent Labs (2019-2024)
Table 50. Marxent Labs Recent Developments
Table 51. Electronic Arts Basic Information List
Table 52. Electronic Arts Description and Business Overview
Table 53. Electronic Arts Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 54. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Electronic Arts (2019-2024)
Table 55. Electronic Arts Recent Developments
Table 56. Evolution Studios Basic Information List
Table 57. Evolution Studios Description and Business Overview
Table 58. Evolution Studios Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 59. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Evolution Studios (2019-2024)
Table 60. Evolution Studios Recent Developments
Table 61. KUNOS-Simulazioni Srl Basic Information List
Table 62. KUNOS-Simulazioni Srl Description and Business Overview
Table 63. KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 64. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of KUNOS-Simulazioni Srl (2019-2024)
Table 65. KUNOS-Simulazioni Srl Recent Developments
Table 66. Slightly Mad Studios Basic Information List
Table 67. Slightly Mad Studios Description and Business Overview
Table 68. Slightly Mad Studios Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 69. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Slightly Mad Studios (2019-2024)
Table 70. Slightly Mad Studios Recent Developments
Table 71. Viewpoint Games Basic Information List
Table 72. Viewpoint Games Description and Business Overview
Table 73. Viewpoint Games Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 74. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Viewpoint Games (2019-2024)
Table 75. Viewpoint Games Recent Developments
Table 76. Slightly Mad Basic Information List
Table 77. Slightly Mad Description and Business Overview
Table 78. Slightly Mad Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 79. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Slightly Mad (2019-2024)
Table 80. Slightly Mad Recent Developments
Table 81. Ubisoft Basic Information List
Table 82. Ubisoft Description and Business Overview
Table 83. Ubisoft Augmented Reality (AR) in Entertainment Products, Services and Solutions
Table 84. Revenue (US$ Million) in Augmented Reality (AR) in Entertainment Business of Ubisoft (2019-2024)
Table 85. Ubisoft Recent Developments
Table 86. Key Raw Materials Lists
Table 87. Raw Materials Key Suppliers Lists
Table 88. Augmented Reality (AR) in Entertainment Downstream Customers
Table 89. Augmented Reality (AR) in Entertainment Distributors List
Table 90. Research Programs/Design for This Report
Table 91. Key Data Information from Secondary Sources
Table 92. Key Data Information from Primary Sources
Table 93. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Augmented Reality (AR) in Entertainment Product Picture
Figure 2. Global Augmented Reality (AR) in Entertainment Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Augmented Reality (AR) in Entertainment Sales Value (2019-2030) & (US$ Million)
Figure 4. Augmented Reality (AR) in Entertainment Report Years Considered
Figure 5. Global Augmented Reality (AR) in Entertainment Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Augmented Reality (AR) in Entertainment Revenue in 2023
Figure 7. Augmented Reality (AR) in Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. AR in Games Picture
Figure 9. AR in Music Picture
Figure 10. Others Picture
Figure 11. Global Augmented Reality (AR) in Entertainment Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 12. Global Augmented Reality (AR) in Entertainment Sales Value Market Share by Type, 2023 & 2030
Figure 13. Product Picture of Theater
Figure 14. Product Picture of Museums
Figure 15. Product Picture of Amusement Parks
Figure 16. Product Picture of Music Concerts
Figure 17. Product Picture of Others
Figure 18. Global Augmented Reality (AR) in Entertainment Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 19. Global Augmented Reality (AR) in Entertainment Sales Value Market Share by Application, 2023 & 2030
Figure 20. North America Augmented Reality (AR) in Entertainment Sales Value (2019-2030) & (US$ Million)
Figure 21. North America Augmented Reality (AR) in Entertainment Sales Value by Country (%), 2023 VS 2030
Figure 22. Europe Augmented Reality (AR) in Entertainment Sales Value (2019-2030) & (US$ Million)
Figure 23. Europe Augmented Reality (AR) in Entertainment Sales Value by Country (%), 2023 VS 2030
Figure 24. Asia Pacific Augmented Reality (AR) in Entertainment Sales Value (2019-2030) & (US$ Million)
Figure 25. Asia Pacific Augmented Reality (AR) in Entertainment Sales Value by Country (%), 2023 VS 2030
Figure 26. South America Augmented Reality (AR) in Entertainment Sales Value (2019-2030) & (US$ Million)
Figure 27. South America Augmented Reality (AR) in Entertainment Sales Value by Country (%), 2023 VS 2030
Figure 28. Middle East & Africa Augmented Reality (AR) in Entertainment Sales Value (2019-2030) & (US$ Million)
Figure 29. Middle East & Africa Augmented Reality (AR) in Entertainment Sales Value by Country (%), 2023 VS 2030
Figure 30. Key Countries/Regions Augmented Reality (AR) in Entertainment Sales Value (%), (2019-2030)
Figure 31. United States Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 32. United States Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 33. United States Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 34. Europe Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 35. Europe Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 36. Europe Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 37. China Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 38. China Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 39. China Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 40. Japan Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 41. Japan Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 42. Japan Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 43. South Korea Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 44. South Korea Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 45. South Korea Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 46. Southeast Asia Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 47. Southeast Asia Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 48. Southeast Asia Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 49. India Augmented Reality (AR) in Entertainment Sales Value, (2019-2030) & (US$ Million)
Figure 50. India Augmented Reality (AR) in Entertainment Sales Value by Type (%), 2023 VS 2030
Figure 51. India Augmented Reality (AR) in Entertainment Sales Value by Application (%), 2023 VS 2030
Figure 52. Augmented Reality (AR) in Entertainment Industrial Chain
Figure 53. Augmented Reality (AR) in Entertainment Manufacturing Cost Structure
Figure 54. Channels of Distribution (Direct Sales, and Distribution)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation