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Global Game Music Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-4C6098
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Global Game Music Market Insights and Forecast to 2028
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Global Game Music Market Research Report 2025

Code: QYRE-Auto-4C6098
Report
July 2025
Pages:94
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game Music Market Size

The global market for Game Music was valued at US$ 1497 million in the year 2024 and is projected to reach a revised size of US$ 2498 million by 2031, growing at a CAGR of 7.7% during the forecast period.

Game Music Market

Game Music Market

Game music is the sound, tunes, and melodies composing a video game"s audio. It is also known as video game music (VGM). Game music can be called by different names or simply referred to as background music (BGM). It is the soundtrack that accompanies video games. Early video game music was limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune.
North American market for Game Music is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Game Music is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Game Music in Smartphone Game is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Game Music include Sony, Nintendo, Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Audio Network Limited, Activision Blizzard, Microsoft, Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game Music, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Music.
The Game Music market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game Music market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Music companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Game Music Market Report

Report Metric Details
Report Name Game Music Market
Accounted market size in year US$ 1497 million
Forecasted market size in 2031 US$ 2498 million
CAGR 7.7%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Stand-Alone Game
  • On-line Game
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Sony, Nintendo, Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Audio Network Limited, Activision Blizzard, Microsoft, Ubisoft, Somatone, SoundCon, Game Music Collective Oy, 7Sounds, GL33k, Game On, Qiyi Music, NetEase, Tencent
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Game Music company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Game Music Market growing?

Ans: The Game Music Market witnessing a CAGR of 7.7% during the forecast period 2025-2031.

What is the Game Music Market size in 2031?

Ans: The Game Music Market size in 2031 will be US$ 2498 million.

Who are the main players in the Game Music Market report?

Ans: The main players in the Game Music Market are Sony, Nintendo, Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Audio Network Limited, Activision Blizzard, Microsoft, Ubisoft, Somatone, SoundCon, Game Music Collective Oy, 7Sounds, GL33k, Game On, Qiyi Music, NetEase, Tencent

What are the Application segmentation covered in the Game Music Market report?

Ans: The Applications covered in the Game Music Market report are Smartphone Game, PC Game, Console Game, Others

What are the Type segmentation covered in the Game Music Market report?

Ans: The Types covered in the Game Music Market report are Stand-Alone Game, On-line Game

Recommended Reports

Game Audio Solutions

Game Platforms & Apps

Background Music Markets

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Music Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Stand-Alone Game
1.2.3 On-line Game
1.3 Market by Application
1.3.1 Global Game Music Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Smartphone Game
1.3.3 PC Game
1.3.4 Console Game
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Music Market Perspective (2020-2031)
2.2 Global Game Music Growth Trends by Region
2.2.1 Global Game Music Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game Music Historic Market Size by Region (2020-2025)
2.2.3 Game Music Forecasted Market Size by Region (2026-2031)
2.3 Game Music Market Dynamics
2.3.1 Game Music Industry Trends
2.3.2 Game Music Market Drivers
2.3.3 Game Music Market Challenges
2.3.4 Game Music Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Music Players by Revenue
3.1.1 Global Top Game Music Players by Revenue (2020-2025)
3.1.2 Global Game Music Revenue Market Share by Players (2020-2025)
3.2 Global Game Music Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game Music Revenue
3.4 Global Game Music Market Concentration Ratio
3.4.1 Global Game Music Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Music Revenue in 2024
3.5 Global Key Players of Game Music Head office and Area Served
3.6 Global Key Players of Game Music, Product and Application
3.7 Global Key Players of Game Music, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Music Breakdown Data by Type
4.1 Global Game Music Historic Market Size by Type (2020-2025)
4.2 Global Game Music Forecasted Market Size by Type (2026-2031)
5 Game Music Breakdown Data by Application
5.1 Global Game Music Historic Market Size by Application (2020-2025)
5.2 Global Game Music Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Game Music Market Size (2020-2031)
6.2 North America Game Music Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Game Music Market Size by Country (2020-2025)
6.4 North America Game Music Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Music Market Size (2020-2031)
7.2 Europe Game Music Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Game Music Market Size by Country (2020-2025)
7.4 Europe Game Music Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Music Market Size (2020-2031)
8.2 Asia-Pacific Game Music Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Game Music Market Size by Region (2020-2025)
8.4 Asia-Pacific Game Music Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Music Market Size (2020-2031)
9.2 Latin America Game Music Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Game Music Market Size by Country (2020-2025)
9.4 Latin America Game Music Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Music Market Size (2020-2031)
10.2 Middle East & Africa Game Music Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Game Music Market Size by Country (2020-2025)
10.4 Middle East & Africa Game Music Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Game Music Introduction
11.1.4 Sony Revenue in Game Music Business (2020-2025)
11.1.5 Sony Recent Development
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Game Music Introduction
11.2.4 Nintendo Revenue in Game Music Business (2020-2025)
11.2.5 Nintendo Recent Development
11.3 Dynamedion
11.3.1 Dynamedion Company Details
11.3.2 Dynamedion Business Overview
11.3.3 Dynamedion Game Music Introduction
11.3.4 Dynamedion Revenue in Game Music Business (2020-2025)
11.3.5 Dynamedion Recent Development
11.4 Hexany Audio
11.4.1 Hexany Audio Company Details
11.4.2 Hexany Audio Business Overview
11.4.3 Hexany Audio Game Music Introduction
11.4.4 Hexany Audio Revenue in Game Music Business (2020-2025)
11.4.5 Hexany Audio Recent Development
11.5 Moonwalk Audio
11.5.1 Moonwalk Audio Company Details
11.5.2 Moonwalk Audio Business Overview
11.5.3 Moonwalk Audio Game Music Introduction
11.5.4 Moonwalk Audio Revenue in Game Music Business (2020-2025)
11.5.5 Moonwalk Audio Recent Development
11.6 Universalmusic
11.6.1 Universalmusic Company Details
11.6.2 Universalmusic Business Overview
11.6.3 Universalmusic Game Music Introduction
11.6.4 Universalmusic Revenue in Game Music Business (2020-2025)
11.6.5 Universalmusic Recent Development
11.7 Audio Network Limited
11.7.1 Audio Network Limited Company Details
11.7.2 Audio Network Limited Business Overview
11.7.3 Audio Network Limited Game Music Introduction
11.7.4 Audio Network Limited Revenue in Game Music Business (2020-2025)
11.7.5 Audio Network Limited Recent Development
11.8 Activision Blizzard
11.8.1 Activision Blizzard Company Details
11.8.2 Activision Blizzard Business Overview
11.8.3 Activision Blizzard Game Music Introduction
11.8.4 Activision Blizzard Revenue in Game Music Business (2020-2025)
11.8.5 Activision Blizzard Recent Development
11.9 Microsoft
11.9.1 Microsoft Company Details
11.9.2 Microsoft Business Overview
11.9.3 Microsoft Game Music Introduction
11.9.4 Microsoft Revenue in Game Music Business (2020-2025)
11.9.5 Microsoft Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Details
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Game Music Introduction
11.10.4 Ubisoft Revenue in Game Music Business (2020-2025)
11.10.5 Ubisoft Recent Development
11.11 Somatone
11.11.1 Somatone Company Details
11.11.2 Somatone Business Overview
11.11.3 Somatone Game Music Introduction
11.11.4 Somatone Revenue in Game Music Business (2020-2025)
11.11.5 Somatone Recent Development
11.12 Audio Network Limited
11.12.1 Audio Network Limited Company Details
11.12.2 Audio Network Limited Business Overview
11.12.3 Audio Network Limited Game Music Introduction
11.12.4 Audio Network Limited Revenue in Game Music Business (2020-2025)
11.12.5 Audio Network Limited Recent Development
11.13 SoundCon
11.13.1 SoundCon Company Details
11.13.2 SoundCon Business Overview
11.13.3 SoundCon Game Music Introduction
11.13.4 SoundCon Revenue in Game Music Business (2020-2025)
11.13.5 SoundCon Recent Development
11.14 Game Music Collective Oy
11.14.1 Game Music Collective Oy Company Details
11.14.2 Game Music Collective Oy Business Overview
11.14.3 Game Music Collective Oy Game Music Introduction
11.14.4 Game Music Collective Oy Revenue in Game Music Business (2020-2025)
11.14.5 Game Music Collective Oy Recent Development
11.15 7Sounds
11.15.1 7Sounds Company Details
11.15.2 7Sounds Business Overview
11.15.3 7Sounds Game Music Introduction
11.15.4 7Sounds Revenue in Game Music Business (2020-2025)
11.15.5 7Sounds Recent Development
11.16 GL33k
11.16.1 GL33k Company Details
11.16.2 GL33k Business Overview
11.16.3 GL33k Game Music Introduction
11.16.4 GL33k Revenue in Game Music Business (2020-2025)
11.16.5 GL33k Recent Development
11.17 Game On
11.17.1 Game On Company Details
11.17.2 Game On Business Overview
11.17.3 Game On Game Music Introduction
11.17.4 Game On Revenue in Game Music Business (2020-2025)
11.17.5 Game On Recent Development
11.18 Qiyi Music
11.18.1 Qiyi Music Company Details
11.18.2 Qiyi Music Business Overview
11.18.3 Qiyi Music Game Music Introduction
11.18.4 Qiyi Music Revenue in Game Music Business (2020-2025)
11.18.5 Qiyi Music Recent Development
11.19 NetEase
11.19.1 NetEase Company Details
11.19.2 NetEase Business Overview
11.19.3 NetEase Game Music Introduction
11.19.4 NetEase Revenue in Game Music Business (2020-2025)
11.19.5 NetEase Recent Development
11.20 Tencent
11.20.1 Tencent Company Details
11.20.2 Tencent Business Overview
11.20.3 Tencent Game Music Introduction
11.20.4 Tencent Revenue in Game Music Business (2020-2025)
11.20.5 Tencent Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Game Music Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Stand-Alone Game
 Table 3. Key Players of On-line Game
 Table 4. Global Game Music Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Game Music Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Game Music Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Game Music Market Share by Region (2020-2025)
 Table 8. Global Game Music Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Game Music Market Share by Region (2026-2031)
 Table 10. Game Music Market Trends
 Table 11. Game Music Market Drivers
 Table 12. Game Music Market Challenges
 Table 13. Game Music Market Restraints
 Table 14. Global Game Music Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Game Music Market Share by Players (2020-2025)
 Table 16. Global Top Game Music Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Music as of 2024)
 Table 17. Ranking of Global Top Game Music Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Game Music Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Game Music, Headquarters and Area Served
 Table 20. Global Key Players of Game Music, Product and Application
 Table 21. Global Key Players of Game Music, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Game Music Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Game Music Revenue Market Share by Type (2020-2025)
 Table 25. Global Game Music Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Game Music Revenue Market Share by Type (2026-2031)
 Table 27. Global Game Music Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Game Music Revenue Market Share by Application (2020-2025)
 Table 29. Global Game Music Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Game Music Revenue Market Share by Application (2026-2031)
 Table 31. North America Game Music Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Game Music Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Game Music Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Game Music Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Game Music Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Game Music Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Game Music Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Game Music Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Game Music Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Game Music Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Game Music Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Game Music Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Game Music Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Game Music Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Game Music Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Sony Company Details
 Table 47. Sony Business Overview
 Table 48. Sony Game Music Product
 Table 49. Sony Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 50. Sony Recent Development
 Table 51. Nintendo Company Details
 Table 52. Nintendo Business Overview
 Table 53. Nintendo Game Music Product
 Table 54. Nintendo Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 55. Nintendo Recent Development
 Table 56. Dynamedion Company Details
 Table 57. Dynamedion Business Overview
 Table 58. Dynamedion Game Music Product
 Table 59. Dynamedion Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 60. Dynamedion Recent Development
 Table 61. Hexany Audio Company Details
 Table 62. Hexany Audio Business Overview
 Table 63. Hexany Audio Game Music Product
 Table 64. Hexany Audio Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 65. Hexany Audio Recent Development
 Table 66. Moonwalk Audio Company Details
 Table 67. Moonwalk Audio Business Overview
 Table 68. Moonwalk Audio Game Music Product
 Table 69. Moonwalk Audio Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 70. Moonwalk Audio Recent Development
 Table 71. Universalmusic Company Details
 Table 72. Universalmusic Business Overview
 Table 73. Universalmusic Game Music Product
 Table 74. Universalmusic Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 75. Universalmusic Recent Development
 Table 76. Audio Network Limited Company Details
 Table 77. Audio Network Limited Business Overview
 Table 78. Audio Network Limited Game Music Product
 Table 79. Audio Network Limited Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 80. Audio Network Limited Recent Development
 Table 81. Activision Blizzard Company Details
 Table 82. Activision Blizzard Business Overview
 Table 83. Activision Blizzard Game Music Product
 Table 84. Activision Blizzard Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 85. Activision Blizzard Recent Development
 Table 86. Microsoft Company Details
 Table 87. Microsoft Business Overview
 Table 88. Microsoft Game Music Product
 Table 89. Microsoft Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 90. Microsoft Recent Development
 Table 91. Ubisoft Company Details
 Table 92. Ubisoft Business Overview
 Table 93. Ubisoft Game Music Product
 Table 94. Ubisoft Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 95. Ubisoft Recent Development
 Table 96. Somatone Company Details
 Table 97. Somatone Business Overview
 Table 98. Somatone Game Music Product
 Table 99. Somatone Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 100. Somatone Recent Development
 Table 101. Audio Network Limited Company Details
 Table 102. Audio Network Limited Business Overview
 Table 103. Audio Network Limited Game Music Product
 Table 104. Audio Network Limited Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 105. Audio Network Limited Recent Development
 Table 106. SoundCon Company Details
 Table 107. SoundCon Business Overview
 Table 108. SoundCon Game Music Product
 Table 109. SoundCon Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 110. SoundCon Recent Development
 Table 111. Game Music Collective Oy Company Details
 Table 112. Game Music Collective Oy Business Overview
 Table 113. Game Music Collective Oy Game Music Product
 Table 114. Game Music Collective Oy Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 115. Game Music Collective Oy Recent Development
 Table 116. 7Sounds Company Details
 Table 117. 7Sounds Business Overview
 Table 118. 7Sounds Game Music Product
 Table 119. 7Sounds Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 120. 7Sounds Recent Development
 Table 121. GL33k Company Details
 Table 122. GL33k Business Overview
 Table 123. GL33k Game Music Product
 Table 124. GL33k Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 125. GL33k Recent Development
 Table 126. Game On Company Details
 Table 127. Game On Business Overview
 Table 128. Game On Game Music Product
 Table 129. Game On Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 130. Game On Recent Development
 Table 131. Qiyi Music Company Details
 Table 132. Qiyi Music Business Overview
 Table 133. Qiyi Music Game Music Product
 Table 134. Qiyi Music Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 135. Qiyi Music Recent Development
 Table 136. NetEase Company Details
 Table 137. NetEase Business Overview
 Table 138. NetEase Game Music Product
 Table 139. NetEase Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 140. NetEase Recent Development
 Table 141. Tencent Company Details
 Table 142. Tencent Business Overview
 Table 143. Tencent Game Music Product
 Table 144. Tencent Revenue in Game Music Business (2020-2025) & (US$ Million)
 Table 145. Tencent Recent Development
 Table 146. Research Programs/Design for This Report
 Table 147. Key Data Information from Secondary Sources
 Table 148. Key Data Information from Primary Sources
 Table 149. Authors List of This Report


List of Figures
 Figure 1. Game Music Picture
 Figure 2. Global Game Music Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Game Music Market Share by Type: 2024 VS 2031
 Figure 4. Stand-Alone Game Features
 Figure 5. On-line Game Features
 Figure 6. Global Game Music Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Game Music Market Share by Application: 2024 VS 2031
 Figure 8. Smartphone Game Case Studies
 Figure 9. PC Game Case Studies
 Figure 10. Console Game Case Studies
 Figure 11. Others Case Studies
 Figure 12. Game Music Report Years Considered
 Figure 13. Global Game Music Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Game Music Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Game Music Market Share by Region: 2024 VS 2031
 Figure 16. Global Game Music Market Share by Players in 2024
 Figure 17. Global Top Game Music Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Music as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Game Music Revenue in 2024
 Figure 19. North America Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Game Music Market Share by Country (2020-2031)
 Figure 21. United States Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Game Music Market Share by Country (2020-2031)
 Figure 25. Germany Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Game Music Market Share by Region (2020-2031)
 Figure 33. China Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Game Music Market Share by Country (2020-2031)
 Figure 41. Mexico Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Game Music Market Share by Country (2020-2031)
 Figure 45. Turkey Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Game Music Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Sony Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 49. Nintendo Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 50. Dynamedion Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 51. Hexany Audio Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 52. Moonwalk Audio Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 53. Universalmusic Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 54. Audio Network Limited Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 55. Activision Blizzard Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 56. Microsoft Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 57. Ubisoft Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 58. Somatone Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 59. Audio Network Limited Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 60. SoundCon Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 61. Game Music Collective Oy Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 62. 7Sounds Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 63. GL33k Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 64. Game On Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 65. Qiyi Music Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 66. NetEase Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 67. Tencent Revenue Growth Rate in Game Music Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
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