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Global Licensed Active Figure Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-6D13588
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Global Licensed Active Figure Market Research Report 2025

Code: QYRE-Auto-6D13588
Report
May 2025
Pages:95
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Licensed Active Figure Market

The global market for Licensed Active Figure was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Licensed Active Figure is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Licensed Active Figure is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Licensed Active Figure include NECA, Hasbro, Bandai, Diamond Select, Good Smile Company, Square Enix, McFarlane Toys, Palisades, Kotobukiya, Hot Toys, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Licensed Active Figure, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Licensed Active Figure.
The Licensed Active Figure market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Licensed Active Figure market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Licensed Active Figure manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Licensed Active Figure Market Report

Report Metric Details
Report Name Licensed Active Figure Market
Segment by Type
Segment by Application
  • Online Sales
  • Offline Sales
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company NECA, Hasbro, Bandai, Diamond Select, Good Smile Company, Square Enix, McFarlane Toys, Palisades, Kotobukiya, Hot Toys, Mattel
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Licensed Active Figure manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Licensed Active Figure in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Licensed Active Figure Market report?

Ans: The main players in the Licensed Active Figure Market are NECA, Hasbro, Bandai, Diamond Select, Good Smile Company, Square Enix, McFarlane Toys, Palisades, Kotobukiya, Hot Toys, Mattel

What are the Application segmentation covered in the Licensed Active Figure Market report?

Ans: The Applications covered in the Licensed Active Figure Market report are Online Sales, Offline Sales

What are the Type segmentation covered in the Licensed Active Figure Market report?

Ans: The Types covered in the Licensed Active Figure Market report are Anime-Comics Figures, Games Figures, Movie Figures, Other

Recommended Reports

Anime & Comics Merch

Action Figures

Toys & Collectibles

1 Licensed Active Figure Market Overview
1.1 Product Definition
1.2 Licensed Active Figure by Type
1.2.1 Global Licensed Active Figure Market Value Comparison by Type (2024 VS 2031)
1.2.2 Anime-Comics Figures
1.2.3 Games Figures
1.2.4 Movie Figures
1.2.5 Other
1.3 Licensed Active Figure by Application
1.3.1 Global Licensed Active Figure Market Value by Application (2024 VS 2031)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Licensed Active Figure Market Size Estimates and Forecasts
1.4.1 Global Licensed Active Figure Revenue 2020-2031
1.4.2 Global Licensed Active Figure Sales 2020-2031
1.4.3 Global Licensed Active Figure Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Licensed Active Figure Market Competition by Manufacturers
2.1 Global Licensed Active Figure Sales Market Share by Manufacturers (2020-2025)
2.2 Global Licensed Active Figure Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Licensed Active Figure Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Licensed Active Figure, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Licensed Active Figure, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Licensed Active Figure, Product Type & Application
2.7 Global Key Manufacturers of Licensed Active Figure, Date of Enter into This Industry
2.8 Global Licensed Active Figure Market Competitive Situation and Trends
2.8.1 Global Licensed Active Figure Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Licensed Active Figure Players Market Share by Revenue
2.8.3 Global Licensed Active Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Licensed Active Figure Market Scenario by Region
3.1 Global Licensed Active Figure Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Licensed Active Figure Sales by Region: 2020-2031
3.2.1 Global Licensed Active Figure Sales by Region: 2020-2025
3.2.2 Global Licensed Active Figure Sales by Region: 2026-2031
3.3 Global Licensed Active Figure Revenue by Region: 2020-2031
3.3.1 Global Licensed Active Figure Revenue by Region: 2020-2025
3.3.2 Global Licensed Active Figure Revenue by Region: 2026-2031
3.4 North America Licensed Active Figure Market Facts & Figures by Country
3.4.1 North America Licensed Active Figure Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Licensed Active Figure Sales by Country (2020-2031)
3.4.3 North America Licensed Active Figure Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Licensed Active Figure Market Facts & Figures by Country
3.5.1 Europe Licensed Active Figure Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Licensed Active Figure Sales by Country (2020-2031)
3.5.3 Europe Licensed Active Figure Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Licensed Active Figure Market Facts & Figures by Region
3.6.1 Asia Pacific Licensed Active Figure Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Licensed Active Figure Sales by Region (2020-2031)
3.6.3 Asia Pacific Licensed Active Figure Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Licensed Active Figure Market Facts & Figures by Country
3.7.1 Latin America Licensed Active Figure Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Licensed Active Figure Sales by Country (2020-2031)
3.7.3 Latin America Licensed Active Figure Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Licensed Active Figure Market Facts & Figures by Country
3.8.1 Middle East and Africa Licensed Active Figure Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Licensed Active Figure Sales by Country (2020-2031)
3.8.3 Middle East and Africa Licensed Active Figure Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Licensed Active Figure Sales by Type (2020-2031)
4.1.1 Global Licensed Active Figure Sales by Type (2020-2025)
4.1.2 Global Licensed Active Figure Sales by Type (2026-2031)
4.1.3 Global Licensed Active Figure Sales Market Share by Type (2020-2031)
4.2 Global Licensed Active Figure Revenue by Type (2020-2031)
4.2.1 Global Licensed Active Figure Revenue by Type (2020-2025)
4.2.2 Global Licensed Active Figure Revenue by Type (2026-2031)
4.2.3 Global Licensed Active Figure Revenue Market Share by Type (2020-2031)
4.3 Global Licensed Active Figure Price by Type (2020-2031)
5 Segment by Application
5.1 Global Licensed Active Figure Sales by Application (2020-2031)
5.1.1 Global Licensed Active Figure Sales by Application (2020-2025)
5.1.2 Global Licensed Active Figure Sales by Application (2026-2031)
5.1.3 Global Licensed Active Figure Sales Market Share by Application (2020-2031)
5.2 Global Licensed Active Figure Revenue by Application (2020-2031)
5.2.1 Global Licensed Active Figure Revenue by Application (2020-2025)
5.2.2 Global Licensed Active Figure Revenue by Application (2026-2031)
5.2.3 Global Licensed Active Figure Revenue Market Share by Application (2020-2031)
5.3 Global Licensed Active Figure Price by Application (2020-2031)
6 Key Companies Profiled
6.1 NECA
6.1.1 NECA Company Information
6.1.2 NECA Description and Business Overview
6.1.3 NECA Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.1.4 NECA Licensed Active Figure Product Portfolio
6.1.5 NECA Recent Developments/Updates
6.2 Hasbro
6.2.1 Hasbro Company Information
6.2.2 Hasbro Description and Business Overview
6.2.3 Hasbro Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Hasbro Licensed Active Figure Product Portfolio
6.2.5 Hasbro Recent Developments/Updates
6.3 Bandai
6.3.1 Bandai Company Information
6.3.2 Bandai Description and Business Overview
6.3.3 Bandai Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Bandai Licensed Active Figure Product Portfolio
6.3.5 Bandai Recent Developments/Updates
6.4 Diamond Select
6.4.1 Diamond Select Company Information
6.4.2 Diamond Select Description and Business Overview
6.4.3 Diamond Select Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Diamond Select Licensed Active Figure Product Portfolio
6.4.5 Diamond Select Recent Developments/Updates
6.5 Good Smile Company
6.5.1 Good Smile Company Company Information
6.5.2 Good Smile Company Description and Business Overview
6.5.3 Good Smile Company Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Good Smile Company Licensed Active Figure Product Portfolio
6.5.5 Good Smile Company Recent Developments/Updates
6.6 Square Enix
6.6.1 Square Enix Company Information
6.6.2 Square Enix Description and Business Overview
6.6.3 Square Enix Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Square Enix Licensed Active Figure Product Portfolio
6.6.5 Square Enix Recent Developments/Updates
6.7 McFarlane Toys
6.7.1 McFarlane Toys Company Information
6.7.2 McFarlane Toys Description and Business Overview
6.7.3 McFarlane Toys Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.7.4 McFarlane Toys Licensed Active Figure Product Portfolio
6.7.5 McFarlane Toys Recent Developments/Updates
6.8 Palisades
6.8.1 Palisades Company Information
6.8.2 Palisades Description and Business Overview
6.8.3 Palisades Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Palisades Licensed Active Figure Product Portfolio
6.8.5 Palisades Recent Developments/Updates
6.9 Kotobukiya
6.9.1 Kotobukiya Company Information
6.9.2 Kotobukiya Description and Business Overview
6.9.3 Kotobukiya Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Kotobukiya Licensed Active Figure Product Portfolio
6.9.5 Kotobukiya Recent Developments/Updates
6.10 Hot Toys
6.10.1 Hot Toys Company Information
6.10.2 Hot Toys Description and Business Overview
6.10.3 Hot Toys Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Hot Toys Licensed Active Figure Product Portfolio
6.10.5 Hot Toys Recent Developments/Updates
6.11 Mattel
6.11.1 Mattel Company Information
6.11.2 Mattel Description and Business Overview
6.11.3 Mattel Licensed Active Figure Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Mattel Licensed Active Figure Product Portfolio
6.11.5 Mattel Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Licensed Active Figure Industry Chain Analysis
7.2 Licensed Active Figure Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Licensed Active Figure Production Mode & Process Analysis
7.4 Licensed Active Figure Sales and Marketing
7.4.1 Licensed Active Figure Sales Channels
7.4.2 Licensed Active Figure Distributors
7.5 Licensed Active Figure Customer Analysis
8 Licensed Active Figure Market Dynamics
8.1 Licensed Active Figure Industry Trends
8.2 Licensed Active Figure Market Drivers
8.3 Licensed Active Figure Market Challenges
8.4 Licensed Active Figure Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Licensed Active Figure Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Licensed Active Figure Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Licensed Active Figure Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Licensed Active Figure Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Licensed Active Figure Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Licensed Active Figure Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Licensed Active Figure Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Licensed Active Figure Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Licensed Active Figure, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Licensed Active Figure, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Licensed Active Figure, Product Type & Application
 Table 12. Global Key Manufacturers of Licensed Active Figure, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Licensed Active Figure by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Active Figure as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Licensed Active Figure Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Licensed Active Figure Sales by Region (2020-2025) & (K Units)
 Table 18. Global Licensed Active Figure Sales Market Share by Region (2020-2025)
 Table 19. Global Licensed Active Figure Sales by Region (2026-2031) & (K Units)
 Table 20. Global Licensed Active Figure Sales Market Share by Region (2026-2031)
 Table 21. Global Licensed Active Figure Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Licensed Active Figure Revenue Market Share by Region (2020-2025)
 Table 23. Global Licensed Active Figure Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Licensed Active Figure Revenue Market Share by Region (2026-2031)
 Table 25. North America Licensed Active Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Licensed Active Figure Sales by Country (2020-2025) & (K Units)
 Table 27. North America Licensed Active Figure Sales by Country (2026-2031) & (K Units)
 Table 28. North America Licensed Active Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Licensed Active Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Licensed Active Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Licensed Active Figure Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Licensed Active Figure Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Licensed Active Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Licensed Active Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Licensed Active Figure Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Licensed Active Figure Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Licensed Active Figure Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Licensed Active Figure Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Licensed Active Figure Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Licensed Active Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Licensed Active Figure Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Licensed Active Figure Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Licensed Active Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Licensed Active Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Licensed Active Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Licensed Active Figure Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Licensed Active Figure Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Licensed Active Figure Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Licensed Active Figure Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Licensed Active Figure Sales (K Units) by Type (2020-2025)
 Table 51. Global Licensed Active Figure Sales (K Units) by Type (2026-2031)
 Table 52. Global Licensed Active Figure Sales Market Share by Type (2020-2025)
 Table 53. Global Licensed Active Figure Sales Market Share by Type (2026-2031)
 Table 54. Global Licensed Active Figure Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Licensed Active Figure Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Licensed Active Figure Revenue Market Share by Type (2020-2025)
 Table 57. Global Licensed Active Figure Revenue Market Share by Type (2026-2031)
 Table 58. Global Licensed Active Figure Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Licensed Active Figure Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Licensed Active Figure Sales (K Units) by Application (2020-2025)
 Table 61. Global Licensed Active Figure Sales (K Units) by Application (2026-2031)
 Table 62. Global Licensed Active Figure Sales Market Share by Application (2020-2025)
 Table 63. Global Licensed Active Figure Sales Market Share by Application (2026-2031)
 Table 64. Global Licensed Active Figure Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Licensed Active Figure Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Licensed Active Figure Revenue Market Share by Application (2020-2025)
 Table 67. Global Licensed Active Figure Revenue Market Share by Application (2026-2031)
 Table 68. Global Licensed Active Figure Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Licensed Active Figure Price (US$/Unit) by Application (2026-2031)
 Table 70. NECA Company Information
 Table 71. NECA Description and Business Overview
 Table 72. NECA Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. NECA Licensed Active Figure Product
 Table 74. NECA Recent Developments/Updates
 Table 75. Hasbro Company Information
 Table 76. Hasbro Description and Business Overview
 Table 77. Hasbro Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Hasbro Licensed Active Figure Product
 Table 79. Hasbro Recent Developments/Updates
 Table 80. Bandai Company Information
 Table 81. Bandai Description and Business Overview
 Table 82. Bandai Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Bandai Licensed Active Figure Product
 Table 84. Bandai Recent Developments/Updates
 Table 85. Diamond Select Company Information
 Table 86. Diamond Select Description and Business Overview
 Table 87. Diamond Select Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Diamond Select Licensed Active Figure Product
 Table 89. Diamond Select Recent Developments/Updates
 Table 90. Good Smile Company Company Information
 Table 91. Good Smile Company Description and Business Overview
 Table 92. Good Smile Company Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Good Smile Company Licensed Active Figure Product
 Table 94. Good Smile Company Recent Developments/Updates
 Table 95. Square Enix Company Information
 Table 96. Square Enix Description and Business Overview
 Table 97. Square Enix Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Square Enix Licensed Active Figure Product
 Table 99. Square Enix Recent Developments/Updates
 Table 100. McFarlane Toys Company Information
 Table 101. McFarlane Toys Description and Business Overview
 Table 102. McFarlane Toys Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. McFarlane Toys Licensed Active Figure Product
 Table 104. McFarlane Toys Recent Developments/Updates
 Table 105. Palisades Company Information
 Table 106. Palisades Description and Business Overview
 Table 107. Palisades Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Palisades Licensed Active Figure Product
 Table 109. Palisades Recent Developments/Updates
 Table 110. Kotobukiya Company Information
 Table 111. Kotobukiya Description and Business Overview
 Table 112. Kotobukiya Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Kotobukiya Licensed Active Figure Product
 Table 114. Kotobukiya Recent Developments/Updates
 Table 115. Hot Toys Company Information
 Table 116. Hot Toys Description and Business Overview
 Table 117. Hot Toys Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Hot Toys Licensed Active Figure Product
 Table 119. Hot Toys Recent Developments/Updates
 Table 120. Mattel Company Information
 Table 121. Mattel Description and Business Overview
 Table 122. Mattel Licensed Active Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Mattel Licensed Active Figure Product
 Table 124. Mattel Recent Developments/Updates
 Table 125. Key Raw Materials Lists
 Table 126. Raw Materials Key Suppliers Lists
 Table 127. Licensed Active Figure Distributors List
 Table 128. Licensed Active Figure Customers List
 Table 129. Licensed Active Figure Market Trends
 Table 130. Licensed Active Figure Market Drivers
 Table 131. Licensed Active Figure Market Challenges
 Table 132. Licensed Active Figure Market Restraints
 Table 133. Research Programs/Design for This Report
 Table 134. Key Data Information from Secondary Sources
 Table 135. Key Data Information from Primary Sources
 Table 136. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Licensed Active Figure
 Figure 2. Global Licensed Active Figure Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Licensed Active Figure Market Share by Type: 2024 & 2031
 Figure 4. Anime-Comics Figures Product Picture
 Figure 5. Games Figures Product Picture
 Figure 6. Movie Figures Product Picture
 Figure 7. Other Product Picture
 Figure 8. Global Licensed Active Figure Market Value by Application (2020-2031) & (US$ Million)
 Figure 9. Global Licensed Active Figure Market Share by Application: 2024 & 2031
 Figure 10. Online Sales
 Figure 11. Offline Sales
 Figure 12. Global Licensed Active Figure Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Licensed Active Figure Market Size (2020-2031) & (US$ Million)
 Figure 14. Global Licensed Active Figure Sales (2020-2031) & (K Units)
 Figure 15. Global Licensed Active Figure Average Price (US$/Unit) & (2020-2031)
 Figure 16. Licensed Active Figure Report Years Considered
 Figure 17. Licensed Active Figure Sales Share by Manufacturers in 2024
 Figure 18. Global Licensed Active Figure Revenue Share by Manufacturers in 2024
 Figure 19. Global 5 and 10 Largest Licensed Active Figure Players: Market Share by Revenue in Licensed Active Figure in 2024
 Figure 20. Licensed Active Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 21. Global Licensed Active Figure Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 22. North America Licensed Active Figure Sales Market Share by Country (2020-2031)
 Figure 23. North America Licensed Active Figure Revenue Market Share by Country (2020-2031)
 Figure 24. United States Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Canada Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Europe Licensed Active Figure Sales Market Share by Country (2020-2031)
 Figure 27. Europe Licensed Active Figure Revenue Market Share by Country (2020-2031)
 Figure 28. Germany Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. France Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. U.K. Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Italy Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Russia Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Asia Pacific Licensed Active Figure Sales Market Share by Region (2020-2031)
 Figure 34. Asia Pacific Licensed Active Figure Revenue Market Share by Region (2020-2031)
 Figure 35. China Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. Japan Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. South Korea Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. India Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Australia Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. China Taiwan Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Southeast Asia Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Latin America Licensed Active Figure Sales Market Share by Country (2020-2031)
 Figure 43. Latin America Licensed Active Figure Revenue Market Share by Country (2020-2031)
 Figure 44. Mexico Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Brazil Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Argentina Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Middle East and Africa Licensed Active Figure Sales Market Share by Country (2020-2031)
 Figure 48. Middle East and Africa Licensed Active Figure Revenue Market Share by Country (2020-2031)
 Figure 49. Turkey Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Saudi Arabia Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. UAE Licensed Active Figure Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. Global Sales Market Share of Licensed Active Figure by Type (2020-2031)
 Figure 53. Global Revenue Market Share of Licensed Active Figure by Type (2020-2031)
 Figure 54. Global Licensed Active Figure Price (US$/Unit) by Type (2020-2031)
 Figure 55. Global Sales Market Share of Licensed Active Figure by Application (2020-2031)
 Figure 56. Global Revenue Market Share of Licensed Active Figure by Application (2020-2031)
 Figure 57. Global Licensed Active Figure Price (US$/Unit) by Application (2020-2031)
 Figure 58. Licensed Active Figure Value Chain
 Figure 59. Channels of Distribution (Direct Vs Distribution)
 Figure 60. Bottom-up and Top-down Approaches for This Report
 Figure 61. Data Triangulation
 Figure 62. Key Executives Interviewed
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