0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Anime and Cartoon Character Licensing Market Research Report 2025
Published Date: April 2025
|
Report Code: QYRE-Auto-32B19088
Home | Market Reports | Arts & Entertainment| Comics & Animation| Anime & Manga
Global Anime and Cartoon Character Licensing Market Research Report 2025
BUY CHAPTERS

Global Anime and Cartoon Character Licensing Market Research Report 2025

Code: QYRE-Auto-32B19088
Report
April 2025
Pages:97
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime and Cartoon Character Licensing Market Size

The global market for Anime and Cartoon Character Licensing was valued at US$ 12620 million in the year 2024 and is projected to reach a revised size of US$ 29350 million by 2031, growing at a CAGR of 14.4% during the forecast period.

Anime and Cartoon Character Licensing Market

Anime and Cartoon Character Licensing Market

Anime and cartoon character licensing involves granting permission to third parties to use characters from anime (Japanese animated productions) and cartoons in various products and services. This licensing allows companies to produce merchandise such as toys, clothing, accessories, and video games featuring these characters, expanding their presence beyond their original media and generating additional revenue streams.​
North American market for Anime and Cartoon Character Licensing is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime and Cartoon Character Licensing is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Anime and Cartoon Character Licensing in Toys is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Anime and Cartoon Character Licensing include The Walt Disney Company, Warner Bros. Discovery, Hasbro, NBCUniversal, The Pokémon Company, Mattel, Paramount, TOEI ANIMATION CO, Sanrio, Wild Brain, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Anime and Cartoon Character Licensing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime and Cartoon Character Licensing.
The Anime and Cartoon Character Licensing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime and Cartoon Character Licensing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime and Cartoon Character Licensing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Anime and Cartoon Character Licensing Market Report

Report Metric Details
Report Name Anime and Cartoon Character Licensing Market
Accounted market size in year US$ 12620 million
Forecasted market size in 2031 US$ 29350 million
CAGR 14.4%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Anime Character Licensing
  • Cartoon Character Licensing
Segment by Application
  • Toys
  • Apparel
  • Entertainment & Media
  • Home Products
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company The Walt Disney Company, Warner Bros. Discovery, Hasbro, NBCUniversal, The Pokémon Company, Mattel, Paramount, TOEI ANIMATION CO, Sanrio, Wild Brain, Jazwares, Spin Master, Sesame Workshop, CrunchyRoll, Toho, SEGA Corporation, ALPHA GROUP CO
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Anime and Cartoon Character Licensing company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Anime and Cartoon Character Licensing Market growing?

Ans: The Anime and Cartoon Character Licensing Market witnessing a CAGR of 14.4% during the forecast period 2025-2031.

What is the Anime and Cartoon Character Licensing Market size in 2031?

Ans: The Anime and Cartoon Character Licensing Market size in 2031 will be US$ 29350 million.

Who are the main players in the Anime and Cartoon Character Licensing Market report?

Ans: The main players in the Anime and Cartoon Character Licensing Market are The Walt Disney Company, Warner Bros. Discovery, Hasbro, NBCUniversal, The Pokémon Company, Mattel, Paramount, TOEI ANIMATION CO, Sanrio, Wild Brain, Jazwares, Spin Master, Sesame Workshop, CrunchyRoll, Toho, SEGA Corporation, ALPHA GROUP CO

What are the Application segmentation covered in the Anime and Cartoon Character Licensing Market report?

Ans: The Applications covered in the Anime and Cartoon Character Licensing Market report are Toys, Apparel, Entertainment & Media, Home Products, Others

What are the Type segmentation covered in the Anime and Cartoon Character Licensing Market report?

Ans: The Types covered in the Anime and Cartoon Character Licensing Market report are Anime Character Licensing, Cartoon Character Licensing

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime and Cartoon Character Licensing Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Anime Character Licensing
1.2.3 Cartoon Character Licensing
1.3 Market by Application
1.3.1 Global Anime and Cartoon Character Licensing Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Toys
1.3.3 Apparel
1.3.4 Entertainment & Media
1.3.5 Home Products
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime and Cartoon Character Licensing Market Perspective (2020-2031)
2.2 Global Anime and Cartoon Character Licensing Growth Trends by Region
2.2.1 Global Anime and Cartoon Character Licensing Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Anime and Cartoon Character Licensing Historic Market Size by Region (2020-2025)
2.2.3 Anime and Cartoon Character Licensing Forecasted Market Size by Region (2026-2031)
2.3 Anime and Cartoon Character Licensing Market Dynamics
2.3.1 Anime and Cartoon Character Licensing Industry Trends
2.3.2 Anime and Cartoon Character Licensing Market Drivers
2.3.3 Anime and Cartoon Character Licensing Market Challenges
2.3.4 Anime and Cartoon Character Licensing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime and Cartoon Character Licensing Players by Revenue
3.1.1 Global Top Anime and Cartoon Character Licensing Players by Revenue (2020-2025)
3.1.2 Global Anime and Cartoon Character Licensing Revenue Market Share by Players (2020-2025)
3.2 Global Top Anime and Cartoon Character Licensing Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime and Cartoon Character Licensing Revenue
3.4 Global Anime and Cartoon Character Licensing Market Concentration Ratio
3.4.1 Global Anime and Cartoon Character Licensing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime and Cartoon Character Licensing Revenue in 2024
3.5 Global Key Players of Anime and Cartoon Character Licensing Head office and Area Served
3.6 Global Key Players of Anime and Cartoon Character Licensing, Product and Application
3.7 Global Key Players of Anime and Cartoon Character Licensing, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime and Cartoon Character Licensing Breakdown Data by Type
4.1 Global Anime and Cartoon Character Licensing Historic Market Size by Type (2020-2025)
4.2 Global Anime and Cartoon Character Licensing Forecasted Market Size by Type (2026-2031)
5 Anime and Cartoon Character Licensing Breakdown Data by Application
5.1 Global Anime and Cartoon Character Licensing Historic Market Size by Application (2020-2025)
5.2 Global Anime and Cartoon Character Licensing Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Anime and Cartoon Character Licensing Market Size (2020-2031)
6.2 North America Anime and Cartoon Character Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Anime and Cartoon Character Licensing Market Size by Country (2020-2025)
6.4 North America Anime and Cartoon Character Licensing Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime and Cartoon Character Licensing Market Size (2020-2031)
7.2 Europe Anime and Cartoon Character Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Anime and Cartoon Character Licensing Market Size by Country (2020-2025)
7.4 Europe Anime and Cartoon Character Licensing Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime and Cartoon Character Licensing Market Size (2020-2031)
8.2 Asia-Pacific Anime and Cartoon Character Licensing Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Anime and Cartoon Character Licensing Market Size by Region (2020-2025)
8.4 Asia-Pacific Anime and Cartoon Character Licensing Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime and Cartoon Character Licensing Market Size (2020-2031)
9.2 Latin America Anime and Cartoon Character Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Anime and Cartoon Character Licensing Market Size by Country (2020-2025)
9.4 Latin America Anime and Cartoon Character Licensing Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime and Cartoon Character Licensing Market Size (2020-2031)
10.2 Middle East & Africa Anime and Cartoon Character Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Anime and Cartoon Character Licensing Market Size by Country (2020-2025)
10.4 Middle East & Africa Anime and Cartoon Character Licensing Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Anime and Cartoon Character Licensing Introduction
11.1.4 The Walt Disney Company Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.1.5 The Walt Disney Company Recent Development
11.2 Warner Bros. Discovery
11.2.1 Warner Bros. Discovery Company Details
11.2.2 Warner Bros. Discovery Business Overview
11.2.3 Warner Bros. Discovery Anime and Cartoon Character Licensing Introduction
11.2.4 Warner Bros. Discovery Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.2.5 Warner Bros. Discovery Recent Development
11.3 Hasbro
11.3.1 Hasbro Company Details
11.3.2 Hasbro Business Overview
11.3.3 Hasbro Anime and Cartoon Character Licensing Introduction
11.3.4 Hasbro Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.3.5 Hasbro Recent Development
11.4 NBCUniversal
11.4.1 NBCUniversal Company Details
11.4.2 NBCUniversal Business Overview
11.4.3 NBCUniversal Anime and Cartoon Character Licensing Introduction
11.4.4 NBCUniversal Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.4.5 NBCUniversal Recent Development
11.5 The Pokémon Company
11.5.1 The Pokémon Company Company Details
11.5.2 The Pokémon Company Business Overview
11.5.3 The Pokémon Company Anime and Cartoon Character Licensing Introduction
11.5.4 The Pokémon Company Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.5.5 The Pokémon Company Recent Development
11.6 Mattel
11.6.1 Mattel Company Details
11.6.2 Mattel Business Overview
11.6.3 Mattel Anime and Cartoon Character Licensing Introduction
11.6.4 Mattel Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.6.5 Mattel Recent Development
11.7 Paramount
11.7.1 Paramount Company Details
11.7.2 Paramount Business Overview
11.7.3 Paramount Anime and Cartoon Character Licensing Introduction
11.7.4 Paramount Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.7.5 Paramount Recent Development
11.8 TOEI ANIMATION CO
11.8.1 TOEI ANIMATION CO Company Details
11.8.2 TOEI ANIMATION CO Business Overview
11.8.3 TOEI ANIMATION CO Anime and Cartoon Character Licensing Introduction
11.8.4 TOEI ANIMATION CO Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.8.5 TOEI ANIMATION CO Recent Development
11.9 Sanrio
11.9.1 Sanrio Company Details
11.9.2 Sanrio Business Overview
11.9.3 Sanrio Anime and Cartoon Character Licensing Introduction
11.9.4 Sanrio Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.9.5 Sanrio Recent Development
11.10 Wild Brain
11.10.1 Wild Brain Company Details
11.10.2 Wild Brain Business Overview
11.10.3 Wild Brain Anime and Cartoon Character Licensing Introduction
11.10.4 Wild Brain Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.10.5 Wild Brain Recent Development
11.11 Jazwares
11.11.1 Jazwares Company Details
11.11.2 Jazwares Business Overview
11.11.3 Jazwares Anime and Cartoon Character Licensing Introduction
11.11.4 Jazwares Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.11.5 Jazwares Recent Development
11.12 Spin Master
11.12.1 Spin Master Company Details
11.12.2 Spin Master Business Overview
11.12.3 Spin Master Anime and Cartoon Character Licensing Introduction
11.12.4 Spin Master Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.12.5 Spin Master Recent Development
11.13 Sesame Workshop
11.13.1 Sesame Workshop Company Details
11.13.2 Sesame Workshop Business Overview
11.13.3 Sesame Workshop Anime and Cartoon Character Licensing Introduction
11.13.4 Sesame Workshop Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.13.5 Sesame Workshop Recent Development
11.14 CrunchyRoll
11.14.1 CrunchyRoll Company Details
11.14.2 CrunchyRoll Business Overview
11.14.3 CrunchyRoll Anime and Cartoon Character Licensing Introduction
11.14.4 CrunchyRoll Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.14.5 CrunchyRoll Recent Development
11.15 Toho
11.15.1 Toho Company Details
11.15.2 Toho Business Overview
11.15.3 Toho Anime and Cartoon Character Licensing Introduction
11.15.4 Toho Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.15.5 Toho Recent Development
11.16 SEGA Corporation
11.16.1 SEGA Corporation Company Details
11.16.2 SEGA Corporation Business Overview
11.16.3 SEGA Corporation Anime and Cartoon Character Licensing Introduction
11.16.4 SEGA Corporation Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.16.5 SEGA Corporation Recent Development
11.17 ALPHA GROUP CO
11.17.1 ALPHA GROUP CO Company Details
11.17.2 ALPHA GROUP CO Business Overview
11.17.3 ALPHA GROUP CO Anime and Cartoon Character Licensing Introduction
11.17.4 ALPHA GROUP CO Revenue in Anime and Cartoon Character Licensing Business (2020-2025)
11.17.5 ALPHA GROUP CO Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Anime and Cartoon Character Licensing Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Anime Character Licensing
 Table 3. Key Players of Cartoon Character Licensing
 Table 4. Global Anime and Cartoon Character Licensing Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Anime and Cartoon Character Licensing Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Anime and Cartoon Character Licensing Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Anime and Cartoon Character Licensing Market Share by Region (2020-2025)
 Table 8. Global Anime and Cartoon Character Licensing Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Anime and Cartoon Character Licensing Market Share by Region (2026-2031)
 Table 10. Anime and Cartoon Character Licensing Market Trends
 Table 11. Anime and Cartoon Character Licensing Market Drivers
 Table 12. Anime and Cartoon Character Licensing Market Challenges
 Table 13. Anime and Cartoon Character Licensing Market Restraints
 Table 14. Global Anime and Cartoon Character Licensing Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Anime and Cartoon Character Licensing Market Share by Players (2020-2025)
 Table 16. Global Top Anime and Cartoon Character Licensing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime and Cartoon Character Licensing as of 2024)
 Table 17. Ranking of Global Top Anime and Cartoon Character Licensing Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Anime and Cartoon Character Licensing Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Anime and Cartoon Character Licensing, Headquarters and Area Served
 Table 20. Global Key Players of Anime and Cartoon Character Licensing, Product and Application
 Table 21. Global Key Players of Anime and Cartoon Character Licensing, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Anime and Cartoon Character Licensing Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Anime and Cartoon Character Licensing Revenue Market Share by Type (2020-2025)
 Table 25. Global Anime and Cartoon Character Licensing Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Anime and Cartoon Character Licensing Revenue Market Share by Type (2026-2031)
 Table 27. Global Anime and Cartoon Character Licensing Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Anime and Cartoon Character Licensing Revenue Market Share by Application (2020-2025)
 Table 29. Global Anime and Cartoon Character Licensing Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Anime and Cartoon Character Licensing Revenue Market Share by Application (2026-2031)
 Table 31. North America Anime and Cartoon Character Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Anime and Cartoon Character Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Anime and Cartoon Character Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Anime and Cartoon Character Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Anime and Cartoon Character Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Anime and Cartoon Character Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Anime and Cartoon Character Licensing Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Anime and Cartoon Character Licensing Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Anime and Cartoon Character Licensing Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Anime and Cartoon Character Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Anime and Cartoon Character Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Anime and Cartoon Character Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Anime and Cartoon Character Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Anime and Cartoon Character Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Anime and Cartoon Character Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 46. The Walt Disney Company Company Details
 Table 47. The Walt Disney Company Business Overview
 Table 48. The Walt Disney Company Anime and Cartoon Character Licensing Product
 Table 49. The Walt Disney Company Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 50. The Walt Disney Company Recent Development
 Table 51. Warner Bros. Discovery Company Details
 Table 52. Warner Bros. Discovery Business Overview
 Table 53. Warner Bros. Discovery Anime and Cartoon Character Licensing Product
 Table 54. Warner Bros. Discovery Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 55. Warner Bros. Discovery Recent Development
 Table 56. Hasbro Company Details
 Table 57. Hasbro Business Overview
 Table 58. Hasbro Anime and Cartoon Character Licensing Product
 Table 59. Hasbro Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 60. Hasbro Recent Development
 Table 61. NBCUniversal Company Details
 Table 62. NBCUniversal Business Overview
 Table 63. NBCUniversal Anime and Cartoon Character Licensing Product
 Table 64. NBCUniversal Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 65. NBCUniversal Recent Development
 Table 66. The Pokémon Company Company Details
 Table 67. The Pokémon Company Business Overview
 Table 68. The Pokémon Company Anime and Cartoon Character Licensing Product
 Table 69. The Pokémon Company Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 70. The Pokémon Company Recent Development
 Table 71. Mattel Company Details
 Table 72. Mattel Business Overview
 Table 73. Mattel Anime and Cartoon Character Licensing Product
 Table 74. Mattel Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 75. Mattel Recent Development
 Table 76. Paramount Company Details
 Table 77. Paramount Business Overview
 Table 78. Paramount Anime and Cartoon Character Licensing Product
 Table 79. Paramount Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 80. Paramount Recent Development
 Table 81. TOEI ANIMATION CO Company Details
 Table 82. TOEI ANIMATION CO Business Overview
 Table 83. TOEI ANIMATION CO Anime and Cartoon Character Licensing Product
 Table 84. TOEI ANIMATION CO Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 85. TOEI ANIMATION CO Recent Development
 Table 86. Sanrio Company Details
 Table 87. Sanrio Business Overview
 Table 88. Sanrio Anime and Cartoon Character Licensing Product
 Table 89. Sanrio Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 90. Sanrio Recent Development
 Table 91. Wild Brain Company Details
 Table 92. Wild Brain Business Overview
 Table 93. Wild Brain Anime and Cartoon Character Licensing Product
 Table 94. Wild Brain Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 95. Wild Brain Recent Development
 Table 96. Jazwares Company Details
 Table 97. Jazwares Business Overview
 Table 98. Jazwares Anime and Cartoon Character Licensing Product
 Table 99. Jazwares Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 100. Jazwares Recent Development
 Table 101. Spin Master Company Details
 Table 102. Spin Master Business Overview
 Table 103. Spin Master Anime and Cartoon Character Licensing Product
 Table 104. Spin Master Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 105. Spin Master Recent Development
 Table 106. Sesame Workshop Company Details
 Table 107. Sesame Workshop Business Overview
 Table 108. Sesame Workshop Anime and Cartoon Character Licensing Product
 Table 109. Sesame Workshop Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 110. Sesame Workshop Recent Development
 Table 111. CrunchyRoll Company Details
 Table 112. CrunchyRoll Business Overview
 Table 113. CrunchyRoll Anime and Cartoon Character Licensing Product
 Table 114. CrunchyRoll Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 115. CrunchyRoll Recent Development
 Table 116. Toho Company Details
 Table 117. Toho Business Overview
 Table 118. Toho Anime and Cartoon Character Licensing Product
 Table 119. Toho Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 120. Toho Recent Development
 Table 121. SEGA Corporation Company Details
 Table 122. SEGA Corporation Business Overview
 Table 123. SEGA Corporation Anime and Cartoon Character Licensing Product
 Table 124. SEGA Corporation Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 125. SEGA Corporation Recent Development
 Table 126. ALPHA GROUP CO Company Details
 Table 127. ALPHA GROUP CO Business Overview
 Table 128. ALPHA GROUP CO Anime and Cartoon Character Licensing Product
 Table 129. ALPHA GROUP CO Revenue in Anime and Cartoon Character Licensing Business (2020-2025) & (US$ Million)
 Table 130. ALPHA GROUP CO Recent Development
 Table 131. Research Programs/Design for This Report
 Table 132. Key Data Information from Secondary Sources
 Table 133. Key Data Information from Primary Sources
 Table 134. Authors List of This Report


List of Figures
 Figure 1. Anime and Cartoon Character Licensing Picture
 Figure 2. Global Anime and Cartoon Character Licensing Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Anime and Cartoon Character Licensing Market Share by Type: 2024 VS 2031
 Figure 4. Anime Character Licensing Features
 Figure 5. Cartoon Character Licensing Features
 Figure 6. Global Anime and Cartoon Character Licensing Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Anime and Cartoon Character Licensing Market Share by Application: 2024 VS 2031
 Figure 8. Toys Case Studies
 Figure 9. Apparel Case Studies
 Figure 10. Entertainment & Media Case Studies
 Figure 11. Home Products Case Studies
 Figure 12. Others Case Studies
 Figure 13. Anime and Cartoon Character Licensing Report Years Considered
 Figure 14. Global Anime and Cartoon Character Licensing Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Anime and Cartoon Character Licensing Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Anime and Cartoon Character Licensing Market Share by Region: 2024 VS 2031
 Figure 17. Global Anime and Cartoon Character Licensing Market Share by Players in 2024
 Figure 18. Global Anime and Cartoon Character Licensing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 19. The Top 10 and 5 Players Market Share by Anime and Cartoon Character Licensing Revenue in 2024
 Figure 20. North America Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Anime and Cartoon Character Licensing Market Share by Country (2020-2031)
 Figure 22. United States Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Anime and Cartoon Character Licensing Market Share by Country (2020-2031)
 Figure 26. Germany Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Anime and Cartoon Character Licensing Market Share by Region (2020-2031)
 Figure 34. China Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Anime and Cartoon Character Licensing Market Share by Country (2020-2031)
 Figure 42. Mexico Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Anime and Cartoon Character Licensing Market Share by Country (2020-2031)
 Figure 46. Turkey Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Anime and Cartoon Character Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. The Walt Disney Company Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 50. Warner Bros. Discovery Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 51. Hasbro Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 52. NBCUniversal Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 53. The Pokémon Company Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 54. Mattel Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 55. Paramount Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 56. TOEI ANIMATION CO Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 57. Sanrio Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 58. Wild Brain Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 59. Jazwares Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 60. Spin Master Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 61. Sesame Workshop Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 62. CrunchyRoll Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 63. Toho Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 64. SEGA Corporation Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 65. ALPHA GROUP CO Revenue Growth Rate in Anime and Cartoon Character Licensing Business (2020-2025)
 Figure 66. Bottom-up and Top-down Approaches for This Report
 Figure 67. Data Triangulation
 Figure 68. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SecuX Technology Inc

RELATED REPORTS

Global Anime Badge Customization Service Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-16W19507
Tue Jun 17 00:00:00 UTC 2025

Add to Cart

Global Anime Video Dubbing Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-8I19606
Tue Jun 17 00:00:00 UTC 2025

Add to Cart

Global Anime and Game Figures Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-2O19600
Mon Jun 09 00:00:00 UTC 2025

Add to Cart

Global Manga Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-28A16164
Tue Jun 03 00:00:00 UTC 2025

Add to Cart