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Global Classroom Solution for STEAM Market Research Report 2023
Published Date: November 2023
|
Report Code: QYRE-Auto-7H13224
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Global Classroom Solution for STEAM Market Research Report 2023
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Global Classroom Solution for STEAM Market Research Report 2023

Code: QYRE-Auto-7H13224
Report
November 2023
Pages:111
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Classroom Solution for STEAM Market Size

According to new survey, global Classroom Solution for STEAM market is projected to reach US$ 6885.1 million in 2029, increasing from US$ 3927 million in 2022, with the CAGR of 8.3% during the period of 2023 to 2029.

Classroom Solution for STEAM Market

Classroom Solution for STEAM Market

Classroom Solution for STEAM (Science, Technology, Engineering, Arts, and Mathematics) is a comprehensive educational package designed to support STEAM-based learning in classrooms. It typically includes curriculum materials, interactive resources, and hands-on activities to engage students in interdisciplinary learning experiences that promote critical thinking and problem-solving skills across these disciplines.
Key companies engaged in the Classroom Solution for STEAM industry include BanBao, Bandai, Byju's, Chaihuo, DFrobot, Gaotu Techedu Inc, Gigotoys, Giochi Preziosi and Hasbro, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Classroom Solution for STEAM were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Classroom Solution for STEAM market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Classroom Solution for STEAM market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

Scope of Classroom Solution for STEAM Market Report

Report Metric Details
Report Name Classroom Solution for STEAM Market
Accounted market size in 2022 US$ 3927 million
Forecasted market size in 2029 US$ 6885.1 million
CAGR 8.3%
Base Year 2022
Forecasted years 2023 - 2029
Segment by Type
  • Toy
  • Service
  • Other
Segment by Application
  • Primary School
  • Middle School
  • High School
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company BanBao, Bandai, Byju's, Chaihuo, DFrobot, Gaotu Techedu Inc, Gigotoys, Giochi Preziosi, Hasbro, JAKKS Pacific, Leapfrog, LEGO, Makeblock, Mattel, Melissa & Doug, MGA Entertainment, MindWare, Pearson, PLAYMOBIL, Ravensburger, Roblox Corporation, Safari, Simba-Dickie Group, Spin Master, Stride, TAKARA TOMY, Ubtech Robotics, Vtech, Youbetter
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

FAQ for this report

How fast is Classroom Solution for STEAM Market growing?

Ans: The Classroom Solution for STEAM Market witnessing a CAGR of 8.3% during the forecast period 2023-2029.

What is the Classroom Solution for STEAM Market size in 2029?

Ans: The Classroom Solution for STEAM Market size in 2029 will be US$ 6885.1 million.

Who are the main players in the Classroom Solution for STEAM Market report?

Ans: The main players in the Classroom Solution for STEAM Market are BanBao, Bandai, Byju's, Chaihuo, DFrobot, Gaotu Techedu Inc, Gigotoys, Giochi Preziosi, Hasbro, JAKKS Pacific, Leapfrog, LEGO, Makeblock, Mattel, Melissa & Doug, MGA Entertainment, MindWare, Pearson, PLAYMOBIL, Ravensburger, Roblox Corporation, Safari, Simba-Dickie Group, Spin Master, Stride, TAKARA TOMY, Ubtech Robotics, Vtech, Youbetter

What are the Application segmentation covered in the Classroom Solution for STEAM Market report?

Ans: The Applications covered in the Classroom Solution for STEAM Market report are Primary School, Middle School, High School, Other

What are the Type segmentation covered in the Classroom Solution for STEAM Market report?

Ans: The Types covered in the Classroom Solution for STEAM Market report are Toy, Service, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Classroom Solution for STEAM Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Toy
1.2.3 Service
1.2.4 Other
1.3 Market by Application
1.3.1 Global Classroom Solution for STEAM Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Primary School
1.3.3 Middle School
1.3.4 High School
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Classroom Solution for STEAM Market Perspective (2018-2029)
2.2 Classroom Solution for STEAM Growth Trends by Region
2.2.1 Global Classroom Solution for STEAM Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Classroom Solution for STEAM Historic Market Size by Region (2018-2023)
2.2.3 Classroom Solution for STEAM Forecasted Market Size by Region (2024-2029)
2.3 Classroom Solution for STEAM Market Dynamics
2.3.1 Classroom Solution for STEAM Industry Trends
2.3.2 Classroom Solution for STEAM Market Drivers
2.3.3 Classroom Solution for STEAM Market Challenges
2.3.4 Classroom Solution for STEAM Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Classroom Solution for STEAM Players by Revenue
3.1.1 Global Top Classroom Solution for STEAM Players by Revenue (2018-2023)
3.1.2 Global Classroom Solution for STEAM Revenue Market Share by Players (2018-2023)
3.2 Global Classroom Solution for STEAM Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Classroom Solution for STEAM Revenue
3.4 Global Classroom Solution for STEAM Market Concentration Ratio
3.4.1 Global Classroom Solution for STEAM Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Classroom Solution for STEAM Revenue in 2022
3.5 Classroom Solution for STEAM Key Players Head office and Area Served
3.6 Key Players Classroom Solution for STEAM Product Solution and Service
3.7 Date of Enter into Classroom Solution for STEAM Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Classroom Solution for STEAM Breakdown Data by Type
4.1 Global Classroom Solution for STEAM Historic Market Size by Type (2018-2023)
4.2 Global Classroom Solution for STEAM Forecasted Market Size by Type (2024-2029)
5 Classroom Solution for STEAM Breakdown Data by Application
5.1 Global Classroom Solution for STEAM Historic Market Size by Application (2018-2023)
5.2 Global Classroom Solution for STEAM Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Classroom Solution for STEAM Market Size (2018-2029)
6.2 North America Classroom Solution for STEAM Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Classroom Solution for STEAM Market Size by Country (2018-2023)
6.4 North America Classroom Solution for STEAM Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Classroom Solution for STEAM Market Size (2018-2029)
7.2 Europe Classroom Solution for STEAM Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Classroom Solution for STEAM Market Size by Country (2018-2023)
7.4 Europe Classroom Solution for STEAM Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Classroom Solution for STEAM Market Size (2018-2029)
8.2 Asia-Pacific Classroom Solution for STEAM Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Classroom Solution for STEAM Market Size by Region (2018-2023)
8.4 Asia-Pacific Classroom Solution for STEAM Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Classroom Solution for STEAM Market Size (2018-2029)
9.2 Latin America Classroom Solution for STEAM Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Classroom Solution for STEAM Market Size by Country (2018-2023)
9.4 Latin America Classroom Solution for STEAM Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Classroom Solution for STEAM Market Size (2018-2029)
10.2 Middle East & Africa Classroom Solution for STEAM Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Classroom Solution for STEAM Market Size by Country (2018-2023)
10.4 Middle East & Africa Classroom Solution for STEAM Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 BanBao
11.1.1 BanBao Company Detail
11.1.2 BanBao Business Overview
11.1.3 BanBao Classroom Solution for STEAM Introduction
11.1.4 BanBao Revenue in Classroom Solution for STEAM Business (2018-2023)
11.1.5 BanBao Recent Development
11.2 Bandai
11.2.1 Bandai Company Detail
11.2.2 Bandai Business Overview
11.2.3 Bandai Classroom Solution for STEAM Introduction
11.2.4 Bandai Revenue in Classroom Solution for STEAM Business (2018-2023)
11.2.5 Bandai Recent Development
11.3 Byju's
11.3.1 Byju's Company Detail
11.3.2 Byju's Business Overview
11.3.3 Byju's Classroom Solution for STEAM Introduction
11.3.4 Byju's Revenue in Classroom Solution for STEAM Business (2018-2023)
11.3.5 Byju's Recent Development
11.4 Chaihuo
11.4.1 Chaihuo Company Detail
11.4.2 Chaihuo Business Overview
11.4.3 Chaihuo Classroom Solution for STEAM Introduction
11.4.4 Chaihuo Revenue in Classroom Solution for STEAM Business (2018-2023)
11.4.5 Chaihuo Recent Development
11.5 DFrobot
11.5.1 DFrobot Company Detail
11.5.2 DFrobot Business Overview
11.5.3 DFrobot Classroom Solution for STEAM Introduction
11.5.4 DFrobot Revenue in Classroom Solution for STEAM Business (2018-2023)
11.5.5 DFrobot Recent Development
11.6 Gaotu Techedu Inc
11.6.1 Gaotu Techedu Inc Company Detail
11.6.2 Gaotu Techedu Inc Business Overview
11.6.3 Gaotu Techedu Inc Classroom Solution for STEAM Introduction
11.6.4 Gaotu Techedu Inc Revenue in Classroom Solution for STEAM Business (2018-2023)
11.6.5 Gaotu Techedu Inc Recent Development
11.7 Gigotoys
11.7.1 Gigotoys Company Detail
11.7.2 Gigotoys Business Overview
11.7.3 Gigotoys Classroom Solution for STEAM Introduction
11.7.4 Gigotoys Revenue in Classroom Solution for STEAM Business (2018-2023)
11.7.5 Gigotoys Recent Development
11.8 Giochi Preziosi
11.8.1 Giochi Preziosi Company Detail
11.8.2 Giochi Preziosi Business Overview
11.8.3 Giochi Preziosi Classroom Solution for STEAM Introduction
11.8.4 Giochi Preziosi Revenue in Classroom Solution for STEAM Business (2018-2023)
11.8.5 Giochi Preziosi Recent Development
11.9 Hasbro
11.9.1 Hasbro Company Detail
11.9.2 Hasbro Business Overview
11.9.3 Hasbro Classroom Solution for STEAM Introduction
11.9.4 Hasbro Revenue in Classroom Solution for STEAM Business (2018-2023)
11.9.5 Hasbro Recent Development
11.10 JAKKS Pacific
11.10.1 JAKKS Pacific Company Detail
11.10.2 JAKKS Pacific Business Overview
11.10.3 JAKKS Pacific Classroom Solution for STEAM Introduction
11.10.4 JAKKS Pacific Revenue in Classroom Solution for STEAM Business (2018-2023)
11.10.5 JAKKS Pacific Recent Development
11.11 Leapfrog
11.11.1 Leapfrog Company Detail
11.11.2 Leapfrog Business Overview
11.11.3 Leapfrog Classroom Solution for STEAM Introduction
11.11.4 Leapfrog Revenue in Classroom Solution for STEAM Business (2018-2023)
11.11.5 Leapfrog Recent Development
11.12 LEGO
11.12.1 LEGO Company Detail
11.12.2 LEGO Business Overview
11.12.3 LEGO Classroom Solution for STEAM Introduction
11.12.4 LEGO Revenue in Classroom Solution for STEAM Business (2018-2023)
11.12.5 LEGO Recent Development
11.13 Makeblock
11.13.1 Makeblock Company Detail
11.13.2 Makeblock Business Overview
11.13.3 Makeblock Classroom Solution for STEAM Introduction
11.13.4 Makeblock Revenue in Classroom Solution for STEAM Business (2018-2023)
11.13.5 Makeblock Recent Development
11.14 Mattel
11.14.1 Mattel Company Detail
11.14.2 Mattel Business Overview
11.14.3 Mattel Classroom Solution for STEAM Introduction
11.14.4 Mattel Revenue in Classroom Solution for STEAM Business (2018-2023)
11.14.5 Mattel Recent Development
11.15 Melissa & Doug
11.15.1 Melissa & Doug Company Detail
11.15.2 Melissa & Doug Business Overview
11.15.3 Melissa & Doug Classroom Solution for STEAM Introduction
11.15.4 Melissa & Doug Revenue in Classroom Solution for STEAM Business (2018-2023)
11.15.5 Melissa & Doug Recent Development
11.16 MGA Entertainment
11.16.1 MGA Entertainment Company Detail
11.16.2 MGA Entertainment Business Overview
11.16.3 MGA Entertainment Classroom Solution for STEAM Introduction
11.16.4 MGA Entertainment Revenue in Classroom Solution for STEAM Business (2018-2023)
11.16.5 MGA Entertainment Recent Development
11.17 MindWare
11.17.1 MindWare Company Detail
11.17.2 MindWare Business Overview
11.17.3 MindWare Classroom Solution for STEAM Introduction
11.17.4 MindWare Revenue in Classroom Solution for STEAM Business (2018-2023)
11.17.5 MindWare Recent Development
11.18 Pearson
11.18.1 Pearson Company Detail
11.18.2 Pearson Business Overview
11.18.3 Pearson Classroom Solution for STEAM Introduction
11.18.4 Pearson Revenue in Classroom Solution for STEAM Business (2018-2023)
11.18.5 Pearson Recent Development
11.19 PLAYMOBIL
11.19.1 PLAYMOBIL Company Detail
11.19.2 PLAYMOBIL Business Overview
11.19.3 PLAYMOBIL Classroom Solution for STEAM Introduction
11.19.4 PLAYMOBIL Revenue in Classroom Solution for STEAM Business (2018-2023)
11.19.5 PLAYMOBIL Recent Development
11.20 Ravensburger
11.20.1 Ravensburger Company Detail
11.20.2 Ravensburger Business Overview
11.20.3 Ravensburger Classroom Solution for STEAM Introduction
11.20.4 Ravensburger Revenue in Classroom Solution for STEAM Business (2018-2023)
11.20.5 Ravensburger Recent Development
11.21 Roblox Corporation
11.21.1 Roblox Corporation Company Detail
11.21.2 Roblox Corporation Business Overview
11.21.3 Roblox Corporation Classroom Solution for STEAM Introduction
11.21.4 Roblox Corporation Revenue in Classroom Solution for STEAM Business (2018-2023)
11.21.5 Roblox Corporation Recent Development
11.22 Safari
11.22.1 Safari Company Detail
11.22.2 Safari Business Overview
11.22.3 Safari Classroom Solution for STEAM Introduction
11.22.4 Safari Revenue in Classroom Solution for STEAM Business (2018-2023)
11.22.5 Safari Recent Development
11.23 Simba-Dickie Group
11.23.1 Simba-Dickie Group Company Detail
11.23.2 Simba-Dickie Group Business Overview
11.23.3 Simba-Dickie Group Classroom Solution for STEAM Introduction
11.23.4 Simba-Dickie Group Revenue in Classroom Solution for STEAM Business (2018-2023)
11.23.5 Simba-Dickie Group Recent Development
11.24 Spin Master
11.24.1 Spin Master Company Detail
11.24.2 Spin Master Business Overview
11.24.3 Spin Master Classroom Solution for STEAM Introduction
11.24.4 Spin Master Revenue in Classroom Solution for STEAM Business (2018-2023)
11.24.5 Spin Master Recent Development
11.25 Stride
11.25.1 Stride Company Detail
11.25.2 Stride Business Overview
11.25.3 Stride Classroom Solution for STEAM Introduction
11.25.4 Stride Revenue in Classroom Solution for STEAM Business (2018-2023)
11.25.5 Stride Recent Development
11.26 TAKARA TOMY
11.26.1 TAKARA TOMY Company Detail
11.26.2 TAKARA TOMY Business Overview
11.26.3 TAKARA TOMY Classroom Solution for STEAM Introduction
11.26.4 TAKARA TOMY Revenue in Classroom Solution for STEAM Business (2018-2023)
11.26.5 TAKARA TOMY Recent Development
11.27 Ubtech Robotics
11.27.1 Ubtech Robotics Company Detail
11.27.2 Ubtech Robotics Business Overview
11.27.3 Ubtech Robotics Classroom Solution for STEAM Introduction
11.27.4 Ubtech Robotics Revenue in Classroom Solution for STEAM Business (2018-2023)
11.27.5 Ubtech Robotics Recent Development
11.28 Vtech
11.28.1 Vtech Company Detail
11.28.2 Vtech Business Overview
11.28.3 Vtech Classroom Solution for STEAM Introduction
11.28.4 Vtech Revenue in Classroom Solution for STEAM Business (2018-2023)
11.28.5 Vtech Recent Development
11.29 Youbetter
11.29.1 Youbetter Company Detail
11.29.2 Youbetter Business Overview
11.29.3 Youbetter Classroom Solution for STEAM Introduction
11.29.4 Youbetter Revenue in Classroom Solution for STEAM Business (2018-2023)
11.29.5 Youbetter Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Classroom Solution for STEAM Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Toy
    Table 3. Key Players of Service
    Table 4. Key Players of Other
    Table 5. Global Classroom Solution for STEAM Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Classroom Solution for STEAM Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 7. Global Classroom Solution for STEAM Market Size by Region (2018-2023) & (US$ Million)
    Table 8. Global Classroom Solution for STEAM Market Share by Region (2018-2023)
    Table 9. Global Classroom Solution for STEAM Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 10. Global Classroom Solution for STEAM Market Share by Region (2024-2029)
    Table 11. Classroom Solution for STEAM Market Trends
    Table 12. Classroom Solution for STEAM Market Drivers
    Table 13. Classroom Solution for STEAM Market Challenges
    Table 14. Classroom Solution for STEAM Market Restraints
    Table 15. Global Classroom Solution for STEAM Revenue by Players (2018-2023) & (US$ Million)
    Table 16. Global Classroom Solution for STEAM Market Share by Players (2018-2023)
    Table 17. Global Top Classroom Solution for STEAM Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Classroom Solution for STEAM as of 2022)
    Table 18. Ranking of Global Top Classroom Solution for STEAM Companies by Revenue (US$ Million) in 2022
    Table 19. Global 5 Largest Players Market Share by Classroom Solution for STEAM Revenue (CR5 and HHI) & (2018-2023)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Classroom Solution for STEAM Product Solution and Service
    Table 22. Date of Enter into Classroom Solution for STEAM Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Classroom Solution for STEAM Market Size by Type (2018-2023) & (US$ Million)
    Table 25. Global Classroom Solution for STEAM Revenue Market Share by Type (2018-2023)
    Table 26. Global Classroom Solution for STEAM Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 27. Global Classroom Solution for STEAM Revenue Market Share by Type (2024-2029)
    Table 28. Global Classroom Solution for STEAM Market Size by Application (2018-2023) & (US$ Million)
    Table 29. Global Classroom Solution for STEAM Revenue Market Share by Application (2018-2023)
    Table 30. Global Classroom Solution for STEAM Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 31. Global Classroom Solution for STEAM Revenue Market Share by Application (2024-2029)
    Table 32. North America Classroom Solution for STEAM Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 33. North America Classroom Solution for STEAM Market Size by Country (2018-2023) & (US$ Million)
    Table 34. North America Classroom Solution for STEAM Market Size by Country (2024-2029) & (US$ Million)
    Table 35. Europe Classroom Solution for STEAM Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 36. Europe Classroom Solution for STEAM Market Size by Country (2018-2023) & (US$ Million)
    Table 37. Europe Classroom Solution for STEAM Market Size by Country (2024-2029) & (US$ Million)
    Table 38. Asia-Pacific Classroom Solution for STEAM Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 39. Asia-Pacific Classroom Solution for STEAM Market Size by Region (2018-2023) & (US$ Million)
    Table 40. Asia-Pacific Classroom Solution for STEAM Market Size by Region (2024-2029) & (US$ Million)
    Table 41. Latin America Classroom Solution for STEAM Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 42. Latin America Classroom Solution for STEAM Market Size by Country (2018-2023) & (US$ Million)
    Table 43. Latin America Classroom Solution for STEAM Market Size by Country (2024-2029) & (US$ Million)
    Table 44. Middle East & Africa Classroom Solution for STEAM Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 45. Middle East & Africa Classroom Solution for STEAM Market Size by Country (2018-2023) & (US$ Million)
    Table 46. Middle East & Africa Classroom Solution for STEAM Market Size by Country (2024-2029) & (US$ Million)
    Table 47. BanBao Company Detail
    Table 48. BanBao Business Overview
    Table 49. BanBao Classroom Solution for STEAM Product
    Table 50. BanBao Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 51. BanBao Recent Development
    Table 52. Bandai Company Detail
    Table 53. Bandai Business Overview
    Table 54. Bandai Classroom Solution for STEAM Product
    Table 55. Bandai Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 56. Bandai Recent Development
    Table 57. Byju's Company Detail
    Table 58. Byju's Business Overview
    Table 59. Byju's Classroom Solution for STEAM Product
    Table 60. Byju's Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 61. Byju's Recent Development
    Table 62. Chaihuo Company Detail
    Table 63. Chaihuo Business Overview
    Table 64. Chaihuo Classroom Solution for STEAM Product
    Table 65. Chaihuo Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 66. Chaihuo Recent Development
    Table 67. DFrobot Company Detail
    Table 68. DFrobot Business Overview
    Table 69. DFrobot Classroom Solution for STEAM Product
    Table 70. DFrobot Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 71. DFrobot Recent Development
    Table 72. Gaotu Techedu Inc Company Detail
    Table 73. Gaotu Techedu Inc Business Overview
    Table 74. Gaotu Techedu Inc Classroom Solution for STEAM Product
    Table 75. Gaotu Techedu Inc Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 76. Gaotu Techedu Inc Recent Development
    Table 77. Gigotoys Company Detail
    Table 78. Gigotoys Business Overview
    Table 79. Gigotoys Classroom Solution for STEAM Product
    Table 80. Gigotoys Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 81. Gigotoys Recent Development
    Table 82. Giochi Preziosi Company Detail
    Table 83. Giochi Preziosi Business Overview
    Table 84. Giochi Preziosi Classroom Solution for STEAM Product
    Table 85. Giochi Preziosi Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 86. Giochi Preziosi Recent Development
    Table 87. Hasbro Company Detail
    Table 88. Hasbro Business Overview
    Table 89. Hasbro Classroom Solution for STEAM Product
    Table 90. Hasbro Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 91. Hasbro Recent Development
    Table 92. JAKKS Pacific Company Detail
    Table 93. JAKKS Pacific Business Overview
    Table 94. JAKKS Pacific Classroom Solution for STEAM Product
    Table 95. JAKKS Pacific Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 96. JAKKS Pacific Recent Development
    Table 97. Leapfrog Company Detail
    Table 98. Leapfrog Business Overview
    Table 99. Leapfrog Classroom Solution for STEAM Product
    Table 100. Leapfrog Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 101. Leapfrog Recent Development
    Table 102. LEGO Company Detail
    Table 103. LEGO Business Overview
    Table 104. LEGO Classroom Solution for STEAM Product
    Table 105. LEGO Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 106. LEGO Recent Development
    Table 107. Makeblock Company Detail
    Table 108. Makeblock Business Overview
    Table 109. Makeblock Classroom Solution for STEAM Product
    Table 110. Makeblock Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 111. Makeblock Recent Development
    Table 112. Mattel Company Detail
    Table 113. Mattel Business Overview
    Table 114. Mattel Classroom Solution for STEAM Product
    Table 115. Mattel Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 116. Mattel Recent Development
    Table 117. Melissa & Doug Company Detail
    Table 118. Melissa & Doug Business Overview
    Table 119. Melissa & Doug Classroom Solution for STEAM Product
    Table 120. Melissa & Doug Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 121. Melissa & Doug Recent Development
    Table 122. MGA Entertainment Company Detail
    Table 123. MGA Entertainment Business Overview
    Table 124. MGA Entertainment Classroom Solution for STEAM Product
    Table 125. MGA Entertainment Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 126. MGA Entertainment Recent Development
    Table 127. MindWare Company Detail
    Table 128. MindWare Business Overview
    Table 129. MindWare Classroom Solution for STEAM Product
    Table 130. MindWare Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 131. MindWare Recent Development
    Table 132. Pearson Company Detail
    Table 133. Pearson Business Overview
    Table 134. Pearson Classroom Solution for STEAM Product
    Table 135. Pearson Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 136. Pearson Recent Development
    Table 137. PLAYMOBIL Company Detail
    Table 138. PLAYMOBIL Business Overview
    Table 139. PLAYMOBIL Classroom Solution for STEAM Product
    Table 140. PLAYMOBIL Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 141. PLAYMOBIL Recent Development
    Table 142. Ravensburger Company Detail
    Table 143. Ravensburger Business Overview
    Table 144. Ravensburger Classroom Solution for STEAM Product
    Table 145. Ravensburger Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 146. Ravensburger Recent Development
    Table 147. Roblox Corporation Company Detail
    Table 148. Roblox Corporation Business Overview
    Table 149. Roblox Corporation Classroom Solution for STEAM Product
    Table 150. Roblox Corporation Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 151. Roblox Corporation Recent Development
    Table 152. Safari Company Detail
    Table 153. Safari Business Overview
    Table 154. Safari Classroom Solution for STEAM Product
    Table 155. Safari Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 156. Safari Recent Development
    Table 157. Simba-Dickie Group Company Detail
    Table 158. Simba-Dickie Group Business Overview
    Table 159. Simba-Dickie Group Classroom Solution for STEAM Product
    Table 160. Simba-Dickie Group Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 161. Simba-Dickie Group Recent Development
    Table 162. Spin Master Company Detail
    Table 163. Spin Master Business Overview
    Table 164. Spin Master Classroom Solution for STEAM Product
    Table 165. Spin Master Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 166. Spin Master Recent Development
    Table 167. Stride Company Detail
    Table 168. Stride Business Overview
    Table 169. Stride Classroom Solution for STEAM Product
    Table 170. Stride Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 171. Stride Recent Development
    Table 172. TAKARA TOMY Company Detail
    Table 173. TAKARA TOMY Business Overview
    Table 174. TAKARA TOMY Classroom Solution for STEAM Product
    Table 175. TAKARA TOMY Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 176. TAKARA TOMY Recent Development
    Table 177. Ubtech Robotics Company Detail
    Table 178. Ubtech Robotics Business Overview
    Table 179. Ubtech Robotics Classroom Solution for STEAM Product
    Table 180. Ubtech Robotics Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 181. Ubtech Robotics Recent Development
    Table 182. Vtech Company Detail
    Table 183. Vtech Business Overview
    Table 184. Vtech Classroom Solution for STEAM Product
    Table 185. Vtech Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 186. Vtech Recent Development
    Table 187. Youbetter Company Detail
    Table 188. Youbetter Business Overview
    Table 189. Youbetter Classroom Solution for STEAM Product
    Table 190. Youbetter Revenue in Classroom Solution for STEAM Business (2018-2023) & (US$ Million)
    Table 191. Youbetter Recent Development
    Table 192. Research Programs/Design for This Report
    Table 193. Key Data Information from Secondary Sources
    Table 194. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Classroom Solution for STEAM Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Classroom Solution for STEAM Market Share by Type: 2022 VS 2029
    Figure 3. Toy Features
    Figure 4. Service Features
    Figure 5. Other Features
    Figure 6. Global Classroom Solution for STEAM Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 7. Global Classroom Solution for STEAM Market Share by Application: 2022 VS 2029
    Figure 8. Primary School Case Studies
    Figure 9. Middle School Case Studies
    Figure 10. High School Case Studies
    Figure 11. Other Case Studies
    Figure 12. Classroom Solution for STEAM Report Years Considered
    Figure 13. Global Classroom Solution for STEAM Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 14. Global Classroom Solution for STEAM Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 15. Global Classroom Solution for STEAM Market Share by Region: 2022 VS 2029
    Figure 16. Global Classroom Solution for STEAM Market Share by Players in 2022
    Figure 17. Global Top Classroom Solution for STEAM Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Classroom Solution for STEAM as of 2022)
    Figure 18. The Top 10 and 5 Players Market Share by Classroom Solution for STEAM Revenue in 2022
    Figure 19. North America Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. North America Classroom Solution for STEAM Market Share by Country (2018-2029)
    Figure 21. United States Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. Canada Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Europe Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Europe Classroom Solution for STEAM Market Share by Country (2018-2029)
    Figure 25. Germany Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. France Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. U.K. Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Italy Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Russia Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Nordic Countries Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Asia-Pacific Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Asia-Pacific Classroom Solution for STEAM Market Share by Region (2018-2029)
    Figure 33. China Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Japan Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. South Korea Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Southeast Asia Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. India Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Australia Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Latin America Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Latin America Classroom Solution for STEAM Market Share by Country (2018-2029)
    Figure 41. Mexico Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Brazil Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Middle East & Africa Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Middle East & Africa Classroom Solution for STEAM Market Share by Country (2018-2029)
    Figure 45. Turkey Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. Saudi Arabia Classroom Solution for STEAM Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. BanBao Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 48. Bandai Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 49. Byju's Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 50. Chaihuo Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 51. DFrobot Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 52. Gaotu Techedu Inc Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 53. Gigotoys Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 54. Giochi Preziosi Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 55. Hasbro Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 56. JAKKS Pacific Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 57. Leapfrog Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 58. LEGO Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 59. Makeblock Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 60. Mattel Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 61. Melissa & Doug Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 62. MGA Entertainment Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 63. MindWare Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 64. Pearson Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 65. PLAYMOBIL Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 66. Ravensburger Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 67. Roblox Corporation Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 68. Safari Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 69. Simba-Dickie Group Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 70. Spin Master Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 71. Stride Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 72. TAKARA TOMY Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 73. Ubtech Robotics Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 74. Vtech Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 75. Youbetter Revenue Growth Rate in Classroom Solution for STEAM Business (2018-2023)
    Figure 76. Bottom-up and Top-down Approaches for This Report
    Figure 77. Data Triangulation
    Figure 78. Key Executives Interviewed
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