The global Virtual Reality (VR) market size is projected to reach US$ 26860 million by 2027, from US$ 7719.6 million in 2020, at a CAGR of 19.0% during 2021-2027. Key drivers of the virtual reality market include the widespread application of virtual reality technology in industries such as automotive, healthcare, tourism, law enforcement, education, etc.
The advent of 5G technology will provide immense opportunities for the growth of the virtual reality market in the upcoming years. Moreover, the immense potential for VR applications in the gaming, sports, and entertainment industries will spur market growth during the forecast period. Moreover, covid 19 has also accelerated VR technology adoption among many businesses.thereby driving growth.
Widespread application in various industries
Various end-user industries have started implementing virtual reality technology. VR helps engineers and designers in the automotive industry to test out projects virtually before investing in expensive prototypes. Healthcare professionals use VR simulations to practice before working on actual surgeries. Moreover, tourism boards are using these technologies to give a real-life try before you book guided virtual tours of destinations, hotels, etc. Law enforcement agencies are using VR to train officers on simulated scenarios and education has become immersive with learners connecting to lecturers from all over the world. Thus the gradual industry applications of VR will surge the growth of the virtual reality market in the coming years.
Advent of 5G technology
A virtual simulated world requires robust network infrastructure, low latency, high bandwidth, and optimum reliability. The process of combining the real world with the virtual world requires a huge graphical rendering capacity. 5G technology has the potential to provide a massive network capability to VR technologies thereby improving the final experience to the user. Thus the immense potential of the 5th generation telecom infrastructure will create lucrative opportunities for the growth of the virtual reality market during the forecast period.
Gaming, sports, entertainment industry, and Covid 19 impact
The most extensive potential VR offers is in the gaming and sports industry. The evolution of VR headsets, apps has drawn audiences into an immersive experience where a person can catch the game live in action from a player’s perspective all while sitting at the comfort of their home. Moreover, virtual reality allows a three-dimensional viewing experience along with live- interactions in video games, concerts, theme parks, theatres, exhibits, museums, etc. Thus the entertainment and gaming industry will provide huge scope for the expansion of the virtual reality market in the future. Moreover, the covid 19 pandemic has shifted the business operations online. Remote working culture has become popular with live events taking place on virtual platforms. This in turn will bolster the market expansion in the future.
Based on application, the commercial segment is expected to provide lucrative opportunities for growth in the virtual reality market share as VR is being used increasingly for commercial purposes in the automotive, tourism industry, etc.
Based on region, North America is expected to dominate in the virtual reality market share due to the presence of key players and the advent of startups in the immersive technology space.
Report Metric |
Details |
Report Name |
Virtual Reality (VR) Market |
The market size in 2020 |
USD 7719.6 Million |
The revenue forecast in 2027 |
USD 26860 Million |
Growth Rate |
Compound Annual Growth Rate (CAGR) of 19.0%from 2021 to 2027 |
Market size available for years |
2021-2027 |
Forecast units |
Value (USD) |
Segments covered |
By Type, Application, By Company and Region |
Report coverage |
Revenue & volume forecast, company share, competitive landscape, growth factors, and trends |
Geographic regions covered |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Ans. The global Virtual Reality (VR) market size is projected to reach US$ 26860 million by 2027, from US$ 7719.6 million in 2020.
Ans. The global Virtual Reality (VR) market is expected to grow at a compound annual growth rate of 19.0% from 2021 to 2027.
Ans. Some of the major companies are Netflix, Samsung Electronics, Google, Koncept VR, Jaunt, DODOcase, I AM CARDBOARD, KNOXLABS, OnePlus, PowisVR, Unofficial Cardboard, ZEISS VR ONE, HOMIDO, Mattel, Samsonite IP Holdings, HTC, Facebook (Oculus VR).
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality (VR) Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Mobile Virtual Reality
1.2.3 PC-side Virtual Reality
1.2.4 Integrated Computer Virtual Reality
1.3 Market by Application
1.3.1 Global Virtual Reality (VR) Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Commercial
1.3.3 Household
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality (VR) Market Perspective (2016-2027)
2.2 Virtual Reality (VR) Growth Trends by Regions
2.2.1 Virtual Reality (VR) Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Virtual Reality (VR) Historic Market Share by Regions (2016-2021)
2.2.3 Virtual Reality (VR) Forecasted Market Size by Regions (2022-2027)
2.3 Virtual Reality (VR) Industry Dynamic
2.3.1 Virtual Reality (VR) Market Trends
2.3.2 Virtual Reality (VR) Market Drivers
2.3.3 Virtual Reality (VR) Market Challenges
2.3.4 Virtual Reality (VR) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality (VR) Players by Revenue
3.1.1 Global Top Virtual Reality (VR) Players by Revenue (2016-2021)
3.1.2 Global Virtual Reality (VR) Revenue Market Share by Players (2016-2021)
3.2 Global Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality (VR) Revenue
3.4 Global Virtual Reality (VR) Market Concentration Ratio
3.4.1 Global Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality (VR) Revenue in 2020
3.5 Virtual Reality (VR) Key Players Head office and Area Served
3.6 Key Players Virtual Reality (VR) Product Solution and Service
3.7 Date of Enter into Virtual Reality (VR) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality (VR) Breakdown Data by Type
4.1 Global Virtual Reality (VR) Historic Market Size by Type (2016-2021)
4.2 Global Virtual Reality (VR) Forecasted Market Size by Type (2022-2027)
5 Virtual Reality (VR) Breakdown Data by Application
5.1 Global Virtual Reality (VR) Historic Market Size by Application (2016-2021)
5.2 Global Virtual Reality (VR) Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Virtual Reality (VR) Market Size (2016-2027)
6.2 North America Virtual Reality (VR) Market Size by Type
6.2.1 North America Virtual Reality (VR) Market Size by Type (2016-2021)
6.2.2 North America Virtual Reality (VR) Market Size by Type (2022-2027)
6.2.3 North America Virtual Reality (VR) Market Size by Type (2016-2027)
6.3 North America Virtual Reality (VR) Market Size by Application
6.3.1 North America Virtual Reality (VR) Market Size by Application (2016-2021)
6.3.2 North America Virtual Reality (VR) Market Size by Application (2022-2027)
6.3.3 North America Virtual Reality (VR) Market Size by Application (2016-2027)
6.4 North America Virtual Reality (VR) Market Size by Country
6.4.1 North America Virtual Reality (VR) Market Size by Country (2016-2021)
6.4.2 North America Virtual Reality (VR) Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Virtual Reality (VR) Market Size (2016-2027)
7.2 Europe Virtual Reality (VR) Market Size by Type
7.2.1 Europe Virtual Reality (VR) Market Size by Type (2016-2021)
7.2.2 Europe Virtual Reality (VR) Market Size by Type (2022-2027)
7.2.3 Europe Virtual Reality (VR) Market Size by Type (2016-2027)
7.3 Europe Virtual Reality (VR) Market Size by Application
7.3.1 Europe Virtual Reality (VR) Market Size by Application (2016-2021)
7.3.2 Europe Virtual Reality (VR) Market Size by Application (2022-2027)
7.3.3 Europe Virtual Reality (VR) Market Size by Application (2016-2027)
7.4 Europe Virtual Reality (VR) Market Size by Country
7.4.1 Europe Virtual Reality (VR) Market Size by Country (2016-2021)
7.4.2 Europe Virtual Reality (VR) Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality (VR) Market Size (2016-2027)
8.2 Asia-Pacific Virtual Reality (VR) Market Size by Type
8.2.1 Asia-Pacific Virtual Reality (VR) Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Virtual Reality (VR) Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Virtual Reality (VR) Market Size by Type (2016-2027)
8.3 Asia-Pacific Virtual Reality (VR) Market Size by Application
8.3.1 Asia-Pacific Virtual Reality (VR) Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Virtual Reality (VR) Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Virtual Reality (VR) Market Size by Application (2016-2027)
8.4 Asia-Pacific Virtual Reality (VR) Market Size by Region
8.4.1 Asia-Pacific Virtual Reality (VR) Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Virtual Reality (VR) Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Virtual Reality (VR) Market Size (2016-2027)
9.2 Latin America Virtual Reality (VR) Market Size by Type
9.2.1 Latin America Virtual Reality (VR) Market Size by Type (2016-2021)
9.2.2 Latin America Virtual Reality (VR) Market Size by Type (2022-2027)
9.2.3 Latin America Virtual Reality (VR) Market Size by Type (2016-2027)
9.3 Latin America Virtual Reality (VR) Market Size by Application
9.3.1 Latin America Virtual Reality (VR) Market Size by Application (2016-2021)
9.3.2 Latin America Virtual Reality (VR) Market Size by Application (2022-2027)
9.3.3 Latin America Virtual Reality (VR) Market Size by Application (2016-2027)
9.4 Latin America Virtual Reality (VR) Market Size by Country
9.4.1 Latin America Virtual Reality (VR) Market Size by Country (2016-2021)
9.4.2 Latin America Virtual Reality (VR) Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality (VR) Market Size (2016-2027)
10.2 Middle East & Africa Virtual Reality (VR) Market Size by Type
10.2.1 Middle East & Africa Virtual Reality (VR) Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Virtual Reality (VR) Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Virtual Reality (VR) Market Size by Type (2016-2027)
10.3 Middle East & Africa Virtual Reality (VR) Market Size by Application
10.3.1 Middle East & Africa Virtual Reality (VR) Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Virtual Reality (VR) Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Virtual Reality (VR) Market Size by Application (2016-2027)
10.4 Middle East & Africa Virtual Reality (VR) Market Size by Country
10.4.1 Middle East & Africa Virtual Reality (VR) Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Virtual Reality (VR) Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Netflix
11.1.1 Netflix Company Details
11.1.2 Netflix Business Overview
11.1.3 Netflix Virtual Reality (VR) Introduction
11.1.4 Netflix Revenue in Virtual Reality (VR) Business (2016-2021)
11.1.5 Netflix Recent Development
11.2 Samsung Electronics
11.2.1 Samsung Electronics Company Details
11.2.2 Samsung Electronics Business Overview
11.2.3 Samsung Electronics Virtual Reality (VR) Introduction
11.2.4 Samsung Electronics Revenue in Virtual Reality (VR) Business (2016-2021)
11.2.5 Samsung Electronics Recent Development
11.3 Google
11.3.1 Google Company Details
11.3.2 Google Business Overview
11.3.3 Google Virtual Reality (VR) Introduction
11.3.4 Google Revenue in Virtual Reality (VR) Business (2016-2021)
11.3.5 Google Recent Development
11.4 Koncept VR
11.4.1 Koncept VR Company Details
11.4.2 Koncept VR Business Overview
11.4.3 Koncept VR Virtual Reality (VR) Introduction
11.4.4 Koncept VR Revenue in Virtual Reality (VR) Business (2016-2021)
11.4.5 Koncept VR Recent Development
11.5 Jaunt
11.5.1 Jaunt Company Details
11.5.2 Jaunt Business Overview
11.5.3 Jaunt Virtual Reality (VR) Introduction
11.5.4 Jaunt Revenue in Virtual Reality (VR) Business (2016-2021)
11.5.5 Jaunt Recent Development
11.6 DODOcase
11.6.1 DODOcase Company Details
11.6.2 DODOcase Business Overview
11.6.3 DODOcase Virtual Reality (VR) Introduction
11.6.4 DODOcase Revenue in Virtual Reality (VR) Business (2016-2021)
11.6.5 DODOcase Recent Development
11.7 I AM CARDBOARD
11.7.1 I AM CARDBOARD Company Details
11.7.2 I AM CARDBOARD Business Overview
11.7.3 I AM CARDBOARD Virtual Reality (VR) Introduction
11.7.4 I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2016-2021)
11.7.5 I AM CARDBOARD Recent Development
11.8 KNOXLABS
11.8.1 KNOXLABS Company Details
11.8.2 KNOXLABS Business Overview
11.8.3 KNOXLABS Virtual Reality (VR) Introduction
11.8.4 KNOXLABS Revenue in Virtual Reality (VR) Business (2016-2021)
11.8.5 KNOXLABS Recent Development
11.9 OnePlus
11.9.1 OnePlus Company Details
11.9.2 OnePlus Business Overview
11.9.3 OnePlus Virtual Reality (VR) Introduction
11.9.4 OnePlus Revenue in Virtual Reality (VR) Business (2016-2021)
11.9.5 OnePlus Recent Development
11.10 PowisVR
11.10.1 PowisVR Company Details
11.10.2 PowisVR Business Overview
11.10.3 PowisVR Virtual Reality (VR) Introduction
11.10.4 PowisVR Revenue in Virtual Reality (VR) Business (2016-2021)
11.10.5 PowisVR Recent Development
11.11 Unofficial Cardboard
11.11.1 Unofficial Cardboard Company Details
11.11.2 Unofficial Cardboard Business Overview
11.11.3 Unofficial Cardboard Virtual Reality (VR) Introduction
11.11.4 Unofficial Cardboard Revenue in Virtual Reality (VR) Business (2016-2021)
11.11.5 Unofficial Cardboard Recent Development
11.12 ZEISS VR ONE
11.12.1 ZEISS VR ONE Company Details
11.12.2 ZEISS VR ONE Business Overview
11.12.3 ZEISS VR ONE Virtual Reality (VR) Introduction
11.12.4 ZEISS VR ONE Revenue in Virtual Reality (VR) Business (2016-2021)
11.12.5 ZEISS VR ONE Recent Development
11.13 HOMIDO
11.13.1 HOMIDO Company Details
11.13.2 HOMIDO Business Overview
11.13.3 HOMIDO Virtual Reality (VR) Introduction
11.13.4 HOMIDO Revenue in Virtual Reality (VR) Business (2016-2021)
11.13.5 HOMIDO Recent Development
11.14 Mattel
11.14.1 Mattel Company Details
11.14.2 Mattel Business Overview
11.14.3 Mattel Virtual Reality (VR) Introduction
11.14.4 Mattel Revenue in Virtual Reality (VR) Business (2016-2021)
11.14.5 Mattel Recent Development
11.15 Samsonite IP Holdings
11.15.1 Samsonite IP Holdings Company Details
11.15.2 Samsonite IP Holdings Business Overview
11.15.3 Samsonite IP Holdings Virtual Reality (VR) Introduction
11.15.4 Samsonite IP Holdings Revenue in Virtual Reality (VR) Business (2016-2021)
11.15.5 Samsonite IP Holdings Recent Development
11.16 HTC
11.16.1 HTC Company Details
11.16.2 HTC Business Overview
11.16.3 HTC Virtual Reality (VR) Introduction
11.16.4 HTC Revenue in Virtual Reality (VR) Business (2016-2021)
11.16.5 HTC Recent Development
11.17 Facebook (Oculus VR)
11.17.1 Facebook (Oculus VR) Company Details
11.17.2 Facebook (Oculus VR) Business Overview
11.17.3 Facebook (Oculus VR) Virtual Reality (VR) Introduction
11.17.4 Facebook (Oculus VR) Revenue in Virtual Reality (VR) Business (2016-2021)
11.17.5 Facebook (Oculus VR) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Virtual Reality (VR) Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Mobile Virtual Reality
Table 3. Key Players of PC-side Virtual Reality
Table 4. Key Players of Integrated Computer Virtual Reality
Table 5. Global Virtual Reality (VR) Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Virtual Reality (VR) Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Virtual Reality (VR) Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Virtual Reality (VR) Market Share by Regions (2016-2021)
Table 9. Global Virtual Reality (VR) Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Virtual Reality (VR) Market Share by Regions (2022-2027)
Table 11. Virtual Reality (VR) Market Trends
Table 12. Virtual Reality (VR) Market Drivers
Table 13. Virtual Reality (VR) Market Challenges
Table 14. Virtual Reality (VR) Market Restraints
Table 15. Global Virtual Reality (VR) Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Virtual Reality (VR) Market Share by Players (2016-2021)
Table 17. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality (VR) as of 2020)
Table 18. Ranking of Global Top Virtual Reality (VR) Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Virtual Reality (VR) Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Virtual Reality (VR) Product Solution and Service
Table 22. Date of Enter into Virtual Reality (VR) Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Virtual Reality (VR) Revenue Market Share by Type (2016-2021)
Table 26. Global Virtual Reality (VR) Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Virtual Reality (VR) Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Virtual Reality (VR) Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Virtual Reality (VR) Revenue Market Share by Application (2016-2021)
Table 30. Global Virtual Reality (VR) Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Virtual Reality (VR) Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Virtual Reality (VR) Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Virtual Reality (VR) Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 62. Netflix Company Details
Table 63. Netflix Business Overview
Table 64. Netflix Virtual Reality (VR) Product
Table 65. Netflix Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 66. Netflix Recent Development
Table 67. Samsung Electronics Company Details
Table 68. Samsung Electronics Business Overview
Table 69. Samsung Electronics Virtual Reality (VR) Product
Table 70. Samsung Electronics Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 71. Samsung Electronics Recent Development
Table 72. Google Company Details
Table 73. Google Business Overview
Table 74. Google Virtual Reality (VR) Product
Table 75. Google Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 76. Google Recent Development
Table 77. Koncept VR Company Details
Table 78. Koncept VR Business Overview
Table 79. Koncept VR Virtual Reality (VR) Product
Table 80. Koncept VR Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 81. Koncept VR Recent Development
Table 82. Jaunt Company Details
Table 83. Jaunt Business Overview
Table 84. Jaunt Virtual Reality (VR) Product
Table 85. Jaunt Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 86. Jaunt Recent Development
Table 87. DODOcase Company Details
Table 88. DODOcase Business Overview
Table 89. DODOcase Virtual Reality (VR) Product
Table 90. DODOcase Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 91. DODOcase Recent Development
Table 92. I AM CARDBOARD Company Details
Table 93. I AM CARDBOARD Business Overview
Table 94. I AM CARDBOARD Virtual Reality (VR) Product
Table 95. I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 96. I AM CARDBOARD Recent Development
Table 97. KNOXLABS Company Details
Table 98. KNOXLABS Business Overview
Table 99. KNOXLABS Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 100. KNOXLABS Recent Development
Table 101. OnePlus Company Details
Table 102. OnePlus Business Overview
Table 103. OnePlus Virtual Reality (VR) Product
Table 104. OnePlus Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 105. OnePlus Recent Development
Table 106. PowisVR Company Details
Table 107. PowisVR Business Overview
Table 108. PowisVR Virtual Reality (VR) Product
Table 109. PowisVR Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 110. PowisVR Recent Development
Table 111. Unofficial Cardboard Company Details
Table 112. Unofficial Cardboard Business Overview
Table 113. Unofficial Cardboard Virtual Reality (VR) Product
Table 114. Unofficial Cardboard Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 115. Unofficial Cardboard Recent Development
Table 116. ZEISS VR ONE Company Details
Table 117. ZEISS VR ONE Business Overview
Table 118. ZEISS VR ONE Virtual Reality (VR) Product
Table 119. ZEISS VR ONE Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 120. ZEISS VR ONE Recent Development
Table 121. HOMIDO Company Details
Table 122. HOMIDO Business Overview
Table 123. HOMIDO Virtual Reality (VR) Product
Table 124. HOMIDO Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 125. HOMIDO Recent Development
Table 126. Mattel Company Details
Table 127. Mattel Business Overview
Table 128. Mattel Virtual Reality (VR) Product
Table 129. Mattel Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 130. Mattel Recent Development
Table 131. Samsonite IP Holdings Company Details
Table 132. Samsonite IP Holdings Business Overview
Table 133. Samsonite IP Holdings Virtual Reality (VR) Product
Table 134. Samsonite IP Holdings Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 135. Samsonite IP Holdings Recent Development
Table 136. HTC Company Details
Table 137. HTC Business Overview
Table 138. HTC Virtual Reality (VR) Product
Table 139. HTC Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 140. HTC Recent Development
Table 141. Facebook (Oculus VR) Company Details
Table 142. Facebook (Oculus VR) Business Overview
Table 143. Facebook (Oculus VR) Virtual Reality (VR) Product
Table 144. Facebook (Oculus VR) Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 145. Facebook (Oculus VR) Recent Development
Table 146. Research Programs/Design for This Report
Table 147. Key Data Information from Secondary Sources
Table 148. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Reality (VR) Market Share by Type: 2020 VS 2027
Figure 2. Mobile Virtual Reality Features
Figure 3. PC-side Virtual Reality Features
Figure 4. Integrated Computer Virtual Reality Features
Figure 5. Global Virtual Reality (VR) Market Share by Application: 2020 VS 2027
Figure 6. Commercial Case Studies
Figure 7. Household Case Studies
Figure 8. Virtual Reality (VR) Report Years Considered
Figure 9. Global Virtual Reality (VR) Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 10. Global Virtual Reality (VR) Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Virtual Reality (VR) Market Share by Regions: 2020 VS 2027
Figure 12. Global Virtual Reality (VR) Market Share by Regions (2022-2027)
Figure 13. Global Virtual Reality (VR) Market Share by Players in 2020
Figure 14. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality (VR) as of 2020
Figure 15. The Top 10 and 5 Players Market Share by Virtual Reality (VR) Revenue in 2020
Figure 16. Global Virtual Reality (VR) Revenue Market Share by Type (2016-2021)
Figure 17. Global Virtual Reality (VR) Revenue Market Share by Type (2022-2027)
Figure 18. North America Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 19. North America Virtual Reality (VR) Market Share by Type (2016-2027)
Figure 20. North America Virtual Reality (VR) Market Share by Application (2016-2027)
Figure 21. North America Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 22. United States Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Canada Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Virtual Reality (VR) Market Share by Type (2016-2027)
Figure 26. Europe Virtual Reality (VR) Market Share by Application (2016-2027)
Figure 27. Europe Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 28. Germany Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. France Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. U.K. Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Italy Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Russia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Nordic Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Virtual Reality (VR) Market Share by Type (2016-2027)
Figure 36. Asia-Pacific Virtual Reality (VR) Market Share by Application (2016-2027)
Figure 37. Asia-Pacific Virtual Reality (VR) Market Share by Region (2016-2027)
Figure 38. China Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Japan Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. South Korea Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Southeast Asia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. India Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Australia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Virtual Reality (VR) Market Share by Type (2016-2027)
Figure 46. Latin America Virtual Reality (VR) Market Share by Application (2016-2027)
Figure 47. Latin America Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 48. Mexico Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Brazil Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Virtual Reality (VR) Market Share by Type (2016-2027)
Figure 52. Middle East & Africa Virtual Reality (VR) Market Share by Application (2016-2027)
Figure 53. Middle East & Africa Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 54. Turkey Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Saudi Arabia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. UAE Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Netflix Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 58. Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 59. Google Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 60. Koncept VR Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 61. Jaunt Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 62. DODOcase Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 63. I AM CARDBOARD Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 64. KNOXLABS Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 65. OnePlus Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 66. PowisVR Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 67. Unofficial Cardboard Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 68. ZEISS VR ONE Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 69. HOMIDO Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 70. Mattel Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 71. Samsonite IP Holdings Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 72. HTC Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 73. Facebook (Oculus VR) Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)
Figure 74. Bottom-up and Top-down Approaches for This Report
Figure 75. Data Triangulation
Figure 76. Key Executives Interviewed
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