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Global Virtual Reality (VR) Market Size, Status and Forecast 2021-2027
Published Date: July 2021
|
Report Code: QYRE-Othe-2A191
Home | Market Reports | Computers & Electronics | Consumer Electronics
virtual reality market

Global Virtual Reality (VR) Market Size, Status and Forecast 2021-2027

Code: QYRE-Othe-2A191
Report
July 2021
Pages:119
QYResearch
Description
Table of Content
Tables & Figures

Virtual Reality (VR) Market Statistics 2027

The global Virtual Reality (VR) market size is projected to reach US$ 26860 million by 2027, from US$ 7719.6 million in 2020, at a CAGR of 19.0% during 2021-2027. Key drivers of the virtual reality market include the widespread application of virtual reality technology in industries such as automotive, healthcare, tourism, law enforcement, education, etc.

The advent of 5G technology will provide immense opportunities for the growth of the virtual reality market in the upcoming years. Moreover, the immense potential for VR applications in the gaming, sports, and entertainment industries will spur market growth during the forecast period. Moreover, covid 19 has also accelerated VR technology adoption among many businesses.thereby driving growth.

Virtual Reality (VR) Market

Virtual Reality (VR) Market Trends

Widespread application in various industries

Various end-user industries have started implementing virtual reality technology. VR helps engineers and designers in the automotive industry to test out projects virtually before investing in expensive prototypes. Healthcare professionals use VR simulations to practice before working on actual surgeries. Moreover, tourism boards are using these technologies to give a real-life try before you book guided virtual tours of destinations, hotels, etc.  Law enforcement agencies are using VR to train officers on simulated scenarios and education has become immersive with learners connecting to lecturers from all over the world. Thus the gradual industry applications of VR will surge the growth of the virtual reality market in the coming years.

Advent of 5G technology

A virtual simulated world requires robust network infrastructure, low latency, high bandwidth, and optimum reliability. The process of combining the real world with the virtual world requires a huge graphical rendering capacity. 5G technology has the potential to provide a massive network capability to VR technologies thereby improving the final experience to the user. Thus the immense potential of the 5th generation telecom infrastructure will create lucrative opportunities for the growth of the virtual reality market during the forecast period. 

Gaming, sports,  entertainment industry, and Covid 19 impact

The most extensive potential VR offers is in the gaming and sports industry. The evolution of VR headsets, apps has drawn audiences into an immersive experience where a person can catch the game live in action from a player’s perspective all while sitting at the comfort of their home. Moreover, virtual reality allows a three-dimensional viewing experience along with live- interactions in video games, concerts, theme parks, theatres, exhibits, museums, etc. Thus the entertainment and gaming industry will provide huge scope for the expansion of the virtual reality market in the future. Moreover, the covid 19 pandemic has shifted the business operations online. Remote working culture has become popular with live events taking place on virtual platforms. This in turn will bolster the market expansion in the future.

Virtual Reality (VR) Market Share Analysis

Based on application, the commercial segment is expected to provide lucrative opportunities for growth in the virtual reality market share as VR is being used increasingly for commercial purposes in the automotive, tourism industry, etc.

Based on region, North America is expected to dominate in the virtual reality market share due to the presence of key players and the advent of startups in the immersive technology space.

Virtual Reality Market By Type

  • Mobile Virtual Reality
  • PC-side Virtual Reality
  • Integrated Computer Virtual Reality

Virtual Reality Market By Application

  • Commercial
  • Household

Virtual Reality Market By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Virtual Reality Market By Company

  • Netflix
  • Samsung Electronics
  • Google
  • Koncept VR
  • Jaunt
  • DODOcase
  • I AM CARDBOARD
  • KNOXLABS
  • OnePlus
  • PowisVR
  • Unofficial Cardboard
  • ZEISS VR ONE
  • HOMIDO
  • Mattel
  • Samsonite IP Holdings
  • HTC
  • Facebook (Oculus VR)

Scope of the Virtual Reality (VR) Market Report

Report Metric

Details

Report Name

Virtual Reality (VR) Market

The market size in 2020

USD 7719.6 Million

The revenue forecast in 2027

USD 26860 Million

Growth Rate

Compound Annual Growth Rate (CAGR) of 19.0%from 2021 to 2027

Market size available for years

2021-2027

Forecast units

Value (USD)

Segments covered

By Type, Application, By Company and Region

Report coverage

Revenue & volume forecast, company share, competitive landscape, growth factors, and trends

Geographic regions covered

North America, Europe, Asia Pacific, Latin America, Middle East & Africa

Frequently Asked Questions About This Report

1.How Big is the Virtual Reality Market?

Ans. The global Virtual Reality (VR) market size is projected to reach US$ 26860 million by 2027, from US$ 7719.6 million in 2020.

2. What is the Virtual Reality Market Growth?

Ans. The global Virtual Reality (VR) market is expected to grow at a compound annual growth rate of 19.0% from 2021 to 2027.

3. Who are the major key players in Subscription & Billing Management Market?

Ans. Some of the major companies are Netflix, Samsung Electronics, Google, Koncept VR, Jaunt, DODOcase, I AM CARDBOARD, KNOXLABS, OnePlus, PowisVR, Unofficial Cardboard, ZEISS VR ONE, HOMIDO, Mattel, Samsonite IP Holdings, HTC, Facebook (Oculus VR).

1 Report Overview

1.1 Study Scope

1.2 Market Analysis by Type

1.2.1 Global Virtual Reality (VR) Market Size Growth Rate by Type: 2016 VS 2021 VS 2027

1.2.2 Mobile Virtual Reality

1.2.3 PC-side Virtual Reality

1.2.4 Integrated Computer Virtual Reality

1.3 Market by Application

1.3.1 Global Virtual Reality (VR) Market Share by Application: 2016 VS 2021 VS 2027

1.3.2 Commercial

1.3.3 Household

1.4 Study Objectives

1.5 Years Considered

 

2 Global Growth Trends

2.1 Global Virtual Reality (VR) Market Perspective (2016-2027)

2.2 Virtual Reality (VR) Growth Trends by Regions

2.2.1 Virtual Reality (VR) Market Size by Regions: 2016 VS 2021 VS 2027

2.2.2 Virtual Reality (VR) Historic Market Share by Regions (2016-2021)

2.2.3 Virtual Reality (VR) Forecasted Market Size by Regions (2022-2027)

2.3 Virtual Reality (VR) Industry Dynamic

2.3.1 Virtual Reality (VR) Market Trends

2.3.2 Virtual Reality (VR) Market Drivers

2.3.3 Virtual Reality (VR) Market Challenges

2.3.4 Virtual Reality (VR) Market Restraints

 

3 Competition Landscape by Key Players

3.1 Global Top Virtual Reality (VR) Players by Revenue

3.1.1 Global Top Virtual Reality (VR) Players by Revenue (2016-2021)

3.1.2 Global Virtual Reality (VR) Revenue Market Share by Players (2016-2021)

3.2 Global Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

3.3 Players Covered: Ranking by Virtual Reality (VR) Revenue

3.4 Global Virtual Reality (VR) Market Concentration Ratio

3.4.1 Global Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)

3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality (VR) Revenue in 2020

3.5 Virtual Reality (VR) Key Players Head office and Area Served

3.6 Key Players Virtual Reality (VR) Product Solution and Service

3.7 Date of Enter into Virtual Reality (VR) Market

3.8 Mergers & Acquisitions, Expansion Plans

 

4 Virtual Reality (VR) Breakdown Data by Type

4.1 Global Virtual Reality (VR) Historic Market Size by Type (2016-2021)

4.2 Global Virtual Reality (VR) Forecasted Market Size by Type (2022-2027)

 

5 Virtual Reality (VR) Breakdown Data by Application

5.1 Global Virtual Reality (VR) Historic Market Size by Application (2016-2021)

5.2 Global Virtual Reality (VR) Forecasted Market Size by Application (2022-2027)

 

6 North America

6.1 North America Virtual Reality (VR) Market Size (2016-2027)

6.2 North America Virtual Reality (VR) Market Size by Type

6.2.1 North America Virtual Reality (VR) Market Size by Type (2016-2021)

6.2.2 North America Virtual Reality (VR) Market Size by Type (2022-2027)

6.2.3 North America Virtual Reality (VR) Market Size by Type (2016-2027)

6.3 North America Virtual Reality (VR) Market Size by Application

6.3.1 North America Virtual Reality (VR) Market Size by Application (2016-2021)

6.3.2 North America Virtual Reality (VR) Market Size by Application (2022-2027)

6.3.3 North America Virtual Reality (VR) Market Size by Application (2016-2027)

6.4 North America Virtual Reality (VR) Market Size by Country

6.4.1 North America Virtual Reality (VR) Market Size by Country (2016-2021)

6.4.2 North America Virtual Reality (VR) Market Size by Country (2022-2027)

6.4.3 United States

6.4.4 Canada

 

7 Europe

7.1 Europe Virtual Reality (VR) Market Size (2016-2027)

7.2 Europe Virtual Reality (VR) Market Size by Type

7.2.1 Europe Virtual Reality (VR) Market Size by Type (2016-2021)

7.2.2 Europe Virtual Reality (VR) Market Size by Type (2022-2027)

7.2.3 Europe Virtual Reality (VR) Market Size by Type (2016-2027)

7.3 Europe Virtual Reality (VR) Market Size by Application

7.3.1 Europe Virtual Reality (VR) Market Size by Application (2016-2021)

7.3.2 Europe Virtual Reality (VR) Market Size by Application (2022-2027)

7.3.3 Europe Virtual Reality (VR) Market Size by Application (2016-2027)

7.4 Europe Virtual Reality (VR) Market Size by Country

7.4.1 Europe Virtual Reality (VR) Market Size by Country (2016-2021)

7.4.2 Europe Virtual Reality (VR) Market Size by Country (2022-2027)

7.4.3 Germany

7.4.4 France

7.4.5 U.K.

7.4.6 Italy

7.4.7 Russia

7.4.8 Nordic

 

8 Asia-Pacific

8.1 Asia-Pacific Virtual Reality (VR) Market Size (2016-2027)

8.2 Asia-Pacific Virtual Reality (VR) Market Size by Type

8.2.1 Asia-Pacific Virtual Reality (VR) Market Size by Type (2016-2021)

8.2.2 Asia-Pacific Virtual Reality (VR) Market Size by Type (2022-2027)

8.2.3 Asia-Pacific Virtual Reality (VR) Market Size by Type (2016-2027)

8.3 Asia-Pacific Virtual Reality (VR) Market Size by Application

8.3.1 Asia-Pacific Virtual Reality (VR) Market Size by Application (2016-2021)

8.3.2 Asia-Pacific Virtual Reality (VR) Market Size by Application (2022-2027)

8.3.3 Asia-Pacific Virtual Reality (VR) Market Size by Application (2016-2027)

8.4 Asia-Pacific Virtual Reality (VR) Market Size by Region

8.4.1 Asia-Pacific Virtual Reality (VR) Market Size by Region (2016-2021)

8.4.2 Asia-Pacific Virtual Reality (VR) Market Size by Region (2022-2027)

8.4.3 China

8.4.4 Japan

8.4.5 South Korea

8.4.6 Southeast Asia

8.4.7 India

8.4.8 Australia

 

9 Latin America

9.1 Latin America Virtual Reality (VR) Market Size (2016-2027)

9.2 Latin America Virtual Reality (VR) Market Size by Type

9.2.1 Latin America Virtual Reality (VR) Market Size by Type (2016-2021)

9.2.2 Latin America Virtual Reality (VR) Market Size by Type (2022-2027)

9.2.3 Latin America Virtual Reality (VR) Market Size by Type (2016-2027)

9.3 Latin America Virtual Reality (VR) Market Size by Application

9.3.1 Latin America Virtual Reality (VR) Market Size by Application (2016-2021)

9.3.2 Latin America Virtual Reality (VR) Market Size by Application (2022-2027)

9.3.3 Latin America Virtual Reality (VR) Market Size by Application (2016-2027)

9.4 Latin America Virtual Reality (VR) Market Size by Country

9.4.1 Latin America Virtual Reality (VR) Market Size by Country (2016-2021)

9.4.2 Latin America Virtual Reality (VR) Market Size by Country (2022-2027)

9.4.3 Mexico

9.4.4 Brazil

 

10 Middle East & Africa

10.1 Middle East & Africa Virtual Reality (VR) Market Size (2016-2027)

10.2 Middle East & Africa Virtual Reality (VR) Market Size by Type

10.2.1 Middle East & Africa Virtual Reality (VR) Market Size by Type (2016-2021)

10.2.2 Middle East & Africa Virtual Reality (VR) Market Size by Type (2022-2027)

10.2.3 Middle East & Africa Virtual Reality (VR) Market Size by Type (2016-2027)

10.3 Middle East & Africa Virtual Reality (VR) Market Size by Application

10.3.1 Middle East & Africa Virtual Reality (VR) Market Size by Application (2016-2021)

10.3.2 Middle East & Africa Virtual Reality (VR) Market Size by Application (2022-2027)

10.3.3 Middle East & Africa Virtual Reality (VR) Market Size by Application (2016-2027)

10.4 Middle East & Africa Virtual Reality (VR) Market Size by Country

10.4.1 Middle East & Africa Virtual Reality (VR) Market Size by Country (2016-2021)

10.4.2 Middle East & Africa Virtual Reality (VR) Market Size by Country (2022-2027)

10.4.3 Turkey

10.4.4 Saudi Arabia

10.4.5 UAE

 

11 Key Players Profiles

11.1 Netflix

11.1.1 Netflix Company Details

11.1.2 Netflix Business Overview

11.1.3 Netflix Virtual Reality (VR) Introduction

11.1.4 Netflix Revenue in Virtual Reality (VR) Business (2016-2021)

11.1.5 Netflix Recent Development

11.2 Samsung Electronics

11.2.1 Samsung Electronics Company Details

11.2.2 Samsung Electronics Business Overview

11.2.3 Samsung Electronics Virtual Reality (VR) Introduction

11.2.4 Samsung Electronics Revenue in Virtual Reality (VR) Business (2016-2021)

11.2.5 Samsung Electronics Recent Development

11.3 Google

11.3.1 Google Company Details

11.3.2 Google Business Overview

11.3.3 Google Virtual Reality (VR) Introduction

11.3.4 Google Revenue in Virtual Reality (VR) Business (2016-2021)

11.3.5 Google Recent Development

11.4 Koncept VR

11.4.1 Koncept VR Company Details

11.4.2 Koncept VR Business Overview

11.4.3 Koncept VR Virtual Reality (VR) Introduction

11.4.4 Koncept VR Revenue in Virtual Reality (VR) Business (2016-2021)

11.4.5 Koncept VR Recent Development

11.5 Jaunt

11.5.1 Jaunt Company Details

11.5.2 Jaunt Business Overview

11.5.3 Jaunt Virtual Reality (VR) Introduction

11.5.4 Jaunt Revenue in Virtual Reality (VR) Business (2016-2021)

11.5.5 Jaunt Recent Development

11.6 DODOcase

11.6.1 DODOcase Company Details

11.6.2 DODOcase Business Overview

11.6.3 DODOcase Virtual Reality (VR) Introduction

11.6.4 DODOcase Revenue in Virtual Reality (VR) Business (2016-2021)

11.6.5 DODOcase Recent Development

11.7 I AM CARDBOARD

11.7.1 I AM CARDBOARD Company Details

11.7.2 I AM CARDBOARD Business Overview

11.7.3 I AM CARDBOARD Virtual Reality (VR) Introduction

11.7.4 I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2016-2021)

11.7.5 I AM CARDBOARD Recent Development

11.8 KNOXLABS

11.8.1 KNOXLABS Company Details

11.8.2 KNOXLABS Business Overview

11.8.3 KNOXLABS Virtual Reality (VR) Introduction

11.8.4 KNOXLABS Revenue in Virtual Reality (VR) Business (2016-2021)

11.8.5 KNOXLABS Recent Development

11.9 OnePlus

11.9.1 OnePlus Company Details

11.9.2 OnePlus Business Overview

11.9.3 OnePlus Virtual Reality (VR) Introduction

11.9.4 OnePlus Revenue in Virtual Reality (VR) Business (2016-2021)

11.9.5 OnePlus Recent Development

11.10 PowisVR

11.10.1 PowisVR Company Details

11.10.2 PowisVR Business Overview

11.10.3 PowisVR Virtual Reality (VR) Introduction

11.10.4 PowisVR Revenue in Virtual Reality (VR) Business (2016-2021)

11.10.5 PowisVR Recent Development

11.11 Unofficial Cardboard

11.11.1 Unofficial Cardboard Company Details

11.11.2 Unofficial Cardboard Business Overview

11.11.3 Unofficial Cardboard Virtual Reality (VR) Introduction

11.11.4 Unofficial Cardboard Revenue in Virtual Reality (VR) Business (2016-2021)

11.11.5 Unofficial Cardboard Recent Development

11.12 ZEISS VR ONE

11.12.1 ZEISS VR ONE Company Details

11.12.2 ZEISS VR ONE Business Overview

11.12.3 ZEISS VR ONE Virtual Reality (VR) Introduction

11.12.4 ZEISS VR ONE Revenue in Virtual Reality (VR) Business (2016-2021)

11.12.5 ZEISS VR ONE Recent Development

11.13 HOMIDO

11.13.1 HOMIDO Company Details

11.13.2 HOMIDO Business Overview

11.13.3 HOMIDO Virtual Reality (VR) Introduction

11.13.4 HOMIDO Revenue in Virtual Reality (VR) Business (2016-2021)

11.13.5 HOMIDO Recent Development

11.14 Mattel

11.14.1 Mattel Company Details

11.14.2 Mattel Business Overview

11.14.3 Mattel Virtual Reality (VR) Introduction

11.14.4 Mattel Revenue in Virtual Reality (VR) Business (2016-2021)

11.14.5 Mattel Recent Development

11.15 Samsonite IP Holdings

11.15.1 Samsonite IP Holdings Company Details

11.15.2 Samsonite IP Holdings Business Overview

11.15.3 Samsonite IP Holdings Virtual Reality (VR) Introduction

11.15.4 Samsonite IP Holdings Revenue in Virtual Reality (VR) Business (2016-2021)

11.15.5 Samsonite IP Holdings Recent Development

11.16 HTC

11.16.1 HTC Company Details

11.16.2 HTC Business Overview

11.16.3 HTC Virtual Reality (VR) Introduction

11.16.4 HTC Revenue in Virtual Reality (VR) Business (2016-2021)

11.16.5 HTC Recent Development

11.17 Facebook (Oculus VR)

11.17.1 Facebook (Oculus VR) Company Details

11.17.2 Facebook (Oculus VR) Business Overview

11.17.3 Facebook (Oculus VR) Virtual Reality (VR) Introduction

11.17.4 Facebook (Oculus VR) Revenue in Virtual Reality (VR) Business (2016-2021)

11.17.5 Facebook (Oculus VR) Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix

13.1 Research Methodology

13.1.1 Methodology/Research Approach

13.1.2 Data Source

13.2 Disclaimer

13.3 Author Details

 

List of Tables

    Table 1. Global Virtual Reality (VR) Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027

    Table 2. Key Players of Mobile Virtual Reality

    Table 3. Key Players of PC-side Virtual Reality

    Table 4. Key Players of Integrated Computer Virtual Reality

    Table 5. Global Virtual Reality (VR) Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027

    Table 6. Global Virtual Reality (VR) Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027

    Table 7. Global Virtual Reality (VR) Market Size by Regions (2016-2021) & (US$ Million)

    Table 8. Global Virtual Reality (VR) Market Share by Regions (2016-2021)

    Table 9. Global Virtual Reality (VR) Forecasted Market Size by Regions (2022-2027) & (US$ Million)

    Table 10. Global Virtual Reality (VR) Market Share by Regions (2022-2027)

    Table 11. Virtual Reality (VR) Market Trends

    Table 12. Virtual Reality (VR) Market Drivers

    Table 13. Virtual Reality (VR) Market Challenges

    Table 14. Virtual Reality (VR) Market Restraints

    Table 15. Global Virtual Reality (VR) Revenue by Players (2016-2021) & (US$ Million)

    Table 16. Global Virtual Reality (VR) Market Share by Players (2016-2021)

    Table 17. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality (VR) as of 2020)

    Table 18. Ranking of Global Top Virtual Reality (VR) Companies by Revenue (US$ Million) in 2020

    Table 19. Global 5 Largest Players Market Share by Virtual Reality (VR) Revenue (CR5 and HHI) & (2016-2021)

    Table 20. Key Players Headquarters and Area Served

    Table 21. Key Players Virtual Reality (VR) Product Solution and Service

    Table 22. Date of Enter into Virtual Reality (VR) Market

    Table 23. Mergers & Acquisitions, Expansion Plans

    Table 24. Global Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)

    Table 25. Global Virtual Reality (VR) Revenue Market Share by Type (2016-2021)

    Table 26. Global Virtual Reality (VR) Forecasted Market Size by Type (2022-2027) (US$ Million)

    Table 27. Global Virtual Reality (VR) Revenue Market Share by Type (2022-2027) & (US$ Million)

    Table 28. Global Virtual Reality (VR) Market Size Share by Application (2016-2021) & (US$ Million)

    Table 29. Global Virtual Reality (VR) Revenue Market Share by Application (2016-2021)

    Table 30. Global Virtual Reality (VR) Forecasted Market Size by Application (2022-2027) (US$ Million)

    Table 31. Global Virtual Reality (VR) Revenue Market Share by Application (2022-2027) & (US$ Million)

    Table 32. North America Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)

    Table 33. North America Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)

    Table 34. North America Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)

    Table 35. North America Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)

    Table 36. North America Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)

    Table 37. North America Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)

    Table 38. Europe Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)

    Table 39. Europe Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)

    Table 40. Europe Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)

    Table 41. Europe Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)

    Table 42. Europe Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)

    Table 43. Europe Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)

    Table 44. Asia-Pacific Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)

    Table 45. Asia-Pacific Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)

    Table 46. Asia-Pacific Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)

    Table 47. Asia-Pacific Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)

    Table 48. Asia-Pacific Virtual Reality (VR) Market Size by Region (2016-2021) & (US$ Million)

    Table 49. Asia-Pacific Virtual Reality (VR) Market Size by Region (2022-2027) & (US$ Million)

    Table 50. Latin America Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)

    Table 51. Latin America Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)

    Table 52. Latin America Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)

    Table 53. Latin America Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)

    Table 54. Latin America Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)

    Table 55. Latin America Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)

    Table 56. Middle East & Africa Virtual Reality (VR) Market Size by Type (2016-2021) (US$ Million)

    Table 57. Middle East & Africa Virtual Reality (VR) Market Size by Type (2022-2027) & (US$ Million)

    Table 58. Middle East & Africa Virtual Reality (VR) Market Size by Application (2016-2021) (US$ Million)

    Table 59. Middle East & Africa Virtual Reality (VR) Market Size by Application (2022-2027) & (US$ Million)

    Table 60. Middle East & Africa Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)

    Table 61. Middle East & Africa Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)

    Table 62. Netflix Company Details

    Table 63. Netflix Business Overview

    Table 64. Netflix Virtual Reality (VR) Product

    Table 65. Netflix Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 66. Netflix Recent Development

    Table 67. Samsung Electronics Company Details

    Table 68. Samsung Electronics Business Overview

    Table 69. Samsung Electronics Virtual Reality (VR) Product

    Table 70. Samsung Electronics Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 71. Samsung Electronics Recent Development

    Table 72. Google Company Details

    Table 73. Google Business Overview

    Table 74. Google Virtual Reality (VR) Product

    Table 75. Google Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 76. Google Recent Development

    Table 77. Koncept VR Company Details

    Table 78. Koncept VR Business Overview

    Table 79. Koncept VR Virtual Reality (VR) Product

    Table 80. Koncept VR Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 81. Koncept VR Recent Development

    Table 82. Jaunt Company Details

    Table 83. Jaunt Business Overview

    Table 84. Jaunt Virtual Reality (VR) Product

    Table 85. Jaunt Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 86. Jaunt Recent Development

    Table 87. DODOcase Company Details

    Table 88. DODOcase Business Overview

    Table 89. DODOcase Virtual Reality (VR) Product

    Table 90. DODOcase Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 91. DODOcase Recent Development

    Table 92. I AM CARDBOARD Company Details

    Table 93. I AM CARDBOARD Business Overview

    Table 94. I AM CARDBOARD Virtual Reality (VR) Product

    Table 95. I AM CARDBOARD Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 96. I AM CARDBOARD Recent Development

    Table 97. KNOXLABS Company Details

    Table 98. KNOXLABS Business Overview

    Table 99. KNOXLABS Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 100. KNOXLABS Recent Development

    Table 101. OnePlus Company Details

    Table 102. OnePlus Business Overview

    Table 103. OnePlus Virtual Reality (VR) Product

    Table 104. OnePlus Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 105. OnePlus Recent Development

    Table 106. PowisVR Company Details

    Table 107. PowisVR Business Overview

    Table 108. PowisVR Virtual Reality (VR) Product

    Table 109. PowisVR Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 110. PowisVR Recent Development

    Table 111. Unofficial Cardboard Company Details

    Table 112. Unofficial Cardboard Business Overview

    Table 113. Unofficial Cardboard Virtual Reality (VR) Product

    Table 114. Unofficial Cardboard Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 115. Unofficial Cardboard Recent Development

    Table 116. ZEISS VR ONE Company Details

    Table 117. ZEISS VR ONE Business Overview

    Table 118. ZEISS VR ONE Virtual Reality (VR) Product

    Table 119. ZEISS VR ONE Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 120. ZEISS VR ONE Recent Development

    Table 121. HOMIDO Company Details

    Table 122. HOMIDO Business Overview

    Table 123. HOMIDO Virtual Reality (VR) Product

    Table 124. HOMIDO Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 125. HOMIDO Recent Development

    Table 126. Mattel Company Details

    Table 127. Mattel Business Overview

    Table 128. Mattel Virtual Reality (VR) Product

    Table 129. Mattel Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 130. Mattel Recent Development

    Table 131. Samsonite IP Holdings Company Details

    Table 132. Samsonite IP Holdings Business Overview

    Table 133. Samsonite IP Holdings Virtual Reality (VR) Product

    Table 134. Samsonite IP Holdings Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 135. Samsonite IP Holdings Recent Development

    Table 136. HTC Company Details

    Table 137. HTC Business Overview

    Table 138. HTC Virtual Reality (VR) Product

    Table 139. HTC Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 140. HTC Recent Development

    Table 141. Facebook (Oculus VR) Company Details

    Table 142. Facebook (Oculus VR) Business Overview

    Table 143. Facebook (Oculus VR) Virtual Reality (VR) Product

    Table 144. Facebook (Oculus VR) Revenue in Virtual Reality (VR) Business (2016-2021) & (US$ Million)

    Table 145. Facebook (Oculus VR) Recent Development

    Table 146. Research Programs/Design for This Report

    Table 147. Key Data Information from Secondary Sources

    Table 148. Key Data Information from Primary Sources

 

List of Figures

    Figure 1. Global Virtual Reality (VR) Market Share by Type: 2020 VS 2027

    Figure 2. Mobile Virtual Reality Features

    Figure 3. PC-side Virtual Reality Features

    Figure 4. Integrated Computer Virtual Reality Features

    Figure 5. Global Virtual Reality (VR) Market Share by Application: 2020 VS 2027

    Figure 6. Commercial Case Studies

    Figure 7. Household Case Studies

    Figure 8. Virtual Reality (VR) Report Years Considered

    Figure 9. Global Virtual Reality (VR) Market Size (US$ Million), Year-over-Year: 2016-2027

    Figure 10. Global Virtual Reality (VR) Market Size (US$ Million), 2016 VS 2021 VS 2027

    Figure 11. Global Virtual Reality (VR) Market Share by Regions: 2020 VS 2027

    Figure 12. Global Virtual Reality (VR) Market Share by Regions (2022-2027)

    Figure 13. Global Virtual Reality (VR) Market Share by Players in 2020

    Figure 14. Global Top Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality (VR) as of 2020

    Figure 15. The Top 10 and 5 Players Market Share by Virtual Reality (VR) Revenue in 2020

    Figure 16. Global Virtual Reality (VR) Revenue Market Share by Type (2016-2021)

    Figure 17. Global Virtual Reality (VR) Revenue Market Share by Type (2022-2027)

    Figure 18. North America Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 19. North America Virtual Reality (VR) Market Share by Type (2016-2027)

    Figure 20. North America Virtual Reality (VR) Market Share by Application (2016-2027)

    Figure 21. North America Virtual Reality (VR) Market Share by Country (2016-2027)

    Figure 22. United States Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 23. Canada Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 24. Europe Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 25. Europe Virtual Reality (VR) Market Share by Type (2016-2027)

    Figure 26. Europe Virtual Reality (VR) Market Share by Application (2016-2027)

    Figure 27. Europe Virtual Reality (VR) Market Share by Country (2016-2027)

    Figure 28. Germany Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 29. France Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 30. U.K. Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 31. Italy Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 32. Russia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 33. Nordic Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 34. Asia-Pacific Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 35. Asia-Pacific Virtual Reality (VR) Market Share by Type (2016-2027)

    Figure 36. Asia-Pacific Virtual Reality (VR) Market Share by Application (2016-2027)

    Figure 37. Asia-Pacific Virtual Reality (VR) Market Share by Region (2016-2027)

    Figure 38. China Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 39. Japan Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 40. South Korea Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 41. Southeast Asia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 42. India Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 43. Australia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 44. Latin America Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 45. Latin America Virtual Reality (VR) Market Share by Type (2016-2027)

    Figure 46. Latin America Virtual Reality (VR) Market Share by Application (2016-2027)

    Figure 47. Latin America Virtual Reality (VR) Market Share by Country (2016-2027)

    Figure 48. Mexico Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 49. Brazil Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 50. Middle East & Africa Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 51. Middle East & Africa Virtual Reality (VR) Market Share by Type (2016-2027)

    Figure 52. Middle East & Africa Virtual Reality (VR) Market Share by Application (2016-2027)

    Figure 53. Middle East & Africa Virtual Reality (VR) Market Share by Country (2016-2027)

    Figure 54. Turkey Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 55. Saudi Arabia Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 56. UAE Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)

    Figure 57. Netflix Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 58. Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 59. Google Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 60. Koncept VR Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 61. Jaunt Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 62. DODOcase Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 63. I AM CARDBOARD Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 64. KNOXLABS Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 65. OnePlus Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 66. PowisVR Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 67. Unofficial Cardboard Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 68. ZEISS VR ONE Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 69. HOMIDO Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 70. Mattel Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 71. Samsonite IP Holdings Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 72. HTC Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 73. Facebook (Oculus VR) Revenue Growth Rate in Virtual Reality (VR) Business (2016-2021)

    Figure 74. Bottom-up and Top-down Approaches for This Report

    Figure 75. Data Triangulation

    Figure 76. Key Executives Interviewed

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